OOC: This is not Kuro's post just a description in response to Yumi's sincerity
A series of obstacles rose from the ground and expanded... Events #1, 3, 5, 7, 9, 11 and 13: Low Jumps – These events are low hurdles that are constructed from collected sandwyrm bones. The top bone of the hurdle is 2 1/2 feet high. Ninja trainees may jump or vault over the hurdles. These events are spaced between the other events throughout the obstacle course. Event #2: Up and Over Bar – This event is a high bar that is 8 feet off the ground. Ninja trainees must go over the top of the bar either by executing any maneuver they are capable of or by a technique referred to as a “academy student roll.” Executing this technique requires the participant to do a pull-up and then hook one armpit over the bar. They must then hook the opposite leg over the bar and in one motion kick down with the free leg while rolling over the bar. Event # 4: Combination – This event is actually made up of 3 different obstacles to negotiate. The first one is Hand Over Pipes followed by the Bone Walk and finishes up with the High Roll Over Bone. Ninja trainees approach the obstacle and step up on the low balance bone and jump up to the Hand Over Pipes. They then hook their feet on the pipes and slide down until they reach the Bone Walk. They then stand up and walk down the bones and jump up onto the High Roll Over Bone, hang from the bone and drop to the ground. Event #6: Stone Wall – This event is a wall constructed from sandwyrm bones and covered with 2 feet x 6 feet stone slabs. Ninja trainees approach the wall and jump up grabbing the top. They then pull themselves up until they can get their elbows on top of the wall. Once they reach this point they swing one leg up on top of the wall and roll off the back side. Event #8: Medium Roll Over Bone – This is a single bone roll over that is 5 1/2 feet high. Ninja trainees must jump up to get their stomach on top of the bone and then roll over the opposite side. Event #10: Four Vault Bones – This event is a series of four bones spaced 4 feet apart. Each of the bones is 4 1/2 feet high. Ninja trainees must vault or roll over all of the bones. Ninja trainees learn that getting a rhythm on this event is crucial to running a low time on the course. Event #12: Double Pull Over Bar – This event is similar to the Up and Over Bar except that it has two bars. The first bar is located 8 feet above the ground and the second bar is 1 foot higher. Ninja trainees must pull up on the first bar until they can grab the second bar. They then pull themselves up until they can get both knees on the lower bar. They then reach over the top bar and grab the lower bar with palms outward, slowly lower themselves down over the bar, hang from the lower bar and drop to the ground. Event #14: Rope Climb – This is a series of 20 feet high ropes that each participant must climb and touch the top of the rope before lowering themselves back to the ground. Participants must be careful when lowering to the ground and use hand over hand technique rather than simply slide down the rope which can cause rope burn.
A series of obstacles rose from the ground and expanded... Events #1, 3, 5, 7, 9, 11 and 13: Low Jumps – These events are low hurdles that are constructed from collected sandwyrm bones. The top bone of the hurdle is 2 1/2 feet high. Ninja trainees may jump or vault over the hurdles. These events are spaced between the other events throughout the obstacle course. Event #2: Up and Over Bar – This event is a high bar that is 8 feet off the ground. Ninja trainees must go over the top of the bar either by executing any maneuver they are capable of or by a technique referred to as a “academy student roll.” Executing this technique requires the participant to do a pull-up and then hook one armpit over the bar. They must then hook the opposite leg over the bar and in one motion kick down with the free leg while rolling over the bar. Event # 4: Combination – This event is actually made up of 3 different obstacles to negotiate. The first one is Hand Over Pipes followed by the Bone Walk and finishes up with the High Roll Over Bone. Ninja trainees approach the obstacle and step up on the low balance bone and jump up to the Hand Over Pipes. They then hook their feet on the pipes and slide down until they reach the Bone Walk. They then stand up and walk down the bones and jump up onto the High Roll Over Bone, hang from the bone and drop to the ground. Event #6: Stone Wall – This event is a wall constructed from sandwyrm bones and covered with 2 feet x 6 feet stone slabs. Ninja trainees approach the wall and jump up grabbing the top. They then pull themselves up until they can get their elbows on top of the wall. Once they reach this point they swing one leg up on top of the wall and roll off the back side. Event #8: Medium Roll Over Bone – This is a single bone roll over that is 5 1/2 feet high. Ninja trainees must jump up to get their stomach on top of the bone and then roll over the opposite side. Event #10: Four Vault Bones – This event is a series of four bones spaced 4 feet apart. Each of the bones is 4 1/2 feet high. Ninja trainees must vault or roll over all of the bones. Ninja trainees learn that getting a rhythm on this event is crucial to running a low time on the course. Event #12: Double Pull Over Bar – This event is similar to the Up and Over Bar except that it has two bars. The first bar is located 8 feet above the ground and the second bar is 1 foot higher. Ninja trainees must pull up on the first bar until they can grab the second bar. They then pull themselves up until they can get both knees on the lower bar. They then reach over the top bar and grab the lower bar with palms outward, slowly lower themselves down over the bar, hang from the lower bar and drop to the ground. Event #14: Rope Climb – This is a series of 20 feet high ropes that each participant must climb and touch the top of the rope before lowering themselves back to the ground. Participants must be careful when lowering to the ground and use hand over hand technique rather than simply slide down the rope which can cause rope burn.