RIN KOMOREBI
PROFILE | TRAINING
OCR
Character Rank: Mercenary
OOC Rank: C
Affinities: Major - Fire, Minor - Lightning
AE - Plasma \
PROFILE | TRAINING
OCR
Character Rank: Mercenary
OOC Rank: C
Affinities: Major - Fire, Minor - Lightning
AE - Plasma \
CLASS
<Pumpkin Prince>
HP: (50+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Ranged Accuracy and Genjutsu DC (3), +1 Dodge and Genjutsu Save (3)
Class Point Card (6)
High: Genjutsu DC
Average: Dodge, Genjutsu Save, Ranged Accuracy
Low: Ninjutsu Accuracy, Melee Accuracy
BLOODLINE
Aburame
084 PL - Hive Body (Rank 1), Kikai Swarm (Rank 1)
168 PL - Pheromone Release (Rank 1)
252 PL - Kikai Clone (Rank 1)
336 PL - Pheromone Release (Rank 2)
420 PL - Hive Body (Rank 2), Kikai Dome (Rank 1)
504 PL - Kikai Swarm (Rank 2)
588 PL - Pheromone Release (Rank 3), Kikai Clone (Rank 2)
✰ 672 PL - Hive Body (Rank 3), Kikai Dome (Rank 2)
756 PL - Kikai Clone (Rank 3)
840 PL - Kikai Swarm (Rank 3), Kikai Dome (Rank 3)
168 PL - Pheromone Release (Rank 1)
252 PL - Kikai Clone (Rank 1)
336 PL - Pheromone Release (Rank 2)
420 PL - Hive Body (Rank 2), Kikai Dome (Rank 1)
504 PL - Kikai Swarm (Rank 2)
588 PL - Pheromone Release (Rank 3), Kikai Clone (Rank 2)
✰ 672 PL - Hive Body (Rank 3), Kikai Dome (Rank 2)
756 PL - Kikai Clone (Rank 3)
840 PL - Kikai Swarm (Rank 3), Kikai Dome (Rank 3)
Hive Body - Passive
An Aburame is implanted with Kikai at birth, to both serve as shelter for the tiny insects and to enable them to develop a resistance to the Kikai’s chakra draining effects. To the average shinobi, the Kikai would rapidly deplete their reserves of chakra, but by the time the Aburame are skilled enough to wield the Kikai in combat, their own bodies have long since developing the resistance needed to serve as a hive for thousands of the small insects.
Rank 1/2/3: The user's non-Aburame Techniques cost +10%/7%/5% more CP and any Chakra Burn on the user deals +50% damage when not maintaining any [Kikai Swarms]. However all actions taken by [Kikai Swarms] ignore any debuffs on the user.
Notes:
Kikai Swarm - Passive
Breeding millions of Kikai insects within their body over their lifetime, an Aburame can unleash swarms at will. Controlling them from afar, the Kikai can perform a variety of techniques as the Aburame requires.
Rank 1/2/3: The user may generate a [Kikai Swarm] every 0.5 seconds for 0 AP. For 0.5 AP and 3% Max CP, the user can create additional [Kikai Swarms] that have HP equal to the CP expended. While active, the user can perform Basic Strikes using any of the active [Kikai Swarm] in place of an equipped weapon, dealing Basic Strike damage on a successful hit and inflicting Chakra Bite. The user may have a maximum of 2/3/4 [Kikai Swarms] at a time.
Special Action - Recall: The user may recall any number of [Kikai Swarms] for no cost, dispersing the swarm and regaining CP equal to the Kikai Swarm's remaining HP. Any CP that exceeds the user’s maximum CP is lost.
Notes:
Pheromone Release - Bloodline Style
While a Kikai can naturally be controlled by an Aburame through their own chakra, they are still insects and as such their nature allows the Aburame to trigger natural instincts that exist amongst all insects. An Aburame is able to produce a variety of pheromones to induce their Kikai into an extremely heightened state.
