LATE TRAINING for 19 Mar - 25 Mar 2018
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Stats[/th]
[th=25,null]Turn-In and Training[/th]
[th=25,null]Purchases[/th]
[th=25,null]Masteries[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Name: Ryong Kyo[lb][/lb]
IC Rank Ansatsu ANBU[lb][/lb]
OOC Rank: S[lb][/lb]
Profile Link: Profile Here[lb][/lb]
Dojo Link: Dojo Here[lb2][/lb2]
Stats:[lb][/lb]
Agi: 600 / 600[lb][/lb]
Stam: 600 / 600[lb][/lb]
Nin: 600 / 600[lb][/lb]
Tai: 600 / 600[lb][/lb]
Gen: 540 / 600[lb][/lb]
CC: 525 / 600[lb][/lb]
Power Level: 3600 [lb][/lb]
[lb2][/lb2]
Advanced Shop Points(ASP): 309[lb][/lb]
[/td][td=null,1]Tutor Approval: N/A[lb][/lb]
Tutor Thread[lb][/lb]
Total Word Count: [lb2][/lb2]
Mission rewards: N/A[lb][/lb]
Mission Title[lb][/lb]
Mission Rank:[lb][/lb]
Rewards owed:[lb2][/lb2]
Class rewards: [lb][/lb]
Wire Taps[lb][/lb]
The number of students(if teacher): 3[lb][/lb]
Rewards owed: 7500 Yen + 6000 Yen (3 students)[lb2][/lb2]
Training Approval: [lb][/lb]
Learning Proper Control[lb][/lb]
WC: 857[lb2][/lb2]
Training points gained: 35 x 5 = 175 ASP (Put into ASP) 309 + 175 + 126 (Mod pay) = 610[lb][/lb]
New PL: 3600[lb][/lb]
New ASP: 610[lb][/lb]
Yen Stipend: 7500 x 5 = 37500 // 37500 + 40995 =78495 [/td]
[td=null,1]Purchases:[lb][/lb]
[lb][/lb]
No purchases
[lb][/lb]
Cost total: N/A [lb2][/lb2]
Augments: N/A[lb][/lb]
Name of Augment[lb][/lb]
**repeat as needed[lb][/lb]
-----[lb][/lb]
Cost total: ------------[lb2][/lb2]
ASP Shop Cards: N/A[lb][/lb]
Name of Cards - ASP Cost[lb][/lb]
**repeat as needed[lb][/lb]
-----[lb][/lb]
ASP Total: -------------[lb2][/lb2]
Other notes/purchases:[lb][/lb]
Moderator Pay -- Only ASP
[/td]
[td=null,1]Mastery Here
[/td]
[/tr]
[/tbody]
[/table]
Taijutsu[lb][/lb]
Ninjutsu
Genjutsu
Kinjutsu
[lb2][/lb2]
Totals[lb][/lb]
Number of Jutsus Owned: 201[lb][/lb]
Number of Jutsus Mastered: 123[lb2][/lb2]
----[lb][/lb]
Affinities[lb][/lb]
Majors: Water, Blood, Fire, Lightning, Acid, Earth, Crystal, Shadow[lb][/lb]
Minors: Non-Elemental[lb][/lb]
AE: Blood, Crystal, Acid, Shadow[lb][/lb]
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Stats[/th]
[th=25,null]Turn-In and Training[/th]
[th=25,null]Purchases[/th]
[th=25,null]Masteries[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Name: Ryong Kyo[lb][/lb]
IC Rank Ansatsu ANBU[lb][/lb]
OOC Rank: S[lb][/lb]
Profile Link: Profile Here[lb][/lb]
Dojo Link: Dojo Here[lb2][/lb2]
Stats:[lb][/lb]
Agi: 600 / 600[lb][/lb]
Stam: 600 / 600[lb][/lb]
Nin: 600 / 600[lb][/lb]
Tai: 600 / 600[lb][/lb]
Gen: 540 / 600[lb][/lb]
CC: 525 / 600[lb][/lb]
Power Level: 3600 [lb][/lb]
[lb2][/lb2]
Advanced Shop Points(ASP): 309[lb][/lb]
[/td][td=null,1]Tutor Approval: N/A[lb][/lb]
Tutor Thread[lb][/lb]
Total Word Count: [lb2][/lb2]
Mission rewards: N/A[lb][/lb]
Mission Title[lb][/lb]
Mission Rank:[lb][/lb]
Rewards owed:[lb2][/lb2]
Class rewards: [lb][/lb]
Wire Taps[lb][/lb]
The number of students(if teacher): 3[lb][/lb]
Rewards owed: 7500 Yen + 6000 Yen (3 students)[lb2][/lb2]
Training Approval: [lb][/lb]
Learning Proper Control[lb][/lb]
WC: 857[lb2][/lb2]
Training points gained: 35 x 5 = 175 ASP (Put into ASP) 309 + 175 + 126 (Mod pay) = 610[lb][/lb]
