Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Tonkon Maki's Old Profile - DO NOT USE

Re: Eternal Chaos - Tonkon Maki

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Agility: 600
Stamina: 600
Taijutsu: 600
Ninjutsu: 600
Genjutsu: 600
Chakra Control: 600
PL: 3600
Level: 15
AP: 10
HP: 34800
CP: 34200

Kōkatsuna Chūsei (Vet)
HP: (40+lvl) x stamina
CP: (60+lvl) x chakra control
Class Bonus: +1 Gen DC, Kinjutsu
High: Genjutsu Difficulty
Average: Evasion, Gen Save, Ninjutsu Accuracy
Low: Melee Accuracy, Ranged Accuracy​
 
Re: Eternal Chaos - Tonkon Maki

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Medical
Mystical Hand - Mastered | Coagulation - Mastered | System Shock - Mastered | Skeletal Fortification - Mastered | Anesthetic Infusion - Mastered | System Restoration - Mastered | Mystical Force - Mastered | Medical Assistant - Mastered | Tranquilize - Mastered | Medical Ward - Mastered | Resuscitate - Mastered | Angelic Blessing - Mastered | Regeneration - Mastered | Pristine Aura - Mastered

Fire
Infernal Ember - Mastered | Thermal Maw - Mastered | Fireball - Mastered | Immolation Armor - Mastered | Combustive Seal - Mastered | Dragon Fire - Mastered | Searing Eruption - Mastered | Searing Ash Cloud - Mastered | Heat Wave - Mastered | Infernal Hellfire - Mastered | Firestorm - Mastered | Spontaneous Combustion - Mastered | Ring of Fire - Mastered | Dragon Flame Bomb - Mastered | Sol Fire Tempest - Mastered | Abysmal Harbinger - Mastered | Flame Shield - Mastered

Wind
Wind Slash - Mastered | Pressure Burst - Mastered | Whirlwind Spin - Mastered | Air Bullet - Mastered | Shredding Touch - Mastered | Wind Scythe - Mastered | Tempest - Mastered | Gale Force - Mastered | Wind Release - Mastered | Great Wind Scythe - Mastered | Wind Scar - Mastered | Vacuum Sphere - Mastered | Cyclone Movement - Mastered | Tatsumaki - Mastered | Hurricane - Mastered | Ambiance Of The Forbidden - Mastered | Zephyr's Grace - Mastered

Non Elemental
Transformation - Mastered | Body Switch - Mastered | Combination Transformation - Mastered | Crystal Eye - Mastered | Cancel - Mastered | Spirit Lantern - Mastered | Jutsu Sealing - Mastered | Stunt Double - Mastered | One Element Sealing - Mastered | Elemental Negation - Mastered | Elemental Clone - Mastered | Barrier - Mastered | Shadow Shuriken Replication - Mastered | Energy Transfer - Mastered | Leech Seal - Mastered | Chakra Shield - Mastered | Chakra Blast - Mastered | Cursed Sealing - Mastered | Rasengan - Mastered | Perfected Rasengan - Mastered | Five Element Seal - Mastered | Morality Sealing - Mastered | Natures Guard - Mastered | Stardust Nova - Mastered | Gate of Enma - Mastered

Earth
Stone Bullet - Mastered | Gravel Shift - Mastered | Earth Flow River - Mastered | Sinkhole Fist[ - Mastered | Mud Clone - Mastered | Inner Earth Reflection Lure - Mastered | Earth Flow Wave - Mastered | Rock Golem - Mastered | Earthen Coating - Mastered | Bedrock Coffin - Mastered | Weighted Rock Technique - Mastered | Earth Spiker - Mastered | Antlion Sinkhole - Mastered | Fist of Gaia - Mastered | Earthen Magnitude - Mastered | Earthslide Wall - Mastered | Petrification - Mastered

