Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Abomination

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Abomination
AB.jpg

Cursed Seals have long been seen as a dark practice due to their destruction of their host's body, but power-at-any-cost comes appealing to many. Occasionally, there are those whose bodies have an unnatural affinity to the Cursed Seal, and rather than break down under their leaden powers, they instead merge with it in a form of symbiosis that mutates their own body. The original seal is little more than a birthmark at this point, with the true effects of the seal becoming a 'natural' bodily function to them. Demon, mutant, ogre, lycan...there are many names for them, but this new power and body-reshaping abilities lead them to be seen as an Abomination.

Kinjutsu Table
Adaptive Mutation (Ability)
Viral Affliction (Ability)
Metamorph (B-Rank Technique)
Cursed Seal Stage 2 (B-Rank Technique)
Malevolent Annihilation (A-Rank Technique)
Virulence (S-Rank Technique)

Prerequisites: Kinjutsu Application, B-Rank, 3 Ability Slots, Not be Dark One

Effects:
  • The user gains access to the Cursed Seal Ability and a single Cursed Seal will not take up a slot. If the user already has the ability upon gaining Abomination, the Cursed Seal Ability will no longer take up a slot.
  • This Kinjutsu, all of its techniques, and its user are considered Cursed.
  • User gains a Biomass Pool that has a base amount equal to 20% of their maximum CP. Biomass can be used to cast any Offensive Techniques the user knows and any technique cast this way is considered Cursed and deals +10% damage.
  • CP Modifier Reduction from Cursed Seal is reduced by 2 each round active. The user slowly regains their lost CP Modifiers by 1 each round inactive.
  • The user's Cursed Seal activates in 0 seconds.
  • The user’s Cursed Seal no longer has a cooldown.
  • The User may have the Sage Mode ability, but may not activate it at the same time as a Cursed Seal, unless stated otherwise.
 
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Adaptive Mutation - Kinjutsu Style
AB4.jpg

An Abomination's mutation is not limited to that of their own body but to the extent of their capability. Instinctively, they'll release enzymes to fuel their Cursed Seal in order to adapt to any given situation; making them terrifying opponents no matter what battlefield they stride into. This trait also makes Abominations a dangerous threat in prolonged combat as they eventually began to adapt to their enemy's attacks until they can phase the Abomination's body no more.

Information
Prerequisites: Abomination

Effect: While in this style, the user may transfer 10% of their Current HP into a Biomass Pool for 0 AP. This grants the user +2 Class Points and may stack up to 3 times.

Special Action - Variant Strain: The user may pay 0.5 AP and 1% Max CP to change their Cursed Seal’s Effect.

Note:
  • Counts either as Chakra or Physical Style. Must be declared upon entering.
  • The class points gained this way are lost when the style is dropped, until the style is re-entered.
  • While in this style, the user’s Cursed Seal has no duration.
  • The Special action requires a 10 second cooldown after use.
  • The user may only spend their Custom Class Points from Adaptive Mutation on bonuses of 2 Points and below
  • May not select +1 Inventory slot option.
 
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Viral Affliction - Kinjutsu Ability
AB2.jpg

The body of the Abomination is naturally receptive to the taint of a Cursed Seal and embraces it in a unique way through their mutations. The same cannot be said for others though, as coming into contact, or even just being around an Abomination, comes with the risk of being infected by their ever-mutating genetics; infecting others like a plague. Furthering the mystery of an Abomination's mysterious body is the known fact that this leaking viral energy can effect other Abominations just as easily as it does normal folk.

Information
Prerequisites: Abomination

Effect: At the start of each round 1/2 Hostile Targets of the user's choice must make a check against the user. Failing this check causes the Hostile Targets to gain a stack of Viral Affliction. Each stack of Viral Affliction causes the Hostile Target to take half the user’s Cursed Seal positive buffs as a debuff. (A user with the Astral Seal would apply a debuff of -1 Dodge, -5% Auto Dodge)

Special Action - Plague Affliction: The user may choose to increase their Cursed Seal's CP Mod cost by an additional 2 CP Modifier; doing so grants the user +2 to their next check and will target all valid Hostile Targets.

Special Action - Virulent Plague: The user may spend 0.5 AP and 500 Biomass to force a check against a single Hostile Target and apply a stack of Viral Affliction. This has a 5 second cooldown after use.

