Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Seeing is believeing. Kurokawa's Training

Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 575

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Water: Major
Non-elemental: Major
Fire: Major
Earth: Major
Wind: Minor
Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Non-elemental:
<COLOR color="#0040FF">Water:
Wind:

Earth:
Fire:
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Kinetic:
Metal
Non-elemental:
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?f=699&t=58369&p=310751#p310751
WC: 460

Allocation of points 35 x 3 do to the event
Buying:
E-Rank: Storm Bolt
E-Rank: Thunderfist
D-Rank: Thunderclap
D-Rank: Electroshock
D-Rank: Electrocution
C-Rank: Zeus Flash
C-Rank: Lightning Torrent
C-Rank: Thunderstruck
C-Rank: Volt Charge
B-Rank: Gigavolt Cannon
B-Rank: Chidori
B-Rank: Lightning Beast
B-Rank: Amp Field
A-Rank: Raijin's Vengeance
A-Rank: Chidori Control
A-Rank: Kirin
A-Rank: Thunderdome
Should be 98700 yen.

Mastering:
E-Rank: Storm Bolt
E-Rank: Thunderfist
D-Rank: Thunderclap
D-Rank: Electroshock
D-Rank: Electrocution
C-Rank: Zeus Flash
C-Rank: Lightning Torrent
C-Rank: Thunderstruck
C-Rank: Volt Charge
B-Rank: Gigavolt Cannon
B-Rank: Chidori
B-Rank: Lightning Beast
B-Rank: Amp Field
A-Rank: Raijin's Vengeance
A-Rank: Chidori Control
A-Rank: Kirin
A-Rank: Thunderdome
Spending 105 Points + 87 ASP

This is buying and mastering all Lightning Jutsu so I also apply for Major Mastery in Lightning and the AE Ink for my empty slot from the "Additional Advanced Element" purchased in a previous post.
Lastly I am spending 300 ASP on 3 aditional "Additional Advanced Element" And adding Paper and Gravity as the Advanced Elements for 2 of those slots.
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 575

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Water: Major
Non-elemental: Major
Fire: Major
Earth: Major
Wind: Minor
Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Non-elemental:
<COLOR color="#0040FF">Water:
Wind:

Earth:
Fire:
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Kinetic:
Metal
Non-elemental:
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?f=699&t=58369&p=310751#p310751
WC: 460

Allocation of points 35 x 3 do to the event
Buying:
E-Rank: Storm Bolt
E-Rank: Thunderfist
D-Rank: Thunderclap
D-Rank: Electroshock
D-Rank: Electrocution
C-Rank: Zeus Flash
C-Rank: Lightning Torrent
C-Rank: Thunderstruck
C-Rank: Volt Charge
B-Rank: Gigavolt Cannon
B-Rank: Chidori
B-Rank: Lightning Beast
B-Rank: Amp Field
A-Rank: Raijin's Vengeance
A-Rank: Chidori Control
A-Rank: Kirin
A-Rank: Thunderdome
Should be 98700 yen.

Mastering:
E-Rank: Storm Bolt
E-Rank: Thunderfist
D-Rank: Thunderclap
D-Rank: Electroshock
D-Rank: Electrocution
C-Rank: Zeus Flash
C-Rank: Lightning Torrent
C-Rank: Thunderstruck
C-Rank: Volt Charge
B-Rank: Gigavolt Cannon
B-Rank: Chidori
B-Rank: Lightning Beast
B-Rank: Amp Field
A-Rank: Raijin's Vengeance
A-Rank: Chidori Control
A-Rank: Kirin
A-Rank: Thunderdome
Spending 105 Points + 87 ASP

This is buying and mastering all Lightning Jutsu so I also apply for Major Mastery in Lightning and the AE Ink for my empty slot from the "Additional Advanced Element" purchased in a previous post.
Lastly I am spending 300 ASP on 3 aditional "Additional Advanced Element" And adding Paper and Gravity as the Advanced Elements for 2 of those slots.

