Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Eishi's cardboard box fort

Eishi said:
DOJO

Abilities:

Bloody Mess
Cutting deep and hard is the only way to keep an enemy weak and desperate. The best weapons are, after all, the ones that kill on their own. Poisons and bleeding are always the go to when you want an edge over your enemies. It would be no different for me as I decided to focus my attention on inflecting deep-seated cuts into my enemies. It has been remarkably well suited to my training into my bloodline. I have been able to focus on finding and exploiting weak points to critically injure my foes. I have found that this is far less effective on the seemingly clumsy ones. They always seem to subtly dodge my focused strikes with apparent ease. I hate those types so god damn much it isn't even funny. How can you dodge like that? It's overpowered bullshit is what it is. It destroys the entire point of my focused attacks and my bloodlines focus in general. Smh.

Combat Instinct
I've been told my ferocity and instincts to push harder when my enemies tires have been noted by the instructors in the academy. Knowing when to go for the kill has been a trait shared by many great warriors of the past. I would be lying to say I wasn't proud of this newly learned fact about me. Knowing one's strengths is incredibly important and learning that I had an edge when I began to smell blood was both worrying and encouraging to my prospect as a shinobi. The keen ability to know when to push and when to pull back on an advantage is indispensable in the thick of battle. When this talent is paired up with the style of the Nanjirou, it becomes a priceless commodity in a close battle.

Contract Mastery
Having been forced to adapt or die, Eishi has learned to utilize his main contact to almost perfection. He is able to summon in an insanely proficient manner to get the most out of the weapon he mainly uses and it has shown in Akane's ability to maintain her physical form and fight in her own right. Eishi will never admit it, but he feels it is more accurate to say that it isn't so much him that has mastered the contract summoning as much as it is his contract has gotten slightly out of his own grasp to stop from strengthening herself. Regardless, he maintains the status quo.

Human Anatomy
Being a Surgeon has its benefits. I have become incredibly skilled over the years at finding the exact weak point of my enemies. I know just where to aim to cause the most damage and inflict the most pain. I have used these skills with great efficiency as I have made my way through the ranks. Over this entire time, I have found out just how fragile the human condition is and how I can speed someone's demise, just as quickly as I could save it. I have both guts a man just as easily as I have removed a tumor from a dying man. In this world, my skills are invaluable. I can only hope that translates well to more money.

Jutsu Expansion
Being versatile is a skill most befitting of someone who cares about their own life. Flexibility was the difference between life and death. The innate ability to change the flux of chakra into creative ways, to the point where the more mundane moves can be boosted beyond their intended effects is an incredible skill. I am no stranger to the concept and I've found it to be incredibly helpful. It complements my fighting style all too well as I've known quite a few skills from all three branches of combat. I have already tested it out and some boosted jutsus end up pretty remarkable.

Mind Overflow
I don't like to brag about my genjutsu abilities. It is my greatest hidden card I possess. If I ever gave off the impression the type for subtlety, I have failed at my own con. I am boisterous about my main ability so no one will notice when I weigh down their movements with a genjutsu they weren't expecting. This has a tendency to lead me into situations where I can inflict more damage to an unprepared foe. Even being slightly off when trying to dodge can cause an even worse injury to occur and I've learned very well how to capitalize on these mistakes.

Paramedic

Quick Reaction
There's an underlying flow to combat that most are oblivious towards. I have seen it from the likes of Hoshi and others who study reactionary combat that finding that flow can be the difference between life and death. With much practice and patience, I have been studying the art of countering. The flow of an attack is both forceful, but also vulnerable. If you attack recklessly, you leave yourself open to return fire and that's where I have learned to hone my abilities. Twitch reactions soon replaced the hesitant and tense ones. I was happy with where my skillset was heading. I felt like I was a becoming a solid Shinobi of Kumo.

Shinobi 101 (Magnetic jutsus use melee accuracy)
The magnetic forces that are inherent to most metals have been almost like an epiphany to me. They move to my will almost like another limb. This has lead me to accomplish movements with my weapons using magnetic forces almost as skillfully as a seasoned war veteran. My weapons move at a speed similar to thrown projectiles, follow through as if I were the one behind the thrust or slash and I can even channel magnetic chakra into the weapon at a distance. I have refined what should be possible with magnetic based control. I will only continue to grow from here and my ability to control the workings of metal will more than likely grow right along with it.

Weapon Attunement
Understanding in how to bring the best out of your weapons has been a goal for any hopeful aspiring martial artist. I am no exception to the fact that I also want to push my ancestral weapon and lesser weapons to the peak of performance. In this endeavor, I've been able to push the bounds of what can be expected out of custom-made weapons. My weapons are sharper, lighter, and just a slight bit higher in quality than what most blacksmiths could make on their own. The fact that I'm also quite skilled at using combat weapons only serves to push these innovations beyond their intended design. I can't even help but think of the many different ways I could tinker with my designs to craft even deadlier weapons in the future.

Willpower (Extra Ability)
A strong defensive mind against the attacks of others. I always had an ability to keep my thoughts to myself and my will was never lacking despite my upbringing. I half-heartedly joke that if I hadn't the will that I did back then I'd have likely already been dead. How true that joke may actually be. When I became a ninja, this hardened will was a lot more valuable than I originally gave it credit for. I am able to muster the power needed to dispell any Genjutsu. For most this is downright impossible as Genjutsu users who could cast such dangerous skills are already masters of their craft, the fact that my mind was already hardened enough to fight on their level even slightly was remarkable. I hope that in the future I wouldn't meet too many genjutsu users, the entire skillset makes me shudder.