New PL: 3600[lb][/lb]
New ASP: 610[lb][/lb]
Yen Stipend: 7500 x 5 = 37500 // 37500 + 40995 =78495 [/td]
[td=null,1]Purchases:[lb][/lb]
[lb][/lb]
No purchases
[lb][/lb]
Cost total: N/A [lb2][/lb2]
Augments: N/A[lb][/lb]
Name of Augment[lb][/lb]
**repeat as needed[lb][/lb]
-----[lb][/lb]
Cost total: ------------[lb2][/lb2]
ASP Shop Cards: N/A[lb][/lb]
Name of Cards - ASP Cost[lb][/lb]
**repeat as needed[lb][/lb]
-----[lb][/lb]
ASP Total: -------------[lb2][/lb2]
Other notes/purchases:[lb][/lb]
Moderator Pay -- Only ASP
[/td]
[td=null,1]Mastery Here
[/td]
[/tr]
[/tbody]
[/table]
Taijutsu[lb][/lb]
[table=100,null][thead][tr=textleft][th=33,null]Unarmed[/th][th=33,null]Slashing[/th][th=34,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]E Rank[lb][/lb]
The One-Two: M[lb][/lb]
Janken: M[lb][/lb]
Uncalled-for Shot: M[lb][/lb]
D Rank[lb][/lb]
Spinning Wind: M[lb][/lb]
Dynamic Finish: M[lb][/lb]
C Rank[lb][/lb]
Dragon Assault: 1[lb][/lb]
Step-In Flash: M[lb][/lb]
Roaring Combination: 1[lb][/lb]
B Rank[lb][/lb]
16-Hit Combo: M[lb][/lb]
Shadow Step Strike: M[lb][/lb]
Spear Hand: M[lb][/lb]
A Rank[lb][/lb]
Eagle Drop: 1[lb][/lb]
Dance of the Waxing Moon: 1[lb][/lb]
Fist of Virtue: M[lb][/lb]
Fist of Sin: M[lb2][/lb2]
Owned: 15[lb][/lb]
Mastered: 11[/td][td=null,1]E Rank[lb][/lb]
---[lb][/lb]
D Rank[lb][/lb]
---[lb][/lb]
C Rank[lb][/lb]
Sword Juggle: 1[lb][/lb]
Top Spin: 1[lb][/lb]
Blade Trail: 1[lb][/lb]
B Rank[lb][/lb]
Magnum Break: 1[lb][/lb]
Focal Blade: 1[lb][/lb]
Steel Weaving: 1[lb][/lb]
Flight Aerial Strike: 1[lb][/lb]
Kill Driver: 1[lb][/lb]
Executioner: 1[lb][/lb]
Lotus Flower: 1[lb][/lb]
A Rank[lb][/lb]
Heavenly Sword: 1[lb][/lb]
Zantetsuken: 1[lb2][/lb2]
Owned: 12[lb][/lb]
Mastered: 0[/td][td=null,1]E Rank[lb][/lb]
Charge: 1[lb][/lb]
Grip: 1[lb][/lb]
Block: 1[lb][/lb]
D Rank[lb][/lb]
Muscle Control: 1[lb][/lb]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb][/lb]
B Rank[lb][/lb]
Focused Assault: 1[lb][/lb]
Anabolic Frenzy: 1[lb2][/lb2]
Owned: 8[lb][/lb]
Mastered: 2[/td][/tr][/tbody][/table]
The One-Two: M[lb][/lb]
Janken: M[lb][/lb]
Uncalled-for Shot: M[lb][/lb]
D Rank[lb][/lb]
Spinning Wind: M[lb][/lb]
Dynamic Finish: M[lb][/lb]
C Rank[lb][/lb]
Dragon Assault: 1[lb][/lb]
Step-In Flash: M[lb][/lb]
Roaring Combination: 1[lb][/lb]
B Rank[lb][/lb]
16-Hit Combo: M[lb][/lb]
Shadow Step Strike: M[lb][/lb]
Spear Hand: M[lb][/lb]
A Rank[lb][/lb]
Eagle Drop: 1[lb][/lb]
Dance of the Waxing Moon: 1[lb][/lb]
Fist of Virtue: M[lb][/lb]
Fist of Sin: M[lb2][/lb2]
Owned: 15[lb][/lb]
Mastered: 11[/td][td=null,1]E Rank[lb][/lb]
---[lb][/lb]
D Rank[lb][/lb]
---[lb][/lb]
C Rank[lb][/lb]
Sword Juggle: 1[lb][/lb]
Top Spin: 1[lb][/lb]
Blade Trail: 1[lb][/lb]
B Rank[lb][/lb]
Magnum Break: 1[lb][/lb]
Focal Blade: 1[lb][/lb]
Steel Weaving: 1[lb][/lb]
Flight Aerial Strike: 1[lb][/lb]
Kill Driver: 1[lb][/lb]
Executioner: 1[lb][/lb]
Lotus Flower: 1[lb][/lb]
A Rank[lb][/lb]
Heavenly Sword: 1[lb][/lb]
Zantetsuken: 1[lb2][/lb2]
Owned: 12[lb][/lb]
Mastered: 0[/td][td=null,1]E Rank[lb][/lb]
Charge: 1[lb][/lb]
Grip: 1[lb][/lb]
Block: 1[lb][/lb]
D Rank[lb][/lb]
Muscle Control: 1[lb][/lb]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb][/lb]
