Surutameni
Rookie
HP: (38+?) x stamina
CP: (38+?) x chakra control
Class Bonus: None
High: None
Average: Genjutsu DC, Melee Accuracy, Evasion, Ranged Accuracy, Ninjutsu Accuracy, Puppet Accuracy
Low: None
OOC Rank: C Rank
Bloodline: Inuzuka (Sacred Swordsman of Cerebrus)
Sacred Swordsman of Cerebrus
IC Rank: Academy Student
Kinjutsu: None
Cursed Seals: None
Advanced Shop Battle Related Purchases:
Abilities:
Major Affinities:
1.
2.
3.
4.
5.
6.
Minor Affinities:
1.
2.
3.
4.
5.
6.
Advanced Elements:
1.
2.
3.
4.
Weapons:
Rookie
HP: (38+?) x stamina
CP: (38+?) x chakra control
Class Bonus: None
High: None
Average: Genjutsu DC, Melee Accuracy, Evasion, Ranged Accuracy, Ninjutsu Accuracy, Puppet Accuracy
Low: None
OOC Rank: C Rank
Bloodline: Inuzuka (Sacred Swordsman of Cerebrus)
Sacred Swordsman of Cerebrus
[fontsize="12"]It is said that these warriors were created by the ancients from great ferocious beasts in ages long past. Though this may simply be a legend sprouted within the clan's days as nomads. This lost nomadic tribe is a clan originating in kaze no kuni, dating back before the formation of any shinobi villages as a nomadic clan that lived in the wilderness together with their bestial companions. Though some of the more primitive like qualities and habitats of the clan have been substituted for a more humane lifestyle, the clan itself has never separated, or weakened its bonds with their bestial kin, and view their beasts as family members, even as close as siblings rather than simple pets. Few possess such strong attachment and loyalty that can compare to the bond of an warrior and their counterpart, and fewer still can stand to this perfect combination in battle.
084 PL - Bestial Companion (Rank 1), Loyalty to the Sword (Rank 1)
168 PL - Beast Visage (Rank 1)
252 PL - Enhanced Smell (Rank 1)
336 PL - Air Dynamic Marking (Rank 1)
420 PL - Bestial Companion (Rank 2)
504 PL - Enhanced Smell (Rank 2)
588 PL - Loyalty to the Sword (Rank 2), Beast Clone (Rank 1)
672 PL - Beast Visage (Rank 2), Double Piercing Fang (Rank 1)
756 PL - Bestial Companion (Rank 3), Air Dynamic Marking (Rank 2)
840 PL - Enhanced Smell (Rank 3), Double Piercing Fang (Rank 2)
924 PL - Beast Clone (Rank 2)
1008 PL - Beast Visage (Rank 3), Double Piercing Fang (Rank 3)
1092 PL - Loyalty to the Beasts (Rank 3), Beast Clone (Rank 3)
1176 PL - Air Dynamic Marking (Rank 3)
1260 PL - Feral Charge (Rank 1)
1344 PL - Howl of the Beasts (Rank 1)
1428 PL - Feral Charge (Rank 2)
1512 PL - Sacred-sword Beast (Rank 1)
1596 PL - Feral Charge (Rank 3), Howl of the Beasts (Rank 2)
1680 PL - Howl of the Beasts (Rank 3), Sacred-sword Beast (Rank 2)
1764 PL - Sacred-sword Beast (Rank 3)
---
Bestial Companion - Passive</U><i></i>
They form an unbreakable bond with a companion that is far more than your average pet. The companion is bonded close to the swordsman, and the warrior to them so that the two could be said to be two halves of a whole, or even share a soul. Whichever the case, the warrior and their spirit guide are inseparable, and can perfectly understand and communicate with each other, down to the simplest body gestures..
Rank 1: The user gains a beast ally! This ally has Hp equal to 30% of the warrior's Max Hp. Beast's base damage is 75% of the user's, and has -5 of the User's Secondaries.
