Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 4
PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Major
Fire: Minor
Advanced Elements:
Sound: Major (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor
Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]
[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
[/td]
[/tr]
[/tbody]
[/table]
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
[/td]
[td=null,1]Hashigaki Bloodline Limit:
[/td]
[/tr]
[/tbody]
[/table]
Medical Jutsu:
Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=709&t=56403&p=303390#p303390
WC: 387
Allocation of points 35 x 3 due to the event
Mastering:
Slashing:
12 pts. B-Rank Steel Weaving
Water Element:
8 pts. D-Rank Aqua Fang
8 pts. D-Rank Rinse Off
10 pts. C-Rank Grand Waterfall
10 pts. C-Rank Impaling Hydro jet
10 pts. C-Rank Rain Dance
12 pts. B-Rank Hydro Tidal Shockwave
12 pts. B-Rank Mystical Pond
Blood Element:
15 pts. A-Rank Crimson Stars
Putting the rest in ASP
+ 8 ASP
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 4
PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Major
Fire: Minor
Advanced Elements:
Sound: Major (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor
Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Unarmed:
Piercing:
Projectile:
Slashing:
Projectile:
Slashing:
- Zantetsuken (Mastered)
[lb] [/lb]
Heavenly Sword (Mastered)
- Falcon Punch (Mastered)
[lb] [/lb]
Fist of Virtue (Mastered)
[lb] [/lb]
Fist of Sin (Mastered)
[td=null,1]Genjutsu:
[lb] [/lb]
Visual:
Visual:
Visual:
Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:
Audial
- Death's Anthem (Mastered)
[lb] [/lb]
Chakra Ravage (Mastered)
[lb] [/lb]
Auto-tune (Mastered)
- Hemorrhagic Fever (Mastered)
[lb] [/lb]
Parasitic Infestation (Mastered)
[lb] [/lb]
Tree Binding (Mastered)
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Body Switch (Mastered)
[lb] [/lb]
Transformation (Mastered)
Pressurized Mist (Mastered)
[lb] [/lb]
Water Gun (Mastered)
-
Infernal Ember (Mastered)
[lb] [/lb]
Thermal Maw (Mastered)
-
Wind Slash (Mastered)
[lb] [/lb]
Preassure Burst (Mastered)
Non-elemental:
Combination Transformation (Mastered)
[lb] [/lb]
Crystal Eye (Mastered)
[lb] [/lb]
Cancel (Mastered)
[lb] [/lb]
Spirit Lantern (Mastered)
[lb] [/lb]
Contract Summoning (Mastered)
Water Whip (Mastered)
[lb] [/lb]
Aqua Fang (Not Mastered)
[lb] [/lb]
Rinse Off (Not Mastered)
Fireball (Mastered)
[lb] [/lb]
Immolation Armor (Mastered)
[lb] [/lb]
Combustive Seal (Mastered)
Whirlwind Spin (Not Mastered)
[lb] [/lb]
Air Bullet (Not Mastered)
[lb] [/lb]
Shredding Touch (Not Mastered)
Non-elemental:
Vapour element:
Jutsu Sealing (Mastered)
[lb] [/lb]
Stunt Double (Mastered)
[lb] [/lb]
One Element Sealing (Mastered)
[lb] [/lb]
Elemental Negation (Mastered)
[lb] [/lb]
Elemental Clone (Mastered)
[lb] [/lb]
Barrier (Mastered)
Grand Waterfall (Not Mastered)
[lb] [/lb]
Impaling Hydro Jet (Not Mastered)
[lb] [/lb]
Water Prison (Mastered)
[lb] [/lb]
Rain Dance (Not Mastered)
-
Dragon Fire (Mastered)
[lb] [/lb]
Searing Eruption (Mastered)
[lb] [/lb]
Scalding Ash Cloud (Mastered)
[lb] [/lb]
Heat wave (Mastered)
Harmonic Vibrations (Mastered)
[lb] [/lb]
Hyper Clap (Mastered)
[lb] [/lb]
Sonic Destablizer (Mastered)
[lb] [/lb]
Sonic Pulse (Mastered)
Vapour element:
Hidden Mist (Mastered)
[lb] [/lb]
Blood Mist (Mastered)
Water element:
-
Torrential Vortex (Mastered)
[lb] [/lb]
Hydro Tidal Shochwave (Not Mastered)
[lb] [/lb]
Water Shark Bomb (Mastered)
[lb] [/lb]
Mystical Pond (Not Mastered)
Sound Bullet (Mastered)
[lb] [/lb]
Distorted Aura (Mastered)
[lb] [/lb]
Harmonization (Mastered)
[lb] [/lb]
Echo Strike (Mastered)
Water Jutsu:
Grand Hydra Excavation (Mastered)
[lb] [/lb]
Water Dragon Bullet (Mastered)
[lb] [/lb]
Scorn of Aquarius (Mastered)
[lb] [/lb]
Supreme Aqua Realm (Mastered)
Dragon Flame Bomb (Mastered)
[lb] [/lb]
Abysmal Harbinger (Not Mastered)
[lb] [/lb]
Flame Shield (Not Mastered)
Concussion Wave (Mastered)
[lb] [/lb]
Hypersonic Reverberation (Mastered)
[lb] [/lb]
Resonating Howl (Mastered)
[lb] [/lb]
Final Chime (Mastered)
Crimson Stars (Not Mastered)
[lb] [/lb]
Drain Claw (Mastered)
[lb] [/lb]
Red Haze (Not Mastered)
[/tr]
[/tbody]
[/table]
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]
Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:
Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]
Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.
[lb] [/lb]
- Daunt (Mastered) (See note below)
- Elemental Shockwave (Mastered) (See note below)
Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.
Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/tr]
[/tbody]
[/table]
Medical Jutsu:
Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=709&t=56403&p=303390#p303390
WC: 387
Allocation of points 35 x 3 due to the event
Mastering:
Slashing:
12 pts. B-Rank Steel Weaving
Water Element:
8 pts. D-Rank Aqua Fang
8 pts. D-Rank Rinse Off
10 pts. C-Rank Grand Waterfall
10 pts. C-Rank Impaling Hydro jet
10 pts. C-Rank Rain Dance
12 pts. B-Rank Hydro Tidal Shockwave
12 pts. B-Rank Mystical Pond
Blood Element:
15 pts. A-Rank Crimson Stars
Putting the rest in ASP
+ 8 ASP