Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Tenkawa Kaori's Dojo

Want to make a quick change to my weapon. I want to change:
Damage Modifier: -10%
Accuracy Modifier: +2

Swap Dazed (spare inventory) with Rough Divide (equipped on Gloves of Divine Dragon Flame)
That's all
5H35Opr.gif

Inventory
Holster: Glove of Divine Dragon Flame
1: EMP Grenades x2
2: Oil Flask x2
3: Blood Pill x3
4: Chakra Suppression Seal x3
5: Health Pills x3

Spare Inventory (not equipped)
1. Daze
[spoilername="Gloves of Divine Dragon Flame"][col]
0bd2c5a7cb273008f783bf2f7b3a13cb970aca3d_hq.jpg
|Gloves of Divine Dragon Flame
NOTE: This weapon is declared my Tsukumogami signature weapon
Gloves specifically tailored for Kaori, woven with chemically treated threads and blessed by Kaori herself using the "Great Dragon Fire Dance" ritual. This blessing imbued 'magical' powers upon the gloves. These gloves are rather simple in design and were made to flex and fit Kaori's hand regardless of her age and size.
Weapon Type: Unarmed
Type Ability: Can use Handseals
Damage Modifier: +5%
Accuracy Modifier: -1
Augments
- [Ambidexterity Slot] Dual Weapon
- Swift
- Rough Divide
- Free Flow
- Steady

Mechanized Traps
[E] Watchlight -- r1
[E] Knock Breaker -- r1
[C] Vanquishing Light -- r1
Cylinder of Magic -- r1[/col][/spoilername]
 
Abilities
[table=100,null]
[thead]
[tr=textleft]
[th=50,null]Old Abilities[/th]
[th=50,null]New Abilities[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Branch: [lb][/lb]
0) Shinobi 101 <Kinetic Genjutsu using Taijutsu Accuracy> -- Changing[lb][/lb]
1) Mechanized Weapon -- Changing[lb][/lb]
2) Weapon Attunement -- Changing[lb][/lb]
3) Elemental Illusion [lb][/lb]
4) Ambidexterity -- Changing[lb][/lb]
5) Defensive Technique[lb][/lb]
6) Willpower -- Changing[lb][/lb]
7) [lb][/lb]
8) ---[lb][/lb]
9) Saved for future kinjutsu[lb][/lb]
10) Saved for future kinjutsu[lb][/lb]
11) Saved for future kinjutsu[/td]
[td=null,1]101: Unarmed Taijutsu use Gen DC Swapping -- RP for both below[lb][/lb][lb][/lb]
Branch: Paramedic -- NEW -- RP below[lb][/lb]
1) Heavy Handed Swapping -- RP for both below[lb][/lb]
2) Jutsu Expansion Swapping -- RP for both below[lb][/lb]
3) Barrier Mastery Swapping -- RP for both below[lb][/lb]
4) Tracker Swapping -- RP for both below[lb][/lb]
5) Jutsu Mastery -- NEW -- RP below[lb][/lb]
6) Clarity -- NEW -- RP below[lb][/lb]
7) Implacable -- NEW -- RP below[lb][/lb]
8) Elemental Illusion -- No change, already had[lb][/lb]
9) Defensive Technique -- No change, already had[lb][/lb]
10/11/12) Kinjutsu[/td][/tr][/tbody][/table]
It was a warm day as the summer breeze ruffled the leaves in the trees. Kaori remained outside of the village, performing her duty to eliminate the Dragon Statues, she heard an uncharacteristic rustling in the trees. Using her Byakkugan, she saw 1 person hiding in the trees. She quickly equipped her old Gloves of Divine Dragon Flame and quickly formed handseals towards the shinobi. She attempted to perform a genjutsu on the man to slow him down. The man in the trees, however, uses his own set of handseals and quickly countered the Genjutsu. She sucked air between her teeth in disappointment and tried it once more only to get the same result. [lb][/lb]
WC: 121
"Well, if I can't use my jutsu like I use my fist, then I'll use my fist like I use my jutsu," Kaori said as she jumped up, bouncing between two trees. She cleared her mind before diving into the man and delivered a crushing punch straight into his face, causing him to go flying into another tree. His body went splat as Kaori quickly pursued him and punched him straight in the throat three times before taking a step back. She took a deep breath out and stared at him, watching him slide down the tree until he reached the ground.[lb][/lb]
WC: 102
After the man slid down from the tree, he returned to his feet and shook his head. He formed a set of handseals and a giant tsunami of sand started to envelope the forest. Kaori, not being able to get out of the way of the rushing tsunami of sand, gets swept away. Once the sand settled down, Kaori pushed herself out of the new desert that appeared on-top of her and shook her gloves. The mechanism that held her traps was ruined. She tried to operational check the weapon only for the electronic switches to fizzle out, now becoming dead-weight. She shook it once more, hearing small grains of sand rattling around. With this, she disengaged the trap attachment and let it fall onto the ground.[lb][/lb]
WC: 134
Kaori looked to her gloves and clothes. They were all deteriorating. Acidic sand? Kaori's Gloves of Divine Dragon Flame started to disappear. She had to make use of her gloves before they complete vanished. The other ninja's head popped out of the sand and Kaori stood above his head in the sand. She unleashed a hellish 10 hit combo with her fists. Each blow, normally capable of causing bleeding or other status effects, appeared to have no effect. The man simply laughed as he took the punches to the face. Nothing seemed to be working as Kaori saw her Gloves completely wither away. The last physical memory of her friend Mina had finally disappeared.[lb][/lb]
WC: 124
Kaori became blinded by anger, reaching down and grabbing the man by his hair and threw him out of the sand. However, it didn't go as Kaori planned as the man had anticipated this. As he was pulled out, he quickly kicked Kaori in the left elbow, easily snapping it in two. A loud shriek of pain could be heard from Kaori before the man walked over to her and started to stomp on her body. He laughed hysterically as he continued to stomp her life away. "Don't be angry little girl. I just want you for something. But you're too feisty so I'll have to take it by force!" he said before continuing to stomp on her, leaving her a broken mess.[lb][/lb]
WC: 123
The man leaned over to Kaori's battered body and licked the side of her face. "Not only will I ravage your body, but I'm going to ravage your mind," he said before forming a set of handseals. Kaori's mind started to be torn into pieces, causing her inactive body to writhe in pain. She reached up to her head and arched her back, rolling around before spitting out blood. She didn't know if the man did something to her mind through a genjutsu or if he attacked her mind with energy. She couldn't determine what it was, but it hurt like hell. The man laughed and laughed as Kaori wiggled around in pain. [lb][/lb]
WC: 113
A memory came into Kaori's head; the voice of Mina sounding crystal clear. Something about this was soothing to her, causing all pain to go away. A smile was seen upon her face as the pain of the Genjutsu seemed to go away. Even if Mina wasn't there with her, she knew what she had to do now. It was eerie to see someone writhing in pain one moment and the next they stood up like nothing happened. She turned to look at the man and smiled. Fighting through the pain, she formed together a set of handseals and quickly used 'Cancel' upon herself, setting herself free from the clutches of the Genjutsu.[lb][/lb]
WC: 119
After cleansing herself of her mental trauma, she formed another set of handseals to mend her body, fixing her bones and repairing herself. The man stepped back in shock as he saw her fighting through all the mental and physical pain in order to get herself back and ready. Strange light could be seen upon her forearms and upon her back. A set of gauntlets appeared on her arms with the sign of the dragon upon it and a beautifully crafted shield appeared on her back. Her wounds were healed, more efficiently than she had ever used medical jutsu before, and she returned -- decked with new swag.[lb][/lb]
WC: 112
After her weapons started to form upon her body, she also had strange, scalemail armor start to form around her body. The scalemail lingered shortly before turning translucent. Shocked, the man rushed in with a knife in hand and stabbed Kaori. The sounds of clanging could be heard as he knife bounced off of her. A serrated blade, meant for causing the targets to bleed profusely, just bounced off of the new body armor. The man disappeared and then re-appeared behind Kaori and stabbed her in the back. Kaori prepared herself for this and nullified the damage dealt to her. [lb][/lb]
WC: 107
The man growled and formed together some handseals and created clones. Kaori raised her hands up and dashed towards who she thought was the man with a Twin Lion Fist. Her attack hit a clone. Laughing at the fact that her attack didn't land, the man stared at Kaori as she performed the exact same attack on one clone after the other in rapid succession. His laughter turned to dread as it was his turn to take a whirling set of punches to his gut. After taking the series of punches, Kaori thrust her palms directly into the man's chest, launching him backwards, causing him to skip in the sand until he flew into a tree, smashing it to pieces.[lb][/lb]
WC: 124
Kaori formed together a string of handseals. As the man remained unconscious for a brief second more, Kaori appeared directly in front of him with a Chidori powered up in her palm and thrust the fist directly into his gut. The man shouted out in pain. "What the hell is this? I've been hit with this before and it NEVER hurt like this!" the man shouted out before blood started to pour out of his mouth. He spit a little bit of the blood upon Kaori. The blood started to make her flesh sizzle and burn. She ripped the hand out, taking bones with her. "You shouldn't have destroyed my only memory of Mina," Kaori said before kicking the man back. The man, even fighting through the pain, somersaulted backwards and started to form handseals. [lb][/lb]
WC: 135
The man started preparing a massive jutsu. In response, Kaori threw together a set of handseals and put up a barrier. The man laughed hysterically, once again, and shouted. "That puny barrier isn't going to stop this!" he said before he created a massive explosion that encapsulated a half a mile diameter, destroying the trees and turned the sand into glass. The explosion caused a massive amount of smoke to billow out. Once the smoke cleared, Kaori's barrier remained standing and a gentle "ARGH!" could be heard as the man took damage from the barrier. Even though she heard the 'oof' from the man, she now discovered that the man had decided to disappear from Kaori's line of sight.[lb][/lb]
WC: 119
Kaori, still behind the barrier, noticed a trail of blood where the man was. She dropped the barrier and followed the trail of blood until she found the source of where all of the blood was. "You suck at hiding, I know where you are. You left a massive trail of blood, you know." she said as she pointed at right where the man was sitting. He was nestled in a tree and tried to mend his wounds with a bandage. With a grumble, Kaori let her hands flare up with blue spiritual energy. She took the Hyuuga stance and the formation of a seal appeared underneath her feet. The seal also covered the tree that the man was hiding in. It was time to end this.[lb][/lb]
WC: 127
Kaori performed her jutsu, the 128 palm strike. She appeared directly in front of the man and struck him with each and every strike, attacking his vital chakra points. Each strike pushed him into the tree further and further before she ended off the jutsu with an Eight-Gates Assault. Normally, these jutsus would put a strain on her, but something felt different. She felt lighter and the jutsu combination had almost no strain on her body. Was this the power that Mina gave her, turning her into a chimera? With the Eight Gate Assault striking the man, he was flung onto the glass-floor (that he created with his bomb), cracking his neck, killing him instantly.[lb][/lb]
WC: 121
Weapon Swaps
Swap Gloves of Divine Dragon Flame for Gauntlets of the Spirit Dragon
[table=100,null]
[thead]
[tr=textleft]
[th=50,null]Gloves of Divine Dragon Flame[/th]
[th=50,null]Gauntlets of the Spirit Dragon[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Gloves of Divine Dragon Flame[lb][/lb]
NOTE: This weapon is declared my Tsukumogami signature weapon[lb][/lb]
Gloves specifically tailored for Kaori, woven with chemically treated threads and blessed by Kaori herself using the "Great Dragon Fire Dance" ritual. This blessing imbued 'magical' powers upon the gloves. These gloves are rather simple in design and were made to flex and fit Kaori's hand regardless of her age and size. [lb][/lb]
Weapon Type: Unarmed[lb][/lb]
Type Ability: Can use Handseals[lb][/lb]
Damage Modifier: +5%[lb][/lb]
Accuracy Modifier: -1 [lb][/lb]
Augments[lb][/lb]
[/td]
[td=null,1]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady[/td]
[/tr]
[/tbody]
[/table]
Create New Weapon
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
Purchasing and Equipping Augments
Purchases:
<2400 Yen>Mirage[lb][/lb]
<2400 Yen>Rough Divide[lb][/lb]
<2400 Yen>Steady
<2400 Yen>Lantern[lb][/lb]
<2400 Yen>Vanguard[lb][/lb]
Total: -12000 Yen

Equip:
Great Weapon (Free Slot due to Heavy Handed Ability)(Kept in OCR) to Gauntlets of the Spirit Dragon
Mirage (just purchased) to Gauntlets of the Spirit Dragon
Rough Divide (just purchased) to Gauntlets of the Spirit Dragon
Steady (just purchased) to Gauntlets of the Spirit Dragon

Great Weapon (Free Slot due to Heavy Handed Ability)(Kept in OCR) to Divine Shield
Swift (Kept in OCR) to Divine Shield
Lantern (Just purchased) to Divine Shield
Vanguard (just purchased) to Divine Shield

Custom Bloodline Table
Originally had Hyuuga
Gained Tsuchimikado via OCR
0084 PL: Byakkugan r1 / Gentle Fist r1
0168 PL: Spiritual Enlightnement r1
0252 PL: Divine Retribution r1
0336 PL: Twin Lion Fist r1
0420 PL: Byakkugan r2
0504 PL: Divine Retribution r2
0588 PL: Eight Trigrams Tenketsu Strikes r1 / Gentle Fist r2
0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1
0756 PL: Byakkugan r3 / Twin Lion Fist r2
0840 PL: Divine Retribution r3 / Yin-Yang Seal r2
0924 PL: Eight Trigrams Tenketsu Strikes r2
1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3
1092 PL: Gentle Fist r3 / Eight Trigrams Tenketsu Strikes r3
1176 PL: Twin Lion Fist r3
1260 PL: Magatama Barrier r1
1344 PL: Jyuuketsu Combo r1
1428 PL: Magatama Barrier r2
1512 PL: Eight-Gate Assault r1
1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2
1680 PL: Jyuuketsu Combo r3 / Eight-Gate Assault r2
1764 PL: Eight-Gate assault r3

Byakugan - Activated Passive</U><i></i>
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

Gentle Fist - Passive</U><i></i>
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu

Spiritual Enlightenment - Passive<i></i>
A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.

Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.
Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.
Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.

Divine Retribution - Passive
A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.

Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked.
Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked.
Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked.

Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap

Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

Yin-Yang Seal - Non-Elemental Ninjutsu</I><i></i>
The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor.

Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.

Costs:
Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain
Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain
Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain

Note:
- The Yin Yang Seal is a valid target while in battle, but cannot dodge.

Magatama Barrier - Non-Elemental Ninjutsu<i></i>
Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out.

Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3.
  • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
  • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
  • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.

Costs:
Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd
Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd
Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd

Note:
- Lasts up to three rounds.
- Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).
- All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

Jyuuketsu Combo - <I>Hyuuga Unarmed Combo<i></i>
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap

Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap

Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.

Genetic Implants -- Chimera Kinjutsu
Kaori saved a town from demonic spirits overrunning the town at the behest of another, tortured soul. The spirit of a young boy who had died several months prior to a disease foresaw this attack coming due to his elder sister's dip into the dark arts. The girl, named Kanna, opened up a hole into the spirit world that only she could see. The town was then plagued by illness and madness. After taking the request from the child, she entered the small hamlet only to see many of these demons latching on to the people. This seemed much worse than any of demonic influences of the Dragon Statues so she decided to get to work. Pulling out the Lightning Wand of Shrine Maidens, she began to sing, swinging around the wand as a means of purifying the spirits.

Unlike the spirits manifested by the Dragon Statue, these spirits were a piece of cake. These spirits all vanished with the song and the ritual performed by Kaori. Knowing that Kanna was the source of this, she found her and slapped some sense into her. Afterward, she returned to the little boy. Overjoyed, he decided to share a piece of his soul with Kaori. After absorbing the piece of the boy's soul, her eyes sparked to look like a serpent's; slit and cold in appearance for a brief moment. The boy had one final request; to be set free. However, he didn't want to be set free by any normal means; he wanted to be set free by the skill that was bequeathed unto her; Tsukuyomi.

Kaori nodded her head and obliged the boy. She turned her eyes into draconic slits and pulled the boy into a new dimension; one without color and one without feeling. She saw the boy strung up on a cross with a smile upon his face. He tanked Kaori, the Dragon, for doing this for him. She looked at herself, seeing herself being in the shape of a dragon in this illusionary realm. With a loud roar, she devoured the boy in the illusion. Once the illusion broke, the boy's soul was nowhere to be found.

WC: 380
She met a young man around her age and found him quite charming. While she wasn't into the idea of a romantic relationship, she couldn't turn down the prospects of a free meal from the man. The two went to a cafe and had a nice, delicious meal together. The small-talk was pleasant and the man had a great sense of humor. It wasn't until they were about to collect a check that something went wrong. The man doubled over in pain and a black aura could be seen by Kaori. She stood up and pulled out her Lightning Wand of the Shrine Maidens but was quickly overtaken by a visual genjutsu from the demon possessing the man. She remained motionless during the entire ordeal.

The young man's spirit broke through for a brief moment, shattering into thousands of pieces. The shards of the man's spirit was given to Kaori before she broke out of the genjutsu, realizing she was in one. She dropped the wand and quickly punched the demon in the face, sharing the same illusion with the demon; causing it to go into a semi-catatonic state. People in the cafe started to panic until Kaori's punch knocked the man dizzy. She cleared her throat, picked up the Lightning Wand and started to sing. She swung around the Lightning Wand in a traditional dance, causing the darkness of the demon to quickly fade away.

Taking a deep breath, Kaori nodded as the young-man regained his composure and returned to his normal self. He looked bewildered at Kaori, hearing the sound of applause from everyone that remained in the cafe. The man smiled to Kaori and nodded his head towards her. After the duo paid for their meal, they met outside of the cafe and bid their farewells to one-another. They exchanged a hug and never saw each other ever again.

