Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

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Demonic Ancestry

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Demonic Ancestry
DemonicHeritage.jpg

Those with Demonic Ancestry have a demon or other 'Dark' force influence them in some way - perhaps by being directly descended from a demonic ancestor, or having traded their life for power, or having been corrupted by some cursed artifact. Regardless of source, they generally look the same as normal human beings, albeit, with slightly altered features that make them seem 'off'...That is, until they draw upon their dark attunement and display forbidden strength.

Demonic Aura - Passive (3 points)
Restriction- C Rank and up
A person in touch with their dark side is completely surrounded by a pervading feel of evil that inspires fear in even the strongest of shinobi. Though this gives them the power to make their enemies cower before them, the aura of doom does make it hard to win the trust of others.
Effect: At the start of each round, all viable targets aware of the user makes a Genjutsu Save. If the user succeeds, the target gains the [Demonic Dread] Status Effect.

Notes:
  • The [Demonic Dread] Status Effect causes the user to have Alignment Advantage over the afflicted targets.
  • Targets with the Fearless Ability are immune to [Demonic Dread]

Third Eye - Ability Modification(2 points)
Restriction- C Rank and up, requires Sixth Sense
By unlocking the mortal restraints on their mind, the demonic shinobi can gain use of the third eye, the super sense beyond all senses.
Effect: The user's Sixth Sense checks gain +15% Chance. Failing an Awareness check grants a single Re-Roll with a +1 bonus in the user's favor. This does not stack with similar effects, and requires a 10 second cooldown after use.

Dreadforce - Passive (2 points)
The very chakra of these demonic shinobi is tainted with darkness and eats at the wills of those around them. A forsaken shinobi have no trouble using this to their advantage to evoke hallucinations and other nightmarish visions to those in their presence.
Effect: The user's Genjutsu are considered one OOC Rank higher for the purposes of Cancelling Seal and may target Hostile Targets the user is unaware of without requiring a Blind Shot. Successful Genjutsu do not reveal the Hostile Target. (This does not affect Advanced Cancelling Seal.)

Mind Ripper - Independent Special Move (2 points)
Restriction- C Rank and up
By grabbing a victim’s head and channelling dark energy and evil will into their mind, a demonic shinobi can traumatize their opponent, lowering their will power. The constant mental pain is enough to wear down the wills of even the most the most courageous of would-be heroes.
Effect: The user makes a basic strike Called Shot to a single target's Head using the equipped weapon taijutsu subtype accuracy. On a hit, this inflicts the [Mind Ripped] and [Demonic Dread] Status Effects for 30 seconds.

Notes:
  • the [Mind Ripped] Status inflicts -2 Genjutsu Save.
  • The [Demonic Dread] Status Effect causes the user to have Alignment Advantage over the afflicted targets.
  • Targets with the Fearless Ability are immune to [Demonic Dread]

Raging Demon - Dependent Special Move (2 points)
The unrivaled rage of those with Demonic Ancestry is a terrifying sight to behold, and this dark passion can be channelled into highly destructive bursts of energy causing normal Taijutsu to have a more traumatic effect.
Effect: The user can pay +15% of the costs in HP, to gain the following effects to an Offensive Taijutsu Technique:
  • Deal Illusionary Damage at -25% damage.
  • Use Genjutsu DC instead of its Taijutsu Accuracy, +2 DC if target is affected by Demonic Aura.
  • Receives half of the user's Genjutsu Buffs.
  • Requires a 10 second cooldown after use.

Death Touch - Independent Special Move (3 points)
Nothing is perhaps more terrifying than a desperate demon. By embracing their dark powers in a dire situation, these shinobi can easily turn a grim situation into their favor via sheer terrifying strength.
Effect: For 10 seconds, the user's Taijutsu Offensive Techniques are considered Cursed, regardless of the user’s alignment, and have +50% Damage Buff but a +100% CP Cost. While under the effects of Death Touch the user ignores any non-Kinjutsu sources of Damage Reduction Hostile Targets have. Requires a 10 second cooldown after use.

