Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Jounin Exam [Exam Thread]

Kouin

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It was a horrible tragedy that had fallen upon the civilians that came to spectate. So much blood, so much disparity; was there no end to the destruction? His only focus to eliminate any obstructions that come across his path.

To wither down the spiritual essence of the samurai and stagger the physical energy of the loudmouth mercenary. Both had some hand in the pot whether they believed it or not. Let's settle this with a sense of finality. The ladies of fate yield to the chosen few. Let's see if you meet the mark.
 

Ii Hissori

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Hissori was slowly getting more and more tired as the time went on. His chest was starting to hurt more and more as well. His target was at first chosen to let the others work on Shoma who had been disrespectful to him, but when the damage was done to Shoma it didn’t seem like anything happened to him expect that he seemed more tired. Now with two targets, the Tsuchikage positioned himself in a position to attack both targets when he decided to attack again.
Actions to be Sent.
 

Basuta

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Although the samurai is like any other man and can be fooled, does this mean he is without some form of acumen? The few simple lies of the mercenaries, when backed by what seemed to be acts of bravery, did paint the picture well enough for Shoma to see them much like himself. Like one from the Fire Rescue team who would rush into a building ablaze upon hearing the screams of a youth on the third floor, so too may Shoma rush somewhat blindly to the aid those he thought in need. Yet, who could or would prove the voice of the youth to be a misleading broadcast or tele-communication? Still, who could or would prove that the demon had not struck down honorable men, men believed to be worthy of great respect to a fellow samurai? Shoma would not know to reveal this unto himself, nor would those now considered his opponents.

The Shinobi before him find that although fatigued, Shoma would not simply lay down and die as they may hope. So long as the people needed him and Shoma finds the Shinobi Alliance unworthy of trust, Shoma would not quit. And so long as their is a fight that calls the sword of a samurai, he would not bow out. Though this might seem like an unwise choice by most, most did not know Shoma's code of conduct. As his master taught him "When faced with true battle, battle of life and cause,... Samurai. Do. Not. Retreat. Better to die with honor than to live with shame." Their confidence in their numbers did not strike fear into him, for to this samurai, it in truth displays a fearful respect of his own ability. 'Perhaps I should feel honored that I worry them so, even when battle-worn.'

While battle rages on, Shoma's swift movement makes it difficult for his aggressor to pin down. Kouin would be the only to make contact. The solution in the swordsman's mind, a raging wind inspired by the one who claimed to have been targeted for a first strike between the two. Indeed, Shoma had come to realize that in Kouin's strange magic, neither of her allies lost their stride, dispite the confusion it brought to nearly all others including Shoma. 'Kouin lies.'

Shoma resolves that if they wanted the suppress the samurai, that they may cover their misdeeds, he would make them work for it.

[Marked for training]
[actions sent]
 

Miroku Akkuma

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The Demon lay there unconscious as the battle raged on around him, people being felled by the reckless shinobi who had dared judge his methods. Yet they continued to battle, Shiromaru fighting bravely to beat is foes. Unbeknownst to he Demon he was saved by Shoma, it seemed he was true to his word wanting to see the Demon in custody rather then dead. As he lay there unconscious he heard a cold laugh, it seemed familiar but he couldn't place a face to it.

"Pathetic...I can't believe my blood runs through your veins." the words echoed to him through the darkness. It wasn't possible he couldn't be here not now, then again Chaos was the core of his father. Now his Father was here taunting him and there was nothing he could do to stop him. "Was it worth it? Trying to protect those humans? Look where it got you..." Akkuma stayed silent he couldn't acknowledge the being if he did so who knew what he'd do to him. There was another cold laugh from the chilling voice.

"You've grown weak...ever since you started gaining your humanity back. To deny your nature will only further weaken you." there was still no response to the comments from its son. Akkuma remained silent in the darkness trying to ignore the words of his father, he could feel the being pulling at the stitches of his humanity.

OOC: Just brief unconcious/inner mind moment. No actions as unconcious & can't be revived into battle.
MFT
Edited to Add MFT, also to fix coding xD
 

