Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Sunaku Yuko {Genin/ S-rank}

Yomoko

Active Ninja
Joined
Oct 23, 2012
Messages
963
Yen
998,165
ASP
3,210
OOC Rank
S-Rank
Character Name: Sunaku Yuko
BL/CA: Sunaku
Main Branch/ANBU/Med-Nin: Main Branch
IC Rank: Genin
Character Age: 14
Gender: Male
Character's Physical Description: An Athletic built, five foot nine, brown hair and Blue body suit (think Gaara but blue) Shinobi from the Sand village. His Hair is short and spikey, some may even call messy but he could care less. He has no tattoos on his body nor any scars for that matter.

Character's Mental Description: Probably the opposite of a Loner. He doesn’t like sitting around and being alone. He prefers to be walking the streets of the village meeting new people, having discussions with them about the village, its leader ship and how to make the village a better place. He tries to think in a positive manner and hates when people are a downer. He will do everything in his power to not let anyone get his mood down, even during a fight.

Character History: The Suna native had a decent life growing up. Yuko grew up with his parents up until the age of fourteen. His parents both of the Sunaku clan and as such Yuko eventually unlocked his abilities, but that’s later in the story. Yuko went into the academy at the age of ten and got along mostly well with the other students. There wasn’t anyone he particularly grew close with or anyone he disliked either. He passed his Genin exam at the age of eleven. The exam itself wasn’t too hard. It was a series of the three basic jutsu: Transformation, Body Switch and Clone jutsu. After that there was a sparring match between Yuko and a peer. Due to Yuko’s lack of memory… he couldn’t exactly remember who it was. The rules were simple for the match, no ninjutsu or Genjutsu, only Taijutsu were allowed. For most people this probably wasn’t a problem except that Yuko wasn’t very good at close combat taijutsu and that’s what his opponent’s specialty was. Lucky the goal of this part of the exam wasn’t to win the spar but to show off your skills as a shinobi. There was one type of Taijutsu he was good at though, long ranged Taijutsu. If he could just keep a safe enough distance away, it be okay. The spar commenced and predictably, the other boy ran right at Yuko attempting to close the distance between the two. Yuko waited and the boy got close enough and once he was; he jumped over him, kicking off from the boy’s shoulder and threw two shurikan at him. One shurikan missed by the boy dodging but the other got the outside of his right shoulder cutting it open a bit. Yuko kept his distance as the fight went on dodging here and there. His opponent drew a kunai about a third of the way through the fight. He had gotten close to Yuko by throwing sand at him and attempted to slash at Yuko’s chest. The Proctor never said it wasn’t a fight to the death. Yuko went to brace himself for the slash when everything stopped. Sand had come out of the ground, grabbing his opponent by the arms and legs. Yuko looked around and no one had done any hand signs and was maintaining any chakra from the looks of it. The sand had moved to protect him. His family’s gifts had been passed down to him after all. This was no time to celebrate on how happy he was as this was still an exam. He quickly kicked upward into his opponents gut, knocking all of the wind out of his opponent and then used the sand to throw him away from him. The kid landed hard on his back holding his stomach. He slowly got up to his feet and looked to the proctor shouting ”He used ninjutsu breaking the exam rules. He should be disqualified and failed!! The proctor simply shook his head and responded ”Not necessarily. He used his Kekkai Genkai. All that was simple chakra manipulation. You’ve used chakra manipulation in your Taijutsu. Should you be disqualified for doing that? The proctor sighed and continued I think we’ve seen what we need to anyway. Go clean yourselves up and return to the classroom. Yuko looked at the proctor, bowed his head slightly and left without a word to anyone. He met with the proctors from the exam and gained his headband and was an official shinobi of the sand village.

It has been two years since he passed his genin exam and has done a few C and D-rank missions in that time while honing his Sunaku skills in the meantime. His most recent mission is a b-rank mission he went on with a chuunin in a support capacity. The two were on a mission to the badlands to take care a group of bandits attacking the trade markets routes through wind country. They were out there for a good couple months not knowing that while they were taking care of these bandits the village was on lockdown due to the Cabal attack. Their mission finally was completed as they locked up the last bunch of bandits hindering the trade route and they came back to the village in shambles. Yuko’s mood was shot. He strived to live a positive life but seeing his home, his village in the destruction that it was in was mind blowing for the genin. He thought he would come back to his happy village and he would wait for the chuunin exam to come up soon and he could finally make the chuunin rank. Now it seems that the dream is going to have to be put on hold. He had work to do, he had help rebuild his village and he had to always be there to protect it.

