Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ayame Akira Abilities

Ryujin Akira

The Queen of Battle
Joined
Oct 23, 2012
Messages
1,700
Yen
1,495,489
ASP
1,073
OOC Rank
☆☆☆☆☆
chief_beifong_by_i_havenoideawhat_d50hsl2_by_dayvione-d9pt9bw.jpg

Profile: http://www.ninpocho.com/viewtopic.php?f=559&t=47214
Training: ------
OCR: http://www.ninpocho.com/viewtopic.php?f=613&t=47093
Profile Link: http://www.ninpocho.com/viewtopic.php?f=559&t=47214
Free D-Rank Minor Affinity: Lightening
Free C-Rank Minor Affinity: Wind
Free C-Rank upgraded Minor to Major (Same as D-Rank): Lightening
Major Affinities (Please state how they were acquired in "()" next to them): Lightening(Free), Earth(Mastered all), Metal(Half Mastered), Sand(Half Mastered), Paper(Half Mastered)
Minor Affinities (Please state how they were acquired in "()" next to them): Non-Elemental(half Mastered), Wind(Free), Lightening(Free), Earth(Mastered all), Paper(Auto), Sand(Auto), Metal(Auto)
BL/CA/Kin Free Advanced Elements: none
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Sand(Rp), Metal(ASP), Paper(RP)
300 Word RP:
Metal
I didn't bother with the chakra papers and such like most of the shinobi around the village. I am and always have been the sort of woman who understands what she wants and what her ambitions were. In the beginning phases of my training I took up the earth style ninjutsu and I believed it suited me quiet harmoniously. It was stubborn and strong willed, it was unshaken and unwavering in the face of any adversary. So yes that was me and what I wanted to be a master of. In no time I assumed greater training over the earth element. The next stage and evolution of earth jutsu. The metal style was the greatest form of earth jutsu. It was twice as sturdy and twice as strong. For me to accomplish mastery of such an element I had to become twice as strong. I had to become unmovable, my resolve had to become twice as solid along with my morals and I needed to be twice as grounded. Metal jutsu took strength to master like no other. Packing earth tighter together using the strongest minerals took focus, skill, and patients. This type of jutsu provided for the ultimate defense and the ultimate offense. I trained day in and day out to master the manipulation and channeling of my chakra to be as solid as steel. In no time at all I had mastered the earth jutsu and had obtained mastery of it's bigger brother, metal ninjutsu, It was now my weapon of choice, literally speaking. I was able to use metal ninjutsu in order to fashion my own weapons and even my armor. My weapons were stronger and lighter, plus with my new found ability, I could manipulate the shapes for versatility. My armor, was sturdy but light, fit for battle.
wc 302

Paper

Not all great jutsu are created through carful planning and insight. Not all jutsu are developed through hard work and intense training either. Some jutsu are discovered by someone after it has been over looked for many years before. Paper jutsu might have been just one type of jutsu that has been a statistic of this form of discovery for many years. But why is that? We use paper almost everyday and especially if you are in an administration position like myself in which case you see mountains of paperwork a day. It seems pretty scary then when you walk into your office to find a surprise stack waiting on you. On the field we use paper explosives and even seal jutsu on paper scrolls and use paper in many different ways and so why is it that no one uses paper jutsus? My discovery of paper ninjutsu was completely by accident as I described before. I was filing paperwork and by misfortune experienced one of those infamous paper cuts. I like to think I have really rough hands for a woman, especially since I did master earth ninjutsu and metal ninjutsu a like. Such a strange thing to be cut by something so delicate and flimsy. That's when it hit me actually. I began to feel something in the paper. It was traces of earth from which it was manufactured from. Before long I found myself in a field attempting to manipulate paper using my chakra. It was different than what I was use to. It wasn't heavy by no means and it was far from sturdy however it was formidable all the same. It's number of uses was unmatched with any sort of ninjutsu I had ever came across and so I continued to develop paper style jutsu.

wc 300

Sand
Sand is a naturally occurring granular material composed of finely divided rock and mineral particles. It is defined by size, being finer than gravel and coarser than silt. The composition of sand varies, depending on the local rock sources and conditions. In terms of particle size as used by Shinobi, sand particles range in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm. An individual particle in this range size is termed a sand grain. Sand grains are between gravel with particles ranging from 2 mm up to 64 mm and silt particles smaller than 0.0625 mm down to 0.004 mm. The size specification between sand and gravel has remained constant for more than a century, but particle diameters as small as 0.02 mm were considered sand under the standard. I say all of this not to give you a school house lesson or a text book lesson on sand but to allow you to see just how complicated manipulating sand for sand jutsu can be. Fortunately for me, I am no stranger to earth stlye jutsu and all though this requires much more focus and skill than the other earth based jutsu I have taught myself, it is still with in my capability. To make things simple, in order for me to manipulate sand to perform sand ninjuts, I must first break down the minerals in the ground or earth around me using my chakra. It's honestly takes time to do but because of it being so fine, it becomes hard to detect and twice as lethal as any other earth ninjutsu there is. Combining these finely grinded earth particles make for extremely useful skills and abilities. For example, I have never been the greatest when it came to using the clone jutsu but with sand ninjutsu, my clones are stronger than the best.

wc 305​

Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
1.Earth- Chakra Style
2. Elemental Aura
3.Initiative
4.Quick Reaction
5. Quick draw
6. Jutsu Mastery
7.Deflection
8.Defensive Technique
9.Healing Factor
10.Human Anatomy
11.Clarity
12.Called Shot (Ability Card)

Earth- Chakra Style wc 107
Ayame did not have much trouble developing her own fighting style based around the earth element attacks. Why? Well, maybe cause she is boss as hell... ok aside from that, Ayame is no stranger to combat having fought in several battles and one war before the age of 20, plus most of her fighting arsenal is earth ninjutsu. Earth ninjutsu is honestly the weapon of choice for her. It's strong, it's tenacious, it's unshaken by many forces! This utterly powerful and unique style of fighting allows her to maximize the output of future attacks and existing already present. The best offensive and defensive style working in tantrum.

Elemental Aura 109
Aside from developing ones own unique and chakra style of fighting, a true master of the arts knows that she must practice and hone once craft in order for it to be more effective in battle. Taking the extra ten miles was vital for Ayame, making her ready in any and all situations. Training none stop for hours on end has it's benefits. It separates the gifted from the hard working and Ayame knew that being complacent would allow any of the average Joes to pass her right on up. Being gifted isn't good enough, hard work and dedication to one's style makes it second nature and more effective.

Initiative wc 117
Every shinobi knows that one of the key skills one needs to be successful in the shinobi business is speed. There is no avoiding that fact. It could make all the difference and plenty of situations especially in a business were your own death is an occupational hazard. How you obtain speed is entirely up to you but Ayame understood the importance of being just a little bit quicker than her opponent. War would teach anyone this. She had to be just a little bit faster if not with her hand seals then how fast she drew her weapon. She didn't have to be the fastest in the world but just fast enough for a preemptive strike.

Quick Reaction wc 116
Yet one more skill developed thanks to long battles and near death experiences due to the fighting in a war at a very young age. Ayame may not be the fastest shinobi in the world but using what speed she does have to exploit his opponent's openings is what makes her even more formidable than even the fastest shinobi. Speed is not everything, very useful and important but even more so is how to use it to strike at the opportune moments. This is not one of those skills you just learn and even if you did get lucky and just picked it up, you have to keep this one honed. Use it or lose it.

Quick draw wc 112
Some ninjutsu's are typically over looked due to their lack of power are often seen as less useful by other shinobi. In one's academy days, they are learning low level just in order to progress into new heights and levels but once you have achieved mastery of the basics and even now as a jounin, mastery over the more powerful advance jutsu, do you forsake the basics? Are the basics no longer useful at this point? Ayame didn't seem to think so. That's why even after mastery of the basics and the advanced jutsus, she went back to the basics to further enhance those, bringing back the use of items and tools.

Jutsu Mastery wc 100
Using metal ninjutsu, Ayame learned to manipulate the trace amounts of metals within her body and thus stimulating and reinforcing it with chakra. This allows even minuscule amounts to be multiplied and shot violently outwards from her body to effect those around her and break through any restraints. This has proven extremely useful when caught in a bad situation. Ayame likes to think herself a kin to the mountains of her home land, unshakable and boundless. Nothing can move her if she doesn't want to be moved and nothing can hold her down when she wants to get up... nothing.

Deflection wc 102
It may be a gift of some to be able to avoid danger. It's one of the qualities people look for in a leader or one who his leading them. Being that Ayame is no stranger to combat, she is the kind of person who does not want to go into a fight with out having a few things prepared and ready to go and ready for use. Aside from combat, as a Anbu she had to develop the habit of utilizing equipment armor because when you arrive on the scene to save lives, you best be prepared to do just that.

