Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kozuki Aya - Battle Angel

Joined
Apr 16, 2015
Messages
1,411
Yen
168,832
ASP
116
OOC Rank
S

Name: formally Kozuki Aya
Tsuyoshi Aya


[*]Age: 20
[*]H/W 5'5'' / 200lbs
[*]Gender Female
[*]Village: Kumogakure
[*]Rank: AiT

Points: 12

Physical Description

Aya is a red head, that stands at 5'5" and roughly weighs 200lbs. Her hair is long and she usually has it tied in low pigtails, or a ponytail. Her outfits vary from day to day. He skin is fair and covered in freckles. Her eyes are a hazel that shifts between blue and green.

Mental Description

Aya seems like a hyper, very social girl. She is usually more than willing to talk to someone, joke around. She likes to have fun. Even on her bad days, she tries her best to look happy. She is someone who uses humor and evasion to hide any emotional pain she might be in. Since she thinks to show any kind of sadness is a weakness, so she often holds any sadness she might have in. If Aya doesn't like someone, she will show it, and be straightforward about it. She isn't necessarily nice, she'll make jokes and poke fun at people. She believes nothing really matters, in the end, everyone will die, so she will live how she wants to, and enjoy every second of it, she rarely shows fear anymore.










History
Aya was born in a very poor village, slums, a hub of criminals, and people not willing to try to get anywhere in their lives, and people who believed they had no other choice. As far as Aya knows, her parents abandoned her or died. She can’t remember when or how she just remembers they were not around anymore. They left so early, Aya does not remember what her actual name is. The people in the village called her kid, child, or girl. She survived by stealing food, and getting scraps, her language skills were poor, and she had no clue how to write. She had to fight others for any kind of food, in the beginning, she was able to get people to share, but as time went on, it became harder to find people who were kind enough. So when push came to shove, she did what she needed to. Most of the fights she’d lose, because of how weak she was, but as time went on, she started fighting better, and smarter. She trained to survive.

Aya found herself in gangs and groups, mostly as a distraction while the bigger adults did what they needed. They fed her, so she went along with what they wanted. People came and went, so she never got attached when one group left her, she found a new one. As long as they gave her food and protection, it was okay with her.

She lived like this until one day, Kumo Shinobi raided the village. They came to get rid of criminals that were hiding out, and try to help the village. Aya was ten when this happened, though they provided food for the people who were not wanted for crimes, and children, they didn’t provide shelter. Technically Aya did not commit any real crimes, at least none that were reported. So maybe they were not sure she was able to commit any crime, or willing to overlook the minor crimes she did do. In their eyes, she was just another starving orphan without a name.

Some shinobi volunteered to teach children how to read, and write. Aya wasn’t sure what was going on, but she knew they were willing to feed her, so she went along with them. She was weary in the beginning, they came in and took people, then started feeding the rest. But after a few months, she was willing to learn from them. It took a year for her to catch up on her language skills, and basic reading and writing. She also grew and started to actually look her age.

Some of the Shinobi gave Aya a name since they didn’t want to call her “kid” her whole life. Hitori Momoshiki gave her the name Kozuki Aya, he said he liked the ring to it, and she decided to that she liked it too. They gave her glasses to help her learn faster since they discovered she had poor eyesight. It made it hard for her to read, but after she received the right pair of glasses, she was able to learn a lot faster. Hitori Momoshiki also donated his sister’s clothes to Aya, since his sister was a bit older, and didn’t need them anymore. Though the first thing he gave her was a green jacket, that was way too big on her, she seemed to love it.

Two years after the shinobi came, they started taking children that were fit enough, to Kumo, to become Shinobi. By this time Aya was completely changed, she decided she did not want to be here anymore, she wanted to be happy, and live her own life. The shinobi taught her all about Kumo, and how there were many opportunities out there. She decided to bury her past and show people she could be happy. She wanted to be a whole different person, or more so Like the Shinobi who volunteered to teach her, Hitori Momoshiki. He seemed to be happy, and optimistic, he joked and laughed like nothing was wrong. She wanted to be just like that since it put her at ease.

When Aya left to go to Kumo, she was Twelve, she’d have to wait about a year to get into the academy, but during that time she’d have to get settled in. Orphans were able to be adopted by a family, though, she honestly would rather be left alone. She lived on her own this whole time, so she wasn’t warming up to the idea of having parents around.

On her way to Kumo, Her group, which were a few other eligible children, and some Shinobi escorting them, ran into a group of two. A father and a son, camping. It was getting late, so they ended up camping in the same area. Most of the children did not want to socialize, they seemed gloomy, and just didn’t care. Aya, having her new found confidence decided she wasn’t going to be like them.

Aya went up to the other group and decided to talk to them before it was time for bed. She introduced herself and told them she was going to be a Kunoichi soon. They didn’t talk for long, but she did get their names, and that Endo Eiji, or Ji, was also going to be going to be a shinobi. She avoided telling them anything about where she came from, she told them it didn’t matter now, she would be from Kumo. The SHinobi that were escorting them told the Endo family that Aya and the other were Orphans, being rehomed to Kumo.

