Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B-Rank Jutsu

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Shadow Shuriken Replication said:
A jutsu that creates a massive cloud of shuriken, this technique requires advanced control over chakra and enables you to strike a large area with little effort. By infusing a shuriken with a significant amount of chakra, upon tossing the shuriken and performing the handseals one can rapidly multiply the shuriken into countless numbers, which fall upon an area and strike all those in a nearly unavoidable storm of steel.

Information
Prerequisites: B-rank, 5 mastered NE jutsu, a weapon with Ranged Accuracy

Rank 1: Multiplies a single projectile into a storm of projectiles. The user has 6 checks, which each deal 380 damage at +1 Accuracy. Each check has a 5% chance of inflicting bleeding, and a 21% chance to activate the 'Non-elemental' effect.
Master: Multiplies a single projectile into a storm of projectiles. The user has 7 checks, which each deal 475 damage at +1 Accuracy. Each check has a 7% chance of inflicting bleeding, and a 28% chance to activate the 'Non-elemental' effect.

Rank 1 Cost: 655 CP to initiate
Master Cost: 820 CP to initiate

Notes:
- This uses Ninjutsu Accuracy.
- These strikes may be divided among multiple targets. A single target may only be hit by 5 checks. Bleeding may only be successful once per target.
- If a clone is hit by this jutsu, the bleed chance becomes a chance to disperse the clone.
- This jutsu does not utilize the user's weapons in any way and only receives benefit from Non-elemental Ninjutsu bonuses and effects.
- The 'Non-Elemental' effect increases this jutsu's damage by +10%. This does not apply to caps.
 
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Energy Transfer said:
A technique used to create a link of chakra between the user and a target, bonding the two together in many ways. One of the most powerful aspects shared with this technique, is that it allows the two to transfer energy into one another, giving or taking chakra from each other so long as this technique is managed.

Information
Prerequisites: B-rank, 5 mastered NE jutsu

Rank 1: Transfers 1200 Cp between the user and the target. This has a 21% chance of activating the 'Non Elemental' effect.
Master: Transfers 1500 Cp between the user and the target. This has a 28% chance of activating the 'Non Elemental' effect.

Special Action: The user may spend additional Ap to transfer more chakra. For every 1 Ap remaining in contact the user may choose to give/take an additional 480/600 CP.

Cost: This jutsu only costs AP.

Notes:
- If used against an enemy, a Ninjutsu check is made between them and the target upon being used, and every additional Ap spent in contact.
- The user may choose to either take chakra or give chakra from the target.
- If chakra is taken, the user regains chakra equal to half the Cp damage.
- The amount of chakra taken cannot be reduced by damage reduction.
- The limit of chakra transferred may be increased by Ninjutsu buffs.
- The 'Non-Elemental' effect increases this jutsu's limit by +10%. This does not apply to caps.
 
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Leech Seal said:
A seal that may be placed upon a target, which from that point on will gradually siphon the life and chakra from the victim and steadily restore the same of the user. This seal is only temporarily though, and only remains active so long as the user remains nearby the victim.

Information
Prerequisites: B-rank, 5 NE Jutsu

Rank 1: Places a [Seal: Leech] upon a target at -2/-1 Accuracy. At the start of the round the Hostile Target loses 2%/2.5% of their Max HP and Max CP. At rank 2, the user gets +1 to their checks.

Special Action - Concentrated: The user may forfeit the the HP or CP effects of the [Seal: Leech], to increase the other by +2%/+2.5%.

Special Action - Active Leeching: The user may reflexively spend 0 AP to make a Ninjutsu Check any time a Hostile Target with a [Seal: Leech] regains HP/CP, if successful, the HP/CP is split between the user and the Hostile Target.

Rank 1/2 Cost: 2.5 AP 800/1000 CP, 400/500 CP/rnd

Notes:
  • This is a Offensive Sealing Technique.
  • This technique may be maintained for up to 30 seconds.
  • The HP and CP Damage dealt by this technique is added to the user's HP and CP.
  • HP and CP Healing received by this technique is passive and cannot be buffed or debuffed in anyway.
  • The Active Leeching special action has a 10 second cooldown after use.
 
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Chakra Shield said:
Chakra Shield
Several diamond shaped shields of chakra are created directly in front of the user, which can either be used as bladed weapons or floating barriers.

Information
Prerequisites: B-rank, 5 mastered NE jutsu, Barrier mastered

Rank 1: Summons 3 shields of chakra in front of the user. These shields deal 665 Elemental Damage when they attack, and disappear when used. Each shield has a 21% chance of activating the 'Non Elemental' and 'energy wall' effect.
Master: Summons 4 shields of chakra in front of the user. These shields deal 625 Elemental Damage when they attack, and disappear when used. Each shield has a 28% chance of activating the 'Non Elemental' and 'energy wall' effect.

Special Action: Any shields the user has active may be used to block attacks(Multiple shields may block the same action). Each shield gains DR against Physical and Elemental Damage, and has HP equal to 110% of the Base Damage, against a single attack. Shields used this way disappear when used.

Rank 1 Cost: 730 CP
Master Cost: 910 CP

Notes:
- When using the special action only, all barrier rules apply
- Shields disperse at the end of the round. Recasting removes any active shields.
- A shield's attack may use either Melee or Ninjutsu Accuracy.
- The 'Non-Elemental' effect increases this jutsu's damage/Hp by +10%. This does not apply to caps.
- The 'Energy Wall' effect prevents this jutsu's damage from being reduced. Attacks which bypass or deal additional damage to barriers do not apply to this jutsu.
 
Chakra Blast said:
The user condenses their chakra into their palms, conjuring a sphere of visible energy that can be shot at a target in a bright burst of light. The raw chakra used in this technique often causes more than physical damage.

Information
Prerequisites: B-rank, 5 mastered NE jutsu

Rank 1: Shoots a blast of condensed chakra that deals 2000 damage. This Jutsu has a 21% Chance of inflicting 'Chakra Burn' and 'Non Elemental' effects.
Master: Shoots a blast of condensed chakra that deals 2500 damage. This Jutsu has a 28% Chance of inflicting 'Chakra Burn' and 'Non Elemental' effects.

Special Action - Kinetic Wrath: By paying +20% Cp, the user may equally split 90% of the damage into up to 4 checks, each striking at -2 Accuracy. Using this special action grants the Jutsu +7% chance of inflicting chakra burn, but divides the total chance equally among each strike. This effects 2 targets.

Special Action - Psychotic Fury: The user may pay Hp in place of Cp for this Jutsu. Doing so replaces the 'Non Elemental' with the 'Dark Strike' effect. Additionally, Chakra burn has a +7% Chance of activating and now deals Cp damage equal to 30% of the total damage.

Rank 1 Cost: 800 CP
Master Cost: 1000 CP

Notes:
- This Jutsu may use either Melee or Ninjutsu Accuracy.
- 'Chakra Burn' causes this Jutsu to deal Cp damage equal to 20% of this jutsu's final damage.
- The 'Non-Elemental' effect increases this jutsu's damage by +10%. This does not apply to caps.
- The 'Dark Strike' effect classifies this jutsu as Dark, and its damage cannot be reduced. Additionally, this increases this jutsu's damage by +10%. This does not apply to caps.
 
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Rasengan said:
An advanced Ninjutsu that requires precise chakra control on the user's part, this skill creates a powerful vortex condensed into the form of a rapidly spinning sphere of chakra. This technique requires the user to constantly manipulate their chakra which allows this jutsu to grind through all substances and inflict major damage. With added chakra, the user may also attune this jutsu to Elements they are attuned to, or alter its size and shape...Yet as powerful as this is, this jutsu is still incomplete.

Information
Prerequisites: B-rank, 5 Mastered NE Jutsu, 3 Mastered Unarmed Taijutsu

Rank 1: Creates a sphere of violent chakra that deals 2200 damage. 'Non Elemental' and 'Nature Transformation' effects have a 21% chance of activating.
Master: Creates a sphere of violent chakra that deals 2500 damage. 'Non Elemental' and 'Nature Transformation' effects have a 28% chance of activating.

Special Action - Shape Transformation: When using this Jutsu, the user may alter the control of chakra within the sphere to give one of the following effects;
- +1 Accuracy and -10% Cp cost, but deal -5% base damage. (Stacks up to two times)
- +5% Base Damage, but lower accuracy by -1 and increase Cp cost by +10%. (Stacks up to two times)
- Used with Ninjutsu Accuracy

Special Action - Nature Transformation: By sacrificing the 'Non Elemental' effect, the user may choose to add an elemental affinity to the Rasengan. The user must have the affinity of the chosen element. If an advanced element is chosen, this reduces the elemental effect's chance of activating by -14%, but allows the Rasengan to activate both base element effects simultaneously.

Rank 1 Cost: 730 CP
Master Cost: 1000 CP

Notes:
- Does not require handseals and uses melee accuracy. Both Special Actions may be used simultaneously.
- If an affinity is added to the Rasengan, it is treated as a jutsu of that element (If not, it is NE).
- The 'Non-Elemental' effect increases this jutsu's damage by +10%. This does not apply to caps.
- Only one elemental effect may affect the target per round (Unless an advanced affinity is given to the Rasengan); you cannot stack effects by spamming Rasengan with different elements. Each effect is not automatic, and has a chance of activating.

- Fire grants the 'Sear' effect. The 'Sear' effect gives the target a 10% chance of taking critical damage to the next attack to hit them. If this is not successful, then they only take +10% damage from the attack. This does not stack.
- Wind grants the 'Wind Slice' effect. The 'Wind Slice' effect causes the attack to deal +5% base damage and raise bleeding one level.
- Lightning grants the 'Stun' effect. The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.
- Earth grants the 'Crush' effect. The 'Crush' effect causes suppression and raises the called shot level of a single limb chosen at random.
- Water grants the 'Cascade' effect. The 'Cascade' effect suppresses the target and allows the user to immediately follow up this Jutsu with any Water Ninjutsu of their choice. This follow-up gains +2 Accuracy.
 
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Advanced Cancelling Seal said:
Advancement through a far more complex sealing signature and advanced chakra theory has allowed powerful shinobi to create a technique capable of covering the bases missed by the previous seal. After some time the seal was shared publicly, but the complicated signature adds more prep-time to create.

Information
Prerequisites: B-rank

Rank 1/2: Creates a [Seal: Advanced Cancel] with 3 charges upon a target which triggers when the target is effected by a B/A rank Genjutsu Technique. When triggered, a random Genjutsu affecting the user is ended.

Special Action - Targeted: When creating the [Seal: Advanced Cancel], the user may select a specific rank to trigger upon. (Eg, The user wants it to only trigger on A Rank Genjutsu)

Special Action - Discipline:
When creating the [Seal: Advanced Cancel], the user may select a specific Genjutsu Sense Slot to trigger upon. (Eg, The user wants it to only trigger on Will Genjutsu)

Cost: 2.5 AP, 730/920 CP, 365/460 CP/rnd

Notes:
  • This is a Sealing Technique.
  • After the [Seal: Advanced Cancel] has been created, the user may attempt to trigger this on Genjutsu they are aware of. Successfully triggering the [Seal: Cancel] this way removes 2 charges.
  • The [Seal: Advanced Cancel] may only be triggered once per round.
 
Cursed Sealing said:
A technique used to scribe a Curse Seal. Curse Seals take the form of a runic tattoo when dormant, but once activated can be anything from a larger pattern, glowing seals, or even cause its host to undergo a minor physical transformation. Curse Seals are often forbidden due to their purpose being to forcibly augment its bearer's power at the cost of their lifeforce, and the pain involved in inscribing and wielding these seals being enough to break many lesser ninja.

Information
Prerequisites: B-Rank

Rank 1/2: Creates a [Seal: Cursed] upon a target at -4 Accuracy. Rank 2 allows use against a Hostile Target. If used against a Hostile Target, it applies a random temporary Cursed Seal that immediately activates and lasts for 20 seconds.

Rank 1/2 Cost: 730/910 CP,

Notes:
  • Required for to gain the Cursed Seal Ability.
  • Use against Allied Targets in combat requires an empty Ability Slot.
  • The Temporary Cursed Seal does not prevent the use of Sage Mode or Genetic Implant, and does not activate if either are currently active, but will activate once they deactivate.
  • Hostile Targets can choose to keep the temporary Cursed Seal if they use an Ability Slot.
 

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