B Rank[lb][/lb]
Focused Assault: 1[lb][/lb]
Anabolic Frenzy: 1[lb2][/lb2]
Owned: 8[lb][/lb]
Mastered: 2[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft][th=17,null]Non Elemental[/th][th=16,null]Earth[/th][th=17,null]Lightning[/th][th=16,null]Fire[/th][th=17,null]Water[/th][th=16,null]Wind[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Transformation: 1[lb][/lb]
Body Switch: M[lb][/lb]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
C Rank[lb][/lb]
Barrier: 1[lb][/lb]
Elemental Clone: 1[lb][/lb]
B Rank[lb2][/lb2]
Owned: 5[lb][/lb]
Mastered: 2[lb][/lb]
Elemental Minor (Free)[/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb][/lb]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb][/lb]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb][/lb]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb][/lb]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[lb2][/lb2]
Owned: 17[lb][/lb]
Mastered: 17[lb][/lb]
Elemental Major (Mastered all)[/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb][/lb]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb][/lb]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb][/lb]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb2][/lb2]
Owned: 17[lb][/lb]
Mastered: 17[lb][/lb]
Elemental Major (Mastered all)[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb][/lb]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb][/lb]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb][/lb]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb][/lb]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abysmal Harbinger: M[lb][/lb]
Flame Shield: M[lb2][/lb2]
Owned: 17[lb][/lb]
Mastered: 17[lb][/lb]
Elemental Major (Mastered All)[/td]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: 1[lb][/lb]
Water Gun: 1[lb][/lb]
D Rank[lb][/lb]
Water Whip: 1[lb][/lb]
Aqua Fang: 1[lb][/lb]
Rinse Off: 1[lb][/lb]
C Rank[lb][/lb]
Grand Waterfall: 1[lb][/lb]
Impaling Hydro Jet: 1[lb][/lb]
Water Prison: 1[lb][/lb]
Rain Dance: 1[lb][/lb]
B Rank[lb][/lb]
Torrential Vortex: 1[lb][/lb]
Hydro Tidal Shockwave: 1[lb][/lb]
Water Shark Bomb: 1[lb][/lb]
Mystical Pond: 1[lb][/lb]
A Rank[lb2][/lb2]
Owned: 13[lb][/lb]
Mastered: 0[lb][/lb]
Elemental Major (Free Major)[/td][td=null,1]E Rank[lb][/lb]
WINDJUTSUHERE[lb][/lb]
D Rank[lb][/lb]
C Rank[lb][/lb]
B Rank[lb][/lb]
A Rank[lb2][/lb2]
Owned: 0[lb][/lb]
Mastered: 0[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=17,null]ANBU[/th]
[th=16,null]Medical[/th]
[th=17,null]Blood[/th]
[th=16,null]Acid[/th]
[th=17,null]Crystal[/th]
[th=16,null]Shadow[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mask Summon: 1[lb][/lb]
Critical Exposure: 1[lb][/lb]
C Rank[lb][/lb]
Snapshot: 1[lb][/lb]
Chakra Sense : 1[lb][/lb]
Active Camo : 1[lb][/lb]
Mental Infiltration: 1[lb][/lb]
B Rank[lb][/lb]
Incapacitate: 1[lb][/lb]
Intangible Passage: 1[lb][/lb]
Shadow Servant: 1[lb][/lb]
Searchlight: 1[lb][/lb]
A Rank[lb][/lb]
Physical Imprisonment Seal: 1[lb][/lb]
Body Bind: 1[lb][/lb]
Flock of Shadows: 1[lb][/lb]
Black Blockade: 1[lb2][/lb2]
Owned: 15[lb][/lb]
Mastered: 0[/td]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: 1[lb][/lb]