WC: 326
Kaori had been traveling with a young man, of about 16 years of age, for about two weeks now in search of his younger sister. The two had followed trail after trail with each coming to a dead-end. However, a new clue came in and the two began to pursue the trail. The clue took them to a criminal hideout out in the woods. The two quickly and swiftly infiltrated, taking out the guards and everyone inside. The two found themselves face-to-face with the head-honcho of the criminals holding the younger sister hostage. The man licked her face and held a sword out to the two of them; threatening to kill the girl if they took another step closer.

There was a verbal confrontation, and in the heat of the moment, the young man took a step forward. Keeping good on his promise, the man unhanded the girl, pushed her forward, and lopped her head off with his great sword. Terror crossed the young man's face as he saw his younger sister's lifeless body laying on the floor. What Kaori saw was a bit different. The spirit of the little sister appeared over the body of the headless corpse and she held her hand out towards Kaori. Kaori reached towards the spirit of the little girl and touched her hand. The words 'Kill that sunovabitch for me!' rang in her head in the voice of the little girl.

Kaori felt power surging through her body and in an instant, her eyes changed colors to a burning green color. She formed together several handseals and sent out wave after wave of ninjutsu.
The ninjutsu didn't deal a whole bunch of damage, but it did start to drain the man of his chakra. After taking several hits, the man took a knee in front of the two. He began to plead for his life.
Without a second thought, the young man rammed his sword into the large man's throat, killing him instantly. After the deed was done, he went over to the body of the headless girl and hugged her, sobbing his eyes out. The spirit of the young girl smiled at Kaori and nodded her head to him.

"He did some bad things to me for those last two weeks. I'm glad he wasn't there to see any of it. Just give him a little time, he'll get stronger from this. Who knows, maybe he will become a shinobi one day," she said before fading away. Kaori had a tear form in her eye and whispered the name "Mina". This reminded her too much of what Mina wanted but couldn't achieve. Just that one line struck a chord and tugged at her own heart-strings. Kaori mourned for the girl's loss with the young man.

WC: 492
Avatar of Divinity Abilities
[Tsuchimikado] Karmic Blessing
[Tsuchimikado] Ofuda Sealing Tag
[Hyuuga] Air Palm
[Hyuuga] Kaiten

Majors and Minors
Ninjutsu Majors:
Earth -- Mastered All Proof
Lightning -- Mastered All Proof
Wind -- Mastered All Proof
Dust -- Mastered all Proof
Gravity -- Mastered All Proof
Sound -- Mastered All Proof
Photon -- Mastered All Proof
Medical -- Mastered All Proof
Non-Elemental -- Mastered All Proof

Genjutsu Majors:
Visual -- Mastered All Proof
Kinetic -- Mastered All Proof
Audial -- Mastered All Proof

Minors: Fire [Free]
Custom Class Change
NOTE: I don't remember my old class. I kinda over-wrote it in my profile -- Sorry.
The RP piggy-backs off of my ability trainings in my Dojo (if it confused anyone)
NOTE: I also bought an ability card (Proof of having it is in OCR)
35 ASP surrendered: Here
[table=100,null]
[thead]
[tr=textleft]
[th=50,null]New Custom Class[/th]
[th=50,null]RP [/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]<U>Dragon Maiden [V][lb][/lb]
<U>HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc[/td]
    [td=null,1]Kaori huffed and puffed as she finally defeated the man that had been stalking her. She cleared her throat and stood up, beginning to heal her injuries. She tried her old method of pretending to use her Genjutsu like she would use her fist, but due to the many years of traveling, she discovered a new affinity for the illusionary arts. She became more attuned to the illusionary arts that she became more proficient at it than throwing her fists. A Hyuuga who is more proficient at anything, other than throwing fists, is a shame indeed. During her struggles fighting the man, she decided to turn her logic up-side down and throw her fists the same way she controlled her chakra to ruin people's minds. Thankfully, it worked.[/td]
    [/tr]
    [/tbody]
    [/table]

  • Dear God that was a lot of work.
 
Tenkawa Kaori said:
Abilities
[table=100,null]
[thead]
[tr=textleft]
[th=50,null]Old Abilities[/th]
[th=50,null]New Abilities[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Branch: [lb][/lb]
0) Shinobi 101 <Kinetic Genjutsu using Taijutsu Accuracy> -- Changing[lb][/lb]
1) Mechanized Weapon -- Changing[lb][/lb]
2) Weapon Attunement -- Changing[lb][/lb]
3) Elemental Illusion [lb][/lb]
4) Ambidexterity -- Changing[lb][/lb]
5) Defensive Technique[lb][/lb]
6) Willpower -- Changing[lb][/lb]
7) [lb][/lb]
8) ---[lb][/lb]
9) Saved for future kinjutsu[lb][/lb]
10) Saved for future kinjutsu[lb][/lb]
11) Saved for future kinjutsu[/td]
[td=null,1]101: Unarmed Taijutsu use Gen DC Swapping -- RP for both below[lb][/lb][lb][/lb]
Branch: Paramedic -- NEW -- RP below[lb][/lb]
1) Heavy Handed Swapping -- RP for both below[lb][/lb]
2) Jutsu Expansion Swapping -- RP for both below[lb][/lb]
3) Barrier Mastery Swapping -- RP for both below[lb][/lb]
4) Tracker Swapping -- RP for both below[lb][/lb]
5) Jutsu Mastery -- NEW -- RP below[lb][/lb]
6) Clarity -- NEW -- RP below[lb][/lb]
7) Implacable -- NEW -- RP below[lb][/lb]
8) Elemental Illusion -- No change, already had[lb][/lb]
9) Defensive Technique -- No change, already had[lb][/lb]
10/11/12) Kinjutsu[/td][/tr][/tbody][/table]
It was a warm day as the summer breeze ruffled the leaves in the trees. Kaori remained outside of the village, performing her duty to eliminate the Dragon Statues, she heard an uncharacteristic rustling in the trees. Using her Byakkugan, she saw 1 person hiding in the trees. She quickly equipped her old Gloves of Divine Dragon Flame and quickly formed handseals towards the shinobi. She attempted to perform a genjutsu on the man to slow him down. The man in the trees, however, uses his own set of handseals and quickly countered the Genjutsu. She sucked air between her teeth in disappointment and tried it once more only to get the same result. [lb][/lb]
WC: 121
"Well, if I can't use my jutsu like I use my fist, then I'll use my fist like I use my jutsu," Kaori said as she jumped up, bouncing between two trees. She cleared her mind before diving into the man and delivered a crushing punch straight into his face, causing him to go flying into another tree. His body went splat as Kaori quickly pursued him and punched him straight in the throat three times before taking a step back. She took a deep breath out and stared at him, watching him slide down the tree until he reached the ground.[lb][/lb]
WC: 102
After the man slid down from the tree, he returned to his feet and shook his head. He formed a set of handseals and a giant tsunami of sand started to envelope the forest. Kaori, not being able to get out of the way of the rushing tsunami of sand, gets swept away. Once the sand settled down, Kaori pushed herself out of the new desert that appeared on-top of her and shook her gloves. The mechanism that held her traps was ruined. She tried to operational check the weapon only for the electronic switches to fizzle out, now becoming dead-weight. She shook it once more, hearing small grains of sand rattling around. With this, she disengaged the trap attachment and let it fall onto the ground.[lb][/lb]
WC: 134
Kaori looked to her gloves and clothes. They were all deteriorating. Acidic sand? Kaori's Gloves of Divine Dragon Flame started to disappear. She had to make use of her gloves before they complete vanished. The other ninja's head popped out of the sand and Kaori stood above his head in the sand. She unleashed a hellish 10 hit combo with her fists. Each blow, normally capable of causing bleeding or other status effects, appeared to have no effect. The man simply laughed as he took the punches to the face. Nothing seemed to be working as Kaori saw her Gloves completely wither away. The last physical memory of her friend Mina had finally disappeared.[lb][/lb]
WC: 124
Kaori became blinded by anger, reaching down and grabbing the man by his hair and threw him out of the sand. However, it didn't go as Kaori planned as the man had anticipated this. As he was pulled out, he quickly kicked Kaori in the left elbow, easily snapping it in two. A loud shriek of pain could be heard from Kaori before the man walked over to her and started to stomp on her body. He laughed hysterically as he continued to stomp her life away. "Don't be angry little girl. I just want you for something. But you're too feisty so I'll have to take it by force!" he said before continuing to stomp on her, leaving her a broken mess.[lb][/lb]
WC: 123
The man leaned over to Kaori's battered body and licked the side of her face. "Not only will I ravage your body, but I'm going to ravage your mind," he said before forming a set of handseals. Kaori's mind started to be torn into pieces, causing her inactive body to writhe in pain. She reached up to her head and arched her back, rolling around before spitting out blood. She didn't know if the man did something to her mind through a genjutsu or if he attacked her mind with energy. She couldn't determine what it was, but it hurt like hell. The man laughed and laughed as Kaori wiggled around in pain. [lb][/lb]
WC: 113
A memory came into Kaori's head; the voice of Mina sounding crystal clear. Something about this was soothing to her, causing all pain to go away. A smile was seen upon her face as the pain of the Genjutsu seemed to go away. Even if Mina wasn't there with her, she knew what she had to do now. It was eerie to see someone writhing in pain one moment and the next they stood up like nothing happened. She turned to look at the man and smiled. Fighting through the pain, she formed together a set of handseals and quickly used 'Cancel' upon herself, setting herself free from the clutches of the Genjutsu.[lb][/lb]
WC: 119
After cleansing herself of her mental trauma, she formed another set of handseals to mend her body, fixing her bones and repairing herself. The man stepped back in shock as he saw her fighting through all the mental and physical pain in order to get herself back and ready. Strange light could be seen upon her forearms and upon her back. A set of gauntlets appeared on her arms with the sign of the dragon upon it and a beautifully crafted shield appeared on her back. Her wounds were healed, more efficiently than she had ever used medical jutsu before, and she returned -- decked with new swag.[lb][/lb]
WC: 112
After her weapons started to form upon her body, she also had strange, scalemail armor start to form around her body. The scalemail lingered shortly before turning translucent. Shocked, the man rushed in with a knife in hand and stabbed Kaori. The sounds of clanging could be heard as he knife bounced off of her. A serrated blade, meant for causing the targets to bleed profusely, just bounced off of the new body armor. The man disappeared and then re-appeared behind Kaori and stabbed her in the back. Kaori prepared herself for this and nullified the damage dealt to her. [lb][/lb]
WC: 107
The man growled and formed together some handseals and created clones. Kaori raised her hands up and dashed towards who she thought was the man with a Twin Lion Fist. Her attack hit a clone. Laughing at the fact that her attack didn't land, the man stared at Kaori as she performed the exact same attack on one clone after the other in rapid succession. His laughter turned to dread as it was his turn to take a whirling set of punches to his gut. After taking the series of punches, Kaori thrust her palms directly into the man's chest, launching him backwards, causing him to skip in the sand until he flew into a tree, smashing it to pieces.[lb][/lb]
WC: 124
Kaori formed together a string of handseals. As the man remained unconscious for a brief second more, Kaori appeared directly in front of him with a Chidori powered up in her palm and thrust the fist directly into his gut. The man shouted out in pain. "What the hell is this? I've been hit with this before and it NEVER hurt like this!" the man shouted out before blood started to pour out of his mouth. He spit a little bit of the blood upon Kaori. The blood started to make her flesh sizzle and burn. She ripped the hand out, taking bones with her. "You shouldn't have destroyed my only memory of Mina," Kaori said before kicking the man back. The man, even fighting through the pain, somersaulted backwards and started to form handseals. [lb][/lb]
WC: 135
The man started preparing a massive jutsu. In response, Kaori threw together a set of handseals and put up a barrier. The man laughed hysterically, once again, and shouted. "That puny barrier isn't going to stop this!" he said before he created a massive explosion that encapsulated a half a mile diameter, destroying the trees and turned the sand into glass. The explosion caused a massive amount of smoke to billow out. Once the smoke cleared, Kaori's barrier remained standing and a gentle "ARGH!" could be heard as the man took damage from the barrier. Even though she heard the 'oof' from the man, she now discovered that the man had decided to disappear from Kaori's line of sight.[lb][/lb]
WC: 119
Kaori, still behind the barrier, noticed a trail of blood where the man was. She dropped the barrier and followed the trail of blood until she found the source of where all of the blood was. "You suck at hiding, I know where you are. You left a massive trail of blood, you know." she said as she pointed at right where the man was sitting. He was nestled in a tree and tried to mend his wounds with a bandage. With a grumble, Kaori let her hands flare up with blue spiritual energy. She took the Hyuuga stance and the formation of a seal appeared underneath her feet. The seal also covered the tree that the man was hiding in. It was time to end this.[lb][/lb]
WC: 127
Kaori performed her jutsu, the 128 palm strike. She appeared directly in front of the man and struck him with each and every strike, attacking his vital chakra points. Each strike pushed him into the tree further and further before she ended off the jutsu with an Eight-Gates Assault. Normally, these jutsus would put a strain on her, but something felt different. She felt lighter and the jutsu combination had almost no strain on her body. Was this the power that Mina gave her, turning her into a chimera? With the Eight Gate Assault striking the man, he was flung onto the glass-floor (that he created with his bomb), cracking his neck, killing him instantly.[lb][/lb]
WC: 121
Weapon Swaps
Swap Gloves of Divine Dragon Flame for Gauntlets of the Spirit Dragon
[table=100,null]
[thead]
[tr=textleft]
[th=50,null]Gloves of Divine Dragon Flame[/th]
[th=50,null]Gauntlets of the Spirit Dragon[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Gloves of Divine Dragon Flame[lb][/lb]
NOTE: This weapon is declared my Tsukumogami signature weapon[lb][/lb]
Gloves specifically tailored for Kaori, woven with chemically treated threads and blessed by Kaori herself using the "Great Dragon Fire Dance" ritual. This blessing imbued 'magical' powers upon the gloves. These gloves are rather simple in design and were made to flex and fit Kaori's hand regardless of her age and size. [lb][/lb]
Weapon Type: Unarmed[lb][/lb]
Type Ability: Can use Handseals[lb][/lb]
Damage Modifier: +5%[lb][/lb]
Accuracy Modifier: -1 [lb][/lb]
Augments[lb][/lb]
[/td]
[td=null,1]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady[/td]
[/tr]
[/tbody]
[/table]
Create New Weapon
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
Purchasing and Equipping Augments
Purchases:
<2400 Yen>Mirage[lb][/lb]
<2400 Yen>Rough Divide[lb][/lb]
<2400 Yen>Steady
<2400 Yen>Lantern[lb][/lb]
<2400 Yen>Vanguard[lb][/lb]
Total: -12000 Yen

Equip:
Great Weapon (Free Slot due to Heavy Handed Ability)(Kept in OCR) to Gauntlets of the Spirit Dragon
Mirage (just purchased) to Gauntlets of the Spirit Dragon
Rough Divide (just purchased) to Gauntlets of the Spirit Dragon
Steady (just purchased) to Gauntlets of the Spirit Dragon

Great Weapon (Free Slot due to Heavy Handed Ability)(Kept in OCR) to Divine Shield
Swift (Kept in OCR) to Divine Shield
Lantern (Just purchased) to Divine Shield
Vanguard (just purchased) to Divine Shield

Custom Bloodline Table
Originally had Hyuuga
Gained Tsuchimikado via OCR
0084 PL: Byakkugan r1 / Gentle Fist r1
0168 PL: Spiritual Enlightnement r1
0252 PL: Divine Retribution r1
0336 PL: Twin Lion Fist r1
0420 PL: Byakkugan r2
0504 PL: Divine Retribution r2
0588 PL: Eight Trigrams Tenketsu Strikes r1 / Gentle Fist r2
0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1
0756 PL: Byakkugan r3 / Twin Lion Fist r2
0840 PL: Divine Retribution r3 / Yin-Yang Seal r2
0924 PL: Eight Trigrams Tenketsu Strikes r2
1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3
1092 PL: Gentle Fist r3 / Eight Trigrams Tenketsu Strikes r3
1176 PL: Twin Lion Fist r3
1260 PL: Magatama Barrier r1
1344 PL: Jyuuketsu Combo r1
1428 PL: Magatama Barrier r2
1512 PL: Eight-Gate Assault r1
1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2
1680 PL: Jyuuketsu Combo r3 / Eight-Gate Assault r2
1764 PL: Eight-Gate assault r3

Byakugan - Activated Passive</U><i></i>
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

Gentle Fist - Passive</U><i></i>
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu

Spiritual Enlightenment - Passive<i></i>
A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.

Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.
Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.
Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.

Divine Retribution - Passive
A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.

Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked.
Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked.
Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked.

Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap

Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

Yin-Yang Seal - Non-Elemental Ninjutsu</I><i></i>
The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor.

Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.

Costs:
Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain
Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain
Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain

Note:
- The Yin Yang Seal is a valid target while in battle, but cannot dodge.

Magatama Barrier - Non-Elemental Ninjutsu<i></i>
Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out.

Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3.
  • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
  • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
  • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.

Costs:
Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd
Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd
Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd

Note:
- Lasts up to three rounds.
- Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).
- All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

Jyuuketsu Combo - <I>Hyuuga Unarmed Combo<i></i>
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap

Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap

Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.

Genetic Implants -- Chimera Kinjutsu
Kaori saved a town from demonic spirits overrunning the town at the behest of another, tortured soul. The spirit of a young boy who had died several months prior to a disease foresaw this attack coming due to his elder sister's dip into the dark arts. The girl, named Kanna, opened up a hole into the spirit world that only she could see. The town was then plagued by illness and madness. After taking the request from the child, she entered the small hamlet only to see many of these demons latching on to the people. This seemed much worse than any of demonic influences of the Dragon Statues so she decided to get to work. Pulling out the Lightning Wand of Shrine Maidens, she began to sing, swinging around the wand as a means of purifying the spirits.