Custom Class:
Custom Class said:
Code:
[u]Guardian of Sand[/u]
[b]HP:[/b] (50+15) x stamina
[b]CP:[/b] (45+15) x chakra control
Class Bonus: +1 Accuracy and Dodge, +1.5 to Gen DC
[i]High:[/i] Ninjutsu Accuracy, Genjutsu Difficulty
[i]Average:[/i] Evasion, Gen Save, Ranged Accuracy
[i]Low:[/i] Melee accuracy, Puppet Accuracy


Stats:
Stamina: 600/600
Agility: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Taijutsu: 600/600
Chakra Control: 600/600
PL: 3,600
ASP: 345
OOC Rank: S-Rank
 
Justu Mastery Swaps:
Ninjutsu:
Fire:
{E-rank}
Thermal Maw master
Infernal Ember master

{D-rank}
Combustive seal master
Immolation armor master
Fireball master

{C-rank}
Dragon fire – MASTER
Searing Eruption - MASTER
Scalding Ash Cloud - MASTER
Heat Wave – MASTER

{B-rank}
Infernal Hellfire - MASTER
Firestorm - MASTER
Spontaneous Combustion - MASTER
Ring of Fire - MASTER

{A-rank}
Dragon Flame Bomb - MASTER
Sol Fire Tempest - MASTER
Abysmal Harbringer - MASTER
Flame Shield - MASTER
-----------------------------------------

Non Elemental

{E-rank}
Body switch master
transformation Master

{D-rank}
Combination transformation master
Crystal Eye master rank
Cancel master rank
Spiritual Lantern master rank
Contract Summoning master rank

{C-rank}
Jutsu Sealing Master rank
Stunt Double Master rank
One element Sealing Master rank
Elemental Negation Master rank
Elemental clone master rank
Barrier Master rank

{B-rank}
Shadow Shurikan replication master rank
Energy transfer master rank
Leech Seal master rank
Chakra Shield master rank
advanced combination transformation master rank
chakra blast Master rank
Rasengan master rank

{A-rank}
Perfected Rasengan master rank
Five elemental seal master rank
Morality Sealing master rank
Natures Guard master rank
Stardust Nova master rank
Gate of Enma master rank
-----------------------------------------------------

Kinesis-AE
{C-rank}
Force Blast Master rank {Kinesis-AE}
Psionic Assault Master rank {Kinesis-AE}
Kinetic Infusion Master rank {Kinesis-AE}
Force Guard Master rank {Kinesis-AE}

{B-rank}
Psi-shock Master rank {Kinesis-AE}
Force Break Master rank {Kinesis-AE}
Mind Lock Master rank {Kinesis-AE}
Reflection Master rank {Kinesis-AE}

{A-rank}
Kinetic Blast Master rank {Kinesis-AE}
Psionic Rend Master rank {Kinesis-AE}
Concussion Pulse Master rank {Kinesis-AE}
Redirection Master rank {Kinesis-AE}
----------------------------------------------------
Sand

{C-rank}
Sand Stars master rank
Sandstorm Veil master rank
Cluster attack master rank
Desert deflection master rank

{B-rank}
Sand Missiles master rank
Sand Clone master rank
Sand Shower master rank
Sand Coffin master rank

{A-rank}
Desert Tendril Unleash master rank
Terror of the Dunes Master rank
Sand Tsunami Master rank
Desertification Master rank
------------------------------------------

Water:
{E-rank}
Pressurized mist Master rank
Water gun master rank

{D-rank}
Water Whip Master rank
Aqua Fang Master rank
Rinse off Master Rank

{C-rank}
impaling Hydro Jet Master Rank
Grand Waterfall master rank
Water Prison Master Rank
Rain Dance Master Rank

{B-rank}
Torrential Vortex Master Rank
Hydro Tidal Shockwave Master Rank
Water Shark Bomb Master Rank
Mystical Pond Master Rank

{A-rank}
Grand Hydra Excavation Master Rank
Water Dragon Bullet Master Rank
Scorn of Aquaris Master rank
Supreme Aqua Realm master rank
-------------------------------------

Wind:
{E-rank}
Pressure beast master
Wind slash master

{D-rank}
Shredding touch master
Air bullet master
Whirlwind spin master

{C-rank}
Wind Scythe – MASTER
Tempest – MASTER
Gale Force - MASTER
Wind Release – MASTER

