Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Hyuuga Tsunade - Tokushu Sentai!!

Tsunade

New Ninja
Joined
Sep 13, 2023
Messages
95
Yen
287,160
ASP
484
OOC Rank
C Rank
Hyuuga Tsunade

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OOC: C Rank
Age: 11
Height: 4ft 2
Gender: Female
Rank: Academy student
Character's Physical Description:
Short purple hair with piercing blue eyes Tsunade stands at 4ft 2 with dark skin. She likes to wear a pair of red spherical ear rings that hang freely above the scarf she always has wrapped around her neck the end of it trailing over her shoulder allowing it wave in the wind. Tsunade wears a light piece of chest armour with white and black patterns crisscrossing the chest and stomach of the armour. Undeath she wears a black bodysuit with a pair of white boots. Printed on the back of Tsunade chest armour is the Kanji for rescue.

Personality:
Righteous and Just Tsunade has a massive hero complex believing that helping others and protecting the weak is the only right thing to do. Unfortunately this sense of righteousness was heavily influenced by her parents career which has made Tsunade a showman at heart as she adopts flamboyant mannerism and movement to make herself stand out more due to the belief that a visible hero will calm people and make then feel safe. When in a more relaxed environment Tsunade is very laid back often joking with others or trying to cheer them on no matter who they are as a stranger is just a friend you haven't made yet to Tsunade. Innocent and to the darkness of the world Tsunade strives to act as beacon of light in the darkness of the ninja world.

History:
Born in cloud Tsunade's mother was the owner and proprietor of the one of the best Kabuki theatres within the village while her father was an exiled member of the Hyuuga clan who had long retired as a shinobi due to injury, However despite the deep wounds her father had that had crippled his fighting ability, he still assisted his wife with her business and soon found a passion in dance throwing himself into the profession and becoming one of the theatres best performers. It didn't take long for the couple to introduce Tsunade to the performing arts either as the couple often had their daughter join them during performances much to the crowds enjoyment as the tiny girl awkwardly jumped around the stage with the adults. As the years passed and Tsunade became more skilled she would be entrusted with more reasonability within the family business often leading performances with her father who she loved dearly but as she watched her father dance she would notice that his body began to betray him, long old wounds catching up on an ageing body and soon her father had to retire from performing.

Tsunade wasn't oblivious to her father's career as a Shinobi as tales of his adventures had become favoured bed time stories for the young girl over the years with hero's always arriving in the nick of time to save the day or rescue the princess not realising that these stories had been painted in a more child friendly way. However these stories never failed to inspire Tsunade until one day she found that her passion for the theatre had diminished and she often day dreamed of traveling to far off places as hero protecting the weak. Tsunade's parents noticed her becoming more and more distracted and when she turned ten her father asked her what she wanted to do with her life and how did she want to help people. Tsunade simply said she wanted to be a champion of justice which made her father smile sadly before suggesting he follows his path of the ninja to find her own way as while his ninja career had destroyed his body he had never regretted protecting the village no even once and if his daughter was sure that she wanted help others he would support her however he could. It wasn't long until she joined the academy and started her journey to rescue other as a med-nin.
 
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Bloodline/Kinjutsu
Hyuuga
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One of the most prestigious clans to originate in the Fire country, the Hyuuga are known far and wide for two reasons; their unique style of martial arts, the Gentle Fist, and their Doujutsu, the Byakugan. Wielding both with grace, the Hyuuga clan is one that consistantly produces some of the finest martial artists from any land.
All techniques in this bloodline table require Byakugan or Hakumei Byakugan to be active
084 PL - Byakugan (Rank 1), Tenketsu Point Knowledge (Rank 1)
168 PL - Gentle Fist (Rank 1)
252 PL - Chakra Vision Scan (Rank 1)
336 PL - Gentle Fist (Rank 2)
420 PL - Byakugan (Rank 2), Eight Trigrams: Palm Strike(Rank 1)
504 PL - Tenketsu Point Knowledge (Rank 2)
588 PL - Gentle Fist (Rank 3), Chakra Vision Scan (Rank 2)
672 PL - Byakugan (Rank 3), Eight Trigrams: Palm Strike (Rank 2)
756 PL - Chakra Vision Scan (Rank 3)
840 PL - Tenketsu Point Knowledge (Rank 3), Eight Trigrams: Palm Strike (Rank 3)


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Byakugan - Passive
The iconic power of the Hyuuga clan, their are few that have not heard of their famous "all seeing eye". The Hyuuga are born with white irises and pupils, and when the Byakugan is active, gain a near-360 degree field of vision to all but a small blind spot behind them. Not only is their field of vision expanded, but they also gain the capability of seeing chakra as a glowing light source; the tradeoff is that their vision loses detail, seeing things simply as shades of white/gray/black, aside from chakra.