Unlike the spirits manifested by the Dragon Statue, these spirits were a piece of cake. These spirits all vanished with the song and the ritual performed by Kaori. Knowing that Kanna was the source of this, she found her and slapped some sense into her. Afterward, she returned to the little boy. Overjoyed, he decided to share a piece of his soul with Kaori. After absorbing the piece of the boy's soul, her eyes sparked to look like a serpent's; slit and cold in appearance for a brief moment. The boy had one final request; to be set free. However, he didn't want to be set free by any normal means; he wanted to be set free by the skill that was bequeathed unto her; Tsukuyomi.

Kaori nodded her head and obliged the boy. She turned her eyes into draconic slits and pulled the boy into a new dimension; one without color and one without feeling. She saw the boy strung up on a cross with a smile upon his face. He tanked Kaori, the Dragon, for doing this for him. She looked at herself, seeing herself being in the shape of a dragon in this illusionary realm. With a loud roar, she devoured the boy in the illusion. Once the illusion broke, the boy's soul was nowhere to be found.

WC: 380
She met a young man around her age and found him quite charming. While she wasn't into the idea of a romantic relationship, she couldn't turn down the prospects of a free meal from the man. The two went to a cafe and had a nice, delicious meal together. The small-talk was pleasant and the man had a great sense of humor. It wasn't until they were about to collect a check that something went wrong. The man doubled over in pain and a black aura could be seen by Kaori. She stood up and pulled out her Lightning Wand of the Shrine Maidens but was quickly overtaken by a visual genjutsu from the demon possessing the man. She remained motionless during the entire ordeal.

The young man's spirit broke through for a brief moment, shattering into thousands of pieces. The shards of the man's spirit was given to Kaori before she broke out of the genjutsu, realizing she was in one. She dropped the wand and quickly punched the demon in the face, sharing the same illusion with the demon; causing it to go into a semi-catatonic state. People in the cafe started to panic until Kaori's punch knocked the man dizzy. She cleared her throat, picked up the Lightning Wand and started to sing. She swung around the Lightning Wand in a traditional dance, causing the darkness of the demon to quickly fade away.

Taking a deep breath, Kaori nodded as the young-man regained his composure and returned to his normal self. He looked bewildered at Kaori, hearing the sound of applause from everyone that remained in the cafe. The man smiled to Kaori and nodded his head towards her. After the duo paid for their meal, they met outside of the cafe and bid their farewells to one-another. They exchanged a hug and never saw each other ever again.

WC: 326
Kaori had been traveling with a young man, of about 16 years of age, for about two weeks now in search of his younger sister. The two had followed trail after trail with each coming to a dead-end. However, a new clue came in and the two began to pursue the trail. The clue took them to a criminal hideout out in the woods. The two quickly and swiftly infiltrated, taking out the guards and everyone inside. The two found themselves face-to-face with the head-honcho of the criminals holding the younger sister hostage. The man licked her face and held a sword out to the two of them; threatening to kill the girl if they took another step closer.

There was a verbal confrontation, and in the heat of the moment, the young man took a step forward. Keeping good on his promise, the man unhanded the girl, pushed her forward, and lopped her head off with his great sword. Terror crossed the young man's face as he saw his younger sister's lifeless body laying on the floor. What Kaori saw was a bit different. The spirit of the little sister appeared over the body of the headless corpse and she held her hand out towards Kaori. Kaori reached towards the spirit of the little girl and touched her hand. The words 'Kill that sunovabitch for me!' rang in her head in the voice of the little girl.

Kaori felt power surging through her body and in an instant, her eyes changed colors to a burning green color. She formed together several handseals and sent out wave after wave of ninjutsu.
The ninjutsu didn't deal a whole bunch of damage, but it did start to drain the man of his chakra. After taking several hits, the man took a knee in front of the two. He began to plead for his life.
Without a second thought, the young man rammed his sword into the large man's throat, killing him instantly. After the deed was done, he went over to the body of the headless girl and hugged her, sobbing his eyes out. The spirit of the young girl smiled at Kaori and nodded her head to him.

"He did some bad things to me for those last two weeks. I'm glad he wasn't there to see any of it. Just give him a little time, he'll get stronger from this. Who knows, maybe he will become a shinobi one day," she said before fading away. Kaori had a tear form in her eye and whispered the name "Mina". This reminded her too much of what Mina wanted but couldn't achieve. Just that one line struck a chord and tugged at her own heart-strings. Kaori mourned for the girl's loss with the young man.

WC: 492
Avatar of Divinity Abilities
[Tsuchimikado] Karmic Blessing
[Tsuchimikado] Ofuda Sealing Tag
[Hyuuga] Air Palm
[Hyuuga] Kaiten

Majors and Minors
Ninjutsu Majors:
Earth -- Mastered All Proof
Lightning -- Mastered All Proof
Wind -- Mastered All Proof
Dust -- Mastered all Proof
Gravity -- Mastered All Proof
Sound -- Mastered All Proof
Photon -- Mastered All Proof
Medical -- Mastered All Proof
Non-Elemental -- Mastered All Proof

Genjutsu Majors:
Visual -- Mastered All Proof
Kinetic -- Mastered All Proof
Audial -- Mastered All Proof

Minors: Fire [Free]
Custom Class Change
NOTE: I don't remember my old class. I kinda over-wrote it in my profile -- Sorry.
The RP piggy-backs off of my ability trainings in my Dojo (if it confused anyone)
NOTE: I also bought an ability card (Proof of having it is in OCR)
35 ASP surrendered: Here
[table=100,null]
[thead]
[tr=textleft]
[th=50,null]New Custom Class[/th]
[th=50,null]RP [/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]<U>Dragon Maiden [V][lb][/lb]
<U>HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc[/td]
    [td=null,1]Kaori huffed and puffed as she finally defeated the man that had been stalking her. She cleared her throat and stood up, beginning to heal her injuries. She tried her old method of pretending to use her Genjutsu like she would use her fist, but due to the many years of traveling, she discovered a new affinity for the illusionary arts. She became more attuned to the illusionary arts that she became more proficient at it than throwing her fists. A Hyuuga who is more proficient at anything, other than throwing fists, is a shame indeed. During her struggles fighting the man, she decided to turn her logic up-side down and throw her fists the same way she controlled her chakra to ruin people's minds. Thankfully, it worked.[/td]
    [/tr]
    [/tbody]
    [/table]

  • Dear God that was a lot of work.


  • Dojo approved
    -12000 Yen for augment Purchases
 
[table=100,null][thead][tr=textleft]
[th=25,null]Abilities[/th]
[th=25,null]Weapons[/th]
[th=25,null]Inventory[/th]
[th=25,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Gen DC[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Jutsu Mastery[lb][/lb]
6) Clarity[lb][/lb]
7) Implacable[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
[/td]
[td=null,1]1: Nothing[lb][/lb]
2: Nothing[lb][/lb]
3: Nothing[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
[/td]
[td=null,1]Ninjutsu Majors: [lb][/lb]
Earth / Lightning / Wind / Non-Elemental[lb][/lb]
Medical[lb][/lb]
Dust / Gravity / Sound / Photon[lb2][/lb2]
Ninjutsu Minors: [lb][/lb]
Fire (Free)[lb2][/lb2]
Genjutsu Majors:[lb][/lb]
Visual / Kinetic/ Audial
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=75,null]Custom Bloodline[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc</LIST>[/td]
    [td=null,1]Hyuuga / Tsuchimikado[lb][/lb]
    0084 PL: Byakkugan r1 / Gentle Fist r1
    0168 PL: Spiritual Enlightnement r1
    0252 PL: Divine Retribution r1
    0336 PL: Twin Lion Fist r1
    0420 PL: Byakkugan r2
    0504 PL: Divine Retribution r2
    0588 PL: Eight Trigrams Tenketsu Strikes r1 / Gentle Fist r2
    0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1
    0756 PL: Byakkugan r3 / Twin Lion Fist r2
    0840 PL: Divine Retribution r3 / Yin-Yang Seal r2
    0924 PL: Eight Trigrams Tenketsu Strikes r2
    1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3
    1092 PL: Gentle Fist r3 / Eight Trigrams Tenketsu Strikes r3
    1176 PL: Twin Lion Fist r3
    1260 PL: Magatama Barrier r1
    1344 PL: Jyuuketsu Combo r1
    1428 PL: Magatama Barrier r2
    1512 PL: Eight-Gate Assault r1
    1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2
    1680 PL: Jyuuketsu Combo r3 / Eight-Gate Assault r2
    1764 PL: Eight-Gate assault r3

    <B> Byakugan - Activated Passive</U><i></i>
    The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

    Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
    Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
    Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

    Costs:
    Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
    Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
    Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

    Gentle Fist - Passive<i></i>
    The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

    Rank 1: -5% Chakra cost on Unarmed Taijutsu
    Rank 2: -10% Chakra cost on Unarmed Taijutsu
    Rank 3: -15% Chakra cost on Unarmed Taijutsu

    Spiritual Enlightenment - Passive<i></i>
    A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.

    Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.
    Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.
    Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.

    Divine Retribution - Passive
    A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.

    Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked.
    Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked.
    Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked.

    <U>Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
    A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

    Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
    Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
    Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

    Costs:
    Rank 1: 210 Cp, 1.25 Ap
    Rank 2: 300 Cp, 1.75 Ap
    Rank 3: 385 Cp, 1.75 Ap

    Notes:
    - Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

    Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
    The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


    Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
    Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
    Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

    Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

    Notes:
    - Partial hits are treated as full hits.
    - The user cannot attack points which have already been sealed.
    - Chakra damage reduces the victim's Max Cp for the remainder of the battle.
    - If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
    - Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

    Yin-Yang Seal - Non-Elemental Ninjutsu<i></i>
    The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor.

    Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
    Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
    Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.

    Costs:
    Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain
    Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain
    Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain

    Note:
    - The Yin Yang Seal is a valid target while in battle, but cannot dodge.

    Magatama Barrier - Non-Elemental Ninjutsu<i></i>
    Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out.

    Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3.
    <LIST>
    • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
    • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
    • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
    Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.

    Costs:
    Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd
    Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd
    Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd

    Note:
    - Lasts up to three rounds.
    - Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).
    - All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

    Jyuuketsu Combo - Hyuuga Unarmed Combo<i></i>
    One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

    Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
    Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
    Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

    Costs:
    Rank 1: 600 Cp; 2.25 Ap
    Rank 2: 710 Cp; 2.25 Ap
    Rank 3: 820 Cp; 2.25 Ap

    Notes:
    - Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

    Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
    Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

    Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
    Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
    Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

    Costs:
    Rank 1: 900 Cp; 2.25 Ap
    Rank 2: 1,900 Cp; 2.75 Ap
    Rank 3: 2,310 Cp; 2.75 Ap

    Notes:
    - This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
    - Can only be used once per opponent Successfully.
    - Damage from this technique cannot be Reduced.
    - A Partial Hit is treated as a Full Hit.
    Avatar of Divinity Abilities
    • [Tsuchimikado] Karmic Blessing
    • [Tsuchimikado] Ofuda Sealing Tag
    • [Hyuuga] Air Palm
    • [Hyuuga] Kaiten
    Genetic Implants[lb][/lb]
    • [Uchiha] Tsukuyomi
    • [Chakra Attuned] Strike the Spirit
    • [Shadow Boxer]Share Genjutsu
    [/td][/tr][/tbody][/table]

    CHANGES
    [lb2][/lb2]
    Inventory (Adding stuff into Inventory)[lb][/lb]
    1: Plexistim[lb][/lb]
    2: Light Armor[lb][/lb]
    3: Kawarimi Target[lb][/lb]
    Jutsu Affinities
    Gain a major in Water Jutsu due to mastering all of them: Proof
 
Tenkawa Kaori said:
[table=100,null][thead][tr=textleft]
[th=25,null]Abilities[/th]
[th=25,null]Weapons[/th]
[th=25,null]Inventory[/th]
[th=25,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Gen DC[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Jutsu Mastery[lb][/lb]
6) Clarity[lb][/lb]
7) Implacable[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
[/td]
[td=null,1]1: Nothing[lb][/lb]
2: Nothing[lb][/lb]
3: Nothing[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
[/td]
[td=null,1]Ninjutsu Majors: [lb][/lb]
Earth / Lightning / Wind / Non-Elemental[lb][/lb]
Medical[lb][/lb]
Dust / Gravity / Sound / Photon[lb2][/lb2]
Ninjutsu Minors: [lb][/lb]
Fire (Free)[lb2][/lb2]
Genjutsu Majors:[lb][/lb]
Visual / Kinetic/ Audial
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=75,null]Custom Bloodline[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc</LIST>[/td]
    [td=null,1]Hyuuga / Tsuchimikado[lb][/lb]
    0084 PL: Byakkugan r1 / Gentle Fist r1
    0168 PL: Spiritual Enlightnement r1
    0252 PL: Divine Retribution r1
    0336 PL: Twin Lion Fist r1
    0420 PL: Byakkugan r2
    0504 PL: Divine Retribution r2
    0588 PL: Eight Trigrams Tenketsu Strikes r1 / Gentle Fist r2
    0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1
    0756 PL: Byakkugan r3 / Twin Lion Fist r2
    0840 PL: Divine Retribution r3 / Yin-Yang Seal r2
    0924 PL: Eight Trigrams Tenketsu Strikes r2
    1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3
    1092 PL: Gentle Fist r3 / Eight Trigrams Tenketsu Strikes r3
    1176 PL: Twin Lion Fist r3
    1260 PL: Magatama Barrier r1
    1344 PL: Jyuuketsu Combo r1
    1428 PL: Magatama Barrier r2
    1512 PL: Eight-Gate Assault r1
    1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2
    1680 PL: Jyuuketsu Combo r3 / Eight-Gate Assault r2
    1764 PL: Eight-Gate assault r3

    <B> Byakugan - Activated Passive</U><i></i>
    The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

    Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
    Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
    Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

    Costs:
    Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
    Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
    Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

    Gentle Fist - Passive<i></i>
    The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

    Rank 1: -5% Chakra cost on Unarmed Taijutsu
    Rank 2: -10% Chakra cost on Unarmed Taijutsu
    Rank 3: -15% Chakra cost on Unarmed Taijutsu

    Spiritual Enlightenment - Passive<i></i>
    A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.

    Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.
    Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.
    Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.

    Divine Retribution - Passive
    A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.

    Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked.
    Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked.
    Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked.

    <U>Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
    A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

    Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
    Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
    Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

    Costs:
    Rank 1: 210 Cp, 1.25 Ap
    Rank 2: 300 Cp, 1.75 Ap
    Rank 3: 385 Cp, 1.75 Ap

    Notes:
    - Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

    Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
    The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


    Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
    Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
    Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

    Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

    Notes:
    - Partial hits are treated as full hits.
    - The user cannot attack points which have already been sealed.
    - Chakra damage reduces the victim's Max Cp for the remainder of the battle.
    - If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
    - Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

    Yin-Yang Seal - Non-Elemental Ninjutsu<i></i>
    The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor.

    Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
    Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
    Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.

    Costs:
    Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain
    Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain
    Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain

    Note:
    - The Yin Yang Seal is a valid target while in battle, but cannot dodge.

    Magatama Barrier - Non-Elemental Ninjutsu<i></i>
    Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out.

    Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3.
    <LIST>
    • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
    • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
    • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
    Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.

    Costs:
    Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd
    Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd
    Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd

    Note:
    - Lasts up to three rounds.
    - Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).
    - All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

    Jyuuketsu Combo - Hyuuga Unarmed Combo<i></i>
    One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

    Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
    Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
    Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

    Costs:
    Rank 1: 600 Cp; 2.25 Ap
    Rank 2: 710 Cp; 2.25 Ap
    Rank 3: 820 Cp; 2.25 Ap

    Notes:
    - Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

    Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
    Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

    Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
    Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
    Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

    Costs:
    Rank 1: 900 Cp; 2.25 Ap
    Rank 2: 1,900 Cp; 2.75 Ap
    Rank 3: 2,310 Cp; 2.75 Ap

    Notes:
    - This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
    - Can only be used once per opponent Successfully.
    - Damage from this technique cannot be Reduced.
    - A Partial Hit is treated as a Full Hit.
    Avatar of Divinity Abilities
    • [Tsuchimikado] Karmic Blessing
    • [Tsuchimikado] Ofuda Sealing Tag
    • [Hyuuga] Air Palm
    • [Hyuuga] Kaiten
    Genetic Implants[lb][/lb]
    • [Uchiha] Tsukuyomi
    • [Chakra Attuned] Strike the Spirit
    • [Shadow Boxer]Share Genjutsu
    [/td][/tr][/tbody][/table]

    CHANGES
    [lb2][/lb2]
    Inventory (Adding stuff into Inventory)[lb][/lb]
    1: Plexistim[lb][/lb]
    2: Light Armor[lb][/lb]
    3: Kawarimi Target[lb][/lb]
    Jutsu Affinities
    Gain a major in Water Jutsu due to mastering all of them: Proof


  • Dojo approved
 
[table=100,null][thead][tr=textleft]
[th=25,null]Abilities[/th]
[th=25,null]Weapons[/th]
[th=15,null]Inventory[/th]
[th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Gen DC[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Jutsu Mastery[lb][/lb]
6) Clarity[lb][/lb]
7) Implacable[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
[/td]
[td=null,1]1: Plexistim[lb][/lb]
2: Light Armor[lb][/lb]
3: Kawarimi Target[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
[/td]
[td=null,1]Ninjutsu Majors: [lb][/lb]
Water / Earth / Lightning / Wind / Non-Elemental[lb][/lb]
Medical[lb][/lb]
Dust / Gravity / Sound / Photon[lb2][/lb2]
Ninjutsu Minors: [lb][/lb]
Fire (Free)[lb2][/lb2]
Genjutsu Majors:[lb][/lb]
Visual / Kinetic/ Audial
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=75,null]Custom Bloodline[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc</LIST>[/td]
    [td=null,1]Hyuuga / Tsuchimikado[lb][/lb]
    0084 PL: Byakkugan r1 / Gentle Fist r1
    0168 PL: Spiritual Enlightnement r1
    0252 PL: Divine Retribution r1
    0336 PL: Twin Lion Fist r1
    0420 PL: Byakkugan r2
    0504 PL: Divine Retribution r2
    0588 PL: Eight Trigrams Tenketsu Strikes r1 / Gentle Fist r2
    0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1
    0756 PL: Byakkugan r3 / Twin Lion Fist r2
    0840 PL: Divine Retribution r3 / Yin-Yang Seal r2
    0924 PL: Eight Trigrams Tenketsu Strikes r2
    1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3
    1092 PL: Gentle Fist r3 / Eight Trigrams Tenketsu Strikes r3
    1176 PL: Twin Lion Fist r3
    1260 PL: Magatama Barrier r1
    1344 PL: Jyuuketsu Combo r1
    1428 PL: Magatama Barrier r2
    1512 PL: Eight-Gate Assault r1
    1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2
    1680 PL: Jyuuketsu Combo r3 / Eight-Gate Assault r2
    1764 PL: Eight-Gate assault r3

    <B> Byakugan - Activated Passive</U><i></i>
    The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

    Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
    Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
    Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

    Costs:
    Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
    Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
    Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

    Gentle Fist - Passive<i></i>
    The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

    Rank 1: -5% Chakra cost on Unarmed Taijutsu
    Rank 2: -10% Chakra cost on Unarmed Taijutsu
    Rank 3: -15% Chakra cost on Unarmed Taijutsu

    Spiritual Enlightenment - Passive<i></i>
    A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.

    Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.
    Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.
    Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.

    Divine Retribution - Passive
    A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.

    Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked.
    Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked.
    Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked.

    <U>Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
    A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

    Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
    Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
    Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

    Costs:
    Rank 1: 210 Cp, 1.25 Ap
    Rank 2: 300 Cp, 1.75 Ap
    Rank 3: 385 Cp, 1.75 Ap

    Notes:
    - Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

    Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
    The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


    Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
    Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
    Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

    Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

    Notes:
    - Partial hits are treated as full hits.
    - The user cannot attack points which have already been sealed.
    - Chakra damage reduces the victim's Max Cp for the remainder of the battle.
    - If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
    - Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

    Yin-Yang Seal - Non-Elemental Ninjutsu<i></i>
    The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor.

    Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
    Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
    Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.

    Costs:
    Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain
    Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain
    Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain

    Note:
    - The Yin Yang Seal is a valid target while in battle, but cannot dodge.

    Magatama Barrier - Non-Elemental Ninjutsu<i></i>
    Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out.

    Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3.
    <LIST>
    • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
    • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
    • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
    Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.

    Costs:
    Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd
    Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd
    Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd

    Note:
    - Lasts up to three rounds.
    - Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).
    - All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

    Jyuuketsu Combo - Hyuuga Unarmed Combo<i></i>
    One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

    Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
    Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
    Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

    Costs:
    Rank 1: 600 Cp; 2.25 Ap
    Rank 2: 710 Cp; 2.25 Ap
    Rank 3: 820 Cp; 2.25 Ap

    Notes:
    - Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

    Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
    Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

    Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
    Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
    Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

    Costs:
    Rank 1: 900 Cp; 2.25 Ap
    Rank 2: 1,900 Cp; 2.75 Ap
    Rank 3: 2,310 Cp; 2.75 Ap

    Notes:
    - This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
    - Can only be used once per opponent Successfully.
    - Damage from this technique cannot be Reduced.
    - A Partial Hit is treated as a Full Hit.
    Avatar of Divinity Abilities
    • [Tsuchimikado] Karmic Blessing
    • [Tsuchimikado] Ofuda Sealing Tag
    • [Hyuuga] Air Palm
    • [Hyuuga] Kaiten
    Genetic Implants[lb][/lb]
    • [Uchiha] Tsukuyomi
    • [Chakra Attuned] Strike the Spirit
    • [Shadow Boxer]Share Genjutsu
    [/td][/tr][/tbody][/table]

    CHANGES
    [lb2][/lb2]
    Dropping Shinobi 101: Melee Acc uses Gen DC
    Coffee-Sensei walked up Kaori as she stopped in to Leaf to gather supplies and sips his massive cup of coffee. "Well, you grew up and filled out," the man said as he sipped his coffee and nodded at her in approval.
    Kaori covered her chest with her hands, gazing at him with disgust. "But I wonder if you learned how to actually punch properly. Show me or I'll make you run another 10 laps around the academy," he said before Kaori rolled her eyes and dropped what she was doing and threw a punch at him, focusing her mind into her fist. The coffee-drinking sensei stepped out of the way and kicked her in the stomach.

    "Stop thinking of hitting me and hit me. It should be instinct now. Stop thinking and hit me," he said before Kaori threw another punch for him to step to the side and slap her on the back of the head with his coffee thermos. Kaori growled and shouted at the man.

    "What the hell! I'm going to go on a journey right now, why are you screwing with me?" she shouted out in anger.

    "To do what? Save your goddess? What do you expect will happen if you can't even land a punch?" the man said before opening his now-dented thermos and took a sip of the coffee. "If you can't hit me, don't expect to live too long out there on your own," he said sipping his coffee again.

    "Fine! You want me to hit you. Then screw thinking! I'll let instinct take over!" she said as she activated her Byakkugan and took a stance.

    WC: 270
    Adding Shinobi 101: Melee Acc uses Nin Acc
    Kaori stared at the man with her eyes completely white. She felt chakra booming across her body before she rushed in and smacked the man across the face. While he was expecting a hard punch, he didn't exactly expect to get slapped. The slap, itself, knocked the glasses off of his face. He cleared his throat, walked over to his glasses and placed them back onto his face; now able to see. He pushed the glasses up with his middle finger getting a big grin upon his face. "Again! Try to hit me again!" he said before his body began to look like a blur, seeing after-images of him. This wasn't any kind of genjutsu that he was using, it was just his super swift movement.

    Kaori watched the man move rapidly for a brief moment and just watched for a moment. He paused and then closed her eyes. She didn't think about it so much and eventually opened her eyes and struck out at the man, trying to take his thermos. Her fingernails clicked upon the thermos before the teacher could pull his hand away. She reached out in potential places he'd go and eventually grabbed the thermos and ripped it out of his hands. She opened the thermos and took a big drink of the coffee. After the long drink of coffee, she smacked her lips together and looked at the man in disgust.

    "You actually put Soju in this? That's super gross!" she said before tossing the thermos back at him.

    "Why do you think I drink it so much?" he said as he caught the thermos and took a long drag of the spiked coffee. "Well, you're ready. Go get your goddess, Kaori," he said before vanishing into wherever he spawned from.

    WC: 294
 
Tenkawa Kaori said:
[table=100,null][thead][tr=textleft]
[th=25,null]Abilities[/th]
[th=25,null]Weapons[/th]
[th=15,null]Inventory[/th]
[th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Gen DC[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Jutsu Mastery[lb][/lb]
6) Clarity[lb][/lb]
7) Implacable[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
[/td]
[td=null,1]1: Plexistim[lb][/lb]
2: Light Armor[lb][/lb]
3: Kawarimi Target[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
[/td]
[td=null,1]Ninjutsu Majors: [lb][/lb]
Water / Earth / Lightning / Wind / Non-Elemental[lb][/lb]
Medical[lb][/lb]
Dust / Gravity / Sound / Photon[lb2][/lb2]
Ninjutsu Minors: [lb][/lb]
Fire (Free)[lb2][/lb2]
Genjutsu Majors:[lb][/lb]
Visual / Kinetic/ Audial
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=75,null]Custom Bloodline[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc</LIST>[/td]
    [td=null,1]Hyuuga / Tsuchimikado[lb][/lb]
    0084 PL: Byakkugan r1 / Gentle Fist r1
    0168 PL: Spiritual Enlightnement r1
    0252 PL: Divine Retribution r1
    0336 PL: Twin Lion Fist r1
    0420 PL: Byakkugan r2
    0504 PL: Divine Retribution r2
    0588 PL: Eight Trigrams Tenketsu Strikes r1 / Gentle Fist r2
    0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1
    0756 PL: Byakkugan r3 / Twin Lion Fist r2
    0840 PL: Divine Retribution r3 / Yin-Yang Seal r2
    0924 PL: Eight Trigrams Tenketsu Strikes r2
    1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3
    1092 PL: Gentle Fist r3 / Eight Trigrams Tenketsu Strikes r3
    1176 PL: Twin Lion Fist r3
    1260 PL: Magatama Barrier r1
    1344 PL: Jyuuketsu Combo r1
    1428 PL: Magatama Barrier r2
    1512 PL: Eight-Gate Assault r1
    1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2
    1680 PL: Jyuuketsu Combo r3 / Eight-Gate Assault r2
    1764 PL: Eight-Gate assault r3

    <B> Byakugan - Activated Passive</U><i></i>
    The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

    Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
    Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
    Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

    Costs:
    Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
    Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
    Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

    Gentle Fist - Passive<i></i>
    The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

    Rank 1: -5% Chakra cost on Unarmed Taijutsu
    Rank 2: -10% Chakra cost on Unarmed Taijutsu
    Rank 3: -15% Chakra cost on Unarmed Taijutsu

    Spiritual Enlightenment - Passive<i></i>
    A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.

    Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.
    Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.
    Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.

    Divine Retribution - Passive
    A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.

    Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked.
    Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked.
    Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked.

    <U>Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
    A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

    Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
    Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
    Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

    Costs:
    Rank 1: 210 Cp, 1.25 Ap
    Rank 2: 300 Cp, 1.75 Ap
    Rank 3: 385 Cp, 1.75 Ap

    Notes:
    - Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

    Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
    The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


    Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
    Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
    Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

    Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

    Notes:
    - Partial hits are treated as full hits.
    - The user cannot attack points which have already been sealed.
    - Chakra damage reduces the victim's Max Cp for the remainder of the battle.
    - If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
    - Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

    Yin-Yang Seal - Non-Elemental Ninjutsu<i></i>
    The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor.

    Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
    Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.
    Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.

    Costs:
    Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain
    Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain
    Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain

    Note:
    - The Yin Yang Seal is a valid target while in battle, but cannot dodge.

    Magatama Barrier - Non-Elemental Ninjutsu<i></i>
    Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out.

    Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3.
    <LIST>
    • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
    • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
    • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
    Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.

    Costs:
    Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd
    Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd
    Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd

    Note:
    - Lasts up to three rounds.
    - Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).
    - All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

    Jyuuketsu Combo - Hyuuga Unarmed Combo<i></i>
    One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

    Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
    Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
    Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

    Costs:
    Rank 1: 600 Cp; 2.25 Ap
    Rank 2: 710 Cp; 2.25 Ap
    Rank 3: 820 Cp; 2.25 Ap

    Notes:
    - Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

    Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
    Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

    Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
    Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
    Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

    Costs:
    Rank 1: 900 Cp; 2.25 Ap
    Rank 2: 1,900 Cp; 2.75 Ap
    Rank 3: 2,310 Cp; 2.75 Ap

    Notes:
    - This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
    - Can only be used once per opponent Successfully.
    - Damage from this technique cannot be Reduced.
    - A Partial Hit is treated as a Full Hit.
    Avatar of Divinity Abilities
    • [Tsuchimikado] Karmic Blessing
    • [Tsuchimikado] Ofuda Sealing Tag
    • [Hyuuga] Air Palm
    • [Hyuuga] Kaiten
    Genetic Implants[lb][/lb]
    • [Uchiha] Tsukuyomi
    • [Chakra Attuned] Strike the Spirit
    • [Shadow Boxer]Share Genjutsu
    [/td][/tr][/tbody][/table]

    CHANGES
    [lb2][/lb2]
    Dropping Shinobi 101: Melee Acc uses Gen DC
    Coffee-Sensei walked up Kaori as she stopped in to Leaf to gather supplies and sips his massive cup of coffee. "Well, you grew up and filled out," the man said as he sipped his coffee and nodded at her in approval.
    Kaori covered her chest with her hands, gazing at him with disgust. "But I wonder if you learned how to actually punch properly. Show me or I'll make you run another 10 laps around the academy," he said before Kaori rolled her eyes and dropped what she was doing and threw a punch at him, focusing her mind into her fist. The coffee-drinking sensei stepped out of the way and kicked her in the stomach.

    "Stop thinking of hitting me and hit me. It should be instinct now. Stop thinking and hit me," he said before Kaori threw another punch for him to step to the side and slap her on the back of the head with his coffee thermos. Kaori growled and shouted at the man.

    "What the hell! I'm going to go on a journey right now, why are you screwing with me?" she shouted out in anger.

    "To do what? Save your goddess? What do you expect will happen if you can't even land a punch?" the man said before opening his now-dented thermos and took a sip of the coffee. "If you can't hit me, don't expect to live too long out there on your own," he said sipping his coffee again.

    "Fine! You want me to hit you. Then screw thinking! I'll let instinct take over!" she said as she activated her Byakkugan and took a stance.

    WC: 270
    Adding Shinobi 101: Melee Acc uses Nin Acc
    Kaori stared at the man with her eyes completely white. She felt chakra booming across her body before she rushed in and smacked the man across the face. While he was expecting a hard punch, he didn't exactly expect to get slapped. The slap, itself, knocked the glasses off of his face. He cleared his throat, walked over to his glasses and placed them back onto his face; now able to see. He pushed the glasses up with his middle finger getting a big grin upon his face. "Again! Try to hit me again!" he said before his body began to look like a blur, seeing after-images of him. This wasn't any kind of genjutsu that he was using, it was just his super swift movement.

    Kaori watched the man move rapidly for a brief moment and just watched for a moment. He paused and then closed her eyes. She didn't think about it so much and eventually opened her eyes and struck out at the man, trying to take his thermos. Her fingernails clicked upon the thermos before the teacher could pull his hand away. She reached out in potential places he'd go and eventually grabbed the thermos and ripped it out of his hands. She opened the thermos and took a big drink of the coffee. After the long drink of coffee, she smacked her lips together and looked at the man in disgust.

    "You actually put Soju in this? That's super gross!" she said before tossing the thermos back at him.

    "Why do you think I drink it so much?" he said as he caught the thermos and took a long drag of the spiked coffee. "Well, you're ready. Go get your goddess, Kaori," he said before vanishing into wherever he spawned from.

    WC: 294

  • Approved
 
[table=100,null][thead][tr=textleft]
[th=25,null]Abilities[/th]
[th=25,null]Weapons[/th]
[th=15,null]Inventory[/th]
[th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Nin Acc[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Jutsu Mastery[lb][/lb]
6) Clarity[lb][/lb]
7) Implacable[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
[/td]
[td=null,1]1: Plexistim[lb][/lb]
2: Light Armor[lb][/lb]
3: Kawarimi Target[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
[/td]
[td=null,1]Ninjutsu Majors: [lb][/lb]
Water / Earth / Lightning / Wind / Non-Elemental[lb][/lb]
Medical[lb][/lb]
Dust / Gravity / Sound / Photon[lb2][/lb2]
Ninjutsu Minors: [lb][/lb]
Fire (Free)[lb2][/lb2]
Genjutsu Majors:[lb][/lb]
Visual / Kinetic/ Audial
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=75,null]Custom Bloodline[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc</LIST>[/td]
    [td=null,1]Hyuuga / Tsuchimikado / Chakra Attuned[lb][/lb]
    0084 PL: Byakkugan r1 / Pressure r1[lb][/lb]
    0168 PL: Spiritual Enlightenment r1[lb][/lb]
    0252 PL: Divine Retribution r1[lb][/lb]
    0336 PL: Twin Lion Fist r1[lb][/lb]
    0420 PL: Byakkugan r2[lb][/lb]
    0504 PL: Divine Retribution r2[lb][/lb]
    0588 PL: Strike the Spirit r1 / Pressure r2[lb][/lb]
    0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1[lb][/lb]
    0756 PL: Byakkugan r3 / Twin Lion Fist r2[lb][/lb]
    0840 PL: Divine Retribution r3 / Yin-Yang Seal r2[lb][/lb]
    0924 PL: Strike the Spirit r2[lb][/lb]
    1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3[lb][/lb]
    1092 PL: Pressure r3 / Strike the Spirit r3[lb][/lb]
    1176 PL: Twin Lion Fist r3[lb][/lb]
    1260 PL: Magatama Barrier r1[lb][/lb]
    1344 PL: Jyuuketsu Combo r1[lb][/lb]
    1428 PL: Magatama Barrier r2[lb][/lb]
    1512 PL: Five-Element Invocation r1[lb][/lb]
    1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2[lb][/lb]
    1680 PL: Jyuuketsu Combo r3 / Five-Element Invocation r2[lb][/lb]
    1764 PL: Five-Element Invocation r3[lb][/lb]

    <B> Byakugan - Activated Passive</U><i></i>[lb][/lb]
    The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them. [lb2][/lb2]

    Rank 1: +1 Accuracy/Dodge, 500 meter visual range.[lb][/lb]
    Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.[lb][/lb]
    Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain[lb][/lb]
    Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain[lb][/lb]
    Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain[lb][/lb]

    Pressure - Passive[lb][/lb]
    The Chakra Attuned can warp not only their own chakra to be efficient, but the opponent's to be much less efficient. The problem is that this can backfire, hitting allies as well.[lb][/lb]
    Effect: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.[lb][/lb]

    Spiritual Enlightenment - Passive<i></i>[lb][/lb]
    A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.[lb2][/lb2]

    Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.[lb][/lb]
    Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.[lb][/lb]
    Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.[lb][/lb]

    Divine Retribution - Passive[lb][/lb]
    A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.[lb2][/lb2]

    Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked. [lb][/lb]
    Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked. [lb][/lb]
    Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked. [lb][/lb]

    Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>[lb][/lb]
    A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.[lb2][/lb2]

    Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 210 Cp, 1.25 Ap[lb][/lb]
    Rank 2: 300 Cp, 1.75 Ap [lb][/lb]
    Rank 3: 385 Cp, 1.75 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.[lb][/lb]

    Strike the Spirit - Dependent Special Move [lb][/lb]
    Those who have a powerful connection with chakra themselves have an intimate knowledge of how to disrupt that connection in others. By specially molding a jutsu, the Attuned ninja is able to cause it to blast away an enemy’s chakra instead of their health.[lb2][/lb2]
    Effect: Once per round, the user may have a Ninjutsu deal Chakra damage. The chosen jutsu only deal 80% Damage, and receives no buffs at all.