Coagulation: 1[lb][/lb]
C Rank[lb][/lb]
System Shock: 1[lb][/lb]
Skeletal Fortification: 1[lb][/lb]
Anesthetic Infusion: 1[lb][/lb]
System Restoration: 1[lb2][/lb2]
Owned: 6[lb][/lb]
Mastered: 0[/td]
[td=null,1]C Rank[lb][/lb]
Blood Blade: M[lb][/lb]
Crimson Whip: M[lb][/lb]
Red Tide: M[lb][/lb]
Blood Clone: M[lb][/lb]
B Rank[lb][/lb]
Sanguine Shield: M[lb][/lb]
Kiss of the Vampire: M[lb][/lb]
Red Rain: M[lb][/lb]
Curse of Anemia: M[lb][/lb]
A Rank[lb][/lb]
Drain Claw: 1[lb][/lb]
Crimson Stars: 1[lb][/lb]
Red Haze: 1[lb][/lb]
Blood Thrall: 1[lb2][/lb2]
Owned: 12[lb][/lb]
Mastered: 8[lb][/lb]
Elemental Major (Mastered Half)[/td]
[td=null,1]C Rank[lb][/lb]
Acid Rain: M[lb][/lb]
Weapon Corrosion: M[lb][/lb]
Lactic Buildup: M[lb][/lb]
Citric Burn: M[lb][/lb]
B Rank[lb][/lb]
Acid Clone: M[lb][/lb]
Acidic Sweat: M[lb][/lb]
Fangs of the Komodo: M[lb][/lb]
Dust of Lye: M[lb][/lb]
A Rank[lb][/lb]
Negative pH: M[lb][/lb]
Royal Water: M[lb][/lb]
Heartburn Disorder: M[lb][/lb]
Lure of the Flytrap: M[lb2][/lb2]
Owned: 12[lb][/lb]
Mastered: 12[lb][/lb]
Elemental Major (Mastered Half/All)[/td]
[td=null,1]C Rank[lb][/lb]
Topaz Tempest: M[lb][/lb]
Flourite Spikes: M[lb][/lb]
Emerald Emitter: M[lb][/lb]
Ruby Rain: M[lb][/lb]
B Rank[lb][/lb]
Goldstone Clutch: M[lb][/lb]
Moonstone Shower: M[lb][/lb]
Sapphire Storm: M[lb][/lb]
Amethyst Casing: M[lb][/lb]
A Rank[lb][/lb]
Diamond Cutter: M[lb][/lb]
Obsidian Dragon: M[lb][/lb]
Amber Beacon: M[lb][/lb]
Crystalline Passage: M[lb2][/lb2]
Owned: 12[lb][/lb]
Mastered: 12[/td]
[td=null,1]C Rank[lb][/lb]
Black Eruption: M[lb][/lb]
Midnight Strike: M[lb][/lb]
Spectre Shade: M[lb][/lb]
Dark Displacement: M[lb][/lb]
B Rank[lb][/lb]
Underworld Prison: M[lb][/lb]
Shadow Punishment: M[lb][/lb]
Black Moon Fang: M[lb][/lb]
Ebony Nightmare: M[lb][/lb]
A Rank[lb][/lb]
Shadow Summoning: M[lb][/lb]
Shadow Garb: M[lb][/lb]
Darkness Falls: M[lb][/lb]
Absolute Void: M[lb2][/lb2]
Owned: 12[lb][/lb]
Mastered: 12[/td][/tr][/tbody][/table]
[td=null,1]E Rank[lb][/lb]
Transformation: 1[lb][/lb]
Body Switch: M[lb][/lb]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
C Rank[lb][/lb]
Barrier: 1[lb][/lb]
Elemental Clone: 1[lb][/lb]
B Rank[lb2][/lb2]
Owned: 5[lb][/lb]
Mastered: 2[lb][/lb]
Elemental Minor (Free)[/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb][/lb]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb][/lb]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb][/lb]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb][/lb]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[lb2][/lb2]
Owned: 17[lb][/lb]
Mastered: 17[lb][/lb]
Elemental Major (Mastered all)[/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb][/lb]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb][/lb]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb][/lb]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb2][/lb2]
Owned: 17[lb][/lb]
Mastered: 17[lb][/lb]
Elemental Major (Mastered all)[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb][/lb]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb][/lb]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb][/lb]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb][/lb]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abysmal Harbinger: M[lb][/lb]