After briefly meeting someone who’d Aya would definitely be working with, she was excited to get to the village and see what it was like. Soon enough Aya reached Kumo. She was placed in the Dorms that were available for kids like herself, she had to share a room with another child, but she got to sleep inside, on a bed. So she didn’t care how many other children she shared a room with. As long as she was fed, and had a place to sleep, she was fine with it.



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Battle Info

Battle Info

stats
Rank S
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
power level: 3,600

class
Vet Splat
HP: (55+Level) * Stamina
CP: (45+Level) * Chakra Control
Class Bonus: +4 Hp and Cp Mod
High:
Average:
Dodge, Genjutsu Save, Ninjutsu Accuracy, Ranged Accuracy, Melee Accuracy
Low: Genjutsu DC

Abilities:
0. Sentinel
1. Weapon Attunement
2. Acrobatics
3. Hyperactive
4. Quick Reaction
5. Healing Factor
6. Quickdraw
7. Sixth Sense
8.
9.
10-12. -KinJutsu-

[M] = Mastered
E-rank


D-Rank


C-Rank


B-rank


A-rank
E-Rank
Infernal Ember[M]
Thermal Maw[M]

D-Rank
Fireball[M]
Immolation Armor[M]
Combustive Seal[M]

C-Rank
Dragon Fire[M]
Searing Eruption[M]
Scalding Ash Cloud[M]
Heat Wave[M]

B-Rank
Infernal Hellfire[M]
Firestorm[M]
Spontaneous Combustion[M]
Ring of Fire[M]

A-Rank
Dragon Flame Bomb[M]
[ur=[URL]https://ninpocho.com/viewtopic.php?p=798#p798l]Sol[/URL] Fire Tempest[/url][M]
Abysmal Harbinger[M]
Flame Shield[M]
E-Rank


D-Rank


C-Rank


B-Rank


A-Rank
E-Rank


D-Rank



C-rank


B-rank

D-Rank
Mask Summon
Critical Exposure

C-Rank
Snapshot[M]
Chakra Sense[M]
Active Camo
Mental Infiltration

B-Rank
Incapacitate
Intangible Passage
Shadow Servant
Searchlight

A-Rank
Physical Imprisonment Seal
Body-Bind
Flock of Shadows
Black Blockade

AE'S:

Chakra Gates Kinjutsu Ability
Hot Blooded -Kinjutsu Ability
Go Beyond - B-Rank [M]
Morning Peacock - B-Rank [M]
Sure-Kill Strike - A-Rank [M]
Night Guy - S-Rank [M]


Inventory:
Fingerless Gloves- unarmed
Damage: +5%
Accuracy: 0 (weapon Attunement)
Augments:
1. Chakra Drain
2. Vampiric
3. Recovery



Hachimon
EG.jpg

All humans have the potential within them to call forth great and super-human power, though the majority of tend to live their lives using no more than a fraction of their capabilities. Yet, there are some that possess the will to push themselves over any limit, even beyond to what can be deemed as physically impossible. These are the few shinobi who have practiced the art of unlocking the Eight Inner Gates, the Hachimon. These gates lie upon specific points in the chakra system and limit the body's potential in order to maintain a safe and stable balance, yet through training, one can learn to remove these natural barriers for a short time. Only the most fit and in sync with their body's completely are capable of understanding and surpassing their limits, any who fall short of utter devotion to their body's maintenance have no hope up understanding the workings of the Eight Gates.

Kinjutsu Table
Information
Prerequisites: Kinjutsu Application, B-Rank, 3 Ability Slots

Effects:
  • The user gains access to the Hidden Power Ability and will not take up a slot. In addition the bonus granted by Hidden Power is no longer reduced if the user's HP is raised above an HP interval by healing effects.
  • The user gain a 10% DR
  • The user Taijutsu cost 20% less CP, but Genjutsu and Ninjutsu cost 10% extra CP.
  • While the user has Chakra Gates open, the Ninjutsu Body Switch does not require a Kawarimi Target, and can be used against A Rank Techniques.

Chakra Gates - Kinjutsu Ability
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The chakra gates are the limiters in the body that govern the natural processes of the body such as fatigue, metabolism, and stamina. Unleashing these gates push the user's body far beyond the capabilities of normal human potential, making things such as superhuman strength and lightning speed a reality, at the cost of straining the body and burning vitality rapidly. Common traits of the gates include darkened skin, blank eyes that come from the pressure placed upon the body, and even vivid visible auras of chakra.

