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Core Ability: Empathetic Link
Skill to learn:
Emotion Barrier<i></i> - Independent Special Move (2 points)
These shinobi are attuned to their inner feelings, and as such they are easily capable of forming strong bonds of attachment with others. At time’s, there is little that is stronger than their intense desire to protect other's, and they are able to create a visible form of their desire to protect in the form of a barrier. Though this energy is not chakra as it may appear, but rather a portion of the user’s own life force sacrificed for the well being of others.
Effect: User is able to use up to 10% of their Max HP to create a barrier around themselves and others. This used HP cannot be recovered while the barrier is in effect. Healing jutsu used within the barrier gain +25% effectiveness; Genjutsu cannot be cast through the barrier. The barrier lasts three rounds or until the HP is depleted. If the barrier drops with any HP left in it, this HP is returned to the user. Usable three times a battle. Costs 1 AP.
Core Ability: Empathetic Link
[fontsize="12"]It is not uncommon in the shinobi world for people to be raised and taught to restrain, or otherwise outright erase any emotions or attachment they may feel. While many shinobi seem to ignore the old ways, few are able to do the opposite and harness the strength of their emotions at a seconds notice. Those with this ability are gifted with the ability to read the emotions of others, and let their passion fuel and guide their abilities. Some possess emotions so strong, so intense, that they are able to draw out their feelings in the form of physical energy, at the cost of their own heart and soul's well being.
Note: All techniques and buffs from this Core Ability are considered Spiritual.
Empathy Scan<i></i> - Passive (2 points)
Emotions are the basis of these shinobi's abilities, there is little they do not understand about the causes and strengths of their feelings, as well as the outcomes they may influence on a person’s mind. Because of their extensive knowledge, these shinobi are able to read the emotions of others be it a frail child or hardened criminal. With their understanding, it is said that those with this gift are able to understand the action’s of other’s before they themselves decide.
Effect: +1.5 accuracy and dodge against those with a Genjutsu of 30 or more lower than user. Those with Genjutsu between 29 lower and equal to the user must make a Genjutsu save against this technique's success each round, using the Genjutsu DC of the user and Genjutsu Save of the target.
Emotion Bindings<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up
At times, a person's emotions can cause them to behave irrationally and without thought, though for these shinobi they possess the ability to actually use the intense strength of their emotions to create a physical energy, using the pure intensity of their passion to restrain others to the air itself.
Effect: Allows the user to create 4 blades that hit at -1 Ninjutsu accuracy. Should all four hit, the target is chakra bound. If the bound victim is targeted offensively, the binding is dispelled. Can only be used on one target at a time, and once per battle per target successfully. Costs 1 AP.
Emotion Barrier<i></i> - Independent Special Move (2 points)
These shinobi are attuned to their inner feelings, and as such they are easily capable of forming strong bonds of attachment with others. At time’s, there is little that is stronger than their intense desire to protect other's, and they are able to create a visible form of their desire to protect in the form of a barrier. Though this energy is not chakra as it may appear, but rather a portion of the user’s own life force sacrificed for the well being of others.
Effect: User is able to use up to 10% of their Max HP to create a barrier around themselves and others. This used HP cannot be recovered while the barrier is in effect. Healing jutsu used within the barrier gain +25% effectiveness; Genjutsu cannot be cast through the barrier. The barrier lasts three rounds or until the HP is depleted. If the barrier drops with any HP left in it, this HP is returned to the user. Usable three times a battle. Costs 1 AP.
Pacify<i></i> - Independent Special Move (3 points)
Rage and anger are powerful emotions that can be hard to resist, yet for those attuned to the emotions of themselves and others they are a product that can be countered with a simple tranquilizing aura. These shinobi are able to infuse their chakra with calm desires such as peace, and disperse the intent to cause harm to those in the area.
Effect: At the cost of 2 AP and 5% Max HP, the user is able to nullify the effects of two target's damage buffs. Requires a Genjutsu roll to resist. Treated as a Will Genjutsu. Lasts two rounds.
Natural Empathy<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
It is said that emotional wounds run deeper than physical injuries. There is truth in this saying, and it also holds truth that the strength needed for emotional injuries to heal is also much greater and time consuming. However, for these Empathetic shinobi, they are so attuned to their inner soul that their body constantly draws it’s strength on their emotions, converting their emotional strength  and recovering from wounds at a much more rapid pace than others.
Effect: +10% damage healed from medical jutsu on the user. Added 1% healed while resting.