Flame Shield: M[lb2][/lb2]
Owned: 17[lb][/lb]
Mastered: 17[lb][/lb]
Elemental Major (Mastered All)[/td]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: 1[lb][/lb]
Water Gun: 1[lb][/lb]
D Rank[lb][/lb]
Water Whip: 1[lb][/lb]
Aqua Fang: 1[lb][/lb]
Rinse Off: 1[lb][/lb]
C Rank[lb][/lb]
Grand Waterfall: 1[lb][/lb]
Impaling Hydro Jet: 1[lb][/lb]
Water Prison: 1[lb][/lb]
Rain Dance: 1[lb][/lb]
B Rank[lb][/lb]
Torrential Vortex: 1[lb][/lb]
Hydro Tidal Shockwave: 1[lb][/lb]
Water Shark Bomb: 1[lb][/lb]
Mystical Pond: 1[lb][/lb]
A Rank[lb2][/lb2]
Owned: 13[lb][/lb]
Mastered: 0[lb][/lb]
Elemental Major (Free Major)[/td][td=null,1]E Rank[lb][/lb]
WINDJUTSUHERE[lb][/lb]
D Rank[lb][/lb]
C Rank[lb][/lb]
B Rank[lb][/lb]
A Rank[lb2][/lb2]
Owned: 0[lb][/lb]
Mastered: 0[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=17,null]ANBU[/th]
[th=16,null]Medical[/th]
[th=17,null]Blood[/th]
[th=16,null]Acid[/th]
[th=17,null]Crystal[/th]
[th=16,null]Shadow[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mask Summon: 1[lb][/lb]
Critical Exposure: 1[lb][/lb]
C Rank[lb][/lb]
Snapshot: 1[lb][/lb]
Chakra Sense : 1[lb][/lb]
Active Camo : 1[lb][/lb]
Mental Infiltration: 1[lb][/lb]
B Rank[lb][/lb]
Incapacitate: 1[lb][/lb]
Intangible Passage: 1[lb][/lb]
Shadow Servant: 1[lb][/lb]
Searchlight: 1[lb][/lb]
A Rank[lb][/lb]
Physical Imprisonment Seal: 1[lb][/lb]
Body Bind: 1[lb][/lb]
Flock of Shadows: 1[lb][/lb]
Black Blockade: 1[lb2][/lb2]
Owned: 15[lb][/lb]
Mastered: 0[/td]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: 1[lb][/lb]
Coagulation: 1[lb][/lb]
C Rank[lb][/lb]
System Shock: 1[lb][/lb]
Skeletal Fortification: 1[lb][/lb]
Anesthetic Infusion: 1[lb][/lb]
System Restoration: 1[lb2][/lb2]
Owned: 6[lb][/lb]
Mastered: 0[/td]
[td=null,1]C Rank[lb][/lb]
Blood Blade: M[lb][/lb]
Crimson Whip: M[lb][/lb]
Red Tide: M[lb][/lb]
Blood Clone: M[lb][/lb]
B Rank[lb][/lb]
Sanguine Shield: M[lb][/lb]
Kiss of the Vampire: M[lb][/lb]
Red Rain: M[lb][/lb]
Curse of Anemia: M[lb][/lb]
A Rank[lb][/lb]
Drain Claw: 1[lb][/lb]
Crimson Stars: 1[lb][/lb]
Red Haze: 1[lb][/lb]
Blood Thrall: 1[lb2][/lb2]
Owned: 12[lb][/lb]
Mastered: 8[lb][/lb]
Elemental Major (Mastered Half)[/td]
[td=null,1]C Rank[lb][/lb]
Acid Rain: M[lb][/lb]
Weapon Corrosion: M[lb][/lb]
Lactic Buildup: M[lb][/lb]
Citric Burn: M[lb][/lb]
B Rank[lb][/lb]
Acid Clone: M[lb][/lb]
Acidic Sweat: M[lb][/lb]
Fangs of the Komodo: M[lb][/lb]
Dust of Lye: M[lb][/lb]
A Rank[lb][/lb]
Negative pH: M[lb][/lb]
Royal Water: M[lb][/lb]
Heartburn Disorder: M[lb][/lb]
Lure of the Flytrap: M[lb2][/lb2]
Owned: 12[lb][/lb]
Mastered: 12[lb][/lb]
Elemental Major (Mastered Half/All)[/td]
[td=null,1]C Rank[lb][/lb]
Topaz Tempest: M[lb][/lb]
Flourite Spikes: M[lb][/lb]
Emerald Emitter: M[lb][/lb]
Ruby Rain: M[lb][/lb]
B Rank[lb][/lb]
Goldstone Clutch: M[lb][/lb]
Moonstone Shower: M[lb][/lb]
Sapphire Storm: M[lb][/lb]
Amethyst Casing: M[lb][/lb]
A Rank[lb][/lb]
Diamond Cutter: M[lb][/lb]
Obsidian Dragon: M[lb][/lb]
Amber Beacon: M[lb][/lb]
Crystalline Passage: M[lb2][/lb2]
Owned: 12[lb][/lb]
Mastered: 12[/td]
[td=null,1]C Rank[lb][/lb]
