With a screeching sound of vibrating chakra and swirling energies, Samejima slammed into Kuro's barrier shattering the energy field and sending Kuro staggering back as she continued her training run. Already on lap 10 and showing no sign of slowing down Kuro reactivated his sonic chakra and ran to another point along the track and set about preparing her another jutsu to slow her down. As she rounded the track Kuro channeled his telekinesis into a secondary sonic barrier that would be stronger than his first attempt,as he sought a way to slow her down long enough to bind her and draw her out of her seal's power.
Jutsu creator force blast forcefield + distorted aura
Force Blast
Distorted Aura
If barrier holds up to Samejima's actions Kuro will use Mind Lock
Mind Lock
Jutsu creator force blast forcefield + distorted aura
Force Blast
A technique where the user condenses chakra, releasing it into an invisible force of energy that violently throws their enemies back.
Information
Prerequisites: - Kinesis Affinity, C-rank
Master: Emits a pulse of force that has a 36% chances of suppressing the target up to 3 times. If at least 2 succeed, the victim has an 24% chance of auto-failing their next action. This has a 24% chance to activate the 'Psionic' effect and deal 505 damage.
Special Action - Forcefield: By paying +20% Cp, this jutsu may be used as a barrier with 1855 Hp. This blocks Physical, elemental, and non elemental effects. Attacks using melee accuracy against this barrier have a 18%/24%/30% chance of suppressing the attacker. This cannot be maintained, and only blocks a single action.
Rank 1 Cost: 450 Cp
Master Cost: 560 Cp
Notes:
- This jutsu may be used reflexively. Doing so causes the Auto-fail chance to effect the attacker's current jutsu.
- If the user has at least 40% Kinesis damage buffs, only 1 suppression check is required to succeed for auto-fail chance.
- The auto-fail chance given by this jutsu cannot be increased or negated.
- The 'Psionic' effect treats this jutsu as a sneak attack. If already a sneak attack, this prevents the attack from being auto-dodged or revealing the user to others.
Information
Prerequisites: - Kinesis Affinity, C-rank
Master: Emits a pulse of force that has a 36% chances of suppressing the target up to 3 times. If at least 2 succeed, the victim has an 24% chance of auto-failing their next action. This has a 24% chance to activate the 'Psionic' effect and deal 505 damage.
Special Action - Forcefield: By paying +20% Cp, this jutsu may be used as a barrier with 1855 Hp. This blocks Physical, elemental, and non elemental effects. Attacks using melee accuracy against this barrier have a 18%/24%/30% chance of suppressing the attacker. This cannot be maintained, and only blocks a single action.
Rank 1 Cost: 450 Cp
Master Cost: 560 Cp
Notes:
- This jutsu may be used reflexively. Doing so causes the Auto-fail chance to effect the attacker's current jutsu.
- If the user has at least 40% Kinesis damage buffs, only 1 suppression check is required to succeed for auto-fail chance.
- The auto-fail chance given by this jutsu cannot be increased or negated.
- The 'Psionic' effect treats this jutsu as a sneak attack. If already a sneak attack, this prevents the attack from being auto-dodged or revealing the user to others.
Distorted Aura
A jutsu that encases the users body in a small field of sonic energy. The chakra from this technique vibrates at such an extreme frequency, that the user and area around them become blurred, and any techniques approaching them are often thrown off course.
Information
Prerequisites: Sound Affinity, B-rank, 2 Mastered Sound Jutsu
Rank 1: Creates an invisible barrier of sonic energy around the user, protecting from up to 1800 damage. Attacks directed at the user have a 7% chance of being negated.
Rank 1 Cost: 730 Cp, 370 Cp/Rnd
Notes:
- Lasts up to three rounds or until destroyed.
- Barrier Hp may be increased with Sound Buffs.
- Defends against physical, non-elemental, and elemental attacks.
- The user has a chance to dodge any damage which breaks/passes through the barrier.
- While active, the user cannot use any action using Melee Accuracy.