Emotion Blades<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up
Using their emotions as a source of energy, these shinobi are able to create energy in the form of miniature crescents that strike at the invoker of their scorn. These blades are not chakra, but the emotions of these shinobi and cannot be countered by ordinary means. However, because this emotional energy is part of the user’s own being, drawing out their emotions as energy can prove taxing upon these shinobi, causing them physical pain.
Effect: For 1 AP, the user can create up to three blades. For every 1 HP put into the blade, the blade gets 2 damage, up to 400 damage per blade. Makes three blades. Receives all buffs to Ninjutsu the user possesses, and cuts through all forms of damage reduction, shielding and blocking. This technique cannot deal more than 1800 damage a round or be used while bound.
Charm Person<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up
To those who understand the workings of the emotions of other’s, one can find that manipulating them is a simple task that only requires a bit of subtle guidance. These shinobi are able to play with the inner natures of others to such a degree, that they are nearly able to bend the will of others to suit their own causes, even if it is a simple act of raising their disposition them more.
Effect: Able to target one person with a Genjutsu-like effect for a duration of two rounds. During this time, the target must succeed against a Genjutsu roll in order to attack the user. Costs 500 HP to use and 250 to maintain the second round. The same target cannot be affected more than once per battle.
Soul Pulse<i></i> - Modification (2 points)
Restriction- Requires Chakra Blast, 1 Emotion CA skill
Emotions run high within these shinobi, and by drawing out their strength, they are able to imbue their emotions into what would otherwise be dark to assist in guiding them with a burst of emotional energy with the sole intent on striking their target.
Effect: The user may choose to make Chakra Blast an Emotion attack, cutting through all damage reduction and blocking effects and gaining +2 accuracy, by paying an addition 50% of the CP cost in HP. This attack is treated as gaining maximum Ninjutsu buffs even if the user does not have them and can only be done once per round.
Compassionate<i></i> - Passive (2 points)
Time has long been understood as the only remedy to heal emotional wounds, taking months to heal some of the deeper wounds. However, to those with the deep understanding of these same emotions, they find that their emotional wounds heal quickly, and the gap in their soul left by their drawn out emotions can be healed with little more than time.
Effect: Self-inflicted damage is recovered at 3% max HP per round. Damage that is not self inflicted cannot be recovered this way. Allows recovery of lost HP from Emotion Barrier while still in the barrier.
Emotional Torque<i></i> - Boost (1 point)
Restriction- May be purchased up to twice
The power of the Empathetic's emotions, their own combined with what they see in other people, is sometimes too intense for them to handle. They need to channel it through their chakra, letting it fuel their attacks instead of tearing at their souls.
Effect: +5% Ninjutsu damage
Sentimental<i></i> - Passive (3 points)
Much in the same way that these shinobi are able to peer into and read the emotions of others, these shinobi are constantly able to sense the feelings of those around them, and understand with an eerie perception that allows them to react and act upon the feelings of others.
Effect: The Empath has +10% Auto-dodge to all sources.
Inner Passion<i></i> - Passive (3 points)
Restriction- C Rank and up
Emotions, while often viewed as a sign of weakness, can be a powerful tool if embraced and utilized to their full extent. Unlike other shinobi who only feel brief and momentary spurs of emotion, these shinobi fuel themselves with their intense emotions and desires, and little seems to be able to quench the flames of their passion.
Effect: The user gains 10% damage reduction against all damage including other soul techniques, and does not take knockback or falling penalties. Effects that would prevent them from attacking are 5% less likely to succeed and AP reducing techniques only have 50% normal chance of working on them.
Spiritual Anguish<i></i> - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and Up
It is rumored that this technique strikes at the very soul of its victim, but whether or not this is true, what is the soul other than the inner emotions of a being? With their understanding and ability to use their own emotions as a source of power, these compassionate shinobi find that that can use this ability to strike at the same source in another. This technique damages the life force, or soul, of the victim, overflowing them with a surge of emotional energy that both painfully disrupts and rips a hole in the life force of the target.
Rank 1: Uses Ninjutsu accuracy. A successful hit disrupts 2 AP worth of actions and Deals 2000 damage to the victim's HP and CP. If the victim fails a Genjutsu Save, they take an additional 1000 unbuffable damage and a -1 dodge and Genjutsu Save penalty for three rounds afterward.
Rank 2: Uses Ninjutsu accuracy. A successful hit disrupts 2.5 AP worth of actions. Deals 2500 damage to the victim's HP and CP. If the victim fails a Genjutsu Save, they take an additional 1500 unbuffable damage and a -2 dodge and Genjutsu Save penalty for three rounds afterward.