Information
Prerequisites: Hachimon

Effect: User may open their Chakra Gates which grants them the following bonuses based on which Gates are opened:
  • First Gate: Gate of Opening The user gains +5% Auto-Dodge.
  • Second Gate: Gate of Healing: The user ignores first rank of Bleeding and Sprained Called Shot penalties.These effects are increased by one level by the Eighth Gate: Gate of Death. (Rank 2 Bleeding and Fractured Called Shot)
  • Third Gate: Gate of Life The user regains 2% Max HP every round. This gate does not have an HP cost.
  • Fourth Gate: Gate of Pain The user regains 2% Max CP every round. This gate does not have a CP cost.
  • Fifth Gate: Gate of Limit The user gains +10% Taijutsu Damage and increases the user's damage cap with Taijutsu by 10%.
  • Sixth Gate: Gate of View The user gains +2 Accuracy and Dodge. In addition the user automatically succeeds on Awareness checks against clone techniques.
  • Seventh Gate: Gate of Wonder - +1 AP and +2 Genjutsu Save. These effects cannot be doubled by Eighth Gate: Gate of Death.

Cost: 0.5 AP and 200 Cp per gate to initiate. 100 Hp/rnd per gate.

Notes:
  • The activation costs, maintenance costs and effects of the Chakra Gates are cumulative.
  • The user can activate Chakra Gates consecutively as a single action, with an accumulated AP cost for the purposes of AP timing.
  • Chakra Gates do not need to be opened in order.
  • Only three Chakra Gates can be open at a time without the use of the Go Beyond Technique.
  • Chakra Gates cannot be activated in any way if the user has Cursed Seals or Sage Mode active. Likewise, the user cannot activate either while Chakra Gates is active.

Hot Blooded - Kinjutsu Ability
EG8.jpg

It is said that a Hachimon is never out numbered because of their unquenchable fighting spirit. Indeed it is that very fighting spirit that sets them apart from the average martial artist by way of constantly driving them to seek mastery over their technique and their form. Their drive to succeed at their goals no matter what the odds are is perhaps the greatest weapon in their arsenal.

Information
Prerequisites: Hachimon

Effect: The user is not KO’d at 0 HP. Any round during which the user starts with a negative HP total they immediately suffer 20% of their maximum HP in damage and their Bleeding Level is increased. If the user is already at Rank 5 Bleeding at the beginning of the round then they immediately suffer their Bleeding damage.

Notes:
  • The user may choose to "give up" at any time they are at negative HP which causes them to fall unconscious immediately.
  • If the user is reduced to -50% of their maximum HP they are immediately KO'd
  • If the user has Kill Switch on, they can instead continue fighting up to -75% of their maximum HP, but die immediately if this threshold is met and are given the Forced Kill penalty.
  • If the user activates Eighth Gate: Gate of Death at any time during the battle they are still KO'd as soon as the battle ends.

Go Beyond - Buffing Taijutsu
EG2.jpg

Merely opening Chakra Gates is not enough for a Haichimon, having learned to push their bodies to open Chakra Gates, they then can push even further, far beyond normal shinobi. The pinnacle of which is to open the forbidden Gate of Death.

Information
Prerequisites: Hachimon

Rank 1/2: Rank 1 allows the user to activate a 4th and 5th Chakra Gate. Rank 2 allows the user to activate a 6th and 7th Chakra Gate.

Special Action - The Eighth Gate: Gate of Death: For 0.5 AP and 340 CP the user can activate the Gate of Death. This Chakra Gate doubles the effects of all of the other Chakra Gates, but the user will be KO’d at the end of the battle.

Cost: 2.25 AP and 680 CP

Note:
  • The user may activate 2/4 Chakra Gates for no AP or CP cost as part of this technique.
  • The maintenance cost of the Chakra Gates apply as per normal.
  • The user must have 3 Chakra Gates opened to use this technique.
  • At the beginning of each round, if the user has activated 4/5 Chakra Gates, the user has a 10%/20% chance to increase the Called Shot level of a random limb.
  • At the beginning of each round, if the user has activated 6/7/8 Chakra Gates, the user has a 30%/40%/50% chance to increase the Called Shot level of 3/4/5 limbs.
  • Eighth Gate: Gate of Death Special action can only be used once all 7 Chakra Gates are open.
  • The user can combine opening the first 3 gates with this technique, lowering the AP timing to 2.25 AP instead of 3.75AP timing. This counts as a Combo. This does not change the AP cost.
  • Called Shot Levels from Gates cannot be reversed or healed using Acupuncture.

Morning Peacock - Variable Taijutsuu
EG5.jpg

A rapid blitz of strikes that are so quick in succession that they ignite the air around the Hachimon's fists through a combination of raw air friction and the chakra being used in the process for the attack. Each strike carries with it the force of an explosion and is enough to bawk even the sturdiest of foes.

Information
Prerequisites: Hachimon

Rank 1/2: User strikes 5 times dealing 315/395 damage per strike at -1 Accuracy, with a +15%/30% chance to cause Suppression. Morning Peacock can cause Suppression up to 2/4 times per use rather than the normal limit of once.

Cost: 2.25 AP and 715 CP

Notes:
  • The user must have at least 4 Chakra Gates active to use this technique.
  • This Taijutsu subtype matches the weapon used for it.
  • This Taijutsu technique can cause suppression regardless of the weapon type used.

Sure-Kill Strike - Variable Taijutsu
EG6.jpg

A technique which has taken many forms over the years thanks to the varied masters of the Hachimon teachings, the Sure-Kill Strike is an attack which draws upon the incredible power of the Eight Gates to execute an extremely versatile technique.

