Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Tools of the Trade | Saitou Reicheru [Dojo]

[fontsize=12]Creating Weapon 3:
Sting
Weapon Type: Slashing
Special: Bleeding
Accuracy modifier: +2
Damage modifier: -10%
Augments:
1. Silencer
2. Wide Edge
3. Swift

Bookkeeping:
Current yen on hand: 57,100
Cost: -2,400 x 3 = -7,200
New total: 49,900[/fontsize]
 
[fontsize=12]
0. Journeyman
0. Shinobi 101: Wind Ninjutsu uses Melee Accuracy
1. Defensive Technique
2. Deflection
3. Duelist
4. Healing Factor
5. Hyperactive
6. Heavy-Handed
7. Bloody Mess
8. Human Anatomy
9. Weapon Mastery [Slashing]
10. Wind - Chakra Style
11. Mechanized Weapon
12. Initiative

[Abilities Card purchased here]

Swapping Abilities:
  • Duelist >> Teamwork
    Unlearning/Learning RP: Teamwork Tutor
    WC: 1500+
[lb2][/lb2]


Major Affinities: Wind[lb][/lb]
Minor Affinities: Lightning[lb][/lb]
Advanced Elements: Photon[lb2][/lb2]

[fontsize=11]Free D-Rank Minor Affinity: Wind[lb][/lb]
Free C-Rank Minor Affinity: Lightning[lb][/lb]
Free C-Rank upgraded Minor to Major: Wind[lb][/lb]
BL/CA/Kin Free AE: N/A[/fontsize]

Adding Affinity:
  • Minor Affinity for Non-Elemental
    Mastered half (13 out of 26) NE jutsu as of this training.
[/fontsize]
 
Saitou Reicheru said:
[fontsize=12]
0. Journeyman
0. Shinobi 101: Wind Ninjutsu uses Melee Accuracy
1. Defensive Technique
2. Deflection
3. Duelist
4. Healing Factor
5. Hyperactive
6. Heavy-Handed
7. Bloody Mess
8. Human Anatomy
9. Weapon Mastery [Slashing]
10. Wind - Chakra Style
11. Mechanized Weapon
12. Initiative

[Abilities Card purchased here]

Swapping Abilities:
  • Duelist >> Teamwork
    Unlearning/Learning RP: Teamwork Tutor
    WC: 1500+
[lb2][/lb2]


Major Affinities: Wind[lb][/lb]
Minor Affinities: Lightning[lb][/lb]
Advanced Elements: Photon[lb2][/lb2]

[fontsize=11]Free D-Rank Minor Affinity: Wind[lb][/lb]
Free C-Rank Minor Affinity: Lightning[lb][/lb]
Free C-Rank upgraded Minor to Major: Wind[lb][/lb]
BL/CA/Kin Free AE: N/A[/fontsize]

Adding Affinity:
  • Minor Affinity for Non-Elemental
    Mastered half (13 out of 26) NE jutsu as of this training.
[/fontsize]

Dojo Approved.
 
[fontsize=12]
[table=99,null]
[thead]
[tr=textleft]
[th=50,null]
[fontsize="14"]CLASS[/fontsize]​
[/th]
[th=50,null]
[fontsize="14"]ABILITIES[/fontsize]​
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
Hurricane Comin' Through[lb][/lb]
(Veteran Grade)[lb2][/lb2]
HP: (45+lvl) x stamina[lb][/lb]
CP: (55+lvl) x chakra control[lb][/lb]
Class Bonus: Slashing Taijutsu gain +2 Accuracy and +10% Damage, +1 Dodge[lb2][/lb2]
High: Melee Accuracy[lb][/lb]
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy[lb][/lb]
Low: Genjutsu DC, Ranged Accuracy[lb2][/lb2]

[fontsize=10][Class Point Card purchased here]</FONTSIZE>[/td]

[td=null,1]
101. Wind Nin uses Melee Acc[lb][/lb]
00. Journeyman[lb][/lb]
01. Defensive Technique[lb][/lb]
02. Deflection[lb][/lb]
03. Teamwork[lb][/lb]
04. Healing Factor[lb][/lb]
05. Hyperactive[lb][/lb]
06. Heavy-Handed[lb][/lb]
07. Bloody Mess[lb][/lb]
08. Human Anatomy[lb][/lb]
09. Weapon Mastery [Slashing][lb][/lb]
10. Wind - Chakra Style[lb][/lb]
11. Mechanized Weapon[lb][/lb]
12. Initiative[lb2][/lb2]

[fontsize=10][Abilities Card purchased here][/fontsize]
[/td][/tr]
[/tbody]
[/table]​

[table=99,null]
[thead]
[tr=textleft]
[th=33,null]
<FONTSIZE fontsize="14">[fontsize="14"]AFFINITIES[/fontsize]​
[/th]
[th=33,null]
[fontsize="14"]EQUIPMENT[/fontsize]​
[/th]
[th=33,null]
[fontsize="14"]WEAPONS[/fontsize]​
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Major Affinities: Wind[lb][/lb]
Minor Affinities: Lightning, Non-Elemental[lb][/lb]
Advanced Elements: Photon, Sound[lb2][/lb2]

[fontsize=11]Free D-Rank Minor Affinity: Wind[lb][/lb]
Free C-Rank Minor Affinity: Lightning[lb][/lb]
Free C-Rank upgraded Minor to Major: Wind[lb][/lb]
BL/CA/Kin Free AE: N/A[/fontsize][/td]

[td=null,1]1. Light Armour[lb][/lb]
2. Hidden Weapon[lb][/lb]
3. Pouch (Tool)[lb][/lb]
Use 1: Kawarimi Target[lb][/lb]
Use 2: Antidote[lb][/lb]
Use 3: Med Kit[lb][/lb]
Use 4: Smoke Bomb[lb][/lb]
[/td]

[td=null,1]
Nimble Boots[lb][/lb]
Weapon type: Unarmed[lb][/lb]
Special: Can perform handseals[lb][/lb]
Accuracy modifier: +1[lb][/lb]
Damage modifier: -5%[lb][/lb]
Augments:</I>[lb][/lb]
1. Lucky Dodge[lb][/lb]
2. Recovery[lb][/lb]
3. Re-energize[lb2][/lb2]

Sting[lb][/lb]
Weapon Type: Slashing[lb][/lb]
Special: Bleeding[lb][/lb]
Accuracy modifier: +2[lb][/lb]
Damage modifier: -10%[lb][/lb]
Augments:[lb][/lb]
1. Silencer[lb][/lb]
2. Wide Edge[lb][/lb]
3. Swift
[lb][/lb]

Sofu Ken[lb][/lb]
Ancestral Weapon, Holy[lb][/lb]
Weapon type: Slashing[lb][/lb]
Special: Bleeding[lb][/lb]
Accuracy modifier: +2[lb][/lb]
Damage modifier: -10%[lb][/lb]
Augments: [lb][/lb]
0. Great Weapon[lb][/lb]
1. Steady[lb][/lb]
2. Blood Rack[lb][/lb]
3. Wide Edge[lb][/lb]

<I>Mechanized Weapon Traps:[lb][/lb]
1. Ninja Trap Wire[lb][/lb]
2. Oil Trap[lb][/lb]
4DQPBkQ.png
[lb][/lb]

None
[/td][/tr]
[/tbody]
[/table]




</U></B>[fontsize=18]Updates[/fontsize]<i></i>​

Swapping Abilities:
  • Hyperactive >> Contract Mastery
    "C'moooon twoleg!" Leroy's bouncy voice called out from above. Rei sighed, smiling. Though the near constant presence of the eight-foot owl griffin had been inconvenient at times in these past few weeks, the child-like energy of her new partner had brought a levity to the kunoichi's life that had been missing far too long for someone so young. Now the duo trudged up to one of the highest peaks to be found within Kumogakure, the Spine of the World still off-limits by virtue of Yuii's travel ban on the three refugees. "I'm coming, I'm coming. What are we doing up here, anyway?" Reicheru asked as she lifted herself over the final crag, scrambling her feet before her jaw dropped at the view that awaited her. Though the haze of winter and its snow filled the air below, here all was clear, clearer than any summer night on Hokage Rock. The village looked like an ant circus below them, and the profile of Lightning stretched on for miles in front of them.