Rank 1/2/3: The user enters into this style selecting a Focused/Scatter/Aggression Pheromone to release.
Notes:
Kikai Clone - Non-Elemental Ninjutsu
Controlling a cloud of insects, the Aburame can release a large amount of Kikai and shape it to their exact size. Due to this unique composition of chakra and living creatures, this technique creates the most deceiving clone possible without Genjutsu.
Rank 1/2/3: Converts an existing [Kikai Swarms] into a [Kikai Clone] of the user, retaining its current HP and gaining secondaries equal to -9/-8/-7 of the user's and AP equal to 1/4 of the user’s. The [Kikai Clone] can perform up to E/D-Rank Non-Elemental Ninjutsu the user knows at Master Rank and Bloodline Techniques at Rank 1. Rank 3 allows this Technique to be affected by Pheromone Release. When under the effect of Pheromone Release the [Kikai Clone] gains the following effects:
Notes:
Kikai Dome - Non-Elemental Ninjutsu
The Aburame can release a flood of insects to encapsulate themselves or their prey, either for protection or for isolation. A trapped opponent has drastically reduced vision as the countless insects slowly rob them of their precious Chakra.
Rank 1/2/3: May attempt to trap a single target (including self or ally) at +1/+2/+3 accuracy with an active [Kikai Swarm]. On a successful hit, this creates an [Kikai Dome] with HP equal to 1350/1690/2025. The Kikai Dome has the following properties:
Cost: 2 AP and 450 CP, 225 CP/rnd.
Notes:
An Aburame is implanted with Kikai at birth, to both serve as shelter for the tiny insects and to enable them to develop a resistance to the Kikai’s chakra draining effects. To the average shinobi, the Kikai would rapidly deplete their reserves of chakra, but by the time the Aburame are skilled enough to wield the Kikai in combat, their own bodies have long since developing the resistance needed to serve as a hive for thousands of the small insects.
Rank 1/2/3: The user's non-Aburame Techniques cost +10%/7%/5% more CP and any Chakra Burn on the user deals +50% damage when not maintaining any [Kikai Swarms]. However all actions taken by [Kikai Swarms] ignore any debuffs on the user.
Notes:
- Attacks made by the [Kikai Swarms] do not count as attacks made by the user, and any conditionals would need to specify "by a [Kikai Swarm]" or not specify a target at all to take effect.
Kikai Swarm - Passive
Breeding millions of Kikai insects within their body over their lifetime, an Aburame can unleash swarms at will. Controlling them from afar, the Kikai can perform a variety of techniques as the Aburame requires.
Rank 1/2/3: The user may generate a [Kikai Swarm] every 0.5 seconds for 0 AP. For 0.5 AP and 3% Max CP, the user can create additional [Kikai Swarms] that have HP equal to the CP expended. While active, the user can perform Basic Strikes using any of the active [Kikai Swarm] in place of an equipped weapon, dealing Basic Strike damage on a successful hit and inflicting Chakra Bite. The user may have a maximum of 2/3/4 [Kikai Swarms] at a time.
Special Action - Recall: The user may recall any number of [Kikai Swarms] for no cost, dispersing the swarm and regaining CP equal to the Kikai Swarm's remaining HP. Any CP that exceeds the user’s maximum CP is lost.
Notes:
- Basic Strikes made by the user’s [Kikai Swarms] use count as Non-Elemental Ninjutsu, using Ninjutsu Accuracy and Buffs instead of Taijutsu,
- Basic Strikes performed this way do not count as a Taijutsu technique or Melee Contact.
- Basic Strikes performed this way deal Elemental Damage.
- This does not count as a Creation or Clone technique.
- [Kikai Swarms] expended for Aburame Techniques cannot be recalled with the Recall special action unless otherwise stated.