Rank 1/2/3: The user gains +1/2/2 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 6/6/8 + the user's Awareness modifiers, it is reduced to a non-sneak attack.

Cost: 0 AP

Notes:
  • Byakugan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
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Tenketsu Point Knowledge - Passive
The Tenketsu are small pressure points within a targets body which govern the flow of chakra. The Byakugangrants the Hyuuga the capability of seeing chakra, and the Tenketsu themselves appear as glowing points, like stars in the sky, only visible to their all-seeing-eye. By precisely striking these minuscule points, the Hyuuga may damage the chakra system of a target, impairing their capability of lasting in a prolonged battle.

Rank 1 The user is able to target a special Called Shot area in the body; only Hyuuga with this passive may affect the Tenketsu. [Link to Called Shot Rules]
Rank 2: +5% Called Shot chance when targeting Tenketsu.
Rank 3: Inflicting a Called shot Rank of Tenketsu causes the target to immediately lose Chakra based on its rank (as if they had inflicted suppression at that rank).

Called Shot:
  • Tenketsu:
    • Targeted at -4 Accuracy
    • Sprained = The victim loses 1.5% Max CP for every Suppression inflicted on them.
    • Fractured = The victim loses 2% Max CP for every Suppression inflicted on them.
    • Broken = The victim loses 2.5% Max CP for every Suppression inflicted on them.
Notes:
  • Like any other Called Shot limb, the Hyuuga must have some method of inflicting Broken penalties to raise Tenketsu to that status, such as the Called Shot abiity, or Eight Trigrams Palm Strike.
  • Attacks which would successfully cause a target to be Suppressed against targets which are already at Suppression Cap, still cause them to suffer the Max CP damage even though they cannot be Suppressed any further.

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Gentle Fist - Physical Style
The fighting style of the Hyuuga clan, named after the"tap" like strikes it uses on the opponent. Unlike other styles of fighting, the Gentle Fist does not involve brute strength; it instead focuses on precise strikes of the used index and middle fingers, infused with chakra, to deal damage internally to the target. As the victim lacks any external wounds, the term "Gentle Fist" arose.

Rank 1/2/3: Unarmed Taijutsu gain +2 Accuracy, +1 Critical, and +8% Called Shot/Suppression chance. Unarmed Taijutsu attacks deal -25/20/15% Damage (also applied to their damage bonus cap).

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Chakra Vision Scan - Independent Special Move
The Byakugan possesses the ability to see all within a certain radius, nothing being able to escape its wide field of vision. However...this visual sensory is beyond the processing of a normal mind. Using this however, one can focus and block out other senses and concentrate purely on their Byakugan sight, temporarily increasing the distance of their sensory range and enable to pin point their targets through their chakra view.

Rank 1/2/3: The user may reroll their Awareness vs all targets in battle with a +0/1/2 bonus (do not reroll for targets the user already is aware of). For the following 15 seconds, the user will not lose awareness of targets they are aware of.

Cost: 1 AP and 2% Max CP

Notes
  • Requires 15 second cooldown after use

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Eight Trigrams: Palm Strike - Unarmed Taijutsu
The most powerful jutsu of the Hyuuga clan, this technique combines the Byakugan, Gentle Fist, and Taijutsu skill into one. Striking the targets chakra system with a barrage of tenketsu strikes, the Hyuuga seal away significant portions of the target's chakra system. The most skilled Hyuuga may also combine knowledge of the human body to strike critical points, rendering specific areas useless for a period of time.

Rank 1: Deals damage based on the user's rank. This jutsu ignores the user's damage modifiers (both positive and negative), as well as the target's Damage Reduction.
Rank 2: Gains access to the Special Acton.
Rank 3: Called Shots made with the special action may inflict Broken penalties, even if the user does not have the Called Shot ability.

Ranks are;
  • 2 Palms - Treated as a basic strike, but deals Chakra Damage instead This level is not part of the "once per round" limitation, and may be used as if a standard basic strike following all rules.
  • 4 Palms - Requires E-Rank. 2 attacks, each dealing 100 Chakra Damage. Costs 0.75 AP and 65 CP.
  • 8 Palms - Requires D-Rank. 3 attacks, each dealing 225 Chakra Damage. Costs 1.25 AP and 180 CP.
  • 16 Palms - Requires C-Rank. 4 attacks, each dealing 250 Chakra Damage. Costs 1.75 AP and 335 CP.
  • 32 Palms - Requires B-Rank. 5 attacks, each dealing 300 Chakra Damage. Costs 2.25 AP and 545 CP.
  • 64 Palms - Requires A-Rank. 6 attacks, each dealing 550 Chakra damage. Costs 2.75 AP and 1650 CP.
Special Action - 128 Palms: The user may use each strike as a Called Shot. Each strike has its own individual chance of inflicting called shot penalties, and multiple may succeed.

