OC Disclaimer: The statements, points and views of this NPC are not necessarily those of the writer.
The Mod:
[col]
Shouki
HP: 100,000
CP: 40,000
AP: 10
[-9] 1
[spoilername="Passives"]20% DR
Indomitable Spirit: ignores one point of debuff from any and all sources; ignores fear effects.
Awesome Power - Hidden Powder: +1 to their Secondary stats rather than +.5. This caps at +4 to their secondaries.
Free Will: +2 Dodge/Save against binds, and has an additional +5% chance of escaping.
Quickdraw
Called Shot
Willpower
Strategist
Bloody Mess
Duelist:
- - 10% autododge (Kazuki)
+10% damage done to opponent (Kazuki)
Jashinism:
- - All Bleeding / Called Shot Penalty chances are reduced by -10%. Bleeding/Called Shot penalties are treated as one rank lower. (Lowest this can go down to is Bleeding Rank 1/Sprained)
- The user cannot be knocked out by Bleeding or Poisons. (This does not include Poison Jutsu)
- If an attack would cause the user to be Ko'd, their Hp remains at 1 Hp and they cannot be Ko'd for the remainder of the round. This may happen once per battle.
- If an attack would bring the user to -100% Max Hp, Damage stops at 1 Hp away from -100%. This may happen once per battle.
[/spoilername]
[spoilername="Stats"]Melee Accuracy 27 + 2 (Duelist)
Ninjutsu Accuracy 27
Genjutsu DC 23
Ranged Accuracy: 23
Gen Resist 23 + 3 (Willful)
Evasion 23 - 3 (Divine Judgement)[/spoilername]|
Senju Kazuki
HP: 39,000
[-2715] [-429 Bleed I] [+1170 Healing Factor] [+1170] 38,196
CP: 30,000
[-3183] [+900] 27,717
Corrupted Energy: 10,000
AP: 10
[-9.5] 0.5
[spoilername="Passives"]Journeyman (Main Branch): Jutsu cost -5% Chakra.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
- Meaning there is a 15% Chakra Cost reduction total.
Shinobi 101 - Ninjutsu (Slashing Taijutsu with Ninjutsu Accuracy)
Summoner: A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.
Initiative: The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.
Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
Concentrated Focus: The user's binds have a -5% chance of being escaped from and binds which break upon the user losing a portion of their Max HP or CP are now increased to 20% Max HP/CP.
Elementalist: The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element.
Duelist:
always use this in a 1 v 1
Healing Factor: Regain 3% max HP every round
Strategist -- Nara
You need to list your strat slots in your stats. You can use this for a free basic strike, place some poison on it, a sad version of quickdraw, to affix an E-note to something, etc.
Class: +5% Ninjutsu Damage
Shadow Bend: May convert Fire and Water Jutsu into Shadow at no extra cost. +15% Shadow Damage.
Shadow Tactics: +10% Damage, +1 Accuracy while in shade. While maintaining a bind or resting, they gain +3% HP/CP per round.
- This is a total of +30% shadowy damage
[/spoilername]
[spoilername="Stats"]Ninjutsu Accuracy: 27 - 2 (Poison) - 1 (Sprained Arms)
Genjutsu DC: 23
Melee Accuracy: 23 - 2 (Poison) - 1 (Sprained Arms)
Ranged Accuracy: 19 - 2 (Poison) - 1 (Sprained Arms)
Gen Save: 23 +2 (Slippery Mind)
Evasion: 23 - 2 (Poison) - 1 (Sprained Arms)
Awareness: +2[/spoilername][/col]
The Roleplay:
This would be a sporting start to a wonderful new game with a smart-ass near albino punk. He had never seen such a pasty thing bleed, he wondered if they bled snow. He licked his lips with anticipation of the sweet sweet pain. He claimed that he was another Kazuki, because it was an oh so common name affixed to a not so common face. It was not like Kazuki blended in with a crowd, even hunched over with a cowl shadowing his face. He was Shichi's target, not that she ever returned with him. It was a disappointment because
oh the games they would have played.
*Schicht*
He pulled his massive blade from his scabbard, it was nearly as large as the giant of a man that wielded it. His golden eyes glistened and his rows of sharp, seemingly serrated teeth were exposed as he gave Kazuki a maddened grin. The tip of his blade dragged on the ground, grating against the stones hidden in the tall grass.
"Don't forget the scream," he reminded Kazuki as the Soverign General moved with deceptive speed that seemed to betray his massive size. The sickly, gangly non-Sennin seemed to have some life left in him as he cut through his hybrid frame.