Black Eruption: M[lb][/lb]
Midnight Strike: M[lb][/lb]
Spectre Shade: M[lb][/lb]
Dark Displacement: M[lb][/lb]
B Rank[lb][/lb]
Underworld Prison: M[lb][/lb]
Shadow Punishment: M[lb][/lb]
Black Moon Fang: M[lb][/lb]
Ebony Nightmare: M[lb][/lb]
A Rank[lb][/lb]
Shadow Summoning: M[lb][/lb]
Shadow Garb: M[lb][/lb]
Darkness Falls: M[lb][/lb]
Absolute Void: M[lb2][/lb2]
Owned: 12[lb][/lb]
Mastered: 12[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[th=25,null]Visual[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]
E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: 1[lb][/lb]
Silly Fingers: 1[lb][/lb]
Crossed Wires: 1[lb][/lb]
B Rank[lb][/lb]
Phoenix's Embrace: 1[lb][/lb]
Petrification: 1[lb][/lb]
Lingering Spark: 1[lb][/lb]
Crush Depth: 1[lb][/lb]
Puppet Betrayal: 1[lb][/lb]
Pox: 1[lb][/lb]
A Rank[lb][/lb]
Curse of the Leper: 1[lb][/lb]
Hemorrhagic Fever: 1[lb][/lb]
Delayed Agony: 1[lb][/lb]
Parasitic Infestation: 1[lb][/lb]
Tree Binding: 1[lb][/lb]
Shared Torment: 1[lb2][/lb2]
Owned: 24[lb][/lb]
Mastered: 9 [lb][/lb][/td]
[td=null,1]
E Rank[lb][/lb]
D Rank[lb][/lb]
C Rank[lb][/lb]
B Rank[lb][/lb]
A Rank[lb][/lb][lb2][/lb2]
Owned: 0[lb][/lb]
Mastered: 0[/td]
[td=null,1]
E Rank[lb][/lb]
D Rank[lb][/lb]
C Rank[lb][/lb]
B Rank[lb][/lb]
A Rank[lb][/lb][lb2][/lb2]
Owned: 0[lb][/lb]
Mastered: 0[/td]
[td=null,1]
E Rank[lb][/lb]
D Rank[lb][/lb]
C Rank[lb][/lb]
B Rank[lb][/lb]
A Rank[lb][/lb][lb2][/lb2]
Owned: 0[lb][/lb]
Mastered: 0[/td][/tr][/tbody][/table]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[th=25,null]Visual[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]
E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: 1[lb][/lb]
Silly Fingers: 1[lb][/lb]
Crossed Wires: 1[lb][/lb]
B Rank[lb][/lb]
Phoenix's Embrace: 1[lb][/lb]
Petrification: 1[lb][/lb]
Lingering Spark: 1[lb][/lb]
Crush Depth: 1[lb][/lb]
Puppet Betrayal: 1[lb][/lb]
Pox: 1[lb][/lb]
A Rank[lb][/lb]
Curse of the Leper: 1[lb][/lb]
Hemorrhagic Fever: 1[lb][/lb]
Delayed Agony: 1[lb][/lb]
Parasitic Infestation: 1[lb][/lb]
Tree Binding: 1[lb][/lb]
Shared Torment: 1[lb2][/lb2]
Owned: 24[lb][/lb]
Mastered: 9 [lb][/lb][/td]
[td=null,1]
E Rank[lb][/lb]
D Rank[lb][/lb]
C Rank[lb][/lb]
B Rank[lb][/lb]
A Rank[lb][/lb][lb2][/lb2]
Owned: 0[lb][/lb]
Mastered: 0[/td]
[td=null,1]
E Rank[lb][/lb]
D Rank[lb][/lb]
C Rank[lb][/lb]
B Rank[lb][/lb]
A Rank[lb][/lb][lb2][/lb2]
Owned: 0[lb][/lb]
Mastered: 0[/td]
[td=null,1]
E Rank[lb][/lb]
D Rank[lb][/lb]
C Rank[lb][/lb]
B Rank[lb][/lb]
A Rank[lb][/lb][lb2][/lb2]
Owned: 0[lb][/lb]
Mastered: 0[/td][/tr][/tbody][/table]
Kinjutsu
[table=100,null][thead][tr=textleft][th=100,null]
[/td][/tr][tr=bg1][td=null,1]
[/td][/tr][tr=bg2]
[td=null,1]
[/td][/tr][tr=bg1] [td=null,1]
[/td][/tr][tr=bg2]
[td=null,1]
[/td][/tr][tr=bg1] [td=null,1]
Chimera
Table Here
[/th][/tr][/thead][tbody][tr=bg2][td=null,1]Table Here
Arcane Knowledge - Kinjutsu Ability -- [OWNED][lb2][/lb2][lb][/lb]
Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.[lb2][/lb2]
Information[lb][/lb]
Prerequisites: Chimera[lb2][/lb2]
Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.[lb2][/lb2]
Notes:[lb][/lb]
- Does not take an ability slot.[lb][/lb]