    Yin-Yang Seal - Non-Elemental Ninjutsu</I><i></i>[lb][/lb]
    The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor. [lb2][/lb2]

    Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain[lb][/lb]
    Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain[lb][/lb]
    Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain[lb2][/lb2]

    Note:[lb][/lb]
    - The Yin Yang Seal is a valid target while in battle, but cannot dodge.

    Magatama Barrier - Non-Elemental Ninjutsu<i></i>[lb][/lb]
    Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out. [lb2][/lb2]

    Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3. [lb][/lb]
    <LIST>
    • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
    • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
    • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
    Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd[lb][/lb]
    Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd[lb][/lb]
    Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd[lb2][/lb2]

    Note:[lb][/lb]
    - Lasts up to three rounds.
    - Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).[lb][/lb]
    - All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

    Jyuuketsu Combo - <I>Hyuuga Unarmed Combo<i></i>[lb][/lb]
    One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.[lb2][/lb2]

    Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.[lb][/lb]
    Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.[lb][/lb]
    Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 600 Cp; 2.25 Ap[lb][/lb]
    Rank 2: 710 Cp; 2.25 Ap[lb][/lb]
    Rank 3: 820 Cp; 2.25 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

    <U>Five-Element Invocation - Non-Elemental Ninjutsu[lb][/lb]
    A technique calling upon the protection of the natural powers of the world. By using 5 Ofuda talismans to create a pentacle of chakra around, this technique draws away the power of an enemy's attack and turns it back upon them.[lb2][/lb2]

    Rank 1: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 25% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1400 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 2: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 30% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1800 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 3: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 35% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 2200 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 3 AP, 2500 CP[lb][/lb]
    Rank 2: 3 Ap, 2750 Cp[lb][/lb]
    Rank 3: 3 Ap, 3000 Cp[lb2][/lb2]

    Notes:[lb][/lb]
    - May only be used once per round, and must be cast by either using Full Handseals, or Ritual Casting.[lb][/lb]
    - The user retains the ability to dodge the unreduced portion of the attack.[lb][/lb]
    - If an attack would target the user at the same time this Jutsu is initiated, the attack will be affected by this jutsu as well. This jutsu's timing cannot be altered through AP increasing/reducing effects.
    Avatar of Divinity Abilities
    • [Tsuchimikado] Karmic Blessing
    • [Tsuchimikado] Ofuda Sealing Tag
    • [Hyuuga] Air Palm
    • [Hyuuga] Kaiten
    • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
    • [Chakra Attuned] Empower - Mastered
    Genetic Implants[lb][/lb]
    • [Uchiha] Tsukuyomi
    • [Demonic Ancestry] Devil's Trick
    • [Shadow Boxer]Share Genjutsu
    [/td][/tr][/tbody][/table]

    CHANGES
    [lb2][/lb2]
    Mastery of Fire -- Major Element
    Proof below
    https://www.ninpocho.com/viewtopic.php?p=306426#p306426
    https://www.ninpocho.com/viewtopic.php?p=308065#p308065
    https://www.ninpocho.com/viewtopic.php?p=308229#p308229
 
Tenkawa Kaori said:
[table=100,null][thead][tr=textleft]
[th=25,null]Abilities[/th]
[th=25,null]Weapons[/th]
[th=15,null]Inventory[/th]
[th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Nin Acc[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Jutsu Mastery[lb][/lb]
6) Clarity[lb][/lb]
7) Implacable[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
[/td]
[td=null,1]1: Plexistim[lb][/lb]
2: Light Armor[lb][/lb]
3: Kawarimi Target[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
[/td]
[td=null,1]Ninjutsu Majors: [lb][/lb]
Water / Earth / Lightning / Wind / Non-Elemental[lb][/lb]
Medical[lb][/lb]
Dust / Gravity / Sound / Photon[lb2][/lb2]
Ninjutsu Minors: [lb][/lb]
Fire (Free)[lb2][/lb2]
Genjutsu Majors:[lb][/lb]
Visual / Kinetic/ Audial
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=75,null]Custom Bloodline[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc</LIST>[/td]
    [td=null,1]Hyuuga / Tsuchimikado / Chakra Attuned[lb][/lb]
    0084 PL: Byakkugan r1 / Pressure r1[lb][/lb]
    0168 PL: Spiritual Enlightenment r1[lb][/lb]
    0252 PL: Divine Retribution r1[lb][/lb]
    0336 PL: Twin Lion Fist r1[lb][/lb]
    0420 PL: Byakkugan r2[lb][/lb]
    0504 PL: Divine Retribution r2[lb][/lb]
    0588 PL: Strike the Spirit r1 / Pressure r2[lb][/lb]
    0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1[lb][/lb]
    0756 PL: Byakkugan r3 / Twin Lion Fist r2[lb][/lb]
    0840 PL: Divine Retribution r3 / Yin-Yang Seal r2[lb][/lb]
    0924 PL: Strike the Spirit r2[lb][/lb]
    1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3[lb][/lb]
    1092 PL: Pressure r3 / Strike the Spirit r3[lb][/lb]
    1176 PL: Twin Lion Fist r3[lb][/lb]
    1260 PL: Magatama Barrier r1[lb][/lb]
    1344 PL: Jyuuketsu Combo r1[lb][/lb]
    1428 PL: Magatama Barrier r2[lb][/lb]
    1512 PL: Five-Element Invocation r1[lb][/lb]
    1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2[lb][/lb]
    1680 PL: Jyuuketsu Combo r3 / Five-Element Invocation r2[lb][/lb]
    1764 PL: Five-Element Invocation r3[lb][/lb]

    <B> Byakugan - Activated Passive</U><i></i>[lb][/lb]
    The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them. [lb2][/lb2]

    Rank 1: +1 Accuracy/Dodge, 500 meter visual range.[lb][/lb]
    Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.[lb][/lb]
    Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain[lb][/lb]
    Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain[lb][/lb]
    Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain[lb][/lb]

    Pressure - Passive[lb][/lb]
    The Chakra Attuned can warp not only their own chakra to be efficient, but the opponent's to be much less efficient. The problem is that this can backfire, hitting allies as well.[lb][/lb]
    Effect: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.[lb][/lb]

    Spiritual Enlightenment - Passive<i></i>[lb][/lb]
    A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.[lb2][/lb2]

    Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.[lb][/lb]
    Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.[lb][/lb]
    Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.[lb][/lb]

    Divine Retribution - Passive[lb][/lb]
    A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.[lb2][/lb2]

    Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked. [lb][/lb]
    Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked. [lb][/lb]
    Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked. [lb][/lb]

    Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>[lb][/lb]
    A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.[lb2][/lb2]

    Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 210 Cp, 1.25 Ap[lb][/lb]
    Rank 2: 300 Cp, 1.75 Ap [lb][/lb]
    Rank 3: 385 Cp, 1.75 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.[lb][/lb]

    Strike the Spirit - Dependent Special Move [lb][/lb]
    Those who have a powerful connection with chakra themselves have an intimate knowledge of how to disrupt that connection in others. By specially molding a jutsu, the Attuned ninja is able to cause it to blast away an enemy’s chakra instead of their health.[lb2][/lb2]
    Effect: Once per round, the user may have a Ninjutsu deal Chakra damage. The chosen jutsu only deal 80% Damage, and receives no buffs at all.

    Yin-Yang Seal - Non-Elemental Ninjutsu</I><i></i>[lb][/lb]
    The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor. [lb2][/lb2]

    Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain[lb][/lb]
    Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain[lb][/lb]
    Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain[lb2][/lb2]

    Note:[lb][/lb]
    - The Yin Yang Seal is a valid target while in battle, but cannot dodge.

    Magatama Barrier - Non-Elemental Ninjutsu<i></i>[lb][/lb]
    Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out. [lb2][/lb2]

    Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3. [lb][/lb]
    <LIST>
    • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
    • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
    • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
    Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd[lb][/lb]
    Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd[lb][/lb]
    Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd[lb2][/lb2]

    Note:[lb][/lb]
    - Lasts up to three rounds.
    - Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).[lb][/lb]
    - All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

    Jyuuketsu Combo - <I>Hyuuga Unarmed Combo<i></i>[lb][/lb]
    One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.[lb2][/lb2]

    Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.[lb][/lb]
    Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.[lb][/lb]
    Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 600 Cp; 2.25 Ap[lb][/lb]
    Rank 2: 710 Cp; 2.25 Ap[lb][/lb]
    Rank 3: 820 Cp; 2.25 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

    <U>Five-Element Invocation - Non-Elemental Ninjutsu[lb][/lb]
    A technique calling upon the protection of the natural powers of the world. By using 5 Ofuda talismans to create a pentacle of chakra around, this technique draws away the power of an enemy's attack and turns it back upon them.[lb2][/lb2]

    Rank 1: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 25% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1400 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 2: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 30% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1800 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 3: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 35% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 2200 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 3 AP, 2500 CP[lb][/lb]
    Rank 2: 3 Ap, 2750 Cp[lb][/lb]
    Rank 3: 3 Ap, 3000 Cp[lb2][/lb2]

    Notes:[lb][/lb]
    - May only be used once per round, and must be cast by either using Full Handseals, or Ritual Casting.[lb][/lb]
    - The user retains the ability to dodge the unreduced portion of the attack.[lb][/lb]
    - If an attack would target the user at the same time this Jutsu is initiated, the attack will be affected by this jutsu as well. This jutsu's timing cannot be altered through AP increasing/reducing effects.
    Avatar of Divinity Abilities
    • [Tsuchimikado] Karmic Blessing
    • [Tsuchimikado] Ofuda Sealing Tag
    • [Hyuuga] Air Palm
    • [Hyuuga] Kaiten
    • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
    • [Chakra Attuned] Empower - Mastered
    Genetic Implants[lb][/lb]
    • [Uchiha] Tsukuyomi
    • [Demonic Ancestry] Devil's Trick
    • [Shadow Boxer]Share Genjutsu
    [/td][/tr][/tbody][/table]

    CHANGES
    [lb2][/lb2]
    Mastery of Fire -- Major Element
    Proof below
    https://www.ninpocho.com/viewtopic.php?p=306426#p306426
    https://www.ninpocho.com/viewtopic.php?p=308065#p308065
    https://www.ninpocho.com/viewtopic.php?p=308229#p308229


  • Dojo approved
 
[table=100,null][thead][tr=textleft]
[th=25,null]Abilities[/th]
[th=25,null]Weapons[/th]
[th=15,null]Inventory[/th]
[th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Nin Acc[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Jutsu Mastery[lb][/lb]
6) Clarity[lb][/lb]
7) Implacable[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
[/td]
[td=null,1]1: Plexistim[lb][/lb]
2: Light Armor[lb][/lb]
3: Kawarimi Target[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
[/td]
[td=null,1]Ninjutsu Majors: [lb][/lb]
Water / Earth / Lightning / Wind / Fire / Non-Elemental[lb][/lb]
Medical[lb][/lb]
Dust / Gravity / Sound / Photon[lb2][/lb2]
Ninjutsu Minors: [lb][/lb]
Fire (Free)[lb2][/lb2]
Genjutsu Majors:[lb][/lb]
Visual / Kinetic/ Audial
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=75,null]Custom Bloodline[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc</LIST>[/td]
    [td=null,1]Hyuuga / Tsuchimikado / Chakra Attuned[lb][/lb]
    0084 PL: Byakkugan r1 / Pressure r1[lb][/lb]
    0168 PL: Spiritual Enlightenment r1[lb][/lb]
    0252 PL: Divine Retribution r1[lb][/lb]
    0336 PL: Twin Lion Fist r1[lb][/lb]
    0420 PL: Byakkugan r2[lb][/lb]
    0504 PL: Divine Retribution r2[lb][/lb]
    0588 PL: Strike the Spirit r1 / Pressure r2[lb][/lb]
    0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1[lb][/lb]
    0756 PL: Byakkugan r3 / Twin Lion Fist r2[lb][/lb]
    0840 PL: Divine Retribution r3 / Yin-Yang Seal r2[lb][/lb]
    0924 PL: Strike the Spirit r2[lb][/lb]
    1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3[lb][/lb]
    1092 PL: Pressure r3 / Strike the Spirit r3[lb][/lb]
    1176 PL: Twin Lion Fist r3[lb][/lb]
    1260 PL: Magatama Barrier r1[lb][/lb]
    1344 PL: Jyuuketsu Combo r1[lb][/lb]
    1428 PL: Magatama Barrier r2[lb][/lb]
    1512 PL: Five-Element Invocation r1[lb][/lb]
    1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2[lb][/lb]
    1680 PL: Jyuuketsu Combo r3 / Five-Element Invocation r2[lb][/lb]
    1764 PL: Five-Element Invocation r3[lb][/lb]

    <B> Byakugan - Activated Passive</U><i></i>[lb][/lb]
    The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them. [lb2][/lb2]

    Rank 1: +1 Accuracy/Dodge, 500 meter visual range.[lb][/lb]
    Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.[lb][/lb]
    Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain[lb][/lb]
    Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain[lb][/lb]
    Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain[lb][/lb]

    Pressure - Passive[lb][/lb]
    The Chakra Attuned can warp not only their own chakra to be efficient, but the opponent's to be much less efficient. The problem is that this can backfire, hitting allies as well.[lb][/lb]
    Effect: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.[lb][/lb]

    Spiritual Enlightenment - Passive<i></i>[lb][/lb]
    A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.[lb2][/lb2]

    Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.[lb][/lb]
    Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.[lb][/lb]
    Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.[lb][/lb]

    Divine Retribution - Passive[lb][/lb]
    A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.[lb2][/lb2]

    Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked. [lb][/lb]
    Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked. [lb][/lb]
    Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked. [lb][/lb]

    Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>[lb][/lb]
    A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.[lb2][/lb2]

    Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 210 Cp, 1.25 Ap[lb][/lb]
    Rank 2: 300 Cp, 1.75 Ap [lb][/lb]
    Rank 3: 385 Cp, 1.75 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.[lb][/lb]

    Strike the Spirit - Dependent Special Move [lb][/lb]
    Those who have a powerful connection with chakra themselves have an intimate knowledge of how to disrupt that connection in others. By specially molding a jutsu, the Attuned ninja is able to cause it to blast away an enemy’s chakra instead of their health.[lb2][/lb2]
    Effect: Once per round, the user may have a Ninjutsu deal Chakra damage. The chosen jutsu only deal 80% Damage, and receives no buffs at all.

    Yin-Yang Seal - Non-Elemental Ninjutsu</I><i></i>[lb][/lb]
    The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor. [lb2][/lb2]

    Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain[lb][/lb]
    Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain[lb][/lb]
    Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain[lb2][/lb2]

    Note:[lb][/lb]
    - The Yin Yang Seal is a valid target while in battle, but cannot dodge.

