Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Uchiha Hoheto

Joined
Nov 3, 2017
Messages
341
Yen
366,003
ASP
1,371
OOC Rank
S rank
Uchiha Hoheto
images (2).jpeg


Age: 20
Gender: Male


General Description
Physical
Standing at 5 feet and weighing as much as 90 pounds, Hoheto is a pale skinned lad with with long black hair tied at the end. On the left side of his face, he dons prominent battle scar at the top corner of his eye brow down to his left eye-lid and cheek. His casual clothing consists of black sandals with bandages around his arms and ankles

Mental
Hoheto is fairly quiet and insightful, showing noticeable maturity for his size and knowledge on how to deal with every situation. At the same time, he is still fairly naive as a child in many real-world scenarios and as such is willing to learn from his peers on how to differentiate situations. He dreams of becoming a legendary ninja and in doing so, he's growing to be cheerful, satisfying his peace-loving nature by approaching problems less violently than others would.

Background
Hoheto is the adopted son of Takeshi - the fourth hokage of the leaf. Orphaned at age 5, he enrolled into the academy, experiencing life a bit brashly than kids his age did. And although he started out as a weakling, by age 7, he graduated top of his class with his sights now set for a legendary status amongst the leaf greats.
 
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Combat Information
Updated: 17-11-2020
(dd-mm-yy)
StatsClass
AGILITY: 600 / 600
STAMINA: 600 / 600
TAIJUTSU: 600 / 600
NINJUTSU: 600 / 600
GENJUTSU: 600 / 600
CHAKRA CONTROL: 600 / 600 %
PL: 3.600 / 3.600
Lv.15
Medici rampage
HP:
(45+15) x 600 = 36,000
CP: (45+15+2) x 600 = 37,200
Class Bonus: Kinjutsu
Class Bonus card: +10% bleed chance
High: Ninjutsu accuracy, Genjutsu DC
Average: Dodge, Genjutsu Save,
Low: Ranged Accuracy, Melee Accuracy

gxOEIPY.png
Kunai normally had a leaf-shaped blade and a handle with a ring on the pommel for attaching a rope. This would allow the kunai's handle to be wrapped to act as a grip, or when used as a weapon; to be strapped to a stick as an expedient spear, to be tied to the body for concealment, or to use as an anchor or piton.
Weapon: Kunai
Weapon Damage Type: Slashing -> Bleeding
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Primal
» Razor strike
» Recovery

unknown.png
Tipless gloves with a unique inscription on it. This allows Nao to see which one he equips.
Weapon: Glove

Weapon Damage Type: Unarmed -> Handseal
Damage Modifier: -5% Bonus Damage
Accuracy modifier: +1 Accuracy
Augment:
» Trick Weapon
» Vampiric
» Vanguard


AffinitiesAdvanced Elements
Major Affinities:
  • Earth,
  • Fire,
  • Lightning,
  • Water,
  • Wind,
  • Non Elemental
  • Medical
Minor Affinities:
N/A





Sensory Mastery
Advanced Elements:
  • Shadow,
  • Plasma,
  • Kinesis,
  • Scorch,
  • Storm*,
  • Gravity*,
  • Crystal*,
  • Vapor*
  • Mirror*,
  • Sound*,
  • Wood*,
*= Advanced Element card use.


Visual, Will
Advanced Elements continued:

*= Advanced Element card use
 
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Bloodline
Uchiha
Uchiha.jpg


One of the most infamous clans, the Uchiha are known for their powerful Doujutsu, the Sharingan. Uchiha have a myriad of skills they can call their own, nearly all of which is traced back to their crimson doujutsu. Uchiha are known for awakening their Sharingan in times of trauma...and for it to only continue to grow in strength the more psychological pain an Uchiha pulls through, leading to some to seek this pain willingly in search of greater power.
Note: For the purpose of Uchiha techniques which refer to 'line of sight', this is defined within this table (for modded battles) as;
  • A target not in Stealth against the user
  • A target not on the opposite side of a Barrier or Arena
084 PL - Sharingan (Rank 1), Eye of Insight (Rank 1)
168 PL - Adaptive Counter (Rank 1)
252 PL - Hypnotic Gaze (Rank 1)
336 PL - Adaptive Counter (Rank 2)
420 PL - Sharingan (Rank 2), Crescent Moon Mirror (Rank 1)
504 PL - Eye of Insight (Rank 2)
588 PL - Adaptive Counter (Rank 3), Hypnotic Gaze (Rank 2)
672 PL - Sharingan (Rank 3), Crescent Moon Mirror (Rank 2)
756 PL - Hypnotic Gaze (Rank 3)
840 PL - Eye of Insight (Rank 3), Crescent Moon Mirror (Rank 3)