Lightning
Storm Bolt - Mastered | Thunderfist - Mastered | Thunderclap - Mastered | Electroshock - Mastered | Electrocution - Mastered | Zeus Flash - Mastered | Lightning Torrent - Mastered | Thunderstruck - Mastered | Volt Charge - Mastered | Gigavolt Cannon - Mastered | Chidori - Mastered | Lightning Beast - Mastered | Amp Field - Mastered | Raijin's Vengeance - Mastered | Chidori Control - Mastered | Kirin - Mastered | Thunderdome - Mastered

ANBU
Mask Summon - Mastered | Critical Exposure - Mastered | Snapshot - Mastered | Chakra Sense - Mastered | Active Camo - Mastered | Mental Infiltration - Mastered | Incapacitate - Mastered | Intangible Passage - Mastered | Shadow Servant - Mastered | Searchlight - Mastered | Physical Imprisonment Seal - Mastered | Body Bind - Mastered | Flock of Shadows - Mastered | Black Blockade - Mastered

Kinesis
Force Blast - Mastered | Psionic Assault - Mastered | Kinetic Infusion - Mastered | Force Guard - Mastered | Psi-Shock - Mastered | Force Break - Mastered | Mind Lock - Mastered | Reflection - Mastered | Kinetic Blast - Mastered | Psionic Rend - Mastered | Concussion Pulse - Mastered | Redirection - Mastered

Crystal
Topaz Tempest - Mastered | Fluorite Spikes - Mastered | Emerald Emitter - Mastered | Ruby Rain - Mastered | Goldstone Clutch - Mastered | Moonstone Shower - Mastered | Sapphire Storm - Mastered | Amethyst Casing - Mastered | Diamond Cutter - Mastered | Obsidian Dragon - Mastered | Amber Beacon - Mastered | Crystalline Passage - Mastered

Gravity
Gravity Distortion - Mastered | Anti-Gravity - Mastered | Orbital Strike - Mastered | Gravitational Pull - Mastered | Graviton - Mastered | Clutch of the Giant - Mastered | url=https://www.ninpocho.com/viewtopic.php?p=962#p962]Forced Polarity - Mastered[/url] | Inertial Control - Mastered | Shinra Tensei - Mastered | Chibaku Tensei - Mastered | Newton's Apple - Mastered | Centrifugal Force - Mastered

Metal
Steel Slam - Mastered | Quality Break - Mastered | Mercury Poisoning - Mastered | Steel Clone - Mastered | Alloy Spiral - Mastered | Reinforced Wall - Mastered | Iron Breakout - Mastered | Density Crush - Mastered | Silver Flash - Mastered | Senbon Coating - Mastered | Burdening Touch - Mastered |
Superalloy Tempest - Mastered

Sound
Harmonic Vibrations - Mastered | Hyper Clap - Mastered | Sonic Destabilizer - Mastered | Sonic Pulse - Mastered | Sound Bullet - Mastered | Distorted Aura - Mastered | Harmonization - Mastered | Echo Strike - Mastered | Concussion Wave - Mastered | Hypersonic Reverberation - Mastered | Resonating Howl - Mastered | Final Chime - Mastered

Water
Pressurized Mist - Mastered | Water Gun - Mastered | Water Whip - Mastered | Aqua Fang - Mastered | Rinse Off - Mastered | Grand Waterfall - Mastered | Impaling Hydro Jet - Mastered | Water Prison - Mastered | Rain Dance - Mastered | Torrential Vortex - Mastered | Hydro Tidal Shockwave - Mastered | Water Shark Bomb - Mastered | Mystical Pond - Mastered | Grand Hydra Excavation - Mastered | Water Dragon Bullet - Mastered | Scorn of Aquarius - Mastered | Supreme Aqua Realm - Mastered