    Magatama Barrier - Non-Elemental Ninjutsu<i></i>[lb][/lb]
    Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out. [lb2][/lb2]

    Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3. [lb][/lb]
    <LIST>
    • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
    • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
    • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
    Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd[lb][/lb]
    Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd[lb][/lb]
    Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd[lb2][/lb2]

    Note:[lb][/lb]
    - Lasts up to three rounds.
    - Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).[lb][/lb]
    - All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

    Jyuuketsu Combo - <I>Hyuuga Unarmed Combo<i></i>[lb][/lb]
    One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.[lb2][/lb2]

    Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.[lb][/lb]
    Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.[lb][/lb]
    Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 600 Cp; 2.25 Ap[lb][/lb]
    Rank 2: 710 Cp; 2.25 Ap[lb][/lb]
    Rank 3: 820 Cp; 2.25 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

    <U>Five-Element Invocation - Non-Elemental Ninjutsu[lb][/lb]
    A technique calling upon the protection of the natural powers of the world. By using 5 Ofuda talismans to create a pentacle of chakra around, this technique draws away the power of an enemy's attack and turns it back upon them.[lb2][/lb2]

    Rank 1: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 25% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1400 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 2: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 30% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1800 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 3: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 35% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 2200 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 3 AP, 2500 CP[lb][/lb]
    Rank 2: 3 Ap, 2750 Cp[lb][/lb]
    Rank 3: 3 Ap, 3000 Cp[lb2][/lb2]

    Notes:[lb][/lb]
    - May only be used once per round, and must be cast by either using Full Handseals, or Ritual Casting.[lb][/lb]
    - The user retains the ability to dodge the unreduced portion of the attack.[lb][/lb]
    - If an attack would target the user at the same time this Jutsu is initiated, the attack will be affected by this jutsu as well. This jutsu's timing cannot be altered through AP increasing/reducing effects.
    Avatar of Divinity Abilities
    • [Tsuchimikado] Karmic Blessing
    • [Tsuchimikado] Ofuda Sealing Tag
    • [Hyuuga] Air Palm
    • [Hyuuga] Kaiten
    • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
    • [Chakra Attuned] Empower - Mastered
    Genetic Implants[lb][/lb]
    • [Uchiha] Tsukuyomi
    • [Demonic Ancestry] Devil's Trick
    • [Shadow Boxer]Share Genjutsu
    [/td][/tr][/tbody][/table]

    CHANGES
    [lb2][/lb2]
    Mastery of Kinetic Ninjutsu: Proof
    Mastery of Scorch Ninjutsu: Proof
 
Tenkawa Kaori said:
[table=100,null][thead][tr=textleft]
[th=25,null]Abilities[/th]
[th=25,null]Weapons[/th]
[th=15,null]Inventory[/th]
[th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Nin Acc[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Jutsu Mastery[lb][/lb]
6) Clarity[lb][/lb]
7) Implacable[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
[/td]
[td=null,1]1: Plexistim[lb][/lb]
2: Light Armor[lb][/lb]
3: Kawarimi Target[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
[/td]
[td=null,1]Ninjutsu Majors: [lb][/lb]
Water / Earth / Lightning / Wind / Fire / Non-Elemental[lb][/lb]
Medical[lb][/lb]
Dust / Gravity / Sound / Photon[lb2][/lb2]
Ninjutsu Minors: [lb][/lb]
Fire (Free)[lb2][/lb2]
Genjutsu Majors:[lb][/lb]
Visual / Kinetic/ Audial
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=75,null]Custom Bloodline[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc</LIST>[/td]
    [td=null,1]Hyuuga / Tsuchimikado / Chakra Attuned[lb][/lb]
    0084 PL: Byakkugan r1 / Pressure r1[lb][/lb]
    0168 PL: Spiritual Enlightenment r1[lb][/lb]
    0252 PL: Divine Retribution r1[lb][/lb]
    0336 PL: Twin Lion Fist r1[lb][/lb]
    0420 PL: Byakkugan r2[lb][/lb]
    0504 PL: Divine Retribution r2[lb][/lb]
    0588 PL: Strike the Spirit r1 / Pressure r2[lb][/lb]
    0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1[lb][/lb]
    0756 PL: Byakkugan r3 / Twin Lion Fist r2[lb][/lb]
    0840 PL: Divine Retribution r3 / Yin-Yang Seal r2[lb][/lb]
    0924 PL: Strike the Spirit r2[lb][/lb]
    1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3[lb][/lb]
    1092 PL: Pressure r3 / Strike the Spirit r3[lb][/lb]
    1176 PL: Twin Lion Fist r3[lb][/lb]
    1260 PL: Magatama Barrier r1[lb][/lb]
    1344 PL: Jyuuketsu Combo r1[lb][/lb]
    1428 PL: Magatama Barrier r2[lb][/lb]
    1512 PL: Five-Element Invocation r1[lb][/lb]
    1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2[lb][/lb]
    1680 PL: Jyuuketsu Combo r3 / Five-Element Invocation r2[lb][/lb]
    1764 PL: Five-Element Invocation r3[lb][/lb]

    <B> Byakugan - Activated Passive</U><i></i>[lb][/lb]
    The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them. [lb2][/lb2]

    Rank 1: +1 Accuracy/Dodge, 500 meter visual range.[lb][/lb]
    Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.[lb][/lb]
    Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain[lb][/lb]
    Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain[lb][/lb]
    Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain[lb][/lb]

    Pressure - Passive[lb][/lb]
    The Chakra Attuned can warp not only their own chakra to be efficient, but the opponent's to be much less efficient. The problem is that this can backfire, hitting allies as well.[lb][/lb]
    Effect: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.[lb][/lb]

    Spiritual Enlightenment - Passive<i></i>[lb][/lb]
    A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.[lb2][/lb2]

    Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.[lb][/lb]
    Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.[lb][/lb]
    Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.[lb][/lb]

    Divine Retribution - Passive[lb][/lb]
    A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.[lb2][/lb2]

    Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked. [lb][/lb]
    Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked. [lb][/lb]
    Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked. [lb][/lb]

    Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>[lb][/lb]
    A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.[lb2][/lb2]

    Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 210 Cp, 1.25 Ap[lb][/lb]
    Rank 2: 300 Cp, 1.75 Ap [lb][/lb]
    Rank 3: 385 Cp, 1.75 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.[lb][/lb]

    Strike the Spirit - Dependent Special Move [lb][/lb]
    Those who have a powerful connection with chakra themselves have an intimate knowledge of how to disrupt that connection in others. By specially molding a jutsu, the Attuned ninja is able to cause it to blast away an enemy’s chakra instead of their health.[lb2][/lb2]
    Effect: Once per round, the user may have a Ninjutsu deal Chakra damage. The chosen jutsu only deal 80% Damage, and receives no buffs at all.

    Yin-Yang Seal - Non-Elemental Ninjutsu</I><i></i>[lb][/lb]
    The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor. [lb2][/lb2]

    Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain[lb][/lb]
    Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain[lb][/lb]
    Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain[lb2][/lb2]

    Note:[lb][/lb]
    - The Yin Yang Seal is a valid target while in battle, but cannot dodge.

    Magatama Barrier - Non-Elemental Ninjutsu<i></i>[lb][/lb]
    Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out. [lb2][/lb2]

    Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3. [lb][/lb]
    <LIST>
    • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
    • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
    • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
    Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd[lb][/lb]
    Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd[lb][/lb]
    Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd[lb2][/lb2]

    Note:[lb][/lb]
    - Lasts up to three rounds.
    - Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).[lb][/lb]
    - All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

    Jyuuketsu Combo - <I>Hyuuga Unarmed Combo<i></i>[lb][/lb]
    One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.[lb2][/lb2]

    Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.[lb][/lb]
    Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.[lb][/lb]
    Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 600 Cp; 2.25 Ap[lb][/lb]
    Rank 2: 710 Cp; 2.25 Ap[lb][/lb]
    Rank 3: 820 Cp; 2.25 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

    <U>Five-Element Invocation - Non-Elemental Ninjutsu[lb][/lb]
    A technique calling upon the protection of the natural powers of the world. By using 5 Ofuda talismans to create a pentacle of chakra around, this technique draws away the power of an enemy's attack and turns it back upon them.[lb2][/lb2]

    Rank 1: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 25% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1400 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 2: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 30% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1800 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 3: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 35% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 2200 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 3 AP, 2500 CP[lb][/lb]
    Rank 2: 3 Ap, 2750 Cp[lb][/lb]
    Rank 3: 3 Ap, 3000 Cp[lb2][/lb2]

    Notes:[lb][/lb]
    - May only be used once per round, and must be cast by either using Full Handseals, or Ritual Casting.[lb][/lb]
    - The user retains the ability to dodge the unreduced portion of the attack.[lb][/lb]
    - If an attack would target the user at the same time this Jutsu is initiated, the attack will be affected by this jutsu as well. This jutsu's timing cannot be altered through AP increasing/reducing effects.
    Avatar of Divinity Abilities
    • [Tsuchimikado] Karmic Blessing
    • [Tsuchimikado] Ofuda Sealing Tag
    • [Hyuuga] Air Palm
    • [Hyuuga] Kaiten
    • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
    • [Chakra Attuned] Empower - Mastered
    Genetic Implants[lb][/lb]
    • [Uchiha] Tsukuyomi
    • [Demonic Ancestry] Devil's Trick
    • [Shadow Boxer]Share Genjutsu
    [/td][/tr][/tbody][/table]

    CHANGES
    [lb2][/lb2]
    Mastery of Kinetic Ninjutsu: Proof
    Mastery of Scorch Ninjutsu: Proof


  • Approved.
 
[table=100,null][thead][tr=textleft]
[th=25,null]Abilities[/th]
[th=25,null]Weapons[/th]
[th=15,null]Inventory[/th]
[th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Nin Acc[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Jutsu Mastery[lb][/lb]
6) Clarity[lb][/lb]
7) Implacable[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
[/td]
[td=null,1]1: Plexistim[lb][/lb]
2: Light Armor[lb][/lb]
3: Kawarimi Target[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
[/td]
[td=null,1]Ninjutsu Majors: [lb][/lb]
Water / Earth / Lightning / Wind / Fire / Non-Elemental[lb][/lb]
Medical[lb][/lb]
Dust / Gravity / Sound / Photon[lb2][/lb2]
Ninjutsu Minors: [lb][/lb]
Fire (Free)[lb2][/lb2]
Genjutsu Majors:[lb][/lb]
Visual / Kinetic/ Audial
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=75,null]Custom Bloodline[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc</LIST>[/td]
    [td=null,1]Hyuuga / Tsuchimikado / Chakra Attuned[lb][/lb]
    0084 PL: Byakkugan r1 / Pressure r1[lb][/lb]
    0168 PL: Spiritual Enlightenment r1[lb][/lb]
    0252 PL: Divine Retribution r1[lb][/lb]
    0336 PL: Twin Lion Fist r1[lb][/lb]
    0420 PL: Byakkugan r2[lb][/lb]
    0504 PL: Divine Retribution r2[lb][/lb]
    0588 PL: Strike the Spirit r1 / Pressure r2[lb][/lb]
    0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1[lb][/lb]
    0756 PL: Byakkugan r3 / Twin Lion Fist r2[lb][/lb]
    0840 PL: Divine Retribution r3 / Yin-Yang Seal r2[lb][/lb]
    0924 PL: Strike the Spirit r2[lb][/lb]
    1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3[lb][/lb]
    1092 PL: Pressure r3 / Strike the Spirit r3[lb][/lb]
    1176 PL: Twin Lion Fist r3[lb][/lb]
    1260 PL: Magatama Barrier r1[lb][/lb]
    1344 PL: Jyuuketsu Combo r1[lb][/lb]
    1428 PL: Magatama Barrier r2[lb][/lb]
    1512 PL: Five-Element Invocation r1[lb][/lb]
    1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2[lb][/lb]
    1680 PL: Jyuuketsu Combo r3 / Five-Element Invocation r2[lb][/lb]
    1764 PL: Five-Element Invocation r3[lb][/lb]

    Byakugan - Activated Passive</U><i></i>[lb][/lb]
    The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them. [lb2][/lb2]

    Rank 1: +1 Accuracy/Dodge, 500 meter visual range.[lb][/lb]
    Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.[lb][/lb]
    Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain[lb][/lb]
    Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain[lb][/lb]
    Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain[lb][/lb]

    Pressure - Passive[lb][/lb]
    The Chakra Attuned can warp not only their own chakra to be efficient, but the opponent's to be much less efficient. The problem is that this can backfire, hitting allies as well.[lb][/lb]
    Effect: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.[lb][/lb]

    Spiritual Enlightenment - Passive<i></i>[lb][/lb]
    A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.[lb2][/lb2]

    Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.[lb][/lb]
    Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.[lb][/lb]
    Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.[lb][/lb]

    Divine Retribution - Passive[lb][/lb]
    A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.[lb2][/lb2]

    Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked. [lb][/lb]
    Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked. [lb][/lb]
    Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked. [lb][/lb]

    Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>[lb][/lb]
    A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.[lb2][/lb2]

    Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 210 Cp, 1.25 Ap[lb][/lb]
    Rank 2: 300 Cp, 1.75 Ap [lb][/lb]
    Rank 3: 385 Cp, 1.75 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.[lb][/lb]

    Strike the Spirit - Dependent Special Move [lb][/lb]
    Those who have a powerful connection with chakra themselves have an intimate knowledge of how to disrupt that connection in others. By specially molding a jutsu, the Attuned ninja is able to cause it to blast away an enemy’s chakra instead of their health.[lb2][/lb2]
    Effect: Once per round, the user may have a Ninjutsu deal Chakra damage. The chosen jutsu only deal 80% Damage, and receives no buffs at all.

    Yin-Yang Seal - Non-Elemental Ninjutsu</I><i></i>[lb][/lb]
    The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor. [lb2][/lb2]

    Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain[lb][/lb]
    Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain[lb][/lb]
    Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain[lb2][/lb2]

    Note:[lb][/lb]
    - The Yin Yang Seal is a valid target while in battle, but cannot dodge.

    Magatama Barrier - Non-Elemental Ninjutsu<i></i>[lb][/lb]
    Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out. [lb2][/lb2]

    Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3. [lb][/lb]
    <LIST>
    • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
    • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
    • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
    Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd[lb][/lb]
    Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd[lb][/lb]
    Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd[lb2][/lb2]

    Note:[lb][/lb]
    - Lasts up to three rounds.
    - Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).[lb][/lb]
    - All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

    Jyuuketsu Combo - <I>Hyuuga Unarmed Combo<i></i>[lb][/lb]
    One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.[lb2][/lb2]

    Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.[lb][/lb]
    Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.[lb][/lb]
    Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 600 Cp; 2.25 Ap[lb][/lb]
    Rank 2: 710 Cp; 2.25 Ap[lb][/lb]
    Rank 3: 820 Cp; 2.25 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

    Five-Element Invocation - Non-Elemental Ninjutsu[lb][/lb]
    A technique calling upon the protection of the natural powers of the world. By using 5 Ofuda talismans to create a pentacle of chakra around, this technique draws away the power of an enemy's attack and turns it back upon them.[lb2][/lb2]

    Rank 1: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 25% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1400 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 2: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 30% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1800 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 3: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 35% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 2200 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 3 AP, 2500 CP[lb][/lb]
    Rank 2: 3 Ap, 2750 Cp[lb][/lb]
    Rank 3: 3 Ap, 3000 Cp[lb2][/lb2]

    Notes:[lb][/lb]
    - May only be used once per round, and must be cast by either using Full Handseals, or Ritual Casting.[lb][/lb]
    - The user retains the ability to dodge the unreduced portion of the attack.[lb][/lb]
    - If an attack would target the user at the same time this Jutsu is initiated, the attack will be affected by this jutsu as well. This jutsu's timing cannot be altered through AP increasing/reducing effects.
    Avatar of Divinity Abilities
    • [Tsuchimikado] Karmic Blessing
    • [Tsuchimikado] Ofuda Sealing Tag
    • [Hyuuga] Air Palm
    • [Hyuuga] Kaiten
    • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
    • [Chakra Attuned] Empower - Mastered
    Genetic Implants[lb][/lb]
    • [Uchiha] Tsukuyomi
    • [Demonic Ancestry] Devil's Trick
    • [Shadow Boxer]Share Genjutsu
    [/td][/tr][/tbody][/table]

    CHANGES
    [lb2][/lb2]
    Oh boy.. where to begin
    - Removing Custom Bloodline as I am no longer Chimera

    Inventory
    Remove Plexistim and replace with Headset
    Add Pouch for poisons -- via Item Horder

    Changing Augments on current weapons
    Gauntlets of the Spirit Dragon
    - Sold off Rough Divide and Steady
    - Purchased: Daze and Special Composition Here
    - Equip those 2 augments on Gauntlet of the Spirit Dragon
    - Special Composition: Sound

    Adding New Weapon
    bgtVgsu.png

    Healing Rod​
    Type: Unarmed
    Special: Handseals
    Acc: +2
    Dmg: -10%
    Augments:
    0: Great Weapon
    1: Re-Energized
    2: Recovery
    3: Swift
    Augments purchased: Here

    LXIroTX.jpg

    Blood Red Doll​
    Type: Puppet
    Special: Non-Offensive Jutsu modded 0.5 AP faster
    Acc: +2
    Dmg: -10%
    Augments:​

    DJphVmH.jpg

    Eagle Eyed Doll​
    Type: Puppet
    Special: Non-Offensive Jutsu modded 0.5 AP faster
    Acc: +2
    Dmg: -10%
    Augments:​

    HxdwtCg.jpg

    Blood Red Doll Kai​
    Type: Puppet
    Special: Non-Offensive Jutsu modded 0.5 AP faster
    Acc: +2
    Dmg: -10%
    Augments:​

    Abilities
    Dropping Shinobi 101: Unarmed Taijutsu using Nin Acc said:
    Kaori was walking out in the middle of Cloud, dressed in her usual attire before she realized she heard the sound of footsteps behind her, prompting herself to take a round-about way of going where she was intending to go. She took a sharp turn down an alleyway before coming to a stop and turned around to confront her pursuer. The bell she wore upon the choker on her neck clanged, causing the noise to bounce around in the alley before hitting the man, causing the sound to come back to her and paint a primitive image of him. "Would you stop following me? I'm not looking for a date," Kaori said in a teasing manner.

    The man laughed and licked his lips before shouting out. "But you're mighty cute! I wonder how much you'd sell for on the open market," he said before pulling out a knife, licking the blade. "You're welcome to try, pervert!" she shouted out as the man moved as fast as lightning, cutting her on the shoulder with his knife. Kaori, relying too much on her sonar, punched at open air. She hadn't gotten used to the delay between the sonar inputs to her brain and where the opponent would be, causing her punches to swing through the air, landing on absolutely nothing.
    "Stop relying on your eyes, idiot!"​
    The voice of Coffee-Sensei rang through her ears. Stop relying on my eyes? she questioned the words that Coffee-Sensei told her years ago. She went back and forth between relying on all of her senses as well as her 'battle-sense' and relying heavily upon her Byakkugan. With this, Kaori closed her eyes, getting her in the mindset to use all of her senses.

    Wc: 287
    Adding Shinobi 101: Unarmed Taijutsu using Gen DC said:
    "There will come a time where you can't rely on your eyes. It'll be jarring, sure *sound of sipping coffee*, but if you use your brain and other senses, you'll be more efficient. The Byakkugan is ephemeral so don't always rely on it!<i></i>" she remembered the words, and the sipping noise, from Coffee-Sensei.

    "He freakin' knew?!" Kaori asked out-loud before the man looked at her with a strange expression, now thinking Kaori was crazy. He charged in towards Kaori. The sound of the man's muscles expanding and contracting, flexing and moving. The sound of his heart beating and even the blood pumping through his veins.
    They started to come in very clearly to her. She also felt the mental energy, a feeling of greed and self-satisfaction coming from the man as he quickly approached. This left a bitter taste in her mouth. She waited for the perfect time! As the man got close and lunged forward with the blade in his hand, Kaori turned her body to the side and ducked down, ramming her fist right into the man's groin.