Cost: 4500 CP, 1500 HP, 3 AP.
Notes:</I><I> Can only be used once every three rounds. HP expended cannot be recovered unless the user possesses Compassionate.[/fontsize]
Note: All techniques and buffs from this Core Ability are considered Spiritual.
Empathy Scan<i></i> - Passive (2 points)
Emotions are the basis of these shinobi's abilities, there is little they do not understand about the causes and strengths of their feelings, as well as the outcomes they may influence on a person’s mind. Because of their extensive knowledge, these shinobi are able to read the emotions of others be it a frail child or hardened criminal. With their understanding, it is said that those with this gift are able to understand the action’s of other’s before they themselves decide.
Effect: +1.5 accuracy and dodge against those with a Genjutsu of 30 or more lower than user. Those with Genjutsu between 29 lower and equal to the user must make a Genjutsu save against this technique's success each round, using the Genjutsu DC of the user and Genjutsu Save of the target.
Emotion Bindings<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up
At times, a person's emotions can cause them to behave irrationally and without thought, though for these shinobi they possess the ability to actually use the intense strength of their emotions to create a physical energy, using the pure intensity of their passion to restrain others to the air itself.
Effect: Allows the user to create 4 blades that hit at -1 Ninjutsu accuracy. Should all four hit, the target is chakra bound. If the bound victim is targeted offensively, the binding is dispelled. Can only be used on one target at a time, and once per battle per target successfully. Costs 1 AP.
Emotion Barrier<i></i> - Independent Special Move (2 points)
These shinobi are attuned to their inner feelings, and as such they are easily capable of forming strong bonds of attachment with others. At time’s, there is little that is stronger than their intense desire to protect other's, and they are able to create a visible form of their desire to protect in the form of a barrier. Though this energy is not chakra as it may appear, but rather a portion of the user’s own life force sacrificed for the well being of others.
Effect: User is able to use up to 10% of their Max HP to create a barrier around themselves and others. This used HP cannot be recovered while the barrier is in effect. Healing jutsu used within the barrier gain +25% effectiveness; Genjutsu cannot be cast through the barrier. The barrier lasts three rounds or until the HP is depleted. If the barrier drops with any HP left in it, this HP is returned to the user. Usable three times a battle. Costs 1 AP.
Pacify<i></i> - Independent Special Move (3 points)
Rage and anger are powerful emotions that can be hard to resist, yet for those attuned to the emotions of themselves and others they are a product that can be countered with a simple tranquilizing aura. These shinobi are able to infuse their chakra with calm desires such as peace, and disperse the intent to cause harm to those in the area.
Effect: At the cost of 2 AP and 5% Max HP, the user is able to nullify the effects of two target's damage buffs. Requires a Genjutsu roll to resist. Treated as a Will Genjutsu. Lasts two rounds.
Natural Empathy<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
It is said that emotional wounds run deeper than physical injuries. There is truth in this saying, and it also holds truth that the strength needed for emotional injuries to heal is also much greater and time consuming. However, for these Empathetic shinobi, they are so attuned to their inner soul that their body constantly draws it’s strength on their emotions, converting their emotional strength  and recovering from wounds at a much more rapid pace than others.
Effect: +10% damage healed from medical jutsu on the user. Added 1% healed while resting.
Emotion Blades<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up
Using their emotions as a source of energy, these shinobi are able to create energy in the form of miniature crescents that strike at the invoker of their scorn. These blades are not chakra, but the emotions of these shinobi and cannot be countered by ordinary means. However, because this emotional energy is part of the user’s own being, drawing out their emotions as energy can prove taxing upon these shinobi, causing them physical pain.
Effect: For 1 AP, the user can create up to three blades. For every 1 HP put into the blade, the blade gets 2 damage, up to 400 damage per blade. Makes three blades. Receives all buffs to Ninjutsu the user possesses, and cuts through all forms of damage reduction, shielding and blocking. This technique cannot deal more than 1800 damage a round or be used while bound.
Charm Person<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up
To those who understand the workings of the emotions of other’s, one can find that manipulating them is a simple task that only requires a bit of subtle guidance. These shinobi are able to play with the inner natures of others to such a degree, that they are nearly able to bend the will of others to suit their own causes, even if it is a simple act of raising their disposition them more.
Effect: Able to target one person with a Genjutsu-like effect for a duration of two rounds. During this time, the target must succeed against a Genjutsu roll in order to attack the user. Costs 500 HP to use and 250 to maintain the second round. The same target cannot be affected more than once per battle.