{B-rank}
Great Wind Scythe master rank
wind scar master rank
vacuum sphere master rank
cyclone movement master rank

{A-rank}
Tatsumaki master rank
Hurricane master rank
Ambiance of the forbidden master rank
Zephyrs grace rank master
-----------------------------------------
Lightning:
{E-Rank:}
Storm Bolt Master rank
Thunderfist Master rank

{D-Rank:}
Thunderclap Master rank
Electroshock Master rank
Electrocution Master rank

{C-Rank:}
Zeus Flash Master rank
Lightning Torrent Master rank
Thunderstruck Master rank
Volt Charge Master rank

{B-rank}
Gigavolt Cannon Master rank
Chidori Master rank
Lightning Beast Master rank
Amp Field Master rank

{A-Rank}
Raijins Revenge Master rank
Chidori Control master rank
Kirin master rank
Thunderdome master rank

Genjutsu:
Kinetic:
{E-rank}
Hot weapon master rank {Kinetic}
Stun master rank {Kinetic}
1000 years of Pain Kai master rank {Kinetic}

{D-rank}
Drunken Stupor master rank {Kinetic}
Influenza master rank {Kinetic}
Tickling master rank {Kinetic}
Facepalm Master rank {Kinetic}

{C-rank}
Mist of Deceit master rank {Kinetic}
Crippled master rank {Kinetic}
Masochism master rank {Kinetic}
Silly Fingers master rank {Kinetic}
Crossed Wires master rank {Kinetic}

{B-rank}
Phoenix Embrace master rank {Kinetic}
Petrification master rank {Kinetic}
Lingering Spark master rank {Kinetic}
Crush Depth master rank {Kinetic}
Puppet Betrayal master rank {Kinetic}
Pox master rank {Kinetic}

{A-rank}
Curse of the Leper master rank {Kinetic}
Hemorrhagic Fever master rank {Kinetic}
Delayed Agony master rank {Kinetic}
Parasitic Infestation master rank {Kinetic}
Tree Binding master rank {Kinetic}
Shared Torment master rank {Kinetic}
--------------------------------------------------

Audial:
{E-rank}
Deception master rank {Audial}
Favortisim master rank {Audial}
Wasteful master rank {Audial}

{D-rank}
Trembling Music master rank {Audial}
Pained Expressions master rank {Audial}
Appreciation of Music master rank {Audial}
Gong master rank {Audial}

{C-rank}
Sometimes Shouting works master rank {Audial}
Deaf master rank {Audial}
Run it Back master rank {Audial}
Groans master rank {Audial}
Piercing Cry master rank {Audial}

{B-rank}
Death Chime master rank {Audial}
Prolong master rank {Audial}
Leak master rank {Audial}
Wither master rank {Audial}
Bass Drop master rank {Audial}
Centralized master rank {Audial}

{A-rank}
Devil's Whisper master rank {Audial}
Death's Anthem master rank {Audial}
Blank Slate master rank {Audial}
Radial Shock master rank {Audial}
Chakra Ravage master rank {Audial}
Auto-Tune master rank {Audial}
----------------------------------------------

Will:
{E-rank}
Lethargy master rank {Will}
Tourniquet master rank {Will}
Intimidation master rank {Will}

{D-rank}
Amnesia master rank {Will}
False Success master rank {Will}
Leaking Mind master rank {Will}
Sear of Mind master rank {Will}

{C-rank}
Black out master rank {Will}
Insomnia master rank {Will}
Paranoia master rank {Will}
Charismatic Breakdown master rank {Will}
Untruth master rank {Will}

{B-rank}
Havoc of the Doomed Mind master rank {Will}
Slowed Perception master rank {Will}
Oblivious Rapture master rank {Will}
Betrayal master rank {Will}
Taunt master rank {Will}
Thought Down master rank {Will}

{A-rank}
Torment of the Physical Plain master rank {Will}
Corruption of the Earthly Plain master rank {Will}
Chaos of the Mental Plain master rank {Will}
Mental Kombat master rank {Will}
Temple of Nirvana master rank {Will}
Repetition master rank {Will}
-------------------------------------------------------------------
Visual:
{E-rank}
Mimic rank 1
False Surroundings rank 1
Eye Strain master rank

{D-rank}
Basic Clone rank 1
Blur rank 1
Rorshach Eye rank 1
Double Vision master rank

