DOJO
Abilities:
Bloody Mess
Cutting deep and hard is the only way to keep an enemy weak and desperate. The best weapons are, after all, the ones that kill on their own. Poisons and bleeding are always the way to go when you want an edge over your enemies. It would be no different for me as I decided to focus my attention on inflecting deep-seated cuts into my enemies. It has been remarkably well suited to my style of fighting. I have always been able to focus on finding and exploiting weak points to critically injure my foes. I have found that this is far less effective on the seemingly clumsy ones. They always seem to subtly dodge my focused strikes with apparent ease. I hate those types so god damn much it isn't even funny. How can you dodge like that? It's some overpowered bullshit is what it is. It destroys the entire point of my focused attacks and my bloodlines focus in general. Smh.
Combat Instinct
I've been told before by the instructors at the academy that my ferocity and instincts to push when my enemies tires and their vitality wanes is spectacular. I don't disagree with them. Knowing when to go for the kill has always been a trait shared by many great warriors of the past and I'd like to think myself the same. Having insight into my own strengths is incredibly valuable and learning that I had an edge when I began to smell blood was both worrying and encouraging to my prospect as a shinobi. The keen ability to know when to push and when to pull back is an indispensable advantage in the thick of battle. When this talent is paired up with the style of the Nanjirou, it becomes a priceless commodity in a close battle.
Contract Mastery
Having been forced to adapt or die, I have learned to utilize my bitch of a main contact to almost perfection. I am able to summon her in a rather proficient manner to get the most out of her. Though I mainly use the actual contract so Akane can maintain her physical form more freely and fight freely in her own right, I do occasionally get series and utilize her completely empowered weapon form. I will never admit it, but I feel it is more accurate to say that it isn't so much that I have mastered the contract summoning as it is that Akane has gotten grown slightly too connected to this plane. Regardless, I will maintain the status quo.
Human Anatomy
Being a Surgeon has its benefits. I have become incredibly skilled over the years at finding the exact weak point of my enemies. I know just where to aim to cause the most damage and inflict the most pain. I have used these skills with great efficiency as I have made my way through the ranks. Over this entire time, I have found out just how fragile the human condition is and how I can speed up someone's demise just from how many times I've had to save my own patients from themselves. I could cut an artery and kill a man just as easily as I have removed a tumor and save a dying man. In this world, my skills are invaluable. I can only hope that translates well to more money in the future.
Jutsu Expansion
Being versatile is a skill most befitting of someone who cares about their own life. Flexibility can be the difference between life and death. The innate ability to change the flux of chakra into creative ways, to the point where the more mundane moves can be boosted beyond their intended effects is an incredible skill. I am no stranger to the concept and I've found it to be incredibly helpful in my endeavors. It complements my fighting style all too well as I've known quite a few skills from all three branches. Having this skill sure has been a game-changer.
Mind Overflow
I don't like to brag about my genjutsu abilities. It is one of my greatest trump cards I possess. If I ever gave off the impression of being the type for subtlety, I have failed at my own con. I am boisterous about my main ability so no one will notice when I weigh down their movements with a genjutsu they weren't expecting. This has a tendency to lead me into situations where I can inflict more damage to an unprepared foe. Even being slightly off when trying to dodge can cause worse injuries to occur and I've learned very well how to capitalize on these mistakes in a very lethal manner.
Paramedic
Get in, get out. That was the job when I wasn't in the hospital and I got damned good at my emergency treatment out on the field. I wasn't a combat medic, that's for sure. I mean, I did fight a lot, but medical knowledge outside of the human anatomy was never really a part of the equation when it came to my fights, I rely far too much on my instincts and all that. Regardless, I know my way around a trauma kit. Caring for incapacitated allies and enemies alike was never a problem for me out in the field. If those around me are hurt, I'm the guy you want at your beck and call.
Quick Reaction
There's an underlying flow to combat that most are oblivious towards. I have seen it from the likes of Hoshi and others who study reactionary combat that finding that flow can be the difference between life and death. With much practice and patience, I have been studying the art of countering for a long time. The flow of an attack is both forceful, but also vulnerable. If you attack recklessly, you leave yourself open to return fire and that's where I have learned to hone my abilities. Twitch reactions soon replaced the hesitant and tense moments of a fight. I learned to never be content with wherever my skills stood.