    "We're gonna fly!"



    "Excusemewhat?"

    Rei's jaw couldn't drop any further, but her eyes widened in disbelief. "Remember? When we first met, you said, 'It must be really something to see the world from up there!'" The excitement in Leroy's eyes was the only thing that kept the girl from immediately rocketing straight back down the mountain. "Yeah, for you, you were born for that. I'm a twoleg, remember? I come from the forest!" "Yeah, and twolegs were built for riding! C'mon!" Before she could protest, Leroy jutted his beak into her stomach and with one swift motion of his head, jutted and launched Rei up and over his head onto his back. "Alright, hang on!"

    As Leroy spread his massive wings, Rei looked down over the cliffside and at the certain death she was certain awaited her. "Wait just a second!" she hollered before leaping backwards off the beast, back onto the mountain top. The owl turned to face his human, his head turned parallel to the ground in confusion. For a moment, Rei thought she saw a flicker of hurt in his eyes. "Don't you trust me?" Trust? Reicheru swallowed; trust had been a tricky one for her lately. Where she once placed all of her faith in those she barely knew, she now struggled to confide in those she'd lay her life down for. But then she remembered the day she met Leroy, the journey to Ireko, and all that she'd learned in such a short time. Biting her lip for a moment, the wind pushed and pulled at them before finally, "Yeah, yeah I trust you Leroy. A hundred percent."

    ~ ~ ~

    What exhilaration! What a view! "Woooooooooohooooo!" the Nanjirou shouted as her mount toured the overhead view of Kumogakure, occasionally diving down before climbing again, once skimming the top of a frozen lake before barreling through the forest just beyond. Though it would seem from the outside to be little more than child's play, this moment meant more to Leroy than all the others; his human trusted him, with her life at that. This would be the day that marked their relationship more significantly than a signature could.

Altering Weapon:
Sting: Change from Slashing type >> Piercing type (special: bleeding)

Swapping Equipment:
Hidden Weapon >> Plexitism

Designing Bird Contract:
[Contract obtained here]
  • Class:
    HP: (30+lvl) x user chakra control
    CP: (30+lvl) x user chakra control
    Class Points: +4 Hp and Cp Mod
    High: Genjutsu DC, Melee Accuracy
    Average: Dodge, Gen Save
    Low: Ranged Accuracy, Ninjutsu Accuracy
  • Jutsus:
    <U>E-Rank [4]
    [Will Gen] Lethargy
    [Will Gen] Tourniquet
    [Unarmed Tai] Uncalled for Shot
    [Unarmed Tai] Janken

    D-Rank [4]
    [Will Gen] Amnesia
    [Medic Nin] Mystical Hand
    [Medic Nin] Coagulation
    [Unarmed Tai] 4-Hit Combo

    C-Rank [4]
    [Will Gen] Black Out
    [Medical Nin] Anesthetic Infusion
    [Unarmed Tai] Grapple
    [Unarmed Tai] Tiger Hook

    B-Rank [4]
    [Will Gen] Oblivious Rapture
    [Medic Nin] Tranquilize
    [Medic Nin] Medical Ward
    [Unarmed Tai] Primary Lotus

    A-Rank [4]
    [Will Gen] Torment of the Physical Plain
    [Will Gen] Chaos of the Mental Plain
    [Medic Nin] Angelic Blessing
    [Unarmed Tai] Eagle Drop
  • Weapon:
    Weapon Type: Unarmed
    Weapon Special: Can use Handseals
    Accuracy: +/- 0
    Damage: +/- 0
    Augments
    -
    -
    -
    [three augments already purchased here, will grab these later]
  • Abilities:
    <B>Ferocity - General Contract Ability
    With primal rage, the beast strikes carry tremendous force. If their assault is allowed to continue for long, victims find their bodies a mangled mess.

    Effect:
    - +10% Melee Damage; this additional damage bypasses barriers and damage resistance.

    Ancient Wisdom - General Contract Ability
    While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.

    Effect:
    - While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.
    - Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.
  • Specialized Ability:
    Avian Grace - Bird Contract Ability
    Birds have long been a symbol of sky. Like a fish to water, they glide through air with a grace other animals only dream of, beyond the reach of their ground-bound peers.

    Effect: User can fly. At the cost of 1 AP they may choose to inflict the airborne status to themselves and subsequently may end any effect which forcibly inflicts the airborne status (including this one) for the same cost.

    Keen Sight - Bird Contract Independent Special Move
    Being able to spot prey from skies requires acute vision beyond the senses of others. Few can escape the sharp vision of a bird of prey.

    Effect: For 1.5 Ap, the contract focuses its vision on a single target; this contract ignores any penalties from Terrain and Visibility modifiers when making awareness checks against this target. Reusing this special move will shift the user's focus from one target to another, and using it on a target they are unaware of will reroll the awareness check.

    Nevermore - Bird Contract Senjutsu
    With a melodic screech, the contract summons forth a murder of black birds to their aid. Their overpowering presence blots out light from the sky, and they instantaneously know who to attack, and do so without hesitation in order to protect their kin.

    Effect: Calls forth a swarm of birds; upon use and at the start of each round maintained, all enemies that the contract is aware of make 5 checks against the flock, each failed check dealing 700 damage and reducing the victim's secondary stats by .5 for the round. The amount of checks made decrease by 1 each round, until this jutsu is dispersed.

    Cost: 3 AP, 1800 Cp, 900 Cp/Rnd

    Note:
    - Lasts 5 rounds.
    - Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.
    - Once dispersed, there is a full round of cooldown before it may be recast.
[/fontsize]
 
Ability change -- approved
Changes to Sting approved
Equipment change approved
Summon stuff approved
Saitou Reicheru said:
[fontsize=12]
[table=99,null]
[thead]
[tr=textleft]
[th=50,null]
[fontsize="14"]CLASS[/fontsize]​
[/th]
[th=50,null]
[fontsize="14"]ABILITIES[/fontsize]​
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
Hurricane Comin' Through[lb][/lb]
(Veteran Grade)[lb2][/lb2]
HP: (45+lvl) x stamina[lb][/lb]
CP: (55+lvl) x chakra control[lb][/lb]
Class Bonus: Slashing Taijutsu gain +2 Accuracy and +10% Damage, +1 Dodge[lb2][/lb2]
High: Melee Accuracy[lb][/lb]
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy[lb][/lb]
Low: Genjutsu DC, Ranged Accuracy[lb2][/lb2]

[fontsize=10][Class Point Card purchased here]</FONTSIZE>[/td]

[td=null,1]
101. Wind Nin uses Melee Acc[lb][/lb]
00. Journeyman[lb][/lb]
01. Defensive Technique[lb][/lb]
02. Deflection[lb][/lb]
03. Teamwork[lb][/lb]
04. Healing Factor[lb][/lb]
05. Hyperactive[lb][/lb]
06. Heavy-Handed[lb][/lb]
07. Bloody Mess[lb][/lb]
08. Human Anatomy[lb][/lb]
09. Weapon Mastery [Slashing][lb][/lb]
10. Wind - Chakra Style[lb][/lb]
11. Mechanized Weapon[lb][/lb]
12. Initiative[lb2][/lb2]

[fontsize=10][Abilities Card purchased here][/fontsize]
[/td][/tr]
[/tbody]
[/table]​

[table=99,null]
[thead]
[tr=textleft]
[th=33,null]
<FONTSIZE fontsize="14">[fontsize="14"]AFFINITIES[/fontsize]​
[/th]
[th=33,null]
[fontsize="14"]EQUIPMENT[/fontsize]​
[/th]
[th=33,null]
[fontsize="14"]WEAPONS[/fontsize]​
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Major Affinities: Wind[lb][/lb]
Minor Affinities: Lightning, Non-Elemental[lb][/lb]
Advanced Elements: Photon, Sound[lb2][/lb2]

[fontsize=11]Free D-Rank Minor Affinity: Wind[lb][/lb]
Free C-Rank Minor Affinity: Lightning[lb][/lb]
Free C-Rank upgraded Minor to Major: Wind[lb][/lb]
BL/CA/Kin Free AE: N/A[/fontsize][/td]