Affinities:

Earth (Major)(Paid)
Lightning (Major)(Free)
Water (Major)
Magnetic (Major)
Medical (Major)
Metal (Major)
Non Elemental (Minor)(Free)
Audial (Mastered)
Kinetic (Mastered)
Visual (Mastered)
Will (Mastered)


Bloodline:

I was told about six months after the explosion that I wasn't as alone as I thought. I found out that, although minute, my mother was a disgraced great-granddaughter of a famous Nanjirou Warrior. I, however, was not burdened by her disgrace and was given the option of following the ways of the Nanjirou and folding back into the clan as a branch member. I had the choice to go another path, train individually in a unique way all my own, but this seemed like the option that was right for me. I grew tired of being alone even when I was with my old 'family', it was nice to be part of something larger, even if I didn't see eye to eye with all of the teachings of Samurai.

The first act I had upon informing the clan of my decision to join was the crafting of my ancestral weapon. Had I been from the main branch or a well-known side branch, I could've inherited a weapon from my family, but even then, most second children of the line had to create their own weapon. I chose after many sleepless nights to forge myself a sharpened spear over that of a blade. For the base shaft and first spearhead, I decided I would make it out of carved wood from the trunk of a large oak tree that I personally fell, hardened by a fire that I conjured up. The act of being the one to do the deed from start to finish was far more important than the actual spear itself. The spear could be changed, morphed over time, but the connection from being the builder of the spear had to come from my own efforts. Once I have access to a forge of my own, money that I earned through hard work and sturdy supply of metal ores that I mined myself, I'll craft a spearhead of dense metals that I can be proud of! I promised to myself as I formulated the plans to improve my spear.

The training of the bloodline itself was brutal, I had to awaken the spirit of my weapon which ended up being a lot more draining on me then I thought it would be, but in the end, my spear ended up becoming a holy weapon. I was told the alignment was exceedingly rare as most became spiritual in nature or even cursed. I was slightly proud of that fact, but I hid it away well enough. After about a year of practice, I was vetted on knowing the basis for the line. I was expected from this point on to improve myself. I took this as the starting line for my eventual rise into the hierarchy of this world.

Because of my status as the son of a disgraced lady of Ninjirou, I still had to endure some alienation. My weapon contains no spirit of an ancestor, as I did not have any to inherit. I was treated as a branch member and was forced to craft my own weapon from scratch. By infusing my own essence into my spear I was able to get the same effect as others. Unfortunately, doing the merging of energy this way will take me years if not decades for a spirit to spawn from my own infusion of chakra and natural energy. I knew someday I'd awaken my blades spirit, but for now, it was simply a pipe dream.
Nanjirou
[fontsize="12"]A distinct clan of samurai that has been the source of some of the greatest swordmasters throughout the land. Renown for the lethal finesse they display in their sword fighting with some of the most ancient blades, a Nanjirou is said to come of age only when their ancestry awakens within them; gifting them with the spiritual link to their ancestors that can be evoked to display advanced techniques honed through generations of experience.

Note: All techniques and buffs from this Bloodline are considered Spiritual/Dark/Light based on their Ancestral Weapon.

084 PL - Ancestral Weapon (Rank One)/Bushido (Rank One)
168 PL - Wrath Seal (Rank One)
252 PL - Iaijutsu Mastery (Rank One)
336 PL - Battoujutsu (Rank One)
420 PL - Ancestral Weapon (Rank Two)
504 PL - Iaijutsu Mastery (Rank Two)
588 PL - Bushido (Rank Two) / Temporized Slash (Rank One)
672 PL - Wrath Seal (Rank Two) / Uncanny Dodge (Rank One)
756 PL - Ancestral Weapon (Rank Three) / Battoujutsu (Rank Two)
840 PL - Iaijutsu Mastery (Rank Three) / Temporized Slash (Rank Two)
924 PL - Uncanny Dodge (Rank Two)
1008 PL - Wrath Seal (Rank Three) / Temporized Slash (Rank Three)
1092 PL - Bushido (Rank Three) / Uncanny Dodge (Rank Three)
1176 PL - Battoujutsu (Rank Three)
1260 PL - Sword Trance (Rank One)
1344 PL - Crescent Arc (Rank One)
1428 PL - Sword Trance (Rank Two)
1512 PL - Tsubame Gaeshi (Rank One)
1596 PL - Sword Trance (Rank Three) / Crescent Arc (Rank Two)
1680 PL - Crescent Arc (Rank Three) / Tsubame Gaeshi (Rank Two)
1764 PL - Tsubame Gaeshi (Rank Three)


Class:
Defiant​

HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +5% Chance of inflicting Bleeding, +5% Secondary Effects, +5% Auto-dodge and Auto-hit (6 Base 2 Bonus)
-High: Melee Accuracy, Genjutsu DC
-Average:
-Low: Ranged Accuracy, Ninjutsu Accuacy


Description: A class onto its own, a Defiant is forged from the oppressed and downtrodden rising above their lot in life to strive for something better. Be it for themselves and even for those around them, a Defiant will always fight for their own sense of reason, never betraying their own beliefs in place of another. Those that follow this path are blessed with a boon of luck to all their actions, almost as if they had bent fate to their favor to make up for years of poor fortune. The mental toll needed to be a Defiant is grueling, those that have the ability will be of tempered will and thus won't be as subject to the whims of Genjutsu.

Inventory:

1. Tool Pouch
2. Chakra Disruption Bomb x 2
3. Kawarimi Target x 3
4. Explosive Notes x 3 (Item Hoarder)

Main Weapon(s):
Eishi's Steel Spear (Ancestral Weapon / Kensei)<i></i>(Spritual)
tzp9kew.png

Description:
A spear of unimaginable creativity, it is entirely unique in the fact that not only can it pierce enemies, but it can also slash hostiles because of its ingenious design. Never before had someone thought of sharpening the head of a spear and using sweeping motions instead of just thrusting the pointy end into the target. This moment in history would be a turning point in the world. And it was all thanks to a one-armed boy as he crafted this remarkable wooden spear with a pocket knife in a dirty alleyway in Kumo.

After a few months of continuous use, the blade was reforged for the first time. Its entire shaft a malleable wood was filled with a rod made out of a self-smelted iron with a high concentration of aluminum woven in giving Eishi an almost vice-like grip over the spear, his flow of chakra and will enough to make it swing about like it was still in his hand. The head of the spear is crafted from sharpened steel collected and smelted by Eishi's own hand. Whereas the old spear of a wooden design was a mere prototype, this was the true spear of war. It is infused with Eishi's ancestral spirit as a member of the Nanjirou bloodline and is growing in power right alongside its master.

Pierce:
[5% Bleed] (8% Bonus)
+2 ACC -5% DMG

Augments:
1. Primal
2. Razer Strike
3. Overflow
4. Swift
Eishi's Four Spiked Dodecohedrans
RqIlq72.png

Description:
As Eishi has become more skilled at his control of earth and specifically metal objects. He has found that channeling into a spherical object has the effect of stabilizing magnetic weapons. By forcing the twenty vertices of the dodecahedron to all have an elongated spike, Eishi now owns four steel death ball that can travel at insane speeds to leave havoc and destruction behind in their wake. You haven't seen chaos until you've seen four balls the size of man's fist blow down a building by slamming into the support pillars all from the outside at once. The four balls of death are hollow in the middle by design so the air resistance has a much lower effect on them. Wouldn't want the air to get in the way of these bad boys of mayhem.

Eishi has admitted that he is scared of how powerful these balls can become in the wrong hands of someone with magnetic ability. Likely they were current in his hands and he wasn't about to let his second favorite toy get away from him that easily.

Peirce:
[5% Bleed] (3% Bonus)
0 ACC +10% DMG

Augments:
1. Wide Edge
2. Recovery
3. Re-Energize
Lightning Baton
ljlPIVsl.jpg

Description:
The baton is a defensive weapon specially made to infuse itself with Lightning chakra to electrocute and non lethally remove combatants effective fighting ability by means of bodily suppression and electric shock. It can also be refashioned and used as a flashlight.

Pierce:
[5% Called Shots](3% Bonus)
+2 ACC -5% DMG

Augments:
1. Vengence
2. Lantern
3. Vangaurd

Unused Aug:

Trick Weapon x1
Explosive Seal x1
ASP Cards

Abilities Card - 75 Points
Grants the user 1 additional Ability Slot.
May only be purchased one time. In cases of split personality, Rikudo Sennin or anything that has multiple groups of abilities: this only effects one of the personalities or paths.

Class Point Card - 100 Points
Grants the user 2 additional Class Points.
May be purchased one time.

Item Hoarder - 100 Points
The user gains one additional Inventory slot.
May be purchased once.

Free Major Element - 100 Points x2
The user is granted a free major in an element of their choosing (Fire, Earth, Water, Wind, Lightning, Non-Elemental) OR a free Sensory Mastery of their choosing (Kinetic, Visual, Audial, Will).
May be purchased twice.

Added Medical (Major) after latest training and changed duelist -> human anatomy, jutsu mastery -> contract mastery, and strategist -> mind overflow.

By rule. I'm deactivating those three and then replacing them so we are following procedure because I don't want to write three 100 word posts of why I no longer have those abilities. That sounds tedious and I'd rather just use the rp's I am currently using. Just gotta wait a week.

image0.png

Approved
 
Adding Major Affinity to these elements for having more than half of their jutsus:

Blood
Crystal
Gravity
Storm

Adding Minor Affinity for fire

Adding new cards:

x2 Additional Advanced Element
x1 Free Minor Element

Adding new weapon and swapping Overflow on Akane with Blitz:
Eishi's Steel Boots
BruBEaX.gif

Description:
Boots reinforced with strong metals gathered and processed to pristine condition using Eishi unique extracting methods along with a healthy supplement of other rare materials have brought these steel-toed boots up to combat capabilities necessary for the grueling pace of shinobi based warfare. Unlike most disciplines, unarmed combat is the only style every shinobi should know regardless of their true calling. No one is ready at all times and finding one’s self flat footed and unarmed, may as well be a death sentence in this cruel world.

Due to Eishi’s physical limitations in his upper body, he adapted his style long ago to include kicking as his main form of non-lethal combat.

Unarmed:
[5% Supression] (3% Bonus)
2 ACC -5% DMG

Augments:
1. Overflow
2. Primal
3. Swift

Updated contract:
TSUKUMOGAMI CONTRACT

Class:

HP: (20+15) x 600 = 21000 HP
CP: (50+15) x 600 = 39000 CP
Class Bonus: +1 Nin Acc, +5% Bleed (4 Base)
-High: Ninjutsu Accuracy
-Average:
-Low: Ranged Accuracy, Genjutsu DC


Abilities:

1. Mind Crush
2. Mind Overflow
3. Elemental Illusion
Jutsus:

Magnetic:
A Gigavolt Railgun
B Magnetic Flux
B Polarity Shift
C Ionic Infusion
C Magnetic Control
C Magnetize

Metal:
A Burdoning Touch
A Senbon Coating
B Iron Breakout
C Quality Break

Crystal:
A Diamond Cutter
A Obsidian Dragon
B Amathyst Casing
C Emerald Emitter

Changed mind overflow ability to initiative with another 100 word rp
 
[fontsize=12]Very sorry for the delay on this - feel free to poke me next time you wait this long on your dojo.