Healing Factor wc 101
She may not have the regeneration of some comic book mutant but by combining the science acquired through the years with her one unique chakra ability, Ayame came up with a unique and passive way to regenerate or rather rid dead cells with rapidly created new cells. It's not any sort of wonder drug or anything but actually good dieting plus practice in doing so... or so she believes. Ayame has no idea that in actuality her fast regeneration is tided to an ancestry source, the blessings of the earth. Her tides to the earth is what funnels such angelic blessing.

Defensive technique wc 108
What's better than a one on one mono y mono spit swapping make out match between two souls fiercely clashing into one another just to discover who's bronze is shiner, who's wit is wittier, who is truly the greatest. This philosophy is one of many reasons Ayame trains everyday to be the best and to be beyond worthy. Shee is she who looks her opponent in the eye before she lets him have it, forsaking defenses in order to stay completely focused on one target at a time can be costly and reckless. That is why Ayame invest in the opposite. The best offense is a good defense.

Human Anatomy 112
This skill Ayame posses is actually unexplainable. To her knowledge, she had not trained for such a unique skill but for some reason when she really gets a good hit in on her opponent, the are rendered destroyed to all hell. Perhaps it's the raw power of her attacks as most of Ayame's offense is yet a swift and precise... Maybe it's her strong manipulation of metal elements that makes her attacks as lethal as an eagle eye. Whatever the case, Ayame's attacks are so fearsome that if not avoided and if the connection is vital, her opponent can look forward to not looking as pretty as he or she once did.

Called Shot wc 110
One of the basics of shinobi tactics is using ones accuracy and skill to hit the target in front of them. Shinobi learn this simple philosophy early on in the academy but how many of them really retain it? How many of them took interest in other methods of offense and brained dumped the basic information? Ayame wasn't amongst the many but the few who retained the importance of a good dart or kunai. Many years have passed since then and her mastery of range jutsu has only enhanced. She isn't an opponent you could expect to walk away from with just a few scraps and bruises... expect a stretcher.

Clarity wc 100
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them. Plus they are dumb strong both physically and mentally. Ayame has faced her fair share of illusionist and each time has prevailed using the earth as her sight and guidance when her other sense could not be trusted. Genjutsu users should beware.

Items
1.Headset
2.Antidote
3.Sealing Scroll- Blood Pill x3, K-target, K-target
4.Sealing Scroll- Smoke Bomb x3, Oil Flask x2, Stun Grenade x2
5.Sealing Scroll- Ninja Wire x8, Signal flare x2, Antidote
6.Antidote
Weapon Holster: (Metal Sheets and Metal Whip)


Weapon
Projectile (Metal Sheets and Metal Whip)
+2 acc -10%dmg
may use hand seals
Augments- Swift, Trick Weapon (Slashing, Vanguard

Earthborn
Earthen Barrier - Passive (3 Points)
Restriction- C Rank and Up
Earthborn with this power have mastered the ability to create walls of earth around them, making them stronger and more resilient than ever before. These walls of earth can be massive, limited only by the energy put into them.
Effect: All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP

Ground Impact<i></i> - Passive (3 points)
Restriction- C Rank and up
By disrupting the ground when calling upon the earth for doton jutsu, the Earthborn causes the ground to shake and roll beneath the enemy’s feet. These impacts seem as small tremors, disrupting both steps and fine movement.
Effect: Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost. This does not affect other Earthborn.

Care of the Earth<i></i> - Passive (3 points)
Restriction- C Rank and up
Due to their bond with the earth, as long as an Earthborn ninja is on the ground, they become tireless, constantly regaining strength. Their ability to absorb energy from the earth itself, their ability to do so is increased when nestled in it.
Effect: When standing on the ground, the user gains back 5% of their max HP per round. This does not work when held off the ground, in trees, in the upper stories of buildings, while swimming, etc. Regeneration becomes 6% when underground.

Wrath of Earth<i></i> - Dependent Special Move (2 points)
Restriction- C Rank and up
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: For every .5 AP added to the cast of an Earth jutsu, the user adds 10% damage to it. This damage may bypass caps. May not add more than 3 AP this way. Can only be used once every other round. Attacks altered this way cannot critical and cannot be used as Called Shots.

Earth Rage<i></i> - Dependent Special Move (3 points)
When they are suffering, the earth assists the user to strike harder with impressive force that belies the power of their element. The strength that an Earthborn exhibits when mad is truly a thing which must be seen to be believed.
Effect: When at under 25% max HP, an Earth jutsu can be charged for an extra 1.5x CP in order to do 1.5x damage. Can only be used twice per battle.

Terran<i></i> - Boost (1 point) x3
Restriction- Can be purchased three times
Earthborns' natural connection with the earth causes their abilities with it to be heightened and empowered. An Earthborn with this skill will find their Earth jutsu more effective than others', and themselves with an inner peace.
Effect: +5% Earth jutsu damage.

Earth Sense<i></i> - Passive (2 points)
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them.
Effect: The user gains +2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusory Clones.

Stone Tomb<i></i> - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The power of earth can be used to protect or to destroy. This jutsu is the epitome of that, summoning a giant enclosure of stone to trap the enemy or protect the user--or perhaps shield a wounded ally.
Rank 1: Summons a giant enclosure of stone that traps the enemy at -4 accuracy. Tomb walls have 8,000HP, regenerating 1000HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 50% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 800HP/round with positive energy or deal 1000 damage/round with negative energy (counts as earth element damage).
Rank 2: Summons a giant enclosure of stone that traps the enemy at -3 accuracy. Tomb walls have 10,000HP, regenerating 1200HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 40% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 1000HP/round with positive energy or deal 1200 damage/round with negative energy (counts as earth element damage).
Cost: 3,000 Cp and 3 AP to initiate; 1000 CP/Rnd to maintain[/fontsize]
[/quote]
 
Akira Amaya said:
chief_beifong_by_i_havenoideawhat_d50hsl2_by_dayvione-d9pt9bw.jpg

Profile: http://www.ninpocho.com/viewtopic.php?f=559&t=47214
Training: ------
OCR: http://www.ninpocho.com/viewtopic.php?f=613&t=47093
Profile Link: http://www.ninpocho.com/viewtopic.php?f=559&t=47214
Free D-Rank Minor Affinity: Lightening
Free C-Rank Minor Affinity: Wind
Free C-Rank upgraded Minor to Major (Same as D-Rank): Lightening
Major Affinities (Please state how they were acquired in "()" next to them): Lightening(Free), Earth(Mastered all), Metal(Half Mastered), Sand(Half Mastered), Paper(Half Mastered)
Minor Affinities (Please state how they were acquired in "()" next to them): Non-Elemental(half Mastered), Wind(Free), Lightening(Free), Earth(Mastered all), Paper(Auto), Sand(Auto), Metal(Auto)
BL/CA/Kin Free Advanced Elements: none
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Sand(Rp), Metal(ASP), Paper(RP)
300 Word RP:
Metal
I didn't bother with the chakra papers and such like most of the shinobi around the village. I am and always have been the sort of woman who understands what she wants and what her ambitions were. In the beginning phases of my training I took up the earth style ninjutsu and I believed it suited me quiet harmoniously. It was stubborn and strong willed, it was unshaken and unwavering in the face of any adversary. So yes that was me and what I wanted to be a master of. In no time I assumed greater training over the earth element. The next stage and evolution of earth jutsu. The metal style was the greatest form of earth jutsu. It was twice as sturdy and twice as strong. For me to accomplish mastery of such an element I had to become twice as strong. I had to become unmovable, my resolve had to become twice as solid along with my morals and I needed to be twice as grounded. Metal jutsu took strength to master like no other. Packing earth tighter together using the strongest minerals took focus, skill, and patients. This type of jutsu provided for the ultimate defense and the ultimate offense. I trained day in and day out to master the manipulation and channeling of my chakra to be as solid as steel. In no time at all I had mastered the earth jutsu and had obtained mastery of it's bigger brother, metal ninjutsu, It was now my weapon of choice, literally speaking. I was able to use metal ninjutsu in order to fashion my own weapons and even my armor. My weapons were stronger and lighter, plus with my new found ability, I could manipulate the shapes for versatility. My armor, was sturdy but light, fit for battle.
wc 302

Paper

Not all great jutsu are created through carful planning and insight. Not all jutsu are developed through hard work and intense training either. Some jutsu are discovered by someone after it has been over looked for many years before. Paper jutsu might have been just one type of jutsu that has been a statistic of this form of discovery for many years. But why is that? We use paper almost everyday and especially if you are in an administration position like myself in which case you see mountains of paperwork a day. It seems pretty scary then when you walk into your office to find a surprise stack waiting on you. On the field we use paper explosives and even seal jutsu on paper scrolls and use paper in many different ways and so why is it that no one uses paper jutsus? My discovery of paper ninjutsu was completely by accident as I described before. I was filing paperwork and by misfortune experienced one of those infamous paper cuts. I like to think I have really rough hands for a woman, especially since I did master earth ninjutsu and metal ninjutsu a like. Such a strange thing to be cut by something so delicate and flimsy. That's when it hit me actually. I began to feel something in the paper. It was traces of earth from which it was manufactured from. Before long I found myself in a field attempting to manipulate paper using my chakra. It was different than what I was use to. It wasn't heavy by no means and it was far from sturdy however it was formidable all the same. It's number of uses was unmatched with any sort of ninjutsu I had ever came across and so I continued to develop paper style jutsu.

