Cadency
[fontsize="12"]Masters of musical arts, this core ability can substitute handseals with music, which allows for much more diverse applications of Wind and Sound jutsu. Commonly practiced with wind instruments such as the flute, Cadency allows its practitioners to channel chakra through their instruments in order to perform various techniques. This core ability also unlocks musical instruments as a viable weapon in the Shinobi's ranged armory - through infusing small amounts of chakra, they can turn sound waves into harmful damaging weapons.
Musical Casting</U><i></i> - Passive (2 point)
The most prominent feature of a shinobi with Cadency is the ability to cast jutsu using music instead of handseals. In this way, not only can they become more in touch with the elements of sound and wind, but their genjutsu can be made to attack multiple targets.
Effect: The user is able to cast Genjutsu through their instrument without the use of handseals. By increasing a Genjutsu's chakra and maintain cost by +10%, the user can target an additional victim. Genjutsu cast this way have a -1 difficulty to resist per additional target beyond the second due it being spread out, but can be aimed at a two targets with no difficulty penalty.
Subtle Tuning<i></i> - Boost (1 point) (Purchased 3 times)
Restriction- Can only be purchased a maximum of 3 times
Through mastery of sound and air, a ninja with Cadency can make the genjutsu cast through their instrument much more potent and effective.
Effect: Genjutsu cast through an instrument gain +1 difficulty.
Sonic Strike<i></i> - Dependent Special Move (2 points)
Restriction- B Rank and up
Only a few ninjas with Cadency go the distance and fully master their ability to attack using sound waves along. For those who have developed this technique, it is the ultimate blast of music.
Effect: The user is able to cast Sound Jutsu through their instrument without the use of handseals. By increasing the Chakra cost of a Sound Ninjutsu by +20% Cp, a Sound jutsu can be converted into an area of effect sonic pulse that strikes everyone within a 15x15 area with the user at the center, inflicting +10% Damage.
Melodious<i></i> - Boost (1 point) (Purchased 3 times)
Restriction- Can be purchased up to three times
The sound waves that emanate from a Cadency user are so much the more potent than any other, coming from their innate connection with music of all kinds.
Effect: User deals +5% Sound damage.
Spiraling Sound - Passive (2 points)
A shock of sound energy that smashes into a foe with even more of a jolt than usual. This technique is a favorite of most Sound using nin, only enhanced to its highest level by a Cadency.
Effect: May convert Wind and Non-Elemental Jutsu into Sound at no extra cost. The Cadency automatically has access to the Sound element.
Revitalizing Tune<i></i> - Independent Special Move (2 points)
Restriction- Requires Musical Casting
When spirits and energy in battle begin to falter, a Cadency nin there will almost invariably choose to perk everyone back up with a quick burst of revitalizing music.
Effect: All allies, including the user, recover 5% of their max CP. This can only be used twice per battle, and not again for two rounds after initial use.
Song of Recall - Dependent Special Move (2 points)
Sound is at the core of all that the Cadency does, whether as the jutsu element or as the thing itself. It's only natural that they could use it to jog their own memory into performing what has become a reflexive action.
Effect: The user can cast one Sound jutsu that they have already cast this round again for normal AP and 50% CP, at the penalty of being unable to use it again this round. The jutsu chosen cannot have been used more than twice already this round. Cannot be used on more than one jutsu per round.
<U>Fugue of the Fury<i></i> - Jutsu (Rank 2)
Restriction- A-Rank and up
By attacking with torrential sound waves and blasts of air, the Cadency ninja attacks an opponents ears, mind and body all at once, disorienting and damaging at the same time. This powerful attack can be focused into a concentrated blast at a single target or be sent out in all directions.
Rank 1: Deals 2400 sound damage at +3 accuracy to everyone within 15ft if sent in all directions. A full hit has a 40% Chance to deal additional damage equal to 3% the victim's Max Hp that cannot be reduced. If used against a single person, it deals 3000 Sound damage at +3 accuracy, and a Full hit has a 50% Chance of dealing additional damage that cannot be reduced equal to 5% of the target's Max Hp. Anyone hit with the additional damage have their Accuracy/Dodge Reduced by -1 for three rounds, stacking up to -2 of each.
Rank 2: Deals 3000 sound damage at +3 accuracy to everyone within 20ft if sent in all directions. A full hit has a 50% Chance to deal additional damage equal to 3% the victim's Max Hp that cannot be reduced. If used against a single person, it deals 3850 Sound damage at +3 accuracy, and a Full hit has a 60% Chance of dealing additional damage that cannot be reduced equal to 5% of the target's Max Hp. Anyone hit with the additional damage have their Accuracy/Dodge Reduced by -1 for three rounds, stacking up to -3 of each.
Cost: 2,400 Chakra and 3 AP[/fontsize]