{C-rank}
Distortion rank 1
Occular Trauma rank 1
Black Flash rank 1
After-Image rank 1
Verse of Darkness master rank

{B-rank}
Mime Box rank 1
Solar Flare rank 1
Nightmare rank 1
Depth Barrier rank 1
Perception Filter master rank
Advanced Clone master rank

{A-rank}
Invisibility master rank
Deja Vu rank 1
Night master rank 1
Body Double rank 1
Occular Assualt Master rank
The Reaper Gaze master rank

Taijutsu
Un-armed
{E-Rank}
The one-Two master rank
Low Sweep master rank
Janken master rank
 
Bloodline: Sunaku
[fontsize="12"]Originating from the Sand Village, these shinobi have an unnatural affinity to their native element, Sand. It is said that these individuals have grains of sand flowing through their veins, giving them their manipulative mastery over the minerals that allows them to shape and control sand of all types to whatever method of attack they can imagine at a single thought. To a Sunaku with sand, anything is possible whether it be from conjuring up weapons made from hardened minerals, or producing vast waves of Sand. With training, the Sunaku have been known to even grown beyond the use of common sand, and move on to heavier, stronger minerals such as crushed metals for far more dangerous attacks.

Note: All Sunaku Techniques are considered Sand Element.

084 PL - Sand Mastery (Rank 1)/Sand Manipulation (Rank 1)
168 PL - Protection of the Sands (Rank 1)
252 PL - Blood Diamonds (Rank 1)
336 PL - Desert Nimbus (Rank 1)
420 PL - Sand Mastery (Rank 2)
504 PL - Blood Diamonds (Rank 2)
588 PL - Sand Manipulation (Rank 2)/Sand Streams (Rank 1)
672 PL - Protection of the Sands (Rank 2)/Sand Mist (Rank 1)
756 PL - Sand Mastery (Rank 3)/Desert Nimbus (Rank 2)
840 PL - Sand Manipulation (Rank 3)/Sand Mist (Rank 2)
924 PL - Sand Streams (Rank 2)
1008 PL - Protection of the Sands (Rank 3)/Sand Mist (Rank 3)
1092 PL - Blood Diamonds (Rank 3)/Sand Streams (Rank 3)
1176 PL - Desert Nimbus (Rank 3)
1260 PL - Shield of Sand (Rank 1)
1344 PL - Iron Sand (Rank 1)
1428 PL - Shield of Sand (Rank 2)
1512 PL - Sand Beast (Rank 1)
1596 PL - Shield of Sand (Rank 3)/Iron Sand (Rank 2)
1680 PL - Iron Sand (Rank 3)/Sand Beast (Rank 2)
1764 PL - Sand Beast (Rank 3)

---

Sand Mastery - Passive</U><i></i>
Born attuned to sand, the Sunaku have long been able to manipulate sand with mere thoughts and shape it to their will. The Sunaku's natural affinity brings forth the true strength of sand due to their control, controlling it subconsciously as they act as the artist in a broad range of fluid combinations with sand.

Rank 1: +5% Sand damage
Rank 2: +10% Sand damage
Rank 3: +15% Sand Damage

---

Sand Manipulation - Passive
"With sand, anything is possible." This is a quote of the Sunaku that perfectly describes their adept control over this element. Their affinity shows perhaps the greatest control seen throughout the land when it comes to manipulation, for the sunaku can use sand to create any image they vision within their mind, whether it be a complex jutsu, or even a small weapon. Nothing is beyond their capability to create, and so long as there is ground around the Sunaku, they will never be without their natural element.

Rank 1: May convert Earth and Wind Jutsu into Sand by paying an additional 20% Chakra Cost.
Rank 2: May convert Earth and Wind Jutsu into Sand by paying an additional 10% Chakra Cost.
Rank 3: May convert Earth and Wind Jutsu into Sand at no extra cost.

Notes:
- Sand Jutsu require no handseals.
- The Sunaku automatically has access to the Sand element.
- All techniques used with this are treated as Sand element.

---

<U>Protection of the Sands - Passive<i></i>
A unique ability to the Sunaku, their control over sand is so perfect that they need little more than a thought to control even the most difficult of sand techniques. At some point during the Sunaku's life, their skill becomes so great that they do not even need to think about protecting themselves, their subconsciousness protecting them even without the users intentions.

Rank 1: Sand has a 40% chance to reduce an oncoming attack by 10% damage.
Rank 2: Sand has a 50% chance to reduce an oncoming attack by 15% damage.
Rank 3: Sand has a 60% chance to reduce an oncoming attack by 20% damage.

