Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Chikamatsu Kurayami

Joined
Feb 20, 2021
Messages
333
Yen
35,470
ASP
466
OOC Rank
A-Rank
IC Rank: Genin
Character Age: 13
Gender: Girl
Sex: Female

Character's Physical Description: Standing at average height and weight Ko tends to wear dark colors like black and crimson. Her black hair is often pulled up into pigtails and her bangs are cut just above her eyes. Long black stockings help keep her legs protected from the sunlight as her dresses normally cut off mid thigh. Her face normally holds a scowl and she wears and adorns her outfit with synthetic carmot that she has learned to create to use as jutsu since her ability to summon chakra is weak.

Character's Mental Description: mouthy and a handful were the two descriptors often used by her sensei in the academy. While she is extremely knowledgeable in many topics her skills as a Kunoichi do not keep up. She is unable to manifest chakra easily and so she has developed a system where she stores her jutsu into synthetic carmot of her own design. Each crystal takes her hours to create but upon use allow her to use her jutsu just like the rest of her peers. Her inabilities have caused her to be antagonistic due to her assumption that others look down on her.

Character History: Being born of the Chikamatsu clan you would think that Kurayami had the skills her peers possessed, but that was not the case. She didn’t have any connection to the plants of the Arboretum no did she find herself gifted with the necessary chakra control to use Medical Ninjutsu or even Genjutsu. She would strive and train to learn to become a Kunoichi of her own right. Learning she wasn’t half bad at the Shuriken Jutsu, she spent most of her time in the Academy practicing that style of jutsu. It wasn’t until the end of her time in the Toraono Dojo she learned how to crystallize her chakra to form jutsu sealed aspects of shadow. She was genuinely shocked to find that her natural chakra affinity was that of Shadow, as she expected a base element, never did she expect someone so lacking in Ninjutsu would have a natural affinity for an advanced element.

She would quickly graduate after discovering this phenomenon, having mastered a few basic Shadow Release jutsu, but her signature was akin to black flames. She would grab a hold of one of her synthetic carmots, squeeze it tight and muster the smallest amount of chakra to activate the jutsu. She discovered that her principal of using this style of jutsu was very similar to that of the Combustive Seal Jutsu, but instead of using scrolls she was able to create solidified chakra crystals.

Feeling rather proud of this the young girl would go on to graduate from the academy and has since began working as a Genin in the village of Sunagakure No Sato, instead of a Medic-in-Training like her clan would wish of her. She was not interested in pursuing a path she clearly had no skill in. She wasn’t sure which division she wanted to join, but she was curious to meet the rest of her Main Branch comrades to see what type of missions she would be assigned to.
 
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[TD]OOC Rank: C
Agility: 150
Stamina: 150
Ninjutsu: 150
Genjutsu: 95
Taijutsu: 125
Chakra Control: 125
Power level: 795



Shadow Princess
HP: (50+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +10% Sneak Attack Chance
High: Ninjutsu Acc
Average: Dodge, Save, Ranged
Low: Melee, DC
Major Affinity/Sensory Mastery:
  • Water (Free C)
Minor Affinity/Sensory Knowledge:
  • Earth (Free C)
Advanced Element:
  • Shadow (Free Nara)
  • Crystal (Free C)
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[TD]
  1. Ruby Crystal: Thrown -[Handseals]
    • +2 Accuracy/-10% Damage
    • Augment 1 -
    • Augment 2 -
    • Augment 3 -
  2. Topaz Crystal: Thrown -[Handseals]
    • +2 Accuracy/-10% Damage
    • Augment 1 -
    • Augment 2 -
    • Augment 3 -
  3. Citrine Crystal: Thrown -[Handseals]
    • +2 Accuracy/-10% Damage
    • Augment 1 -
    • Augment 2 -
    • Augment 3 -
  4. Emerald Crystal: Thrown -[Handseals]
    • +2 Accuracy/-10% Damage
    • Augment 1 -
    • Augment 2 -
    • Augment 3 -