wc 300

Sand
Sand is a naturally occurring granular material composed of finely divided rock and mineral particles. It is defined by size, being finer than gravel and coarser than silt. The composition of sand varies, depending on the local rock sources and conditions. In terms of particle size as used by Shinobi, sand particles range in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm. An individual particle in this range size is termed a sand grain. Sand grains are between gravel with particles ranging from 2 mm up to 64 mm and silt particles smaller than 0.0625 mm down to 0.004 mm. The size specification between sand and gravel has remained constant for more than a century, but particle diameters as small as 0.02 mm were considered sand under the standard. I say all of this not to give you a school house lesson or a text book lesson on sand but to allow you to see just how complicated manipulating sand for sand jutsu can be. Fortunately for me, I am no stranger to earth stlye jutsu and all though this requires much more focus and skill than the other earth based jutsu I have taught myself, it is still with in my capability. To make things simple, in order for me to manipulate sand to perform sand ninjuts, I must first break down the minerals in the ground or earth around me using my chakra. It's honestly takes time to do but because of it being so fine, it becomes hard to detect and twice as lethal as any other earth ninjutsu there is. Combining these finely grinded earth particles make for extremely useful skills and abilities. For example, I have never been the greatest when it came to using the clone jutsu but with sand ninjutsu, my clones are stronger than the best.

wc 305​

Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
1.Earth- Chakra Style
2. Elemental Aura
3.Initiative
4.Quick Reaction
5. Quick draw
6. Jutsu Mastery
7.Deflection
8.Defensive Technique
9.Healing Factor
10.Human Anatomy
11.Clarity
12.Called Shot (Ability Card)

Earth- Chakra Style wc 107
Ayame did not have much trouble developing her own fighting style based around the earth element attacks. Why? Well, maybe cause she is boss as hell... ok aside from that, Ayame is no stranger to combat having fought in several battles and one war before the age of 20, plus most of her fighting arsenal is earth ninjutsu. Earth ninjutsu is honestly the weapon of choice for her. It's strong, it's tenacious, it's unshaken by many forces! This utterly powerful and unique style of fighting allows her to maximize the output of future attacks and existing already present. The best offensive and defensive style working in tantrum.

Elemental Aura 109
Aside from developing ones own unique and chakra style of fighting, a true master of the arts knows that she must practice and hone once craft in order for it to be more effective in battle. Taking the extra ten miles was vital for Ayame, making her ready in any and all situations. Training none stop for hours on end has it's benefits. It separates the gifted from the hard working and Ayame knew that being complacent would allow any of the average Joes to pass her right on up. Being gifted isn't good enough, hard work and dedication to one's style makes it second nature and more effective.

Initiative wc 117
Every shinobi knows that one of the key skills one needs to be successful in the shinobi business is speed. There is no avoiding that fact. It could make all the difference and plenty of situations especially in a business were your own death is an occupational hazard. How you obtain speed is entirely up to you but Ayame understood the importance of being just a little bit quicker than her opponent. War would teach anyone this. She had to be just a little bit faster if not with her hand seals then how fast she drew her weapon. She didn't have to be the fastest in the world but just fast enough for a preemptive strike.

Quick Reaction wc 116
Yet one more skill developed thanks to long battles and near death experiences due to the fighting in a war at a very young age. Ayame may not be the fastest shinobi in the world but using what speed she does have to exploit his opponent's openings is what makes her even more formidable than even the fastest shinobi. Speed is not everything, very useful and important but even more so is how to use it to strike at the opportune moments. This is not one of those skills you just learn and even if you did get lucky and just picked it up, you have to keep this one honed. Use it or lose it.

Quick draw wc 112
Some ninjutsu's are typically over looked due to their lack of power are often seen as less useful by other shinobi. In one's academy days, they are learning low level just in order to progress into new heights and levels but once you have achieved mastery of the basics and even now as a jounin, mastery over the more powerful advance jutsu, do you forsake the basics? Are the basics no longer useful at this point? Ayame didn't seem to think so. That's why even after mastery of the basics and the advanced jutsus, she went back to the basics to further enhance those, bringing back the use of items and tools.

Jutsu Mastery wc 100
Using metal ninjutsu, Ayame learned to manipulate the trace amounts of metals within her body and thus stimulating and reinforcing it with chakra. This allows even minuscule amounts to be multiplied and shot violently outwards from her body to effect those around her and break through any restraints. This has proven extremely useful when caught in a bad situation. Ayame likes to think herself a kin to the mountains of her home land, unshakable and boundless. Nothing can move her if she doesn't want to be moved and nothing can hold her down when she wants to get up... nothing.

Deflection wc 102
It may be a gift of some to be able to avoid danger. It's one of the qualities people look for in a leader or one who his leading them. Being that Ayame is no stranger to combat, she is the kind of person who does not want to go into a fight with out having a few things prepared and ready to go and ready for use. Aside from combat, as a Anbu she had to develop the habit of utilizing equipment armor because when you arrive on the scene to save lives, you best be prepared to do just that.

Healing Factor wc 101
She may not have the regeneration of some comic book mutant but by combining the science acquired through the years with her one unique chakra ability, Ayame came up with a unique and passive way to regenerate or rather rid dead cells with rapidly created new cells. It's not any sort of wonder drug or anything but actually good dieting plus practice in doing so... or so she believes. Ayame has no idea that in actuality her fast regeneration is tided to an ancestry source, the blessings of the earth. Her tides to the earth is what funnels such angelic blessing.

Defensive technique wc 108
What's better than a one on one mono y mono spit swapping make out match between two souls fiercely clashing into one another just to discover who's bronze is shiner, who's wit is wittier, who is truly the greatest. This philosophy is one of many reasons Ayame trains everyday to be the best and to be beyond worthy. Shee is she who looks her opponent in the eye before she lets him have it, forsaking defenses in order to stay completely focused on one target at a time can be costly and reckless. That is why Ayame invest in the opposite. The best offense is a good defense.

Human Anatomy 112
This skill Ayame posses is actually unexplainable. To her knowledge, she had not trained for such a unique skill but for some reason when she really gets a good hit in on her opponent, the are rendered destroyed to all hell. Perhaps it's the raw power of her attacks as most of Ayame's offense is yet a swift and precise... Maybe it's her strong manipulation of metal elements that makes her attacks as lethal as an eagle eye. Whatever the case, Ayame's attacks are so fearsome that if not avoided and if the connection is vital, her opponent can look forward to not looking as pretty as he or she once did.

Called Shot wc 110
One of the basics of shinobi tactics is using ones accuracy and skill to hit the target in front of them. Shinobi learn this simple philosophy early on in the academy but how many of them really retain it? How many of them took interest in other methods of offense and brained dumped the basic information? Ayame wasn't amongst the many but the few who retained the importance of a good dart or kunai. Many years have passed since then and her mastery of range jutsu has only enhanced. She isn't an opponent you could expect to walk away from with just a few scraps and bruises... expect a stretcher.

Clarity wc 100
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them. Plus they are dumb strong both physically and mentally. Ayame has faced her fair share of illusionist and each time has prevailed using the earth as her sight and guidance when her other sense could not be trusted. Genjutsu users should beware.

Items
1.Headset
2.Antidote
3.Sealing Scroll- Blood Pill x3, K-target, K-target
4.Sealing Scroll- Smoke Bomb x3, Oil Flask x2, Stun Grenade x2
5.Sealing Scroll- Ninja Wire x8, Signal flare x2, Antidote
6.Antidote
Weapon Holster: (Metal Sheets and Metal Whip)


Weapon
Projectile (Metal Sheets and Metal Whip)
+2 acc -10%dmg
may use hand seals
Augments- Swift, Trick Weapon (Slashing, Vanguard

Earthborn
Earthen Barrier - Passive (3 Points)
Restriction- C Rank and Up
Earthborn with this power have mastered the ability to create walls of earth around them, making them stronger and more resilient than ever before. These walls of earth can be massive, limited only by the energy put into them.
Effect: All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP

Ground Impact<i></i> - Passive (3 points)
Restriction- C Rank and up
By disrupting the ground when calling upon the earth for doton jutsu, the Earthborn causes the ground to shake and roll beneath the enemy’s feet. These impacts seem as small tremors, disrupting both steps and fine movement.
Effect: Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost. This does not affect other Earthborn.