---

Sharingan - Passive
The Sharingan is a Doujutsu of the Uchiha clan, distinguished by its infamous red-color and the 'tomoe' surrounding the user's pupil. Apart from serving as a focal point for later techniques, the Sharingan grants the Uchiha an extreme degree of perception, allowing the Uchiha to react and perform actions with greater precision. As even the tiniest and most subtle of details within their gaze will not go unnoticed, the Uchiha claim their Sharingan will always see the truth.

Rank 1/2/3: The user has +1/+1.5/+2 Accuracy and Dodge toward targets in their line of sight. When attacking a target within their line of sight, the user ignores any Auto-dodge %'s the target may have.

Cost: 1 AP, 2% Max CP/Rnd.

Note:
  • While Mangekyou Sharingan is active, Sharingan'sAcc/Dodge bonus becomes +3 (+4 is they possess if they possess Eternal Mangekyou Sharingan)
  • Does not apply to Activated Auto-dodge, such as the Body Switch Ninjutsu. This only applies to % chances.
---

Eye of Insight - Passive
The Sharingan has the capability of viewing chakra as an aura. When combined with their eyes ability to precisely spot even the smallest of details, the Sharingan can unravel the secrets of anything within its gaze...So long as they may see it, of course.

Rank 1/2/3: At the start of the round, the user automatically gains awareness of all targets within their line of sight. +0/1/2 Awareness.

Special Action: For 0 AP and 2% Max CP, the user may have this effect re-occur after 5 seconds of having Sharingan active, in addition to the initial use. This special action may be used every 20 seconds.

Note:
  • Requires Sharingan to be active.
  • Example; the user will identify clones as being the original or a fake, or see through Transformationjutsu and similar effects that are within their line of sight.
---

Adaptive Counter - Independent Special Move
Due to an Uchiha’s general all-round prowess in all forms of combat to some degree or another, they are equally as well versed in combating against most styles; with quick movements and keen alacrity when they find an opening in their opponent, they are the first to seize the opportunity to strike. Paired with their revered Sharingan, they claim to be able to predict an opponent based on the slightest muscle tension in their body.

Rank 1/2/3: Used Reflexively. When a target in battle performs a Reflexive action, the user may attack them with a basic strike at -2/-1/+0 Accuracy. If this attack hits, the triggering Reflexive action is prevented. This will only work if the target has been in the user's line of sightfor the previous 5 seconds.

Cost: 0.75 AP; 2% Max CP

Notes:
  • May only be used once per round.
  • Requires Sharingan active.
  • The user may choose which Accuracy/DC type this uses.
  • The reflexive action this is used against is not "used", only prevented. It may still be triggered later in the round.
---

Hypnotic Gaze - Dependant Special Move
To look into the crimson Sharingan of an Uchiha is to invite disaster. Perhaps the most well-known capability of the Uchiha is their power to cast powerful Genjutsu upon targets through simple eye contact.

Rank 1/2/3: When performing a Genjutsu, the user may pay +20% CP to cast it without handseals. If the target is within their line of sight, the Genjutsu receives a +0/+1/+2 modifier.

---

Crescent Moon Mirror - independent Special Move
The Sharingan is said to have the power to see through illusions, and this technique was created to reinforce that. By warding their mind against foreign influence, the user can assure that what their Sharingan perceives will be reality, and not someone elses illusion.

Rank 1/2/3: Once used, the user will auto-resist or auto-dodge the next E-C/B/A rank non-physical Jutsu that targets them in the next 5 seconds.

Special Action - Half-Moon Phase: If successful, the user may instantly follow up the resisted attack with any E-B Rank Genjutsu. Genjutsu used this way gain +1 Gen DC but cost +20% CP cost.