[td=null,1]1. Light Armour[lb][/lb]
2. Hidden Weapon[lb][/lb]
3. Pouch (Tool)[lb][/lb]
Use 1: Kawarimi Target[lb][/lb]
Use 2: Antidote[lb][/lb]
Use 3: Med Kit[lb][/lb]
Use 4: Smoke Bomb[lb][/lb]
[/td]

[td=null,1]
Nimble Boots[lb][/lb]
Weapon type: Unarmed[lb][/lb]
Special: Can perform handseals[lb][/lb]
Accuracy modifier: +1[lb][/lb]
Damage modifier: -5%[lb][/lb]
Augments:</I>[lb][/lb]
1. Lucky Dodge[lb][/lb]
2. Recovery[lb][/lb]
3. Re-energize[lb2][/lb2]

Sting[lb][/lb]
Weapon Type: Slashing[lb][/lb]
Special: Bleeding[lb][/lb]
Accuracy modifier: +2[lb][/lb]
Damage modifier: -10%[lb][/lb]
Augments:[lb][/lb]
1. Silencer[lb][/lb]
2. Wide Edge[lb][/lb]
3. Swift
[lb][/lb]

Sofu Ken[lb][/lb]
Ancestral Weapon, Holy[lb][/lb]
Weapon type: Slashing[lb][/lb]
Special: Bleeding[lb][/lb]
Accuracy modifier: +2[lb][/lb]
Damage modifier: -10%[lb][/lb]
Augments: [lb][/lb]
0. Great Weapon[lb][/lb]
1. Steady[lb][/lb]
2. Blood Rack[lb][/lb]
3. Wide Edge[lb][/lb]

<I>Mechanized Weapon Traps:[lb][/lb]
1. Ninja Trap Wire[lb][/lb]
2. Oil Trap[lb][/lb]
4DQPBkQ.png
[lb][/lb]

None
[/td][/tr]
[/tbody]
[/table]




</U></B>[fontsize=18]Updates[/fontsize]<i></i>​

Swapping Abilities:
  • Hyperactive >> Contract Mastery
    "C'moooon twoleg!" Leroy's bouncy voice called out from above. Rei sighed, smiling. Though the near constant presence of the eight-foot owl griffin had been inconvenient at times in these past few weeks, the child-like energy of her new partner had brought a levity to the kunoichi's life that had been missing far too long for someone so young. Now the duo trudged up to one of the highest peaks to be found within Kumogakure, the Spine of the World still off-limits by virtue of Yuii's travel ban on the three refugees. "I'm coming, I'm coming. What are we doing up here, anyway?" Reicheru asked as she lifted herself over the final crag, scrambling her feet before her jaw dropped at the view that awaited her. Though the haze of winter and its snow filled the air below, here all was clear, clearer than any summer night on Hokage Rock. The village looked like an ant circus below them, and the profile of Lightning stretched on for miles in front of them.

    "We're gonna fly!"



    "Excusemewhat?"

    Rei's jaw couldn't drop any further, but her eyes widened in disbelief. "Remember? When we first met, you said, 'It must be really something to see the world from up there!'" The excitement in Leroy's eyes was the only thing that kept the girl from immediately rocketing straight back down the mountain. "Yeah, for you, you were born for that. I'm a twoleg, remember? I come from the forest!" "Yeah, and twolegs were built for riding! C'mon!" Before she could protest, Leroy jutted his beak into her stomach and with one swift motion of his head, jutted and launched Rei up and over his head onto his back. "Alright, hang on!"

    As Leroy spread his massive wings, Rei looked down over the cliffside and at the certain death she was certain awaited her. "Wait just a second!" she hollered before leaping backwards off the beast, back onto the mountain top. The owl turned to face his human, his head turned parallel to the ground in confusion. For a moment, Rei thought she saw a flicker of hurt in his eyes. "Don't you trust me?" Trust? Reicheru swallowed; trust had been a tricky one for her lately. Where she once placed all of her faith in those she barely knew, she now struggled to confide in those she'd lay her life down for. But then she remembered the day she met Leroy, the journey to Ireko, and all that she'd learned in such a short time. Biting her lip for a moment, the wind pushed and pulled at them before finally, "Yeah, yeah I trust you Leroy. A hundred percent."

    ~ ~ ~

    What exhilaration! What a view! "Woooooooooohooooo!" the Nanjirou shouted as her mount toured the overhead view of Kumogakure, occasionally diving down before climbing again, once skimming the top of a frozen lake before barreling through the forest just beyond. Though it would seem from the outside to be little more than child's play, this moment meant more to Leroy than all the others; his human trusted him, with her life at that. This would be the day that marked their relationship more significantly than a signature could.

Altering Weapon:
Sting: Change from Slashing type >> Piercing type (special: bleeding)

Swapping Equipment:
Hidden Weapon >> Plexitism

Designing Bird Contract:
[Contract obtained here]
  • Class:
    HP: (30+lvl) x user chakra control
    CP: (30+lvl) x user chakra control
    Class Points: +4 Hp and Cp Mod
    High: Genjutsu DC, Melee Accuracy
    Average: Dodge, Gen Save
    Low: Ranged Accuracy, Ninjutsu Accuracy
  • Jutsus:
    <U>E-Rank [4]
    [Will Gen] Lethargy
    [Will Gen] Tourniquet
    [Unarmed Tai] Uncalled for Shot
    [Unarmed Tai] Janken

    D-Rank [4]
    [Will Gen] Amnesia
    [Medic Nin] Mystical Hand
    [Medic Nin] Coagulation
    [Unarmed Tai] 4-Hit Combo

    C-Rank [4]
    [Will Gen] Black Out
    [Medical Nin] Anesthetic Infusion
    [Unarmed Tai] Grapple
    [Unarmed Tai] Tiger Hook

    B-Rank [4]
    [Will Gen] Oblivious Rapture
    [Medic Nin] Tranquilize
    [Medic Nin] Medical Ward
    [Unarmed Tai] Primary Lotus

    A-Rank [4]
    [Will Gen] Torment of the Physical Plain
    [Will Gen] Chaos of the Mental Plain
    [Medic Nin] Angelic Blessing
    [Unarmed Tai] Eagle Drop
  • Weapon:
    Weapon Type: Unarmed
    Weapon Special: Can use Handseals
    Accuracy: +/- 0
    Damage: +/- 0
    Augments
    -
    -
    -
    [three augments already purchased here, will grab these later]
  • Abilities:
    <B>Ferocity - General Contract Ability
    With primal rage, the beast strikes carry tremendous force. If their assault is allowed to continue for long, victims find their bodies a mangled mess.

    Effect:
    - +10% Melee Damage; this additional damage bypasses barriers and damage resistance.

    Ancient Wisdom - General Contract Ability
    While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.

    Effect:
    - While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.
    - Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.
  • Specialized Ability:
    Avian Grace - Bird Contract Ability
    Birds have long been a symbol of sky. Like a fish to water, they glide through air with a grace other animals only dream of, beyond the reach of their ground-bound peers.

    Effect: User can fly. At the cost of 1 AP they may choose to inflict the airborne status to themselves and subsequently may end any effect which forcibly inflicts the airborne status (including this one) for the same cost.

    Keen Sight - Bird Contract Independent Special Move
    Being able to spot prey from skies requires acute vision beyond the senses of others. Few can escape the sharp vision of a bird of prey.

    Effect: For 1.5 Ap, the contract focuses its vision on a single target; this contract ignores any penalties from Terrain and Visibility modifiers when making awareness checks against this target. Reusing this special move will shift the user's focus from one target to another, and using it on a target they are unaware of will reroll the awareness check.

    Nevermore - Bird Contract Senjutsu
    With a melodic screech, the contract summons forth a murder of black birds to their aid. Their overpowering presence blots out light from the sky, and they instantaneously know who to attack, and do so without hesitation in order to protect their kin.

    Effect: Calls forth a swarm of birds; upon use and at the start of each round maintained, all enemies that the contract is aware of make 5 checks against the flock, each failed check dealing 700 damage and reducing the victim's secondary stats by .5 for the round. The amount of checks made decrease by 1 each round, until this jutsu is dispersed.

