SHOUYU HOSHI said:HP: 18687 [-15947] [Bleed III] [+1760 Gate (ignored)] 4500
CP: 0 [-430][1350] [+600 Gate ==> 1200] 1200
AP: 12 [-0.5]
Inventory: Med Kit [0], Kawarimi Target [2], Hidden Weapon, Hyuuga Gauntlets (weapon), Ninjato (weapon), "Bandages" (weapon), "Nunchaku" (weapon)
Status: Every limb is useless., Bleed III Rinkaichu has effected this target, Poisoned, Hidden Action afflicting you.
Maintains: Duelist (no cost), Byakugan (430 CP/round), Jyuuken Stance (+10% CP cost), Gates (700 HP/round).
MIROKU AKKUMA said:HP: 36000 [+ 720 Recovery][+1080 Healing Factor] 36000 [cap]
CP: 7280 [-6228] [+990 Hyperactive] 2042
AP: 11 [-11] 0
Inventory: Respirator, Hidden Weapon, Pouch - Tools, Shimiru Ancient Steel Battle Gauntlets (weapon), Kikaichu Coating (weapon) Cursed Kikai (weapon).
Status: Wired.
Maintains: Some sort of Clone x 2 (160 each), Combat Instinct (no cost), Hidden Action.
Jinkostu said:HP: 8953 [-7160] 1793
CP: 0 [-3580] [+288]
AP: 6 [-6] 0
Status: Broken Feet, Sprained Legs
What Happened?<i></i>
0.00 Seconds | Hoshi's body is broken.
- Stumble Chance. 93 Failed
30% chance for any maintained Jutsu to be dispersed. 33 Failed
0.00 Seconds | Hoshi opens 8th gate with initiative.
0.00 Seconds | Akkuma maintains hidden action, another hidden action, Contract Mastery & Contract Summoning [Mastered].
- Ninjutsu Check (Akkuma) 20 Success
Ninjutsu Check (Hoshi) 11
- 30% Chance at the beginning of the round to stumble and lose 1Ap. Roll: 5 Success
- Unable to chakra burn heals, this is dispelled.
]0.41 Seconds | Hoshi enters Defensive Stance.
2.50 Seconds | Hoshi attempts to escape.
- Roll: 96 Failed
- Cannot use both affinity moves with an A Rank jutsu. Only the first would be used.
- Attack (Akkuma) 6 Hit
Evasion (Hoshi) 8- 44% chance of activating secondary effect 70 Failed
Autododge Chance 12 Success
Re-roll
Attack (Akkuma) 1 Miss
Evasion (Hoshi) 11
- 44% chance of activating secondary effect 70 Failed
- Attack (Akkuma) 6 Hit
- Attack (Akkuma) 2 Miss
Evasion (Hoshi) 13
Attack (Akkuma) 20 Critical
Evasion (Hoshi) 11
Attack (Akkuma) 1 Miss
Evasion (Hoshi) 8
Attack (Akkuma) 12 Hit
Evasion (Hoshi) 9
Attack (Akkuma) 4 Miss
Evasion (Hoshi) 6
Attack (Akkuma) 11 Hit
Evasion (Hoshi) 3
Attack (Akkuma) 8 Hit
Evasion (Hoshi) 1
Attack (Akkuma) 9 50% Hit
Evasion (Hoshi) 9
Attack (Akkuma) 3 Miss
Evasion (Hoshi) 11
Attack (Akkuma) 4 Miss
Evasion (Hoshi) 6
Attack (Akkuma) 9 Miss
Evasion (Hoshi) 17
Attack (Akkuma) 12 Hit
Evasion (Hoshi) 3
Attack (Akkuma) 19 Critical Hit, however this is also 75% Hit
Evasion (Hoshi) 20
Attack (Akkuma) 10 50% Hit
Evasion (Hoshi) 10
Attack (Akkuma) 19 Critical Hit
Evasion (Hoshi) 3
Attack (Akkuma) 13 Miss
Evasion (Hoshi) 20- Autodode chance. 93 Failed
- Attack (Jinkotsu) 13 Hit
Evasion (Hoshi) 2- Autododge chance. 74 Failed
36% chance of activating the 'Radiation' and 'Sear' effects. 36 success
- Autododge chance. 74 Failed
- Attack (Akkuma) 6 Hit
Evasion (Hoshi) 2- Auto-dodge chance 79 Failed
10% chance of critical hit 62 Failed
36% chance to be afflicted with the Brain Damage status. 86 Failed
- Auto-dodge chance 79 Failed
- Attack (Akkuma) 11 Hit
Evasion (Hoshi) 7
- Attack (Akkuma) 4 Failed
Evasion (Hoshi) 19
10.0 Seconds | Akkuma uses Healing Factor's Special Action - Quick Healer Cost: At the end of a round the user may choose to pay CP equal to 5% of the damage done to the player during the round, to regain 5% of the HP lost by the player during the round.