- Chakra Bite drains 1% of the target's maximum CP and the [Kikai Swarm] regains HP equal to the same amount (this may exceed its maximum HP)
Pheromone Release - Bloodline Style
While a Kikai can naturally be controlled by an Aburame through their own chakra, they are still insects and as such their nature allows the Aburame to trigger natural instincts that exist amongst all insects. An Aburame is able to produce a variety of pheromones to induce their Kikai into an extremely heightened state.
Rank 1/2/3: The user enters into this style selecting a Focused/Scatter/Aggression Pheromone to release.
- Focused Pheromone - Attacks made with [Kikai Swarms] are made with +2 Accuracy.
- Scatter Pheromone - Attacks made with [Kikai Swarms] that initially miss may attempt to target a new target at +0 Accuracy or the same target again at -3 Accuracy.
- Aggression Pheromone - Attacks made with [Kikai Swarms] deal twice the Basic Strike damage.
Notes:
- The user may switch Pheromones for 0.5 AP and 120 CP.
- Pheromones affect any offensive techniques made with the [Kikai Swarms].
- Pheromones last for 30 seconds or until a new Pheromone is activated.
- Counts either as Chakra or Physical Style. Must be declared upon entering.
Kikai Clone - Non-Elemental Ninjutsu
Controlling a cloud of insects, the Aburame can release a large amount of Kikai and shape it to their exact size. Due to this unique composition of chakra and living creatures, this technique creates the most deceiving clone possible without Genjutsu.
Rank 1/2/3: Converts an existing [Kikai Swarms] into a [Kikai Clone] of the user, retaining its current HP and gaining secondaries equal to -9/-8/-7 of the user's and AP equal to 1/4 of the user’s. The [Kikai Clone] can perform up to E/D-Rank Non-Elemental Ninjutsu the user knows at Master Rank and Bloodline Techniques at Rank 1. Rank 3 allows this Technique to be affected by Pheromone Release. When under the effect of Pheromone Release the [Kikai Clone] gains the following effects:
- Focused Pheromone - The user gains +2 Stealth vs Awareness tests.
- Scatter Pheromone - The user creates 2 [Kikai Clones], this uses a single [Kikai Swarm] and the HP is split evenly between the 2 [Kikai Clone].
- Aggression Pheromone - The [Kikai Clone] may no longer use Ninjutsu Techniques and gains a copy of the user’s currently equipped weapon, excluding augments, allowing use of E/D-Rank Taijutsu Techniques of the matching sub-type.
Notes:
- Switching Pheromones while there is an active [Kikai Clone] will immediately switch the effects to the new one.
- [Kikai Clones] count as a [Kikai Swarm] and all rules and limits related to [Kikai Swarm] still apply.
- [Kikai Clones] may use the Recall special action to end the Kikai Clone Technique.
Kikai Dome - Non-Elemental Ninjutsu
The Aburame can release a flood of insects to encapsulate themselves or their prey, either for protection or for isolation. A trapped opponent has drastically reduced vision as the countless insects slowly rob them of their precious Chakra.
Rank 1/2/3: May attempt to trap a single target (including self or ally) at +1/+2/+3 accuracy with an active [Kikai Swarm]. On a successful hit, this creates an [Kikai Dome] with HP equal to 1350/1690/2025. The Kikai Dome has the following properties:
- All Offensive Techniques directed at or used by a target within the [Kikai Dome] become a Blind Shot, and on a miss the damage is dealt to the [Kikai Dome] instead. Any excess damage will attempt to hit the original target at -3 accuracy.
- Every 10 seconds, the user can choose to make a Ninjutsu Check vs the trapped target, and on success the [Kikai Dome] deals CP Damage equal to half the [Kikai Dome]’s remaining HP and restoring the Kikai Dome’s HP for an equal amount.
- Rank 3 allows this Technique to be affected by Pheromone Release, with the following appropriate effect:
- Focused Pheromone - +2 to the ninjutsu check vs the trapped target.
- Scatter Pheromone - May target 2 targets
- Aggression Pheromone - May be used for basic strikes that do not count as blind shots against a trapped target.
