Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Amaterasu Hina | Academy Student

Amaterasu Hina

New Ninja
Joined
Jul 28, 2023
Messages
50
Yen
94,650
ASP
24
Name: Amaterasu Hina
Age: 9
Physical Description: Short (46in) | Large, bright green eyes | Long, light brunette hair that is wavy | Fresh flowers and leaves weave through her hair, suspended in small braids | Normally wears traditional kimonos with floral patterns on them (most of them are pink but she has a few other colors) | Very pale with rosy cheeks | Very Thin
Mental Description: Very soft spoken | Highly Intelligent | Shy | Strong morale compass | Will not stop her peers from breaking the rules, but discourages it highly | Very sweet and kind | Deeply sad but does not show it
History: Hina's parents were renowned botanists from clan chikamatsu, specializing in poisons. When Hina was born, she was born of the Yamanaka bloodline, and chosen as a potential to replace the overseer. Her parents dedicated their lives to protect the Yurei Orchid, especially so since Overseerer Shin left the arboretum on a research mission. When the sandstorm ended, Hina and her parents were the last line of defense for the Yurei Orchid. As their peers moved to the surface, Hina's family stayed in place until the Orchid could be safely moved. Unfortunately, that moment would not come soon enough. Chikamatsu Seikatsu was sent to transport her family and the flower, but when he arrived the only Hina, the Orchid, and 2 freshly dug graves in the arboretum were left. Hina now attends the academy on a mission to become stronger, and dedicates her life to protecting the Yurei Orchid just as her parents once did.

Stats
Stamina:
120
Agility: 120
Taijutsu: 120
Ninjutsu: 165
Genjutsu: 165
Chakra Control: 165

Power Level: 855
 
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Yamanaka
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The Yamanaka are known as the 'Mind Clan', and for good reason; they possess a sharp mentality that not only enables them to cast powerful illusions, but also have the unique ability to project their consciousness outwards to directly manipulate the wills of others. Yamanaka thrive from the sidelines as expert spies and interrogators.
084 PL - Mentalist (Rank 1), Nightshade Extract (Rank 1)
168 PL - Illusory Cantrips (Rank 1)
252 PL - Phantosmia (Rank 1)
336 PL - Illusory Cantrips(Rank 2)
420 PL - Mentalist (Rank 2), Mind Body Disturbance (Rank 1)
504 PL - Nightshade Extract (Rank 2)
588 PL - Illusory Cantrips (Rank 3), Phantosmia (Rank 2)
672 PL - Mentalist (Rank 3), Core Skill 3 (Rank 2)
756 PL - Phantosmia (Rank 3)
840 PL - Nightshade Extract (Rank 3), Mind Body Disturbance (Rank 3)
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Mentalist - Passive
The Yamanaka universally seem to have a strong force of will, and are naturally adept in the arts of the mind.
Rank 1/2/3: Grants +1/+2/+3 Genjutsu DC.
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Nightshade Extract - Passive
Through mastery of botany the Yamanaka has learned to make their own strains of regular poisons, increasing their potency and effects.
Rank 1/2/3: Grants access to the Nightshade extract. The Yamanaka can choose to add this to any poison they have in their inventory, adding an additional effect to the poison.
  • Injury Poisons gain an additional -1/-2/-3 Dodge/Gen Save debuff
  • Inhaled poisons gain additional -1/-2/-3 Acc/DC debuff
Notes:
  • This must be noted in the user’s dojo.
  • This does not work with Pouch - Poison
  • This caps at -4 total Dodge/Gen Save/Acc/DC debuff from Nightshade extract or the poison it is affecting.
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Illusionary Cantrips - Passive
At a certain point of mastery a Yamanaka is able to layer illusions upon each other so intricately, that minor ones become near effortless to maintain, and rarely interfere with other genjutsu.
Rank 1: E-Rank Genjutsu cast by the user doesn't fill a Sense slot of the target.
Rank 2: E/D-Rank Genjutsu cast by the user doesn’t fill a Sense slot of the target. The user may use an E Rank Genjutsu as a free action, this requires a 10 second cooldown after use.
Rank 3: E/D-Rank Genjutsu cast by the user doesn’t fill a Sense slot of the target. The user may use an E/D Rank Genjutsu as a free action, this requires a 10 second cooldown after use.
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Phantosmia - Bloodline Style
As a Yamanaka saturates an opponent's senses with Genjutsu, their mind is overwhelmed by phantom scents, confusing their perceptions to the Yamanaka’s advantage.
Rank 1/2/3: The user receives +1 Acc/Gen DC and +5% damage per Genjutsu maintained on their opponents. Every 10 seconds, the user may apply one Nightshade Extract affected Injury type poison to 1/2/3 weapons for 0 AP, and this consumes a use of the chosen poison per weapon.

Cost: 0.5 AP
Notes:
  • If used as a Chakra style these buffs apply to Genjutsu
  • If used as a Physical style these buffs apply to Taijutsu
  • These bonuses cap at +5 Acc/Gen DC, +25% Damage buff.
  • The Nightshade Extract affected poison application lasts 10 seconds.
  • A different Nightshade Extract affected poison may be chosen for each weapon in a single use.
  • Counts either as Chakra or Physical Style. Must be declared upon entering.
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Mind Body Disturbance - Will Genjutsu
The unique ability of the Yamanaka Clan, allowing them to project their own consciousness out from the limits of their own body, and attempt to enter the mind of another living being. While excellent at reconnaissance, this skill is risky in a direct confrontation. If the Yamanaka is willing to take the risk, this Genjutsu allows them to lurk within the mind of their target, sharing their senses, and if they so desire, take disrupt their unwitting host.
Rank 1/2/3: Targets an opponent with Genjutsu DC. If successful, the Yamanaka's awareness enters the body of the target with the victim unaware of their presence. The target and user each have -1/2/3 Dodge. 50%/40%/30% of all damage done to the target is also inflicted on the user ignoring the user’s DR. At rank 2 the user is aware of everything the target is aware of (Including targets clones). At Rank 3 the user can now use the Distracting Thoughts special action.
Special Action - Distracting Thoughts: While Mind Body Disturbance affects a target, the user may spend up to 1 Ap to reduce the target’s AP by double the spent AP. Doing this alerts the target to the presence of the user.

Costs: 2 Ap, 300 CP to initiate, 150 CP/rnd.
Notes:
  • Upon a full hit, the target is unaware of the user’s presence. On a partial hit, the target is aware.
  • If the target is aware of the Mind Body Disturbance they can spend 1 AP to attempt a Genjutsu Check to end the Mind Body Disturbance Technique.
  • If the target is aware of the Mind Body Disturbance Technique they receive a stackable +2 Gen Save buff per round to resist this technique.
  • The user will always be aware of the target while they are affected by the Mind Body Disturbance Technique.
  • This does not take up a Genjutsu Sense Slot, and cannot have it’s number of targets increased through any means.
  • This technique may be maintained for a maximum of 30 seconds.
  • Requires a 10 second cooldown after use.
  • The user may perform Genjutsu and Yamanaka techniques while using Mind Body Disturbance Technique with no penalty, all other actions are used at -3/-2/-1 Accuracy.
  • Other Yamanaka are automatically aware if Mind Body Disturbance Technique is used upon them.
  • This does not circumvent the AoE rules, and the user can still only take damage once from any source.
 
Dojo:

Request Free C-Rank Major: Wind
Request Free C-Rank Minor: Fire
Unlocking Poison: Advanced Element
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Yachi Tarikabuto's Dance - Puppet [suppression]
- +2 Acc / -10% Dam
  1. Toxify
  2. Quick Switch
  3. Mirage
Thorn Storm - Puppet [bleed]
- +2 Acc / -10% Dam
  1. Toxify
  2. Vampiric
  3. Recovery
Shattered Roots - Unarmed [hand seals]
- +2 Acc / -10% Dam
  1. Toxify
  2. Quick Switch
  3. Daze
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Class Name
HP:40 (40+lvl) x stamina
CP:50 (50+lvl) x chakra control
Class Bonus: +1 Ninjutsu Accuracy and Genjutsu DC | -2% chance of being inflicted by Bleeding, Suppression, Called Shots and Secondary Effect
high: Genjutsu DC
Average: Dodge | Genjutsu Save | Ninjutsu Accuracy
Low: Melle Accuracy | Ranged Accuracy
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Abilities:
  1. Wind - Chakra Style
  2. Poison Mastery
  3. Poison Resistance
  4. Teamwork
  5. Elemental Illusion
  6. Initiative
  7. Shattered Reality
 

Current Ninpocho Time:

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