Shinobi 101 (Magnetic jutsus use melee accuracy)
The first time I heard the magnetic forces that are inherent to most metals speak to me like a whisper, I have always thought back to that moment as if it were an epiphany. The metals move to my will almost like another limb. This discovery has lead me to accomplish movements with my weapons using magnetic forces almost as skillfully as if it were in my left hand. My weapons move at a speed similar to thrown projectiles, follow through as if I were the one behind the thrust or slash and I can even channel magnetic chakra into the weapon at a distance. I have refined what should be possible with magnetic-based control.
Weapon Attunement
Understanding in how to bring the best out of your weapons has been a goal for any hopeful aspiring martial artist. I am no exception to the fact that I also want to push my weapons to the peak of their performance. In this endeavor, I've been able to exceed the bounds of what can be expected out of custom-made weapons. My weapons are sharper, lighter, and just a slight bit higher in quality than what most blacksmiths could make on their own. The fact that I'm also quite skilled at using them only serves to push these innovations beyond their intended design. I can't even help but think of the many different ways I could tinker with my designs to craft even deadlier weapons in the future.
Willpower (Extra Ability)
A strong defensive mind against the attacks of others. I always had an ability to keep my thoughts to myself and my will has never been lacking despite my upbringing and attitude towards life. I half-heartedly joke that if I hadn't the will that I did back then, I'd have likely already been dead and gone. How true that joke may actually be. When I became a shinobi, this hardened will was a lot more valuable than I originally gave it credit for. I am able to muster the power needed to dispel any Genjutsu because of it, however. The fact that my mind was already hardened enough to fight on the level of a Genjutsu master even slightly is remarkable to me.
Affinities:
Earth (Major)(Paid)
Lightning (Major)(Free)
Water (Major)
Blood (Major)(Paid)
Crystal (Major)
Gravity (Major)
Paper (Major)
Magnetic (Major)
Medical (Major)
Metal (Major)
Storm (Major)
Wood (Major)
Non Elemental (Minor)(Free)
Audial (Mastered)
Kinetic (Mastered)
Visual (Mastered)
Will (Mastered)
Bloodline:
Earth (Major)(Paid)
Lightning (Major)(Free)
Water (Major)
Blood (Major)(Paid)
Crystal (Major)
Gravity (Major)
Paper (Major)
Magnetic (Major)
Medical (Major)
Metal (Major)
Storm (Major)
Wood (Major)
Non Elemental (Minor)(Free)
Audial (Mastered)
Kinetic (Mastered)
Visual (Mastered)
Will (Mastered)
Bloodline:
I was told about six months after the explosion that I wasn't as alone as I had once thought. I found out that, although minute, my mother was once the great-granddaughter of some famous Nanjirou Warrior before she was banished for being a piece of shit. I, however, was not burdened by her disgraceful behavior and was given the option of following the ways of the Nanjirou. Giving the option of folding back into the clan as a branch member, and live happily ever after, I took it and only somewhat regretted it. I had the choice of going another path, train individually in some other unique way all my own, but I took the first option given to me and have stuck to it through thick and thin.
The first act I had upon informing the clan of my decision to join was the crafting of my ancestral weapon. Had I been from the main branch, a well-known side branch, or given even a moderate inheritance, I could've been granted a weapon from my family. Instead, I was treated just like most secondary children in a line that had been forced to create their own spiritual weapon. I chose after many sleepless nights to forge myself a sharpened spear over that of a blade. It was not a popular choice, but it was mine.
For the base shaft and first spearhead, I decided I would make it out of carved wood from the trunk of a large healthy oak tree that I personally felled myself. Once the wood was hardened by a fire that I had nursed from a small spark that I had generated by rubbing two sticks together, I could feel the spiritual energy begin to gather in the air. I began to forge the head of the spear in such a thick atmosphere. Far more important than what the actual components of the spear itself, the act of being sole crafter from start to finish is what mattered to create a bond. The spear could be changed, morphed over time, but the connection that only exists between that of creator and creation must be established from the get-go through my own efforts. Once I was satisfied with my results, I was able to feel the connection between me and my spear. I decided to name it Akane after my late mother as both a mockery and a comfort.