Dark Embrace - Passive (1 point)
Restriction- Can be taken up to two times
Those with darker heritage are often gifted with enhanced capabilities in some shape; perhaps manifesting as an odd mutation, or special ability of some sort. Over time, someone with demonic heritage can learn how to best use this skill in many ways to suit their situation.
Effect: The user chooses either Genjutsu or Taijutsu (stated in their Dojo); when making a Cursed Offensive Technique of this type, the user gains a +2 bonus; this applies to checks, as well, but these techniques now cost +10% CP. Taking this boost twice does not increase this to +4, but instead grants +2 to both types if they are Cursed. If the user has chosen Genjutsu, this +2 bonus is applied to Demonic Aura as well.

Demon's Blessing - Passive (1 point)
Restriction- Can be taken up to three times
The mind of a demon is much less susceptible to attack than that of a mere mortal, restricting Genjutsu from targeting them too easily. Being so alien to most forms of chakra, a practitioner of the mind arts will find them harder to snare.
Effect: +1 Genjutsu Save.

Devil's Trick - Dependent Special Move (3 points)
Dark shinobi are cunning by nature, and often cannot help but enjoy catching their prey off guard. To let ones guard down around them is to give them demon an open invitation for all kinds of defilement.
Effect: By paying +20% CP costs on both, the user may Combo a Offensive Taijutsu Technique with a Offensive Genjutsu Technique against the same Hostile Targets. The second Offensive Technique is modded at 0 AP timing, and does not gain the cumulative -1 AC/DC to hit.

Natural Weapon - Passive (3 Points)
Some dark shinobi has more than their blood to show their heritage, some even developed such traits that can be used as an actual weapon, ranging from sharpened claws, deadly wings, or a powerful tail.
Effect: Choose one Weapon in the User’s inventory. The weapon gains the [Demonic] Augment in a free slot. The weapon with the [Demonic] Augment ignore's Non-Kinjutsu sources of Temp HP of the Hostile Target and is Passively equipped.

Cursed Embodiment - Ability Modification (3 points)
Restriction- Must own the ability Alignment Focus
Shinobi with Demonic Ancestry are fundamentally different beings than normal humans. Both their bodies and their chakra are different, imbued with their cursed nature allowing them advantages over their opposing alignments.
Effect: Regardless of the User's current Alignment, they still count as Cursed and still have the Cursed Alignment effects. (This means a player can be both Cursed and unaligned at the same time, etc etc.)

Form of the Demon - Non-Elemental Ninjutsu Technique (1 point, 1 to rank up)
Restriction- A-Rank and up
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after effects are disastrous, however.
Rank 1/2: The user's Cursed Alignment effect is doubled and gain +1/+2 Taijutsu Acc and Gen DC. The user gains 15%/20% DR that cannot be ignored and gains any damage reduced by the DR as CP.
Cost: 3 AP and 1,400 HP, 700 HP/Rnd
Notes:
  • This is a Chakra Armor Technique
  • This technique may be maintained for 30 seconds.
  • Requires a 10 second cooldown after use.
 
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Code:
[B][U]Demonic Ancestry[/U][/B]
[IMG]http://www.Ninpocho.com/images/BattleSystem/CoreAbilities/DemonicHeritage.jpg[/IMG]
[quote]Those with Demonic Ancestry have a demon or other 'Dark' force influence them in some way - perhaps by being directly descended from a demonic ancestor, or having traded their life for power, or having been corrupted by some cursed artifact. Regardless of source, they generally look the same as normal human beings, albeit, with slightly altered features that make them seem 'off'...That is, until they draw upon their dark attunement and display forbidden strength.

[B][U]Demonic Aura[/U][/B] - Passive (3 points)
[I]Restriction-[/I] C Rank and up
A person in touch with their dark side is completely surrounded by a pervading feel of evil that inspires fear in even the strongest of shinobi. Though this gives them the power to make their enemies cower before them, the aura of doom does make it hard to win the trust of others.
[B]Effect:[/B] At the start of each round, all viable targets aware of the user makes a Genjutsu Save. If the user succeeds, the target gains the [Demonic Dread] Status Effect.