Rank 2: The warrior's ally becomes stronger, having Hp equal to 40% of the warrior's Max Hp. Beast's base damage is 80% of the user's, and has -4 of the User's Secondaries.
Rank 3: The warrior's ally becomes perfectly trained, having Hp equal to 50% of the warrior's Max Hp. Beast's base damage is 85% of the user's Unarmed Damage, and has -3 of the User's Secondaries.
Notes:
- A player Gains a Beast upon gaining this bloodline.
- Beast has Ap equal to half the user's. Minimum of 1 Ap.
---
Loyalty to the Sword - Passive<i></i>
There are few things stronger than the kinship felt between a swordsman and his/her Beast Companion, and so too does this apply to the incredibly deep loyalty any warrior feel's for their companions. During time's of danger, the warriors are prone to experiencing incredible surges of adrenaline that seem to give them super-human capabilities for a short moment, enough to protect others, enough to keep harm from befalling their companion.
Rank 1: If their Beast takes damage equal to 30% of it's max Hp during a round, the warrior gains +1 Secondaries for a full round. If the warrior takes damage equal to 30% of their max Hp during a round, the Beast gains +1 Secondaries for a full round.
Rank 2: If their Beast takes damage equal to 25% of it's max Hp during a round, the warrior gains +1.5 Secondaries for a full round. If the warrior takes damage equal to 25% of their max Hp during a round, the Beast gains +1.5 Secondaries for a full round.
Rank 3: If their Beast takes damage equal to 20% of it's max Hp during a round, the warrior gains +2 Secondaries for a full round. If the warrior takes damage equal to 20% of their max Hp during a round, the Beast gains +2 Secondaries for a full round.
Notes:
- This effect does not stack.
- For .5 Ap, The user may switch the target source of this ability, their Beast, with an ally in battle with them. The ally does not gain buffs, however if they take the required amount of damage, the warrior will gain the bonus.
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Beast Visage - Passive<i></i>
Just as their Bestial companion seems to be far more than your average Beast, seeming to possess human-level intelligence, so too does the warrior seem to lean towards a more Animalistic instinct, possessing razor sharp claws in place of frail nails, and sharp Bestial teeth, as well as a more beast-like personality.
Rank 1: Unarmed Attack's gain +5% Damage.
Rank 2: Unarmed Attack's gain +10% Damage.
Rank 3: Unarmed Attack's gain +15% Damage.
Notes:
- At all ranks, the warrior's Unarmed attacks deal Slashing damage with a chance to inflict bleeding penalties.
- The user is able to use Slashing Taijutsu with their Unarmed Weapons.
---
Enhanced Smell - Activated Passive<i></i>
The animalistic traits of the warrior do not simply end at their physical appearance, but stems deeper into their senses. Bestials have a far more acute sense of smell that can perceive the world around them far more sharply than vision or hearing, and the warrior have the ability to increase their sense of smell to such a degree, tht thy can clearly smell and identify the area through various scents, and even pin point the location of others by smell alone.
Rank 1: User can smell 100 times better than normal humans. Grants +1 Awareness.
Rank 2: User can smell 150 times better than normal humans. Grants +2 Awareness.
Rank 3: User can smell 200 times better than normal humans. Grants +3 Awareness.
Costs:
Rank 1: .5AP, 200 Chakra and 100/round.
Rank 2: .5AP, 360 Chakra and 180/round.
Rank 3: .5AP, 500 Chakra and 250/round.
---
Air Dynamic Marking - Beast Jutsu<i></i>
Though both the warrior and their companion possess a sharpen sense of smell, this creative technique seems to take advantage of their sense by the Bestial spraying and "Marking" a target with urine, allowing them to track them far more clearly than even by sight. The Urine itself, however, possesses a slightly acidic quality that can sting on contact, but even so it is an amusing to witness a Bestial perform this technique. How they manage such a feat in the middle of an acrobatic maneuver is unknown to even those with shinobi dexterity, however.
Rank 1: Takes a dump upon a unfortunate target, dealing 250 Damage.
