Profile: http://www.ninpocho.com/viewtopic.php?f=559&t=47214
Training: ------
OCR: http://www.ninpocho.com/viewtopic.php?f=613&t=47093
Profile Link: http://www.ninpocho.com/viewtopic.php?f=559&t=47214
Free D-Rank Minor Affinity: Lightening
Free C-Rank Minor Affinity: Wind
Free C-Rank upgraded Minor to Major (Same as D-Rank): Lightening
Major Affinities (Please state how they were acquired in "()" next to them): Lightening(Free), Earth(Mastered all), Metal(Half Mastered), Sand(Half Mastered), Paper(Half Mastered)
Minor Affinities (Please state how they were acquired in "()" next to them): Non-Elemental(half Mastered), Wind(Free), Lightening(Free), Earth(Mastered all), Paper(Auto), Sand(Auto), Metal(Auto)
BL/CA/Kin Free Advanced Elements: none
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Sand(Rp), Metal(ASP), Paper(RP)
300 Word RP:
Metal
I didn't bother with the chakra papers and such like most of the shinobi around the village. I am and always have been the sort of woman who understands what she wants and what her ambitions were. In the beginning phases of my training I took up the earth style ninjutsu and I believed it suited me quiet harmoniously. It was stubborn and strong willed, it was unshaken and unwavering in the face of any adversary. So yes that was me and what I wanted to be a master of. In no time I assumed greater training over the earth element. The next stage and evolution of earth jutsu. The metal style was the greatest form of earth jutsu. It was twice as sturdy and twice as strong. For me to accomplish mastery of such an element I had to become twice as strong. I had to become unmovable, my resolve had to become twice as solid along with my morals and I needed to be twice as grounded. Metal jutsu took strength to master like no other. Packing earth tighter together using the strongest minerals took focus, skill, and patients. This type of jutsu provided for the ultimate defense and the ultimate offense. I trained day in and day out to master the manipulation and channeling of my chakra to be as solid as steel. In no time at all I had mastered the earth jutsu and had obtained mastery of it's bigger brother, metal ninjutsu, It was now my weapon of choice, literally speaking. I was able to use metal ninjutsu in order to fashion my own weapons and even my armor. My weapons were stronger and lighter, plus with my new found ability, I could manipulate the shapes for versatility. My armor, was sturdy but light, fit for battle.
wc 302
Paper
Not all great jutsu are created through carful planning and insight. Not all jutsu are developed through hard work and intense training either. Some jutsu are discovered by someone after it has been over looked for many years before. Paper jutsu might have been just one type of jutsu that has been a statistic of this form of discovery for many years. But why is that? We use paper almost everyday and especially if you are in an administration position like myself in which case you see mountains of paperwork a day. It seems pretty scary then when you walk into your office to find a surprise stack waiting on you. On the field we use paper explosives and even seal jutsu on paper scrolls and use paper in many different ways and so why is it that no one uses paper jutsus? My discovery of paper ninjutsu was completely by accident as I described before. I was filing paperwork and by misfortune experienced one of those infamous paper cuts. I like to think I have really rough hands for a woman, especially since I did master earth ninjutsu and metal ninjutsu a like. Such a strange thing to be cut by something so delicate and flimsy. That's when it hit me actually. I began to feel something in the paper. It was traces of earth from which it was manufactured from. Before long I found myself in a field attempting to manipulate paper using my chakra. It was different than what I was use to. It wasn't heavy by no means and it was far from sturdy however it was formidable all the same. It's number of uses was unmatched with any sort of ninjutsu I had ever came across and so I continued to develop paper style jutsu.
wc 300
Sand
Sand is a naturally occurring granular material composed of finely divided rock and mineral particles. It is defined by size, being finer than gravel and coarser than silt. The composition of sand varies, depending on the local rock sources and conditions. In terms of particle size as used by Shinobi, sand particles range in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm. An individual particle in this range size is termed a sand grain. Sand grains are between gravel with particles ranging from 2 mm up to 64 mm and silt particles smaller than 0.0625 mm down to 0.004 mm. The size specification between sand and gravel has remained constant for more than a century, but particle diameters as small as 0.02 mm were considered sand under the standard. I say all of this not to give you a school house lesson or a text book lesson on sand but to allow you to see just how complicated manipulating sand for sand jutsu can be. Fortunately for me, I am no stranger to earth stlye jutsu and all though this requires much more focus and skill than the other earth based jutsu I have taught myself, it is still with in my capability. To make things simple, in order for me to manipulate sand to perform sand ninjuts, I must first break down the minerals in the ground or earth around me using my chakra. It's honestly takes time to do but because of it being so fine, it becomes hard to detect and twice as lethal as any other earth ninjutsu there is. Combining these finely grinded earth particles make for extremely useful skills and abilities. For example, I have never been the greatest when it came to using the clone jutsu but with sand ninjutsu, my clones are stronger than the best.