Care of the Earth<i></i> - Passive (3 points)
Restriction- C Rank and up
Due to their bond with the earth, as long as an Earthborn ninja is on the ground, they become tireless, constantly regaining strength. Their ability to absorb energy from the earth itself, their ability to do so is increased when nestled in it.
Effect: When standing on the ground, the user gains back 5% of their max HP per round. This does not work when held off the ground, in trees, in the upper stories of buildings, while swimming, etc. Regeneration becomes 6% when underground.

Wrath of Earth<i></i> - Dependent Special Move (2 points)
Restriction- C Rank and up
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: For every .5 AP added to the cast of an Earth jutsu, the user adds 10% damage to it. This damage may bypass caps. May not add more than 3 AP this way. Can only be used once every other round. Attacks altered this way cannot critical and cannot be used as Called Shots.

Earth Rage<i></i> - Dependent Special Move (3 points)
When they are suffering, the earth assists the user to strike harder with impressive force that belies the power of their element. The strength that an Earthborn exhibits when mad is truly a thing which must be seen to be believed.
Effect: When at under 25% max HP, an Earth jutsu can be charged for an extra 1.5x CP in order to do 1.5x damage. Can only be used twice per battle.

Terran<i></i> - Boost (1 point) x3
Restriction- Can be purchased three times
Earthborns' natural connection with the earth causes their abilities with it to be heightened and empowered. An Earthborn with this skill will find their Earth jutsu more effective than others', and themselves with an inner peace.
Effect: +5% Earth jutsu damage.

Earth Sense<i></i> - Passive (2 points)
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them.
Effect: The user gains +2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusory Clones.

Stone Tomb<i></i> - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The power of earth can be used to protect or to destroy. This jutsu is the epitome of that, summoning a giant enclosure of stone to trap the enemy or protect the user--or perhaps shield a wounded ally.
Rank 1: Summons a giant enclosure of stone that traps the enemy at -4 accuracy. Tomb walls have 8,000HP, regenerating 1000HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 50% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 800HP/round with positive energy or deal 1000 damage/round with negative energy (counts as earth element damage).
Rank 2: Summons a giant enclosure of stone that traps the enemy at -3 accuracy. Tomb walls have 10,000HP, regenerating 1200HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 40% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 1000HP/round with positive energy or deal 1200 damage/round with negative energy (counts as earth element damage).
Cost: 3,000 Cp and 3 AP to initiate; 1000 CP/Rnd to maintain[/fontsize]
[/quote]

I must be off my game. Okay lets work this out the longest way possible.

Items good.
Wep Good.
Abilities good.
Earthborn, to rest my ease, please remove the 2nd rank for me. Then I will be happy. (makes me think you are using it for 21 points.)

Masteries..Element Affinities.

Earth Major approved. Please post the remaining 5 as mastered when you have a chance.

All other elements approved.

Where did you get the ASP card for Advance element? Or is that a swap?
 
Asp advanced element: http://ninpocho.com/viewtopic.php?p=216393#p216393

Just this!
Stone Tomb - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The power of earth can be used to protect or to destroy. This jutsu is the epitome of that, summoning a giant enclosure of stone to trap the enemy or protect the user--or perhaps shield a wounded ally.
Rank 1: Summons a giant enclosure of stone that traps the enemy at -4 accuracy. Tomb walls have 8,000HP, regenerating 1000HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 50% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 800HP/round with positive energy or deal 1000 damage/round with negative energy (counts as earth element damage).

Earth Major approved. Please post the remaining 5 as mastered when you have a chance.

Done
 
Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
1.Earth- Chakra Style
2. Elemental Aura
3.Initiative
4.
5. Quick draw
6. Jutsu Mastery
7.
8.
9.Healing Factor
10.
11.Clarity
12.Called Shot (Ability Card)

Unlearning
Quick Reaction
Deflection
Defensive Technique
Human Anatomy

Exchanging
Wrath of Earth - Dependent Special Move (2 points)
Restriction- C Rank and up
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: For every .5 AP added to the cast of an Earth jutsu, the user adds 10% damage to it. This damage may bypass caps. May not add more than 3 AP this way. Can only be used once every other round. Attacks altered this way cannot critical and cannot be used as Called Shots.

for
Stone Tomb - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
Rank 2: Summons a giant enclosure of stone that traps the enemy at -3 accuracy. Tomb walls have 10,000HP, regenerating 1200HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 40% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 1000HP/round with positive energy or deal 1200 damage/round with negative energy (counts as earth element damage).
Cost: 3,000 Cp and 3 AP to initiate; 1000 CP/Rnd to maintain[/fontsize]
 
Asp purchase
493pts -50pts to obtain minor affinity in water.

Wood Style wc 337
After mastering the Lunar seal, Amaya found that her new boost in chakra may just have granted her the power she was in need of to accomplish her goals. This new found increase in power had opened up possibilities and jutsu that was once beyond Amaya's capabilities. She had acquired a very powerful scroll of knowledge left in safe keeping by the old masters of the temple. Normally such a scroll would serve no other purpose but to be used as a paper weight do to the Sealing placed upon it. Only one who was of the earth element with expeditious amount of chakra could unseal it, using their chakra as a key. The purpose was so that the contents of the scroll would not be wasted on those unworthy. Amaya, fully immersed in runic symbols began her read of the scroll. Hand seals, chakra proportion, techniques, it was all there. Earth Jutsu of the highest level, Earth jutsu that commands nature it's self to aid the user. With this knowledge Amaya could rid her village of famon, she could better protect her village and even prove herself worthy of being her branches Sennin. In a dark room lit by a single candle, Amaya practice for hours and only rested in her meditation. Weeks went by with no success but she never faltered. In the dark with dim lighted from a single candle... a rose finally bloomed. This represented a lot for Amaya. It was more than progress to her. In a poetic way she viewed herself as the rose. The rose born in darkness sought to change it's environment and sought to grow in order to change the world. A smile whipped across her face as she continued to form hand seals. The room was filled with greenery and would not stop until the roof was ripped right off by the growing vegetation. The sunlight filled the room and was blinding. Amaya looking up with her hand shading her eyes began to marvel at her work.

Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
1.Earth- Chakra Style
2. Elemental Aura
3.Initiative
4.
5. Quick draw
6. Jutsu Mastery
7.
8.
9.Healing Factor
10.
11.Clarity
12.Called Shot (Ability Card)

Calm Mind 146
In order to master the elemental earth techniques of the old sages Amaya first needed to clear her thoughts of distractions. Long hours of meditation was but one of many staples to master down this path in order to conjure massive amounts of chakra from with in. To achieve this, Amaya used properly breathing techniques that she had learned from previous masters and mentors. She had no qualms with utilizing the basics learned many years ago from her academy days as each lesson from those times has set the foundation for the things learned and developed today. In doing these long hours of meditation, Amaya found a place of calm and peace. She began using this type of meditation as a means of recovery from long hours of physically demanding training. Pleased with the results, this form of meditation has become one with her daily routine.

Clumsiness wc 112
Not exactly what you are thinking when you read the clumsiness ability as the word does not give the ability justice. Amaya is not clumsy in the least but quite the opposite. She is well grounded in her stance and all footing but with her mastery over earth Jutsu’s, it is very easy for her to shift the ground for maximum mobility. This awkward style of fighting takes a lot of concentration and thus causes her to act in the moments but often missing opportunity for a critical hit. This however works both ways as her shifting, movements and even her armor plays a huge roll in how she recieves a hit.

Poison Mastery
Poison is a weapon of choice for many shinobi. Poison is even more effective when coupled with anbu teachings and a good medical corps with a fantastic research team who develops new and improved bio weaponry. Amaya took the time to learn the basics in a free class offered by the medical facility. She figured that it wouldn't hurt to do a little cross training to better understand how things work and by doing so gained some above average education on poisonous material and how you can upgrade simple toxins for a better arsenal.

Duelist 113
Every shinobi is educated on the traditional honors of one on one combat. Some soon forget once augmented with experience in the field where honor matters less and less. Some, however, hold to such honors and traditions and still understand the value of a one on one competition. These sort of people over time have come to master the art but because of this some become naive in their ways believing in that honor in others. This makes multiple opponents harder to deal with but who ever they deem their full attention on will have the true struggle. Amaya prefers this method for herself. Multiple opponents will just have to wait their turn.

New Earthborn Tree 20/20
Earthen Barrier - Passive (3 Points)
Restriction- C Rank and Up
Earthborn with this power have mastered the ability to create walls of earth around them, making them stronger and more resilient than ever before. These walls of earth can be massive, limited only by the energy put into them.
Effect: All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP

Spore Cloud - Independent Special Move (2 points)
The ground itself is not the only facet of the earth that an Earthborn can channel. The plants themselves can also work in their favour, sprouting and creating turbulence, distraction, and hindrance to those not in touch with the earth.
Effect: Scatters a spore into the air that targets up to two. A Ninjutsu check is made between the user and the victim(s) and upon a successful check, the affected suffer a -2 Dodge for two rounds, or until passing a Ninjutsu check at the beginning of each subsequent round, whichever comes first. This does not stack on the same target.