Inventory:
  1. Head Set
  2. No Armor
  3. Pouch Traps
  4. Med Kit
  5. Kawarmi Target
[/TD]

[TD]Free Abilities:
  • Shinobi 101 Thrown > Ninjutsu (Free)
  • Split Personality (2 Sets of Abilities at -3)
  • Journeyman (-5% CP Costs and free branch ability)
    • Sentinel (+45 Min Run Time to Catch, +5% DR)
  • Nara's Strategist
    1. Free Basic Strike
    2. Free Basic Strike
    3. Free Basic Strike
    4. Free Basic Strike
    5. Free Basic Strike
    6. Free Basic Strike
    7. Arm Explosive Note for 4% Max CP
Shared Abilities:

Set 1 Abilities:
  1. Called Shot
  2. Dead Eye
  3. Dualist
  4. Targeting Strike
  5. B-Rank
  6. B-Rank
  7. A-Rank
  8. A-Rank
  9. Split Personality
  10. Split Personality
  11. Split Personality
Set 2 Abilities:
  1. Conservative Motion
  2. Dead Eye
  3. Human Anatomy
  4. Initiative
  5. B-Rank
  6. B-Rank
  7. A-Rank
  8. A-Rank
  9. Split Personality
  10. Split Personality
  11. Split Personality
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[ J U T S U S ]
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[ T A I J U T S U ]
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[TH]
[ N I N J U T S U ]
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[TH]
[ G E N J U T S U ] - Fully Mastered
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[TD][ B L U D G E O N I N G ]
[ B U F F I N G ]
[ P I E R C I N G ]
[ P U P P E T ]
[ P R O J E C T I L E ]
[ S L A S H I N G ]
[ T H R O W N ]
[ U N A R M E D ]
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[TD][ E A R T H ] - M i n o r . A f f i n i t y
[ F I R E ]
[ L I G H T N I N G ]
[ W A T E R ] - M a j o r . A f f i n i t y
[ W I N D ] - M a j o r . A f f i n i t y
[ N O N - E L E M E N T A L ] - M i n o r . A f f i n i t y
  1. [ A N B U ]
  2. [ M E D I C A L ]
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[TD][ A U D I A L ]
[ K I N E T I C ]
[ V I S U A L ]
[ W I L L ]
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[ B L O O D L I N E & K I N J U T S U ]
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[ N A R A ]
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[TH]
[ N / A ]
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[TD]Nara
Nara.png

A rather unique clan, those of the Nara clan are gifted with unique mental traits that surpass most other shinobi; their uncanny Intelligence and their affinity to shadows. The Nara are undeniably some of the sharpest geniuses in the world, their minds thinking both swiftly and possessing the ability to outthink multiple opponents at once. Each possesses the ability to use specialized techniques that involve manipulating the shadows of themselves and their environment to a variety of advantageous effects.

084 PL - Nara Strategy (Rank 1), Shadow Bend (Rank 1)
168 PL - Shadow Tactics (Rank 1)
252 PL - Encroaching Shadows (Rank 1)
336 PL - Shadow Tactics (Rank 2)
420 PL - Nara Strategy (Rank 2), Shadow Possession (Rank 1)
504 PL - Shadow Bend 2 (Rank 2)
588 PL - Shadow Tactics (Rank 3), Encroaching Shadows (Rank 2)
672 PL - Nara Strategy (Rank 3), Shadow Possession (Rank 2)
756 PL - Encroaching Shadows (Rank 3)

840 PL - Shadow Bend (Rank 3), Shadow Possession (Rank 3)

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Nara Strategy - Passive
Almost as if the gods created the title "Tensai" only for those of Nara blood, the clan tightly guards secret levels of strategy that is said to be without peer.
Rank 1/2/3: The Nara gains the Strategy ability for free. They also get +0/+1/+2 Prepared slots.