Michi

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[col]Shoma
HP: 32,330 [-14215] [-3960 Bleed IV] [+1125] 15,280
CP: 0 [-2471] [+1500 Energy Drink] -971
AP:
Passives:
Quickdraw; Quick Reaction; Fire Chakra Style; .; Strategist; Combo Mastery; Poison Mastery - Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC. Poison Checks made with a successful Sneak Attack(s) must make a successful Awareness Check first before a Poison Check can be rolled; Deadeye; Bloody Mess - The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Human Anatomy - +1 Critical Range to all attacks. All critical hits deal 2.25x Damage; Called Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Elemental Aura - Chakra Armor cost .5 Ap less than usual, and gain +1 to overall round limitation. While Chakra Armor is active, any Secondary Effect chances of the same element used by or against the user are treated +/- 10% in the user's favor. This only applies to the effect's chance of activating, not the actual effect itself; CA Charge: +15% lightning buff; CA Static: +10% chance to inflict -1ap to next through melee contact; CA Shocking Current: +30% chance to inflict -1 dodge through lightning jutsu; CA Lightning Absorbtion: Tier E and D Lightning jutsu heal Shoma, Teir C and B jutsu are lessened to 85% / 90%; Class: +10% fire buff; Demonic Aura: -10% damage and -2 gen resist; Stance: Melee contact with the user will result in extra damage being done to the attacker, dealing 400 damage, can be buffed up to 30%; Path of Raiden: When using the elemental affinity move "Channeling", weapon strikes deals 150 Lightning damage per hit as well as it's normal damage. Strikes with this weapon count as lightning damage while this technique is active. All strikes with this weapon give the target a 4% chance of paralysis when performing actions, causing -1 AP usable for the next round, for three rounds. When Chakra Extension is active, all hits deal an additional +10% on partial hits. When weapon strikes miss by 1, lightning damage equal to 30% of the weapon's base damage is dealt to the opponent; Hell Seal: +20% Illusionary Damage, +4 Genjutsu DC. Genjutsu Buffs/debuff's are increased by 1, and percentages are raised/lowered by 10%. In addition the user takes an additional 5% damage from Ninjutsu and Taijutsu sources.Active camo (280/round). Anti-Gravity: 12% chance of negating any AP reducing effects. (252/round). Polarity Shift: The user has 1 free 'Escape' attempt to escape attempts from Ninjutsu binds and debuffs per round (297/round). Hurricane: Shoma is alone within the hurricane (1510/round). Rock Golem (250/round)[/b]. Antlion Sinkhole (460/round) Bleed IV Hidden Action (205/round). color=olive]+10% bleed damage, cannot bleed below rank I[/color] (sprained heart) +0.1 AP to jutsus requiring handseals. (sprained hands)
Equipment:
WS1. Cloud Splitter: Slashing - Suppression
Accuracy Modifier: +2
Damage Modifier: -10%
1. Trick Weapon - Projectile Taijutsu
2. Ignite
3. Primal

WS2. Cloud Wonderer: Bludgeoning - Suppression
Accuracy Modifier: +2
Damage Modifier: -10%
1. Steady
2. Vanguard
3. Blitz

1. Smoke Bomb x3
2. Oil Flask x2
3. Backpack
4. Belt Pouch 1
5. Belt Pouch 2

BP1. Water Balloon x2
Ninja Wire x8
BP2. Energy Drink x3
Oil Flask x2

Backpack.
1. Ninja Wire x8
2. Strainweed poison
3. Chakra Suppression Seal x2
4. Health Pill x3
5. Syringe - Heaven's Touch