    Cost: 3 AP, 1800 Cp, 900 Cp/Rnd

    Note:
    - Lasts 5 rounds.
    - Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.
    - Once dispersed, there is a full round of cooldown before it may be recast.
[/fontsize]
 
</U></B>[fontsize=18]CURRENT DOJO[/fontsize]<i></i>​
[fontsize=12]
[table=99,null]
[thead]
[tr=textleft]
[th=50,null]
[fontsize="14"]CLASS[/fontsize]​
[/th]
[th=50,null]
[fontsize="14"]ABILITIES[/fontsize]​
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
Hurricane Comin' Through[lb][/lb]
(Veteran Grade)[lb2][/lb2]
HP: (45+lvl) x stamina[lb][/lb]
CP: (55+lvl) x chakra control[lb][/lb]
Class Bonus: Slashing Taijutsu gain +2 Accuracy and +10% Damage, +1 Dodge[lb2][/lb2]
High: Melee Accuracy[lb][/lb]
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy[lb][/lb]
Low: Genjutsu DC, Ranged Accuracy[lb2][/lb2]

[fontsize=10][Class Point Card purchased here]</FONTSIZE>[/td]

[td=null,1]
101. Wind Nin uses Melee Acc[lb][/lb]
00. Journeyman[lb][/lb]
01. Defensive Technique[lb][/lb]
02. Deflection[lb][/lb]
03. Teamwork[lb][/lb]
04. Healing Factor[lb][/lb]
05. Contract Mastery[lb][/lb]
06. Heavy-Handed[lb][/lb]
07. Bloody Mess[lb][/lb]
08. Human Anatomy[lb][/lb]
09. Weapon Mastery [Slashing][lb][/lb]
10. Wind - Chakra Style[lb][/lb]
11. Mechanized Weapon[lb][/lb]
12. Initiative[lb2][/lb2]

[fontsize=10][Abilities Card purchased here][/fontsize]
[/td][/tr]
[/tbody]
[/table]​

[table=99,null]
[thead]
[tr=textleft]
[th=33,null]
<FONTSIZE fontsize="14">[fontsize="14"]AFFINITIES[/fontsize]​
[/th]
[th=33,null]
[fontsize="14"]EQUIPMENT[/fontsize]​
[/th]
[th=33,null]
[fontsize="14"]WEAPONS[/fontsize]​
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Major Affinities: Wind[lb][/lb]
Minor Affinities: Lightning, Non-Elemental[lb][/lb]
Advanced Elements: Photon, Sound[lb2][/lb2]

[fontsize=11]Free D-Rank Minor Affinity: Wind[lb][/lb]
Free C-Rank Minor Affinity: Lightning[lb][/lb]
Free C-Rank upgraded Minor to Major: Wind[lb][/lb]
BL/CA/Kin Free AE: N/A[/fontsize][/td]

[td=null,1]1. Light Armour[lb][/lb]
2. Plexitism[lb][/lb]
3. Pouch (Tool)[lb][/lb]
Use 1: Kawarimi Target[lb][/lb]
Use 2: Antidote[lb][/lb]
Use 3: Med Kit[lb][/lb]
Use 4: Smoke Bomb[lb][/lb]
[/td]

[td=null,1]
Nimble Boots[lb][/lb]
Weapon type: Unarmed[lb][/lb]
Special: Can perform handseals[lb][/lb]
Accuracy modifier: +1[lb][/lb]
Damage modifier: -5%[lb][/lb]
Augments:</I>[lb][/lb]
1. Lucky Dodge[lb][/lb]
2. Recovery[lb][/lb]
3. Re-energize[lb2][/lb2]

Sting[lb][/lb]
Weapon Type: Piercing[lb][/lb]
Special: Bleeding[lb][/lb]
Accuracy modifier: +2[lb][/lb]
Damage modifier: -10%[lb][/lb]
Augments:[lb][/lb]
1. Silencer[lb][/lb]
2. Wide Edge[lb][/lb]
3. Swift
[lb][/lb]

Sofu Ken[lb][/lb]
Ancestral Weapon, Holy[lb][/lb]
Weapon type: Slashing[lb][/lb]
Special: Bleeding[lb][/lb]
Accuracy modifier: +2[lb][/lb]
Damage modifier: -10%[lb][/lb]
Augments:</I> [lb][/lb]
0. Great Weapon[lb][/lb]
1. Steady[lb][/lb]
2. Blood Rack[lb][/lb]
3. Wide Edge[lb][/lb]

Mechanized Weapon Traps:[lb][/lb]
1. Ninja Trap Wire[lb][/lb]
2. Oil Trap[lb][/lb]
[lb][/lb]

None
[/td][/tr]
[/tbody]
[/table]


[table=99,null]
[thead]
[tr=textleft]
[th=99,null]
[fontsize="14"]BIRD CONTRACT[/fontsize]​
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
Class:[lb][/lb]
HP: (30+lvl) x user chakra control[lb][/lb]
CP: (30+lvl) x user chakra control[lb][/lb]
Class Points: +4 Hp and Cp Mod[lb2][/lb2]
High: Genjutsu DC, Melee Accuracy[lb][/lb]
Average: Dodge, Gen Save[lb][/lb]
Low: Ranged Accuracy, Ninjutsu Accuracy

[lb2][/lb2]

Jutsus:
E-Rank [4][lb][/lb]
[Will Gen] Lethargy[lb][/lb]
[Will Gen] Tourniquet[lb][/lb]
[Unarmed Tai] Uncalled for Shot[lb][/lb]
[Unarmed Tai] Janken [lb][/lb]
[lb2][/lb2]
D-Rank [4][lb][/lb]
[Will Gen] Amnesia[lb][/lb]
[Medic Nin] Mystical Hand [lb][/lb]
[Medic Nin] Coagulation[lb][/lb]
[Unarmed Tai] 4-Hit Combo[lb][/lb]
[lb2][/lb2]
C-Rank [4][lb][/lb]
[Will Gen] Black Out[lb][/lb]
[Medical Nin] Anesthetic Infusion[lb][/lb]
[Unarmed Tai] Grapple[lb][/lb]
[Unarmed Tai] Tiger Hook[lb][/lb]
[lb2][/lb2]
B-Rank [4][lb][/lb]
[Will Gen] Oblivious Rapture[lb][/lb]
[Medic Nin] Tranquilize[lb][/lb]
[Medic Nin] Medical Ward[lb][/lb]
[Unarmed Tai] Primary Lotus [lb][/lb]
[lb2][/lb2]
A-Rank [4][lb][/lb]
[Will Gen] Torment of the Physical Plain[lb][/lb]
[Will Gen] Chaos of the Mental Plain[lb][/lb]
[Medic Nin] Angelic Blessing[lb][/lb]
[Unarmed Tai] Eagle Drop[lb][/lb]

[lb2][/lb2]

Weapon:[lb][/lb]
Weapon Type: Unarmed[lb][/lb]
Weapon Special: Can use Handseals[lb][/lb]
Accuracy: +/- 0[lb][/lb]
Damage: +/- 0[lb][/lb]
Augments[lb][/lb]
-[lb][/lb]
-[lb][/lb]
-[lb][/lb]
[three augments already purchased here]

[lb2][/lb2]

Abilities:[lb][/lb]
Ferocity - <I>General Contract Ability[lb][/lb]
With primal rage, the beast strikes carry tremendous force. If their assault is allowed to continue for long, victims find their bodies a mangled mess.
[lb2][/lb2]
Effect:[lb][/lb]
- +10% Melee Damage; this additional damage bypasses barriers and damage resistance.
[lb2][/lb2]
Ancient Wisdom - <I>General Contract Ability[lb][/lb]
While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.[lb][/lb]
[lb2][/lb2]
Effect: [lb][/lb]
- While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.[lb][/lb]
- Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.

[lb2][/lb2]

Specialized Ability:[lb][/lb]
Avian Grace - Bird Contract Ability[lb][/lb]
Birds have long been a symbol of sky. Like a fish to water, they glide through air with a grace other animals only dream of, beyond the reach of their ground-bound peers.[lb][/lb]

Effect: User can fly. At the cost of 1 AP they may choose to inflict the airborne status to themselves and subsequently may end any effect which forcibly inflicts the airborne status (including this one) for the same cost.
[lb2][/lb2]
Keen Sight - Bird Contract Independent Special Move[lb][/lb]
Being able to spot prey from skies requires acute vision beyond the senses of others. Few can escape the sharp vision of a bird of prey.[lb][/lb]
[lb2][/lb2]
Effect: For 1.5 Ap, the contract focuses its vision on a single target; this contract ignores any penalties from Terrain and Visibility modifiers when making awareness checks against this target. Reusing this special move will shift the user's focus from one target to another, and using it on a target they are unaware of will reroll the awareness check.