Storm
Squall - Mastered | Shielding Tempest - Mastered | Laser Prison - Mastered | Fissure Slash - Mastered | Barrage of Storms - Mastered | Voltaic Flash - Mastered | Storm Release: Black Panther - Mastered | Storm Mail - Mastered | Laser Chaos - Mastered | Infinity Rain - Mastered | Storm Raider - Mastered | Gates of Babylon - Mastered
 
Re: Eternal Chaos - Tonkon Maki

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Visual
Mimic - Mastered | False Surroundings - Mastered | Eye Strain - Mastered | Basic Clone - Mastered | Blur - Mastered | Rorschach Eye - Mastered | Double Vision - Mastered | Distortion - Mastered | Ocular Trauma - Mastered | Black Flash - Mastered | After-Image - Mastered | Verse of Darkness - Mastered | Advanced Clone - Mastered | Perception Filter - Mastered | Depth Barrier - Mastered | Night Mare - Mastered | Solar Flare - Mastered | Mime Box - Mastered | The Reaper's Gaze - Mastered | Ocular Assault - Mastered | Body Double - Mastered | Night - Mastered | Deja Vu - Mastered | Invisibility - Mastered

Will<i></i>
Lethargy - Mastered | Tourniquet - Mastered | Intimidation - Mastered | Amnesia - Mastered | False Success - Mastered | Leaking Mind - Mastered | Sear of the Mind - Mastered | Black Out - Mastered | Insomnia - Mastered | Paranoia - Mastered | Charismatic Breakdown - Mastered | Untruth - Mastered | Havoc of the Doomed Mind - Mastered | Slowed Perception - Mastered | Oblivious Rapture - Mastered | Betrayal - Mastered | Taunt - Mastered | Thought Down - Mastered | Torment of the Physical Plain - Mastered | Corruption of the Earthly Plain - Mastered | Chaos of the Mental Plain - Mastered | Mind's Eye Chaos - Mastered | Temple of Nirvana - Mastered | Repetition - Mastered

Audial<i></i>
Deception - Mastered | Favoritism - Mastered | Wasteful - Mastered | Trembling Music - Mastered | Pained Expressions - Mastered | Appreciation of Music - Mastered | Gong - Mastered | Sometimes Shouting Works - Mastered | Deaf - Mastered | Run It Back - Mastered | Groans - Mastered | Piercing Cry - Mastered | Centralized - Mastered | Death Chime - Mastered | Prolong - Mastered | Leak - Mastered | Wither - Mastered | Bass Drop - Mastered | Devil's Whisper - Mastered | Death's Anthem - Mastered | Blank Slate - Mastered | Radial Shock - Mastered | Chakra Ravage - Mastered | Auto-Tune - Mastered

Kinetic<i></i>
Hot Weapon - Mastered | Stun - Mastered | 1000 Years of Pain Kai - Mastered | Drunken Stupor - Mastered | Influenza - Mastered | Tickling - Mastered | Facepalm - Mastered | Mist of Deceit - Mastered | Crippled - Mastered | Masochism - Mastered | Silly Fingers - Mastered | Crossed Wires - Mastered | Phoenix's Embrace - Mastered | Petrification - Mastered | Lingering Spark - Mastered | Crush Depth - Mastered | Puppet Betrayal - Mastered | Pox - Mastered | Curse of the Leper - Mastered | Hemorrhagic Fever - Mastered | Delayed Agony - Mastered | Parasitic Infestation - Mastered | Tree Binding - Mastered | Shared Torment - Mastered
 
Re: Eternal Chaos - Tonkon Maki

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Cadency
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[fontsize="12"]Masters of musical arts, this core ability can substitute handseals with music, which allows for much more diverse applications of Wind and Sound jutsu. Commonly practiced with wind instruments such as the flute, Cadency allows its practitioners to channel chakra through their instruments in order to perform various techniques. This core ability also unlocks musical instruments as a viable weapon in the Shinobi's ranged armory - through infusing small amounts of chakra, they can turn sound waves into harmful damaging weapons.