Ground Impact - Passive (3 points)
Restriction- C Rank and up
By disrupting the ground when calling upon the earth for doton jutsu, the Earthborn causes the ground to shake and roll beneath the enemy’s feet. These impacts seem as small tremors, disrupting both steps and fine movement.
Effect: Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost. This does not affect other Earthborn.

Care of the Earth - Passive (3 points)
Restriction- C Rank and up
Due to their bond with the earth, as long as an Earthborn ninja is on the ground, they become tireless, constantly regaining strength. Their ability to absorb energy from the earth itself, their ability to do so is increased when nestled in it.
Effect: When standing on the ground, the user gains back 5% of their max HP per round. This does not work when held off the ground, in trees, in the upper stories of buildings, while swimming, etc. Regeneration becomes 6% when underground.

Wrath of Earth - Dependent Special Move (2 points)
Restriction- C Rank and up
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: For every .5 AP added to the cast of an Earth jutsu, the user adds 10% damage to it. This damage may bypass caps. May not add more than 3 AP this way. Can only be used once every other round. Attacks altered this way cannot critical and cannot be used as Called Shots.

Terran - Boost (1 point) x3
Restriction- Can be purchased three times
Earthborns' natural connection with the earth causes their abilities with it to be heightened and empowered. An Earthborn with this skill will find their Earth jutsu more effective than others', and themselves with an inner peace.
Effect: +5% Earth jutsu damage.

Earth Sense - Passive (2 points)
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them.
Effect: The user gains +2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusory Clones.

Stone Tomb - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The power of earth can be used to protect or to destroy. This jutsu is the epitome of that, summoning a giant enclosure of stone to trap the enemy or protect the user--or perhaps shield a wounded ally.
Rank 1: Summons a giant enclosure of stone that traps the enemy at -4 accuracy. Tomb walls have 8,000HP, regenerating 1000HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 50% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 800HP/round with positive energy or deal 1000 damage/round with negative energy (counts as earth element damage).
Rank 2: Summons a giant enclosure of stone that traps the enemy at -3 accuracy. Tomb walls have 10,000HP, regenerating 1200HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 40% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 1000HP/round with positive energy or deal 1200 damage/round with negative energy (counts as earth element damage).
Cost: 3,000 Cp and 3 AP to initiate; 1000 CP/Rnd to maintain

New weapon
Name- Riot Katana
Type- unarmed
Effect- may use hand seals
Status- +2 acc -10% dmg
Augments.are changeable.

New weapon
Name- Riot Daggers
Type- Projectile
Effect- may use hand seals
Status- +2 acc -10% dmg
Augments.are changeable.

Deleting all other weapons pior
 
Akira Amaya said:
Asp purchase
493pts -50pts to obtain minor affinity in water.

Wood Style wc 337
After mastering the Lunar seal, Amaya found that her new boost in chakra may just have granted her the power she was in need of to accomplish her goals. This new found increase in power had opened up possibilities and jutsu that was once beyond Amaya's capabilities. She had acquired a very powerful scroll of knowledge left in safe keeping by the old masters of the temple. Normally such a scroll would serve no other purpose but to be used as a paper weight do to the Sealing placed upon it. Only one who was of the earth element with expeditious amount of chakra could unseal it, using their chakra as a key. The purpose was so that the contents of the scroll would not be wasted on those unworthy. Amaya, fully immersed in runic symbols began her read of the scroll. Hand seals, chakra proportion, techniques, it was all there. Earth Jutsu of the highest level, Earth jutsu that commands nature it's self to aid the user. With this knowledge Amaya could rid her village of famon, she could better protect her village and even prove herself worthy of being her branches Sennin. In a dark room lit by a single candle, Amaya practice for hours and only rested in her meditation. Weeks went by with no success but she never faltered. In the dark with dim lighted from a single candle... a rose finally bloomed. This represented a lot for Amaya. It was more than progress to her. In a poetic way she viewed herself as the rose. The rose born in darkness sought to change it's environment and sought to grow in order to change the world. A smile whipped across her face as she continued to form hand seals. The room was filled with greenery and would not stop until the roof was ripped right off by the growing vegetation. The sunlight filled the room and was blinding. Amaya looking up with her hand shading her eyes began to marvel at her work.

Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
1.Earth- Chakra Style
2. Elemental Aura
3.Initiative
4.
5. Quick draw
6. Jutsu Mastery
7.
8.
9.Healing Factor
10.
11.Clarity
12.Called Shot (Ability Card)

Calm Mind 146
In order to master the elemental earth techniques of the old sages Amaya first needed to clear her thoughts of distractions. Long hours of meditation was but one of many staples to master down this path in order to conjure massive amounts of chakra from with in. To achieve this, Amaya used properly breathing techniques that she had learned from previous masters and mentors. She had no qualms with utilizing the basics learned many years ago from her academy days as each lesson from those times has set the foundation for the things learned and developed today. In doing these long hours of meditation, Amaya found a place of calm and peace. She began using this type of meditation as a means of recovery from long hours of physically demanding training. Pleased with the results, this form of meditation has become one with her daily routine.

Clumsiness wc 112
Not exactly what you are thinking when you read the clumsiness ability as the word does not give the ability justice. Amaya is not clumsy in the least but quite the opposite. She is well grounded in her stance and all footing but with her mastery over earth Jutsu’s, it is very easy for her to shift the ground for maximum mobility. This awkward style of fighting takes a lot of concentration and thus causes her to act in the moments but often missing opportunity for a critical hit. This however works both ways as her shifting, movements and even her armor plays a huge roll in how she recieves a hit.

Poison Mastery
Poison is a weapon of choice for many shinobi. Poison is even more effective when coupled with anbu teachings and a good medical corps with a fantastic research team who develops new and improved bio weaponry. Amaya took the time to learn the basics in a free class offered by the medical facility. She figured that it wouldn't hurt to do a little cross training to better understand how things work and by doing so gained some above average education on poisonous material and how you can upgrade simple toxins for a better arsenal.

Duelist 113
Every shinobi is educated on the traditional honors of one on one combat. Some soon forget once augmented with experience in the field where honor matters less and less. Some, however, hold to such honors and traditions and still understand the value of a one on one competition. These sort of people over time have come to master the art but because of this some become naive in their ways believing in that honor in others. This makes multiple opponents harder to deal with but who ever they deem their full attention on will have the true struggle. Amaya prefers this method for herself. Multiple opponents will just have to wait their turn.

New Earthborn Tree 20/20
Earthen Barrier - Passive (3 Points)
Restriction- C Rank and Up
Earthborn with this power have mastered the ability to create walls of earth around them, making them stronger and more resilient than ever before. These walls of earth can be massive, limited only by the energy put into them.
Effect: All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP

Spore Cloud - Independent Special Move (2 points)
The ground itself is not the only facet of the earth that an Earthborn can channel. The plants themselves can also work in their favour, sprouting and creating turbulence, distraction, and hindrance to those not in touch with the earth.
Effect: Scatters a spore into the air that targets up to two. A Ninjutsu check is made between the user and the victim(s) and upon a successful check, the affected suffer a -2 Dodge for two rounds, or until passing a Ninjutsu check at the beginning of each subsequent round, whichever comes first. This does not stack on the same target.

Ground Impact - Passive (3 points)
Restriction- C Rank and up
By disrupting the ground when calling upon the earth for doton jutsu, the Earthborn causes the ground to shake and roll beneath the enemy’s feet. These impacts seem as small tremors, disrupting both steps and fine movement.
Effect: Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost. This does not affect other Earthborn.

Care of the Earth - Passive (3 points)
Restriction- C Rank and up
Due to their bond with the earth, as long as an Earthborn ninja is on the ground, they become tireless, constantly regaining strength. Their ability to absorb energy from the earth itself, their ability to do so is increased when nestled in it.
Effect: When standing on the ground, the user gains back 5% of their max HP per round. This does not work when held off the ground, in trees, in the upper stories of buildings, while swimming, etc. Regeneration becomes 6% when underground.

Wrath of Earth - Dependent Special Move (2 points)
Restriction- C Rank and up
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: For every .5 AP added to the cast of an Earth jutsu, the user adds 10% damage to it. This damage may bypass caps. May not add more than 3 AP this way. Can only be used once every other round. Attacks altered this way cannot critical and cannot be used as Called Shots.

Terran - Boost (1 point) x3
Restriction- Can be purchased three times
Earthborns' natural connection with the earth causes their abilities with it to be heightened and empowered. An Earthborn with this skill will find their Earth jutsu more effective than others', and themselves with an inner peace.
Effect: +5% Earth jutsu damage.