Soul Pulse<i></i> - Modification (2 points)
Restriction- Requires Chakra Blast, 1 Emotion CA skill
Emotions run high within these shinobi, and by drawing out their strength, they are able to imbue their emotions into what would otherwise be dark to assist in guiding them with a burst of emotional energy with the sole intent on striking their target.
Effect: The user may choose to make Chakra Blast an Emotion attack, cutting through all damage reduction and blocking effects and gaining +2 accuracy, by paying an addition 50% of the CP cost in HP. This attack is treated as gaining maximum Ninjutsu buffs even if the user does not have them and can only be done once per round.
Compassionate<i></i> - Passive (2 points)
Time has long been understood as the only remedy to heal emotional wounds, taking months to heal some of the deeper wounds. However, to those with the deep understanding of these same emotions, they find that their emotional wounds heal quickly, and the gap in their soul left by their drawn out emotions can be healed with little more than time.
Effect: Self-inflicted damage is recovered at 3% max HP per round. Damage that is not self inflicted cannot be recovered this way. Allows recovery of lost HP from Emotion Barrier while still in the barrier.
Emotional Torque<i></i> - Boost (1 point)
Restriction- May be purchased up to twice
The power of the Empathetic's emotions, their own combined with what they see in other people, is sometimes too intense for them to handle. They need to channel it through their chakra, letting it fuel their attacks instead of tearing at their souls.
Effect: +5% Ninjutsu damage
Sentimental<i></i> - Passive (3 points)
Much in the same way that these shinobi are able to peer into and read the emotions of others, these shinobi are constantly able to sense the feelings of those around them, and understand with an eerie perception that allows them to react and act upon the feelings of others.
Effect: The Empath has +10% Auto-dodge to all sources.
Inner Passion<i></i> - Passive (3 points)
Restriction- C Rank and up
Emotions, while often viewed as a sign of weakness, can be a powerful tool if embraced and utilized to their full extent. Unlike other shinobi who only feel brief and momentary spurs of emotion, these shinobi fuel themselves with their intense emotions and desires, and little seems to be able to quench the flames of their passion.
Effect: The user gains 10% damage reduction against all damage including other soul techniques, and does not take knockback or falling penalties. Effects that would prevent them from attacking are 5% less likely to succeed and AP reducing techniques only have 50% normal chance of working on them.
Spiritual Anguish<i></i> - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and Up
It is rumored that this technique strikes at the very soul of its victim, but whether or not this is true, what is the soul other than the inner emotions of a being? With their understanding and ability to use their own emotions as a source of power, these compassionate shinobi find that that can use this ability to strike at the same source in another. This technique damages the life force, or soul, of the victim, overflowing them with a surge of emotional energy that both painfully disrupts and rips a hole in the life force of the target.
Rank 1: Uses Ninjutsu accuracy. A successful hit disrupts 2 AP worth of actions and Deals 2000 damage to the victim's HP and CP. If the victim fails a Genjutsu Save, they take an additional 1000 unbuffable damage and a -1 dodge and Genjutsu Save penalty for three rounds afterward.
Rank 2: Uses Ninjutsu accuracy. A successful hit disrupts 2.5 AP worth of actions. Deals 2500 damage to the victim's HP and CP. If the victim fails a Genjutsu Save, they take an additional 1500 unbuffable damage and a -2 dodge and Genjutsu Save penalty for three rounds afterward.
Cost: 4500 CP, 1500 HP, 3 AP.
Notes:</I><I> Can only be used once every three rounds. HP expended cannot be recovered unless the user possesses Compassionate.[/fontsize]
Skill to learn:
Emotion Barrier<i></i> - Independent Special Move (2 points)
These shinobi are attuned to their inner feelings, and as such they are easily capable of forming strong bonds of attachment with others. At time’s, there is little that is stronger than their intense desire to protect other's, and they are able to create a visible form of their desire to protect in the form of a barrier. Though this energy is not chakra as it may appear, but rather a portion of the user’s own life force sacrificed for the well being of others.
Effect: User is able to use up to 10% of their Max HP to create a barrier around themselves and others. This used HP cannot be recovered while the barrier is in effect. Healing jutsu used within the barrier gain +25% effectiveness; Genjutsu cannot be cast through the barrier. The barrier lasts three rounds or until the HP is depleted. If the barrier drops with any HP left in it, this HP is returned to the user. Usable three times a battle. Costs 1 AP.