[col]
CP: 56,448 [+1800 Hyperactive] [-5780] 52,468
AP: 10
Melee Accuracy = 15 + 12 + 2 (Duelist) + 3 (QuickStep) + 4 (Gaia Seal) - 2 (Poison) - 1 (Temporal Strike)
Ranged Accuracy = 15 + 4 + 3 (QuickStep) + 4 (Gaia Seal) - 2 (Poison) - 1 (Temporal Strike)
Ninjutsu Accuracy = 15 + 8 + 3 (QuickStep) - 2 (Poison) - 1 (Temporal Strike)
Melee Dodge = 15 + 8 - 2 (Poison) - 1 (Temporal Strike)
Ranged Dodge = 15 + 8 - 2 (Poison) - 1 (Temporal Strike)
Ninjutsu Dodge = 15 + 8 - 2 (Poison) - 1 (Temporal Strike)
Genjutsu Difficulty = 15 + 8 + 2 (Slippery Mind) - 1 (Demonic Aura)
Genjutsu Save = 15 + 8 + 2 (Slippery Mind)
Puppet Accuracy = 15 + 4 + 3 (QuickStep) - 2 (Poison) - 1 (Temporal Strike)
Puppet Dodge = 15 + 8 - 2 (Poison) - 1 (Temporal Strike)
Awareness = 15
Stealth = 15 + 2 (Active Camo)
Poison Resistance = 15
Poison Strength = 2 (Poison Mastery)
Passives and Effects:
CP: 14,194 [-4846] 9,348
AP: 10
Melee Accuracy = 15 + 7
Ranged Accuracy = 15 + 4
Ninjutsu Accuracy = 15 + 10 + 2 (Duelist)
Melee Dodge = 14 + 7 + 2 (Sword of Oblivion) - 1 (Sprained Leg)
Ranged Dodge = 13 + 7 + 2 (Sword of Oblivion) - 1 (Sprained Leg)
Ninjutsu Dodge = 14 + 7 + 2 (Sword of Oblivion) - 1 (Sprained Leg)
Genjutsu Difficulty = 13 + 7 - 1 (Demonic Aura)
Genjutsu Save = 13 + 7
Puppet Accuracy = 13 + 4
Puppet Dodge = 13 + 7 + 2 (Sword of Oblivion) - 1 (Sprained Leg)
Awareness = 14
Stealth = 14
Poison Resistance = 23
Passives and Effects:
[col]Kouin
HP: 46,200
CP: 25,450 [-4683] 20,767
AP: 10
Ninjutsu Accuracy 27 + 1 (RS) + 2 (Lunar) + 2 (Duelist)
Evasion 23 + 1 (RS)
Gen.Save 23 + 1 (RS)
Melee Accuracy 23 + 1 (RS)
Ranged Accuracy 19 + 1 (RS)
Awareness 15
Stealth 15
Gen DC 19 + 1 (RS)
Passives and Effects:
HP: 36,000 [+1080 Healing Factor] [-720 Bleed II] [-12,538] 23,822
CP: 29,006 [-1448] 27,558 [+990] 28,458
AP: 10
Ninjutsu Accuracy 27 + 1 (RS) + 2 (Lunar) + 2 (Duelist) + 2 (Duelist towards Shi)
Melee Accuracy 23 + 1 (RS)
Evasion 23 + 1 (RS)
Gen.Save 23 + 1 (RS) + 2 (Third Eye)
Gen DC 23 + 1 (RS)
Ranged Accuracy 23 + 1 (RS)
Awareness 15 + 2 (Third Eye)
Stealth 15 + 2 (Third Eye)
Poison Strength: +2 (Poison Mastery)
Passives and Effects:
[col]Medical Clone
Destroyed
Passives and Effects:
What Happened???
Missed Temporal Strike Effects. Roll for effect: 16, 72. Effected for -0.5 Acc/dodge.
Enrage Chance on Rank 1 Cursed Seal. 15% chance to enrage. Roll: 4.
0.00 Seconds | Nakatu's Ancient Order
0.00s Ronin maintains Lightning Style, Ranged Style, and Sword of Oblivion
0.00s Kouin uses Initiative to shift into Temporal Strider: Hasted Step Style
0.50s Ronin switches Lightning style to Surge
1.50s Kounin cast Summoning: Path to God to bring forth Spiritualist Path.