Cost: 1.5 Ap; Cp equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast)

Notes:

  • Requires Sharingan to be active.
  • Counts as an Activated Auto-Dodge the round this is activated.
  • May only be used once per round, even if Acrobatics is an owned ability.
Eye of the Sun
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Uchiha who wield the "Sun" Mangekyou gain immense control of flames. They draw their power from the Amaterasu jutsu, and learn to apply its effects their other Fire techniques. Their flame becomes all but an unstoppable force of destruction, and often takes on a unique color not normally associated with fire.
924 PL - Mangekyou Sharingan (Rank 1), Rising Flame (Rank 1)
1008 PL - Eternal Flame (Rank 1)
1092 PL - Rising Flame (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Eternal Flame (Rank 2)
1260 PL - Kagutsuchi (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Rising Flame (Rank 3)
1428 PL - Kagutsuchi (Rank 2),
1512 PL - Amaterasu (Rank 1)
1596 PL - Eternal Flame (Rank 3)
1680 PL - Kagutsuchi (Rank 3), Amaterasu (Rank 2)
1764 PL - Amaterasu (Rank 3)

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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.

Rank 1/2/3: While active, any target which is currently affected by at least 1 of the user's Fire Jutsu will also suffer the effects of the Phoenix Embrace)[/i] Genjutsu (Master Rank); this does not deal the Genjutsu's Damage.Mangekyou Sharingan lasts up to 10/20/30 seconds.

Special Action - Eye Trauma: While Eye Trauma is active, target's currently effected by the user's Fire jutsu cannot recover HP. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharinganwith 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingancannot be used during any modded situations that begin during this time. [Recovery time rules]

Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.

Notes:
  • Requires Sharingan to be active, and have been active for at least 10 seconds.
  • Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
  • Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for 10 seconds when it comes time to pay the maintain cost.
  • If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still 20 seconds.
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Eternal Flame - Passive
Uchiha possess a burning passion deep within them, a part of an Uchiha's spirit which can never be truly quenched. The Sun Mangekyou awakens the Uchiha's power to wield burning flames which resist all attempts at containing them.

Rank 1/2/3: The user's Fire jutsu are unaffected by binds which prevent the user's chakra from being used, and gain a +0/+1/+2 bonus to both "Maintain" checks as well as any checks to remove/dispel them.

Note:
  • Requires Mangekyou Sharingan to be active.
---

Kagutsuchi - Fire Ninjutsu
Kagutsuchi is a technique which brings order to flames in a variety of ways. From empowering them into a blaze, or even outright extinguishing them, this Mangekyou technique grants the Uchiha control over all things fire, up to and including the unwieldy dark flames of Amaterasu.

Rank 1: The user may Extinguish an active Fire jutsu.
Rank 2: The user may Extinguish or Kindle an active Firejutsu.
Rank 3: The user may Extinguish, Kindle or Spread an active Fire jutsu.

Cost: 1 AP, 90 CP

Notes:
  • Requires Mangekyou Sharingan to be active.
  • Each use after the first in the same round will reduce the duration of Mangekyou Sharingan by 10 seconds.
  • 'Extinguish' allows the user to dispel a 'Fire' Jutsu active in battle. This is automatic for the "Fire" subtype, but requires a Ninjutsu check for advanced elements.
  • 'Kindle' increases the duration of an active Firejutsu in battle by 10 seconds.
  • 'Spread' takes a Fire jutsu active on a target in battle, and allows the user to copy its effects (to include damage) over to a new target (it still remains active on the original target!). If the new target is an enemy, this is considered an attack using Ninjutsu Accuracy . The user takes on any maintain costs of this duplicated Fire jutsu. Spread Jutsu have the same duration as whatever was remaining on the original target.
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Rising Flame - Dependent Special Move
Fire techniques are among the favorite of the Uchiha clan, and even more so for those with a Mangekyou ability inclined toward it. Uchiha finding themselves surrounded may have their flames grow in strength and intensity, exploding from one target to the next.

Rank 1/2/3: By paying +40%/+30%/+20% CP, the user may have a Fire attack proceed to a new target after hitting the previous one. The attack deals -20% of the base damage but gains +1 Accuracy. This repeats until the attack misses, strikes all possible targets, or is reduced to 0% base damage. May only be used once per round.