Musical Casting</U><i></i> - Passive (2 point)
The most prominent feature of a shinobi with Cadency is the ability to cast jutsu using music instead of handseals. In this way, not only can they become more in touch with the elements of sound and wind, but their genjutsu can be made to attack multiple targets.
Effect: The user is able to cast Genjutsu through their instrument without the use of handseals. By increasing a Genjutsu's chakra and maintain cost by +10%, the user can target an additional victim. Genjutsu cast this way have a -1 difficulty to resist per additional target beyond the second due it being spread out, but can be aimed at a two targets with no difficulty penalty.

Subtle Tuning<i></i> - Boost (1 point) (Purchased 3 times)
Restriction- Can only be purchased a maximum of 3 times
Through mastery of sound and air, a ninja with Cadency can make the genjutsu cast through their instrument much more potent and effective.
Effect: Genjutsu cast through an instrument gain +1 difficulty.

Sonic Strike<i></i> - Dependent Special Move (2 points)
Restriction- B Rank and up
Only a few ninjas with Cadency go the distance and fully master their ability to attack using sound waves along. For those who have developed this technique, it is the ultimate blast of music.
Effect: The user is able to cast Sound Jutsu through their instrument without the use of handseals. By increasing the Chakra cost of a Sound Ninjutsu by +20% Cp, a Sound jutsu can be converted into an area of effect sonic pulse that strikes everyone within a 15x15 area with the user at the center, inflicting +10% Damage.

Melodious<i></i> - Boost (1 point) (Purchased 3 times)
Restriction- Can be purchased up to three times
The sound waves that emanate from a Cadency user are so much the more potent than any other, coming from their innate connection with music of all kinds.
Effect: User deals +5% Sound damage.

Spiraling Sound - Passive (2 points)
A shock of sound energy that smashes into a foe with even more of a jolt than usual. This technique is a favorite of most Sound using nin, only enhanced to its highest level by a Cadency.
Effect: May convert Wind and Non-Elemental Jutsu into Sound at no extra cost. The Cadency automatically has access to the Sound element.

Revitalizing Tune<i></i> - Independent Special Move (2 points)
Restriction- Requires Musical Casting
When spirits and energy in battle begin to falter, a Cadency nin there will almost invariably choose to perk everyone back up with a quick burst of revitalizing music.
Effect: All allies, including the user, recover 5% of their max CP. This can only be used twice per battle, and not again for two rounds after initial use.

Song of Recall - Dependent Special Move (2 points)
Sound is at the core of all that the Cadency does, whether as the jutsu element or as the thing itself. It's only natural that they could use it to jog their own memory into performing what has become a reflexive action.
Effect: The user can cast one Sound jutsu that they have already cast this round again for normal AP and 50% CP, at the penalty of being unable to use it again this round. The jutsu chosen cannot have been used more than twice already this round. Cannot be used on more than one jutsu per round.

<U>Fugue of the Fury<i></i> - Jutsu (Rank 2)
Restriction- A-Rank and up
By attacking with torrential sound waves and blasts of air, the Cadency ninja attacks an opponents ears, mind and body all at once, disorienting and damaging at the same time. This powerful attack can be focused into a concentrated blast at a single target or be sent out in all directions.
Rank 1: Deals 2400 sound damage at +3 accuracy to everyone within 15ft if sent in all directions. A full hit has a 40% Chance to deal additional damage equal to 3% the victim's Max Hp that cannot be reduced. If used against a single person, it deals 3000 Sound damage at +3 accuracy, and a Full hit has a 50% Chance of dealing additional damage that cannot be reduced equal to 5% of the target's Max Hp. Anyone hit with the additional damage have their Accuracy/Dodge Reduced by -1 for three rounds, stacking up to -2 of each.
Rank 2: Deals 3000 sound damage at +3 accuracy to everyone within 20ft if sent in all directions. A full hit has a 50% Chance to deal additional damage equal to 3% the victim's Max Hp that cannot be reduced. If used against a single person, it deals 3850 Sound damage at +3 accuracy, and a Full hit has a 60% Chance of dealing additional damage that cannot be reduced equal to 5% of the target's Max Hp. Anyone hit with the additional damage have their Accuracy/Dodge Reduced by -1 for three rounds, stacking up to -3 of each.