- 'Negated' actions do not deal damage to the barrier, and have a 40% chance of being reflected back at the attacker, dealing half their damage.
Information
Prerequisites: Sound Affinity, B-rank, 2 Mastered Sound Jutsu
Rank 1: Creates an invisible barrier of sonic energy around the user, protecting from up to 1800 damage. Attacks directed at the user have a 7% chance of being negated.
Rank 1 Cost: 730 Cp, 370 Cp/Rnd
Notes:
- Lasts up to three rounds or until destroyed.
- Barrier Hp may be increased with Sound Buffs.
- Defends against physical, non-elemental, and elemental attacks.
- The user has a chance to dodge any damage which breaks/passes through the barrier.
- While active, the user cannot use any action using Melee Accuracy.
- 'Negated' actions do not deal damage to the barrier, and have a 40% chance of being reflected back at the attacker, dealing half their damage.
If barrier holds up to Samejima's actions Kuro will use Mind Lock
Mind Lock
Manipulating Kinetic chakra around a target, this technique restrains a target with a powerful force. The strength of this technique lifts the target slightly off the ground, strangling them and preventing their body from performing even the smallest movements.
Information
Prerequisites: - Kinesis Affinity, B-rank, 2 Mastered Kinesis Techniques
Master: Constricts a target with invisible chakra at -3 Accuracy. This has a 21% chance of activating the 'Psionic' effect.
Special Action - Force Throw: While active, the user may pay 1 Ap and the maintain cost to throw the bound target in the path of an attack; this may be done reflexively. This checks the attack's accuracy against the user's Nin Accuracy, and if the user succeeds the bound victim becomes the 'target' of the attack. Using this special action dispels the bind after use, and gives the victim a stackable +2 bonus to all checks against this jutsu for the remainder of battle.
Special Action: The user may perform special effects with the Psi-shock, Force Break, and Psionic Rend Jutsu upon a target they have bound with this Jutsu (Actual effects are listed in those Jutsu). The user must have the appropriate Jutsu mastered before it's special action may be used.
Master Cost: 920 Cp, 460 Cp/Rnd
Notes:
- Lasts up to three rounds, and requires a Nin check each round active.
- This technique always requires the user to use one hand (Without a weapon) to initiate and maintain it, regardless of any ability or skill.
- When bound, the victim cannot perform handseals or move.
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though).
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.
- By spending 2 Ap to attempt to escape, the victim has an 15% chance of escaping.
- The 'Psionic' effect treats this jutsu as a sneak attack. If already a sneak attack, this prevents the attack from being auto-dodged or revealing the user to others.
Information
Prerequisites: - Kinesis Affinity, B-rank, 2 Mastered Kinesis Techniques
Master: Constricts a target with invisible chakra at -3 Accuracy. This has a 21% chance of activating the 'Psionic' effect.
Special Action - Force Throw: While active, the user may pay 1 Ap and the maintain cost to throw the bound target in the path of an attack; this may be done reflexively. This checks the attack's accuracy against the user's Nin Accuracy, and if the user succeeds the bound victim becomes the 'target' of the attack. Using this special action dispels the bind after use, and gives the victim a stackable +2 bonus to all checks against this jutsu for the remainder of battle.
Special Action: The user may perform special effects with the Psi-shock, Force Break, and Psionic Rend Jutsu upon a target they have bound with this Jutsu (Actual effects are listed in those Jutsu). The user must have the appropriate Jutsu mastered before it's special action may be used.
Master Cost: 920 Cp, 460 Cp/Rnd
Notes:
- Lasts up to three rounds, and requires a Nin check each round active.
- This technique always requires the user to use one hand (Without a weapon) to initiate and maintain it, regardless of any ability or skill.
- When bound, the victim cannot perform handseals or move.
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though).
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.
- By spending 2 Ap to attempt to escape, the victim has an 15% chance of escaping.
- The 'Psionic' effect treats this jutsu as a sneak attack. If already a sneak attack, this prevents the attack from being auto-dodged or revealing the user to others.