Note:
  • If the user has any effects which would increase the attack's targets, it is applied at the start of the technique.
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Amaterasu - Fire Ninjutsu
Amaterasu is a Mangekyou technique romanticized as harnessing the flames of hell. The flames of Amaterasu are jet-black, and appear at the focal point of the user's vision which make this technique notoriously difficult to avoid. Once created, the flames burn ceaselessly under any circumstance; including even if they are underwater, or even in a vacuum. Though powerful, the black flames spread much slower than true fire, but if uncontested will remain burning until the next sunset.

Rank 1/2/3: 2200/2600/3000 Fire damage at +3 Accuracy. Amaterasu lingers on the target indefinitely. Targets affected by Amaterasu automatically suffer its damage at the start of every round. Amaterasu ignores all damage reduction, and HP lost by it cannot be recovered.
[EMS - Eternal Amaterasu] - May only be performed by those with the Eternal Mangekyou Sharingan. Amaterasudeals +800 base damage, and reduces all HP recovery on the target by 1/2 (including % recovery) while active.

Cost: 3 AP, 3500 CP
EMS Cost: 4.5 AP, 4500 CP

Notes:
  • Requires Mangekyou Sharingan to be active.
  • If performed more than once per round, the duration of Mangekyou Sharingan is reduced by 10 seconds.
  • Amaterasu will always have a x1.0 critical damage modifier (replacing any other modifiers); it will never deal critical damage (but can still be considered a critical hit for the purpose of other effects). This has priority over any other effect.
  • Multiple instances of this jutsu do not stack on a target in any form. If multiple Uchiha use Amaterasu on a single target, whichever deals the most damage will overwrite the other.
  • Once hit, Amaterasuremains on the target indefinitely. Amaterasu is not maintained by the user, and there is no maintain check. Amaterasu may be dispelled by;
    • Anything capable of removing/dispelling an A-Rank Fire Ninjutsu.
    • The target having Medical Ninjutsu totaling up to 10 OOC-ranks cast on them (from themselves or others). E/D/C/B/A/S rank = 1/2/3/4/5/10 ranks.
    • The target resting for 1/2 AP
 
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Jutsu List
Updated: 17-10-2020 (dd-mm-yy)
Earth NinjutsuFire NinjutsuLightning Ninjutsu
SPOILER: SAND AE


SPOILER: LAVA AE

SPOILER: PAPER AE

SPOILER: WOOD AE

SPOILER: METAL AE

SPOILER: SHADOW AE

SPOILER: EXPLOSIVE AE

SPOILER: PLASMA AE

SPOILER: KINESIS AE

SPOILER: SCORCH AE

SPOILER: INK AE

SPOILER: RADIATION AE

SPOILER: STORM AE

SPOILER: GRAVITY AE

SPOILER: MAGNETIC AE

Water NinjutsuWind Ninjutsu
SPOILER: BLOOD AE

SPOILER: CRYSTAL AE

SPOILER: ACID AE

SPOILER: ICE AE

SPOILER: VAPOR AE

SPOILER: MIRROR AE

SPOILER: SOUND AE

SPOILER: POISON AE

SPOILER: DUST AE

SPOILER: PHOTON AE

ANBUMEDICAL


TAI: UnarmedTAI: Slashing
  • E-Rank
    • The One-Two [M]
    • Low Sweep [M]
    • Janken [M]
    • Uncalled For Shot [M]
  • D-Rank
    • 4-Hit Combo [M]
    • Spinning Wind [M]
    • Dynamic Entry [M]
    • Dynamic Finish [M]
    • Nut Buster [M
  • C-Rank
    • Dragon Assualt [M]
    • Tiger Hook [M]
    • Step-In-Flash [M]
    • Shoryuken [M]
    • Tatsumaki Senpuu Kyaku [M
    • Roaring Combination [M]
    • Grapple [M]
  • B-Rank
    • Suplex [M]
    • Primary Lotus [M]
    • Shadow Step Strike [M]
    • Seismic Toss [M]
    • Submission [M]
    • Spear Hand [M]
    • 16-Hit Combo [M]
  • A-Rank
    • Falcon Punch [M]
    • Eagle Drop [M]
    • Dance of the Waxing Moon [M]
    • Fist of Virtue [M]
    • Fist of Sin [M]
  • E-Rank
    • Slash [M]
    • Arcing Slash [M]
    • Dynamic Slash [M]
    • Overhead Slash [M]
  • D-Rank
    • Full Circle [M]
    • Cross Rip [M]
    • Crimson Flash [M]
    • Gasher [M]
    • Heavy Tow [M]
  • C-Rank
    • Vanishing Slash [M]
    • Lunar Steps [M]
    • Whisperer [M]
    • Sword Juggle [M]
    • Zero Slash Counter [M]
    • Top Spin [M]
    • Blade Trail [M]
  • B-Rank
    • Magnum Break [M]
    • Focal Blade [M]
    • Steel Weaving [M]
    • Flight Aerial Strike [M]
    • Kill Driver [M]
    • Executioner [M]
    • Lotus Flower [M]
  • A-Rank
    • Zantetsuken [M]
    • Higuma [M]
    • Annihilation [M]
    • Heavenly Sword [M]
    • Fatal Draw [M]
Projectile TAIPiercing TAI