Notes:
  • Requires the user to have their Cursed Seal active.
  • The user must select a Technique Subtype in their dojo. Viral Affliction will use this subtype for its accuracy. (If a user selects Will Genjutsu, these checks will use Gen DC, etc).
  • Viral Affliction stacks up to 4.
  • If the user's Cursed Seal ends, the Viral Affliction stacks are lost.
  • Viral Affliction stacks last for 20 seconds.
 
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Metamorph - Buffing Taijutsu
JFwFh9R.png

One of the most well known abilities of an Abomination, this is perhaps the skill that have forever labeled them as monsters to the majority of the world. As their bodies undergo continuous mutations through combat and life, all facilitated by the mark that birthed their current form, eventually they'll come upon a certain power that they consciously notice and like. This evolved strength becomes unique to the Abomination and is always the starting point in their next evolution sequence as they hone it through more combat.

Information
Prerequisites: Abomination, B-Rank

Rank 1/2: Upon use, the user chooses 1/2 Augment(s) in their inventory (not in their weapon) and creates a Metamorph Limb with it. While the Metamorph Limb is active, the chosen augment is applied to the user directly and affects all actions made by the user. The Metamorph Limb is destroyed upon reaching Fractured Called Shot level. Each Called Shot Level disables a random Augment applied to the Metamorph Limb.

Special Action - Reinforced Mutation The user may spend Biomass instead of CP, they may add +1 Augment and the Metamorph Limb is now destroyed upon reaching Broken Called Shot Level. The Metamorph Limb also ignores the first successful Called Shot inflicted on it.

Cost: 2.25 AP, 545 Chakra and 275 Chakra per round.

Note:
  • Requires the user to have their Cursed Seal active.
  • The Metamorph Limb is treated as a valid Called Shot target for all intents and purposes, and may be damaged and healed following the same rules.
  • If the Metamorph Limb is destroyed or no longer maintained, there is a 10 second cooldown before it can be used again.
 
Last edited by a moderator:
Cursed Seal Stage 2 - Buffing Ninjutsu
oQ3d79i.png

As an Abomination's understanding of their own power grows they tend to come back around to the original Cursed Seal itself. By drawing in Nature Energy, they can surpass the initial stages of a Cursed Seal, exchanging their sanity to reach even higher levels of power, mutating the body into a more solid form that adapts to their original mutation to bring about a perfect evolution; if only for a moment. While it can only be maintained for a short period of time, the brief burst of power can often turn the tide of battle. There are also stories of how these Abominations have learned to draw the Nature Energy into themselves through the Cursed Seal - removing the need for Sage Training.

Information
Prerequisites: Abomination, B-Rank

Rank 1/2: The user doubles/triples the Positive Buff Effects of their Cursed Seal. Rank 2 unlocks the special action.

Special Action - Corrupted Senjutsu If the user has the Sage Mode ability, the user may pay the cost of this technique using Biomass to enter into Corrupted Sage Mode instead of the above effects while their Cursed Seal is active. Corrupted Sage Mode is Sage Mode with the following differences:
  • When the user enters Sage Mode, the Natural Energy Pool is replaced by the Biomass Pool
  • The user remains Cursed
  • When Corrupted Sage Mode ends, the user does not lose unspent Biomass.
  • The user's Cursed Seal remains active.
  • The user does not summon a contract beast when entering Corrupted Sage Mode.

Cost: 2.5 AP and 730 C, 365 CP/rnd.

Notes:
  • This technique may be maintained for up to 30 seconds
  • Corrupted Senjutsu may be maintained for 10 seconds.
 
Last edited by a moderator:
Malevolent Annihilation - Variable Technique
2QQsgf2.png

One of the most destructive techniques in the Abominations repertoire, this technique transforms their body into a hellish and gruesome form, shifting and twisting their own flesh to create cannon-like openings to their insides. After mutating their bodies, the Abomination then builds up a dangerous portion of their chakra before unleashing it as a huge wave of energy filled with their own genetic signature in the immediate vicinity. This inflicts upon opponents their disease like chakra, even if they've managed to survive the initial blast.