Earth Sense - Passive (2 points)
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them.
Effect: The user gains +2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusory Clones.

Stone Tomb - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The power of earth can be used to protect or to destroy. This jutsu is the epitome of that, summoning a giant enclosure of stone to trap the enemy or protect the user--or perhaps shield a wounded ally.
Rank 1: Summons a giant enclosure of stone that traps the enemy at -4 accuracy. Tomb walls have 8,000HP, regenerating 1000HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 50% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 800HP/round with positive energy or deal 1000 damage/round with negative energy (counts as earth element damage).
Rank 2: Summons a giant enclosure of stone that traps the enemy at -3 accuracy. Tomb walls have 10,000HP, regenerating 1200HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 40% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 1000HP/round with positive energy or deal 1200 damage/round with negative energy (counts as earth element damage).
Cost: 3,000 Cp and 3 AP to initiate; 1000 CP/Rnd to maintain

New weapon
Name- Riot Katana
Type- unarmed
Effect- may use hand seals
Status- +2 acc -10% dmg
Augments.are changeable.

New weapon
Name- Riot Daggers
Type- Projectile
Effect- may use hand seals
Status- +2 acc -10% dmg
Augments.are changeable.

Deleting all other weapons pior

Approved
 
Came to the realization that my skills are to spread out so another swap and purchase.

Asp
Curse Seal Solar and rank ups to R3
345 asp - 270

Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
1 Duelist
2. Jutsu Mastery
3. Initiative
4. Calm Mind
5. Quick draw
6.
7.
8.Clumsiness
9.Healing Factor
10.
11.Clarity
12. Called Shot

Elemental Aura---> Fearless wc 404
Fear isn't something humans are born with nor is it inherited. Fear is like many bad habbits a man poses, it is learned and it is picked up. Fear of loss, fear of success, fear of the unknown, fear of respondsibilty, fear of death. Many people fear death above all else, however, for the heavy metal queen, the kunochi who embraces death as a simple part of her career, she found that there is nothing to fear if that's all there is to worry about. Without the fear of death itself, her limits became reset and unlocked. With out the fear of death, there is nothing to fear at all or she believes. She does not fear pain or dying and thus do not fear anyone or anything. This new found philosophy was inspired from her old masters in passing, the very same man who taught her various jutsu most of which were defensive style. At the time of her past training, defensive style jutsu was what was needed however Amaya noticed in a spar that she had become overly reliant on such tactics and thus was becoming predictable. But why was she fighting so defensively all the time? What was she afraid of? The answer was clear and thus Amaya's armor less training began. She was relying to heavily on it and a fast became necessary to change a bit of her tactics. She would not give up on the use of armor but instead train with out it in order to maximize her capabilities in battle. She solicit the help of her formal sensei in hopes of achieving a state of enlightenment free from burdens such as fear in order to become truely efficient in battle. Her mastery warned her of such a dangerous philosophy being that fear was one of the many reasons that a shinobi stayed smart and that type of fear was useful in staying alive. Ayame argued that a weakness could not be so beneficial and that in the end would become ones down fall and hamper ones sound judgement. The master agreed and praised her for a wisdom and sought in aiding her in becoming more than she was already. Her advised many sessions of meditation for several hours believing that through meditation, one could truly learn ones self and by knowing ones self could begin the process of conquer over the mountains and barriers with in...

Earth- Chakra Style---> Defensive Technique wc 408
Modern style shinobi arts of Iwagakure publish and distribute elaborate field manuals for the proper construction of defensive fighting in it's different stages. Initially a shallow "shell scrape" is dug, much like a very shallow grave which provides very limited protection from the enemies offensive attacks. Each stage develops the fighting position, gradually increasing its effectiveness, while always maintaining functionality. In this way a shinobi can improve the position over time, while being able to stop at any time and use the position in a fight. Typically, a defensive style fighting position is a pit dug deep enough to stand in, with only the head exposed, and a small step at the bottom that allows the shinobi to sit down in the hole to avoid ninjutsu and after shock treads. Also, there are usually deeper, narrow slits in ones guard called sumps at areas to allow a blow to be kicked or blocked in to minimize damage recieved. When possible defensive style positions are augmented with corrugated iron, star pickets and wire or local substitutes. Ideally the Ayama will also use techniques that allows her to tighten her position by digging her feet into the ground. Her feet are dug in below ground level so as to minimise damage from knock back and heavy pressure jutsu. The augments helps the defensive style position resist cave in from near misses from jutsu or explosives. Time permitting, Defensive positions can be altered and adaptable to allow a crew and partner to be protected, as well as additional overhead cover via blind spots. In training for defensive maneuver, usually one must have a high endurance. Traing could consist of sand pit punches and sand bag cannons balls hitting you at various speeds. Amaya actually liked that training. Developing and maintaining a good defensive stance is a constant and ongoing task for shinobi deployed in combat areas. For this reason, in some shinobi units, they are referred to as "gravel tanks", as they spend so much time in the dirt. Because of the large expenditure in effort and materials required to build a good defensive style, it is important to ensure the shinobi maintains fitness. This ensures that the his or her position and stance is equal to that of his or her ability and in doing so will be able to cover the desired sectors of their body. It is for these reasons Amaya exercises such principles in her everyday training.
Unlearning Poison Mastery 1 week wait!

CA swaps
Spore Cloud - Independent Special Move (2 points)
The ground itself is not the only facet of the earth that an Earthborn can channel. The plants themselves can also work in their favour, sprouting and creating turbulence, distraction, and hindrance to those not in touch with the earth.
Effect: Scatters a spore into the air that targets up to two. A Ninjutsu check is made between the user and the victim(s) and upon a successful check, the affected suffer a -2 Dodge for two rounds, or until passing a Ninjutsu check at the beginning of each subsequent round, whichever comes first. This does not stack on the same target.

For
Gaia Style - Chakra Style (2 points)
The earth grants the Earthborn a great deal of their strength, and they can channel this into an effective form of protection. Gaia Style is truly the power of the earth incarnate, shielding the user from harsh blows but impeding their movement.
Effect: While active, user gains +20% Damage reduction but suffers -3 Dodge. Earthen Barrier gives an additional +10% HP to barriers. All CP costs are increased by 5% while active.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.
 
Akira Amaya said:
Came to the realization that my skills are to spread out so another swap and purchase.

Asp
Curse Seal Solar and rank ups to R3
345 asp - 270

Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
1 Duelist
2. Jutsu Mastery
3. Initiative
4. Calm Mind
5. Quick draw
6.
7.
8.Clumsiness
9.Healing Factor
10.
11.Clarity
12. Called Shot

Elemental Aura---> Fearless wc 404
Fear isn't something humans are born with nor is it inherited. Fear is like many bad habbits a man poses, it is learned and it is picked up. Fear of loss, fear of success, fear of the unknown, fear of respondsibilty, fear of death. Many people fear death above all else, however, for the heavy metal queen, the kunochi who embraces death as a simple part of her career, she found that there is nothing to fear if that's all there is to worry about. Without the fear of death itself, her limits became reset and unlocked. With out the fear of death, there is nothing to fear at all or she believes. She does not fear pain or dying and thus do not fear anyone or anything. This new found philosophy was inspired from her old masters in passing, the very same man who taught her various jutsu most of which were defensive style. At the time of her past training, defensive style jutsu was what was needed however Amaya noticed in a spar that she had become overly reliant on such tactics and thus was becoming predictable. But why was she fighting so defensively all the time? What was she afraid of? The answer was clear and thus Amaya's armor less training began. She was relying to heavily on it and a fast became necessary to change a bit of her tactics. She would not give up on the use of armor but instead train with out it in order to maximize her capabilities in battle. She solicit the help of her formal sensei in hopes of achieving a state of enlightenment free from burdens such as fear in order to become truely efficient in battle. Her mastery warned her of such a dangerous philosophy being that fear was one of the many reasons that a shinobi stayed smart and that type of fear was useful in staying alive. Ayame argued that a weakness could not be so beneficial and that in the end would become ones down fall and hamper ones sound judgement. The master agreed and praised her for a wisdom and sought in aiding her in becoming more than she was already. Her advised many sessions of meditation for several hours believing that through meditation, one could truly learn ones self and by knowing ones self could begin the process of conquer over the mountains and barriers with in...