Eye of the Void
gAjwAh6.png


Holders of the "Void" Mangekyou gain the power of Kamui, granting the ability to create portals to and from an empty plane of reality known as the Hollow. The powers of this space/time technique are limited only by the strain it places on its wielders chakra, and the fact that the origin point of the portal must be something they touch.
924 PL - Mangekyou Sharingan (Rank 1), Spatial Anomaly (Rank 1)
1008 PL - Vortex Blink (Rank 1)
1092 PL - Spatial Anomaly (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Vortex Blink (Rank 2)
1260 PL - Void Displacement (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Spatial Anomaly (Rank 3)
1428 PL - Void Displacement (Rank 2),
1512 PL - Kamui (Rank 1)
1596 PL - Vortex Blink (Rank 3)
1680 PL - Void Displacement (Rank 3), Kamui (Rank 2)
1764 PL - Kamui (Rank 3)

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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.

Rank 1/2/3: Dodging an attack (whether normally or auto-dodged) causes the user to become immune to all subsequent attacks occurring at that exact point of time during a round. Mangekyou Sharingan lasts up to 10/20/30 seconds.

Special Action - Eye Trauma: While Eye Trauma is active, evading an attack grants the user +3 Dodge for 5 seconds. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharinganwith 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingancannot be used during any modded situations that begin during this time. [Recovery time rules]

Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.

Notes:
  • Requires Sharingan to be active, and have been active for at least 10 seconds.
  • Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
  • Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for 10 seconds when it comes time to pay the maintain cost.
  • If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still +20 seconds.
---

Vortex Blink - Passive
Kamui is a space/time technique of the Mangekyou Sharingan. Capable of folding space upon itself, a Mangekyou user may learn to wield this in a way that allows them to transport themselves instantly to another location nearby (roughly 30 feet), appearing as if the air 'collapses' on itself around the user's eyes in a vortex-like manner.

Rank 1/2/3: Body Switch does not require handseals, Clones, or Kawarimi Targets. The user may cast Body Switch as a free action once per 15/12/10 seconds.

Note:
  • Requires Mangekyou Sharingan to be active.
  • If used as a free action, Body Switch does not impart a dodge penalty to the user.
  • The user still must pay Chakra, and this still counts as using an activated auto-dodge for the round.
---

Void Displacement - Non-Elemental Ninjutsu
The ability to puncture the fabric of space/time has a myraid of uses, even if stemming from the same jutsu, Kamui. When used in this manner, the Mangekyou user may create a whirlpool-like portal to relocate non-living material, pulling it into the Hollow dimension; an empty subspace...or even create a portal to recall it back to real space at a latter time! This comes with a drawback; the user must make contact with what they are attempting to transport to begin the warp process (although do not have to remain in contact the entire time), though some Uchiha get around this by throwing an object and using it as a focus for the portal.

All Ranks: When attacked by a Ninjutsu or Thrown/Projectile/Puppet Taijutsu within their line of site, the user may use their Ninjutsu or Ranged Accuracy + Accuracy modifiers rather than Evasion and Dodge modifiers. If successful, the attack is pulled into the Hollow. If unsuccessful, the user is fully-hit by the attack. Each Rank decreases the cost of this jutsu.

Special Action - Expel: For 1 AP, this jutsu may be used to expel the last attack to be pulled into the Hollow by Void Displacement during battle, redirecting it toward a target of the user's choice (ignoring barriers and arena jutsu). The attack retains the same accuracy and modifiers it was originally performed with (it does not use the Uchiha's).