The training of the bloodline itself was brutal. I had to awaken the spirit of my weapon which ended up being a lot more draining on my psyche than I thought it would take. In the end, though. My spear ended up becoming a holy artifact. The Irony of its holy nature was not lost on someone like me. I was told the alignment was exceedingly rare as most became spiritual in nature or even cursed. I was slightly proud of that fact, but I hid that feeling deep away. After about a year of practice, I was vetted on my knowledge of the basics. I was expected, from this point on, to improve on my own. I took this as the starting line for my eventual rise into the hierarchy of this cold world.
Nanjirou
A distinct clan of samurai that has been the source of some of the greatest swordmasters throughout the land. Renown for the lethal finesse they display in their sword fighting with some of the most ancient blades, a Nanjirou is said to come of age only when their ancestry awakens within them; gifting them with the spiritual link to their ancestors that can be evoked to display advanced techniques honed through generations of experience.
Note: All techniques and buffs from this Bloodline are considered Spiritual/Dark/Light based on their Ancestral Weapon.
084 PL - Ancestral Weapon (Rank One)/Bushido (Rank One)
168 PL - Wrath Seal (Rank One)
252 PL - Iaijutsu Mastery (Rank One)
336 PL - Battoujutsu (Rank One)
420 PL - Ancestral Weapon (Rank Two)
504 PL - Iaijutsu Mastery (Rank Two)
588 PL - Bushido (Rank Two) / Temporized Slash (Rank One)
672 PL - Wrath Seal (Rank Two) / Uncanny Dodge (Rank One)
756 PL - Ancestral Weapon (Rank Three) / Battoujutsu (Rank Two)
840 PL - Iaijutsu Mastery (Rank Three) / Temporized Slash (Rank Two)
924 PL - Uncanny Dodge (Rank Two)
1008 PL - Wrath Seal (Rank Three) / Temporized Slash (Rank Three)
1092 PL - Bushido (Rank Three) / Uncanny Dodge (Rank Three)
1176 PL - Battoujutsu (Rank Three)
1260 PL - Sword Trance (Rank One)
1344 PL - Crescent Arc (Rank One)
1428 PL - Sword Trance (Rank Two)
1512 PL - Tsubame Gaeshi (Rank One)
1596 PL - Sword Trance (Rank Three) / Crescent Arc (Rank Two)
1680 PL - Crescent Arc (Rank Three) / Tsubame Gaeshi (Rank Two)
1764 PL - Tsubame Gaeshi (Rank Three)
Class:
Defiant
Defiant
HP: (35+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: +1 Tai Acc (2 Bonus)
-High: Melee Accuracy, Genjutsu DC
-Average:
-Low: Ranged Accuracy, Ninjutsu Accuacy
Inventory:
1. Tool Pouch
2. Chakra Disruption Bomb x 2
3. Kawarimi Target x 3
4. Explosive Notes x 3 (Item Hoarder)
Main Weapon(s):
Akane (Ancestral Weapon / Kensei / Tsukumogami)[Spritual]
Akane (Ancestral Weapon / Kensei / Tsukumogami)[Spritual]
Description:
Bearing the same name of his mother, Akane is a spear forged and reforged with a unique design of steel, cobalt, and a few other rare and highly magnetic materials. The weapon of choice for Eishi Isobe is by no means at random. Akane utilizes a dozen powerful electromagnets at specific points in the shaft, hilt, and guard. Because of this, it has a greater degree of control to anyone who can utilize magnetic fields.
Originally given unique ore in lieu of an ancestral weapon, Eishi was, in a not-so-voluntarily fashion, forced to do the best he could with what he had and forge his own path. Thanks to a few competent lessons in the art of Kensei graphing, he was able to infuse the majority of his soul into his spear.
Losing no sleep over the deed, Eishi was quick to try and contract with the masked god Manahime only to be tricked into a vicious game between a group of ghosts and a nasty necromancer from his past. Thanks to some quick thinking and a whole lot of rage, Eishi was able to awaken his weapon Tsukumogami spirit a hundred years early at a great expense to his own anima.
Awoken with a separate ego, Akane is willful enough for a weapon spirit, tending to take the form of a twenty-some-year-old woman outside of the spear itself. Never needed to be sharpened, heavy as all hell weighing in at a whopping 176 kilograms, and able to handle her spear form almost as well as her creator, Akane has every right to be called a legendary weapon. Though, only those with immense physical strength or an affinity for her metallic nature will be able to handle this weapon effectively. Those who try without Akane's blessing will find a very uncooperative spear. Those that are able to handle this unruly beast, however, will find a true dragon killer of a weapon.