He did not bleed snow -- how disappointing. However, his blood was a curious sight and it made Shouki's heart pound and his mouth salivate.
"Beautiful..."
He had to taste it. HE HAD TO KNOW! He tried to lick the blood from his blade, so dark and hopefully so bitter. He would savor that taste, that metallic flavor that would paint his tongue and coat this throat. The blood that would bind them, make the pale thing bound to him... always a part of him, even after he kills him. It was romantic really, his want for dangerous and wrong things to remain close to them. Never more lovely than when they were in pain. When they were screaming.
Just as he was about to partake, he found himself frozen. His tongue outstretched centimeters away from a glutton's bliss. He just barely made it. His eyes widened with delight. This taste was a novelty. A low guffaw would escape from Shouki that would bubble over and crescendo into a cackling, mad laughter.
"Snowflake, you're just my kinda man!" He snickered as his mind went to work taking all things into consideration. It would seem this 'non-Sennin' was a popular man. Yes, he knew exactly who Kazuki was; there was enough bullshit hovering around the Senju to mistaken this region for a cow-plop field but he was going to let the man have it for now. That was the sort of thing he enjoyed extracting manually. It was the voices on the other end that piques his interest. He did not recognize the first.
Boring! From the sound of his voice, some entitled prick. Then he heard the second call, it came from Sousuke. He felt something shifting in his pants area. He
loved a 'good fight.' He considered Sousuke a useless leader, exceedingly lucky and lacking in conviction but he was a fucking fun ride. He was
shaking with excitement.
"Don't hang up Snowflake. I want them to listen!" There was a little bit of an exhibitionist in everyone and Shouki was no exception. He pulled against the shadows that held him in place.
Kazuki, you really know how to treat a date right.
Darkness would enclose them, separating the foolish Sennin from his allies if they came to his aide. As the shadows eclipsed the daylight, the shadows would lose their grip. Shouki would not be able to escape the darkness but he was not entirely sure that he wanted to.
"Some alone time... I am more of a lights on sorta guy but if you're the shy type... this will work for now." The Sennin had healed himself, the blood now aged on his blade, he would not be able to sate his thirst or curiosity without a fresh mouthful of the Sennin. He heaved the massive blade in a large, arching crescent and cut a deep fissure into Kazuki's chest. Even through his robes he could see the wandering oozing darkness that sluggishly escaped his body.
"Mmmm... you dirty thing you. BLEED FOR ME AGAIN!" His blade would crash into Kazuki's arm, a snap felt through the vibrations in the metal and most likely also by the man.
He was going to enjoy breaking and tasting every part of him.
What Happened?
0.00 Seconds | Shouki declares duelist on Kazuki. Chooses Melee Accuracy.
0.00 Seconds | Shouki draws his giantblade using quickdraw.
0.00 Seconds | Shouki attacks Kazuki with a free basic strike using strategy that has been poisoned with Serpent's Blood using a second strategy slot. This will be a called shot (arms).
- Attack 29 + 19 - 2 CRIT (due to Blood Anointed augment) Bleed I
Evasion 23 + 4
- 30% Bleed Chance (due to Razor): 40 Failed to increase bleed another rank.
Poison Roll (Shouki): 6 Failed to Poison Kazuki
Poison Roll (Kazuki): 14
Called Shot chance: 94 Failed to increase called shot level.
0.00 Seconds | Shouki attacks Kazuki with a free basic strike using strategy's third slot that has been poisoned with Serpent's Blood using a second strategy slot. This will be a called shot (arms).
- Attack 29 + 14 - 2 MISS
Evasion 23 + 20
0.00 Seconds | Shouki attacks Kazuki with a free basic strike using strategy's fourth slot that has been poisoned with Serpent's Blood using a second strategy slot. This will be a called shot (arms).
- Attack 29 + 13 - 2 HIT
Evasion 23 + 2
- 30% Bleed Chance (due to Razor): 78 Failed to increase bleed another rank.
Poison Roll (Shouki): 18 Kazuki has been poisoned. Inflicts -2 Accuracy and Dodge. Each round, the target has 30% chance to lose 1 AP and take -3% max HP damage. Lasts for 3 full rounds.
Poison Roll (Kazuki): 1
AP and HP Loss Chance: 28 Kazuki lost 1 AP and took -3% max HP damage.
Called Shot chance: 58 Failed to increase called shot level.
0.00 Seconds | Shouki attacks Kazuki with a free basic strike using strategy's fifth slot that has been poisoned with Serpent's Blood using a second strategy slot. This will be a called shot (arms).