Information
Prerequisites Hachimon, A-Rank

Rank 1/2: Base damage is 3,300/4,125. The user must select a Special Action.

Special Action - Daytime Tiger: This technique automatically triggers any Activated Auto-Dodge effects that the target has prepared in their conditionals before attempting to strike.

Special Action - Evening Elephant: This technique strikes 5 times dealing 660/825 damage per strike. If Evening Elephant is blocked by a barrier then one strike is ignored, the barrier is destroyed and the remaining strikes target the opponent as normal.

Cost: 2.75 AP and 2060 CP

Note:
  • This Taijutsu subtype matches the weapon used for it.
  • Only one Special Action may be chosen.
  • Sure-Kill Strike can only be used once per round.
  • The user must have at least 6 Chakra Gates active to use this technique.
  • Daytime Tiger triggers the target's Activated Auto-Dodge(s) even if it wouldn't normally activate the opponent's conditional they set to use it with.

Night Guy - S-Rank Variable Taijutsu
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Hachimon users are commonly thought of by martial artists as the supreme masters of unarmed combat and the Night Guy technique is a large portion of that reputation. By condensing all of their chakra into a single limb of their body and then using the combined energy of all eight Chakra Gates the Hachimon is able to enter a state of intensity which blurs the line between possible and impossible.

Information
Prerequisites S-Rank, All Hachimon techniques mastered

Rank 1/2: Converts the user's life force into raw power and strikes a single time dealing 2,670/2940 damage at +1 Accuracy. If Night Guy is a Full Hit then it deals additional damage to the target equal to 7.5%/10% of the user's maximum HP and elevates the Called Shot penalties of a single one of the user's limbs to a special Useless Called Shot Level.

Cost: 3.75 AP and 3,740 CP

Note(s):
  • This Taijutsu subtype matches the weapon used for it.
  • The user must have all 8 Chakra Gates active to use this technique.
  • The additional damage caused by Night Guy being a Full Hit cannot be reduced or increased by any effect.
  • If Night Guy hits a barrier then the additional damage is not dealt but the barrier is destroyed automatically.
  • Useless uses the same penalties as Broken status but cannot be healed for the remainder of the battle.
  • If a limb which is already at Broken status is selected, then it is rendered Useless and another random limb has it’s Called Shot Level raised by 1. This process repeats until a limb which was not already at Broken status is selected.


Seikon
Seikon.png

A unique clan that has the odd, yet powerful ability to control and bend reality to their liking. Members of the Seikon clan are deadly opponents that seem to have abilities that simply seem to surpass all natural limits, their inhuman techniques warping reality in such away at the most opportune times for themselves...or the most deadly for their enemies.
084 PL - Distorting Wake (Rank 1), Unreal Celerity (Rank 1)
168 PL - Wait Reaction (Rank 1)
252 PL - Synchronized Multipresence (Rank 1)
336 PL - Wait Reaction (Rank 2)
420 PL - Distorting Wake (Rank 2), Reality Distortion (Rank 1)
504 PL - Unreal Celerity (Rank 2)
588 PL - Wait Reaction (Rank 3), Synchronized Multipresence (Rank 2)
672 PL - Distorting Wake (Rank 3), Reality Distortion (Rank 2)
756 PL - Synchronized Multipresence (Rank 3)
840 PL - Unreal Celerity (Rank 3), Reality Distortion (Rank 3)

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Distorting Wake - Passive
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.

Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge

---

Unreal Celerity - Passive
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.

Rank 1: The Seikon can choose up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu used this way have -3 Accuracy/Genjutsu DC.
Rank 2: The Seikon can choose up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu used this way have -2.5 Accuracy/Genjutsu DC.
Rank 3: The Seikon can choose up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsu used this way have -2 Accuracy/Genjutsu DC.

Notes:
- Actions effected by Unreal Celerity must be whole actions, and must be used at the beginning of the round. ('Whole actions' simply means that you cannot prioritize part of the AP of an action, e.g. you cannot move up a 3 AP jutsu by 2 AP).
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.

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Wait Reaction - Dependent Special Move
Manipulating the threads of reality is such an easy feat for a Seikon that they can do so with barely a second thought--such as casually attaching a devastating blow to the tail end of their dodge.

Rank 1: The user may combo an Activated Auto-dodge with an attack. The attack gains +1 Accuracy.
Rank 2: The user may combo an Activated Auto-dodge with an attack. The attack gains +2 Accuracy and may not be auto-dodged.
Rank 3: The user may combo an Activated Auto-dodge with an attack. The attack gains +3 Accuracy and may not be auto-dodged.

Cost: Cost of the Activated Auto-dodge being used + 20% CP

Notes:
- Attacks made with Wait Reaction take precedence over comboed attacks the user auto-dodged the first part of, and always occur before the rest of that combo.
- Requires a twenty second cooldown between uses.

---

Synchronized Multipresence - Flexible Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.

Rank 1/2/3: The user's first attack each round is automatically considered a Sneak Attack.