    "What the hell! You're fighting dirty!!" he said as he fell over, putting his hand upon his groin and cried out in a high-register. The sound of his high-pitched cry immediately told her the man's precise location, prompting her to turn around and perform a field-goal kick straight into his torso, launching him against the wall of the alleyway. Kaori laughed hysterically as she ran up and continued to kick the man while he was down. "I don't need my eyes to win fights. I just gotta FEEL and hear what I need. I don't need my eyes at all," she said in a triumphant manner. It might seem a bit inappropriate for her to laugh and giggle now at that revelation, but this guy had it coming.

    WC: 308
    Dropping Jutsu Mastery said:
    Kaori delivered one more kick to the man, launching him out of the alley and into the main street. With that, the man quickly dusted himself off and shouted from the street. "Don't screw with me, bitch! Raaaaawwwwwwhhhh" he said as he quickly charged in with the knife held in an inverted manner, holding it high above his head as if he would bring it down for a stab. Kaori chuckled a bit and held out her hands for a moment in a prayer-clasp and cleared her throat. "Releasing chakra restraints; opening reduction inhibitor," she said as a blast of wind shot out from her body.

    The blast of wind shot the man back out into the alleyway, rolling him around. He continued to try over and over again only to get ejected out into the street. The blasts of wind calmed down as the man rolled into the street one more time. As he was rolled into the street once more, he was promptly trampled by a carriage of 6 horses as well as the wheels of a long caravan. The sound of his suffering could be heard by Kaori, causing her to sigh outwardly and readjust her hair. She didn't need to be efficient with her skill costs upon her chakra, she needed to be more efficient on what she did.

    WC: 223
    Adding Mind Overflow said:
    Clearing her throat, Kaori sang a song. The sound bounced off of the walls of the alleyway and struck the man's ears, after he had recovered from the brutal trampling of the cart. He grabbed onto his head for a moment, listening to the haunting melody before shaking it off. Using her newly found ability to strike at a target, using her senses, her mind and her ability to feel the tides of battle, she punched the man in the face. The feeling of pain was amplified ten-fold, causing him to fall down upon his knees, holding his face in pain. "Fine fine! I'll leave you alone. Just spare me!" the man stated before Kaori puffed some of her hair out from her blind eyes.

    The man felt a burning go throughout his skin as the song, laced with a genjutsu, started to burn inside of his mind. All of the pain he felt was a trick of his mind. Kaori walked up to the man and placed her foot down in front of him. Pompously, she started to wiggle her toes. "Then kiss me feet, peasant," she said before pulling out the feathered fan, hiding her face and laughing into it. "If you don't, I'll ravage your mind and make you feel even more pain," she stated in a still-pompous manner.

    WC: 223
    Dropping Implacable said:
    The man crawled up to Kaori's feet and started to creepily touch her. This prompted Kaori to kick the man in his face, launching him backwards, with the pain being something absolutely insurmountable. He rolled around a bit, writhing in pain before Kaori approached him again, holding her foot out to him for him to kiss (yet again). Taking this opportunity, the man pulled out a hidden blade. With a quick maneuver, he stood up and stabbed Kaori in the stomach, causing blood to pour out onto the ground and down the length of the hidden weapon.

    Her armor didn't work as expected, allowing even that attack to penetrate her armor (with what little she actually wore), causing her to grimace and let out a groan in pain.
    "Didn't see that coming, huh, bitch?" he asked before twisting the blade, causing even more of Kaori's blood to fall down onto the ground. "You call that armor? My weapon just went through it like a high knife through butter," he said before spitting in Kaori's face.

    WC: 176
    Adding Shattered Reality said:
    Kaori placed both of her hands on the man's face. A little grin came across her bloodied lips. "I told you that I'll ravage your mind, idiot," she said in a calm tone before opening her mouth and sang a loud note. The pure pressure of her voice caused the man's face to distort as if he stuck his head out of an airplane window. With this, Kaori dropped the Genjutsu she used to torment the man's brain. There was a strange after-effect as she dropped the Genjutsu.
    Midway through the note, she saw the man's face go blank and his body went limp. Releasing him from the genjutsu seemed to have caused quite a bit of irreparable mental damage.

    She stopped the note, cleared her throat, and released the man causing his body to fall limp onto the ground. With a heave-ho, Kaori pulled the hidden blade out of her torso and quickly started to heal herself with a medical jutsu. She grumbled as she looked down at the broken man, twitching while he remained down. After healing her wounds, she grabbed the man by the back of his collar and hauled him away to the authorities. She didn't fear him waking up any time soon.

    WC: 207

    [fontsize=25]New Dojo Afterward[/fontsize]​
    <i>
    </i>
    [table=100,null][thead][tr=textleft]
    [th=33,null]Abilities[/th]
    [th=33,null]Weapons[/th]
    [th=34,null]Inventory[/th][/tr][/thead][tbody]
    [tr=bg2]
    [td=null,1]101: Unarmed Taijutsu use Gen DC[lb][/lb][lb][/lb]
    Branch: Paramedic[lb][/lb]
    1) Heavy Handed[lb][/lb]
    2) Jutsu Expansion[lb][/lb]
    3) Barrier Mastery[lb][/lb]
    4) Tracker[lb][/lb]
    5) Mind Overflow[lb][/lb]
    6) Clarity[lb][/lb]
    7) Shattered Reality[lb][/lb]
    8) Elemental Illusion[lb][/lb]
    9) Defensive Technique[lb][/lb]
    10/11/12) Kinjutsu[/td]
    [td=null,1]Gauntlets of the Spirit Dragon[lb][/lb]
    il_340x270.898372394_7006.jpg
    [lb][/lb]
    <B><U>Name: Gauntlets of the Spirit Dragon[lb][/lb]
    Type: Unarmed[lb][/lb]
    Special: Can use Handseals[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments[lb][/lb]
    0) Great Weapon[lb][/lb]
    1) Mirage[lb][/lb]
    2) Daze[lb][/lb]
    3) Special Composition: Sound
    Divine Shield[lb][/lb]
    636389867371853578.jpeg
    [lb][/lb]
    Divine Shield [lb][/lb]
    Type: Unarmed[lb][/lb]
    Special: Handseals[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments[lb][/lb]
    0: Great Weapon[lb][/lb]
    1: Swift[lb][/lb]
    2: Lantern[lb][/lb]
    3: Vanguard[lb][/lb]
    Healing Rod[lb][/lb]
    bgtVgsu.png
    [lb][/lb]
    Healing Rod[lb][/lb]
    Type: Unarmed[lb][/lb]
    Special: Handseals[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments[lb][/lb]
    0: Great Weapon[lb][/lb]
    1: Swift[lb][/lb]
    2: Recovery[lb][/lb]
    3: Re-energize[lb][/lb]

    Blood Red Doll[lb][/lb]
    LXIroTX.jpg
    [lb][/lb]
    Blood Red Doll​
    [lb][/lb]
    Type: Puppet[lb][/lb]
    Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments:​

    Eagle Eyed Doll[lb][/lb]
    DJphVmH.jpg
    [lb][/lb]
    Eagle Eyed Doll​
    [lb][/lb]
    Type: Puppet[lb][/lb]
    Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments:​

    Blood Red Doll Kai[lb][/lb]
    HxdwtCg.jpg
    [lb][/lb]
    Blood Red Doll Kai​
    [lb][/lb]
    Type: Puppet[lb][/lb]
    Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments:​
    [/td]
    [td=null,1]1: Headset[lb][/lb]
    2: Light Armor[lb][/lb]
    3: Kawarimi Target[lb][/lb]
    Pouch -- Poisons[lb2][/lb2]
    ASP Purchases[lb][/lb]
    Custom Class Points Card[lb][/lb]
    Abilities Card[lb][/lb]
    Item Hoarder[lb][/lb]
    [/td][/tr][/tbody][/table]
    [table=100,null][thead][tr=textleft]
    [th=25,null]Custom Class[/th]
    [th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
    [tr=bg2]
    [td=null,1]Dragon Maiden [V][lb][/lb]
    HP: (50+15) x Stam[lb][/lb]
    CP: (40+15) x Chakra Control[lb][/lb]
    Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
    • High: Nin Acc, Gen DC[lb][/lb]
    • Ave: Dodge, Gen Save[lb][/lb]
    • Low: Ranged Acc, Melee Acc[/td]
      [td=null,1]Ninjutsu Majors: [lb][/lb]
      Water / Earth / Lightning / Wind / Fire / Non-Elemental[lb][/lb]
      Medical[lb][/lb]
      Dust / Gravity / Sound / Photon[lb2][/lb2]
      Ninjutsu Minors: [lb][/lb]
      Fire (Free)[lb2][/lb2]
      Genjutsu Majors:[lb][/lb]
      Visual / Kinetic/ Audial
      [/td][/tr][/tbody][/table]
 
Tenkawa Kaori said:
[table=100,null][thead][tr=textleft]
[th=25,null]Abilities[/th]
[th=25,null]Weapons[/th]
[th=15,null]Inventory[/th]
[th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Nin Acc[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Jutsu Mastery[lb][/lb]
6) Clarity[lb][/lb]
7) Implacable[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Rough Divide[lb][/lb]
3) Steady
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
[/td]
[td=null,1]1: Plexistim[lb][/lb]
2: Light Armor[lb][/lb]
3: Kawarimi Target[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
[/td]
[td=null,1]Ninjutsu Majors: [lb][/lb]
Water / Earth / Lightning / Wind / Fire / Non-Elemental[lb][/lb]
Medical[lb][/lb]
Dust / Gravity / Sound / Photon[lb2][/lb2]
Ninjutsu Minors: [lb][/lb]
Fire (Free)[lb2][/lb2]
Genjutsu Majors:[lb][/lb]
Visual / Kinetic/ Audial
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=75,null]Custom Bloodline[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc</LIST>[/td]
    [td=null,1]Hyuuga / Tsuchimikado / Chakra Attuned[lb][/lb]
    0084 PL: Byakkugan r1 / Pressure r1[lb][/lb]
    0168 PL: Spiritual Enlightenment r1[lb][/lb]
    0252 PL: Divine Retribution r1[lb][/lb]
    0336 PL: Twin Lion Fist r1[lb][/lb]
    0420 PL: Byakkugan r2[lb][/lb]
    0504 PL: Divine Retribution r2[lb][/lb]
    0588 PL: Strike the Spirit r1 / Pressure r2[lb][/lb]
    0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1[lb][/lb]
    0756 PL: Byakkugan r3 / Twin Lion Fist r2[lb][/lb]
    0840 PL: Divine Retribution r3 / Yin-Yang Seal r2[lb][/lb]
    0924 PL: Strike the Spirit r2[lb][/lb]
    1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3[lb][/lb]
    1092 PL: Pressure r3 / Strike the Spirit r3[lb][/lb]
    1176 PL: Twin Lion Fist r3[lb][/lb]
    1260 PL: Magatama Barrier r1[lb][/lb]
    1344 PL: Jyuuketsu Combo r1[lb][/lb]
    1428 PL: Magatama Barrier r2[lb][/lb]
    1512 PL: Five-Element Invocation r1[lb][/lb]
    1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2[lb][/lb]
    1680 PL: Jyuuketsu Combo r3 / Five-Element Invocation r2[lb][/lb]
    1764 PL: Five-Element Invocation r3[lb][/lb]

    Byakugan - Activated Passive</U><i></i>[lb][/lb]
    The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them. [lb2][/lb2]

    Rank 1: +1 Accuracy/Dodge, 500 meter visual range.[lb][/lb]
    Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.[lb][/lb]
    Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain[lb][/lb]
    Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain[lb][/lb]
    Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain[lb][/lb]

    Pressure - Passive[lb][/lb]
    The Chakra Attuned can warp not only their own chakra to be efficient, but the opponent's to be much less efficient. The problem is that this can backfire, hitting allies as well.[lb][/lb]
    Effect: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.[lb][/lb]

    Spiritual Enlightenment - Passive<i></i>[lb][/lb]
    A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.[lb2][/lb2]

    Rank 1: The user and their actions are Spiritual aligned, but cost +10% Cp.[lb][/lb]
    Rank 2: The user and their actions are Spiritual aligned, but cost +5% Cp.[lb][/lb]
    Rank 3: The user and their actions are Spiritual aligned. If an effect would cause the user to become Holy or Cursed, the user may choose to instead remain Spiritual.[lb][/lb]

    Divine Retribution - Passive[lb][/lb]
    A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.[lb2][/lb2]

    Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked. [lb][/lb]
    Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked. [lb][/lb]
    Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked. [lb][/lb]

    Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>[lb][/lb]
    A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.[lb2][/lb2]

    Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.[lb][/lb]
    Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 210 Cp, 1.25 Ap[lb][/lb]
    Rank 2: 300 Cp, 1.75 Ap [lb][/lb]
    Rank 3: 385 Cp, 1.75 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.[lb][/lb]

    Strike the Spirit - Dependent Special Move [lb][/lb]
    Those who have a powerful connection with chakra themselves have an intimate knowledge of how to disrupt that connection in others. By specially molding a jutsu, the Attuned ninja is able to cause it to blast away an enemy’s chakra instead of their health.[lb2][/lb2]
    Effect: Once per round, the user may have a Ninjutsu deal Chakra damage. The chosen jutsu only deal 80% Damage, and receives no buffs at all.

    Yin-Yang Seal - Non-Elemental Ninjutsu</I><i></i>[lb][/lb]
    The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor. [lb2][/lb2]

    Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb][/lb]
    Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of Cursed>Spiritual>Holy>Cursed are reversed to Cursed>Holy>Spiritual>Cursed for all participants in battle.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain[lb][/lb]
    Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain[lb][/lb]
    Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain[lb2][/lb2]

    Note:[lb][/lb]
    - The Yin Yang Seal is a valid target while in battle, but cannot dodge.

    Magatama Barrier - Non-Elemental Ninjutsu<i></i>[lb][/lb]
    Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out. [lb2][/lb2]

    Effect: Creates a barrier blocking two damage types (the user chooses which type of barrier they wish to create upon casting) used against (and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3. [lb][/lb]
    <LIST>
    • Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
    • Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
    • Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
    Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd[lb][/lb]
    Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd[lb][/lb]
    Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd[lb2][/lb2]

    Note:[lb][/lb]
    - Lasts up to three rounds.
    - Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round (if its duration has not expired) with the amount of HP it gained since the time of its destruction (This will only occur once per cast, and does not apply to the special action).[lb][/lb]
    - All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.

    Jyuuketsu Combo - <I>Hyuuga Unarmed Combo<i></i>[lb][/lb]
    One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.[lb2][/lb2]

    Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.[lb][/lb]
    Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.[lb][/lb]
    Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 600 Cp; 2.25 Ap[lb][/lb]
    Rank 2: 710 Cp; 2.25 Ap[lb][/lb]
    Rank 3: 820 Cp; 2.25 Ap[lb2][/lb2]

    Notes:[lb][/lb]
    - Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.

    Five-Element Invocation - Non-Elemental Ninjutsu[lb][/lb]
    A technique calling upon the protection of the natural powers of the world. By using 5 Ofuda talismans to create a pentacle of chakra around, this technique draws away the power of an enemy's attack and turns it back upon them.[lb2][/lb2]

    Rank 1: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 25% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1400 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 2: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 30% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 1800 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb][/lb]
    Rank 3: Upon initiation and lasting for up to 3 seconds, all attacks targeting the user have their damage reduced by 35% and have any effects other than damage prevented (such as bleeding). At the completion of this jutsu (or 3 seconds; whichever is longer), any who have attacked the user during this time are attacked via Ninjutsu Accuracy for damage equal to 2200 + the damage reduced from their own attack(s). Damage from this technique is always Spiritual, and receives no bonuses.[lb2][/lb2]

    Costs:[lb][/lb]
    Rank 1: 3 AP, 2500 CP[lb][/lb]
    Rank 2: 3 Ap, 2750 Cp[lb][/lb]
    Rank 3: 3 Ap, 3000 Cp[lb2][/lb2]

    Notes:[lb][/lb]
    - May only be used once per round, and must be cast by either using Full Handseals, or Ritual Casting.[lb][/lb]
    - The user retains the ability to dodge the unreduced portion of the attack.[lb][/lb]
    - If an attack would target the user at the same time this Jutsu is initiated, the attack will be affected by this jutsu as well. This jutsu's timing cannot be altered through AP increasing/reducing effects.
    Avatar of Divinity Abilities
    • [Tsuchimikado] Karmic Blessing
    • [Tsuchimikado] Ofuda Sealing Tag
    • [Hyuuga] Air Palm
    • [Hyuuga] Kaiten
    • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
    • [Chakra Attuned] Empower - Mastered
    Genetic Implants[lb][/lb]
    • [Uchiha] Tsukuyomi
    • [Demonic Ancestry] Devil's Trick
    • [Shadow Boxer]Share Genjutsu
    [/td][/tr][/tbody][/table]

    CHANGES
    [lb2][/lb2]
    Oh boy.. where to begin
    - Removing Custom Bloodline as I am no longer Chimera

    Inventory
    Remove Plexistim and replace with Headset
    Add Pouch for poisons -- via Item Horder

    Changing Augments on current weapons
    Gauntlets of the Spirit Dragon
    - Sold off Rough Divide and Steady
    - Purchased: Daze and Special Composition Here
    - Equip those 2 augments on Gauntlet of the Spirit Dragon
    - Special Composition: Sound

    Adding New Weapon
    bgtVgsu.png

    Healing Rod​
    Type: Unarmed
    Special: Handseals
    Acc: +2
    Dmg: -10%
    Augments:
    0: Great Weapon
    1: Re-Energized
    2: Recovery
    3: Swift
    Augments purchased: Here

    LXIroTX.jpg

    Blood Red Doll​
    Type: Puppet
    Special: Non-Offensive Jutsu modded 0.5 AP faster
    Acc: +2
    Dmg: -10%
    Augments:​

    DJphVmH.jpg

    Eagle Eyed Doll​
    Type: Puppet
    Special: Non-Offensive Jutsu modded 0.5 AP faster
    Acc: +2
    Dmg: -10%
    Augments:​

    HxdwtCg.jpg

    Blood Red Doll Kai​
    Type: Puppet
    Special: Non-Offensive Jutsu modded 0.5 AP faster
    Acc: +2
    Dmg: -10%
    Augments:​

    Abilities
    Dropping Shinobi 101: Unarmed Taijutsu using Nin Acc said:
    Kaori was walking out in the middle of Cloud, dressed in her usual attire before she realized she heard the sound of footsteps behind her, prompting herself to take a round-about way of going where she was intending to go. She took a sharp turn down an alleyway before coming to a stop and turned around to confront her pursuer. The bell she wore upon the choker on her neck clanged, causing the noise to bounce around in the alley before hitting the man, causing the sound to come back to her and paint a primitive image of him. "Would you stop following me? I'm not looking for a date," Kaori said in a teasing manner.