Rank 2: Takes a dump upon a unfortunate target, dealing 500 Damage.
Rank 3: Takes a dump upon a unfortunate target, dealing 750 Damage.
Cost: 1AP (Beast)
Notes:
- Does not stack on the same target, but resets the timer.
- warrior and Beast gain +1 acc against the marked target for three rounds.
- An opponent hit by this jutsu can be tracked easier by smell, but the warrior must have enhanced Smell Activated to gain the buff.
- May only be used once every other round.
---
Beast Clone - Specialty Clone Jutsu<i></i>
A technique which allows the user and Bestial to morph to be more akin to the other, the familiar will becoming larger and more humanoid, while the user gains even more Bestial features. This technique results in 2 identical 'clones,' although the familiar is still not as strong as the warrior, though they both possess a feral appearance.
Rank 1: Beast gains +1 secondaries. The warrior Gains +1 Dodge.
Rank 2: Beast gains +1.5 secondaries and +5% Damage. The warrior Gains +1.5 Dodge and +5% Unarmed Damage.
Rank 3: Beast gains +2 secondaries and +10% Damage. The warrior Gains +2 Dodge and +10% Unarmed Damage.
Cost: 1.5 AP; 500 chakra, 250/round.
Notes:
- This is treated as a fighting style, and does not count for the 'Clone' Jutsu limit.
- The user and their Beast both appear as identical feral versions of the user.
---
Double Piercing Fang - Jutsu<i></i>
The Gatsuuga, or Double Piercing Fang, is a ferocious move performed in combo between dog and master for a spinning explosion of power used to devastate opponents. Due to the spinning, it's hard to accurately track the opponent with the eyes while this is in use, so it is best used in combo with Dynamic Air Marking.
Rank 1: Rapidly spins into a tunneling fang, dealing 1,725 Unarmed Slashing Damage at -3 Accuracy.
Rank 2: Rapidly spins into a tunneling fang, dealing 2,025 Unarmed Slashing Damage at -2 Accuracy.
Rank 3: Rapidly spins into a tunneling fang, dealing 2,325 Unarmed Slashing Damage at -1 Accuracy.
Special Action - Beast Fang Over Fang Technique: This Can only be done while under the effects of Sacred-sword Beast. This deals an additional 50% Base damage -3 Accuracy. This costs 2.75 Ap and 2,310 Cp.
Costs:
Rank 1: 625 Cp; 2.25 Ap
Rank 2: 735 Cp; 2.25 Ap
Rank 3: 845 Cp; 2.25 Ap
Notes:
- Beast Clone Must be activated.
---
Feral Charge - Beast Jutsu<i></i>
An warrior's companion possesses far more strength than common Beast's, and upon their master's command, the Beast can charge forth at a target, and attempt to rip out their throat or shred them to pieces using their same super-Bestial strength.
Rank 1: Beast attacks causing 1,425 Damage at +1 Accuracy.
Rank 2: Beast attacks causing 1,725 of its Damage at +2 Accuracy.
Rank 3: Beast attacks causing 2,025 Damage at +3 Accuracy.
Costs:
Rank 1: 520 Cp (User); 2.25 Ap (Beast)
Rank 2: 625 Cp (User); 2.25 Ap (Beast)
Rank 3: 735 Cp (User); 2.25 Ap (Beast)
Notes:
- May only be used once every round.
---
Howl of the Beasts - Summoning Jutsu<i></i>
A Sword contains more than two members, and upon unleashing a howl of strong emotion, an warrior and their pet can call upon Bestials from around the land to come and assist them in battle. Though untrained in any shinobi combat, wild animals can be particularly ferocious and especially so when they feel like a member of the Sword is threatened.
Rank 1: Summons 5 Beasts that will attempt to attack the enemy for 500 dmg each.
Rank 2: Summons 6 Beasts that will attempt to attack the enemy for 500 dmg each.
Rank 3: Summons 8 Beasts that will attempt to attack the enemy for 550 dmg each.