  • I am getting 97500 yen for the purchases. Please double check and verify if I am incorrect or correct!
  • I am getting 184 ASP in total for the mastering of the jutsu. Please double check and verify if I am incorrect or correct!
  • 300 ASP spent on additional Advanced Element Slots. Please link this to your Dojo.
  • Adding 22500 yen and 105 ASP.
  • Received Kurokawa's approval on my math and he agrees with me. This is now approved and the yen as been modified.
 
Late training from last week!

Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 496

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Water: Major
Non-elemental: Major
Fire: Major
Earth: Major
Wind: Minor
Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Non-elemental:
<COLOR color="#0040FF">Water:
Wind:

Earth:
Fire:
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Kinetic:
Metal
Non-elemental:
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=311495#p311495
WC: 687

Allocation of points 35 x 2 do to the event
+ 70 ASP

Will do this weeks training as well as update jutsu from the training before this later but right now I just have a lot on my plate
 
ASP changes not claimed for late training yet

Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 496

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor
Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Lightning
Non-elemental:
<COLOR color="#0040FF">Water:
Wind:

Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Kinetic:
Lightning
Metal
Non-elemental:
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=312100#p312100
WC: 389

Allocation of points 35 x 2 do to the event
4 x 15 points to 3250 yen exchange
+ 10 ASP
 
Hashigaki Kurokawa said:
Late training from last week!

Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 496

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Water: Major
Non-elemental: Major
Fire: Major
Earth: Major
Wind: Minor
Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Non-elemental:
<COLOR color="#0040FF">Water:
Wind:

Earth:
Fire:
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Kinetic:
Metal
Non-elemental:
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=311495#p311495
WC: 687

Allocation of points 35 x 2 do to the event
+ 70 ASP

Will do this weeks training as well as update jutsu from the training before this later but right now I just have a lot on my plate

Smack me next time that I miss your training. I am sorry about that! Approved! +70 ASP and 15000 yen!
 
Hashigaki Kurokawa said:
ASP changes not claimed for late training yet

Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 496

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor
Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Lightning
Non-elemental:
<COLOR color="#0040FF">Water:
Wind:

Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Kinetic:
Lightning
Metal
Non-elemental:
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=312100#p312100
WC: 389

Allocation of points 35 x 2 do to the event
4 x 15 points to 3250 yen exchange
+ 10 ASP

Approved! +10 ASP and +28000 yen!
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 576

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink</GLOW><i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Minor Affinity (From AE card)
TBD - Minor Affinity (From AE card)


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF"><GLOW glow="#000000">Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Kinetic:
Lightning
Metal
Non-elemental:
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=313063#p313063
WC: 373

Allocation of points 35 x 2 do to the event
4 x 15 points to 3250 yen exchange
+ 10 ASP

Buying:
Paper
C-Rank: 13.000 yen
Folded Shuriken
Paper Clone
Burst of Confetti
Origami Shower

Ink:
C-Rank: 13.000 yen
Ink Prison
Splatter
Ink Jet
Blank Canvas
B-Rank: 30.000 yen
Dynamic Art
Ink Clone
Black Tsunami
Ink Blot

Gravity:
C-Rank: 13.000 yen
Gravity Distortion
Anti-Gravity
Orbital Strike
Gravitational Pull
A-Rank: 50.000 yen
Shinra Tensei
Chibaku Tensei
Newton's Apple
Centrifugal Force
If my calculations are right it should be 119.000 yen spend and 20.500 yen gained

Mastering
Paper
C-Rank: 40 points
Folded Shuriken
Paper Clone
Burst of Confetti
Origami Shower

Ink:
C-Rank: 40 points
Ink Prison
Splatter
Ink Jet
Blank Canvas
B-Rank: 48 points
Dynamic Art
Ink Clone
Black Tsunami
Ink Blot

Gravity:
C-Rank: 40 points
Gravity Distortion
Anti-Gravity
Orbital Strike
Gravitational Pull
A-Rank: 60 points
Shinra Tensei
Chibaku Tensei
Newton's Apple
Centrifugal Force
+ 10 ASP - 228 ASP. New ASP 358 (should be but feel free to check.)
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 576