Pierce:
[5% Bleed] (8% Bonus)
+2 ACC -5% DMG
Augments:
1. Blitz
2. Primal
3. Razer Strike
4. Swift
Eishi's Four Spiked Dodecohedrans
Description:
As Eishi has become more skilled at his control of earth and specifically metal objects, he has found that channeling into a spherical object has the effect of stabilizing them from all sides. By forcing the connection evenly between the twenty vertices of the dodecahedron and having them elongate out into fearsome spikes, Eishi has effectively created four steel death balls that can zip around at insane speeds to leave havoc and destruction behind in their wake.
You haven't seen chaos until you've seen four balls, about the size of man's fist, blow down a building by slamming into the support pillars from all sides at once. Effectively lowering the effects of air resistance without harming their structural integrity, these four balls of destruction are hollow in the middle by design. Regardless, No one wants to get in the way of one of these bad boys in a free-for-all. Unfortunately while powerful, they lack a certain degree of control due to their insane acceleration at times.
Peirce:
[5% Bleed] (3% Bonus)
0 ACC +10% DMG
Augments:
1. Wide Edge
2. Recovery
3. Re-Energize
Eishi's Steel Boots
Description:
Boots reinforced with strong metals gathered and processed to pristine condition using Eishi unique extracting methods. That along with a healthy supplement of other rare materials have brought these steel-toed boots up to combat capabilities necessary for the grueling pace of shinobi based warfare. Unlike most disciplines, unarmed combat is the only style every shinobi should know regardless of their true calling. No one is ready at all times and finding one’s self flat-footed and unarmed may as well be a death sentence in this cruel thing we call life.
Due to Eishi’s physical limitations in his upper body, he adapted his style long ago to include kicking as his main form of non-lethal combat.
Unarmed:
[5% Supression] (3% Bonus)
2 ACC -5% DMG
Augments:
1. Overflow
2. Primal
3. Swift
Lightning Baton
Description:
The baton's the back-up to the back-up. It is a defensive weapon specially made to be infused with lightning chakra. The ending of the baton has the ability to electrocute and non-lethally remove combatants in an effective manner. It can also be refashioned and used as a flashlight in times of utter darkness.
Pierce:
[5% Called Shots](3% Bonus)
+2 ACC -5% DMG
Augments:
1. Vengence
2. Lantern
3. Vangaurd
Unused Aug:
Trick Weapon x1
Explosive Seal x1
ASP Cards
Abilities Card - 75 Points
Grants the user 1 additional Ability Slot.
May only be purchased one time. In cases of split personality, Rikudo Sennin or anything that has multiple groups of abilities: this only effects one of the personalities or paths.
Additional Advanced Element - 100 Points x 2
The user is granted an additional Elemental Affinity Slot.
May be purchased unlimited times.
Class Point Card - 100 Points
Grants the user 2 additional Class Points.
May be purchased one time.
Free Major Element - 100 Points x3
The user is granted a free major in an element of their choosing (Fire, Earth, Water, Wind, Lightning, Non-Elemental) OR a free Sensory Mastery of their choosing (Kinetic, Visual, Audial, Will).
May be purchased twice.
Free Minor Element - 50 Points
The user is granted a free minor in an element of their choosing (Fire, Earth, Water, Wind, Lightning, Non-Elemental) OR a free Sensory Knowledge of their choosing (Kinetic, Visual, Audial, Will).
May be purchased twice.
Item Hoarder - 100 Points
The user gains one additional Inventory slot.
May be purchased once.
TSUKUMOGAMI CONTRACT
Class:
HP: (20+15) x 600 = 21000 HP
CP: (50+15) x 600 = 39000 CP
Class Bonus: +1 Nin Acc, +5% Bleed (4 Base)
-High: Ninjutsu Accuracy
-Average:
-Low: Ranged Accuracy, Genjutsu DC
Abilities:
1. Initiative
2. Mind Crush
3. Elemental Illusion
Jutsus:
Magnetic:
C Ionic Infusion
C Magnetic Control
C Magnetize
B Magnetic Flux
B Polarity Shift
A Gigavolt Railgun
Metal:
C Quality Break
B Iron Breakout
A Burdoning Touch
A Senbon Coating
Crystal:
B Amathyst Casing
B Goldstone Clutch
A Diamond Cutter
A Obsidian Dragon
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