---

Blood Diamonds - Passive<i></i>
Sunaku is their skill, and sand is their weapon. All shinobi keep their weapons in tip top shape as to keep their lethality at their peak, so to do the Sunaku. Naturally when manipulating their sands, the Sunaku add only the sharpest minerals from deep within the ground into their sand. These minerals allow their sand techniques to rip the flesh off the unfortunate victims that find themselves lost amid the onslaught of a Sunaku's fury.

Rank 1: Jutsu Levels 1-4 can cause bleeding rank 1-2
Rank 2: Jutsu Levels 1-6 can cause bleeding ranks 1-3
Rank 3: Jutsu Levels 1-8 can cause bleeding ranks 1-4

Notes:
- Works only with bloodline jutsu and sand jutsu

---

Desert Nimbus - Levitating Sand Cloud<i></i>
Using their basic control over sand, the Sunaku have found that by condensing the surface pressure of sand with chakra, they are able to reinforce the multitude of grains to become solid enough to stand upon, even when above the surface of the ground. With training, the Sunaku are able to levitate upon sand, whether it be in the form of a floating platform, or a grainy cloud. Though this allows them to levitate off the ground with sand, this technique is slow moving. While this provides a natural protection against close range combat, long range fighters can easily pick off the slow moving Sunaku levitating off from the ground.

Rank 1: User gains +1 melee dodge, -2 Ninjutsu/Ranged dodge. +3% chance of activating Protection of the Sands.
Rank 2: User gains +1.5 melee dodge, -1.5 Ninjutsu/Ranged dodge. +6% chance of activating Protection of the Sands.
Rank 3: User gains +2 melee dodge, -1 Ninjutsu/Ranged dodge. +9% chance of activating Protection of the Sands.

Costs:
Rank 1: 360 CP/rnd, 1.5 AP
Rank 2: 450 CP/rnd, 1.5 AP
Rank 3: 540 CP/rnd, 1.5 AP

---

Sand Streams - Attacking Sand Jutsu<i></i>
Though the sunaku are capable of forming their techniques into intricate designs and methods of attacks, perhaps their most used ability shows little or none of the flair they are capable of. Using these streams of sand, the Sunaku simply wills the sand around them to shoot forwards and and smash into their target, without the Sunaku's slightest motion. By simply standing still, the Sunaku can control the sand to strike their targets in any manner, each attack seeming to lead into the next and making this ability difficult to escape.

Rank 1: Creates three streams of sand which each deal 310 damage at +1 Accuracy.
Rank 2: Creates four streams of sand which each deal 410 damage at +1 Accuracy.
Rank 3: Creates five streams of sand which each deal 410 damage at +1 Accuracy.

Costs:
Rank 1: 310 CP, 2.0 AP
Rank 2: 560 CP, 2.0 AP
Rank 3: 675 CP, 2.0 AP

Notes:
- For each miss, the remaining hits gain +.5 Accuracy. For each hit, the remaining attacks have a +5% chance of suppression. Both stack, however this only lasts for the remainder of this attack.

---

Sand Mist - Sand AoE Debuff<i></i>
Sometimes, the best offense is a great defense. In this case, the best defense is the one where no one can be seen. The Sunaku are able to create a “mist” of sand by kicked up debris, rising off the ground in a sandy haze. The sand not only obscures vision, but it enters the body of the shinobi with each breath, causing an inflammatory sensation with each breath as miniature sand crystals cut the throat.

Rank 1: Creates a Sand Mist that gives -2 accuracy to all affected. A Ninjutsu check must be made each round within, and if failed, any within take 970 damage from inhaling sand shards.

Rank 2: Creates a Sand Mist that gives -2.5 accuracy to all affected. A Ninjutsu check must be made each round within, and if failed, any within take 1215 damage from inhaling sand shards.

Rank 3: Creates a Sand Mist that gives -3 accuracy to all affected. A Ninjutsu check must be made each round within, and if failed, any within take 1460 damage from inhaling sand shards.

Costs:
Rank 1: 720 CP, 2.0 AP
Rank 2: 900 CP, 2.0 AP
Rank 3: 1080 CP, 2.0 AP

Notes:
- Lasts three rounds.
- Maximum of 2 people can be affected at any time.
-If someone escapes or initially dodges they will continue to test to see if they are affected each round until the jutsu ends.