Chakra Style: At Rank 1 of this style, the user no longer suffers the -2 Dodge penalty for using Body Switch. At Rank 2, they gain +1 Dodge for the duration of the round instead. At Rank 3, they gain an additional Activated Auto-dodge per round. (Does not stack with similar effects.)

Physical Style: Wait Reaction has its cooldown time reduced by 5 seconds at Rank 1 of this style, 7 seconds at Rank 2, and 10 seconds at Rank 3.

Special Action: While this Style is active, the user may use Body Switch without additional items or clones. They Body Switch with "After-Images" instead. All Body Switch rules still apply.

Cost: .5 AP to enter, .5 AP to drop out

Notes:
- This is a Flexible Style, meaning the user chooses whether it is a Physical Style or a Chakra Style upon entering it, which it will remain for the rest of that battle (even if deactivated and reactivated). The effects and CP cost increase depend on which type is selected.
- While active as a Chakra Style, the user pays +5% CP costs. While active as a Physical Style, the user pays +15% CP costs.
- While in use as a Chakra Style, effects apply to modifications of Body Switch such as Quicksilver Step and Wait Reaction as well.
- Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.

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Reality Distortion - Buffing Taijutsu
A tug of the air, a pull on the world, and the Seikon is fully capable of vanishing from specific senses of their enemies, protecting their minds. At higher levels, they may even use this skill as a partial shield from the physical as well.

Rank 1: For ten seconds, any Genjutsu place on the user or that they are already under have their effects ignored, including damage.
Rank 2: For ten seconds, any Genjutsu place on the user or that they are already under have their effects ignored, including damage. The user gains +5% Damage Reduction against Ninjutsu and Taijutsu, but their own attacks cost +15% CP to use.
Rank 3: For ten seconds, any Genjutsu place on the user or that they are already under have their effects ignored, including damage. The user gains +10% Damage Reduction against Ninjutsu and Taijutsu, but all of their own attacks cost +10% CP to use.

Costs:
Rank 1: 335 CP, 1.75 AP
Rank 2: 420 CP, 1.75 AP
Rank 3: 630 CP, 1.75 AP

Notes:
- The user cannot cast Genjutsu while this is active.
- Requires ten seconds of cooldown after ending before it can be used again.
- If the user takes more than 10%/15%/20% of their Max HP in damage while it is active, the effects of Reality Distortion immediately end.
- Genjutsu on the user resume their effects after Reality Distortion ends, regardless of how it ends.
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Cobalt
DZEWD5D.png

The second, lesser-seen branch of the Seikon family, Cobalt Seikon focus on manipulating space and time in their immediate vicinity. Usually use of their talents is heralded by a ripple of blue in the air. Because of how taxing this power is, their abilities can sometimes be seen as inconsistent and unreliable. However, no one can argue with their strength.
924 PL - Reality Shift (Rank 1), World Shatter (Rank 1)
1008 PL - Ripple Shield (Rank 1)
1092 PL - World Shatter (Rank 2)
1176 PL - Reality Shift (Rank 2), Ripple Shield (Rank 2)
1260 PL - Particle Disruption (Rank 1)
1344 PL - Reality Shift (Rank 3), World Shatter (Rank 3)
1428 PL - Particle Disruption (Rank 2),
1512 PL - Boundary Field (Rank 1)
1596 PL - Particle Disruption (Rank 3)
1680 PL - Ripple Shield (Rank 3), Boundary Field (Rank 2)
1764 PL - Boundary Field (Rank 3)

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Reality Shift - Passive
When a Cobalt Seikon is actively manipulating their chakra, unusual things can happen. One of the most consistent of those things is the deep blue aura that pulses around them in time with their manipulation of it, clearing a path into and out of any sphere they wish to traverse.

Rank 1: Every 15 seconds, the user may choose to automatically enter/exit any Arena effect with no check required. This cannot cost the user more than 2 AP, regardless of effects that would force them (or anyone crossing) to take more AP than that.
Rank 2: Every 10 seconds, the user may choose to automatically enter/exit any Arena effect with no check required. This cannot cost the user more than 1.5 AP, regardless of effects that would force them (or anyone crossing) to take more AP than that.
Rank 3: Every 5 seconds, the user may choose to automatically enter/exit any Arena effect with no check required. This cannot cost the user more than 1 AP, regardless of effects that would force them (or anyone crossing) to take more AP than that. The user may alternately use this to automatically break out of any bind.

Note:
- If there is no listed AP cost for entering/exiting the Arena or breaking out of the bind affecting the user, the cost will default to 1 AP at all ranks.

---

Ripple Shield - Passive
Another consistent talent of the Cobalt Seikon is the way they unconsciously manipulate the air around them to absorb nastier blows. Or, well...not quite the air, but that's certainly what it appears to be, creating an odd distortion effect around them whenever such an attack is softened. What the Cobalt Seikon themselves sees isn't something they tend to tell anyone.