- Attack 29 + 2 - 2 = 27 75% HIT
Evasion 23 + 5 - 2 = 26
0.00 Seconds | Kazuki uses Dark Invitation to absorb Shouki's energy.
- Ninjutsu Check (Kazuki) 2 + 27 No effect on Shouki
Ninjutsu Check (Shouki) 7 + 27
1.00 Seconds | Shouki attempts to ingest Kazuki's blood using Reaper of Faith.
- 1.00 Seconds | Kazuki attempts to stop Shouki by casting as a reactionary Shadow Possession- Shadow Binding Technique - Mastered. This cannot be used as a reactionary to stop an attack from happening as it is not considered to be a reactionary only a condtional that would happen at the same time. This means that you would get your bind and he would get his consumption in.
- Attack: 27 + 20 - 4 - 2 Success, Shouki is bound!
Evasion: 23 + 5
2.00 Seconds | Shouki attempts to escape the bind. (1 AP for a 10% Chance to Escape the bind due to Concentrated Focus.) Roll: 27 Failed
2.50 Seconds | Kazuki heals himself using Coagulation [Rank 2].
- Roll: 9 Bleed Rank is now 0
3.00 Seconds | Shouki attempts to escape the bind. (1 AP for a 15% Chance to Escape the bind due to Concentrated Focus.) Roll: 59 Failed
3.50 Seconds | Kazuki uses his headset to speak with Roku. Roku may enter the battle in 3 rounds from when he posts in this thread intent to enter as this is considered to be a call-in (must leave the thread he received the call in).
4.00 Seconds | Shouki attempts to escape the bind. (1 AP for a 20% Chance to Escape the bind due to Concentrated Focus.) Roll: 77 Failed
4.50 Seconds | Kazuki uses his headset to speak to Sousuke. Sousuke may enter the battle in 3 rounds from when he posts in this thread intent to enter as this is considered to be a call-in (must leave the thread he received the call in).
5.00 Seconds | Shouki attempts to escape the bind. (1 AP for a 25% Chance to Escape the bind due to Concentrated Focus.) Roll: 43 Failed
6.00 Seconds | Shouki attempts to escape the bind (1 AP for a 30% Chance to Escape the bind due to Concentrated Focus.) Roll: 54 Failed
7.00 Seconds | Shouki attempts to escape the bind (1 AP for a 35% Chance to Escape the bind due to Concentrated Focus). Roll: 81 Failed
7.50 Seconds | Kazuki casts Shadow Dimension - Shadow Void Jutsu [Mastered]
- This breaks Kazuki's bind over Shouki. This attack is done at +3 accuracy due to the bind.
Attack: 7 + 3 - 2 + 27 HIT
Evasion: 9 + 23
+2 Accuracy and the shadows harm the user's enemies dealing 2000 Damage at the start of each round.
8.00 Seconds | Shouki attacks Kazuki, using his Primal Augment to reduce the AP cost of his basic attack to 0.5 AP. He attempts to use a called shot on Kazuki (heart).
- Attack 29 + 16 - 4 HIT
Evasion 23 + 17 - 2
- 30% Bleed Chance (due to Razor): 71 Failed to increase bleed another rank.
Poison Roll (Shouki): 2 Failed
Poison Roll (Kazuki): 4
Called Shot chance: 8 Sprained Heart Bleed I.
8.50 Seconds | Shouki attacks Kazuki, using his Primal Augment to reduce the AP cost of his basic attack to 0.5 AP. He attempts to use a called shot on Kazuki (arms).
- Attack 29 + 17 - 4 HIT
Evasion 23 + 5 - 2
- 30% Bleed Chance (due to Razor): 54 Failed to increase bleed another rank.
Poison Roll (Shouki): 14 Kazuki has been poisoned (again). This does not have a stacking effect but duration is marked from here for the 3 rounds.
Poison Roll (Kazuki): 12
Called Shot chance: 25 Sprained Arms.
9.00 Seconds | Kazuki attempts to heal himself using Coagulation [Mastered] again.
- Roll: 6 Bleed level persists due to sprain.
9.00 Seconds | Shouki attacks Kazuki, using his Primal Augment to reduce the AP cost of his basic attack to 0.5 AP. He attempts to use a called shot on Kazuki (arms).
- Attack 29 + 8 - 2 HIT
Evasion 23 + 6 - 2
- 30% Bleed Chance (due to Razor): 92 Failed to increase bleed another rank.
Poison Roll (Shouki): 1 Failed
Poison Roll (Kazuki): 11
Called Shot chance: 54 Failed to increase called shot rank of arms.
10,0 Seconds | Shouki casts Cancel as a free action using Willpower.