Earth- Chakra Style---> Defensive Technique wc 408
Modern style shinobi arts of Iwagakure publish and distribute elaborate field manuals for the proper construction of defensive fighting in it's different stages. Initially a shallow "shell scrape" is dug, much like a very shallow grave which provides very limited protection from the enemies offensive attacks. Each stage develops the fighting position, gradually increasing its effectiveness, while always maintaining functionality. In this way a shinobi can improve the position over time, while being able to stop at any time and use the position in a fight. Typically, a defensive style fighting position is a pit dug deep enough to stand in, with only the head exposed, and a small step at the bottom that allows the shinobi to sit down in the hole to avoid ninjutsu and after shock treads. Also, there are usually deeper, narrow slits in ones guard called sumps at areas to allow a blow to be kicked or blocked in to minimize damage recieved. When possible defensive style positions are augmented with corrugated iron, star pickets and wire or local substitutes. Ideally the Ayama will also use techniques that allows her to tighten her position by digging her feet into the ground. Her feet are dug in below ground level so as to minimise damage from knock back and heavy pressure jutsu. The augments helps the defensive style position resist cave in from near misses from jutsu or explosives. Time permitting, Defensive positions can be altered and adaptable to allow a crew and partner to be protected, as well as additional overhead cover via blind spots. In training for defensive maneuver, usually one must have a high endurance. Traing could consist of sand pit punches and sand bag cannons balls hitting you at various speeds. Amaya actually liked that training. Developing and maintaining a good defensive stance is a constant and ongoing task for shinobi deployed in combat areas. For this reason, in some shinobi units, they are referred to as "gravel tanks", as they spend so much time in the dirt. Because of the large expenditure in effort and materials required to build a good defensive style, it is important to ensure the shinobi maintains fitness. This ensures that the his or her position and stance is equal to that of his or her ability and in doing so will be able to cover the desired sectors of their body. It is for these reasons Amaya exercises such principles in her everyday training.
Unlearning Poison Mastery 1 week wait!

CA swaps
Spore Cloud - Independent Special Move (2 points)
The ground itself is not the only facet of the earth that an Earthborn can channel. The plants themselves can also work in their favour, sprouting and creating turbulence, distraction, and hindrance to those not in touch with the earth.
Effect: Scatters a spore into the air that targets up to two. A Ninjutsu check is made between the user and the victim(s) and upon a successful check, the affected suffer a -2 Dodge for two rounds, or until passing a Ninjutsu check at the beginning of each subsequent round, whichever comes first. This does not stack on the same target.

For
Gaia Style - Chakra Style (2 points)
The earth grants the Earthborn a great deal of their strength, and they can channel this into an effective form of protection. Gaia Style is truly the power of the earth incarnate, shielding the user from harsh blows but impeding their movement.
Effect: While active, user gains +20% Damage reduction but suffers -3 Dodge. Earthen Barrier gives an additional +10% HP to barriers. All CP costs are increased by 5% while active.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.
<i>
</i>

Approved.

1912v0azv5o11png.png
 
Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
Defensive Technique (unlearning)
Fearless (Unleaning)
Initiative
Called Shot
Quick draw
Jutsu Mastery
Clumsiness (unlearning)
Calm Mind (unlearning)
Healing Factor
Duelist
Clarity
(Ability Card)

1 week wait
 
Delete previous weapons

Weapon 1
Weapon Name: Spear of Redemption
Weapon Type: Slashing/Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Bleeding/May naturally inflict Suppression
Weapon Augmentations: Trick Weapon---Slashing/Unarmed, Unloving, Special Ninjutsu Composition.
Weapon Description: A large Spear made of special properties in include black stone and crystal Shards. Made specifically for a single thrust as the Spear head is designed to shatter upon Impact causing lethal fragmentation.

Weapon 2
Weapon Name: Infinity Gauntlet
Weapon Type: Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Suppression
Weapon Augmentations: Vampiric, Quick Switch, Special Ninjutsu Composition.
Weapon Description: A rather large and unorthodox Golden Gauntlet believed to be less of a weapon and more of a symbol of might. It's weight and size makes it difficult to wield effectively. It's true purpose and power has yet to be discovered.

Weapon 3
Weapon Name: Cat's Ring
Weapon Type: Unarmed
Weapon Mod: -1acc/ +5% base dmg
Weapon Effect: may use Handseals while armed with an Unarmed Weapon
Weapon Augmentations: Lantern, Swift, Silencer.
Weapon Description: A simple ring with a mysterious gem embedded into its face.
 
CA Opportunist
Sneak Attack<i></i> - Passive (3 points)
Restriction- C Rank and up
Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight. Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.

Shadow Step<i></i> - Passive (2 points)
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from their victims until the moment they strike and even then leave their victims wondering where the attacker came from...and where they went.
Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.

Sniper<i></i> - Modification (2 points)
Restriction- Requires Called Shot
When attacking an enemy by surprise, they cannot react, cannot cover there weaknesses. In that moment, it is extremely easy to hit vital areas. Taking advantage of this, an Opportunist can hit any chosen area with surprising ease.
Effect: When making called shots while in Stealth mode, The user suffers no accuracy penalty.

Crippling Strike<i></i> - Dependent Special Move (3 points)
Don't turn your back on an Opportunist. They'll only take advantage of it and hit you hard. Very hard. They don't care about fighting fair, and this technique is one of their most surprising to be caught in.
Effect: While in Stealth, the user may allow a Taijutsu to bypass Damage Reduction and Barriers. If performed against a clone, this has a 60% chance at dispelling the clone. This may only be done once per round.

Slippery Mind<i></i> - Passive (3 points)
As used to their own tricks as they are, it's very difficult to fool an Opportunist with other tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
Effect: +2 to Genjutsu Save and awareness rolls.

Feint<i></i> - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.

Quick Step<i></i> - Boost (1 point) x3
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.
Effect: +1 accuracy

Flash Counter<i></i> - Jutsu (1 point, 1 to rank up) x2
Restriction- A-Rank and Up
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving no openings and at the same time exploiting all of the enemy’s openings. In the blink of an eye, the user can evade any attack and appear behind the enemy, attacking immediately with utter impunity.
Rank 1: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 4 Basic Strikes or attack with any E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Rank 2: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 6 Basic Strikes or attack with any E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Cost: 2,500 Cp; 2.5 AP
Notes:</I><I> This may only be used once a round, and may be used as a Reactionary.[/fontsize]
 
Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
1. Initiative
2. Called Shot
3. Quick draw
4. Jutsu Mastery
5. Healing Factor
6. Duelist
7. Clarity
(Ability Card)

Learning

Earth - Chakra Style wc 107
Ayame did not have much trouble developing her own fighting style based around the earth element attacks. Why? Well, maybe cause she is boss as hell... ok aside from that, Ayame is no stranger to combat having fought in several battles and one war before the age of 20, plus most of her fighting arsenal is earth ninjutsu. Earth ninjutsu is honestly the weapon of choice for her. It's strong, it's tenacious, it's unshaken by many forces! This utterly powerful and unique style of fighting allows her to maximize the output of future attacks and existing already present. The best offensive and defensive style working in tantrum.

Bloody Mess wc 107
This skill Amaya posses is actually unexplainable. To her knowledge, she had not trained for such a unique skill but for some reason when she really gets a good hit in on her opponent, the are rendered destroyed to all hell. Perhaps it's the raw power of her attacks as most of Amaya's offense is yet a finishing move... in fact she labels her attacks and each preceded with the phrase "finishing move!" Whatever the case, Amaya's attacks are so fearsome that if not avoided and if the connection is vital, her opponent can look forward to not looking as pretty as he or she once did.

Stalker wc 182
Darkness is a key element in which all ANBU and more specifically the head of said branch had to familiarize themselves with. To utilize the darkness meant to cloak oneself it is said that one must become one with the dark or at least adopt it. With great training, becoming one with the darkness was possible, by manipulating your opponents perception and utilizing the various shadows around you. However, there are times where there is a lack of shadows because of a greater light source. Members of the shadows will likely find danger in such situations but there are some who recognize that the darkness is but one element and that to become truly invisible, one must train beyond the dark. Amaya trained her speed the most in order to trick the sense of sight, she trained her noise in order to know how to mask her scent, her ears in order to mimic the finer details of the natural environment. Her training exceeded the use of shadows to become truly invisible, learning to disappear in a blink, hiding in plan sight.

Quick Reaction wc 116
Yet one more skill developed thanks to long battles and near death experiences due to the fighting in a war at a very young age. Ayame may not be the fastest shinobi in the world but using what speed she does have to exploit his opponent's openings is what makes her even more formidable than even the fastest shinobi. Speed is not everything, very useful and important but even more so is how to use it to strike at the opportune moments. This is not one of those skills you just learn and even if you did get lucky and just picked it up, you have to keep this one honed. Use it or lose it.

Human Anatomy wc 112
This skill Ayame posses is actually unexplainable. To her knowledge, she had not trained for such a unique skill but for some reason when she really gets a good hit in on her opponent, the are rendered destroyed to all hell. Perhaps it's the raw power of her attacks as most of Ayame's offense is yet a swift and precise... Maybe it's her strong manipulation of metal elements that makes her attacks as lethal as an eagle eye. Whatever the case, Ayame's attacks are so fearsome that if not avoided and if the connection is vital, her opponent can look forward to not looking as pretty as he or she once did.
 