Rank 1: The user gains the ability Implacable for free, without it taking an Ability Slot.
Rank 2: Implacable now negates the first two Bleeding, Suppression, Called Shot, or Secondary Effects inflicted upon them during each round.
Rank 3: The AP cost of Implacable's Special Action is reduced to .5, with a usage limit of three times per round (unless the user is wearing Heavy Armor, in which case it is unlimited).


Notes:
- The user does not need to be wearing Light Armor or Heavy Armor to have this skill apply.
---


World Shatter - Non-Elemental Ninjutsu
A Cobalt Seikon cares not for the standard laws of physics that state how things work. If they don't like the condition of the ground they are standing on, the brightness of the sun in the sky, or the number and position of obstacles in their way, they can simply change it all.

Rank 1: The user is able to modify the Terrain Modifiers of the battle one stage in either direction for both Terrain and Visibility.
Rank 2: The user is able to modify the Terrain Modifiers of the battle two stages in either direction for both Terrain and Visibility.
Rank 3: The user is able to modify the Terrain Modifiers of the battle by any amount in either direction for both Terrain and Visibility.

Special Action - Fragmentation: If there is another jutsu active on the field when this is cast that alters Terrain Modifiers in any way, the user may instead choose to destroy that with a Ninjutsu Check against the caster at -1/+0/+1 for +10% CP, after which the user may apply Rank 1 of this jutsu to the battlefield (even if they have it at a higher rank).

Rank 1 Cost: 730 CP, 2.5 AP
Rank 2 Cost: 840 CP, 2.5 AP
Rank 3 Cost: 910 CP, 2.5 AP

Notes:
- The effects of World Shatter do not wear off and last the whole battle; essentially, the 'default' conditions of the topic are altered by this jutsu.
- Only one active jutsu may be destroyed per use of Fragmentation.

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Particle Disruption - Dependent Special Move
One of the most lethal skills that can be used by a Cobalt Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.

Rank 1: The affected Ninjutsu gains +2 accuracy, and bypasses all barriers.
Rank 2: The affected Ninjutsu gains +2 accuracy, and bypasses all barriers and Damage Reduction.
Rank 3: The affected Ninjutsu gains +2 accuracy, and negates all barriers and Damage Reduction, destroying them and dealing normal damage to the target.

Cost: Cost of the Ninjutsu being used +20%

Notes:
- At all ranks, the damage done by the affected attack cannot be reduced or blocked by any means.
- Requires ten seconds of cooldown between uses.
- Only maintained/activated Damage Reduction is destroyed; passive Damage Reduction is only negated until after the next attack hits the target. (Rank 3 only)
- If the target(s) struck lack barriers and Damage Reduction, the affected Ninjutsu instead deals +10% damage.

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Boundary Field - Non-Elemental Ninjutsu
The culmination of a Cobalt Seikon's skillset is the ability to seize control of their element of the battlefield, locking down the ability of others to manipulate space-time. Often space looks distorted when this technique is active, and those more sensitive to chakra or adept in a similar field have reported the Cobalt Seikon's trademark deep blue haze partially shrouding the area, marking out a visible bubble.

Rank 1: The user takes control of the battlefield, altering the time-space of it in a limited fashion. While this jutsu is active, effects that alter priority of attacks cannot be used, and passive effects that alter priority are disabled. (Does not apply to Seikon.) Opponents must pass a Ninjutsu Check at +0 against the user in order to successfully use a combo; if they fail, the rest of the combo is still performed but at normal timing rather than immediately following the previous attack.
Rank 2: The user takes control of the battlefield, altering the time-space of it in a limited fashion. While this jutsu is active, effects that alter priority of attacks cannot be used, and passive effects that alter priority are disabled. (Does not apply to Seikon.) Opponents must pass a Ninjutsu Check at -1 against the user in order to successfully use a combo or any other Reflexive action; if they fail on a combo, the rest of the combo is still performed but at normal timing rather than immediately following the previous attack. If the enemy fails the check when using a Reflexive action that is not part of a combo, the action simply fails. No AP or CP is used for the failed action.
Rank 3: The user takes control of the battlefield, altering the time-space of it in a limited fashion. While this jutsu is active, effects that alter priority of attacks cannot be used, and passive effects that alter priority are disabled. (Does not apply to Seikon.) Opponents must pass a Ninjutsu Check at -2 against the user in order to successfully use a combo or any other Reflexive action; if they fail on a combo, the rest of the combo is still performed but at normal timing rather than immediately following the previous attack. If the enemy fails the check when using a Reflexive action that is not part of a combo, the action simply fails. No AP or CP is used for the failed action.

Rank 1 Cost: 2200 CP, 3 AP to initiate; 1100 CP/round to maintain.
Rank 2 Cost: 2530 CP, 3 AP to initiate; 1270 CP/round to maintain.
Rank 3 Cost: 2750 CP, 3 AP to initiate; 1380 CP/round to maintain.


Notes:
- This is considered a Terrain jutsu.
- May be maintained for up to three rounds.
- At all ranks, other combatants must pass a Ninjutsu Check against the user at -2 in order to cast an Arena jutsu, or their own Terrain jutsu. If the opponent successfully casts their own Terrain jutsu, this one is dispelled.
- After deactivation, regardless of how, requires ten seconds before it may be activated again.
 