2.50s Ronin uses Active Camo (Mastered) w/ Special action to immediately go into stealth.
Mysterious Woman
HP: 100,180 [+3600 Healing Factor] [-2063] 101,717CP: 56,448 [+1800 Hyperactive] [-5780] 52,468
AP: 10
Melee Accuracy = 15 + 12 + 2 (Duelist) + 3 (QuickStep) + 4 (Gaia Seal) - 2 (Poison) - 1 (Temporal Strike)
Ranged Accuracy = 15 + 4 + 3 (QuickStep) + 4 (Gaia Seal) - 2 (Poison) - 1 (Temporal Strike)
Ninjutsu Accuracy = 15 + 8 + 3 (QuickStep) - 2 (Poison) - 1 (Temporal Strike)
Melee Dodge = 15 + 8 - 2 (Poison) - 1 (Temporal Strike)
Ranged Dodge = 15 + 8 - 2 (Poison) - 1 (Temporal Strike)
Ninjutsu Dodge = 15 + 8 - 2 (Poison) - 1 (Temporal Strike)
Genjutsu Difficulty = 15 + 8 + 2 (Slippery Mind) - 1 (Demonic Aura)
Genjutsu Save = 15 + 8 + 2 (Slippery Mind)
Puppet Accuracy = 15 + 4 + 3 (QuickStep) - 2 (Poison) - 1 (Temporal Strike)
Puppet Dodge = 15 + 8 - 2 (Poison) - 1 (Temporal Strike)
Awareness = 15
Stealth = 15 + 2 (Active Camo)
Poison Resistance = 15
Poison Strength = 2 (Poison Mastery)
Passives and Effects:
- Shadow jutsus use melee accuracy (Shinobi 101)
- Quickdraw
- Flare Touch (Style): Melee contact with the user deals (400) Fire Damage. This damage can be Buffed up to 30%.
- Bull's Strength: weapon now +2 acc, -5% damage
- Willpower
- Strategist
- Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
- Duelist: +10% damage towards Ronin.
- Duelist: +10% chance to auto-dodge Ronin's attacks.
- Duelist: -2 Dodge/Save to any other opponents (besides Ronin) targeting the user
- Human Anatomy: +1 Critical Range.
- Human Anatomy: 2.25x damage on Critical hits.
- Poison Mastery: Poisons last a round longer and cannot be purified until the second round it's in use. Poison Checks made with a successful Sneak Attack(s) must make a successful Awareness Check first before a Poison Check can be rolled.
- Sneak Attack: All the user's attacks have a 10% chance of being a Sneak Attack.
- Sneak attack: All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.
- Shadow Step: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.
- Counter Attack: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.
- Sniper: When making called shots while in Stealth mode, The user suffers no accuracy penalty.
- Gaia Seal: +20% Taijutsu and Basic Strike Damage (30% with duelist).
- Gaia Seal: -15% Physical Damage Taken
- +8% chance to cause Bleeding/Suppression.
- Takes an additional 5% damage from Illusionary and Ninjutsu sources.
- Active Camo: Each time the 'Mysterious Woman' makes an attack, she has a 5% chance of being placed into Stealth after her attack. (280 CP/round).
- Immolation Armor: all melee attacks against the user to deal 10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect. (170 CP/round)
- Inflicts -3% max CP damage. (Poison)
- Inflicts -2 Accuracy and Dodge. Each round, the target has 30% chance to lose 1 AP and take -3% max HP damage. Lasts for 4 full rounds. (Poison)
- -10 damage done (Demonic Aura)
Kaze Ronin
HP: 32,052 [+1161 Healing Factor] [-13920] 19,293CP: 14,194 [-4846] 9,348
AP: 10
Melee Accuracy = 15 + 7
Ranged Accuracy = 15 + 4
Ninjutsu Accuracy = 15 + 10 + 2 (Duelist)
Melee Dodge = 14 + 7 + 2 (Sword of Oblivion) - 1 (Sprained Leg)
Ranged Dodge = 13 + 7 + 2 (Sword of Oblivion) - 1 (Sprained Leg)
Ninjutsu Dodge = 14 + 7 + 2 (Sword of Oblivion) - 1 (Sprained Leg)
Genjutsu Difficulty = 13 + 7 - 1 (Demonic Aura)
Genjutsu Save = 13 + 7
Puppet Accuracy = 13 + 4
Puppet Dodge = 13 + 7 + 2 (Sword of Oblivion) - 1 (Sprained Leg)
Awareness = 14
Stealth = 14
Poison Resistance = 23
Passives and Effects:
- +40% Storm Damage (+50% With Duelist)
- ANBU Sentinel - +5% Damage Reduction from all non-illusionary sources and +1 item slot to place stackable items.
- Surging Presence (Santaru Passive) - Unarmed strikes against the Santaru return 150 storm damage per .5AP used. Remaining in contact with the Santaru deals 100 storm damage per .5 AP spent in contact.
- Sword of Oblivion:
- For every Lightning Based Jutsu the user is maintaining, they gain a -2% on the maintain cost. (IE: Maintaining 3 Lightning based jutsu while equipped with this weapon gives the maintained jutsu -6% on their maintain cost.)
- Lightning Based jutsu may be channeled through this weapon.
- Taijutsu Damage caused by this weapon may be buffed by Lightning based buffs as well as physical buffs. (Storm does not count, lightning would count for storm but not the other way around. There was a time when it did work the other way around but it has not for some time. However you do gain the +10% from duelist.
- Human Anatomy: +1 Critical Range
- Human Anatomy: Critical Hits deal x2.25 damage
- Shinobi 101: Using Ninjutsu Accuracy for Ranged Taijutsu.
- Duelist: +10% damage towards the 'Mysterious Woman'.
- Duelist: +10% chance to auto-dodge the 'Mysterious Woman's' attacks.
- Duelist: -2 Dodge/Save to any other opponents (besides the 'Mysterious Woman') targeting the user.
- Surge: The user gains +0.5 Dodge per Lightning-based Action done by the user the previous round, stacking up to +3. If the Dodge Bonus exceeds the +3, per 0.5 surpassing the caps grants the user +3% Auto-Dodge instead. (Chakra Style)
- Pin Knocker: All Ranged Taijutsu Attacks made with the user's Ranged Damage type weapon has a 15% chance to inflict -1 Melee Accuracy (Multiple Hit jutsu only recieve one check for this effect). Upon inflicting -2 Accracy to a target, the target has a 10% chance per CP costing action to fail that action losing only CP in the process. Once this happens, all debuffs inflicted from this effect are removed. A target can only fail 1 action from this effect per round. (Physical Style)
- Sprained Leg: -1 dodge
- -10% dmg and -1 Gen DC (Demonic Aura)
[col]Kouin
HP: 46,200
CP: 25,450 [-4683] 20,767
AP: 10
Ninjutsu Accuracy 27 + 1 (RS) + 2 (Lunar) + 2 (Duelist)
Evasion 23 + 1 (RS)
Gen.Save 23 + 1 (RS)
Melee Accuracy 23 + 1 (RS)
Ranged Accuracy 19 + 1 (RS)
Awareness 15
Stealth 15
Gen DC 19 + 1 (RS)
Passives and Effects:
- +10% Lightning Damage (Class)
- +10% damage to all Ninjutsu and Elemental Damage (RS)
- -10% Cp Cost to All Ninjutsu (RS)
- Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. (TS)
- +10% Auto-Dodge (TS)
- Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
- Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.
- Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
- Concentrated Focus: The user's binds have a -5% chance of being escaped from and binds which break upon the user losing a portion of their Max HP or CP are now increased to 20% Max HP/CP.
- Deflection: Partial hits upon the user are treated as misses. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
- Teamwork: The user gains +1 Accuracy and Dodge per ally present in battle, up to +2 Accuracy and Dodge.
- Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs (Opportunist, Hawkeye, etc.).
- Duelist: +10% Nin Damage against Shi.
- Duelist: +10% chance to auto-dodge against Shi.
- Duelist -2 Dodge/Save to any other opponents besides Shi.
- Temporal Strike: Nin have a 20% chance -0.5 Acc/dodge stack up to -2.
- Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
- -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +4% for all ninjutsu secondary effect chances. In addition the user takes an additional 2% damage from Illusionary and Taijutsu sources. (Lunar Seal)
- Creates a blanket of storm clouds over head. While active, the user may cast Storm and Lightning Ninjutsu attacks from these storm clouds with one of the Special Actions below, with -15% Cp costs. (880/round)[/spoilername]
- Inventory: Smoke Bomb x3, Syringe x2 (Heaven's Touch) (Serpent's Blood), Kawarimi Target x2. Belt Pouch: Soldier Pill x3, Blood Pill x3. Sheath: Tensai-Zentouken.
HP: 36,000 [+1080 Healing Factor] [-720 Bleed II] [-12,538] 23,822
CP: 29,006 [-1448] 27,558 [+990] 28,458
AP: 10
Ninjutsu Accuracy 27 + 1 (RS) + 2 (Lunar) + 2 (Duelist) + 2 (Duelist towards Shi)
Melee Accuracy 23 + 1 (RS)
Evasion 23 + 1 (RS)
Gen.Save 23 + 1 (RS) + 2 (Third Eye)
Gen DC 23 + 1 (RS)
Ranged Accuracy 23 + 1 (RS)
Awareness 15 + 2 (Third Eye)
Stealth 15 + 2 (Third Eye)
Poison Strength: +2 (Poison Mastery)
Passives and Effects:
- +10% Nin and Ele dmg (RS)
- -10% nin CP cost (RS)
- Sixth Sense (25% auto detect)
- Demonic Aura (every round, Gen Save check for every other person in battle, if failed -10% dmg and -1 Gen DC)
- Healing Factor (+3% Max HP/round, +10% healing towards him)
- Jutsu Mastery (-10% CP cost including maintains, special action chakra penalties halved)
- Duelist: +10% dmg towards Shi.
- Duelist: 10% auto-dodge towards Shi.
- Poison Mastery (+2 Poison DC, poisons last 1 round longer and cannot be purified until the 2nd round; poison attacks made with Sneak Attacks require the afflicted to succeed on an awareness check AND a poison DC check, if either fails the target is affected)
- Daunting Presence (Opponents take -1 dodge penalty on rounds where they attempt to attack the user)
- Ancient Order (each round, Nin check against all enemies; if successful enemy's first Rank 2 jutsu of the round becomes a Rank 1 jutsu).
- Medical Assistant (400/round)
- Summoning: Demonic Statue of the Outer Path. Summons a Large Statue that releases a dark aura that may affect up to three separate targets. The affected suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 2340 Chakra from those within the area. Statue has 7560 Hp, and the user has +3 to all checks. (1048/round)
[col]Medical Clone
Destroyed
Passives and Effects:
- -5 of the user's Secondaries.
- This Clone may perform Medical Jutsu up to Level C at Rank 2.
- The Clone has a Medical Buff equal to 1/2 of the users.
Had 1.75 AP this round due to when the jutsu went off.
What Happened???
Missed Temporal Strike Effects. Roll for effect: 16, 72. Effected for -0.5 Acc/dodge.
Enrage Chance on Rank 1 Cursed Seal. 15% chance to enrage. Roll: 4.
0.00 Seconds | Nakatu's Ancient Order
- Nin Check Nakatu 27 + 3
Nin Check Shi 23 + 14
- Gen Check Nakatu 24 + 18 Success
Gen Check Shi 25 + 11 Shi now suffers -10% dmg and -1 Gen DC.
Gen Check Nakatu 24 + 15 Failed
Gen Check Kouin 24 + 16
Gen Check Nakatu 24 + 18 Success
Gen Check Ronin 20 + 3 Ronin now suffers -10% dmg and -1 Gen DC.
- Nin Check Nakatu 27 + 12 failed
Nin Check Shi 23 + 15
- Poison Awareness Check 15 + 6 Failed
Poison 'Stealth' Check ( Iron Vein) 17 +8
Poison Awareness Check 15 + 17 Failed
Poison 'Stealth' Check (Serpent Blood) 17 + 16- 30% chance to lose 1 AP and take -3% max HP damage. 8. Success.
0.00s Ronin maintains Lightning Style, Ranged Style, and Sword of Oblivion
- Poison Resistance 23 + 18 Overcome the poison!
Poison Strength 25 + 1
0.00s Kouin uses Initiative to shift into Temporal Strider: Hasted Step Style
0.50s Ronin switches Lightning style to Surge
1.50s Kounin cast Summoning: Path to God to bring forth Spiritualist Path.
2.50s Ronin uses Active Camo (Mastered) w/ Special action to immediately go into stealth.
- Awareness (Shi) 14 + 15
Stealth (Ronin) 19 + 2 + 14
Awareness (Kouin) 15 + 12
Stealth (Ronin) 14 + 13- Ronin is in stealth against Shi.
- Awareness (Shi) 14 + 15
Stealth (Ronin) 18 + 2 + 14- Shi is unable to target because of stealth.
- Shi (1), Ronin (2), Kouin (3), Nakatu (4), Medical Clone (5), Path Summon (6). Roll 2, 4 and 5. Target Ronin, Nakatu and Medical Clone.
Attack (Kouin) 14 + 31 + 2 HIT
Evasion (Ronin) 20 + 22
Attack (Kouin) 17 + 31 + 2 HIT
Evasion (Nakatu) 17 + 24
Attack (Kouin) 20 + 31 + 2 CRIT
Evasion (Medical Clone) 7 + 19- 15% chance to be placed as a sneak attack. 26 Failed.
20% chance for Temporal Strike. 32 Failed
- 15% chance to be placed as a sneak attack. 26 Failed.
- Shi (1), Ronin (2), Kouin (3), Nakatu (4), Medical Clone (5), Path Summon (6). Roll: 3. Kouin. Targeted self.
Attack 31 + 2 - 4 + 12 = 41 + 2 HIT!
Evasion 24 - 2 + 9 = 33- 20% chance for temporal Strike. 90. failed
Kouin is bound!
24% chance of activating the 'Laser Guided' effect. 20 Success
- 20% chance for temporal Strike. 90. failed
- Shi (1), Ronin (2), Kouin (3), Nakatu (4), Medical Clone (5), Path Summon (6). Roll: 4
Attack 31 + 2 - 2 + 13 HIT
Evasion 24 - 3 + 5- 19% chance of causing the `Impale` effect. 61
Evasion 24 - 3 + 9- 19% chance of causing the `Impale` effect. 2 Success Bleed I
- 35% chance of dealing critical damage. 16 Success CRIT Bleed II due to Blood Mess
Evasion 24 - 3 + 15
Attack 31 + 2 - 2 + 12 HIT
Evasion 24 - 3 + 18- 19% chance of causing the `Impale` effect. 2 Success
- 35% chance of dealing critical damage. 82 Failed
Evasion 26 -2 - 3 + 13- Temporal Strike Chance. 20 Success (at -1)
- 10% chance to be a sneak attack. 55 Failed
Awareness (Shi) 15 + 18 Found Him!
Stealth (Ronin) 14 + 2 + 1- Attack (Shi) 33 + 17 HIT
Evasion (Ronin) 27 + 6- 10% chance to auto-dodge. 25 Failed.
Attack (Shi) 33 + 2 MISS
Evasion (Ronin) 27 + 9
Attack (Shi) 33 + 1 MISS
Evasion (Ronin) 27 + 19- 5% chance of being placed into Stealth. 42. Failed.
- Attack (Shi) 33 + 17 HIT
- Attack (Ronin) 3 + 27 MISS
Evasion (Shi) 20 + 23- 5% chance to be placed in stealth. 33 Failed
- Attack (Ronin) 11 + 27 MISS
Evasion (Shi) 19 + 23- 5% chance to enter stealth, 74 Failed.
- 10% chance to be a sneak attack. 90 Failed.
Attack (Shi) 33 + 16 HIT
Evasion (Ronin) 27 + 7- 10% chance to auto-dodge. 39 Failed
Attack (Shi) 33 + 7 HIT
Evasion (Ronin) 27 + 5- 10% chance to auto-dodge. 24 Failed
17% chance to cause the 'Pierce' effect. 11 Success Bleed I
Evasion (Ronin) 27 + 2- 10% chance to auto-dodge. 39 Failed
17% chance to cause the 'Pierce' effect. 33 Failed[/color]
5% chance of being placed into Stealth. 76. Failed
- Attack (Ronin) 11 + 17 HIT
Evasion (Shi) 19 + 5- 10% chance to auto-dodge. 75. Failed
5% chance to enter stealth. 22 Failed
15% chance to inflict -1 Melee Accuracy. 99 failed
- 10% chance to auto-dodge. 75. Failed