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink</GLOW><i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Minor Affinity (From AE card)
TBD - Minor Affinity (From AE card)


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF"><GLOW glow="#000000">Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Kinetic:
Lightning
Metal
Non-elemental:
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=313063#p313063
WC: 373

Allocation of points 35 x 2 do to the event
4 x 15 points to 3250 yen exchange
+ 10 ASP

Buying:
Paper
C-Rank: 13.000 yen
Folded Shuriken
Paper Clone
Burst of Confetti
Origami Shower

Ink:
C-Rank: 13.000 yen
Ink Prison
Splatter
Ink Jet
Blank Canvas
B-Rank: 30.000 yen
Dynamic Art
Ink Clone
Black Tsunami
Ink Blot

Gravity:
C-Rank: 13.000 yen
Gravity Distortion
Anti-Gravity
Orbital Strike
Gravitational Pull
A-Rank: 50.000 yen
Shinra Tensei
Chibaku Tensei
Newton's Apple
Centrifugal Force
If my calculations are right it should be 119.000 yen spend and 20.500 yen gained

Mastering
Paper
C-Rank: 40 points
Folded Shuriken
Paper Clone
Burst of Confetti
Origami Shower

Ink:
C-Rank: 40 points
Ink Prison
Splatter
Ink Jet
Blank Canvas
B-Rank: 48 points
Dynamic Art
Ink Clone
Black Tsunami
Ink Blot

Gravity:
C-Rank: 40 points
Gravity Distortion
Anti-Gravity
Orbital Strike
Gravitational Pull
A-Rank: 60 points
Shinra Tensei
Chibaku Tensei
Newton's Apple
Centrifugal Force
+ 10 ASP - 228 ASP. New ASP 358 (should be but feel free to check.)

Okay, let us begin!:
  • First, you added 10 points to ASP and used 60 points for yen conversion which is 13000 yen. Current total is 28000 yen after factoring in the 2x S rank as well.
  • Now, we buy some jutsu listed above which are 119000 yen.
  • Then, you spend some ASP on the jutsu you bought which is 228 points.
  • Lastly, your new ASP total is 358.
  • Approved. Yen difference is a reduction of 91000 yen and has been done.
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 358

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink</GLOW><i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Minor Affinity (From AE card)
TBD - Minor Affinity (From AE card)


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF"><GLOW glow="#000000">Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Gravity:
Ink
Kinetic:
Lightning
Metal
Non-elemental:
Paper
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=314477#p314477
WC: 403

Allocation of points 35 x 3 do to the event

Lets just have a nice low key money grab this time.
7 x 15 points converted to 3250 yen
Also claiming the 90 ASP and 45000yen for August
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 358

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink</GLOW><i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Minor Affinity (From AE card)
TBD - Minor Affinity (From AE card)


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF"><GLOW glow="#000000">Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Gravity:
Ink
Kinetic:
Lightning
Metal
Non-elemental:
Paper
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=314477#p314477
WC: 403

Allocation of points 35 x 3 do to the event

Lets just have a nice low key money grab this time.
7 x 15 points converted to 3250 yen
Also claiming the 90 ASP and 45000yen for August

Approved! +90 ASP and +90250 yen.
 
Sorry for the late training. Late training for August 13th-19th.

Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 448

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink</GLOW><i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Minor Affinity (From AE card)
TBD - Minor Affinity (From AE card)


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF"><GLOW glow="#000000">Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Gravity:
Ink
Kinetic:
Lightning
Metal
Non-elemental:
Paper
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=314826#p314826
WC: 379

Allocation of points 35 x 3 do to the event

7 x 15 points converted to 3250 yen
 
Training for August 20th-26th

Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 448

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink</GLOW><i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Minor Affinity (From AE card)
TBD - Minor Affinity (From AE card)


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF"><GLOW glow="#000000">Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Gravity:
Ink
Kinetic:
Lightning
Metal
Non-elemental:
Paper
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=315798#p315798
WC: 430