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NPC



Name: Kuromizu Denji
Age: 21

Appearance: A young man with long purple hair, and gold eyes. He stands at 5'6'' and weighs about 185lbs ( 74kg). He wears whatever he feels like, loose pants and a jacket is usually his first choice. He wears his Kumo headband around his neck, to protect it from vampires.

Personality: Denji is outgoing and curious. He usually won't sugarcoat things, but he does have manners. He'll ask questions and listen, but if the subject is on himself, or his work he'll gladly talk about it. He can hold secrets if he needs to, but otherwise, if it is not classified, he is willing to share information. The only people who can easily anger him is his older brothers, other than that, he tends to be quite calm. On rare occasions, he will show anger in public. He is adventurous, and he is always looking for an excuse to go out and discover new things.

BL: Santaru
Kin: N/A
Rank: Mednin

Brief history:
Denji was the sixth child to be born to his mother and father, and far from the last. He has two older brothers and two older twin sisters. He has twelve younger siblings, two sets of triplets, two sets of twins, and two other little brothers. Privacy is a word that is not in their family vocabulary, and Denji has never been in his own room. Their family area distant cousin from the santaru clan, so distance that only one in ten children have the unique storm chakra or any chakra abilities at all. Denji was one of the lucky few, with one of his sisters, but they don't want to become a kunoichi. His family is a family of merchants in Kumo, they run a general store, and expected Denji to help out. He had other plans and decided to become a shinobi. Since his discovery of his electrical powers, he decided to actually use them. Before his academy days, he practiced controlling his electrical chakra, by zapping his siblings, and quickly getting in trouble by mom and dad.

Denji learned of their family history from his dad, their family was an early branch of the Santaru clan, but over a few generations, the bloodline was watered down, most of their clan were people who didn't have chakra abilities. So they became merchants, instead of following their brethren, they settled down and decided to help the village in a different way. Denji's parents didn't approve of his choice to become a shinobi, but they had other things to worry about so they allowed it.

Denji wasn't the best in his class, he did show great chakra control skills though, so his sensei talked him into becoming a mednin. Denji was already curious and wanting to go explore the other villages and areas, so they had him on research expeditions. Plus he'd learn how to heal people, and do cool stuff like that. He was more than happy to learn how to be a mednin instead of a front line pawn.

After Denji graduated the academy, at the age of nine, he went on his first expedition with a few other Mednin, it was a way to teach him on the go, and out in the field. During that six months, They hiked the mountains, visited smaller villages in the lightning country, and looked for wild medicine plants for study. There wasn't a resting moment for Denji, he studied the entire time, medical book, Medical ninjutsu, and all the such, so he'd be ready for a MiT exam.

His MiT exam happened soon after he returned, he had a written exam, then his skills were put to the test with some basic patient simulations. He was able to pass, the one thing he lacked in at the time was bedside manners. Which he'd had yet to learn about really. His Sensei was rude and didn't even consider bedside manners. Probably why she was a researcher and not a doctor...

As time went on Denji filled his time with studying under his sensei, and from books. They went on a few journeys to help smaller villages, and give medicine to those who don't have access to it. it took about two, to three years before Denji was ready to become a Mednin. His sensei was the one who suggested it, so he went for it. He was dumped in a poor town that seemed to be sick with a deadly virus, his goal was to help create the cure as soon as possible, he wouldn't be allowed to return to the village unless a cure was made, due to the risk of the virus spreading. He wasn't alone at least, a few other Mednin came along, as well as one other MiT. They all had protective gear on to prevent themselves from getting sick, and plenty of gear, everything they needed to create a vaccine.

Denji didn't hesitate, since there were lives on the line, he jumped in head first. He learned not to get emotionally involved, he struggled in that, but he did his best to not let it get in the way. He observed the sick and their symptoms, then the team brainstormed on possible mixtures while testing blood and testing different medicine to see how the virus reacted. Denji made a few failed vaccines that did nothing, it helped the symptoms, but didn't last long.

It took about two weeks for the team to have a breakthrough, and finally get the Virus under control. Some were too far gone, and too weak to recover even with ninjutsu, but the rest of the population of the small village was saved from extinction. Denji was pretty upset that they were not fast enough to save them all, but his sensei slapped some sense into him. People died, and sometimes there was nothing he could do to save them. After Denji accepted that, he was promoted to Mednin.

Since becoming a mednin, Denji got his own tiny apartment, he uses as a home lab to run experiments with medicine. He has been on several research journeys, studying Kinjutsu's, Bloodlines, and other abilities. He's filled his home with research and doesn't plan on stopping. His recent journey took him about two years, he traveled to other countries, like the land of wind, and the land of fire, with a few places in between. He had not gone into the other main villages, not yet anyway. THere were plenty of smaller less known villages that he obtained knowledge through.