Notes:
  • May only be used once per round.
  • The user may choose a lower rank, but cannot choose a rank higher than their OOC rank.

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Discipline of the Bold Step
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The Bold Step is one of the twin disciplines belonging to the Gentle Fist style. Betraying the "Gentle" part of the name in favor of fierce aggression, Hyuuga who master this nature of the Gentle Fist are among the swiftest martial artists in the world, each touch capable of causing very lethal injuries.
924 PL - Flurry of Blows (Rank 1), Eight Trigrams: Air Palm (Rank 1)
1008 PL - Internal Bleeding (Rank 1)

1092 PL - Eight Trigrams: Air Palm (Rank 2)
1176 PL - Flurry of Blows (Rank 2), Internal Bleeding (Rank 2)
1260 PL - Eight Trigrams: Palm Rotation (Rank 1)
1344 PL - Flurry of Blows (Rank 3), Eight Trigrams: Air Palm (Rank 3)
1428 PL - Eight Trigrams: Palm Rotation (Rank 2),
1512 PL - Eight Trigrams: Divination Field (Rank 1)
1596 PL - Internal Bleeding (Rank 3)
1680 PL - Eight Trigrams: Palm Rotation (Rank 3), Eight Trigrams: Divination Field (Rank 2)
1764 PL - Eight Trigrams: Divination Field (Rank 3)

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Flurry of Blows - Passive
The twin disciplines of the Gentle Fist is best represented by the symbol of Yin and Yang; and the Bold Step teaching believes that the Gentle Fist is a weapon which should only be used when prepared to fully remove the threat of an enemy entirely. With this belief, they believe in holding nothing back from disabling their opponent in the most direct way possible.

Rank 1/2/3: When attacking with a Taijutsu of B-rank or above, the user may make 2 free Basic Strikes upon the target(s). 0/1/2 of these may be used as Called Shots.

Notes:
  • A specific target may be affected by Flurry of Blows once per round.
  • Free Basic Strikes made through Flurry of Blows do not count toward the users limit of "Free Strikes".

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Internal Bleeding - Passive
The strikes of a Hyuuga who has trained in the way of the Bold Step hold nothing back. While the Gentle Fist itself always appears as light strikes and taps on the Hyuuga, these practitioners focus their strikes on parts of the body which cause the most internal damage. A master of the Bold Step is said to be able to end the life of an unexpecting target with a touch to a vital organ.

Rank 1: The user's Unarmed Taijutsu which fully hit have a chance to inflict Bleeding. [Link to Bleeding rules]
Rank 2: The Gentle Fist style now also grants +8% Bleed chance.
Rank 3: Bleed ranks inflicted by Unarmed Taijutsu are treated as two Bleed ranks -only- for the purpose of removing/ignoring/etc Bleed ranks.

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Eight Trigrams: Palm Rotation - Buffing Taijutsu
A special technique of the Hyuuga clan, this technique is performed by the Hyuuga releasing chakra from every tenketsu in their body while spinning themselves rapidly; the result being a chakra barrier to protect themselves from harm in all directions. Hyuuga loathe to mention the nausea which may or may not soon follow afterward.

Rank 1/2/3: This jutsu may be used reflexively. Upon use, the user chooses 1, 2 or 3 seconds; the user may not perform other actions during this time, but any non-genjutsu attack which hits them is affected by a Barrier which reduces the attack's damage by 45/55/65%. Any who attack the user during this time are attacked with two Basic Strikes at +2 accuracy (applied once per target)

Cost: 2.25 AP; 735 CP.

Notes:
  • Requires a 10 second cooldown after use.
  • This is a Barrier technique that does not have HP, and instead reduces the damage of incoming attack's by a percentage.
  • This Barrier does not receive the Barrier DR as it reduces the incoming damage.
  • While Eight Trigrams: Palm Rotation reduces the damage taken, it does not count as DR, and cannot be bypassed as such.
  • Attacks which have their damage reduced by Palm Rotation do not receive a chance to strike the user with any secondary effects.
  • Any who attacks the user are eligible to be targeted by the two basic strikes, even if their attack was not reduced by Palm Rotation.
  • The user suffers a -1 dodge penalty per blocked attack (stacking up to -3). This penalty lasts the remainder of the round.

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Eight Trigrams: Air Palm - Buffing Taijutsu
Emphasizing their precise control over their Tenketsu, the teaching of the Bold Step allows the Hyuuga to precisely release blows of chakra from their Gentle Fist strikes, creating shock waves which my strike even distant targets.

Rank 1/2/3: The user’s Unarmed Taijutsu may target Airborne targets at -1/+0/+1 acc. Unarmed Taijutsu used this way does not count as Melee Contact, and gain +21% chance of suppression.

Cost: 2.25 AP, 820 CP, 410 CP/Rnd

Notes:
  • The accuracy of attacks against the non-Airborne targets are unaffected by this technique.
  • The additional suppression chance applies to Airborne and non-Airborne targets.

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Eight Trigrams: Divination Field - Arena Taijutsu
More of a meditation than a technique, the Divination Field paints the vision of the 8 Trigrams within the mind's eye of the Hyuuga. To them, the world beyond the boundary of this field ceases to exist; but within the field they are enhanced. The extreme focus of this meditation grants them heightened speed and clarity, viewing the world in slow-motion. This grants them greater range to their techniques, capable of striking all within the envisioned field.

Rank 1/2/3: The user attempts to create a Divination Field around up to 3 targets at +1/1/2 Melee Accuracy. The user gains +1/2/2 Dodge while within the Divination Field. Rank 3 allows the user to access the special action. Failed escape/enter attempts allow the user to make 2 Basic Strikes against the target that failed.
[Hakumei Byakugan] Rank: May only be performed by those with Hakumei Byakugan. Functions as above, however, the user may forfeit the dodge bonus to make the first attack against a target a sneak attack.

Special Action: When making a Taijutsu attack, the user may choose to designate the Divination Field as the only target (forfeiting any other targets the attack may have). If this is used, this instead turns the Taijutsu into an AoE that strikes any amount of targets that are within Divination Field. The user may specify which targets they do and do not want to attack (by default, all enemies)

Cost: 2.75 AP, 2480 CP, 1240 CP/Rnd
HB Cost: 3.75 AP, 4250 CP, 2125 CP/Rnd

Notes:
  • May be maintained for up to 30 seconds.
  • This is an Arena Technique
  • Attempting to enter or exit requires a successful Taijutsu check against the user.
  • An additional escape attempts may be made for 1 Ap.
  • All failed checks cause the target to take 2 Basic Strikes from the user.
  • Free Basic Strikes made through failed attempts do not count toward the users limit of "Free Strikes"
 
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Custom Class:

Tokushu Sentai!!
HP:
(45+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +5% Taijutsu Damage and +.5 Dodge
High: Taijutsu Accuracy,
Average: Dodge, Genjutsu Save,
Low: Ranged Accuracy, Ninjutsu Accuracy, Genjutsu DC


Stats:
LV: 3
Agility:
175/175
Stamina: 175/175
Taijutsu: 175/175
Ninjutsu: 175/175
Genjutsu: 175/175
Chakra Control: 175/175
Power Level: 1060


- Tenketsu Points
The user is able to target a special Called Shot area in the body; only Hyuuga with this passive may affect the Tenketsu.
+5% Called Shot chance when targeting Tenketsu
Called Shots:

  • Tenketsu:
    • Targeted at -4 Accuracy
    • Sprained = The victim loses 1.5% Max CP for every Suppression inflicted on them.
    • Fractured = The victim loses 2% Max CP for every Suppression inflicted on them.
    • Broken = The victim loses 2.5% Max CP for every Suppression inflicted on them.
- Conservative Motion:
  • Technique effects that would increase Chakra Costs are negated
  • All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
- Duelist:
The user selects a Hostile Target at the start of each round, gaining the following effects:

  • +2 Acc/DC and +10% damage against the Hostile Target.
  • -2 Dodge/Save to any other Hostile Targets targeting the user.
- Human Anatomy:
The user gains +1 Critical Range to all attacks.
- All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs (Opportunist, Hawkeye, etc.).

- Quick Reaction:

If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.

- Called Shots:

Called Shots only take half the usual accuracy Penalties.
- +5% Called Shot chance.
- User can inflict Broken rank debuffs.
 
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Jutsu:
Non-Elemental

Body Switch Rank 1/Master
Transformation Rank 1/Master
Combination Transformation Rank 1/Master
Contract Summoning Rank 1/Master
Cancel Rank 1/Master

Medical Ninjutsu:
Coagulation Rank 1/Master
Mystical Hand Rank 1/Master

Unarmed Taijutsu:
Low Sweep Rank 1/Master
Janken Rank 1/Master
Uncalled For Shot Rank 1/Master
The One Two Rank 1/Master
4 Hit Combo Rank 1/Master
Spinning Wind Rank 1/Master
Dynamic Entry Rank 1/Master
Dynamic Finish Rank 1/Master
Nut Buster Rank 1/Master

Buffing Taijutsu:
Grip Rank 1/Master
Fleeted Rank 1/Master
Block Rank 1/Master
Charge Rank 1/Master
Shadow Play Rank 1/Master
Eagle Vision Rank 1/Master
Muscle Control Rank 1/Master
Brandish Rank 1/Master
Basic Safeguard Rank 1/Master
Expel Rank 1
Feint Rank 1
Barrage Rank 1
Gather Rank 1
Shadow Dance Rank 1
Chakra Extension Rank 1
Dynamic Art Rank 1
 
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