OC: Is this supposed to be a rap battle?
IC:
There always was something about demons. They could call themselves Ancients, Angels, Demi-Gods or even a Ryoma-defying dragon. It made no difference to him, the hunt was his calling. In a puff of smoke the boy moved behind him and a little girl tried to assault him with a chair. It was like a nest of baby vipers, inadequate to cause any actual harm but a nuisance none the less.
"Keep out of this kid, I am at an entirely different level," he warned.
In the world of martial prowess, he was the superior warrior among them. Did this woman think that because she held a shinobi rank that she stood a chance? What was she anyways? She was not right either, in fact she was as wrong as...
There could not be any more of them left after all these years, the genocide of the Ancients took place years ago. A pure-blood trophy to hang on his wall, a worthy endeavor that there would sadly be not time enough to fully savor. The woman who was not a woman released a blaring noise. The brassy noise rattled his organs but it did not push him back. He twisted on the axis of his forefoot and spun around, his hand reached for the woman's shirt before he jumped into the air. If he was successful, he would roll to his side forcing the woman beneath her before landing on the ground using her face as a landing cushion.
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| Eagle Drop
Grabbing the foe, the user jumps high into the air, or simply falls from an incredibly high altitude with the target`s head as the cushion for the landing.
Information
Prerequisites: A-rank, A weapon with the Unarmed Damage Type.
Rank 1: 1 Strike at +3 Accuracy dealing 2,805 Damage. Upon a Full Hit, the target has a 28% chance to be afflicted with the Brain Damage status.
Rank 2: 1 Strike at +3 Accuracy dealing 3,630 Damage. Upon a Full Hit, the target has a 36% chance to be afflicted with the Brain Damage status.
Rank 1 Cost: 1,400 Cp
Rank 2 Cost: 1,815 Cp
Notes:
- This may only be used successfully, inflicting Brain Damage, once per round.
- This may not effect the same target more than once per battle.
- Brain Damage causes the opponent to convulse randomly causing each action to have a 20% chance to Auto-Fail. This may only effect the opponent once per round. The target loses AP, not the Cp cost.
- Brain Damage status lasts for 3 Full Rounds and does not stack with itself or any other Auto-Fail chances.
- Should the user miss, they deal 10% of the damage this jutsu would cause to themselves. |


He would kill them, the 'woman' and the 'demon spawn' both. The little girl, not worth the effort, she would be dying soon enough through other means surely. He spun the silver ring around his finger before he made a fist with the needle-like hook breaking the palm of his hand. It was not like him to break protocol, but time was not on his side. His face shrunk in beneath his cheek bones and gills erupted from his neck. This fight would surely hold no challenge in comparison to the battle he had fought against the Sunahoshi.
Oh all things, what he would want with these trials was an honored combat with a worthy opponent. Picking on the tainted youth may have made him a hypocrite but this entire encounter was for the most part a farce. True, the explosions were
true as was the consequence of their transgressions. in the end, Suna was never a worthy opponent, in a measure of morality and martial skill Suna was the lesser opponent.
"The boy is a near half-blood," Saiga countered as he followed through with a punch.
"You must deceive the heavens to cross the ocean!" He announced as he feinted, his attack was never intended to land on the woman but rather the boy. The boy would not have much of a chance to evade his attack, he was the superior warrior between them. Something a demon-spawn should be made more than fully aware of. There is no even battleground for a non-human in a contest of strength and will, it was the sweeping triumph of humanity by any means necessary. Humanity became the superior species through force of will and with each continued victory
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| Fist of Virtue
A legendary technique utilizing the user`s soul and their chakra in a mystical combination. Results may vary pending the user`s heart.
Information
Prerequisites: A-rank, A weapon with the Unarmed Damage Type.
Rank 1: 1 Strike at Normal Accuracy dealing 3,300 Damage.
Rank 2: 1 Strike at Normal Accuracy dealing 4,125 Damage.
Special Action: By paying an additional +20% Cp/Hp, the user may choose a single effect:
- Chastity: This technique gains +5% Base Damage for every Called Shot penalty the the user has afflicting them. (Ex: Sprained Leg = 5%, but Fractured Leg = 10%) Stacking up to +20%
- Temperance: This technique may be modded as a Hidden Action and will not remove the user from Stealth.
- Charity: This technique may be used to heal instead of harm. The user may choose to heal either Cp or Hp. This may not be use on one's self.
- Diligence: A partial hit from this technique is considered a full hit. A miss from this technique may be re-rolled at -2 Accuracy.
- Patience: This technique may be charged by paying +0.25ap up to 2 times. Each charge gives this technique +5% Base damage and +1 Accuracy.
- Kindness: This technique bypasses all Barriers and Damage Reduction. A barrier that is bypassed is not destroyed by this technique. May not be used against barriers that have the intended target bound and unable to move.
- Humility: This technique may be used reactionary to counter an oncoming attack. The damage from this technique reduces the oncoming damage by the same amount. If an attack is not fully canceled out, the remaining damage attempts to strike the intended target like normal.
Rank 1 Cost: 825 Cp and Hp
Rank 2 Cost: 1,030 Cp and Hp
Notes:
- This technique may only be used once per round.
- - If a Special Action is chosen, this technique is considered Holy. |
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| Feint - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
- Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.
|
“HYRAAAAAAA!”
The warrior cry of a youth.
*THUNK!*
...and a chair to the face. Saiga was not amused by this game, not anymore. With a flick of the wrist he pointed at the little girl.
"You're coming with me."
Information:
- AP for AP a taijutsu attack will resolve faster than a ninjutsu or a taijutsu attack. For example, an A Rank Ninjutsu costs 3 AP, an A Rank ninjutsu costs 2.75 AP. We utilize someting called an AP stack to determine if and when an attack will go off. This is a little complicated to start with, but basically, certain jutsu types are faster than others.
- Dependent Special Moves, such as the Opportunist Feint is a useful tool in attacks. Special moves can alter how powerful, how accurate or pretty much make your attack somehow better. Consider this when you pick your BL/CA because not only will it add flavor to your fighting style but it will also improve your battle prowess.
- Outside of a modded battle I cannot state if my attack(s) land because that would be god-modding, but if I was to call a Battle Mod, they would determine the success or failure of my (and her) attacks.
- The kid's mine!