Information
Prerequisites: Abomination, A-Rank

Effect: Deals 4840/6050 damage to up to 2 targets at -2 Accuracy. Upon a full hit, the target must make a check against the user; failing this check applies a stack of Viral Affliction.

Special Action - Mutations: The user may spend Biomass instead of CP to cast this technique. Each time this is done, this technique gains one of the following mutations in order, which stack:
  • First Mutation: If used upon a target already affected by Viral Affliction, they gain another 2 stacks.
  • Second Mutation: Malevolent Annihilation may target an additional target.
  • Final Mutation: Targets chosen for Malevolent Annihilation must make a Viral Affliction check even if they successfully dodged the attack.

Cost: 3 AP and 2,420 Chakra

Note:
  • Requires Cursed Seal active
  • This technique’s subtype matches the user’s choice for Viral Affliction
  • This technique uses the same acc as chosen for Viral Affliction.
  • This technique does not require hand seals.
  • Each mutation stage is cumulative, so at Final Mutation stage, all 3 stages will apply.
  • This technique resets to no mutations when it is used at the Final Mutation stage.
 
Last edited by a moderator:
Virulence - Variable Technique
AB7.jpg

An Abomination's body constantly changes, both externally and internally, but their ultimate technique relies not on their own transformation and battle adaptation; but in altering those affected by their viral chakra. Through hybrid atrocity, a master of the Cursed Seal learns how to combine both nature and their cursed chakra to reach out into the battlefield and trigger mutations in those that have become sick from their presence. Unlike the monster's unique flesh, most shinobi cannot handle the sudden mutations and twists of their body. In turn, releasing this shock of energy doubles back to the host allowing the Abomination to feed on the tainted chakra of others and give their malleable transformation the edge to adapt further.

Information
Prerequisites: Abomination, S-Rank

Rank 1/2: The user gains Biomass equal to the CP modifier lost from the Cursed Seal, and makes a check against each Hostile Target 0n the battlefield. A successful check causes Hostile Targets to take 1500/1875 per stack of Viral Affliction that they have.

Cost: 4 AP, 2100 CP, 2100 Biomass.

Note:
  • This technique’s subtype matches the user’s choice for Viral Affliction
  • This techniques damage cannot be buffed or reduced by any means.
 
Last edited by a moderator:
Code:
[QUOTE]
[B]Abomination[/B]
[IMG]http://www.Ninpocho.com/images/BattleSystem/Abomination/AB.jpg[/IMG]
Cursed Seals have long been seen as a dark practice due to their destruction of their host's body, but power-at-any-cost comes appealing to many. Occasionally, there are those whose bodies have an unnatural affinity to the Cursed Seal, and rather than break down under their leaden powers, they instead merge with it in a form of symbiosis that mutates their own body. The original seal is little more than a birthmark at this point, with the true effects of the seal becoming a 'natural' bodily function to them.  Demon, mutant, ogre, lycan...there are many names for them, but this new power and body-reshaping abilities lead them to be seen as an Abomination.
 
[B][U]Kinjutsu Table[/U][/B]
Adaptive Mutation (Ability)
Viral Affliction (Ability)
Metamorph (B-Rank Technique)
Cursed Seal Stage 2 (B-Rank Technique)
Malevolent Annihilation (A-Rank Technique)
Virulence (S-Rank Technique)

[B]Prerequisites:[/B] Kinjutsu Application, B-Rank,  3 Ability Slots, Not be Dark One

[B]Effects:[/B]
[LIST]
[*]The user gains access to the [URL='https://ninpocho.com/threads/cursed-seal.51373/']Cursed Seal[/URL] Ability and a single Cursed Seal will not take up a slot. If the user already has the ability upon gaining Abomination, the Cursed Seal Ability will no longer take up a slot.
[*]This Kinjutsu, all of its techniques, and its user are considered [I][COLOR=red]Cursed[/COLOR][/I].
[*]User gains a [COLOR=rgb(255, 105, 180)]Biomass Pool[/COLOR] that has a base amount equal to 20% of their maximum CP. [COLOR=rgb(255, 105, 180)]Biomass[/COLOR] can be used to cast any Offensive Techniques the user knows and any technique cast this way is considered [I][COLOR=red]Cursed[/COLOR][/I] and deals +10% damage.
[*]CP Modifier Reduction from Cursed Seal is reduced by 2 each round active. The user slowly regains their lost CP Modifiers by 1 each round inactive.
[*]The user's Cursed Seal activates in 0 seconds.
[*]The user’s Cursed Seal no longer has a cooldown.
[*]The User may have the [URL='https://ninpocho.com/threads/sage-mode.54484/']Sage Mode[/URL] ability, but may not activate it at the same time as a Cursed Seal, unless stated otherwise.
[/LIST][/QUOTE]

