- Joined
- Oct 23, 2012
- Messages
- 1,482
- OOC Rank
- S Rank
Wind Mastery<i></i> - Boost (1 point)
Restriction- Can be taken three times.
A Wind Valkyrie nin is a master of the wind, and is able to be that much more deadly with their attacks. Naturally, this gives them more power with their chosen element, the howling winds ripping everything in their path asunder.
Effect: +5% Wind Damage.
^ Purchased 3 times (3 points)
Whirling Ripper<i></i>- Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The ultimate technique of the Wind Valkyrie, the user creates a large swirling tornado that threatens to tear their enemies asunder. Slicing winds of their chakra embrace their victims, often drawing more than one target into the storm.
Rank 1: Deals 2720 damage at +2 accuracy to all those caught within the targeted 15x15 area. Up to three targets can be drawn in. Bleed level of all those within is increased by 1 if they are already bleeding, 2 if they are not.
Rank 2: Deals 3400 damage at +3 accuracy to all those caught within the targeted 20x20 area. Up to four targets can be drawn in. Bleed level of all those within is increased by 2.
Cost: 2000 Chakra and 3 AP
^ Purchased and Upgraded (2 points)
Air Manipulation<i></i> - Passive (3 points)
The air around the Wind Valkyrie can bend to their will, enhance their bodies, and do many other things--such as be shaped simply at their whim at little effort. Masters of this art will find it does not take much to cast their favoured jutsu.
Effect: Wind Valkyrie nin can cast Wind jutsu at -15% normal chakra cost.
^ Purchased (3 points)
Tearing Winds<i></i> - Passive (3 points)
Restriction- C Rank and up
The usual gentle breezes of the wind that the Wind Valkyrie guides can turn harsh in an instant, snapping and tearing at the flesh of their targets. It isn't wise to anger a practitioner of this skill, as they can spill the blood from your body very quickly.
Effect: All Wind jutsu have a critical range of +1. If the opponent is not bleeding when they are struck by a critical hit of a Wind jutsu of the user's, their bleed level will immediately be increased to level 2. All offensive Wind Ninjutsu have a 10% chance to cause the "Wind Slice" effect. Wind Ninjutsu that can already cause this effect have their chance increased by +5%.
Note: The `Wind Slice` effect causes the attack to deal +5% base damage and raise bleeding one level.
^ Purchased (3 points)
Graceful Attack<i></i> - Independent Special Move (3 points)
Wind can be channeled instinctively through their bodies, allowing the Wind Valkyrie ninja to be proficient in dodging even while attacking and in making their attacks more efficient.
Effect: During the round this is used, +1 dodge is gained for every Wind attack by the user. +1 accuracy is gained to each attack after the first. Cannot go beyond +3 accuracy/+3 dodge per round used.
^ Purchased (3 points)
Ride the Wind: - Dependent Special Move (3 points)
Effect: The user may use a C-Rank or Lower Offensive Wind Based Jutsu reflexively as a shield once per round. This shield gains Hp blocking damage equal to the amount the jutsu would deal in damage after applying all relative buffs.
Notes:
- This may only be used to counter Ninjutsu and Taijutsu. Not basic strikes, Genjutsu, or anything else.
- Any excess damage targets the user as normal.
- This shield continues to block Ninjutsu/Taijutsu techniques until destroyed.
^ Purchased (3 points)
Dance of the Wind<i></i> - Independent Special Move (3 points)
The Wind alerts those in its service when they are about to be struck, and allows them to use it to strike back. A Wind Valkyrie can lash out at those who dare draw near to strike them, sending ripping currents of air their way.
Effect: When an enemy makes a melee attack against the Wind Valkyrie, the user may make an attack at +1 Accuracy with a Wind Ninjutsu. This can be done once a round and costs full CP, but only .5 AP. Can only be used with D Rank or lower Wind Ninjutsu.
^ Purchased (3 points)
Restriction- Can be taken three times.
A Wind Valkyrie nin is a master of the wind, and is able to be that much more deadly with their attacks. Naturally, this gives them more power with their chosen element, the howling winds ripping everything in their path asunder.
Effect: +5% Wind Damage.
^ Purchased 3 times (3 points)
Whirling Ripper<i></i>- Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The ultimate technique of the Wind Valkyrie, the user creates a large swirling tornado that threatens to tear their enemies asunder. Slicing winds of their chakra embrace their victims, often drawing more than one target into the storm.
Rank 1: Deals 2720 damage at +2 accuracy to all those caught within the targeted 15x15 area. Up to three targets can be drawn in. Bleed level of all those within is increased by 1 if they are already bleeding, 2 if they are not.
Rank 2: Deals 3400 damage at +3 accuracy to all those caught within the targeted 20x20 area. Up to four targets can be drawn in. Bleed level of all those within is increased by 2.
Cost: 2000 Chakra and 3 AP
^ Purchased and Upgraded (2 points)
Air Manipulation<i></i> - Passive (3 points)
The air around the Wind Valkyrie can bend to their will, enhance their bodies, and do many other things--such as be shaped simply at their whim at little effort. Masters of this art will find it does not take much to cast their favoured jutsu.
Effect: Wind Valkyrie nin can cast Wind jutsu at -15% normal chakra cost.
^ Purchased (3 points)
Tearing Winds<i></i> - Passive (3 points)
Restriction- C Rank and up
The usual gentle breezes of the wind that the Wind Valkyrie guides can turn harsh in an instant, snapping and tearing at the flesh of their targets. It isn't wise to anger a practitioner of this skill, as they can spill the blood from your body very quickly.
Effect: All Wind jutsu have a critical range of +1. If the opponent is not bleeding when they are struck by a critical hit of a Wind jutsu of the user's, their bleed level will immediately be increased to level 2. All offensive Wind Ninjutsu have a 10% chance to cause the "Wind Slice" effect. Wind Ninjutsu that can already cause this effect have their chance increased by +5%.
Note: The `Wind Slice` effect causes the attack to deal +5% base damage and raise bleeding one level.
^ Purchased (3 points)
Graceful Attack<i></i> - Independent Special Move (3 points)
Wind can be channeled instinctively through their bodies, allowing the Wind Valkyrie ninja to be proficient in dodging even while attacking and in making their attacks more efficient.
Effect: During the round this is used, +1 dodge is gained for every Wind attack by the user. +1 accuracy is gained to each attack after the first. Cannot go beyond +3 accuracy/+3 dodge per round used.
^ Purchased (3 points)
Ride the Wind: - Dependent Special Move (3 points)
Effect: The user may use a C-Rank or Lower Offensive Wind Based Jutsu reflexively as a shield once per round. This shield gains Hp blocking damage equal to the amount the jutsu would deal in damage after applying all relative buffs.
Notes:
- This may only be used to counter Ninjutsu and Taijutsu. Not basic strikes, Genjutsu, or anything else.
- Any excess damage targets the user as normal.
- This shield continues to block Ninjutsu/Taijutsu techniques until destroyed.
^ Purchased (3 points)
Dance of the Wind<i></i> - Independent Special Move (3 points)
The Wind alerts those in its service when they are about to be struck, and allows them to use it to strike back. A Wind Valkyrie can lash out at those who dare draw near to strike them, sending ripping currents of air their way.
Effect: When an enemy makes a melee attack against the Wind Valkyrie, the user may make an attack at +1 Accuracy with a Wind Ninjutsu. This can be done once a round and costs full CP, but only .5 AP. Can only be used with D Rank or lower Wind Ninjutsu.
^ Purchased (3 points)