Strategist slots:
1. Apply Strainweed to Cloud Splitter
2. Free Basic Strike Cloud Wonderer
3. Free Basic Strike Cloud Splitter
4. Free Basic Strike Cloud Splitter
5. Free Basic Strike Cloud Splitter
Nin Acc 2 (class) + 23
Tai Acc 2 (class) + 27
Puppet Acc 2 (class) + 19
Evasion 2 (class) + 23 + 2 (Anti-Gravity) + 2 (Polarity Shift)
Gen DC 23 + 4 (Hell Seal)
Gen Resist 23
Stealth 15 + 2 (Active Camo)
Awareness 15
Poison DC +2 (poison mastery) + 15
Poison Resist 25
|Hissori
HP: 35,274 [-390 Bleed I][-300] [+2% max HP gate 780] 35,364
CP: 26,055 [-985] [+1554] 26,624
AP:
Passives:
Hachimon - all Unarmed Taijutsu costs -10% CP; Class - +5% of causing Suppression; Bulls Strength - +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0; Human Anatomy - +1 Critical Range to all attacks. All critical hits deal 2.25x Damage; Bloody Mess - The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Quick Reaction; Healing Factor - user gains 3% Max HP at the end of each round. All Medical Jutsu are +10% more effective on the user; Deflection - Partial hits upon the user are treated as one rank lower. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary; Acrobatics - Can do 1 additional activated auto-dodge; Contract Master; Called Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Inuzuka - Unarmed Attack's gain +15% Damage; Inuzuka - +3 Awareness; If the pet takes more than 20% max in damage during a round, the Inuzuka gains +2 Secondaries for a full round. If the Inuzuka takes damage equal to 20% of their max Hp during a round, the pet gains +2 Secondaries for a full round; Demonic Aura: -10% damage and -1 gen resist; Gates: +2 acc/dodge, Instant clone recognition (100 HP/round); +2% max HP/round (100HP/round cost); Gate of Wonder: +1 AP and +2 gen save (100 HP/round); Hell Seal - +15% Illusionary Damage, +3 Genjutsu DC. Genjutsu Buffs/debuff's are increased by 1, and percentages are raised/lowered by 10%. In addition the user takes an additional 4% damage from Ninjutsu and Taijutsu sources; Contract Summon; Beast Clone: +2 Dodge and +10% Unarmed Damage . -3 Dodge, Gen Save and Awareness. all melee attacks against the user to deal 10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect. (170/round) Gate of View: +2 acc/dodge, Instant clone recognition (100 HP/round)
Inventory:
Type:Unarmed/Slashing.
Modifier: +1 Accuracy, -5% damage.
Special: May use handseals while armed with an unarmed Weapon
Note: Naturally inflicts Suppression on both Unarmed and Slashing Techniques.
Augments:
1) Hidden Flail
2) Toxify [Black Lotus]
3)Bandage Wraps
Nin Acc 23 + 2 (Gate)
Tai Acc 27 + 2 (Gate)
Puppet Acc 23 + 2 (Gate)
Evasion 23 + 2 (Gate) + 2 (Beast Clone)
Ranged Acc 19 + 2 (Gate)
Gen DC 23
Gen Resist 23 + 2 (Gate of Wonder)
Stealth 15
Awareness 15 + 3 (Inuzuka)
Poison DC 25
[/col]



[col]Jomei
HP: 13,195 [+3% +423] 13,618
CP: 10,580
AP: 6
Notes:
Strategist; Acrobatics: Can do a second auto-dodge in a round; Quickdraw; Healing Factor; Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus; Combat Instinct (unfocused).; -3 Dodge, Gen Save and Awareness.
Melee Accuracy = 10
Ranged Accuracy = 14
Ninjutsu Accuracy = 12
Melee Dodge = 11
Ranged Dodge = 11
Ninjutsu Dodge = 11
Genjutsu Difficulty = 15
Genjutsu Save = 13
Puppet Accuracy = 11
Puppet Dodge: 11
Awareness 11
Stealth 11
|Takayuki
HP: 26,989 [+4032] 31,021
CP: 17,925 [+3717] 21,642
AP:
Notes:
Duelist, Third Eye [Sixth Sense], Insight, Healing Factor, Tracker, Willpower, Human Anatomy, Jutsu Expansion. Opponents take a -1 dodge penalty during rounds where they attempt to attack the user. - +10% chance to auto-dodge the targets attacks. -2 Dodge/Save to any other opponents targeting the user; -4 Accuracy for +2 Dodge (defensive stance). -15% Damage Taken. User Regenerates 8% Max Hp Per round, and has a 75% chance of reducing Bleeding and Called Shot by 1 Rank each round, lowering by 5% for each rank after the first until unsuccessful. In addition the user has a +10% Chakra Cost These buffs/debuffs do not count toward the buff cap. (Solar Seal)
Nin Acc 14 + 11
Tai Acc 14 + 11 [+ 2 against Akkuma only]
Puppet Acc 14 + 3
Evasion 14 + 7 - 2 (Daunting Presence)
Ranged Acc 14 + 7
Gen DC 14 + 7
Gen Resist 14 + 11 + 2 (Third Eye) + 2 (Demons Blessing)
Stealth 14 + 2 (Third Eye)
Awareness 14 + 2 (Third Eye)
Poison DC 24
[/col]