Affinity updates approved.
[Note: please make sure to note in your jutsu list that the Blood jutsu you own are in fact mastered.]

New weapon and augments approved.
[Note: in the future please make sure to link to the training where you paid for these.]

Contract changes denied.
1. Your contract does not meet the prerequisites for the Mind Overflow ability (mastery of 5 genjutsu)
2. You may only have 4 jutsu of each rank (+2 A-rank at S-rank), and you've listed 5 C-rank jutsu.

Ability swap denied.
Please link to the post used for this.
[/fontsize][lb2][/lb2]
Eishi said:
Adding Major Affinity to these elements for having more than half of their jutsus:

Blood
Crystal
Gravity
Storm

Adding Minor Affinity for fire

Adding new cards:

x2 Additional Advanced Element
x1 Free Minor Element

Adding new weapon and swapping Overflow on Akane with Blitz:
Eishi's Steel Boots
BruBEaX.gif

Description:
Boots reinforced with strong metals gathered and processed to pristine condition using Eishi unique extracting methods along with a healthy supplement of other rare materials have brought these steel-toed boots up to combat capabilities necessary for the grueling pace of shinobi based warfare. Unlike most disciplines, unarmed combat is the only style every shinobi should know regardless of their true calling. No one is ready at all times and finding one’s self flat footed and unarmed, may as well be a death sentence in this cruel world.

Due to Eishi’s physical limitations in his upper body, he adapted his style long ago to include kicking as his main form of non-lethal combat.

Unarmed:
[5% Supression] (3% Bonus)
2 ACC -5% DMG

Augments:
1. Overflow
2. Primal
3. Swift

Updated contract:
TSUKUMOGAMI CONTRACT

Class:

HP: (20+15) x 600 = 21000 HP
CP: (50+15) x 600 = 39000 CP
Class Bonus: +1 Nin Acc, +5% Bleed (4 Base)
-High: Ninjutsu Accuracy
-Average:
-Low: Ranged Accuracy, Genjutsu DC


Abilities:

1. Mind Crush
2. Mind Overflow
3. Elemental Illusion
Jutsus:

Magnetic:
A Gigavolt Railgun
B Magnetic Flux
B Polarity Shift
C Ionic Infusion
C Magnetic Control
C Magnetize

Metal:
A Burdoning Touch
A Senbon Coating
B Iron Breakout
C Quality Break

Crystal:
A Diamond Cutter
A Obsidian Dragon
B Amathyst Casing
C Emerald Emitter

Changed mind overflow ability to initiative with another 100 word rp
 
Saitou Reicheru said:
[fontsize=12]Very sorry for the delay on this - feel free to poke me next time you wait this long on your dojo.

Affinity updates approved.
[Note: please make sure to note in your jutsu list that the Blood jutsu you own are in fact mastered.]

New weapon and augments approved.
[Note: in the future please make sure to link to the training where you paid for these.]

Contract changes denied.
1. Your contract does not meet the prerequisites for the Mind Overflow ability (mastery of 5 genjutsu)
2. You may only have 4 jutsu of each rank (+2 A-rank at S-rank), and you've listed 5 C-rank jutsu.

Ability swap denied.
Please link to the post used for this.
[/fontsize][lb2][/lb2]
Eishi said:
Adding Major Affinity to these elements for having more than half of their jutsus:

Blood
Crystal
Gravity
Storm

Adding Minor Affinity for fire

Adding new cards:

x2 Additional Advanced Element
x1 Free Minor Element

Adding new weapon and swapping Overflow on Akane with Blitz:
Eishi's Steel Boots
BruBEaX.gif

Description:
Boots reinforced with strong metals gathered and processed to pristine condition using Eishi unique extracting methods along with a healthy supplement of other rare materials have brought these steel-toed boots up to combat capabilities necessary for the grueling pace of shinobi based warfare. Unlike most disciplines, unarmed combat is the only style every shinobi should know regardless of their true calling. No one is ready at all times and finding one’s self flat footed and unarmed, may as well be a death sentence in this cruel world.

Due to Eishi’s physical limitations in his upper body, he adapted his style long ago to include kicking as his main form of non-lethal combat.

Unarmed:
[5% Supression] (3% Bonus)
2 ACC -5% DMG

Augments:
1. Overflow
2. Primal
3. Swift

Updated contract:
TSUKUMOGAMI CONTRACT

Class:

HP: (20+15) x 600 = 21000 HP
CP: (50+15) x 600 = 39000 CP
Class Bonus: +1 Nin Acc, +5% Bleed (4 Base)
-High: Ninjutsu Accuracy
-Average:
-Low: Ranged Accuracy, Genjutsu DC


Abilities:

1. Mind Crush
2. Mind Overflow
3. Elemental Illusion
Jutsus:

Magnetic:
A Gigavolt Railgun
B Magnetic Flux
B Polarity Shift
C Ionic Infusion
C Magnetic Control
C Magnetize

Metal:
A Burdoning Touch
A Senbon Coating
B Iron Breakout
C Quality Break

Crystal:
A Diamond Cutter
A Obsidian Dragon
B Amathyst Casing
C Emerald Emitter

Changed mind overflow ability to initiative with another 100 word rp

DOJO

Abilities:

Bloody Mess
Cutting deep and hard is the only way to keep an enemy weak and desperate. The best weapons are, after all, the ones that kill on their own. Poisons and bleeding are always the go to when you want an edge over your enemies. It would be no different for me as I decided to focus my attention on inflecting deep-seated cuts into my enemies. It has been remarkably well suited to my training into my bloodline. I have been able to focus on finding and exploiting weak points to critically injure my foes. I have found that this is far less effective on the seemingly clumsy ones. They always seem to subtly dodge my focused strikes with apparent ease. I hate those types so god damn much it isn't even funny. How can you dodge like that? It's overpowered bullshit is what it is. It destroys the entire point of my focused attacks and my bloodlines focus in general. Smh.