[i]Notes:[/i]
[list][*] The [Demonic Dread] Status Effect causes the user to have [I]Alignment Advantage[/I] over the afflicted targets. 
[*]Targets with the Fearless Ability are immune to [Demonic Dread][/list]

[B][U]Third Eye[/U][/B] - Ability Modification(2 points)
[I]Restriction-[/I] C Rank and up, requires [URL=https://ninpocho.com/threads/sixth-sense.154/post-480][B]Sixth Sense[/B][/URL]
By unlocking the mortal restraints on their mind, the demonic shinobi can gain use of the third eye, the super sense beyond all senses.
[B]Effect:[/B] The user's Sixth Sense checks gain +15% Chance. Failing an [I]Awareness[/I] check grants a single Re-Roll with a +1 bonus in the user's favor. This does not stack with similar effects, and requires a 10 second cooldown after use.

[B][U]Dreadforce[/U][/B] - Passive (2 points)
The very chakra of these demonic shinobi is tainted with darkness and eats at the wills of those around them. A forsaken shinobi have no trouble using this to their advantage to evoke hallucinations and other nightmarish visions to those in their presence.
[B]Effect:[/B] The user's Genjutsu are considered one OOC Rank higher for the purposes of [url=https://ninpocho.com/threads/d-rank-jutsu.475/post-1171]Cancelling Seal[/url] and may target Hostile Targets the user is unaware of without requiring a Blind Shot. Successful Genjutsu do not reveal the Hostile Target.   [i](This does not affect  [url=https://ninpocho.com/threads/d-rank-jutsu.475/post-1171]Advanced Cancelling Seal[/url].)[/i]

[B][U]Mind Ripper[/U][/B] - Independent Special Move (2 points)
[I]Restriction-[/I] C Rank and up
By grabbing a victim’s head and channelling dark energy and evil will into their mind, a demonic shinobi can traumatize their opponent, lowering their will power. The constant mental pain is enough to wear down the wills of even the most the most courageous of would-be heroes.
[B]Effect:[/B] The user makes a basic strike Called Shot to a single target's Head using the equipped weapon taijutsu subtype accuracy. On a hit, this inflicts the [Mind Ripped] and [Demonic Dread] Status Effects for 30 seconds.

[i]Notes:[/i]
[list]
[*]the [Mind Ripped] Status inflicts -2 Genjutsu Save.
[*] The [Demonic Dread] Status Effect causes the user to have [I]Alignment Advantage[/I] over the afflicted targets. 
[*]Targets with the Fearless Ability are immune to [Demonic Dread]
[/list]

[B][U]Raging Demon[/U][/B] - Dependent Special Move (2 points)
The unrivaled rage of those with Demonic Ancestry is a terrifying sight to behold, and this dark passion can be channelled into highly destructive bursts of energy causing normal Taijutsu to have a more traumatic effect.
[B]Effect:[/B] The user can pay +15% of the costs in HP, to gain the following effects to an Offensive Taijutsu Technique:
[list]
[*]Deal Illusionary Damage at -25% damage.
[*]Use Genjutsu DC instead of its Taijutsu Accuracy, +2 DC if target is affected by Demonic Aura.
[*]Receives half of the user's Genjutsu Buffs.
[*]Requires a 10 second cooldown after use.[/list]

[B][U]Death Touch[/U][/B] - Independent Special Move (3 points)
Nothing is perhaps more terrifying than a desperate demon. By embracing their dark powers in a dire situation, these shinobi can easily turn a grim situation into their favor via sheer terrifying strength.
[B]Effect:[/B] For 10 seconds, the user's Taijutsu Offensive Techniques are considered [B][I][color=red]Cursed[/color][/I][/B], regardless of the user’s alignment, and have +50% Damage Buff but a +100% CP Cost. While under the effects of Death Touch the user ignores any non-Kinjutsu sources of Damage Reduction Hostile Targets have. Requires a 10 second cooldown after use.