Denji has cooled down on the research expeditions for now and had returned to Kumo to do his normal duties. He mostly shows interest in Kinjutsu's and other ninja abilities, its what most of his research is on. Other parts of his research he doesn't really talk about, but he doesn't hide it. He is interested in growing human organs, and body parts to be able to replace damaged organs without the need for a donor. Though he's learned that some people don't think that's ethical, even though its to help the village, and could save hundreds of lives, shinobi and citizens alike.
 
NPC



Name: Takosawa Amaya
Age: 22
Gender: Female
Clan: Takosawa (NPC unofficial clan)

BL/CA: Water Adept
Rank: Chuunin

Physical description:
Amaya is 5’5’’ and weighs roughly 145lbs - all water weight of course. Her skin is dark, and smooth to the touch, she doesn’t have any visible scars or flaws on her skin. She is on the skinny side, yet she isn’t all that weak strength wise. She has dark purple Tentacles for hair that fade to a shade of green at the tips. She covers her pointy ears with headphones most of the time. Her eyes are green, with pink around, or inside the pupils. Her clothing consists of fingerless gloves, black boots, a skirt that has white stripes, and a black zip-up vest. She sometimes wears other outfits, but for ninja work, this is her main outfit.

Mental description:
Amaya has been considered an ‘adult in her clan since the age of ten. Since her clan’s definition of an Adult is someone who is calm and collected, despite any other traits they may have. Amaya is calm and thinks everything through carefully. That's about it for strengths though, she is a troublemaker of sorts outside her clan. She has no filter, she will tell someone if she thinks they are stupid, or cute, she often uses foul language as well. She works as a ninja to avoid working in their clan's seafood restaurant. She has no filter towards her thoughts on others, but she rarely talks about herself, and when she does it is in a negative way. She believes everyone is against her, that it's her against the world. She can make friends but pushes them away if they are too close to breaking her walls.



History:

Amaya was born during the journey from the Takosawa tiny village up northeast. Her mother, who was the head of the clan at the time, died during childbirth, due to exhaustion beforehand. The roads were rough on her, and she ended up going into early labor. It was raining that night thus the name Amaya came to be.

Her father left the clan after that, and Amaya was taken care of by her aunts. Growing up, Amaya remembered it was hard for the clan to get a house, at first they had a tiny house. After a few years of saving and actually gaining members as ninja, they were able to open a restaurant, then they bought an apartment building as the clan's house. Most of Amaya’s clan looked at her as an outcast, motherless, and fatherless. Her aunts told her that they hated her for killing their sister, and their head. Even though it was not her fault. The children caught on to the adult's behavior towards Amaya and acted the same way.

In the beginning, she acted out, and she quickly learned that was going to get her nowhere. So she just stopped reacting to the negativity, she didn’t want them to see they were getting to her. Months turned to years, and soon Amaya went into the academy. She changed when she met children outside her clan, she was wary of them but happier.

Amaya showed signs of an ‘adult’ at the age of eight, but the head and the elders didn’t want to give her the adult title. Two years passed and they let it go and claimed her as an adult of the clan, meaning she was to be treated with respect. It was the elders' decision since motherless members sooner or later would become adults of the clan, but there were no laws in the clan to prevent them from it. It also helped that her aunts didn’t want to take care of her since as an adult they allowed her to live on her own. She was able to get one of the apartments to herself, she loved it.

Amaya was taught the ways of the water adept after that, she wasn’t great in the beginning, which caused the other students, who were training in the techniques, to tease her. Amaya just stopped caring and joined them in on the teasing. She knew she sucked, so she didn’t see a reason to argue. They seemed to stop after that, maybe it made them uncomfortable since no matter what they said, it didn’t seem to get under her skin.

During Amaya’s academy days, she learned how to control her water adept abilities and the basics of ninjutsu. She made some friends outside of her clan, only one or two since she was kinda mean to everyone else.

Amaya graduated the academy, and lost contact with her few friends, she assumed they moved into the anbu branch, or just didn’t want to be her friend. She gained the Genin tittle but was far from mastering her clan’s core ability. She trained with the masters whenever they felt like it, but mostly on her own.

Amaya took on missions whenever she was asked to work in the restaurant, or when she needed groceries. She didn’t want anything to do with her clan, so she simply went and got a mission as an excuse not to work for them. She didn’t have to pay rent, but they also didn’t let her get free food either. Sometimes she’d lend extra money to her grandma since she thought her grandma was cool.

Amaya was sixteen when she passed her chuunin exam. At this point, she had almost mastered her core ability, controlling water was second nature to her, and she had a variety of water ninjutsu up her sleeve. She doubted she’d ever get the title of master in her clan, even if she beat a master. In the end, it didn’t matter to her, since despite what the head thought, and the members, the world didn’t revolve around them, and there were other things that were important.

For the last year, Amaya did the same thing every day usually, if she wasn’t on a mission, she would train, watch TV in her apartment, and avoid her family by staying away from the clan apartment building. The clan decided to make a curfew, the only ones that could break it was the ones on missions. So Amaya watched tv at night because she couldn’t train after dark.
 

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