---

Shield of Sand - Sand Barrier<i></i>
Though they are always unconsciously protecting themselves through the use of sand, that doesn't mean that alittle improvement wouldn't hurt. This technique is performed by the Sunaku by manipulating sand to surround the user in a protective sphere, condensing the density of the dome with chakra to resist techniques. Though this prevents the Sunaku from moving, this Sand provides excellent cover that can prove quiet a challenge to break through, should an attack find its way past their initial defense.

Rank 1: Creates a sphere of sand that blocks 1700 damage.
Rank 2: Creates a sphere of sand that blocks 2130 damage.
Rank 3: Creates a sphere of sand that blocks 2560 damage.

Costs:
Rank 1: 2.5 AP, 650 CP to initiate. 310 CP per round.
Rank 2: 2.5 AP, 810 CP to initiate. 390 CP per round.
Rank 3: 2.5 Ap, 980 CP to initiate. 475 CP per round.

Notes:
- While active, the protection of the sands has a +10% chance of activating.
- The amount of damage Blocked can be increased by all Sand Buffs.
- Regenerates at the start of each round unless destroyed.

---

Iron Sand - Activated Passive<i></i>
Over time, the Sunaku's control over sand begins to expand with the deepening of their affinity. At some point in their life, they begin to substitute finely crushed minerals in place of sand, grinding the hardest metals they can find into flakes of powder. Sunaku are able to manipulate this Iron Sand just as they could normal sand, though this heavier metal is a bit more difficult to control, though gives all their techniques significantly more strength.

Rank 1: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand Jutsu may inflict any bleeding levels 1-5, and they gain +5% damage, but lose -2 accuracy due to the added weight.
Rank 2: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand Jutsu may inflict any level of bleeding, and they gain +5% damage, but lose -1.5 accuracy due to the added weight.
Rank 3: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand Jutsu may inflict any level of bleeding with a +5% chance of bleeding, and they gain +10% damage, but lose -1 accuracy due to the added weight.

Cost: All sand jutsu using Iron Sand cost +25% CP, including any Maintain costs.

Notes:
- This ability may only apply to Sand Ninjutsu. For any Sand binds/barriers, this increases Hp rather than damage.
- This costs no Ap, the user must simply state that they are using this technique with their Sand Ninjutsu.

---

Sand Beast - Sand Shape-shifting Jutsu<i></i>
The ultimate technique of the Sunaku Clan, this ability fully shows just how deep the Sunaku's connection to sand extends. By gathering the surrounding sand around them into a nearly impenetrable dome, the sunaku are able to mold their sand into behemoth-like shape surrounding the user as if a large suit of armor. Fully able to control this form with their mental link to sand, the Sunaku essentially become a living terror of Sand, standing nearly 20 feet high. However, this form does require the user to remain motionless for a short period of time before their bodies are fully synced with their new form, yet when they emerge, they are a brute force to be reckoned with.

Rank 1: When used, the user is protected by Shield of Sand for one full round during which they have -3 Dodge. After which, the user's melee attacks deal 700 Damage at +1 Accuracy. Protection of the Sands gains +2% Chance of Activating.
Rank 2: When used, the user is protected by Shield of Sand for one full round during which they have an additional -2.5 Dodge. After which, the user's melee attacks deal 800 Damage at +1 Accuracy. All damage taken is reduced by 5%. Protection of the Sands gains +4% Chance of Activating.
Rank 3: When used, the user is protected by Shield of Sand for one full round during which they have an additional -2 Dodge. After which, the user's melee attacks deal 900 Damage at +1 Accuracy. All damage taken is reduced by 10%. Protection of the Sands gains +6% Chance of Activating.

Costs:
Rank 1: 3.0 AP and 2200 CP to initiate, 1100 CP/Rnd
Rank 2: 3.0 AP and 2750 CP to initiate, 1375 CP/Rnd
Rank 3: 3.0 AP and 3300 CP to initiate, 1650 CP/Rnd

Notes:
- When used, Shield of Sand is immediately activated, and all damage done to it is reduced by 20%. User Cannot make any other Action for a full round.
- Can only use Basic Melee Attacks and Sand Ninjutsu in this form, and the user has -3 Dodge at all ranks.
- All basic melee attacks used in this form take 1 Ap to perform.
- Melee attack damage receives both Sand Buffs, and unarmed Damage buffs.
- This counts as a Chakra Armor.[/fontsize]
 

Current Ninpocho Time:

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