Notes:
  • Strategy does not count towards the ability limit.

---

Shadow Bend - Passive
The Nara clan are known for its intricate skills involving the manipulation of shadows. This ability allows the Nara to fabricate techniques from the voids of darkness to strike their targets in a myriad of ways.
Rank 1/2/3: May convert Fire and Water Techniques into Shadow Techniques at +20%/10%/0% CP cost. Shadow Techniques gain +5/10%/15% chance of being a Sneak Attack.

Notes:
  • The User automatically has access to the Shadow element.

---

Shadow Tactics - Bloodline Style
The Nara have a unique affinity to shadows and shade of all types, and by simply remaining within the cover of shadows, they are able to manipulate them to assist themselves naturally, the Nara becoming stronger, so long as they remain within the cover of darkness.
Rank 1/2/3: The user gains the following bonuses dependent on the battlefield’s Visibility and the styles rank. Rank 1 the user gains bonuses at Bright and Average, Rank 2 unlocks Dim and Dark, and Rank 3 they gain access to Pitch Black.
  • [Bright] +2 accuracy
  • [Average] +1 accuracy/-5% cp cost to shadow techniques,
  • [Dim] -10% CP cost to shadow techniques.
  • [Dark] +1 accuracy/-15% cp cost to shadow techniques.
  • [Pitch Black] May convert any shadow technique into an AoE targeting up to 3 targets for -20% base damage.

Cost: 0.5AP
Notes:
  • If the user possesses the ability Stalker the visibility will count as one higher in the users favor for the purposes of this style.
  • Counts either as Chakra or Physical Style. Must be declared upon entering.
  • Each rank of the style grants access to the bonuses granted from the rank before.

---

Encroaching Shadows - Shadow Ninjutsu
With this technique, members of the Nara Bloodline literally call the shadows to them, gathering them on the field of battle, cloaking opponents in unnatural darkness.
Rank 1/2/3: When the user uses a Shadow Technique, the visibility of the battlefield is lowered by 1 step for 2/3/5 seconds.. Further use of Shadow Techniques increases the effect by 1 step and resets the duration. The visibility will then slowly return to normal, moving back up a step every 2 seconds. While this Technique is maintained the user receives -5% CP Cost when the Visibility is Dim, -10% when Visibility is Dark and -15% when Visibility is Pitch Black.

Cost: 1.5 AP 360 CP, 180 CP/rnd
Notes:
  • This is a Terrain Technique.
  • Visibility lowers by one step per Shadow Technique.
  • May be Maintained for 30 seconds.

---

Shadow Possession - Shadow Ninjutsu
A unique technique in which the Nara are capable of manipulating their own shadow’s size and shape in an attempt to bind themselves to their target by connecting their shadows. The shadow moves slowly, often requiring the Nara to make a quick diversion to use this successfully.
Rank 1/2/3: Attempts to restrain up to 1/2/3 targets at -3/-2/-1 Accuracy. Successfully restrained targets take 540/700/840 Elemental Damage and have -3 Dodge. At Rank 3, the special action can be used.

Special action - Shadow Bind: The user may spend 0.5 AP per target to bind the target. This replaces the effects of Shadow Possession.

Cost: 2 AP, 775 CP, 390 CP/rnd.
Notes:
  • This technique suffers -1 Accuracy for each target after the first.
  • Shadow Bind special action can only be used after successfully hitting a target with Shadow Possession
  • Shadow Bind special action is a Physical Bind
  • While bound by Shadow Bind special action, for every 1.5 AP spent, the victim has a 15% chance to escape the bind
  • While maintaining the Shadow Bind special action, if the user uses a Non-Nara bloodline technique, then this bind is broken (with the victim receiving -3 Dodge if it is an attack)
  • If the user takes more than 15% of their Max HP as damage from one attack then this Technique ends.
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Current Ninpocho Time:

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