0084 PL: Byakkugan r1 / Gentle Fist r1
0168 PL: Spiritual Enlightnement r1
0252 PL: Divine Retribution r1
0336 PL: Twin Lion Fist r1
0420 PL: Byakkugan r2
0504 PL: Divine Retribution r2
0588 PL: Eight Trigrams Tenketsu Strikes r1 / Gentle Fist r2
0672 PL: Spiritual Enlightenment r2 / Yin-Yang Seal r1
0756 PL: Byakkugan r3 / Twin Lion Fist r2
0840 PL: Divine Retribution r3 / Yin-Yang Seal r2
0924 PL: Eight Trigrams Tenketsu Strikes r2
1008 PL: Spiritual Enlightenment r3 / Yin-Yang Seal r3
1092 PL: Gentle Fist r3 / Eight Trigrams Tenketsu Strikes r3
1176 PL: Twin Lion Fist r3
1260 PL: Magatama Barrier r1
1344 PL: Jyuuketsu Combo r1
1428 PL: Magatama Barrier r2
1512 PL: Eight-Gate Assault r1
1596 PL: Magatama Barrier r3 / Jyuuketsu Combo r2
1680 PL: Jyuuketsu Combo r3 / Eight-Gate Assault r2
1764 PL: Eight-Gate assault r3
Byakugan - Activated Passive</U><i></i>
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.
Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.
Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain
Gentle Fist - Passive</U><i></i>
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.
Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu
Spiritual Enlightenment - Passive<i></i>
A Tsuchimikado clansman is born with a bond to the physical and spiritual world, and over time, can develop an abstract understanding of the balance of the universe and one's position in it.
Rank 1: The user and their actions are
Spiritual aligned, but cost +10% Cp.
Rank 2: The user and their actions are
Spiritual aligned, but cost +5% Cp.
Rank 3: The user and their actions are
Spiritual aligned. If an effect would cause the user to become
Holy or
Cursed, the user may choose to instead remain
Spiritual.
Divine Retribution - Passive
A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.
Rank 1: When a barrier Jutsu cast by the user is
hit by an attack, the attacker automatically suffers
illusionary damage equal to 10% of the damage blocked.
Rank 2: When a barrier Jutsu cast by the user is
hit by an attack, the attacker automatically suffers
illusionary damage equal to 15% of the damage blocked.
Rank 3: When a barrier Jutsu cast by the user is
hit by an attack, the attacker automatically suffers
illusionary damage equal to 20% of the damage blocked.
Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.
Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.
Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap
Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.
Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.
Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)
Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.
Yin-Yang Seal - Non-Elemental Ninjutsu</I><i></i>
The Tsuchimikado's enlightenment allows them to understand the hidden powers of cosmic balance. Dark and Light, Evil and Good, Yin and Yang, all things have their purpose and are linked in the grander scheme of the world. By utilizing this enlightened wisdom, they can manipulate the flow of these powers in their favor.
Rank 1: Creates a seal that has 5440 HP. While this seal is active, the triangle interactions of
Cursed>
Spiritual>
Holy>
Cursed are reversed to
Cursed>
Holy>
Spiritual>
Cursed for all participants in battle.
Rank 2: Creates a seal that has 6120 HP. While this seal is active, the triangle interactions of
Cursed>
Spiritual>
Holy>
Cursed are reversed to
Cursed>
Holy>
Spiritual>
Cursed for all participants in battle.
Rank 3: Creates a seal that has 6800 HP. While this seal is active, the triangle interactions of
Cursed>
Spiritual>
Holy>
Cursed are reversed to
Cursed>
Holy>
Spiritual>
Cursed for all participants in battle.
Costs:
Rank 1: 2.5 AP; 900 CP to initiate, 300 CP/rnd to maintain
Rank 2: 2.5 AP; 1100 CP to initiate, 550 CP/rnd to maintain
Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain
Note:
- The Yin Yang Seal is a valid target while in battle, but cannot dodge.
Magatama Barrier - Non-Elemental Ninjutsu<i></i>
Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. By utilizing tags, the Onmyouji creates a multi-layered barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out.
Effect: Creates a barrier blocking two damage types
(the user chooses which type of barrier they wish to create upon casting) used against
(and by) the user. The damage blocked by this barrier increases with this jutsu's rank as follows; Rank1/Rank2/Rank3.
- Physical: Protects against 1505/1695/1880 damage worth of Taijutsu, as well as any other attacks using Melee or Ranged Accuracy.
- Elemental: Protects against 2000/2250/2500 damage worth of Ninjutsu, as well as any other attacks using Ninjutsu Accuracy.
- Illusory: Protects against 600/675/750 damage worth of Genjutsu, as well as any other attacks using Genjutsu DC.
Special Action: By paying +20% Cp, this may be cast upon an enemy at -4 Ninjutsu Accuracy. Lasts a full round or until destroyed.
Costs:
Rank 1: 2.5 AP, 960 Cp. 480 Cp/Rnd
Rank 2: 2.5 AP, 1080 Cp. 540 Cp/Rnd
Rank 3: 2.5 AP, 1200 Cp. 600 Cp/Rnd
Note:
- Lasts up to three rounds.
- Any attack passing through the barrier that is not blocked by it increase the barrier's Hp by 1/4 of the attack's CP cost. This will not cause a destroyed barrier to reappear; instead, it will return after one full round
(if its duration has not expired) with the amount of HP it gained since the time of its destruction
(This will only occur once per cast, and does not apply to the special action).
- All barriers block their respective jutsu types, regardless of what accuracy the attack is used with. If an attack has its accuracy-type changed through any effect, it now becomes blockable by both its original accuracy type and new accuracy type. A Genjutsu cast using ninjutsu Accuracy via Shinobi 101 would be blockable by both the Illusory and Elemental barriers, for example.
Jyuuketsu Combo - <I>Hyuuga Unarmed Combo<i></i>
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.
Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.
Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap
Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.
Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.
Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.
Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap
Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.