Combat Instinct
I've been told my ferocity and instincts to push harder when my enemies tires have been noted by the instructors in the academy. Knowing when to go for the kill has been a trait shared by many great warriors of the past. I would be lying to say I wasn't proud of this newly learned fact about me. Knowing one's strengths is incredibly important and learning that I had an edge when I began to smell blood was both worrying and encouraging to my prospect as a shinobi. The keen ability to know when to push and when to pull back on an advantage is indispensable in the thick of battle. When this talent is paired up with the style of the Nanjirou, it becomes a priceless commodity in a close battle.

Contract Mastery
Having been forced to adapt or die, Eishi has learned to utilize his main contact to almost perfection. He is able to summon in an insanely proficient manner to get the most out of the weapon he mainly uses and it has shown in Akane's ability to maintain her physical form and fight in her own right. Eishi will never admit it, but he feels it is more accurate to say that it isn't so much him that has mastered the contract summoning as much as it is his contract has gotten slightly out of his own grasp to stop from strengthening herself. Regardless, he maintains the status quo.

Human Anatomy
Being a Surgeon has its benefits. I have become incredibly skilled over the years at finding the exact weak point of my enemies. I know just where to aim to cause the most damage and inflict the most pain. I have used these skills with great efficiency as I have made my way through the ranks. Over this entire time, I have found out just how fragile the human condition is and how I can speed someone's demise, just as quickly as I could save it. I have both guts a man just as easily as I have removed a tumor from a dying man. In this world, my skills are invaluable. I can only hope that translates well to more money.

Jutsu Expansion
Being versatile is a skill most befitting of someone who cares about their own life. Flexibility was the difference between life and death. The innate ability to change the flux of chakra into creative ways, to the point where the more mundane moves can be boosted beyond their intended effects is an incredible skill. I am no stranger to the concept and I've found it to be incredibly helpful. It complements my fighting style all too well as I've known quite a few skills from all three branches of combat. I have already tested it out and some boosted jutsus end up pretty remarkable.

Mind Overflow
I don't like to brag about my genjutsu abilities. It is my greatest hidden card I possess. If I ever gave off the impression the type for subtlety, I have failed at my own con. I am boisterous about my main ability so no one will notice when I weigh down their movements with a genjutsu they weren't expecting. This has a tendency to lead me into situations where I can inflict more damage to an unprepared foe. Even being slightly off when trying to dodge can cause an even worse injury to occur and I've learned very well how to capitalize on these mistakes.

Paramedic
Get in, get out. That was the job when I wasn't in the hospital and I got damned good at my emergency treatment out on the field. I wasn't a combat medic, that's for sure. I mean, I did fight a lot, but medical knowledge outside of the human anatomy was never really a part of the equation when it came to my fights, I rely far too much on my instincts and all that. Regardless, I know my way around a trauma kit, carrying incapacitated allies and enemies alike and just be generally up to date on my emergency responsiveness. If those around me are hurt, I'm the guy you want at your beck and call.

Quick Reaction
There's an underlying flow to combat that most are oblivious towards. I have seen it from the likes of Hoshi and others who study reactionary combat that finding that flow can be the difference between life and death. With much practice and patience, I have been studying the art of countering. The flow of an attack is both forceful, but also vulnerable. If you attack recklessly, you leave yourself open to return fire and that's where I have learned to hone my abilities. Twitch reactions soon replaced the hesitant and tense ones. I was happy with where my skillset was heading. I felt like I was a becoming a solid Shinobi of Kumo.

Shinobi 101 (Magnetic jutsus use melee accuracy)
The magnetic forces that are inherent to most metals have been almost like an epiphany to me. They move to my will almost like another limb. This has lead me to accomplish movements with my weapons using magnetic forces almost as skillfully as a seasoned war veteran. My weapons move at a speed similar to thrown projectiles, follow through as if I were the one behind the thrust or slash and I can even channel magnetic chakra into the weapon at a distance. I have refined what should be possible with magnetic based control. I will only continue to grow from here and my ability to control the workings of metal will more than likely grow right along with it.

Weapon Attunement
Understanding in how to bring the best out of your weapons has been a goal for any hopeful aspiring martial artist. I am no exception to the fact that I also want to push my ancestral weapon and lesser weapons to the peak of performance. In this endeavor, I've been able to push the bounds of what can be expected out of custom-made weapons. My weapons are sharper, lighter, and just a slight bit higher in quality than what most blacksmiths could make on their own. The fact that I'm also quite skilled at using combat weapons only serves to push these innovations beyond their intended design. I can't even help but think of the many different ways I could tinker with my designs to craft even deadlier weapons in the future.

Willpower (Extra Ability)
A strong defensive mind against the attacks of others. I always had an ability to keep my thoughts to myself and my will was never lacking despite my upbringing. I half-heartedly joke that if I hadn't the will that I did back then I'd have likely already been dead. How true that joke may actually be. When I became a ninja, this hardened will was a lot more valuable than I originally gave it credit for. I am able to muster the power needed to dispell any Genjutsu. For most this is downright impossible as Genjutsu users who could cast such dangerous skills are already masters of their craft, the fact that my mind was already hardened enough to fight on their level even slightly was remarkable. I hope that in the future I wouldn't meet too many genjutsu users, the entire skillset makes me shudder.


Affinities:

Earth (Major)(Paid)
Lightning (Major)(Free)
Water (Major)

Blood (Major)(Paid)
Crystal (Major)
Gravity (Major)
Paper (Major)
Magnetic (Major)
Medical (Major)
Metal (Major)
Storm (Major)
Wood (Major)
Non Elemental (Minor)(Free)

Audial (Mastered)
Kinetic (Mastered)
Visual (Mastered)
Will (Mastered)


Bloodline:

I was told about six months after the explosion that I wasn't as alone as I had once thought. I found out that, although minute, my mother was once the great-granddaughter of a famous Nanjirou Warrior before she was banished. I, however, am not burdened by her disgrace and was given the option of following the ways of the Nanjirou, folding back into the clan as a branch member, and live happily ever after. I had the choice to go another path, train individually in some other unique way all my own, but I like this option that was being given to me. I had grown tired of being alone even when I still had my real 'family'. It was a nice thought to be part of something larger, even if I didn't see eye to eye with all of the teachings of Samurai.

The first act I had upon informing the clan of my decision to join was the crafting of my ancestral weapon. Had I been from the main branch or a well-known side branch or even a moderate inheritance, I could've been granted a weapon from my family. Instead, I was treated just like most secondary children in a line that had to create their own weapon. I chose after many sleepless nights to forge myself a sharpened spear over that of a blade like most decided. For the base shaft and first spearhead, I decided I would make it out of carved wood from the trunk of a large oak tree that I personally fell, hardened by a fire that I had nursed from a small spark. The act of being the one to do the deed from start to finish was far more important than what the actual spear components itself. The spear could be changed, morphed over time, but the connection from being the builder of the spear had to come from my own efforts. Once I have access to a forge of my own, money that I earned through hard work, and a sturdy supply of metal ores that I mined myself, I'll craft a spearhead of dense metals that I can be proud of! I promised myself as I began to slowly formulate my plans for improving my spear.

The training of the bloodline itself was brutal, I had to awaken the spirit of my weapon which ended up being a lot more draining on my psyche than I thought it would take. In the end, though, my spear ended up becoming a holy artifact. The Irony of its holy nature not lost on someone like me. I was told the alignment was exceedingly rare as most became spiritual in nature or even cursed. I was slightly proud of that fact, but I hid it away well enough. After about a year of practice, I was vetted on my knowledge in the basics for the line. I was expected, from this point on, to improve myself. I took this as the starting line for my eventual rise into the hierarchy of this world.

Because of my status as the son of a disgraced lady of Ninjirou, I still had to endure some alienation. My weapon contains no spirit of an ancestor, as I did not have any to inherit. I was treated as a branch member and was forced to craft my own weapon from scratch. By infusing my own essence into my spear I was able to skip a few steps, but unfortunately, Merging my energy this way will take me years if not decades for a spirit to spawn. I knew someday I'd awaken my blades spirit, but for now, it was simply a pipe dream and a puzzle to be solved.
Nanjirou
[fontsize="12"]A distinct clan of samurai that has been the source of some of the greatest swordmasters throughout the land. Renown for the lethal finesse they display in their sword fighting with some of the most ancient blades, a Nanjirou is said to come of age only when their ancestry awakens within them; gifting them with the spiritual link to their ancestors that can be evoked to display advanced techniques honed through generations of experience.

Note: All techniques and buffs from this Bloodline are considered Spiritual/Dark/Light based on their Ancestral Weapon.

084 PL - Ancestral Weapon (Rank One)/Bushido (Rank One)
168 PL - Wrath Seal (Rank One)
252 PL - Iaijutsu Mastery (Rank One)
336 PL - Battoujutsu (Rank One)
420 PL - Ancestral Weapon (Rank Two)
504 PL - Iaijutsu Mastery (Rank Two)
588 PL - Bushido (Rank Two) / Temporized Slash (Rank One)
672 PL - Wrath Seal (Rank Two) / Uncanny Dodge (Rank One)
756 PL - Ancestral Weapon (Rank Three) / Battoujutsu (Rank Two)
840 PL - Iaijutsu Mastery (Rank Three) / Temporized Slash (Rank Two)
924 PL - Uncanny Dodge (Rank Two)
1008 PL - Wrath Seal (Rank Three) / Temporized Slash (Rank Three)
1092 PL - Bushido (Rank Three) / Uncanny Dodge (Rank Three)
1176 PL - Battoujutsu (Rank Three)
1260 PL - Sword Trance (Rank One)
1344 PL - Crescent Arc (Rank One)
1428 PL - Sword Trance (Rank Two)
1512 PL - Tsubame Gaeshi (Rank One)
1596 PL - Sword Trance (Rank Three) / Crescent Arc (Rank Two)
1680 PL - Crescent Arc (Rank Three) / Tsubame Gaeshi (Rank Two)
1764 PL - Tsubame Gaeshi (Rank Three)


Class:
Defiant​

HP: (35+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: +1 Tai Acc (2 Bonus)
-High: Melee Accuracy, Genjutsu DC
-Average:
-Low: Ranged Accuracy, Ninjutsu Accuacy


Inventory:

1. Tool Pouch
2. Chakra Disruption Bomb x 2
3. Kawarimi Target x 3
4. Explosive Notes x 3 (Item Hoarder)

Main Weapon(s):
Akane (Ancestral Weapon / Kensei / Tsukumogami)[Spritual]​
dk4lAPP.png

Description:

Bearing the same name of his mother, Akane is a spear forged and reforged with a unique design of steel, cobalt, and a few other rare and highly magnetic materials. The weapon of choice for Eishi Isobe is by no means at random, Akane utilizes a dozen powerful electromagnets at specific points in the shaft. Thus, giving a greater degree of control to anyone who can utilize magnetic fields.

Originally given unique ore in lieu of an ancestral weapon, Eishi was, in a not-so-voluntarily fashion, forced to do the best he could with what he had and forge his own path. Thanks to a few competent lessons in the art of Kensei graphing, he was able to infuse the majority of his soul into his spear. Losing no sleep over the deed, Eishi was quick to try and contract with the masked god Manahime only to be tricked into a vicious game between a group of ghosts and a nasty necromancer from his past. Thanks to some quick thinking and a whole lot of rage, Eishi was able to awaken his weapon Tsukumogami spirit a hundred years early at a great expense to his own anima.

Awakon with a separate ego, Akane is willful enough for a weapon spirit, tending to take the form of a twenty-some-year-old woman outside of the spear itself. Never needed to be sharpened, heavy as all hell, weighing in at a whopping 174 kilograms, and able to handle her spear form almost as well as her creator, Akane has every right to be called a legendary weapon. Though, only those with immense physical strength or an affinity for her metallic nature will be able to handle this weapon effectively. Those who try without Akane's blessing will find a very uncooperative blade. Those that are able to handle this unruly beast, however, will find a true dragon killer.

Pierce:
[5% Bleed] (8% Bonus)
+2 ACC -5% DMG

Augments:
1. Blitz
2. Primal
3. Razer Strike
4. Swift
Eishi's Four Spiked Dodecohedrans
RqIlq72.png

Description:

As Eishi has become more skilled at his control of earth and specifically metal objects, he has found that channeling into a spherical object has the effect of stabilizing magnetic weapons and giving him a good 'grip' on the balls. By forcing the connection evenly between the twenty vertices of the dodecahedron and having them elongate out into fearsome spikes, Eishi has effectively created four steel death ball that can zip around at insane speeds to leave havoc and destruction behind in their wake. You haven't seen chaos until you've seen four balls, about the size of man's fist, blow down a building by slamming into the support pillars from all sides at once. These four balls of death are hollow in the middle by design, lowering the air resistance's effect on them without harming their integrity. Regardless, No one wants to get in the way of one of these bad boys in a free-for-all. Unfortunately while powerful, they lack a certain degree of control due to their insane acceleration.

Eishi admitted after their original testing that he even he is scared of how powerful these weapons can become in the wrong hands. Likely, they were current in his hands and he wasn't about to let his new favorite toy get away from him that easily.

Peirce:
[5% Bleed] (3% Bonus)
0 ACC +10% DMG

Augments:
1. Wide Edge
2. Recovery
3. Re-Energize
Eishi's Steel Boots
BruBEaX.gif

Description:
Boots reinforced with strong metals gathered and processed to pristine condition using Eishi unique extracting methods along with a healthy supplement of other rare materials have brought these steel-toed boots up to combat capabilities necessary for the grueling pace of shinobi based warfare. Unlike most disciplines, unarmed combat is the only style every shinobi should know regardless of their true calling. No one is ready at all times and finding one’s self flat footed and unarmed, may as well be a death sentence in this cruel world.

Due to Eishi’s physical limitations in his upper body, he adapted his style long ago to include kicking as his main form of non-lethal combat.

Unarmed:
[5% Supression] (3% Bonus)
2 ACC -5% DMG

Augments:
1. Overflow
2. Primal
3. Swift
Lightning Baton
ljlPIVsl.jpg

Description:
The baton's the back-up to the back-up. It is a defensive weapon specially made specifically to be infused with lightning chakra. The ending of the baton has the ability to electrocute and non lethally remove combatants effectively. It can also be refashioned and used as a flashlight.

Pierce:
[5% Called Shots](3% Bonus)
+2 ACC -5% DMG

Augments:
1. Vengence
2. Lantern
3. Vangaurd

Unused Aug:

Trick Weapon x1
Explosive Seal x1
ASP Cards

Abilities Card - 75 Points
Grants the user 1 additional Ability Slot.
May only be purchased one time. In cases of split personality, Rikudo Sennin or anything that has multiple groups of abilities: this only effects one of the personalities or paths.

Additional Advanced Element - 100 Points x 2
The user is granted an additional Elemental Affinity Slot.
May be purchased unlimited times.

Class Point Card - 100 Points
Grants the user 2 additional Class Points.
May be purchased one time.

Free Major Element - 100 Points x3
The user is granted a free major in an element of their choosing (Fire, Earth, Water, Wind, Lightning, Non-Elemental) OR a free Sensory Mastery of their choosing (Kinetic, Visual, Audial, Will).
May be purchased twice.

Free Minor Element - 50 Points
The user is granted a free minor in an element of their choosing (Fire, Earth, Water, Wind, Lightning, Non-Elemental) OR a free Sensory Knowledge of their choosing (Kinetic, Visual, Audial, Will).
May be purchased twice.

Item Hoarder - 100 Points
The user gains one additional Inventory slot.
May be purchased once.

TSUKUMOGAMI CONTRACT

Class:

HP: (20+15) x 600 = 21000 HP
CP: (50+15) x 600 = 39000 CP
Class Bonus: +1 Nin Acc, +5% Bleed (4 Base)
-High: Ninjutsu Accuracy
-Average:
-Low: Ranged Accuracy, Genjutsu DC


Abilities:

1. Initiative
2. Mind Crush
3. Elemental Illusion
Jutsus:

Magnetic:
C Ionic Infusion
C Magnetic Control
C Magnetize
B Magnetic Flux
B Polarity Shift
A Gigavolt Railgun

Metal:
C Quality Break
B Iron Breakout
A Burdoning Touch
A Senbon Coating

Crystal:
B Amathyst Casing
B Goldstone Clutch
A Diamond Cutter
A Obsidian Dragon

I usually just edit first post and report what I'm changing.

Changed Eishi back to having mind overflow and summon has initiative to get around the limitation.

Changed Summon's jutsu list, that one was out of date from what I ending up with. This one is 4 C 5 B 5 A
 
[fontsize=12]Ahh I see that now, apologies.

So you're good to go with the abilities on both fronts, but there's still a small problem with the jutsu in that you're still limited to 4 B-rank jutsu. Unfortunately, reaching S-rank gives you access to 2 extra A-rank jutsu only:
Contract System said:
At each OOC rank, your contract creature can learn 4 jutsus from their selected sub-jutsu types which corresponds with their current rank (except at S-Rank). These jutsus will be considered at Master Rank once obtained. You cannot “store” up your jutsu points for later ranks. At S-Rank, you attain 2 more A-Rank jutsus. So at S-Rank, each contract creature will have 4 E-Rank, 4 D-Rank, 4 C-Rank, 4 B-Rank and 6 A-Rank jutsus.
https://www.ninpocho.com/viewtopic.php?f=812&t=54441

As always, feel free to hit me up with any questions.[/fontsize]
 
Saitou Reicheru said:
[fontsize=12]Ahh I see that now, apologies.

So you're good to go with the abilities on both fronts, but there's still a small problem with the jutsu in that you're still limited to 4 B-rank jutsu. Unfortunately, reaching S-rank gives you access to 2 extra A-rank jutsu only:
Contract System said:
At each OOC rank, your contract creature can learn 4 jutsus from their selected sub-jutsu types which corresponds with their current rank (except at S-Rank). These jutsus will be considered at Master Rank once obtained. You cannot “store” up your jutsu points for later ranks. At S-Rank, you attain 2 more A-Rank jutsus. So at S-Rank, each contract creature will have 4 E-Rank, 4 D-Rank, 4 C-Rank, 4 B-Rank and 6 A-Rank jutsus.
https://www.ninpocho.com/viewtopic.php?f=812&t=54441

As always, feel free to hit me up with any questions.[/fontsize]

I'm filling one of my two extra A rank slots for S rank with a B rank jutsu. That should 100% be allowed.
 
Eishi said:
Saitou Reicheru said:
[fontsize=12]Ahh I see that now, apologies.

So you're good to go with the abilities on both fronts, but there's still a small problem with the jutsu in that you're still limited to 4 B-rank jutsu. Unfortunately, reaching S-rank gives you access to 2 extra A-rank jutsu only:
Contract System said:
At each OOC rank, your contract creature can learn 4 jutsus from their selected sub-jutsu types which corresponds with their current rank (except at S-Rank). These jutsus will be considered at Master Rank once obtained. You cannot “store” up your jutsu points for later ranks. At S-Rank, you attain 2 more A-Rank jutsus. So at S-Rank, each contract creature will have 4 E-Rank, 4 D-Rank, 4 C-Rank, 4 B-Rank and 6 A-Rank jutsus.
https://www.ninpocho.com/viewtopic.php?f=812&t=54441

As always, feel free to hit me up with any questions.[/fontsize]

I'm filling one of my two extra A rank slots for S rank with a B rank jutsu. That should 100% be allowed.

As council we have to follow the ruling as it's written. I've brought this up again, and it's been taken to Dev. I'll let you know as soon as we get an answer back from them. Your patience is much appreciated!
 
TSUKUMOGAMI CONTRACT

Class:

HP: (20+15) x 600 = 21000 HP
CP: (50+15) x 600 = 39000 CP
Class Bonus: +1 Nin Acc, +5% Bleed (4 Base)
-High: Ninjutsu Accuracy
-Average:
-Low: Ranged Accuracy, Genjutsu DC


Abilities:

1. Initiative
2. Mind Crush
3. Elemental Illusion
Jutsus:

Magnetic:
C Ionic Infusion
C Magnetic Control
C Magnetize
B Magnetic Flux
B Polarity Shift
A Gigavolt Railgun
A Magnetoblast

Metal:
C Quality Break
A Burdoning Touch
A Senbon Coating

Crystal:
B Amathyst Casing
B Goldstone Clutch
A Diamond Cutter
A Obsidian Dragon

Akujin said no exceptions. :( updated it to be valid
 
Approved!
Eishi said:
TSUKUMOGAMI CONTRACT

Class:

HP: (20+15) x 600 = 21000 HP
CP: (50+15) x 600 = 39000 CP
Class Bonus: +1 Nin Acc, +5% Bleed (4 Base)
-High: Ninjutsu Accuracy
-Average:
-Low: Ranged Accuracy, Genjutsu DC


Abilities:

1. Initiative
2. Mind Crush
3. Elemental Illusion
Jutsus:

Magnetic:
C Ionic Infusion
C Magnetic Control
C Magnetize
B Magnetic Flux
B Polarity Shift
A Gigavolt Railgun
A Magnetoblast

Metal:
C Quality Break
A Burdoning Touch
A Senbon Coating

Crystal:
B Amathyst Casing
B Goldstone Clutch
A Diamond Cutter
A Obsidian Dragon

Akujin said no exceptions. :( updated it to be valid
 

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