Nevermore - Bird Contract Senjutsu[lb][/lb]
With a melodic screech, the contract summons forth a murder of black birds to their aid. Their overpowering presence blots out light from the sky, and they instantaneously know who to attack, and do so without hesitation in order to protect their kin.[lb][/lb]
[lb2][/lb2]
Effect: Calls forth a swarm of birds; upon use and at the start of each round maintained, all enemies that the contract is aware of make 5 checks against the flock, each failed check dealing 700 damage and reducing the victim's secondary stats by .5 for the round. The amount of checks made decrease by 1 each round, until this jutsu is dispersed.
[lb2][/lb2]
Cost: 3 AP, 1800 Cp, 900 Cp/Rnd
[lb2][/lb2]
Note: [lb][/lb]
- Lasts 5 rounds.[lb][/lb]
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.[lb][/lb]
- Once dispersed, there is a full round of cooldown before it may be recast.
<i>
</i>
[/td]
[/tr]
[/tbody]
[/table]


[lb2][/lb2]

[fontsize=18]UPDATES[/fontsize]<i></i>​

[fontsize=14]<U>Changing Class:[/fontsize]
Purchased in this training
HP: (45+lvl) x stamina[lb][/lb]
CP: (55+lvl) x chakra control[lb][/lb]
Class Bonus: Slashing Taijutsu gain +2 Accuracy and +10% Damage, +1 Dodge
High: Ninjutsu Accuracy[lb][/lb]
Average: Dodge, Genjutsu Save, Genjutsu DC[lb][/lb]
Low: Melee Accuracy, Ranged Accuracy[lb2][/lb2]

[fontsize=14]Swapping Abilities:[/fontsize]
  1. Mechanized Weapon >> Willpower
    Using improved connection with ancestral weapon to unlock Willpower. Removal of Mechanized Weapon RP here, learning Willpower RP here (TWC 200+).
    Losing traps on Ancestral Weapon.
    [lb2][/lb2]
  2. Healing Factor >> Cursed Seal
    Cursed Seal [reflavored as Mark of the King] gained here. Using this post as Unlearning/Learning RP (WC 200+). Cursed Sealing jutsu owned.
    [lb2][/lb2]
  3. Shinobi 101: Wind Nin uses Melee Acc >> Slashing Tai uses Nin Acc[fontsize=10]Last 101 swap: Aug 01,2018 (90+ days)[/fontsize]
    "Long live the King."

    It seemed those words which her very lips had uttered but her own will had not produced were destined to haunt the young Nanjirou for some time. Genjutsu had always been her greatest downfall, evident since even before that first sparring match with the young Uchiha all those years ago. It seemed only fitting that her attempt to use the ability she'd gained from Katsu's mental connection was what had led to the predicament she found herself it. And yet, for all the trouble it wrought… perhaps there was in fact some benefit to be found. If she were still speaking to Hayate, the older Nanjirou spirit would have told her about the form of Genjutsu that Taijutsu experts were often able to tap into even when illusions were not usually their strength. Perhaps it would have been a more controlled, practiced, peaceful discovery that way.

    "Come on, can't you land even one hit?" Reicheru's voice bounced off the bark of the trees in the Ancient Forest, as she too leapt from tree to tree above her opponent. The bear oozed the same way the King had, one of the slime symbiotes catching a ride before finding a new home. They hadn't quite achieved synergy with each other, and Rei would see to it that they never would while inside the village walls. How it had gotten inside in the first place was beyond her. The Nanjirou, whose ability to dodge rivaled that of the Sharingan, danced around the wildly swung paws and finally came down with a strike of her own. "Honestly, if you want a chance of landing anything, you should just hit yourself," she grinned as her blade connected.

    Suddenly, an unpleasant but familiar sensation overtook her. It wasn't the same experience as when she looked inside the Monster King's mind, but the feeling was the same - the sense that her touch had opened up a world beyond the physical, right into the psyche of her presumably mindless opponent.

    After a short pause, hit itself the bear did - claws and all. Slowly lowering her blade, Rei could only watch in horror as the bear repeatedly dug it's claws into its own eyes. When nothing remained, the onslaught continued until the beast's form slowed and finally slumped lifeless on the ground. 'I just wanted the slime… Kumo was your home too…' An odd mourning welled inside of her at the site of the downed ursa. Anger boiled up from her chest as she watched the black fungus retreat from it's downed host, apparently having detached itself upon realizing the bear's fate. It was odd, the conflicting emotions she felt towards these creatures. She knew they'd been manipulated by the King, that they too were only pawns. Additionally, she unexplainably felt protective of the child she knew to be not too dissimilar to herself, saved and changed by the blood of these creatures. Yet she had to desperately fight daily to keep in check all of the anger and paranoia and bloodlust that the Mark in her chest radiated with, and as she stared down this invader, it threatened to spill over.

    "That's it's power, you know." The slime creature 'spoke' to her thoughts, catching Rei off guard. "That mind game you played on that bear. It was locked away behind a mental barrier, the lie that you told yourself you had no knack for illusions. In a proper symbiotic relationship, which that thing mimics, all sorts of potential is unlocked. Two minds are better than one and all. There just has to be… some compromise." Truly, even the slime wasn't sure why it was sharing all of this with the kunoichi. Perhaps it was the King's signature that compelled it so. But it was wasted breath. Channeling one of the few fire jutsu she knew into her blade, Rei plunged it down into the amalgam and watched as it was set ablaze. "I don't negotiate with things that decide my body get's to be theirs." Still, she wondered about this new potential. Would it be worth it, to investigate further the powers of this Mark…?
[lb2][/lb2]


[fontsize=14]Designing Cursed Seal:[/fontsize]
Mark of the King
  • Genjutsu DC from Mid to High.
  • +10% Auto-Hit [6 pts]
[lb2][/lb2]


[fontsize=14]Modifying Weapons:[/fontsize]
Ancestral Weapon:
Changing Alignment from Holy to Spiritual.
Replacing Wide Edge with Swift [purchased here]; moving Wide Edge to Loose Augments.

Sting:
Returning type to Slashing :)

[fontsize=14]Swapping Equipment:[/fontsize]
Changing Pouch type, new loadout:
  1. Light Armour
  2. Binding Agent
  3. Pouch (Poison)
    *Plexitism
    *Serpent's Blood
    *Black Lotus
    *Truth Serum
[lb2][/lb2]

[fontsize=14]Affinity/Sensory Move Updates:[/fontsize]
Gained Sensory Knowledge of Kinetic Genjutsu as of this training.

[fontsize=14]Contract Updates:[/fontsize]
S-rank granted here, gaining access to +2 A-rank jutsu and third ability for Bird Contract:
  1. [Medic Nin] Resuscitate
  2. [Medic Nin] Pristine Aura

<B>Mount - General Contract Ability
Some beasts are built in such a way that they are just perfect to ride upon. A contract owner gifted with such a summon can very much ride their partner into battle, at the cost of it being easier for targets to keep track of both of them.