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.
Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.[lb2][/lb2]Information[lb][/lb]
Prerequisites: Chimera[lb2][/lb2]
Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.[lb2][/lb2]
Notes:[lb][/lb]
- Does not take an ability slot.[lb][/lb]
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.
[/td][/tr][tr=bg1][td=null,1]
Genetic Implant - Kinjutsu Ability -- [OWNED][lb2][/lb2][lb][/lb]
While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.[lb2][/lb2]
Information[lb][/lb]
Prerequisites: Chimera[lb2][/lb2]
Effect:[lb][/lb]
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.[lb][/lb]
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.[lb2][/lb2]
Note:[lb][/lb]
- Does not take an ability slot.[lb][/lb]
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan). [lb][/lb]
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs. [lb][/lb]
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.
While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.[lb2][/lb2]Information[lb][/lb]
Prerequisites: Chimera[lb2][/lb2]
Effect:[lb][/lb]
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.[lb][/lb]
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.[lb2][/lb2]
Note:[lb][/lb]
- Does not take an ability slot.[lb][/lb]
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan). [lb][/lb]
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs. [lb][/lb]
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.
Genetic Implanted Skills said:
<i>
</i>[/td][/tr][tr=bg2]
[td=null,1]
Mystical Replication - B-Rank Ninjutsu -- [Mastered][lb][/lb]
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use. [lb2][/lb2][lb][/lb]
Information[lb][/lb]
Prerequisites: Chimera, B-Rank[lb2][/lb2]
Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.[lb][/lb]
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.[lb2][/lb2]
Rank 1 Cost: 1.5 AP to initiate, 2% Max CP[lb][/lb]
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP[lb2][/lb2]
Notes: [lb][/lb]
- This does not require handseals, and may use any accuracy type the user desires.[lb][/lb]
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.[lb][/lb]
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.[lb][/lb]
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.[lb][/lb]
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user. [lb][/lb]
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use. [lb2][/lb2][lb][/lb]Information[lb][/lb]
Prerequisites: Chimera, B-Rank[lb2][/lb2]
Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.[lb][/lb]
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.[lb2][/lb2]
Rank 1 Cost: 1.5 AP to initiate, 2% Max CP[lb][/lb]
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP[lb2][/lb2]
Notes: [lb][/lb]
- This does not require handseals, and may use any accuracy type the user desires.[lb][/lb]
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.[lb][/lb]
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.[lb][/lb]
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.[lb][/lb]
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user. [lb][/lb]
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.