Cost: 2,400 Chakra and 3 AP[/fontsize]

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Re: Eternal Chaos - Tonkon Maki

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Grandeur Phantom
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Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu TableInformation
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:
- The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
- A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
- Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

Note(s):
- If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically.

Spectrum Illusion - Kinjutsu Ability
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When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

Information
Prerequisites: Grandeur Phantom

Effect:
- The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

Notes:
- User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
- User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

Revealed Mind- Persona - Kinjutsu Ability
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The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

Information
Prerequisites: Grandeur Phantom

Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:
  • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
  • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

Notes:
- A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
- A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
- If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
- A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
- Any damage received by a manifested Persona is carried over the next time it is manifested.

Denied Mind- Shadow - B-Rank Genjutsu - MASTERED
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While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

Information
Prerequisites: Grandeur Phantom, B-Rank

Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
Master Rank: May user the Special Action.

Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

Cost: 2.5 AP, 1200 CP

Notes:
- A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
- If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
- Any damage received by a manifested Shadow is carried over the next time it is manifested.

Unreal Reality - B-Rank Genjutsu - MASTERED
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A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

Information
Prerequisites: Grandeur Phantom

Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

Rank 1 Cost: 2.5 AP and 480 Chakra
Master Rank Cost: 2.5 AP and 600 Chakra

Notes:
- The user chooses which Genjutsu they are attempting to extend at the time of casting.
- The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
- Cannot be used with Binds, Barriers, or Creations.

Tabula Rasa - A-Rank Genjutsu - MASTERED
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A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

Information
Prerequisites: Grandeur Phantom, A-Rank

Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

Notes:
- This is a Chakra Armor.
- The user's Persona may still make attacks while it is fused to the user.
- Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

Alter- Ego - S-Rank Genjutsu - MASTERED
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It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

Information
Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

Cost: 4.5 AP, 3500 CP

Note:
- Takes up a single Genjutsu Sense Slot of the user's choice.
- Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
- Cannot be recast until a full round has passed from previous cast.
- 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
- A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
- If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.
 
Re: Eternal Chaos - Tonkon Maki

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Koroshiya - Ranged
A musket that Maki picked up recently, it's stock has been altered significantly in appearance, and the weapon looks like just another katana until he fires it
Damage: -10%
Accuracy: +2
Special: +3% Increased called shot chance.

Resonance Blade - Unarmed (Instrument)
A blood-red bladed katana that Maki took from Shin Ha, the man who attempted to kill him. This weapon doubles as an instrument.
Damage: +0
Accuracy: +0
Special: Can use handseals while equipped.
Augments: Vengeance, Vanguard, Lucky Dodge
 
Re: Eternal Chaos - Tonkon Maki

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ASP Purchases:
Class Points Card, Ability Slot Card, Half The Time Card, 3 extra RP slots - Carried over via OCR
Item Hoarder - Won via christmas rolls - https://www.ninpocho.com/viewtopic.php?p=282881#p282881
Extra AE card - Secret Santa gift - https://www.ninpocho.com/viewtopic.php?p=285270#p285270

Multiple Personality: Approved by missing council during OCR. Maki fuses souls to his own, now with Grandeur Phantom he fuses others' shadows to his persona for the same effect. These give him aspects of the people he fuses, and when one aspect is in charge his eyes will change color.

Souls fused to Persona
Soul of Isaki Shokia
Aspect: Ruthlessness
Color: Green

Soul of Isaki Hoshikata
Aspect: Cunning
Color: Gold

Soul of Shin Ha
Aspect: Dedication
Color: Red
 

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