Eishi said:DOJO
Abilities:
Bloody MessCutting deep and hard is the only way to keep an enemy weak and desperate. The best weapons are, after all, the ones that kill on their own. Poisons and bleeding are always the go to when you want an edge over your enemies. It would be no different for me as I decided to focus my attention on inflecting deep-seated cuts into my enemies. It has been remarkably well suited to my training into my bloodline. I have been able to focus on finding and exploiting weak points to critically injure my foes. I have found that this is far less effective on the seemingly clumsy ones. They always seem to subtly dodge my focused strikes with apparent ease. I hate those types so god damn much it isn't even funny. How can you dodge like that? It's overpowered bullshit is what it is. It destroys the entire point of my focused attacks and my bloodlines focus in general. Smh.
Combat Instinct
I've been told my ferocity and instincts to push harder when my enemies tires have been noted by the instructors in the academy. Knowing when to go for the kill has been a trait shared by many great warriors of the past. I would be lying to say I wasn't proud of this newly learned fact about me. Knowing one's strengths is incredibly important and learning that I had an edge when I began to smell blood was both worrying and encouraging to my prospect as a shinobi. The keen ability to know when to push and when to pull back on an advantage is indispensable in the thick of battle. When this talent is paired up with the style of the Nanjirou, it becomes a priceless commodity in a close battle.
Contract Mastery
Having been forced to adapt or die, Eishi has learned to utilize his main contact to almost perfection. He is able to summon in an insanely proficient manner to get the most out of the weapon he mainly uses and it has shown in Akane's ability to maintain her physical form and fight in her own right. Eishi will never admit it, but he feels it is more accurate to say that it isn't so much him that has mastered the contract summoning as much as it is his contract has gotten slightly out of his own grasp to stop from strengthening herself. Regardless, he maintains the status quo.
Human Anatomy
Being a Surgeon has its benefits. I have become incredibly skilled over the years at finding the exact weak point of my enemies. I know just where to aim to cause the most damage and inflict the most pain. I have used these skills with great efficiency as I have made my way through the ranks. Over this entire time, I have found out just how fragile the human condition is and how I can speed someone's demise, just as quickly as I could save it. I have both guts a man just as easily as I have removed a tumor from a dying man. In this world, my skills are invaluable. I can only hope that translates well to more money.
Jutsu Expansion
Being versatile is a skill most befitting of someone who cares about their own life. Flexibility was the difference between life and death. The innate ability to change the flux of chakra into creative ways, to the point where the more mundane moves can be boosted beyond their intended effects is an incredible skill. I am no stranger to the concept and I've found it to be incredibly helpful. It complements my fighting style all too well as I've known quite a few skills from all three branches of combat. I have already tested it out and some boosted jutsus end up pretty remarkable.
Mind Overflow
I don't like to brag about my genjutsu abilities. It is my greatest hidden card I possess. If I ever gave off the impression the type for subtlety, I have failed at my own con. I am boisterous about my main ability so no one will notice when I weigh down their movements with a genjutsu they weren't expecting. This has a tendency to lead me into situations where I can inflict more damage to an unprepared foe. Even being slightly off when trying to dodge can cause an even worse injury to occur and I've learned very well how to capitalize on these mistakes.
Paramedic
Quick Reaction
There's an underlying flow to combat that most are oblivious towards. I have seen it from the likes of Hoshi and others who study reactionary combat that finding that flow can be the difference between life and death. With much practice and patience, I have been studying the art of countering. The flow of an attack is both forceful, but also vulnerable. If you attack recklessly, you leave yourself open to return fire and that's where I have learned to hone my abilities. Twitch reactions soon replaced the hesitant and tense ones. I was happy with where my skillset was heading. I felt like I was a becoming a solid Shinobi of Kumo.
Shinobi 101 (Magnetic jutsus use melee accuracy)
The magnetic forces that are inherent to most metals have been almost like an epiphany to me. They move to my will almost like another limb. This has lead me to accomplish movements with my weapons using magnetic forces almost as skillfully as a seasoned war veteran. My weapons move at a speed similar to thrown projectiles, follow through as if I were the one behind the thrust or slash and I can even channel magnetic chakra into the weapon at a distance. I have refined what should be possible with magnetic based control. I will only continue to grow from here and my ability to control the workings of metal will more than likely grow right along with it.
Weapon Attunement
Understanding in how to bring the best out of your weapons has been a goal for any hopeful aspiring martial artist. I am no exception to the fact that I also want to push my ancestral weapon and lesser weapons to the peak of performance. In this endeavor, I've been able to push the bounds of what can be expected out of custom-made weapons. My weapons are sharper, lighter, and just a slight bit higher in quality than what most blacksmiths could make on their own. The fact that I'm also quite skilled at using combat weapons only serves to push these innovations beyond their intended design. I can't even help but think of the many different ways I could tinker with my designs to craft even deadlier weapons in the future.