[/td][/tr][tr=bg1] [td=null,1]
Radiant Aura - B-Rank Ninjutsu -- [Mastered][lb2][/lb2][lb][/lb]
A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.[lb2][/lb2]
Information[lb][/lb]
Prerequisites: Chimera[lb2][/lb2]
Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim. [lb][/lb]
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim. [lb2][/lb2]
Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.[lb2][/lb2]
Rank 1 Cost: 2.5 AP, 2% Max CP[lb][/lb]
Mastered Cost: 2.5 AP, 2.5% Max CP[lb2][/lb2]
Notes:[lb][/lb]
- This does not require handseals, and may use any type of accuracy check the user desires.[lb][/lb]
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.[lb][/lb]
- This technique may only be used once per target per battle.
A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.[lb2][/lb2]Information[lb][/lb]
Prerequisites: Chimera[lb2][/lb2]
Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim. [lb][/lb]
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim. [lb2][/lb2]
Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.[lb2][/lb2]
Rank 1 Cost: 2.5 AP, 2% Max CP[lb][/lb]
Mastered Cost: 2.5 AP, 2.5% Max CP[lb2][/lb2]
Notes:[lb][/lb]
- This does not require handseals, and may use any type of accuracy check the user desires.[lb][/lb]
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.[lb][/lb]
- This technique may only be used once per target per battle.
[/td][/tr][tr=bg2]
[td=null,1]
Sacrificial Rite - A-Rank Ninjutsu -- [Mastered][lb2][/lb2][lb][/lb]
Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.[lb2][/lb2]
Information[lb][/lb]
Prerequisites: Chimera, A-Rank[lb2][/lb2]
Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it. [lb][/lb]
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it. [lb2][/lb2]
Rank 1 Cost: 3 AP and 7% Max CP[lb][/lb]
Mastered Cost: 3 AP and 8% Max CP[lb2][/lb2]
Notes:[lb][/lb]
- This does not require handseals, and may use any accuracy type check the user desires.[lb][/lb]
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.[lb][/lb]
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.[lb][/lb]
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.[lb][/lb]
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.[lb][/lb]
- Cannot succeed more than once per round.[lb][/lb]
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.
Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.[lb2][/lb2]Information[lb][/lb]
Prerequisites: Chimera, A-Rank[lb2][/lb2]
Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it. [lb][/lb]
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it. [lb2][/lb2]
Rank 1 Cost: 3 AP and 7% Max CP[lb][/lb]
Mastered Cost: 3 AP and 8% Max CP[lb2][/lb2]
Notes:[lb][/lb]
- This does not require handseals, and may use any accuracy type check the user desires.[lb][/lb]
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.[lb][/lb]
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.[lb][/lb]
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.[lb][/lb]
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.[lb][/lb]
- Cannot succeed more than once per round.[lb][/lb]
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.
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Avatar of Divinity - S-Rank Ninjutsu -- [Mastered][lb2][/lb2][lb][/lb]
The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.[lb2][/lb2]
Information[lb][/lb]
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered[lb2][/lb2]
Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.[lb2][/lb2]
Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain[lb2][/lb2]
Notes:[lb][/lb]
- This does not require handseals.[lb][/lb]
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool. [lb][/lb]
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.[lb][/lb]
[/td][/tr][/tbody][/table]
The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.[lb2][/lb2]Information[lb][/lb]
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered[lb2][/lb2]
Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.[lb2][/lb2]
Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain[lb2][/lb2]
Notes:[lb][/lb]
- This does not require handseals.[lb][/lb]
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool. [lb][/lb]
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.[lb][/lb]
Moves said:Approved: Here
- [Opportunist] Combat Roll
- [Opportunist] Feint
- [Opportunist] Crippling Strike
- [Inuzuka] Air Dynamic Marking
- [Inuzuka] Double Piercing Fang
Totals[lb][/lb]
Number of Jutsus Owned: 201[lb][/lb]
Number of Jutsus Mastered: 123[lb2][/lb2]
----[lb][/lb]
Affinities[lb][/lb]
Majors: Water, Blood, Fire, Lightning, Acid, Earth, Crystal, Shadow[lb][/lb]
Minors: Non-Elemental[lb][/lb]
AE: Blood, Crystal, Acid, Shadow[lb][/lb]