924 PL - Mangekyou Sharingan (Rank 1), Spatial Anomaly (Rank 1)
1008 PL - Vortex Blink (Rank 1)
1092 PL - Spatial Anomaly (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Vortex Blink (Rank 2)
1260 PL - Void Displacement (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Spatial Anomaly (Rank 3)
1428 PL - Void Displacement (Rank 2),
1512 PL - Kamui (Rank 1)
1596 PL - Vortex Blink (Rank 3)
1680 PL - Void Displacement (Rank 3), Kamui (Rank 2)
1764 PL - Kamui (Rank 3)
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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance
(which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: Dodging an attack
(whether normally or auto-dodged) causes the user to become immune to all subsequent attacks occurring at that exact point of time during a round.
Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Eye Trauma: While
Eye Trauma is active, evading an attack grants the user +3 Dodge for 5 seconds.
Eye Trauma may be activated at any point for 0 AP; this
replaces the duration of
Mangekyou Sharinganwith 20 seconds. Using this action will disable
Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo
'Recovery Time' equal to 1 OOC week per round
Mangekyou Sharingan was active.
Mangekyou Sharingancannot be used during any modded situations that begin during this time.
[Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
- Requires Sharingan to be active, and have been active for at least 10 seconds.
- Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
- Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for 10 seconds when it comes time to pay the maintain cost.
- If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still +20 seconds.
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Vortex Blink - Passive
Kamui is a space/time technique of the Mangekyou Sharingan. Capable of folding space upon itself, a Mangekyou user may learn to wield this in a way that allows them to transport themselves instantly to another location nearby
(roughly 30 feet), appearing as if the air 'collapses' on itself around the user's eyes in a vortex-like manner.
Rank 1/2/3: Body Switch does not require handseals, Clones, or Kawarimi Targets. The user may cast
Body Switch as a free action once per 15/12/10 seconds.
Note:
- Requires Mangekyou Sharingan to be active.
- If used as a free action, Body Switch does not impart a dodge penalty to the user.
- The user still must pay Chakra, and this still counts as using an activated auto-dodge for the round.
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Void Displacement - Non-Elemental Ninjutsu
The ability to puncture the fabric of space/time has a myraid of uses, even if stemming from the same jutsu,
Kamui. When used in this manner, the Mangekyou user may create a whirlpool-like portal to relocate non-living material, pulling it into
the Hollow dimension; an empty subspace...or even create a portal to recall it back to real space at a latter time! This comes with a drawback; the user must make contact with what they are attempting to transport to
begin the warp process
(although do not have to remain in contact the entire time), though some Uchiha get around this by throwing an object and using it as a focus for the portal.
All Ranks: When attacked by a
Ninjutsu or
Thrown/Projectile/Puppet Taijutsu within their
line of site, the user may use their
Ninjutsu or
Ranged Accuracy + Accuracy modifiers rather than
Evasion and Dodge modifiers. If successful, the attack is pulled into
the Hollow. If unsuccessful, the user is fully-hit by the attack. Each Rank decreases the cost of this jutsu.
Special Action - Expel: For 1 AP, this jutsu may be used to expel the last attack to be pulled into
the Hollow by
Void Displacement during battle, redirecting it toward a target of the user's choice
(ignoring barriers and arena jutsu). The attack retains the same accuracy and modifiers it was originally performed with
(it does not use the Uchiha's).
Cost: 2 AP; CP equal to 130%/100%/70% of the offensive action's CP cost
Notes:
- Requires Mangekyou Sharingan to be active.
- May be used reflexively.
- If used multiple times during the same round, the duration of Mangekyou Sharingan is reduced by 10 seconds. This does not apply when using the Expel special action.
- The Hollow is shared among all Uchiha and will only ever hold one "displaced" jutsu at a time (overwriting older ones). If one Uchiha uses this action to displace an attack, the other may use this jutsu to 'expel' that very same attack.
- BMOD NOTE - Bmods are recommended to keep track of the numbers used with the last attack absorbed by this jutsu, as the special action will pull it back.
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Spatial Anomaly - Dependent Special Move
An Uchiha is not limited to using
Kamui to transport the attacks of others; they may also transport their own attacks to "store" them within the Hollow Dimension, and later recall them as the situation demands. One can never let their guard down, for who knows what secrets lie beyond the spiraling portal of a Void Mangekyou holder?
Rank 1/2/3: By paying +40%/30%/20% when making a Non-Genjutsu attack, the user may "Displace" it within
Kamui. Displaced attacks may be
'Expelled' later by the
Void Displacement Jutsu.
Notes:
- May be used once per 10 second period.
- The Hollow is shared among all Uchiha and will only ever hold one "displaced" jutsu at a time (overwriting older ones). If one Uchiha uses this action to displace an attack, the other may use this jutsu to 'expel' that very same attack.
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Kamui - Non-Elemental Ninjutsu
The most directly offensive usage of the Kamui technique involves the Mangekyou user to create a space/time distortion directly upon a target which they make physical contact with, and transporting them into
the Hollow. It is difficult to pull an unwilling target into
the Hollow successfully, though Uchiha with great skill in this Jutsu are able to precisely warp even a specific
part of their target. In any case, warping living targets who do not possess the
Void Mangekyou destabilizes space/time, making it possible for the victim to find a way back to real space with enough effort.
Rank 1/2/3: Strikes the target at -2/-1/0 Ninjutsu/Ranged Accuracy. Upon hit, the target is transported to
The Hollow or removed from it
(if other Arena's are active, the user may choose which side they reappear on).
[EMS - Boundless Kamui] - May only be performed by those with the
Eternal Mangekyou Sharingan. This attack may be used as a
Called Shot; a
full hit will reduce the targeted limb limb
(Arm, Leg, Foot or Hand) to the
useless state deal 7.5% Max HP damage to the target. Unlike the normal action, this does not send the target to the
Hollow.
Special Action: May be used on self. When used this way, allows the user to bypass an
Arena check to move to the opposing side an Arena
(to include the Hollow). This action only costs 1/2 the usual Chakra.
Cost: 2.5 AP; 2600 CP
EMS Cost: 4 AP, 4500 CP
Notes:
- Requires Mangekyou Sharingan to be active.
- After exiting The Hollow, an individual becomes immune to this jutsu for 10 seconds.
- The Useless Called Shot status uses the same penalties as Broken status but cannot be healed for the remainder of the battle.
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The Hollow uses the following rules;
- The Hollow is considered a special 'Arena' that cannot be destroyed. No other 'Arena' effects may exist with The Hollow.
- The Hollow may only be interacted with while at least while at least 1 target is within it; if no targets are within The Hollow, then for the purpose of battle it does not exist.
- Targets within The Hollow may not interact with targets outside The Hollow, and vice-versa. They will not spend AP/CP attempting to hit a target that is impossible to hit, and will instead attempt to enter/exit it via a lingering spatial distortion.
- Attempts to enter/exit The Hollow by the above note cost 2 AP, and requires a Ninjutsu check against the user
- A player may not escape The Hollow through this method within 10 seconds of entering it (willingly or unwillingly). They may still make checks to escape; but even if they succeed, their escape is delayed until the this time passes.