Willpower (Extra Ability)
A strong defensive mind against the attacks of others. I always had an ability to keep my thoughts to myself and my will was never lacking despite my upbringing. I half-heartedly joke that if I hadn't the will that I did back then I'd have likely already been dead. How true that joke may actually be. When I became a ninja, this hardened will was a lot more valuable than I originally gave it credit for. I am able to muster the power needed to dispell any Genjutsu. For most this is downright impossible as Genjutsu users who could cast such dangerous skills are already masters of their craft, the fact that my mind was already hardened enough to fight on their level even slightly was remarkable. I hope that in the future I wouldn't meet too many genjutsu users, the entire skillset makes me shudder.
Affinities:
Earth (Major)(Paid)
Lightning (Major)(Free)
Water (Major)
Magnetic (Major)
Medical (Major)
Metal (Major)
Non Elemental (Minor)(Free)
Audial (Mastered)
Kinetic (Mastered)
Visual (Mastered)
Will (Mastered)
Bloodline:
I was told about six months after the explosion that I wasn't as alone as I thought. I found out that, although minute, my mother was a disgraced great-granddaughter of a famous Nanjirou Warrior. I, however, was not burdened by her disgrace and was given the option of following the ways of the Nanjirou and folding back into the clan as a branch member. I had the choice to go another path, train individually in a unique way all my own, but this seemed like the option that was right for me. I grew tired of being alone even when I was with my old 'family', it was nice to be part of something larger, even if I didn't see eye to eye with all of the teachings of Samurai.
The first act I had upon informing the clan of my decision to join was the crafting of my ancestral weapon. Had I been from the main branch or a well-known side branch, I could've inherited a weapon from my family, but even then, most second children of the line had to create their own weapon. I chose after many sleepless nights to forge myself a sharpened spear over that of a blade. For the base shaft and first spearhead, I decided I would make it out of carved wood from the trunk of a large oak tree that I personally fell, hardened by a fire that I conjured up. The act of being the one to do the deed from start to finish was far more important than the actual spear itself. The spear could be changed, morphed over time, but the connection from being the builder of the spear had to come from my own efforts. Once I have access to a forge of my own, money that I earned through hard work and sturdy supply of metal ores that I mined myself, I'll craft a spearhead of dense metals that I can be proud of! I promised to myself as I formulated the plans to improve my spear.
The training of the bloodline itself was brutal, I had to awaken the spirit of my weapon which ended up being a lot more draining on me then I thought it would be, but in the end, my spear ended up becoming a holy weapon. I was told the alignment was exceedingly rare as most became spiritual in nature or even cursed. I was slightly proud of that fact, but I hid it away well enough. After about a year of practice, I was vetted on knowing the basis for the line. I was expected from this point on to improve myself. I took this as the starting line for my eventual rise into the hierarchy of this world.
Because of my status as the son of a disgraced lady of Ninjirou, I still had to endure some alienation. My weapon contains no spirit of an ancestor, as I did not have any to inherit. I was treated as a branch member and was forced to craft my own weapon from scratch. By infusing my own essence into my spear I was able to get the same effect as others. Unfortunately, doing the merging of energy this way will take me years if not decades for a spirit to spawn from my own infusion of chakra and natural energy. I knew someday I'd awaken my blades spirit, but for now, it was simply a pipe dream.
Nanjirou
[fontsize="12"]A distinct clan of samurai that has been the source of some of the greatest swordmasters throughout the land. Renown for the lethal finesse they display in their sword fighting with some of the most ancient blades, a Nanjirou is said to come of age only when their ancestry awakens within them; gifting them with the spiritual link to their ancestors that can be evoked to display advanced techniques honed through generations of experience.
Note: All techniques and buffs from this Bloodline are considered Spiritual/Dark/Light based on their Ancestral Weapon.
084 PL - Ancestral Weapon (Rank One)/Bushido (Rank One)
168 PL - Wrath Seal (Rank One)
252 PL - Iaijutsu Mastery (Rank One)
336 PL - Battoujutsu (Rank One)
420 PL - Ancestral Weapon (Rank Two)
504 PL - Iaijutsu Mastery (Rank Two)
588 PL - Bushido (Rank Two) / Temporized Slash (Rank One)
672 PL - Wrath Seal (Rank Two) / Uncanny Dodge (Rank One)
756 PL - Ancestral Weapon (Rank Three) / Battoujutsu (Rank Two)
840 PL - Iaijutsu Mastery (Rank Three) / Temporized Slash (Rank Two)
924 PL - Uncanny Dodge (Rank Two)
1008 PL - Wrath Seal (Rank Three) / Temporized Slash (Rank Three)
1092 PL - Bushido (Rank Three) / Uncanny Dodge (Rank Three)
1176 PL - Battoujutsu (Rank Three)
1260 PL - Sword Trance (Rank One)
1344 PL - Crescent Arc (Rank One)
1428 PL - Sword Trance (Rank Two)
1512 PL - Tsubame Gaeshi (Rank One)
1596 PL - Sword Trance (Rank Three) / Crescent Arc (Rank Two)
1680 PL - Crescent Arc (Rank Three) / Tsubame Gaeshi (Rank Two)
1764 PL - Tsubame Gaeshi (Rank Three)
Class:
Defiant
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +5% Chance of inflicting Bleeding, +5% Secondary Effects, +5% Auto-dodge and Auto-hit (6 Base 2 Bonus)
-High: Melee Accuracy, Genjutsu DC
-Average:
-Low: Ranged Accuracy, Ninjutsu Accuacy
Description: A class onto its own, a Defiant is forged from the oppressed and downtrodden rising above their lot in life to strive for something better. Be it for themselves and even for those around them, a Defiant will always fight for their own sense of reason, never betraying their own beliefs in place of another. Those that follow this path are blessed with a boon of luck to all their actions, almost as if they had bent fate to their favor to make up for years of poor fortune. The mental toll needed to be a Defiant is grueling, those that have the ability will be of tempered will and thus won't be as subject to the whims of Genjutsu.
Inventory:
1. Tool Pouch
2. Chakra Disruption Bomb x 2
3. Kawarimi Target x 3
4. Explosive Notes x 3 (Item Hoarder)
Main Weapon(s):Eishi's Steel Spear (Ancestral Weapon / Kensei)<i></i>(Spritual)![]()
Description:
A spear of unimaginable creativity, it is entirely unique in the fact that not only can it pierce enemies, but it can also slash hostiles because of its ingenious design. Never before had someone thought of sharpening the head of a spear and using sweeping motions instead of just thrusting the pointy end into the target. This moment in history would be a turning point in the world. And it was all thanks to a one-armed boy as he crafted this remarkable wooden spear with a pocket knife in a dirty alleyway in Kumo.
After a few months of continuous use, the blade was reforged for the first time. Its entire shaft a malleable wood was filled with a rod made out of a self-smelted iron with a high concentration of aluminum woven in giving Eishi an almost vice-like grip over the spear, his flow of chakra and will enough to make it swing about like it was still in his hand. The head of the spear is crafted from sharpened steel collected and smelted by Eishi's own hand. Whereas the old spear of a wooden design was a mere prototype, this was the true spear of war. It is infused with Eishi's ancestral spirit as a member of the Nanjirou bloodline and is growing in power right alongside its master.
Pierce:
[5% Bleed] (8% Bonus)
+2 ACC -5% DMG
Augments:
1. Primal
2. Razer Strike
3. Overflow
4. Swift
Eishi's Four Spiked Dodecohedrans
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Description:
As Eishi has become more skilled at his control of earth and specifically metal objects. He has found that channeling into a spherical object has the effect of stabilizing magnetic weapons. By forcing the twenty vertices of the dodecahedron to all have an elongated spike, Eishi now owns four steel death ball that can travel at insane speeds to leave havoc and destruction behind in their wake. You haven't seen chaos until you've seen four balls the size of man's fist blow down a building by slamming into the support pillars all from the outside at once. The four balls of death are hollow in the middle by design so the air resistance has a much lower effect on them. Wouldn't want the air to get in the way of these bad boys of mayhem.
Eishi has admitted that he is scared of how powerful these balls can become in the wrong hands of someone with magnetic ability. Likely they were current in his hands and he wasn't about to let his second favorite toy get away from him that easily.
Peirce:
[5% Bleed] (3% Bonus)
0 ACC +10% DMG
Augments:
1. Wide Edge
2. Recovery
3. Re-Energize
Lightning Baton
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Description:
The baton is a defensive weapon specially made to infuse itself with Lightning chakra to electrocute and non lethally remove combatants effective fighting ability by means of bodily suppression and electric shock. It can also be refashioned and used as a flashlight.
Pierce:
[5% Called Shots](3% Bonus)
+2 ACC -5% DMG
Augments:
1. Vengence
2. Lantern
3. Vangaurd
Unused Aug:
Trick Weapon x1
Explosive Seal x1
ASP Cards
Abilities Card - 75 Points
Grants the user 1 additional Ability Slot.
May only be purchased one time. In cases of split personality, Rikudo Sennin or anything that has multiple groups of abilities: this only effects one of the personalities or paths.
Class Point Card - 100 Points
Grants the user 2 additional Class Points.
May be purchased one time.
Item Hoarder - 100 Points
The user gains one additional Inventory slot.
May be purchased once.
Free Major Element - 100 Points x2
The user is granted a free major in an element of their choosing (Fire, Earth, Water, Wind, Lightning, Non-Elemental) OR a free Sensory Mastery of their choosing (Kinetic, Visual, Audial, Will).
May be purchased twice.
Added Medical (Major) after latest training and changed duelist -> human anatomy, jutsu mastery -> contract mastery, and strategist -> mind overflow.
By rule. I'm deactivating those three and then replacing them so we are following procedure because I don't want to write three 100 word posts of why I no longer have those abilities. That sounds tedious and I'd rather just use the rp's I am currently using. Just gotta wait a week.
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Approved
updated it to be valid