Allocation of points 35 x 3 do to the event
There is an ekstra training this week from completing a class as a teacher

+ 140 ASP

Mastering:
Wind:
B-Rank:
Great Wind Scythe
Wind Scar
Vacuum Sphere
Cyclone Movement
A-Rank:
Tatsumaki
Hurricane
Ambiance of the Forbidden
Zephyr's Grace

Vapor:
B-Rank:
White Mist
Burning Mist
Rolling Fog
Vapor Punch
A-Rank:
Suffocating Fog
Ether Strike
Black Mist
Steam Snare

Gravity
B-Rank
Graviton
Clutch of the Giant
Forced Polarity
Inertial Control

Buying:
Wind:
B-Rank:
Great Wind Scythe
Wind Scar
Vacuum Sphere
Cyclone Movement
A-Rank:
Tatsumaki
Hurricane
Ambiance of the Forbidden
Zephyr's Grace

Vapor:
B-Rank:
White Mist
Burning Mist
Rolling Fog
Vapor Punch
A-Rank:
Suffocating Fog
Ether Strike
Black Mist
Steam Snare

Gravity
B-Rank
Graviton
Clutch of the Giant
Forced Polarity
Inertial Control

Should be 12 x 12 + 8 x 15 = 264. points
Subtracting the 140 points from this training and the rest from the ASP pool I should have 374 ASP left.

Feel free to check my math on both accounts as I have been known to make mistakes that would cost me points or yen :p
This also makes all Wind Vapor and gravity jutsu mastered which will result in Major affinity once approved. Will note in Dojo.
 
Hashigaki Kurokawa said:
Sorry for the late training. Late training for August 13th-19th.

Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 448

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink</GLOW><i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Minor Affinity (From AE card)
TBD - Minor Affinity (From AE card)


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF"><GLOW glow="#000000">Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Gravity:
Ink
Kinetic:
Lightning
Metal
Non-elemental:
Paper
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=314826#p314826
WC: 379

Allocation of points 35 x 3 do to the event

7 x 15 points converted to 3250 yen
Approved! Adding 45250 yen!
 
Hashigaki Kurokawa said:
Training for August 20th-26th

Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 448

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink</GLOW><i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Minor Affinity (From AE card)
TBD - Minor Affinity (From AE card)


Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF"><GLOW glow="#000000">Taijutsu:
[lb] [/lb]
Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Piercing:
Projectile:
Slashing:
Unarmed:
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Earth:
Fire:
Lightning
Non-elemental:
Water:
Wind:

Blood:
Earth:
Fire:
Gravity:
Ink
Kinetic:
Lightning
Metal
Non-elemental:
Paper
Sound:
Vapour:
Water:
Wind:
Wood:


[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:

Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=315798#p315798
WC: 430

Allocation of points 35 x 3 do to the event
There is an ekstra training this week from completing a class as a teacher

+ 140 ASP

Mastering:
Wind:
B-Rank:
Great Wind Scythe
Wind Scar
Vacuum Sphere
Cyclone Movement
A-Rank:
Tatsumaki
Hurricane
Ambiance of the Forbidden
Zephyr's Grace

Vapor:
B-Rank:
White Mist
Burning Mist
Rolling Fog
Vapor Punch
A-Rank:
Suffocating Fog
Ether Strike
Black Mist
Steam Snare

Gravity
B-Rank
Graviton
Clutch of the Giant
Forced Polarity
Inertial Control

Buying:
Wind:
B-Rank:
Great Wind Scythe
Wind Scar
Vacuum Sphere
Cyclone Movement
A-Rank:
Tatsumaki
Hurricane
Ambiance of the Forbidden
Zephyr's Grace

Vapor:
B-Rank:
White Mist
Burning Mist
Rolling Fog
Vapor Punch
A-Rank:
Suffocating Fog
Ether Strike
Black Mist
Steam Snare

Gravity
B-Rank
Graviton
Clutch of the Giant
Forced Polarity
Inertial Control

Should be 12 x 12 + 8 x 15 = 264. points
Subtracting the 140 points from this training and the rest from the ASP pool I should have 374 ASP left.

Feel free to check my math on both accounts as I have been known to make mistakes that would cost me points or yen :p
This also makes all Wind Vapor and gravity jutsu mastered which will result in Major affinity once approved. Will note in Dojo.

Alrighty, let's begin:
  • First, you have obtained 140 ASP and 30000 yen due to monthly rewards and a class!
  • Mastering Jutus:
    • Wind: -108 ASP
    • Vapor: -108 ASP
    • Gravity: -48 ASP
  • Buying Jutsu:
    • Wind: -80000 yen
    • Vapor: -80000 yen
    • Gravity: -30000 yen
  • According to my math, you will have 160,000 yen deducted and your new ASP would be 324. I am confirming with you before doing anything though.
  • Edit: Confirmed with Kurokawa and it all checks out so this is approved! Yen adjusted accordingly.
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 324

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink<i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Minor Affinity (From AE card)
TBD - Minor Affinity (From AE card)


List of Jutsu has gotten too big to be featured here from now on


Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=316906#p316906
WC: 729

Allocation of points 35 x 3 do to the event

7 x 15 points converted to 3250 yen
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 324

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Minor

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Minor Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink<i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Minor Affinity (From AE card)
TBD - Minor Affinity (From AE card)


List of Jutsu has gotten too big to be featured here from now on


Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=316906#p316906
WC: 729

Allocation of points 35 x 3 do to the event

7 x 15 points converted to 3250 yen
RIP to the jutsu list being too big, but I understand. Please just keep your profile updated ^^
This is approved and I am also giving you the September monthly reward which is +70 ASP and +35,000 yen.
In total, you have acquired 80250 yen and 70 ASP =)
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 394

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Major

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Major Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink<i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Major Affinity (From AE card)
TBD - Minor Affinity (From AE card)


For future reference the jutsu list can be found here


Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=317747#p317747
WC: 415

Allocation of points 35 x 3 do to the event

All to ASP
Buying the Kinjutsu Removal Card for 300 ASP to be used later on
Should be 394 ASP +105 ASP - 300 ASP = 199 ASP
(I am trying to buy the card for use when I have the RP part set up but if it is only purchasable as part of a direct removal I'll just wait)
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 394

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Major

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Major Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink<i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Major Affinity (From AE card)
TBD - Minor Affinity (From AE card)


For future reference the jutsu list can be found here


Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=317747#p317747
WC: 415

Allocation of points 35 x 3 do to the event

All to ASP
Buying the Kinjutsu Removal Card for 300 ASP to be used later on
Should be 394 ASP +105 ASP - 300 ASP = 199 ASP
(I am trying to buy the card for use when I have the RP part set up but if it is only purchasable as part of a direct removal I'll just wait)
You are good to buy this whenever you'd like. Approved! :3
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 199
ASP Shop Items:
Kinjutsu Removal Card

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Major

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Major Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink<i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Major Affinity (From AE card)
TBD - Minor Affinity (From AE card)


For future reference the jutsu list can be found here


Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=318173#p318173
WC: 434

Allocation of points 35 x 3 do to the event

All to ASP
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 199
ASP Shop Items:
Kinjutsu Removal Card

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S

Chakra Affinitites:
Earth: Major
Fire: Major
Lightning Major
Non-elemental: Major
Water: Major
Wind: Major

Advanced elements available:
Sound: Major Affinity (Through Bloodline)
Blood: Major Affinity (Through Kinjutsu)
Vapor: Major Affinity
Kinetic: Minor Affinity
Wood: Minor Affinity
Metal: Minor Affinity
Ink<i></i> - Minor Affinity (From AE card)
Paper - Minor Affinity (From AE card)
Gravity - Major Affinity (From AE card)
TBD - Minor Affinity (From AE card)


For future reference the jutsu list can be found here


Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=318173#p318173
WC: 434

Allocation of points 35 x 3 do to the event

All to ASP
Approved!
 

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