Effect:
- The contract may allow a single target to ride upon it. Both Contract and the ally attempting to ride it must spend 1 AP to begin riding.
- The contract will take damage from attacks directed at it as normal, but will also take damage equal to half the damage dealt to the rider from an attack.
- Non-illusory attacks directed at the rider will user whichever is higher; the contract's dodge or the rider's dodge. Regardless of which is used, it will gain a +3 Dodge bonus.
- Anyone in battle aware of either the contract or the rider is automatically aware of the other as well.
[/fontsize]
 
Approved. Make sure to update your profile.
Saitou Reicheru said:
</U></B>[fontsize=18]CURRENT DOJO[/fontsize]<i></i>​
[fontsize=12]
[table=99,null]
[thead]
[tr=textleft]
[th=50,null]
[fontsize="14"]CLASS[/fontsize]​
[/th]
[th=50,null]
[fontsize="14"]ABILITIES[/fontsize]​
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
Hurricane Comin' Through[lb][/lb]
(Veteran Grade)[lb2][/lb2]
HP: (45+lvl) x stamina[lb][/lb]
CP: (55+lvl) x chakra control[lb][/lb]
Class Bonus: Slashing Taijutsu gain +2 Accuracy and +10% Damage, +1 Dodge[lb2][/lb2]
High: Melee Accuracy[lb][/lb]
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy[lb][/lb]
Low: Genjutsu DC, Ranged Accuracy[lb2][/lb2]

[fontsize=10][Class Point Card purchased here]</FONTSIZE>[/td]

[td=null,1]
101. Wind Nin uses Melee Acc[lb][/lb]
00. Journeyman[lb][/lb]
01. Defensive Technique[lb][/lb]
02. Deflection[lb][/lb]
03. Teamwork[lb][/lb]
04. Healing Factor[lb][/lb]
05. Contract Mastery[lb][/lb]
06. Heavy-Handed[lb][/lb]
07. Bloody Mess[lb][/lb]
08. Human Anatomy[lb][/lb]
09. Weapon Mastery [Slashing][lb][/lb]
10. Wind - Chakra Style[lb][/lb]
11. Mechanized Weapon[lb][/lb]
12. Initiative[lb2][/lb2]

[fontsize=10][Abilities Card purchased here][/fontsize]
[/td][/tr]
[/tbody]
[/table]​

[table=99,null]
[thead]
[tr=textleft]
[th=33,null]
<FONTSIZE fontsize="14">[fontsize="14"]AFFINITIES[/fontsize]​
[/th]
[th=33,null]
[fontsize="14"]EQUIPMENT[/fontsize]​
[/th]
[th=33,null]
[fontsize="14"]WEAPONS[/fontsize]​
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Major Affinities: Wind[lb][/lb]
Minor Affinities: Lightning, Non-Elemental[lb][/lb]
Advanced Elements: Photon, Sound[lb2][/lb2]

[fontsize=11]Free D-Rank Minor Affinity: Wind[lb][/lb]
Free C-Rank Minor Affinity: Lightning[lb][/lb]
Free C-Rank upgraded Minor to Major: Wind[lb][/lb]
BL/CA/Kin Free AE: N/A[/fontsize][/td]

[td=null,1]1. Light Armour[lb][/lb]
2. Plexitism[lb][/lb]
3. Pouch (Tool)[lb][/lb]
Use 1: Kawarimi Target[lb][/lb]
Use 2: Antidote[lb][/lb]
Use 3: Med Kit[lb][/lb]
Use 4: Smoke Bomb[lb][/lb]
[/td]

[td=null,1]
Nimble Boots[lb][/lb]
Weapon type: Unarmed[lb][/lb]
Special: Can perform handseals[lb][/lb]
Accuracy modifier: +1[lb][/lb]
Damage modifier: -5%[lb][/lb]
Augments:</I>[lb][/lb]
1. Lucky Dodge[lb][/lb]
2. Recovery[lb][/lb]
3. Re-energize[lb2][/lb2]

Sting[lb][/lb]
Weapon Type: Piercing[lb][/lb]
Special: Bleeding[lb][/lb]
Accuracy modifier: +2[lb][/lb]
Damage modifier: -10%[lb][/lb]
Augments:[lb][/lb]
1. Silencer[lb][/lb]
2. Wide Edge[lb][/lb]
3. Swift
[lb][/lb]

Sofu Ken[lb][/lb]
Ancestral Weapon, Holy[lb][/lb]
Weapon type: Slashing[lb][/lb]
Special: Bleeding[lb][/lb]
Accuracy modifier: +2[lb][/lb]
Damage modifier: -10%[lb][/lb]
Augments:</I> [lb][/lb]
0. Great Weapon[lb][/lb]
1. Steady[lb][/lb]
2. Blood Rack[lb][/lb]
3. Wide Edge[lb][/lb]

<I>Mechanized Weapon Traps:[lb][/lb]
1. Ninja Trap Wire[lb][/lb]
2. Oil Trap[lb][/lb]
[lb][/lb]

None
[/td][/tr]
[/tbody]
[/table]


[table=99,null]
[thead]
[tr=textleft]
[th=99,null]
[fontsize="14"]BIRD CONTRACT[/fontsize]​
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
Class:[lb][/lb]
HP: (30+lvl) x user chakra control[lb][/lb]
CP: (30+lvl) x user chakra control[lb][/lb]
Class Points: +4 Hp and Cp Mod[lb2][/lb2]
High: Genjutsu DC, Melee Accuracy[lb][/lb]
Average: Dodge, Gen Save[lb][/lb]
Low: Ranged Accuracy, Ninjutsu Accuracy

[lb2][/lb2]

Jutsus:
E-Rank [4][lb][/lb]
[Will Gen] Lethargy[lb][/lb]
[Will Gen] Tourniquet[lb][/lb]
[Unarmed Tai] Uncalled for Shot[lb][/lb]
[Unarmed Tai] Janken [lb][/lb]
[lb2][/lb2]
D-Rank [4][lb][/lb]
[Will Gen] Amnesia[lb][/lb]
[Medic Nin] Mystical Hand [lb][/lb]
[Medic Nin] Coagulation[lb][/lb]
[Unarmed Tai] 4-Hit Combo[lb][/lb]
[lb2][/lb2]
C-Rank [4][lb][/lb]
[Will Gen] Black Out[lb][/lb]
[Medical Nin] Anesthetic Infusion[lb][/lb]
[Unarmed Tai] Grapple[lb][/lb]
[Unarmed Tai] Tiger Hook[lb][/lb]
[lb2][/lb2]
B-Rank [4][lb][/lb]
[Will Gen] Oblivious Rapture[lb][/lb]
[Medic Nin] Tranquilize[lb][/lb]
[Medic Nin] Medical Ward[lb][/lb]
[Unarmed Tai] Primary Lotus [lb][/lb]
[lb2][/lb2]
A-Rank [4][lb][/lb]
[Will Gen] Torment of the Physical Plain[lb][/lb]
[Will Gen] Chaos of the Mental Plain[lb][/lb]
[Medic Nin] Angelic Blessing[lb][/lb]
[Unarmed Tai] Eagle Drop[lb][/lb]

[lb2][/lb2]

Weapon:[lb][/lb]
Weapon Type: Unarmed[lb][/lb]
Weapon Special: Can use Handseals[lb][/lb]
Accuracy: +/- 0[lb][/lb]
Damage: +/- 0[lb][/lb]
Augments[lb][/lb]
-[lb][/lb]
-[lb][/lb]
-[lb][/lb]
[three augments already purchased here]

[lb2][/lb2]

Abilities:[lb][/lb]
Ferocity - <I>General Contract Ability[lb][/lb]
With primal rage, the beast strikes carry tremendous force. If their assault is allowed to continue for long, victims find their bodies a mangled mess.
[lb2][/lb2]
Effect:[lb][/lb]
- +10% Melee Damage; this additional damage bypasses barriers and damage resistance.
[lb2][/lb2]
Ancient Wisdom - General Contract Ability[lb][/lb]
While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.[lb][/lb]
[lb2][/lb2]
Effect: [lb][/lb]
- While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.[lb][/lb]
- Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.

[lb2][/lb2]

Specialized Ability:[lb][/lb]
Avian Grace - Bird Contract Ability[lb][/lb]
Birds have long been a symbol of sky. Like a fish to water, they glide through air with a grace other animals only dream of, beyond the reach of their ground-bound peers.[lb][/lb]

Effect: User can fly. At the cost of 1 AP they may choose to inflict the airborne status to themselves and subsequently may end any effect which forcibly inflicts the airborne status (including this one) for the same cost.
[lb2][/lb2]
Keen Sight - Bird Contract Independent Special Move[lb][/lb]
Being able to spot prey from skies requires acute vision beyond the senses of others. Few can escape the sharp vision of a bird of prey.[lb][/lb]
[lb2][/lb2]
Effect: For 1.5 Ap, the contract focuses its vision on a single target; this contract ignores any penalties from Terrain and Visibility modifiers when making awareness checks against this target. Reusing this special move will shift the user's focus from one target to another, and using it on a target they are unaware of will reroll the awareness check.