Costs:
Rank 1: 2.5AP, 180 Cp per Beast
Rank 2: 2.5AP, 180 Cp per Beast
Rank 3: 3 AP, 280 Cp per Beast
Notes:
- Beasts use the user's melee accuracy, and can be buffed by the user's melee buffs.
- If a Beast misses, it will attempt again next round and then once more the round after.
- User may send each Beast at a different target, or even change targets each round.
- Once a Beast hits it flees the scene
- Cannot be scared off
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<U>Wrath of Cerebrus - Transformation Jutsu
It is said that and warrior and their Beast share the same soul, and through their bond of trust and companionship, the warrior clansmen and their Beast can merge to share a body, becoming a monstrously huge two headed Beast. While this prevents them from doing jutsu, their sheer size and strength more then make up for it.
Rank 1: User's melee attack now does 700 slashing damage at +1 accuracy, gain a bite attack of 850 piercing damage at -1 accuracy. User takes -4 dodge. All Suppression, Bleeding and Called shot chances are reduced by -5%.
Rank 2: User's melee attack now does 800 slashing damage at +1 accuracy, gain a bite attack of 980 piercing damage at -1 accuracy. User takes -3 dodge. All Suppression, Bleeding and Called shot chances are reduced by -10%.
Rank 3: User's melee attack now does 900 slashing damage at +1 accuracy, gain a bite attack of 1,100 piercing damage at -1 accuracy. User takes -2 dodge. All Suppression, Bleeding and Called shot chances are reduced by -15%.
Costs:
Rank 1: 3 AP and 2200 Cp to initiate, 1100 Cp/Rnd
Rank 2: 3 AP and 2750 Cp to initiate, 1375 Cp/Rnd
Rank 3: 3 AP and 3300 Cp to initiate, 1650 Cp/Rnd
Notes:
- When fused with their Beast, the warrior takes 80% of the Damage, while their Beast takes 50%. Should either be knocked out, this jutsu is dispelled.
- Attacks cost 1 AP, and may be buffed by melee buffs.
- While in Sacred-sword Beast the user may only use warrior Bloodline jutsu, and Slashing Taijutsu.
- Partial Hits are treated as one rank higher while in this form
- The user may not use the warrior Jutsu, Beast Clone while in this form.
Notes:
- When fused with their Beast, the warrior takes 80% of the Damage, while their Beast takes 50%. Should either be knocked out, this jutsu is dispelled.
- Attacks cost 1 AP, and may be buffed by melee buffs.
- While in Sacred-sword Beast Form, and the user loses access to all their equipment and cannot use of any jutsu. Loyalty of the Beasts is constantly Active.[/fontsize]
084 PL - Bestial Companion (Rank 1), Loyalty to the Sword (Rank 1)
168 PL - Beast Visage (Rank 1)
252 PL - Enhanced Smell (Rank 1)
336 PL - Air Dynamic Marking (Rank 1)
420 PL - Bestial Companion (Rank 2)
504 PL - Enhanced Smell (Rank 2)
588 PL - Loyalty to the Sword (Rank 2), Beast Clone (Rank 1)
672 PL - Beast Visage (Rank 2), Double Piercing Fang (Rank 1)
756 PL - Bestial Companion (Rank 3), Air Dynamic Marking (Rank 2)
840 PL - Enhanced Smell (Rank 3), Double Piercing Fang (Rank 2)
924 PL - Beast Clone (Rank 2)
1008 PL - Beast Visage (Rank 3), Double Piercing Fang (Rank 3)
1092 PL - Loyalty to the Beasts (Rank 3), Beast Clone (Rank 3)
1176 PL - Air Dynamic Marking (Rank 3)
1260 PL - Feral Charge (Rank 1)
1344 PL - Howl of the Beasts (Rank 1)
1428 PL - Feral Charge (Rank 2)
1512 PL - Sacred-sword Beast (Rank 1)
1596 PL - Feral Charge (Rank 3), Howl of the Beasts (Rank 2)
1680 PL - Howl of the Beasts (Rank 3), Sacred-sword Beast (Rank 2)
1764 PL - Sacred-sword Beast (Rank 3)
---
Bestial Companion - Passive</U><i></i>
They form an unbreakable bond with a companion that is far more than your average pet. The companion is bonded close to the swordsman, and the warrior to them so that the two could be said to be two halves of a whole, or even share a soul. Whichever the case, the warrior and their spirit guide are inseparable, and can perfectly understand and communicate with each other, down to the simplest body gestures..