Cost: 2 AP and 450 CP, 225 CP/rnd.
Notes:
- The [Kikai Swarm] used for Kikai Dome original HP is ignored, any additional HP the [Kikai Swarm] had over the Kikai Dome’s HP is lost.
- May be maintained for a maximum of 30 seconds.
- The user can only have 1 active Kikai Dome at a time.
- Kikai Dome can have a maximum of 1 additional Kikai Swarms infused into it using Swarming Kikai Dome Special action.
ABILITIES:
(Free) Anbu - Sentinel
(Free) Shinobi 101 - Non-Elemental Ninjutsu -> Genjutsu DC
1. Strategist
- Tattletail prepped with Basic Strike
- Tattletail prepped with Basic Strike
- Tattletail prepped with Twilight Venom
- Tattletail prepped with Black Lotus
- Tattletail prepped with Wraith's Dream
3. Puppet - Physical Style
4. Mind Overflow
5. Shattered Reality
6. Enchanter - Genjutsu Style
7. Quickdraw
8. B-Rank
9. B-Rank
10. A-Rank
11. A-Rank
12. Ability Card
WEAPONS:
one infernal "gift" of many. manifested on use and otherwise prehensile.
the tallest tale of a boy who cries wolf.
Name: Tattletail
Type: Puppet | +2 Accuracy, -10% Damage
(-.25 timing on non-offensive)
Augments:
1. Vampiric
2. Swift
3. Unlocked at B-Rank
a dagger with a mirrored blade. eyes to see but speak no evil.
Name: Katoptris
Type: Thrown | +2 Accuracy, -10% Damage
(Handseals)
Augments:
1. Free Flow
2. Barbed Teeth
3. Unlocked at B-Rank
a "gift" from the abyss to imprint the sins of others. these can be redirected as painful visions on their bearers
a liar's tongue may tell no truth but the eyes are windows of the soul
Name: Vanagloria
Type: Projectile | +2 Accuracy, -10% Damage
(Called Shot)
Augments:
1. Mirage
2. Daze
3. Unlocked at B-Rank
a brutal display of demonic inefficiency. heavy, bolter-like infernal arms that sprout from hazy space at rin's back.
they can be manifested solo for defense or used as all out offense in fours.
Name: Web Wrecker
Type: Puppet | +2 Accuracy, -10% Damage
(Suppression)
Augments:
1. Primal
2. Vengeance
3. Unlocked at B-Rank
one infernal "gift" of many. manifested on use and otherwise prehensile.
the tallest tale of a boy who cries wolf.
Name: Tattletail
Type: Puppet | +2 Accuracy, -10% Damage
(-.25 timing on non-offensive)
Augments:
1. Vampiric
2. Swift
3. Unlocked at B-Rank
a dagger with a mirrored blade. eyes to see but speak no evil.
Name: Katoptris
Type: Thrown | +2 Accuracy, -10% Damage
(Handseals)
Augments:
1. Free Flow
2. Barbed Teeth
3. Unlocked at B-Rank
a "gift" from the abyss to imprint the sins of others. these can be redirected as painful visions on their bearers
a liar's tongue may tell no truth but the eyes are windows of the soul
Name: Vanagloria
Type: Projectile | +2 Accuracy, -10% Damage
(Called Shot)
Augments:
1. Mirage
2. Daze
3. Unlocked at B-Rank
a brutal display of demonic inefficiency. heavy, bolter-like infernal arms that sprout from hazy space at rin's back.
they can be manifested solo for defense or used as all out offense in fours.
Name: Web Wrecker
Type: Puppet | +2 Accuracy, -10% Damage
(Suppression)
Augments:
1. Primal
2. Vengeance
3. Unlocked at B-Rank
EQUIPMENT:
Utility Slot: Headset
Armor Slot: Light Armor
Misc 1: Twilight Venom
Misc 2: Wraith's Dream
Misc 3: Black Lotus
Misc 3: Hidden Weapon
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