wc 305
Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
1.Earth- Chakra Style
2. Elemental Aura
3.Initiative
4.Quick Reaction
5. Quick draw
6. Jutsu Mastery
7.Deflection
8.Defensive Technique
9.Healing Factor
10.Human Anatomy
11.Clarity
12.Called Shot (Ability Card)
Earth- Chakra Style wc 107
Ayame did not have much trouble developing her own fighting style based around the earth element attacks. Why? Well, maybe cause she is boss as hell... ok aside from that, Ayame is no stranger to combat having fought in several battles and one war before the age of 20, plus most of her fighting arsenal is earth ninjutsu. Earth ninjutsu is honestly the weapon of choice for her. It's strong, it's tenacious, it's unshaken by many forces! This utterly powerful and unique style of fighting allows her to maximize the output of future attacks and existing already present. The best offensive and defensive style working in tantrum.
Elemental Aura 109
Aside from developing ones own unique and chakra style of fighting, a true master of the arts knows that she must practice and hone once craft in order for it to be more effective in battle. Taking the extra ten miles was vital for Ayame, making her ready in any and all situations. Training none stop for hours on end has it's benefits. It separates the gifted from the hard working and Ayame knew that being complacent would allow any of the average Joes to pass her right on up. Being gifted isn't good enough, hard work and dedication to one's style makes it second nature and more effective.
Initiative wc 117
Every shinobi knows that one of the key skills one needs to be successful in the shinobi business is speed. There is no avoiding that fact. It could make all the difference and plenty of situations especially in a business were your own death is an occupational hazard. How you obtain speed is entirely up to you but Ayame understood the importance of being just a little bit quicker than her opponent. War would teach anyone this. She had to be just a little bit faster if not with her hand seals then how fast she drew her weapon. She didn't have to be the fastest in the world but just fast enough for a preemptive strike.
Quick Reaction wc 116
Yet one more skill developed thanks to long battles and near death experiences due to the fighting in a war at a very young age. Ayame may not be the fastest shinobi in the world but using what speed she does have to exploit his opponent's openings is what makes her even more formidable than even the fastest shinobi. Speed is not everything, very useful and important but even more so is how to use it to strike at the opportune moments. This is not one of those skills you just learn and even if you did get lucky and just picked it up, you have to keep this one honed. Use it or lose it.
Quick draw wc 112
Some ninjutsu's are typically over looked due to their lack of power are often seen as less useful by other shinobi. In one's academy days, they are learning low level just in order to progress into new heights and levels but once you have achieved mastery of the basics and even now as a jounin, mastery over the more powerful advance jutsu, do you forsake the basics? Are the basics no longer useful at this point? Ayame didn't seem to think so. That's why even after mastery of the basics and the advanced jutsus, she went back to the basics to further enhance those, bringing back the use of items and tools.
Jutsu Mastery wc 100
Using metal ninjutsu, Ayame learned to manipulate the trace amounts of metals within her body and thus stimulating and reinforcing it with chakra. This allows even minuscule amounts to be multiplied and shot violently outwards from her body to effect those around her and break through any restraints. This has proven extremely useful when caught in a bad situation. Ayame likes to think herself a kin to the mountains of her home land, unshakable and boundless. Nothing can move her if she doesn't want to be moved and nothing can hold her down when she wants to get up... nothing.
Deflection wc 102
It may be a gift of some to be able to avoid danger. It's one of the qualities people look for in a leader or one who his leading them. Being that Ayame is no stranger to combat, she is the kind of person who does not want to go into a fight with out having a few things prepared and ready to go and ready for use. Aside from combat, as a Anbu she had to develop the habit of utilizing equipment armor because when you arrive on the scene to save lives, you best be prepared to do just that.
Healing Factor wc 101
She may not have the regeneration of some comic book mutant but by combining the science acquired through the years with her one unique chakra ability, Ayame came up with a unique and passive way to regenerate or rather rid dead cells with rapidly created new cells. It's not any sort of wonder drug or anything but actually good dieting plus practice in doing so... or so she believes. Ayame has no idea that in actuality her fast regeneration is tided to an ancestry source, the blessings of the earth. Her tides to the earth is what funnels such angelic blessing.
Defensive technique wc 108
What's better than a one on one mono y mono spit swapping make out match between two souls fiercely clashing into one another just to discover who's bronze is shiner, who's wit is wittier, who is truly the greatest. This philosophy is one of many reasons Ayame trains everyday to be the best and to be beyond worthy. Shee is she who looks her opponent in the eye before she lets him have it, forsaking defenses in order to stay completely focused on one target at a time can be costly and reckless. That is why Ayame invest in the opposite. The best offense is a good defense.
Human Anatomy 112
This skill Ayame posses is actually unexplainable. To her knowledge, she had not trained for such a unique skill but for some reason when she really gets a good hit in on her opponent, the are rendered destroyed to all hell. Perhaps it's the raw power of her attacks as most of Ayame's offense is yet a swift and precise... Maybe it's her strong manipulation of metal elements that makes her attacks as lethal as an eagle eye. Whatever the case, Ayame's attacks are so fearsome that if not avoided and if the connection is vital, her opponent can look forward to not looking as pretty as he or she once did.
Called Shot wc 110
One of the basics of shinobi tactics is using ones accuracy and skill to hit the target in front of them. Shinobi learn this simple philosophy early on in the academy but how many of them really retain it? How many of them took interest in other methods of offense and brained dumped the basic information? Ayame wasn't amongst the many but the few who retained the importance of a good dart or kunai. Many years have passed since then and her mastery of range jutsu has only enhanced. She isn't an opponent you could expect to walk away from with just a few scraps and bruises... expect a stretcher.
Clarity wc 100
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them. Plus they are dumb strong both physically and mentally. Ayame has faced her fair share of illusionist and each time has prevailed using the earth as her sight and guidance when her other sense could not be trusted. Genjutsu users should beware.
Items
1.Headset
2.Antidote
3.Sealing Scroll- Blood Pill x3, K-target, K-target
4.Sealing Scroll- Smoke Bomb x3, Oil Flask x2, Stun Grenade x2
5.Sealing Scroll- Ninja Wire x8, Signal flare x2, Antidote
6.Antidote
Weapon Holster: (Metal Sheets and Metal Whip)
Weapon
Projectile (Metal Sheets and Metal Whip)
+2 acc -10%dmg
may use hand seals
Augments- Swift, Trick Weapon (Slashing, Vanguard
Earthborn
Earthen Barrier - Passive (3 Points)
Restriction- C Rank and Up
Earthborn with this power have mastered the ability to create walls of earth around them, making them stronger and more resilient than ever before. These walls of earth can be massive, limited only by the energy put into them.
Effect: All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP
Ground Impact<i></i> - Passive (3 points)
Restriction- C Rank and up
By disrupting the ground when calling upon the earth for doton jutsu, the Earthborn causes the ground to shake and roll beneath the enemy’s feet. These impacts seem as small tremors, disrupting both steps and fine movement.
Effect: Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost. This does not affect other Earthborn.
Care of the Earth<i></i> - Passive (3 points)
Restriction- C Rank and up
Due to their bond with the earth, as long as an Earthborn ninja is on the ground, they become tireless, constantly regaining strength. Their ability to absorb energy from the earth itself, their ability to do so is increased when nestled in it.
Effect: When standing on the ground, the user gains back 5% of their max HP per round. This does not work when held off the ground, in trees, in the upper stories of buildings, while swimming, etc. Regeneration becomes 6% when underground.
Wrath of Earth<i></i> - Dependent Special Move (2 points)
Restriction- C Rank and up
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: For every .5 AP added to the cast of an Earth jutsu, the user adds 10% damage to it. This damage may bypass caps. May not add more than 3 AP this way. Can only be used once every other round. Attacks altered this way cannot critical and cannot be used as Called Shots.
Earth Rage<i></i> - Dependent Special Move (3 points)
When they are suffering, the earth assists the user to strike harder with impressive force that belies the power of their element. The strength that an Earthborn exhibits when mad is truly a thing which must be seen to be believed.
Effect: When at under 25% max HP, an Earth jutsu can be charged for an extra 1.5x CP in order to do 1.5x damage. Can only be used twice per battle.
Terran<i></i> - Boost (1 point) x3
Restriction- Can be purchased three times
Earthborns' natural connection with the earth causes their abilities with it to be heightened and empowered. An Earthborn with this skill will find their Earth jutsu more effective than others', and themselves with an inner peace.
Effect: +5% Earth jutsu damage.
Earth Sense<i></i> - Passive (2 points)
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them.
Effect: The user gains +2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusory Clones.
Stone Tomb<i></i> - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The power of earth can be used to protect or to destroy. This jutsu is the epitome of that, summoning a giant enclosure of stone to trap the enemy or protect the user--or perhaps shield a wounded ally.
Rank 1: Summons a giant enclosure of stone that traps the enemy at -4 accuracy. Tomb walls have 8,000HP, regenerating 1000HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 50% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 800HP/round with positive energy or deal 1000 damage/round with negative energy (counts as earth element damage).
Rank 2: Summons a giant enclosure of stone that traps the enemy at -3 accuracy. Tomb walls have 10,000HP, regenerating 1200HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 40% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 1000HP/round with positive energy or deal 1200 damage/round with negative energy (counts as earth element damage).
Cost: 3,000 Cp and 3 AP to initiate; 1000 CP/Rnd to maintain[/fontsize]
Restriction- C Rank and Up
Earthborn with this power have mastered the ability to create walls of earth around them, making them stronger and more resilient than ever before. These walls of earth can be massive, limited only by the energy put into them.
Effect: All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP
Ground Impact<i></i> - Passive (3 points)
Restriction- C Rank and up
By disrupting the ground when calling upon the earth for doton jutsu, the Earthborn causes the ground to shake and roll beneath the enemy’s feet. These impacts seem as small tremors, disrupting both steps and fine movement.
Effect: Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost. This does not affect other Earthborn.
Care of the Earth<i></i> - Passive (3 points)
Restriction- C Rank and up
Due to their bond with the earth, as long as an Earthborn ninja is on the ground, they become tireless, constantly regaining strength. Their ability to absorb energy from the earth itself, their ability to do so is increased when nestled in it.
Effect: When standing on the ground, the user gains back 5% of their max HP per round. This does not work when held off the ground, in trees, in the upper stories of buildings, while swimming, etc. Regeneration becomes 6% when underground.
Wrath of Earth<i></i> - Dependent Special Move (2 points)
Restriction- C Rank and up
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: For every .5 AP added to the cast of an Earth jutsu, the user adds 10% damage to it. This damage may bypass caps. May not add more than 3 AP this way. Can only be used once every other round. Attacks altered this way cannot critical and cannot be used as Called Shots.
Earth Rage<i></i> - Dependent Special Move (3 points)
When they are suffering, the earth assists the user to strike harder with impressive force that belies the power of their element. The strength that an Earthborn exhibits when mad is truly a thing which must be seen to be believed.
Effect: When at under 25% max HP, an Earth jutsu can be charged for an extra 1.5x CP in order to do 1.5x damage. Can only be used twice per battle.
Terran<i></i> - Boost (1 point) x3
Restriction- Can be purchased three times
Earthborns' natural connection with the earth causes their abilities with it to be heightened and empowered. An Earthborn with this skill will find their Earth jutsu more effective than others', and themselves with an inner peace.
Effect: +5% Earth jutsu damage.
Earth Sense<i></i> - Passive (2 points)
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them.
Effect: The user gains +2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusory Clones.
Stone Tomb<i></i> - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The power of earth can be used to protect or to destroy. This jutsu is the epitome of that, summoning a giant enclosure of stone to trap the enemy or protect the user--or perhaps shield a wounded ally.
Rank 1: Summons a giant enclosure of stone that traps the enemy at -4 accuracy. Tomb walls have 8,000HP, regenerating 1000HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 50% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 800HP/round with positive energy or deal 1000 damage/round with negative energy (counts as earth element damage).
Rank 2: Summons a giant enclosure of stone that traps the enemy at -3 accuracy. Tomb walls have 10,000HP, regenerating 1200HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 40% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 1000HP/round with positive energy or deal 1200 damage/round with negative energy (counts as earth element damage).
Cost: 3,000 Cp and 3 AP to initiate; 1000 CP/Rnd to maintain[/fontsize]