Rank 1: The user gains a beast ally! This ally has Hp equal to 30% of the warrior's Max Hp. Beast's base damage is 75% of the user's, and has -5 of the User's Secondaries.
Rank 2: The warrior's ally becomes stronger, having Hp equal to 40% of the warrior's Max Hp. Beast's base damage is 80% of the user's, and has -4 of the User's Secondaries.
Rank 3: The warrior's ally becomes perfectly trained, having Hp equal to 50% of the warrior's Max Hp. Beast's base damage is 85% of the user's Unarmed Damage, and has -3 of the User's Secondaries.
Notes:
- A player Gains a Beast upon gaining this bloodline.
- Beast has Ap equal to half the user's. Minimum of 1 Ap.
---
Loyalty to the Sword - Passive<i></i>
There are few things stronger than the kinship felt between a swordsman and his/her Beast Companion, and so too does this apply to the incredibly deep loyalty any warrior feel's for their companions. During time's of danger, the warriors are prone to experiencing incredible surges of adrenaline that seem to give them super-human capabilities for a short moment, enough to protect others, enough to keep harm from befalling their companion.
Rank 1: If their Beast takes damage equal to 30% of it's max Hp during a round, the warrior gains +1 Secondaries for a full round. If the warrior takes damage equal to 30% of their max Hp during a round, the Beast gains +1 Secondaries for a full round.
Rank 2: If their Beast takes damage equal to 25% of it's max Hp during a round, the warrior gains +1.5 Secondaries for a full round. If the warrior takes damage equal to 25% of their max Hp during a round, the Beast gains +1.5 Secondaries for a full round.
Rank 3: If their Beast takes damage equal to 20% of it's max Hp during a round, the warrior gains +2 Secondaries for a full round. If the warrior takes damage equal to 20% of their max Hp during a round, the Beast gains +2 Secondaries for a full round.
Notes:
- This effect does not stack.
- For .5 Ap, The user may switch the target source of this ability, their Beast, with an ally in battle with them. The ally does not gain buffs, however if they take the required amount of damage, the warrior will gain the bonus.
---
Beast Visage - Passive<i></i>
Just as their Bestial companion seems to be far more than your average Beast, seeming to possess human-level intelligence, so too does the warrior seem to lean towards a more Animalistic instinct, possessing razor sharp claws in place of frail nails, and sharp Bestial teeth, as well as a more beast-like personality.
Rank 1: Unarmed Attack's gain +5% Damage.
Rank 2: Unarmed Attack's gain +10% Damage.
Rank 3: Unarmed Attack's gain +15% Damage.
Notes:
- At all ranks, the warrior's Unarmed attacks deal Slashing damage with a chance to inflict bleeding penalties.
- The user is able to use Slashing Taijutsu with their Unarmed Weapons.
---
Enhanced Smell - Activated Passive<i></i>
The animalistic traits of the warrior do not simply end at their physical appearance, but stems deeper into their senses. Bestials have a far more acute sense of smell that can perceive the world around them far more sharply than vision or hearing, and the warrior have the ability to increase their sense of smell to such a degree, tht thy can clearly smell and identify the area through various scents, and even pin point the location of others by smell alone.
Rank 1: User can smell 100 times better than normal humans. Grants +1 Awareness.
Rank 2: User can smell 150 times better than normal humans. Grants +2 Awareness.
Rank 3: User can smell 200 times better than normal humans. Grants +3 Awareness.