Nevermore - Bird Contract Senjutsu[lb][/lb]
With a melodic screech, the contract summons forth a murder of black birds to their aid. Their overpowering presence blots out light from the sky, and they instantaneously know who to attack, and do so without hesitation in order to protect their kin.[lb][/lb]
[lb2][/lb2]
Effect: Calls forth a swarm of birds; upon use and at the start of each round maintained, all enemies that the contract is aware of make 5 checks against the flock, each failed check dealing 700 damage and reducing the victim's secondary stats by .5 for the round. The amount of checks made decrease by 1 each round, until this jutsu is dispersed.
[lb2][/lb2]
Cost: 3 AP, 1800 Cp, 900 Cp/Rnd
[lb2][/lb2]
Note: [lb][/lb]
- Lasts 5 rounds.[lb][/lb]
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.[lb][/lb]
- Once dispersed, there is a full round of cooldown before it may be recast.
<i>
</i>
[/td]
[/tr]
[/tbody]
[/table]


[lb2][/lb2]

[fontsize=18]UPDATES[/fontsize]<i></i>​

[fontsize=14]<U>Changing Class:[/fontsize]
Purchased in this training
HP: (45+lvl) x stamina[lb][/lb]
CP: (55+lvl) x chakra control[lb][/lb]
Class Bonus: Slashing Taijutsu gain +2 Accuracy and +10% Damage, +1 Dodge
High: Ninjutsu Accuracy[lb][/lb]
Average: Dodge, Genjutsu Save, Genjutsu DC[lb][/lb]
Low: Melee Accuracy, Ranged Accuracy[lb2][/lb2]

[fontsize=14]Swapping Abilities:[/fontsize]
  1. Mechanized Weapon >> Willpower
    Using improved connection with ancestral weapon to unlock Willpower. Removal of Mechanized Weapon RP here, learning Willpower RP here (TWC 200+).
    Losing traps on Ancestral Weapon.
    [lb2][/lb2]
  2. Healing Factor >> Cursed Seal
    Cursed Seal [reflavored as Mark of the King] gained here. Using this post as Unlearning/Learning RP (WC 200+). Cursed Sealing jutsu owned.
    [lb2][/lb2]
  3. Shinobi 101: Wind Nin uses Melee Acc >> Slashing Tai uses Nin Acc[fontsize=10]Last 101 swap: Aug 01,2018 (90+ days)[/fontsize]
    "Long live the King."

    It seemed those words which her very lips had uttered but her own will had not produced were destined to haunt the young Nanjirou for some time. Genjutsu had always been her greatest downfall, evident since even before that first sparring match with the young Uchiha all those years ago. It seemed only fitting that her attempt to use the ability she'd gained from Katsu's mental connection was what had led to the predicament she found herself it. And yet, for all the trouble it wrought… perhaps there was in fact some benefit to be found. If she were still speaking to Hayate, the older Nanjirou spirit would have told her about the form of Genjutsu that Taijutsu experts were often able to tap into even when illusions were not usually their strength. Perhaps it would have been a more controlled, practiced, peaceful discovery that way.

    "Come on, can't you land even one hit?" Reicheru's voice bounced off the bark of the trees in the Ancient Forest, as she too leapt from tree to tree above her opponent. The bear oozed the same way the King had, one of the slime symbiotes catching a ride before finding a new home. They hadn't quite achieved synergy with each other, and Rei would see to it that they never would while inside the village walls. How it had gotten inside in the first place was beyond her. The Nanjirou, whose ability to dodge rivaled that of the Sharingan, danced around the wildly swung paws and finally came down with a strike of her own. "Honestly, if you want a chance of landing anything, you should just hit yourself," she grinned as her blade connected.

    Suddenly, an unpleasant but familiar sensation overtook her. It wasn't the same experience as when she looked inside the Monster King's mind, but the feeling was the same - the sense that her touch had opened up a world beyond the physical, right into the psyche of her presumably mindless opponent.

    After a short pause, hit itself the bear did - claws and all. Slowly lowering her blade, Rei could only watch in horror as the bear repeatedly dug it's claws into its own eyes. When nothing remained, the onslaught continued until the beast's form slowed and finally slumped lifeless on the ground. 'I just wanted the slime… Kumo was your home too…' An odd mourning welled inside of her at the site of the downed ursa. Anger boiled up from her chest as she watched the black fungus retreat from it's downed host, apparently having detached itself upon realizing the bear's fate. It was odd, the conflicting emotions she felt towards these creatures. She knew they'd been manipulated by the King, that they too were only pawns. Additionally, she unexplainably felt protective of the child she knew to be not too dissimilar to herself, saved and changed by the blood of these creatures. Yet she had to desperately fight daily to keep in check all of the anger and paranoia and bloodlust that the Mark in her chest radiated with, and as she stared down this invader, it threatened to spill over.

    "That's it's power, you know." The slime creature 'spoke' to her thoughts, catching Rei off guard. "That mind game you played on that bear. It was locked away behind a mental barrier, the lie that you told yourself you had no knack for illusions. In a proper symbiotic relationship, which that thing mimics, all sorts of potential is unlocked. Two minds are better than one and all. There just has to be… some compromise." Truly, even the slime wasn't sure why it was sharing all of this with the kunoichi. Perhaps it was the King's signature that compelled it so. But it was wasted breath. Channeling one of the few fire jutsu she knew into her blade, Rei plunged it down into the amalgam and watched as it was set ablaze. "I don't negotiate with things that decide my body get's to be theirs." Still, she wondered about this new potential. Would it be worth it, to investigate further the powers of this Mark…?
[lb2][/lb2]


[fontsize=14]Designing Cursed Seal:[/fontsize]
Mark of the King
  • Genjutsu DC from Mid to High.
  • +10% Auto-Hit [6 pts]
[lb2][/lb2]


[fontsize=14]Modifying Weapons:[/fontsize]
Ancestral Weapon:
Changing Alignment from Holy to Spiritual.
Replacing Wide Edge with Swift [purchased here]; moving Wide Edge to Loose Augments.

Sting:
Returning type to Slashing :)

[fontsize=14]Swapping Equipment:[/fontsize]
Changing Pouch type, new loadout:
  1. Light Armour
  2. Binding Agent
  3. Pouch (Poison)
    *Plexitism
    *Serpent's Blood
    *Black Lotus
    *Truth Serum
[lb2][/lb2]

[fontsize=14]Affinity/Sensory Move Updates:[/fontsize]
Gained Sensory Knowledge of Kinetic Genjutsu as of this training.

[fontsize=14]Contract Updates:[/fontsize]
S-rank granted here, gaining access to +2 A-rank jutsu and third ability for Bird Contract:
  1. [Medic Nin] Resuscitate
  2. [Medic Nin] Pristine Aura

<B>Mount - General Contract Ability
Some beasts are built in such a way that they are just perfect to ride upon. A contract owner gifted with such a summon can very much ride their partner into battle, at the cost of it being easier for targets to keep track of both of them.

Effect:
- The contract may allow a single target to ride upon it. Both Contract and the ally attempting to ride it must spend 1 AP to begin riding.
- The contract will take damage from attacks directed at it as normal, but will also take damage equal to half the damage dealt to the rider from an attack.
- Non-illusory attacks directed at the rider will user whichever is higher; the contract's dodge or the rider's dodge. Regardless of which is used, it will gain a +3 Dodge bonus.
- Anyone in battle aware of either the contract or the rider is automatically aware of the other as well.
[/fontsize]
 
OOC Rank: S | Power Level: 3,600 | Current Dojo: Link

Changing Abilities said:
Swapping Free Branch Ability:
Old: Squadron
New: Journeyman with Sentinel

Swapping Free Shinobi 101:
Old: Slashing Tai used Ninjutsu Accuracy
New: Kinetic Gen uses Melee Accuracy

Unlearning Contract Mastery; Replacing with Human Anatomy.
Unlearning
Wind Chakra Style; Replacing with Main Branch Style.
Unlearning
Seal Expert; Replacing with Strategist.

⮴RP Link: Soon May the Wellerman Come (wc: 654)
- Reflecting on her time in the Kaibutsu Hunter division, we see Rei has had to adapt fighting styles often to face these monstrous opponents over the last 8 years.