[B][U]Dark Embrace[/U][/B] - Passive (1 point)
[I]Restriction-[/I] Can be taken up to two times
Those with darker heritage are often gifted with enhanced capabilities in some shape; perhaps manifesting as an odd mutation, or special ability of some sort. Over time, someone with demonic heritage can learn how to best use this skill in many ways to suit their situation.
[B]Effect:[/B] The user chooses either Genjutsu or Taijutsu [I](stated in their Dojo)[/I]; when making a [color=red]Cursed[/color] Offensive Technique of this type, the user gains a +2 bonus; this applies to checks, as well, but these techniques now cost +10% CP. Taking this boost twice does not increase this to +4, but instead grants +2 to both types if they are [color=red]Cursed[/color].  If the user has chosen Genjutsu, this +2 bonus is applied to [I]Demonic Aura[/I] as well.

[B][U]Demon's Blessing[/U][/B] - Passive (1 point)
[I]Restriction-[/I] Can be taken up to three  times
The mind of a demon is much less susceptible to attack than that of a mere mortal, restricting Genjutsu from targeting them too easily. Being so alien to most forms of chakra, a practitioner of the mind arts will find them harder to snare.
[B]Effect:[/B] +1 Genjutsu Save.

[B][U]Devil's Trick[/U][/B] - Dependent Special Move (3 points)
Dark shinobi are cunning by nature, and often cannot help but enjoy catching their prey off guard. To let ones guard down around them is to give them demon an open invitation for all kinds of defilement.
[B]Effect:[/B] By paying +20% CP costs on both, the user may [url=https://ninpocho.com/threads/ultimate-battle-rules.5510/#bbCombo]Combo[/url] a Offensive Taijutsu Technique with a Offensive Genjutsu Technique against the same Hostile Targets. The second Offensive Technique is modded at 0 AP timing, and does not gain the cumulative -1 AC/DC to hit.

[U][B]Natural Weapon[/B][/U] - Passive (3 Points)
Some dark shinobi has more than their blood to show their heritage, some even developed such traits that can be used as an actual weapon, ranging from sharpened claws, deadly wings, or a powerful tail.
[B]Effect:[/B] Choose one Weapon in the User’s inventory. The weapon gains the [Demonic] Augment in a free slot. The weapon with the [Demonic] Augment ignore's Non-Kinjutsu sources of Temp HP of the Hostile Target and is Passively equipped. 

[B][U]Cursed Embodiment[/U][/B] - Ability Modification (3 points)
[I]Restriction-[/I] Must own the ability [URL=https://ninpocho.com/threads/alignment-focus.61637/]Alignment Focus[/URL]
Shinobi with Demonic Ancestry are fundamentally different beings than normal humans.  Both their bodies and their chakra are different, imbued with their cursed nature allowing them advantages over their opposing alignments.
[B]Effect:[/B] Regardless of the User's current Alignment, they still count as [COLOR=red]Cursed[/COLOR] and still have the [COLOR=red]Cursed[/COLOR] Alignment effects. [i](This means a player can be both [color=red]Cursed[/color] and [color=white]unaligned[/color] at the same time, etc etc.)[/i]

[B][U]Form of the Demon[/U][/B] - Non-Elemental Ninjutsu Technique (1 point, 1 to rank up)
[I]Restriction-[/I] A-Rank and up
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after effects are disastrous, however.
[B]Rank 1/2:[/B] The user's [color=red]Cursed[/color] Alignment effect is doubled and gain +1/+2 Taijutsu Acc and Gen DC. The user gains 15%/20% DR that cannot be ignored and gains any damage reduced by the DR as CP.
[B]Cost:[/B] 3 AP and 1,400 HP, 700 HP/Rnd
[I]Notes:[/I]
[list][*]This is a Chakra Armor Technique
[*]This technique may be maintained for 30 seconds. 
[*]Requires a 10 second cooldown after use.[/list][/quote]
 
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