Costs:
Rank 1: .5AP, 200 Chakra and 100/round.
Rank 2: .5AP, 360 Chakra and 180/round.
Rank 3: .5AP, 500 Chakra and 250/round.
---
Air Dynamic Marking - Beast Jutsu<i></i>
Though both the warrior and their companion possess a sharpen sense of smell, this creative technique seems to take advantage of their sense by the Bestial spraying and "Marking" a target with urine, allowing them to track them far more clearly than even by sight. The Urine itself, however, possesses a slightly acidic quality that can sting on contact, but even so it is an amusing to witness a Bestial perform this technique. How they manage such a feat in the middle of an acrobatic maneuver is unknown to even those with shinobi dexterity, however.
Rank 1: Takes a dump upon a unfortunate target, dealing 250 Damage.
Rank 2: Takes a dump upon a unfortunate target, dealing 500 Damage.
Rank 3: Takes a dump upon a unfortunate target, dealing 750 Damage.
Cost: 1AP (Beast)
Notes:
- Does not stack on the same target, but resets the timer.
- warrior and Beast gain +1 acc against the marked target for three rounds.
- An opponent hit by this jutsu can be tracked easier by smell, but the warrior must have enhanced Smell Activated to gain the buff.
- May only be used once every other round.
---
Beast Clone - Specialty Clone Jutsu<i></i>
A technique which allows the user and Bestial to morph to be more akin to the other, the familiar will becoming larger and more humanoid, while the user gains even more Bestial features. This technique results in 2 identical 'clones,' although the familiar is still not as strong as the warrior, though they both possess a feral appearance.
Rank 1: Beast gains +1 secondaries. The warrior Gains +1 Dodge.
Rank 2: Beast gains +1.5 secondaries and +5% Damage. The warrior Gains +1.5 Dodge and +5% Unarmed Damage.
Rank 3: Beast gains +2 secondaries and +10% Damage. The warrior Gains +2 Dodge and +10% Unarmed Damage.
Cost: 1.5 AP; 500 chakra, 250/round.
Notes:
- This is treated as a fighting style, and does not count for the 'Clone' Jutsu limit.
- The user and their Beast both appear as identical feral versions of the user.
---
Double Piercing Fang - Jutsu<i></i>
The Gatsuuga, or Double Piercing Fang, is a ferocious move performed in combo between dog and master for a spinning explosion of power used to devastate opponents. Due to the spinning, it's hard to accurately track the opponent with the eyes while this is in use, so it is best used in combo with Dynamic Air Marking.
Rank 1: Rapidly spins into a tunneling fang, dealing 1,725 Unarmed Slashing Damage at -3 Accuracy.
Rank 2: Rapidly spins into a tunneling fang, dealing 2,025 Unarmed Slashing Damage at -2 Accuracy.
Rank 3: Rapidly spins into a tunneling fang, dealing 2,325 Unarmed Slashing Damage at -1 Accuracy.
Special Action - Beast Fang Over Fang Technique: This Can only be done while under the effects of Sacred-sword Beast. This deals an additional 50% Base damage -3 Accuracy. This costs 2.75 Ap and 2,310 Cp.
Costs:
Rank 1: 625 Cp; 2.25 Ap
Rank 2: 735 Cp; 2.25 Ap
Rank 3: 845 Cp; 2.25 Ap
Notes:
- Beast Clone Must be activated.
---
Feral Charge - Beast Jutsu<i></i>
An warrior's companion possesses far more strength than common Beast's, and upon their master's command, the Beast can charge forth at a target, and attempt to rip out their throat or shred them to pieces using their same super-Bestial strength.
Rank 1: Beast attacks causing 1,425 Damage at +1 Accuracy.
Rank 2: Beast attacks causing 1,725 of its Damage at +2 Accuracy.
Rank 3: Beast attacks causing 2,025 Damage at +3 Accuracy.