[QUOTE][U][B]Adaptive Mutation - [I]Kinjutsu Style[/I][/B][/U]
[IMG]http://www.Ninpocho.com/images/BattleSystem/Abomination/AB4.jpg[/IMG]
An Abomination's mutation is not limited to that of their own body but to the extent of their capability. Instinctively, they'll release enzymes to fuel their Cursed Seal in order to adapt to any given situation; making them terrifying opponents no matter what battlefield they stride into. This trait also makes Abominations a dangerous threat in prolonged combat as they eventually began to adapt to their enemy's attacks until they can phase the Abomination's body no more.
 
[I]Information[/I]
[B]Prerequisites:[/B] Abomination
 
[B]Effect:[/B] While in this style, the user may transfer 10% of their Current HP into a [I][COLOR=rgb(255, 105, 180)]Biomass Pool[/COLOR][/I] for 0 AP. This grants the user +2 [URL='https://ninpocho.com/threads/ultimate-battle-rules.5510/#bbCP']Class Points[/URL] and may stack up to 3 times.

[B]Special Action - [I]Variant Strain[/I][/B]: The user may pay 0.5 AP and 1% Max CP to change their Cursed Seal’s Effect.
 
[I]Note:[/I]
[LIST]
[*]Counts either as Chakra or Physical Style. Must be declared upon entering.
[*]The class points gained this way are lost when the style is dropped, until the style is re-entered.
[*]While in this style, the user’s Cursed Seal has no duration.
[*]The Special action requires a 10 second cooldown after use.
[*]The user may only spend their Custom Class Points from [I]Adaptive Mutation[/I] on bonuses of 2 Points and below
[*]May not select +1 Inventory slot option.
[/LIST][/QUOTE]

[QUOTE][U][B]Viral Affliction - [I]Kinjutsu Ability[/I][/B] [/U]
[IMG]http://www.Ninpocho.com/images/BattleSystem/Abomination/AB2.jpg[/IMG]
The body of the Abomination is naturally receptive to the taint of a Cursed Seal and embraces it in a unique way through their mutations. The same [I]cannot[/I] be said for others though, as coming into contact, or even just being around an Abomination, comes with the risk of being infected by their ever-mutating genetics; infecting others like a plague. Furthering the mystery of an Abomination's mysterious body is the known fact that this leaking viral energy can effect other Abominations just as easily as it does normal folk.

[I]Information[/I]
[B]Prerequisites:[/B] Abomination

[B]Effect:[/B] At the start of each round 1/2 Hostile Targets of the user's choice must make a check against the user. Failing this check causes the Hostile Targets to gain a stack of [I]Viral Affliction[/I]. Each stack of [I]Viral Affliction[/I] causes the Hostile Target to take half the user’s Cursed Seal positive buffs as a debuff. [I](A user with the Astral Seal would apply a debuff of -1 Dodge, -5% Auto Dodge)[/I]

[B]Special Action[/B] - [I]Plague Affliction:[/I] The user may choose to increase their Cursed Seal's CP Mod cost by an additional 2 CP Modifier; doing so grants the user +2 to their next check and will target all valid Hostile Targets.

[B]Special Action[/B] - [I]Virulent Plague:[/I] The user may spend 0.5 AP and 500 [COLOR=rgb(255, 105, 180)]Biomass[/COLOR] to force a check against a single Hostile Target and apply a stack of [I]Viral Affliction[/I]. This has a 5 second cooldown after use.
 