Branch: Journeyman
Journeyman: Sentinel
S-101: Kinetic Gen > Melee Acc
Nanjirou: Hidden Power
Abomination: Cursed Seal
- - -
01. Initiative
02. Strategist
03. Willpower
04. Defensive Technique
05. Human Anatomy
06. Heavy-Handed
07. Bloody Mess
08. Main Branch Style
09. Weapon Mastery - Slashing
10. Abomination
11. Abomination
12. Abomination

Strategist Slots:
1. Prep 'Sting' with Serpent's Blood.
2. Prep 'Sting' with Twilight Venom.
3. Prep 'Sting' with Plexistim.
4. 1 free basic strike with 'Sting'.
5. 1 free basic strike with 'Sting'.


Updating Cursed Seal said:
New Cursed Seal:
  • +5% Damage Reduction to all sources, and effects that bypass the user's Damage Reduction lose half of any damage buffs they may have. The user's damage buffs are halved.
⮴RP Link: It Stands to Reason (wc: 1,036)
- "The Kaibutsu nature that ran through her veins demanded self-preservation; and it would have it." We see a glimpse of the change of nature that has taken place in Rei's Mark of the King over the last 8 years.

New Custom Class said:
The Weapons Known as Shinobi
Veteran Grade [Class Point Card]
HP: (55+lvl) x Stamina
CP: (45+lvl) x Chakra Control
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Genjutsu DC
Low: Ninjutsu Accuracy, Ranged Accuracy

⮴RP Link: Soon May the Wellerman Come (wc: 654)
-Reflecting on her time in the Kaibutsu Hunter division, we see Rei has had to adapt fighting styles often to face these monstrous opponents.


*Note: Class in current dojo is different from last dojo post due to free swaps during version change prior to my inactivity.

Updating Weapons said:
Sofu Ken
Ancestral Weapon, Spiritual
Slashing - Bleeding
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Steady
2. Swift
3. Wide Edge

Fists of Fury (formerly known as 'Nimble Boots')
Unarmed - Retain Handseals
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Razor Strike
2. Tracer
3. Quick Switch

Sting
Piercing - Bleeding
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Silencer
2. Wide Edge
3. Swift

Loose Augments
Daze
Silencer
Toxify
Great Weapon
Lucky Dodge
Recovery
Re-energize

Updating Equipment said:
Current Equipment is not reflective of new rules. New loadout:

Utility: Respirator
Armor: Light Armor
Miscellaneous: Pouch (Poison) | Antidote | Respirator
 
OOC Rank: S | Power Level: 3,600 | Current Dojo: Link

Changing Abilities said:
Swapping Free Branch Ability:
Old: Squadron
New: Journeyman with Sentinel

Swapping Free Shinobi 101:
Old: Slashing Tai used Ninjutsu Accuracy
New: Kinetic Gen uses Melee Accuracy

Unlearning Contract Mastery; Replacing with Human Anatomy.
Unlearning
Wind Chakra Style; Replacing with Main Branch Style.
Unlearning
Seal Expert; Replacing with Strategist.

⮴RP Link: Soon May the Wellerman Come (wc: 654)
- Reflecting on her time in the Kaibutsu Hunter division, we see Rei has had to adapt fighting styles often to face these monstrous opponents over the last 8 years.


Branch: Journeyman
Journeyman: Sentinel
S-101: Kinetic Gen > Melee Acc
Nanjirou: Hidden Power
Abomination: Cursed Seal
- - -
01. Initiative
02. Strategist
03. Willpower
04. Defensive Technique
05. Human Anatomy
06. Heavy-Handed
07. Bloody Mess
08. Main Branch Style
09. Weapon Mastery - Slashing
10. Abomination
11. Abomination
12. Abomination

Strategist Slots:
1. Prep 'Sting' with Serpent's Blood.
2. Prep 'Sting' with Twilight Venom.
3. Prep 'Sting' with Plexistim.
4. 1 free basic strike with 'Sting'.
5. 1 free basic strike with 'Sting'.


Updating Cursed Seal said:
New Cursed Seal:
  • +5% Damage Reduction to all sources, and effects that bypass the user's Damage Reduction lose half of any damage buffs they may have. The user's damage buffs are halved.
⮴RP Link: It Stands to Reason (wc: 1,036)
- "The Kaibutsu nature that ran through her veins demanded self-preservation; and it would have it." We see a glimpse of the change of nature that has taken place in Rei's Mark of the King over the last 8 years.

New Custom Class said:
The Weapons Known as Shinobi
Veteran Grade [Class Point Card]
HP: (55+lvl) x Stamina
CP: (45+lvl) x Chakra Control
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Genjutsu DC
Low: Ninjutsu Accuracy, Ranged Accuracy

⮴RP Link: Soon May the Wellerman Come (wc: 654)
-Reflecting on her time in the Kaibutsu Hunter division, we see Rei has had to adapt fighting styles often to face these monstrous opponents.


*Note: Class in current dojo is different from last dojo post due to free swaps during version change prior to my inactivity.

Updating Weapons said:
Sofu Ken
Ancestral Weapon, Spiritual
Slashing - Bleeding
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Steady
2. Swift
3. Wide Edge

Fists of Fury (formerly known as 'Nimble Boots')
Unarmed - Retain Handseals
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Razor Strike
2. Tracer
3. Quick Switch

Sting
Piercing - Bleeding
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Silencer
2. Wide Edge
3. Swift

Loose Augments
Daze
Silencer
Toxify
Great Weapon
Lucky Dodge
Recovery
Re-energize

Updating Equipment said:
Current Equipment is not reflective of new rules. New loadout:

Utility: Respirator
Armor: Light Armor
Miscellaneous: Pouch (Poison) | Antidote | Respirator
Approved.
 
OOC Rank: S | Power Level: 3,600 | Current Dojo: Link

Updating Class said:
The Weapons Known as Shinobi
Veteran Grade [Class Point Card]

HP: (55+lvl) x Stamina
CP: (45+lvl) x Chakra Control
Class Bonus: Kinjutsu, +1 Gen DC
High: Genjutsu DC
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Melee Accuracy

-35 ASP to change without RP.

Ability Update said:
Swapping Free Shinobi 101:
Old: Kinetic Genjutsu uses Melee Accuracy
New: Slashing Taijutsu uses Genjutsu DC

Weapons Update said:
Moving a bunch of augments around, see updated weapon list.

Changing 'Sting' from Piercing > Slashing (Bleeding)
Changing 'Fists of Fury' from Unarmed > Slashing (Bleeding)

Sofu Ken
Ancestral Weapon, Spiritual
Slashing (Bleeding)
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Vanguard
2. Swift
3. Wide Edge

Sting
Slashing (Bleeding)
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Swift
2. Daze
3. Quick Switch
Fists of Fury
Slashing (Bleeding)
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Razor Strike
2. Tracer
3. Silencer


Loose Augments
Silencer
Toxify
Great Weapon
Lucky Dodge
Recovery
Re-energize
Dual Weapon [new purchase]
Wide Edge
Blood Rack
Steady
 
OOC Rank: S | Power Level: 3,600 | Current Dojo: Link

Updating Class said:
The Weapons Known as Shinobi
Veteran Grade [Class Point Card]

HP: (55+lvl) x Stamina
CP: (45+lvl) x Chakra Control
Class Bonus: Kinjutsu, +1 Gen DC
High: Genjutsu DC
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Melee Accuracy

-35 ASP to change without RP.

Ability Update said:
Swapping Free Shinobi 101:
Old: Kinetic Genjutsu uses Melee Accuracy
New: Slashing Taijutsu uses Genjutsu DC

Weapons Update said:
Moving a bunch of augments around, see updated weapon list.

Changing 'Sting' from Piercing > Slashing (Bleeding)
Changing 'Fists of Fury' from Unarmed > Slashing (Bleeding)

Sofu Ken
Ancestral Weapon, Spiritual
Slashing (Bleeding)
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Vanguard
2. Swift
3. Wide Edge

Sting
Slashing (Bleeding)
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Swift
2. Daze
3. Quick Switch
Fists of Fury
Slashing (Bleeding)
+2 Acc / -10% Damage
Augments:
0. Great Weapon [Heavy Handed]
0. Blood Rack [Bloody Mess]
1. Razor Strike
2. Tracer
3. Silencer


Loose Augments
Silencer
Toxify
Great Weapon
Lucky Dodge
Recovery
Re-energize
Dual Weapon [new purchase]
Wide Edge
Blood Rack
Steady
Approved.
 

Current Ninpocho Time:

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