Cost: 2 AP; CP equal to 130%/100%/70% of the offensive action's CP cost

Notes:
  • Requires Mangekyou Sharingan to be active.
  • May be used reflexively.
  • If used multiple times during the same round, the duration of Mangekyou Sharingan is reduced by 10 seconds. This does not apply when using the Expel special action.
  • The Hollow is shared among all Uchiha and will only ever hold one "displaced" jutsu at a time (overwriting older ones). If one Uchiha uses this action to displace an attack, the other may use this jutsu to 'expel' that very same attack.
  • BMOD NOTE - Bmods are recommended to keep track of the numbers used with the last attack absorbed by this jutsu, as the special action will pull it back.
---

Spatial Anomaly - Dependent Special Move
An Uchiha is not limited to using Kamui to transport the attacks of others; they may also transport their own attacks to "store" them within the Hollow Dimension, and later recall them as the situation demands. One can never let their guard down, for who knows what secrets lie beyond the spiraling portal of a Void Mangekyou holder?

Rank 1/2/3: By paying +40%/30%/20% when making a Non-Genjutsu attack, the user may "Displace" it within Kamui. Displaced attacks may be 'Expelled' later by the Void Displacement Jutsu.

Notes:
  • May be used once per 10 second period.
  • The Hollow is shared among all Uchiha and will only ever hold one "displaced" jutsu at a time (overwriting older ones). If one Uchiha uses this action to displace an attack, the other may use this jutsu to 'expel' that very same attack.
---

Kamui - Non-Elemental Ninjutsu
The most directly offensive usage of the Kamui technique involves the Mangekyou user to create a space/time distortion directly upon a target which they make physical contact with, and transporting them into the Hollow. It is difficult to pull an unwilling target into the Hollow successfully, though Uchiha with great skill in this Jutsu are able to precisely warp even a specific part of their target. In any case, warping living targets who do not possess the Void Mangekyou destabilizes space/time, making it possible for the victim to find a way back to real space with enough effort.

Rank 1/2/3: Strikes the target at -2/-1/0 Ninjutsu/Ranged Accuracy. Upon hit, the target is transported to The Hollow or removed from it (if other Arena's are active, the user may choose which side they reappear on).
[EMS - Boundless Kamui] - May only be performed by those with the Eternal Mangekyou Sharingan. This attack may be used as a Called Shot; a full hit will reduce the targeted limb limb (Arm, Leg, Foot or Hand) to the useless state deal 7.5% Max HP damage to the target. Unlike the normal action, this does not send the target to the Hollow.

Special Action: May be used on self. When used this way, allows the user to bypass an Arena check to move to the opposing side an Arena (to include the Hollow). This action only costs 1/2 the usual Chakra.

Cost: 2.5 AP; 2600 CP
EMS Cost: 4 AP, 4500 CP

Notes:
  • Requires Mangekyou Sharingan to be active.
  • After exiting The Hollow, an individual becomes immune to this jutsu for 10 seconds.
  • The Useless Called Shot status uses the same penalties as Broken status but cannot be healed for the remainder of the battle.
- The Hollow uses the following rules;
  • The Hollow is considered a special 'Arena' that cannot be destroyed. No other 'Arena' effects may exist with The Hollow.
  • The Hollow may only be interacted with while at least while at least 1 target is within it; if no targets are within The Hollow, then for the purpose of battle it does not exist.
  • Targets within The Hollow may not interact with targets outside The Hollow, and vice-versa. They will not spend AP/CP attempting to hit a target that is impossible to hit, and will instead attempt to enter/exit it via a lingering spatial distortion.
  • Attempts to enter/exit The Hollow by the above note cost 2 AP, and requires a Ninjutsu check against the user
  • A player may not escape The Hollow through this method within 10 seconds of entering it (willingly or unwillingly). They may still make checks to escape; but even if they succeed, their escape is delayed until the this time passes.
 
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Weapons/Inventory
Combat gloves
s-l1600.jpg

Weapon Type: Unarmed (retain the use of hand seals)
Accuracy modifier: -2 Acc
Damage modifier: 10%
Augments: Chakra drain, Trick Weapon (slashing), Special Composition (Slashing-Fire)

Inventory:
1. Pouch
- Plexistim
- Lullaby Powder
- Serpents Blood
- Truth Serum
2. Light Armor
3. Headset​
 

Current Ninpocho Time:

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