[I]Notes:[/I]
[LIST]
[*]Requires the user to have their Cursed Seal active.
[*]The user must select a Technique Subtype in their dojo. Viral Affliction will use this subtype for its accuracy. [I](If a user selects Will Genjutsu, these checks will use Gen DC, etc)[/I].
[*]Viral Affliction stacks up to 4.
[*]If the user's Cursed Seal ends, the Viral Affliction stacks are lost.
[*]Viral Affliction stacks last for 20 seconds.
[/LIST][/QUOTE]

[QUOTE][U][B]Metamorph - [I]Buffing Taijutsu[/I][/B][/U]
[IMG]https://i.imgur.com/JFwFh9R.png[/IMG]
One of the most well known abilities of an Abomination, this is perhaps the skill that have forever labeled them as monsters to the majority of the world. As their bodies undergo continuous mutations through combat and life, all facilitated by the mark that birthed their current form, eventually they'll come upon a certain power that they consciously notice and like. This evolved strength becomes unique to the Abomination and is always the starting point in their next evolution sequence as they hone it through more combat.

[I]Information[/I]
[B]Prerequisites:[/B] Abomination, B-Rank

[B]Rank 1/2:[/B] Upon use, the user chooses 1/2 Augment(s) in their inventory (not in their weapon) and creates a [I]Metamorph Limb[/I] with it. While the [I]Metamorph Limb[/I] is active, the chosen augment is applied to the [I]user[/I] directly and affects all actions made by the user. The [I]Metamorph Limb[/I] is destroyed upon reaching [I]Fractured[/I] Called Shot level. Each Called Shot Level disables a random Augment applied to the [I]Metamorph Limb[/I].

[B]Special Action - [I]Reinforced Mutation[/I][/B] The user may spend [I][COLOR=rgb(255, 105, 180)]Biomass[/COLOR][/I] instead of CP, they may add +1 Augment and the [I]Metamorph Limb[/I] is now destroyed upon reaching [I]Broken[/I] Called Shot Level. The [I]Metamorph Limb[/I] also ignores the first successful Called Shot inflicted on it.

[B]Cost:[/B] 2.25 AP, 545 Chakra and 275 Chakra per round.

[I]Note:[/I]
[LIST]
[*]Requires the user to have their Cursed Seal active.
[*]The [I]Metamorph Limb[/I] is treated as a valid Called Shot target for all intents and purposes, and may be damaged and healed following the same rules.
[*]If the [I]Metamorph Limb[/I] is destroyed or no longer maintained, there is a 10 second cooldown before it can be used again.
[/LIST][/QUOTE]

[QUOTE][U][B]Cursed Seal Stage 2 - [I]Buffing Ninjutsu[/I][/B] [/U]
[IMG]https://i.imgur.com/oQ3d79i.png[/IMG]
As an Abomination's understanding of their own power grows they tend to come back around to the original Cursed Seal itself.  By drawing in Nature Energy, they can surpass the initial stages of a Cursed Seal, exchanging their sanity to reach even higher levels of power, mutating the body into a more solid form that adapts to their original mutation to bring about a perfect evolution; if only for a moment. While it can only be maintained for a short period of time, the brief burst of power can often turn the tide of battle. There are also stories of how these Abominations have learned to draw the Nature Energy into themselves through the Cursed Seal - removing the need for Sage Training.

[I]Information[/I]
[B]Prerequisites:[/B] Abomination, B-Rank

[B]Rank 1/2:[/B] The user doubles/triples the Positive Buff Effects of their Cursed Seal. Rank 2 unlocks the special action.

[B]Special Action - [I]Corrupted Senjutsu[/I][/B] If the user has the [URL='https://ninpocho.com/threads/sage-mode.54484/']Sage Mode[/URL] ability, the user may pay the cost of this technique using [COLOR=rgb(255, 105, 180)]Biomass[/COLOR] to enter into [I]Corrupted Sage Mode[/I] instead of the above effects while their [URL='https://ninpocho.com/threads/cursed-seal.51373/']Cursed Seal[/URL] is active. [I]Corrupted Sage Mode[/I] is [URL='https://ninpocho.com/threads/sage-mode.54484/']Sage Mode[/URL] with the following differences:
[LIST]
[*]When the user enters Sage Mode, the [I][COLOR=green]Natural Energy Pool[/COLOR][/I] is replaced by the [I][COLOR=rgb(255, 105, 180)]Biomass Pool[/COLOR][/I]
[*]The user remains [I][COLOR=red]Cursed[/COLOR][/I]
[*]When [I]Corrupted Sage Mode[/I] ends, the user does not lose unspent [COLOR=rgb(255, 105, 180)]Biomass[/COLOR].
[*]The user's [URL='https://ninpocho.com/threads/cursed-seal.51373/']Cursed Seal[/URL] remains active.
[*]The user does not summon a contract beast when entering [I]Corrupted Sage Mode[/I].
[/LIST]

[B]Cost:[/B] 2.5 AP and 730 C, 365 CP/rnd.
 
[I]Notes:[/I]
[LIST]
[*]This technique may be maintained for up to 30 seconds
[*]Corrupted Senjutsu may be maintained for 10 seconds.
[/LIST][/QUOTE]

[QUOTE][U][B]Malevolent Annihilation - [I]Variable Technique[/I][/B] [/U]
[IMG]https://i.imgur.com/2QQsgf2.png[/IMG]
One of the most destructive techniques in the Abominations repertoire, this technique transforms their body into a hellish and gruesome form, shifting and twisting their own flesh to create cannon-like openings to their insides. After mutating their bodies, the Abomination then builds up a dangerous portion of their chakra before unleashing it as a huge wave of energy filled with their own genetic signature in the immediate vicinity. This inflicts upon opponents their disease like chakra, even if they've managed to survive the initial blast.

[I]Information[/I]
[B]Prerequisites:[/B] Abomination, A-Rank

[B]Effect:[/B] Deals 4840/6050 damage to up to 2 targets at -2 Accuracy. Upon a full hit, the target must make a check against the user; failing this check applies a stack of [I]Viral Affliction[/I].

[I][B]Special Action[/B] - Mutations[/I]: The user may spend [COLOR=rgb(255, 105, 180)]Biomass[/COLOR] instead of CP to cast this technique. Each time this is done, this technique gains one of the following mutations in order, which stack:
[LIST]
[*][B]First Mutation:[/B]  If used upon a target already affected by [I]Viral Affliction[/I], they gain another 2 stacks.
[*][B]Second Mutation:[/B] Malevolent Annihilation may target an additional target.
[*][B]Final Mutation:[/B] Targets chosen for Malevolent Annihilation must make a [I]Viral Affliction[/I] check even if they successfully dodged the attack.
[/LIST]

[B]Cost:[/B] 3 AP and 2,420 Chakra

[I]Note:[/I]
[LIST]
[*]Requires Cursed Seal active
[*]This technique’s subtype matches the user’s choice for Viral Affliction
[*]This technique uses the same acc as chosen for Viral Affliction.
[*]This technique does not require hand seals.
[*]Each mutation stage is cumulative, so at Final Mutation stage, all 3 stages will apply.
[*]This technique resets to no mutations when it is used at the Final Mutation stage.
[/LIST][/QUOTE]

[QUOTE][B]Virulence - [I]Variable Technique[/I][/B]
[IMG]https://www.Ninpocho.com/images/BattleSystem/Abomination/AB7.jpg[/IMG]
An Abomination's body constantly changes, both externally and internally, but their ultimate technique relies not on their own transformation and battle adaptation; but in altering those affected by their viral chakra. Through hybrid atrocity, a master of the Cursed Seal learns how to combine both nature and their cursed chakra to reach out into the battlefield and trigger mutations in those that have become sick from their presence. Unlike the monster's unique flesh, most shinobi cannot handle the sudden mutations and twists of their body. In turn, releasing this shock of energy doubles back to the host allowing the Abomination to feed on the tainted chakra of others and give their malleable transformation the edge to adapt further.
 
[I]Information[/I]
[B]Prerequisites:[/B] Abomination, S-Rank
 
[B]Rank 1/2:[/B] The user gains [COLOR=rgb(255, 105, 180)]Biomass[/COLOR] equal to the CP modifier lost from the Cursed Seal, and makes a check against each Hostile Target 0n the battlefield. A successful check causes Hostile Targets to take 1500/1875 per stack of Viral Affliction that they have.
 
[B]Cost:[/B] 4 AP, 2100 CP, 2100 [COLOR=rgb(255, 105, 180)]Biomass[/COLOR].

[I]Note:[/I]
[LIST]
[*]This technique’s subtype matches the user’s choice for Viral Affliction
[*]This techniques damage cannot be buffed or reduced by any means.
[/LIST]
[/QUOTE]
 

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