Akira Amaya said:
CA Opportunist
Sneak Attack</U><i></i> - Passive (3 points)
Restriction- C Rank and up
Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight. Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.

Shadow Step<i></i> - Passive (2 points)
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from their victims until the moment they strike and even then leave their victims wondering where the attacker came from...and where they went.
Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.

Sniper<i></i> - Modification (2 points)
Restriction- Requires Called Shot
When attacking an enemy by surprise, they cannot react, cannot cover there weaknesses. In that moment, it is extremely easy to hit vital areas. Taking advantage of this, an Opportunist can hit any chosen area with surprising ease.
Effect: When making called shots while in Stealth mode, The user suffers no accuracy penalty.

Crippling Strike<i></i> - Dependent Special Move (3 points)
Don't turn your back on an Opportunist. They'll only take advantage of it and hit you hard. Very hard. They don't care about fighting fair, and this technique is one of their most surprising to be caught in.
Effect: While in Stealth, the user may allow a Taijutsu to bypass Damage Reduction and Barriers. If performed against a clone, this has a 60% chance at dispelling the clone. This may only be done once per round.

Slippery Mind<i></i> - Passive (3 points)
As used to their own tricks as they are, it's very difficult to fool an Opportunist with other tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
Effect: +2 to Genjutsu Save and awareness rolls.

Feint<i></i> - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.

Quick Step<i></i> - Boost (1 point) x3
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.
Effect: +1 accuracy

Flash Counter<i></i> - Jutsu (1 point, 1 to rank up) x2
Restriction- A-Rank and Up
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving no openings and at the same time exploiting all of the enemy’s openings. In the blink of an eye, the user can evade any attack and appear behind the enemy, attacking immediately with utter impunity.
Rank 1: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 4 Basic Strikes or attack with any E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Rank 2: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 6 Basic Strikes or attack with any E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Cost: 2,500 Cp; 2.5 AP
Notes:</I><I> This may only be used once a round, and may be used as a Reactionary.[/fontsize]

Akira Amaya said:
<U>Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
1. Initiative
2. Called Shot
3. Quick draw
4. Jutsu Mastery
5. Healing Factor
6. Duelist
7. Clarity
(Ability Card)

Learning

Earth - Chakra Style wc 107
Ayame did not have much trouble developing her own fighting style based around the earth element attacks. Why? Well, maybe cause she is boss as hell... ok aside from that, Ayame is no stranger to combat having fought in several battles and one war before the age of 20, plus most of her fighting arsenal is earth ninjutsu. Earth ninjutsu is honestly the weapon of choice for her. It's strong, it's tenacious, it's unshaken by many forces! This utterly powerful and unique style of fighting allows her to maximize the output of future attacks and existing already present. The best offensive and defensive style working in tantrum.

Bloody Mess wc 107
This skill Amaya posses is actually unexplainable. To her knowledge, she had not trained for such a unique skill but for some reason when she really gets a good hit in on her opponent, the are rendered destroyed to all hell. Perhaps it's the raw power of her attacks as most of Amaya's offense is yet a finishing move... in fact she labels her attacks and each preceded with the phrase "finishing move!" Whatever the case, Amaya's attacks are so fearsome that if not avoided and if the connection is vital, her opponent can look forward to not looking as pretty as he or she once did.

Stalker wc 182
Darkness is a key element in which all ANBU and more specifically the head of said branch had to familiarize themselves with. To utilize the darkness meant to cloak oneself it is said that one must become one with the dark or at least adopt it. With great training, becoming one with the darkness was possible, by manipulating your opponents perception and utilizing the various shadows around you. However, there are times where there is a lack of shadows because of a greater light source. Members of the shadows will likely find danger in such situations but there are some who recognize that the darkness is but one element and that to become truly invisible, one must train beyond the dark. Amaya trained her speed the most in order to trick the sense of sight, she trained her noise in order to know how to mask her scent, her ears in order to mimic the finer details of the natural environment. Her training exceeded the use of shadows to become truly invisible, learning to disappear in a blink, hiding in plan sight.

Quick Reaction wc 116
Yet one more skill developed thanks to long battles and near death experiences due to the fighting in a war at a very young age. Ayame may not be the fastest shinobi in the world but using what speed she does have to exploit his opponent's openings is what makes her even more formidable than even the fastest shinobi. Speed is not everything, very useful and important but even more so is how to use it to strike at the opportune moments. This is not one of those skills you just learn and even if you did get lucky and just picked it up, you have to keep this one honed. Use it or lose it.

Human Anatomy wc 112
This skill Ayame posses is actually unexplainable. To her knowledge, she had not trained for such a unique skill but for some reason when she really gets a good hit in on her opponent, the are rendered destroyed to all hell. Perhaps it's the raw power of her attacks as most of Ayame's offense is yet a swift and precise... Maybe it's her strong manipulation of metal elements that makes her attacks as lethal as an eagle eye. Whatever the case, Ayame's attacks are so fearsome that if not avoided and if the connection is vital, her opponent can look forward to not looking as pretty as he or she once did.

Both approved.

You now have your CA up to date and all 12 ability slots including the 12th one gained from the ASP shop filled.
 
Abilities
00.Sentinel (Free)
00.Shinobi 101- kenetic gen--> nin acc (Free)
Earth - Chakra Style
Bloody Mess
Initiative
Called Shot
Quick draw
Jutsu Mastery
Stalker
Quick Reaction
Human Anatomy
Duelist
Clarity
Healing Factor

Unlearn
Jutsu Mastery - Jutsu expansion [400+]
After mastering a Jutsu, most shinobi see it possible ton keep their skills polished and familiar all while moving on to the next big jutsu to master. With so many jutsu in the world and even newer are created daily, it would take several lifetimes to not only learn them all but, as well, master side just. Most shinobi live by this philosophy that it is their everyday duty to master their jutsu in order to be on the best use to their people. This isn't wrong, this code of honor. Nor is it wrong that a shinobi would just have a curiosity about the many diverse jutsu in the world and have that to being the main reason they seek out more and more to master. However, their are shinobi who see little value in seeking what most of the others seek. They don't seek out the newer more flashy jutsu as they know a tiring restless road ahead. Some shinobi practice a form of content. The act of stability and simplicity. Once Amaya was one of the many to seek out and to stay current on the many jutsu tof be learned but as time went on, she grew weary of the rat race and the struggle to keep a minimum Mastery of what she had learned. Through out her many battles she had come to realize something valuable about combat and that is that quantity does not compensate for quality. Knowing several jutsu at such an average Mastery did not give you an advantage against a foe likely doing the exact same thing and think he too had an edge. This was an eye opener and a strong realization that perhaps there was another way, a road less taken. Before long Amaya was planning her arsenal for survivability and adaptability. She had chosen a number of jutsu of favorites that took her eye and required a great deal of discipline in order to begin a sort of remedial training for herself. She had learned these jutsu from different masters and each had their own way of teaching. This time, however, the master to be teaching these jutsu was none other than herself and who better knew her strengths and weaknesses and could train to a maximum potential. The earth bending enthusiast spent many many months training in the harsh desserts of Sunagakure in order to induce maximum strain and difficulty. The amount of difficulty was indescribable however, though strong will and drive, Amaya was able accomplish her goals. Taking her jutsu to the next level, some the likes of which no one has ever seen.
 
Delete previous weapons

Weapon 1
Weapon Name: Unravaling Arm bandages
Weapon Type: Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Suppression
Weapon Augmentations: Special Ninjutsu Composition, Swift, Binding .

Weapon 2
Weapon Name: Kunai
Weapon Type: Projectile
Weapon Mod: +0acc/ +0% base dmg
Weapon Effect: May naturally inflict Bleeding
Weapon Augmentations: Silencer, Quick Switch, Toxify.

Weapon 3
Weapon Name: Tanto
Weapon Type: Slashing
Weapon Mod: +2acc/ -10% base dmg
Weapon Effect: may cause Suppression
Weapon Augmentations: Special Ninjutsu Composition, Primal, Lantern.
 
Change all weapons to...

Weapon 1
Weapon Name: Infinity Gauntlet
Weapon Type: Unarmed/Slashing
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Suppression and bleed
Weapon Augmentations: Special Ninjutsu Composition, Lantern, Trick Weapon slashing .

Weapon 2
Weapon Name: Explosives
Weapon Type: Projectile
Weapon Mod: +2acc/ -10% base dmg
Weapon Effect: May naturally inflict Bleeding
Weapon Augmentations: Silencer, Quick Switch, Toxify.

Weapon 3
Weapon Name: Black Gloves
Weapon Type: Slashing
Weapon Mod: +2acc/ -10% base dmg
Weapon Effect: may Use Handseals
Weapon Augmentations: Special Ninjutsu Composition, Primal, swift.[/quote]
 

Current Ninpocho Time:

Back
Top