    The man laughed and licked his lips before shouting out. "But you're mighty cute! I wonder how much you'd sell for on the open market," he said before pulling out a knife, licking the blade. "You're welcome to try, pervert!" she shouted out as the man moved as fast as lightning, cutting her on the shoulder with his knife. Kaori, relying too much on her sonar, punched at open air. She hadn't gotten used to the delay between the sonar inputs to her brain and where the opponent would be, causing her punches to swing through the air, landing on absolutely nothing.
    "Stop relying on your eyes, idiot!"​
    The voice of Coffee-Sensei rang through her ears. Stop relying on my eyes? she questioned the words that Coffee-Sensei told her years ago. She went back and forth between relying on all of her senses as well as her 'battle-sense' and relying heavily upon her Byakkugan. With this, Kaori closed her eyes, getting her in the mindset to use all of her senses.

    Wc: 287
    Adding Shinobi 101: Unarmed Taijutsu using Gen DC said:
    "There will come a time where you can't rely on your eyes. It'll be jarring, sure *sound of sipping coffee*, but if you use your brain and other senses, you'll be more efficient. The Byakkugan is ephemeral so don't always rely on it!<i></i>" she remembered the words, and the sipping noise, from Coffee-Sensei.

    "He freakin' knew?!" Kaori asked out-loud before the man looked at her with a strange expression, now thinking Kaori was crazy. He charged in towards Kaori. The sound of the man's muscles expanding and contracting, flexing and moving. The sound of his heart beating and even the blood pumping through his veins.
    They started to come in very clearly to her. She also felt the mental energy, a feeling of greed and self-satisfaction coming from the man as he quickly approached. This left a bitter taste in her mouth. She waited for the perfect time! As the man got close and lunged forward with the blade in his hand, Kaori turned her body to the side and ducked down, ramming her fist right into the man's groin.

    "What the hell! You're fighting dirty!!" he said as he fell over, putting his hand upon his groin and cried out in a high-register. The sound of his high-pitched cry immediately told her the man's precise location, prompting her to turn around and perform a field-goal kick straight into his torso, launching him against the wall of the alleyway. Kaori laughed hysterically as she ran up and continued to kick the man while he was down. "I don't need my eyes to win fights. I just gotta FEEL and hear what I need. I don't need my eyes at all," she said in a triumphant manner. It might seem a bit inappropriate for her to laugh and giggle now at that revelation, but this guy had it coming.

    WC: 308
    Dropping Jutsu Mastery said:
    Kaori delivered one more kick to the man, launching him out of the alley and into the main street. With that, the man quickly dusted himself off and shouted from the street. "Don't screw with me, bitch! Raaaaawwwwwwhhhh" he said as he quickly charged in with the knife held in an inverted manner, holding it high above his head as if he would bring it down for a stab. Kaori chuckled a bit and held out her hands for a moment in a prayer-clasp and cleared her throat. "Releasing chakra restraints; opening reduction inhibitor," she said as a blast of wind shot out from her body.

    The blast of wind shot the man back out into the alleyway, rolling him around. He continued to try over and over again only to get ejected out into the street. The blasts of wind calmed down as the man rolled into the street one more time. As he was rolled into the street once more, he was promptly trampled by a carriage of 6 horses as well as the wheels of a long caravan. The sound of his suffering could be heard by Kaori, causing her to sigh outwardly and readjust her hair. She didn't need to be efficient with her skill costs upon her chakra, she needed to be more efficient on what she did.

    WC: 223
    Adding Mind Overflow said:
    Clearing her throat, Kaori sang a song. The sound bounced off of the walls of the alleyway and struck the man's ears, after he had recovered from the brutal trampling of the cart. He grabbed onto his head for a moment, listening to the haunting melody before shaking it off. Using her newly found ability to strike at a target, using her senses, her mind and her ability to feel the tides of battle, she punched the man in the face. The feeling of pain was amplified ten-fold, causing him to fall down upon his knees, holding his face in pain. "Fine fine! I'll leave you alone. Just spare me!" the man stated before Kaori puffed some of her hair out from her blind eyes.

    The man felt a burning go throughout his skin as the song, laced with a genjutsu, started to burn inside of his mind. All of the pain he felt was a trick of his mind. Kaori walked up to the man and placed her foot down in front of him. Pompously, she started to wiggle her toes. "Then kiss me feet, peasant," she said before pulling out the feathered fan, hiding her face and laughing into it. "If you don't, I'll ravage your mind and make you feel even more pain," she stated in a still-pompous manner.

    WC: 223
    Dropping Implacable said:
    The man crawled up to Kaori's feet and started to creepily touch her. This prompted Kaori to kick the man in his face, launching him backwards, with the pain being something absolutely insurmountable. He rolled around a bit, writhing in pain before Kaori approached him again, holding her foot out to him for him to kiss (yet again). Taking this opportunity, the man pulled out a hidden blade. With a quick maneuver, he stood up and stabbed Kaori in the stomach, causing blood to pour out onto the ground and down the length of the hidden weapon.

    Her armor didn't work as expected, allowing even that attack to penetrate her armor (with what little she actually wore), causing her to grimace and let out a groan in pain.
    "Didn't see that coming, huh, bitch?" he asked before twisting the blade, causing even more of Kaori's blood to fall down onto the ground. "You call that armor? My weapon just went through it like a high knife through butter," he said before spitting in Kaori's face.

    WC: 176
    Adding Shattered Reality said:
    Kaori placed both of her hands on the man's face. A little grin came across her bloodied lips. "I told you that I'll ravage your mind, idiot," she said in a calm tone before opening her mouth and sang a loud note. The pure pressure of her voice caused the man's face to distort as if he stuck his head out of an airplane window. With this, Kaori dropped the Genjutsu she used to torment the man's brain. There was a strange after-effect as she dropped the Genjutsu.
    Midway through the note, she saw the man's face go blank and his body went limp. Releasing him from the genjutsu seemed to have caused quite a bit of irreparable mental damage.

    She stopped the note, cleared her throat, and released the man causing his body to fall limp onto the ground. With a heave-ho, Kaori pulled the hidden blade out of her torso and quickly started to heal herself with a medical jutsu. She grumbled as she looked down at the broken man, twitching while he remained down. After healing her wounds, she grabbed the man by the back of his collar and hauled him away to the authorities. She didn't fear him waking up any time soon.

    WC: 207

    [fontsize=25]New Dojo Afterward[/fontsize]​
    <i>
    </i>
    [table=100,null][thead][tr=textleft]
    [th=33,null]Abilities[/th]
    [th=33,null]Weapons[/th]
    [th=34,null]Inventory[/th][/tr][/thead][tbody]
    [tr=bg2]
    [td=null,1]101: Unarmed Taijutsu use Gen DC[lb][/lb][lb][/lb]
    Branch: Paramedic[lb][/lb]
    1) Heavy Handed[lb][/lb]
    2) Jutsu Expansion[lb][/lb]
    3) Barrier Mastery[lb][/lb]
    4) Tracker[lb][/lb]
    5) Mind Overflow[lb][/lb]
    6) Clarity[lb][/lb]
    7) Shattered Reality[lb][/lb]
    8) Elemental Illusion[lb][/lb]
    9) Defensive Technique[lb][/lb]
    10/11/12) Kinjutsu[/td]
    [td=null,1]Gauntlets of the Spirit Dragon[lb][/lb]
    il_340x270.898372394_7006.jpg
    [lb][/lb]
    <B><U>Name: Gauntlets of the Spirit Dragon[lb][/lb]
    Type: Unarmed[lb][/lb]
    Special: Can use Handseals[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments[lb][/lb]
    0) Great Weapon[lb][/lb]
    1) Mirage[lb][/lb]
    2) Daze[lb][/lb]
    3) Special Composition: Sound
    Divine Shield[lb][/lb]
    636389867371853578.jpeg
    [lb][/lb]
    Divine Shield [lb][/lb]
    Type: Unarmed[lb][/lb]
    Special: Handseals[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments[lb][/lb]
    0: Great Weapon[lb][/lb]
    1: Swift[lb][/lb]
    2: Lantern[lb][/lb]
    3: Vanguard[lb][/lb]
    Healing Rod[lb][/lb]
    bgtVgsu.png
    [lb][/lb]
    Healing Rod[lb][/lb]
    Type: Unarmed[lb][/lb]
    Special: Handseals[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments[lb][/lb]
    0: Great Weapon[lb][/lb]
    1: Swift[lb][/lb]
    2: Recovery[lb][/lb]
    3: Re-energize[lb][/lb]

    Blood Red Doll[lb][/lb]
    LXIroTX.jpg
    [lb][/lb]
    Blood Red Doll​
    [lb][/lb]
    Type: Puppet[lb][/lb]
    Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments:​

    Eagle Eyed Doll[lb][/lb]
    DJphVmH.jpg
    [lb][/lb]
    Eagle Eyed Doll​
    [lb][/lb]
    Type: Puppet[lb][/lb]
    Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments:​

    Blood Red Doll Kai[lb][/lb]
    HxdwtCg.jpg
    [lb][/lb]
    Blood Red Doll Kai​
    [lb][/lb]
    Type: Puppet[lb][/lb]
    Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
    Acc: +2[lb][/lb]
    Dmg: -10%[lb][/lb]
    Augments:​
    [/td]
    [td=null,1]1: Headset[lb][/lb]
    2: Light Armor[lb][/lb]
    3: Kawarimi Target[lb][/lb]
    Pouch -- Poisons[lb2][/lb2]
    ASP Purchases[lb][/lb]
    Custom Class Points Card[lb][/lb]
    Abilities Card[lb][/lb]
    Item Hoarder[lb][/lb]
    [/td][/tr][/tbody][/table]
    [table=100,null][thead][tr=textleft]
    [th=25,null]Custom Class[/th]
    [th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
    [tr=bg2]
    [td=null,1]Dragon Maiden [V][lb][/lb]
    HP: (50+15) x Stam[lb][/lb]
    CP: (40+15) x Chakra Control[lb][/lb]
    Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
    • High: Nin Acc, Gen DC[lb][/lb]
    • Ave: Dodge, Gen Save[lb][/lb]
    • Low: Ranged Acc, Melee Acc[/td]
      [td=null,1]Ninjutsu Majors: [lb][/lb]
      Water / Earth / Lightning / Wind / Fire / Non-Elemental[lb][/lb]
      Medical[lb][/lb]
      Dust / Gravity / Sound / Photon[lb2][/lb2]
      Ninjutsu Minors: [lb][/lb]
      Fire (Free)[lb2][/lb2]
      Genjutsu Majors:[lb][/lb]
      Visual / Kinetic/ Audial
      [/td][/tr][/tbody][/table]



    • Approved. Onward you go!
 
[table=100,null][thead][tr=textleft]
[th=33,null]Abilities[/th]
[th=33,null]Weapons[/th]
[th=34,null]Inventory[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Gen DC[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Mind Overflow[lb][/lb]
6) Clarity[lb][/lb]
7) Shattered Reality[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Daze[lb][/lb]
3) Special Composition: Sound
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
Healing Rod[lb][/lb]
bgtVgsu.png
[lb][/lb]
Healing Rod[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Recovery[lb][/lb]
3: Re-energize[lb][/lb]

Blood Red Doll[lb][/lb]
LXIroTX.jpg
[lb][/lb]
Blood Red Doll​
[lb][/lb]
Type: Puppet[lb][/lb]
Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments:​

Eagle Eyed Doll[lb][/lb]
DJphVmH.jpg
[lb][/lb]
Eagle Eyed Doll​
[lb][/lb]
Type: Puppet[lb][/lb]
Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments:​

Blood Red Doll Kai[lb][/lb]
HxdwtCg.jpg
[lb][/lb]
Blood Red Doll Kai​
[lb][/lb]
Type: Puppet[lb][/lb]
Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments:​
[/td]
[td=null,1]1: Headset[lb][/lb]
2: Light Armor[lb][/lb]
3: Kawarimi Target[lb][/lb]
Pouch -- Poisons[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
Item Hoarder[lb][/lb]
AE Cards: [1][2][3][4]
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc[/td]
    [td=null,1]Ninjutsu Majors: [lb][/lb]
    Water / Earth / Lightning / Wind / Fire / Non-Elemental[lb][/lb]
    Medical[lb][/lb]
    Dust / Gravity / Sound / Photon[lb2][/lb2]
    Genjutsu Majors:[lb][/lb]
    Visual / Kinetic/ Audial
    [/td][/tr][/tbody][/table]


    [fontsize=30]<B>CHANGES[/fontsize]<i></i>​

    Add Major to Will Genjutsu, Mirror Ninjutsu, Crystal Ninjutsu because of Here
 
Tenkawa Kaori said:
[table=100,null][thead][tr=textleft]
[th=33,null]Abilities[/th]
[th=33,null]Weapons[/th]
[th=34,null]Inventory[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]101: Unarmed Taijutsu use Gen DC[lb][/lb][lb][/lb]
Branch: Paramedic[lb][/lb]
1) Heavy Handed[lb][/lb]
2) Jutsu Expansion[lb][/lb]
3) Barrier Mastery[lb][/lb]
4) Tracker[lb][/lb]
5) Mind Overflow[lb][/lb]
6) Clarity[lb][/lb]
7) Shattered Reality[lb][/lb]
8) Elemental Illusion[lb][/lb]
9) Defensive Technique[lb][/lb]
10/11/12) Kinjutsu[/td]
[td=null,1]Gauntlets of the Spirit Dragon</B>[lb][/lb]
il_340x270.898372394_7006.jpg
[lb][/lb]
Name: Gauntlets of the Spirit Dragon[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Can use Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0) Great Weapon[lb][/lb]
1) Mirage[lb][/lb]
2) Daze[lb][/lb]
3) Special Composition: Sound
Divine Shield[lb][/lb]
636389867371853578.jpeg
[lb][/lb]
Divine Shield [lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Lantern[lb][/lb]
3: Vanguard[lb][/lb]
Healing Rod[lb][/lb]
bgtVgsu.png
[lb][/lb]
Healing Rod[lb][/lb]
Type: Unarmed[lb][/lb]
Special: Handseals[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments[lb][/lb]
0: Great Weapon[lb][/lb]
1: Swift[lb][/lb]
2: Recovery[lb][/lb]
3: Re-energize[lb][/lb]

Blood Red Doll[lb][/lb]
LXIroTX.jpg
[lb][/lb]
Blood Red Doll​
[lb][/lb]
Type: Puppet[lb][/lb]
Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments:​

Eagle Eyed Doll[lb][/lb]
DJphVmH.jpg
[lb][/lb]
Eagle Eyed Doll​
[lb][/lb]
Type: Puppet[lb][/lb]
Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments:​

Blood Red Doll Kai[lb][/lb]
HxdwtCg.jpg
[lb][/lb]
Blood Red Doll Kai​
[lb][/lb]
Type: Puppet[lb][/lb]
Special: Non-Offensive Jutsu modded 0.5 AP faster[lb][/lb]
Acc: +2[lb][/lb]
Dmg: -10%[lb][/lb]
Augments:​
[/td]
[td=null,1]1: Headset[lb][/lb]
2: Light Armor[lb][/lb]
3: Kawarimi Target[lb][/lb]
Pouch -- Poisons[lb2][/lb2]
ASP Purchases[lb][/lb]
Custom Class Points Card[lb][/lb]
Abilities Card[lb][/lb]
Item Hoarder[lb][/lb]
AE Cards: [1][2][3][4]
[/td][/tr][/tbody][/table]
[table=100,null][thead][tr=textleft]
[th=25,null]Custom Class[/th]
[th=35,null]Jutsu Affinities[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]Dragon Maiden [V][lb][/lb]
HP: (50+15) x Stam[lb][/lb]
CP: (40+15) x Chakra Control[lb][/lb]
Class Bonus: Kinjutsu, +1 Gen DC[lb][/lb]
  • High: Nin Acc, Gen DC[lb][/lb]
  • Ave: Dodge, Gen Save[lb][/lb]
  • Low: Ranged Acc, Melee Acc[/td]
    [td=null,1]Ninjutsu Majors: [lb][/lb]
    Water / Earth / Lightning / Wind / Fire / Non-Elemental[lb][/lb]
    Medical[lb][/lb]
    Dust / Gravity / Sound / Photon[lb2][/lb2]
    Genjutsu Majors:[lb][/lb]
    Visual / Kinetic/ Audial
    [/td][/tr][/tbody][/table]


    [fontsize=30]<B>CHANGES[/fontsize]<i></i>​

    Add Major to Will Genjutsu, Mirror Ninjutsu, Crystal Ninjutsu because of Here



  • Approved
 

Current Ninpocho Time:

Back
Top