Costs:
Rank 1: 520 Cp (User); 2.25 Ap (Beast)
Rank 2: 625 Cp (User); 2.25 Ap (Beast)
Rank 3: 735 Cp (User); 2.25 Ap (Beast)
Notes:
- May only be used once every round.
---
Howl of the Beasts - Summoning Jutsu<i></i>
A Sword contains more than two members, and upon unleashing a howl of strong emotion, an warrior and their pet can call upon Bestials from around the land to come and assist them in battle. Though untrained in any shinobi combat, wild animals can be particularly ferocious and especially so when they feel like a member of the Sword is threatened.
Rank 1: Summons 5 Beasts that will attempt to attack the enemy for 500 dmg each.
Rank 2: Summons 6 Beasts that will attempt to attack the enemy for 500 dmg each.
Rank 3: Summons 8 Beasts that will attempt to attack the enemy for 550 dmg each.
Costs:
Rank 1: 2.5AP, 180 Cp per Beast
Rank 2: 2.5AP, 180 Cp per Beast
Rank 3: 3 AP, 280 Cp per Beast
Notes:
- Beasts use the user's melee accuracy, and can be buffed by the user's melee buffs.
- If a Beast misses, it will attempt again next round and then once more the round after.
- User may send each Beast at a different target, or even change targets each round.
- Once a Beast hits it flees the scene
- Cannot be scared off
---
<U>Wrath of Cerebrus - Transformation Jutsu
It is said that and warrior and their Beast share the same soul, and through their bond of trust and companionship, the warrior clansmen and their Beast can merge to share a body, becoming a monstrously huge two headed Beast. While this prevents them from doing jutsu, their sheer size and strength more then make up for it.
Rank 1: User's melee attack now does 700 slashing damage at +1 accuracy, gain a bite attack of 850 piercing damage at -1 accuracy. User takes -4 dodge. All Suppression, Bleeding and Called shot chances are reduced by -5%.
Rank 2: User's melee attack now does 800 slashing damage at +1 accuracy, gain a bite attack of 980 piercing damage at -1 accuracy. User takes -3 dodge. All Suppression, Bleeding and Called shot chances are reduced by -10%.
Rank 3: User's melee attack now does 900 slashing damage at +1 accuracy, gain a bite attack of 1,100 piercing damage at -1 accuracy. User takes -2 dodge. All Suppression, Bleeding and Called shot chances are reduced by -15%.
Costs:
Rank 1: 3 AP and 2200 Cp to initiate, 1100 Cp/Rnd
Rank 2: 3 AP and 2750 Cp to initiate, 1375 Cp/Rnd
Rank 3: 3 AP and 3300 Cp to initiate, 1650 Cp/Rnd
Notes:
- When fused with their Beast, the warrior takes 80% of the Damage, while their Beast takes 50%. Should either be knocked out, this jutsu is dispelled.
- Attacks cost 1 AP, and may be buffed by melee buffs.
- While in Sacred-sword Beast the user may only use warrior Bloodline jutsu, and Slashing Taijutsu.
- Partial Hits are treated as one rank higher while in this form
- The user may not use the warrior Jutsu, Beast Clone while in this form.
Notes:
- When fused with their Beast, the warrior takes 80% of the Damage, while their Beast takes 50%. Should either be knocked out, this jutsu is dispelled.
- Attacks cost 1 AP, and may be buffed by melee buffs.
- While in Sacred-sword Beast Form, and the user loses access to all their equipment and cannot use of any jutsu. Loyalty of the Beasts is constantly Active.[/fontsize]
IC Rank: Academy Student
Kinjutsu: None
Cursed Seals: None
Advanced Shop Battle Related Purchases:
Abilities:
- Hidden Power
- Calm Mind
- Bull's Strength
- Quick Reaction
- Healing Factor
- Bloody Mess
- Combat Instinct
Major Affinities:
1.
2.
3.
4.
5.
6.
Minor Affinities:
1.
2.
3.
4.
5.
6.
Advanced Elements:
1.
2.
3.
4.
Weapons: