[col]
Shouki
HP: 87,721
[-3008] [-1000 Bleed I] 87,721
CP: 37,910
[-1720] 36190
AP: 10.5
[-10] 0.5
[spoilername="Passives"]20% DR
Indomitable Spirit: ignores one point of debuff from any and all sources; ignores fear effects.
Awesome Power - Hidden Powder: +1 to their Secondary stats rather than +.5. This caps at +4 to their secondaries.
Free Will: +2 Dodge/Save against binds, and has an additional +5% chance of escaping.
Quickdraw
Called Shot
Willpower
Strategist
Bloody Mess
Duelist:
- - 10% autododge (Kazuki)
+10% damage done to opponent (Kazuki)
Jashinism:
- - All Bleeding / Called Shot Penalty chances are reduced by -10%. Bleeding/Called Shot penalties are treated as one rank lower. (Lowest this can go down to is Bleeding Rank 1/Sprained)
- The user cannot be knocked out by Bleeding or Poisons. (This does not include Poison Jutsu)
- If an attack would cause the user to be Ko'd, their Hp remains at 1 Hp and they cannot be Ko'd for the remainder of the round. This may happen once per battle.
- If an attack would bring the user to -100% Max Hp, Damage stops at 1 Hp away from -100%. This may happen once per battle.
[/spoilername]
[spoilername="Stats"]Melee Accuracy 27 + 2 (Duelist)
Ninjutsu Accuracy 27
Genjutsu DC 23
Ranged Accuracy: 23
Gen Resist 23 + 3 (Willful)
Evasion 23 - 3 (Divine Judgement)[/spoilername]|
Senju Kazuki
HP: 37,830
[-858 Bleed I] [-360] [+1170 Healing Factor] 38640
CP: 24,144
[-2890] [+900] 21254
Corrupted Energy: 16,456
[-680] 15776
AP: 10.5
[-9] 1.5 => 1 (roll over)
[spoilername="Passives"]Journeyman (Main Branch): Jutsu cost -5% Chakra.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
- Meaning there is a 15% Chakra Cost reduction total.
Shinobi 101 - Ninjutsu (Slashing Taijutsu with Ninjutsu Accuracy)
Summoner: A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.
Initiative: The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.
Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
Concentrated Focus: The user's binds have a -5% chance of being escaped from and binds which break upon the user losing a portion of their Max HP or CP are now increased to 20% Max HP/CP.
Elementalist: The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element.
Duelist:
always use this in a 1 v 1
Healing Factor: Regain 3% max HP every round
Strategist -- Nara
You need to list your strat slots in your stats. You can use this for a free basic strike, place some poison on it, a sad version of quickdraw, to affix an E-note to something, etc.
Class: +5% Ninjutsu Damage
Shadow Bend: May convert Fire and Water Jutsu into Shadow at no extra cost. +15% Shadow Damage.
Shadow Tactics: +10% Damage, +1 Accuracy while in shade. While maintaining a bind or resting, they gain +3% HP/CP per round.
- This is a total of +30% shadowy damage
[/spoilername]
[spoilername="Stats"]Ninjutsu Accuracy: 27 + 2 (Duelist)
Genjutsu DC: 23
Melee Accuracy: 23
Ranged Accuracy: 19
Gen Save: 23 +2 (Slippery Mind)
Evasion: 23
Awareness: +2[/spoilername][/col]
[col3]
Roku
HP: 45000
[+1350] 45000 [Max]
CP: 33000
[-2575] 30425
AP: 10 ==> 11
[-9.5] 1.5 (roll over 1)
[spoilername="Passives"]-Sentinel: +5% Damage Reduction from all non-illusionary sources and +1 item slot to place stackable items.
-Called Shot: Called Shots only take half the usual accuracy Penalties, +5% Called Shot chance, User can inflict Broken rank debuffs.
-Acrobat: 2 activated auto dodges per round
-Healing Factor: The user gains 3% Max HP at the end of each round, All Medical Jutsu are +10% more effective on the user.
Special Action - Quick Healer: At the end of a round the user may choose to pay CP equal to 5% of the damage done to the player during the round, to regain 5% of the HP lost by the player during the round.
-Holy Weapon: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.
-White Blessing x2: User and allies gain +2 accuracy. Does not stack with other users of White Blessing.
Holy Embodiment: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.
Consider defining your allies.
Sacred Style: User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.
Divinity Aura: Grants an additional +1 Accuracy. If the special effect Aura is used and the next Taijutsu Attack is used by the chosen weapon, the attack cuts through all Damage Reduction.
Clarity Strike: Able to convert one Ninjutsu into a single-target non-elemental attack at +20% damage for an extra +20% chakra. This attack is considered 'light' element and cuts through half of all Ninjutsu damage reduction.
Spiritual Chakra x2: +10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.
White Blaze: The user is able to convert any Ninjutsu into a Light-Element attack dealing +10% Damage to a 25x25 foot area, but costing an additional +10% Chakra. This attack cuts through half of all damage reduction, and does not receive any Elemental buffs.
1 Accuracy and +5% Damage, Partial hits deal +10% Damage. (210CP/round)[/spoilername]
[spoilername="Stats"]Melee Accuracy 27 + 2 (White Blessing) + 1 (Sacred Style) + 1 (Divinity Aura)
Evasion 23 + 1 (Class)
Genjutsu Save 23
Ninjutsu Accuracy 23 + 2 (White Blessing) + 1 (Divinity Aura)
Ranged Accuracy 19 + 2 (White Blessing) + 1 (Divinity Aura)
Genjutsu DC 19[/spoilername]|
Kazuki's Zombies
HP: 1966
AP: 2|
Roku's Golem
HP: 2630
AP: 2[/col3]
[col3]
Roku's Clones
HP: 1870
CP: 1870
[-300] 1570
AP: 2.5
[spoilername="Information"]-7 of Roku's Secondaries.
12% chance of activating 'Burn' upon being destroyed.
The 'Burn' effect causes the target to take +5% damage for a full round. 'Burn' stacks up to three times.[/spoilername]|
Roku's Clones
HP: 1870
CP: 1870
[-300] 1570
AP: 2.5
[spoilername="Information"]-7 of Roku's Secondaries.
12% chance of activating 'Burn' upon being destroyed.
The 'Burn' effect causes the target to take +5% damage for a full round. 'Burn' stacks up to three times.[/spoilername]|
Roku's Clones
HP: 1870
CP: 1870
[-300] 1570
AP: 2.5
[spoilername="Information"]-7 of Roku's Secondaries.
12% chance of activating 'Burn' upon being destroyed.
The 'Burn' effect causes the target to take +5% damage for a full round. 'Burn' stacks up to three times.[/spoilername][/col3]
Katsuo enters in 3 rounds -- this is 3 of 3
Sousuke and Kuro enter in 3 rounds -- this is 1 of 3
What Happened?
0.00 Seconds | Roku declares Duelist against Shouki (Melee).
0.00 Seconds | Kazuki uses Dark Invitation- Kinjutsu Ability
- Ninjutsu Check (Kazuki) 1 Failed
Ninjutsu Check (Shouki) 2
Ninjutsu Check (Kazuki) 11Failed
Ninjutsu Check (Roku) 15
0.00 Seconds | Roku uses Initiative to Quickdraw Blue Aura, Open Gate 7 (+1 AP, +2 Gen Save) and Open Gate 6 (+2Dodge/ACC, instant clone recognition).
0.95 Seconds | Shouki attempts to break out of Kazuki's bind.
- 20% Chance of success. Roll: 80 Failure
1.81 Seconds |Roku casts Rock Golem Mastered: Special Action Stone Guard (used to block an attack from Shouki).
- Verified this already. Stone Guard is an action done by the Golem that costs 2 AP which is all the AP the creature has. This action cannot be done the round the Golem is created because the Golem only has 2 AP total and since we are already 2 seconds into the round the Golem only has 1.7'ish AP to use this round so it would have an insufficient amount of AP to protect you from anything this round. However next round the Golem would have the AP needed to protect you from a single attack.
1.90 Seconds | Shouki attempts to break out of Kazuki's bind.
- 20% Chance of success. Roll: 80 Failure
2.50 Seconds | Kazuki cast Corpse Soil - B-Rank Ninjutsu - Mastered (2.5 AP).
3.50 Seconds | Kazuki cast Shadow Possession- Shadow Binding Technique - R3 on Shouki.
- Attack (Kazuki) 12 HIT, Shouki is bound
Evasion (Shouki) 2
10% chance to auto-dodge. Roll: 42 Failed
3.50 Seconds | Kazuki performs Shadow Neck Bind - Shadow Strangulation Jutsu - R3 (2AP) on Shouki, cast with Corrupted Energy (modded at the same time as Shadow Possession).
3.50 Seconds | Shouki attempts to escape from this bind.
- 30% chance (increased by the strangulation) to escape. 88 Failed
3.80 Seconds | Shouki attempts to escape from this bind.
- 40% chance to escape. 8 Success, Shouki is free.
3.64 Seconds |Roku casts Elemental Clone Mastered: Special Action Fire Element & Special Action to create 3 total.
- Roku 17 Failed, Shouki knows who is the real Roku
Awareness Check Shouki 18
Roku 11 Failed, Kazuki knows who is the real Roku
Awareness Check Kazuki 14
4.09 Seconds |Roku Opens Gate 5 (+10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap).
4.50 Seconds | Kazuki cast Shadow Possession- Shadow Binding Technique - R3 on Shouki.
- Attack (Kazuki) 10
Evasion (Shouki) 11
10% chance to auto-dodge. Roll: 75 Failed
4.75 Seconds | Shouki attempts to escape from this bind.
- 20% chance to escape. 10 Success, Shouki has escaped
4.55 Seconds | Roku enters Sacred Style (See MISC: Notable CA Effects).
5.00 Seconds | Shouki uses cancel as a free action due to his Willpower.
5.50 Seconds | Kazuki cast Shadow Possession- Shadow Binding Technique - R3 on Shouki.
- Attack (Kazuki) 20 Success, Shouki is Bound
Evasion (Shouki) 15
10% chance to auto-dodge. Roll: 94
5.70 Seconds | Shouki attempts to escape from this bind.
- 20% chance to escape. 1 Success, Shouki is now free.
5.91 Seconds | Roku casts Coagulation Mastered on Kazuki.
- Roku Attack (checking for crit) 8
6.50 Seconds | Kazuki cast Shadow Possession- Shadow Binding Technique - R3 on Shouki.
- Attack (Kazuki) 5 75% hit, Shouki is still bound. (This has been verified)
Evasion (Shouki) 8
10% chance to auto-dodge. Roll: 18 Failed
6.65 Seconds | Shouki attempts to escape from this bind.
- 20% chance to escape. 55 Failure
7.50 Seconds | Kazuki's zombies attempt to basic strike attack Shouki.
- Accuracy type is undefined. 1 - Melee 2 - Ninjutsu. Roll: 2 Ninjutsu
Zombie 1 1 + 3 25% hit
Shouki 4
Zombie 2 10 75% hit
Shouki 11
Zombie 3 12 50% hit
Shouki 14
Zombie 4 15 50% hit
Shouki 17
Zombie 5 18 50% hit
Shouki 20
Shouki is now free.
7.60 Seconds | Kazuki cast Shadow Possession- Shadow Binding Technique - R3 on Shouki.
- Attack (Kazuki) 9 MISS
Evasion (Shouki) 18
7.50 Seconds | Roku casts Chakra Extension: Mastered (See Divinity Aura for modification increases)
9.55 Seconds | Shouki casts Divine Judgment [Mastered].
- At this time this only effects Kazuki as Kazuki is the only one that Shouki has ingested the blood of and has been targeted by Reaper of Faith.
10.0 Seconds | All clones use Rank 1 Fireball targeting Shouki.
- Attack (Clone) 11 Hit
Evasion (Shouki) 8
- Ninjutsu Check (Shouki) 10 Failure
Ninjutsu Check (Kazuki) 17
12% chance of causing the 'sear' effect. Roll 33 Failed
Attack (Clone) 2 MISS
Evasion (Shouki) 6
Attack (Clone) 13 50% hit
Evasion (Shouki) 13
- Ninjutsu Check (Shouki) 6 Success
Ninjutsu Check (Kazuki) 4
This was getting fun. He liked it when they played hard to get. A low guffaw erupted from the depths of his throat as the shadows converged on him, making it hard to breathe. Causing his body to ache in such a delightful way. He was a deviant, yes, and he savored moments like this because they were so rare despite his brutal upbringing. Some would consider him a monster for the things he planned to do to the Sennin once he got his hands on him. He would of course do it slow, peeling away at him like an onion. Seeing how deep he could cut while his victim was still capable of screaming.
And they all screamed.
Blessed violence and sacred pain. The most intimate thing two men could share was the depth of ones agony and that was something they were going to share together.
Or...
Well, this makes a threesome... Whats with big, blonde and bulky?
He seemed to be powering up -- awesome.
OC: Not much to say here, is is like a DBZ episiode where someone is holding off the big bad for 10 seconds so Goku can power up his spirit-bomb.