[col]|Akkuma
HP: -17,881 [-7074][-813 from Leech Seal][-1626 from Bleed] [+3% from healing factor: 976] -26,418
Knocked Out
CP: 0 [-752 from Leech Seal] -752
AP: ---
Passives:
Instructor; Onyx Guard; Sixth Sense - the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus; Combat Instinct - +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries. At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2. (focused on Shoma); Hidden Power - gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries; Called Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Insight;Contract Master; Deflection - Partial hits upon the user are treated as one rank lower. Attacks which initially miss the user have a 10% chance of being deflected to a different target; Healing Factor; Dark Sage - Because of their incredible affinity and mastery over all types of Jutsu, All techniques cost -10% Cp. The Dark Sage gains +2 Ninjutsu Accuracy; DA - Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC); Bleed III; +0.1 AP cost - ninja wire wrapped around hands. Leech Seal: Loses 2.5% max HP and CP..
Inventory:
Item Slot 1: Shimiru Ancient Steel Battle Gauntlets Infused with Serpents Blood Augments:
Siege:
Toxify:
Assault:
Item Slot 2: Demonic Scythe
Item Slot 3: Large Summoning Scroll - Full of Corpses [For Corpse Soil / Dead Soul Technique]
Item Slot 4: 2x Syringe filled with Serpents Blood
Item Slot 5: 2x Syringe filled with Heavens Touch
Nin Acc 27 + 2 (DS) -1 (ninja wire) + 2 (Hidden Power)
Tai Acc 27 -1 (ninja wire) + 2 (Hidden Power)
Puppet Acc 23 -1 (ninja wire) -2 (poison) + 2 (form of demon) + 2 (Hidden Power)
Evasion 23 + 2 (Hidden Power)
Ranged Acc 23 -1 (ninja wire) + 2 (Hidden Power)
Gen DC 23 + 2 (Hidden Power)
Gen Resist 23 + 2 (DA) + 2 (DA) + 2 (Hidden Power)
Stealth 15 + 2 (DA) + 2 (Hidden Power)
Awareness 15 + 2 (DA) + 2 (Hidden Power)
Poison DC 24 + 2 (Hidden Power)
[/col]


[col]Buru
HP: 19,500
AP: 5
Effects: +2 to all secondaries (Beast Clone)
50% of the Inuzuka's Max Hp. Pet's base damage is 85% of the user's Unarmed Damage, and has -3 of the User's Secondaries.|Tennin
Hissori's Summon
HP: 30,000
CP: 18,900 [-2640] 16,260
AP: 6
[spoilername="Notes"]Tennin makes a Ninjutsu Check to three separate targets on the field. Upon a successful Ninjutsu Check, the target loses all damage buffs to their first offensive action against the summoner or Tennin.[/spoilername]
Melee Accuracy = 12 + 7 + 1 (Class)
Ranged Accuracy = 12 + 4 + 1 (Class)
Ninjutsu Accuracy = 15 + 10 + 1 (Class)
Melee Dodge = 13 + 7
Ranged Dodge = 13 + 7
Ninjutsu Dodge = 14 + 7
Genjutsu Difficulty = 13 + 4
Genjutsu Save = 13 + 7
Puppet Dodge: 14 + 7
Awareness: 13
[/col]



[col]Shiromaru
HP: 18,123 [-31968][-1920 Bleed IV] [+1440 Healing Factor] -14,325
CP: 23,613 [-875] [+113] 22,851
AP:
[spoilername="Effects"]-1 acc/dodge (Weights on) - increases every round up to -4 acc/dodge; +5% Called Shot Chance (Class Bonus); all Unarmed Taijutsu costs -10% CP. (Hachimon); Shinobi 101: Will Gen w/ Melee Accuracy; Acrobatics; Quick Reaction; Quickdraw; Bulls Strength; Called Shot; Healing Factor; Hyperactive; Defensive Technique; Initiative; Bleed III
First Gate - Gate of Opening: 10% auto-dodge to all sources
Second Gate - Gate of Healing: Ignores first rank of bleeding and Called Shot penalties. May heal all bleeding and called shot penalties by resting for 50% AP cost. (This does not double in Gate of Death). The healing effect can only be used once per battle. Resting while under the Gate of Healing does not stop the maintain of the Chakra Gates.
Third Gate - Gate of Life: Regains 4% max HP every round activated. This gate does not have an Hp cost.
Fourth Gate - Gate of Pain: Regains 4% max CP every round. This gate does not have a Cp cost.
Fifth Gate - Gate of Limit: +20% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +4 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +4 Gen save[/b]
[/spoilername]
[spoilername="Inventory"]Inventory:
1: Belt Pouch 1:
1a: Blood Pills x3
1b: Ninja Wire x8
2: Belt Pouch 2:
2a: Splint x2
2b: Splint x2
3: Soldier Pills x3
4: Kawarimi Target
5: Blood Pills x3
6 Sentinel: Smoke Bomb x3
Weapon Holster 1:
Thing 1:
Accuracy: +2 Accuracy
Damage: -5% Damage
Ability: May use Handseals while equipped.
Augments
1: Primal
2: Cripler
3: Bandage Wraps
Weapon Holster 2:
Hands:
Accuracy: -1
Damage: +15%
Ability: May use Handseals while equipped.
Augments
1: Steady
2: Vanguard
3: Bandage Wraps[/spoilername]
Melee Accuracy 27 + 2 (weights off) - 1 (Defensive Stance) - 2 (Higuma)
Evasion 23 + 2 (weights off) + 4 (Defensive Stance) - 2 (Higuma)
Genjutsu Resistance 23
Genjutsu DC 23
Ninjutsu Acc 23 + 2 (weights off) - 1 (Defensive Stance) - 2 (Higuma)
Puppet Acc 19 + 2 (weights off) - 1 (Defensive Stance) - 2 (Higuma)
Ranged Accuracy 19 + 2 (weights off) - 1 (Defensive Stance) - 2 (Higuma)
Awareness: 15
Stealth: 15
|Kouin
HP: 46,200
CP: 16,334 [-3932] 12,402
AP:

[spoilername="Effects"]+10% Lightning Damage (Class); +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu (RS); Shinobi 101: Kinetic Genjutsu w/ Ninjutsu Accuracy; Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally; Jutsu Expansion: Allows the user to increase the rank of a Jutsu and all associated effects with it. Jutsu AP cost is increased by .5AP; Concentrated Focus: The user's binds have a -5% chance of being escaped from and binds which break upon the user losing a portion of their Max HP or CP are now increased to 20% Max HP/CP. Acrobatics: The user is capable of performing one additional Activated Auto-Dodge per round; Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs (Opportunist, Hawkeye, etc.); Duelist: +2 Accuracy/DC and +10% damage towards a single target. User must choose target at beginning of battle. Should the target be KO, or no longer in the battle, the user may choose another target. Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle. +10% chance to auto-dodge the targets attacks -2 Dodge/Save to any other opponents targeting the user; Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved; -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +4% for all ninjutsu secondary effect chances. In addition the user takes an additional 2% damage from Illusionary and Taijutsu sources. (Lunar Seal) -1 Accuracy penalty and -2 Awareness for 2 rounds. Effected targets have a 30% chance to choke causing them to lose 3% Max Chakra. (Smoke Bomb) 275 Damage per round. The target is considered 'blind' and unable to see so long as this technique is maintained.[/spoilername]
[spoilername="Inventory"]Slot 1: Smoke Bomb x3
Slot 2: Syringe x2
- Heaven's Touch
- Serpent's Blood
Slot 3/4:Kawarimi Target
Slot 5: Belt Pouch
- Soldier Pill x3
- Blood Pill x3
Sheath: Tensai-Zentouken[/spoilername]
Ninjutsu Accuracy 27 + 1 (RS) + 2 (Lunar) - 1 (Smoke Bomb)
Evasion 23 + 1 (RS)
Gen.Save 23 + 1 (RS)
Melee Accuracy 23 + 1 (RS) - 1 (Smoke Bomb)
Ranged Accuracy 19 + 1 (RS) - 1 (Smoke Bomb)
Awareness 15
Stealth 15 - 2 (Smoke Bomb)
Gen DC 19 + 1 (RS)
[/col]



[col]Umashi
HP: 42,000 [+1260] [-2459] [Max]
CP: 26,965 [-1029] [+1080] 26,965
AP:
[spoilername="Notes"]0=Combat Medic
00=Shinobi 101: Taijutsu (Ranged via Projectile); Initiative; Hyperactive; Concentrated Focus; Healing Factor; Transmit Life; Elementalist; Called Shot; Human Anatomy; Contract Master; Bloody Mess; Jutsu Expansion; Sorcerer Style. +15% Sand Damage (Sunaku); Jutsu Levels 1-8 can cause bleeding ranks 1-4 (Sunaku); Sand has a 60% chance to reduce an oncoming attack by 20% damage. (Sunaku); May convert Earth and Wind Jutsu into Sand at no extra cost. +5% Ninjutsu Damage (Class) Active Camo (280/round) +2 Stealth[/spoilername]
[spoilername="Effects"]-15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, +16% for all ninjutsu secondary effect chances. In addition the user takes an additional 5% damage from Illusionary and Taijutsu sources. (Seal). Class Bonus: +5% Ninjutsu Damage; Combat Medic; Shinobi 101: Taijutsu (Ranged via Projectile); Initiative; Hyperactive; Bloody Mess; Healing Factor; Transmit Life; Elementalist; Called Shot; Human Anatomy; Contract Master. Sand Clone (425/round). Active Camo: 5% chance to enter stealth after each action. (238/round). Mystical Replication: Moon-Moon (366) 275 Damage per round. The target is considered 'blind' and unable to see so long as this technique is maintained. Sprained Leg - 1 dodge. Ninja Wire Hands -1 dodge. Sprained Hand +0.1 AP cost for handseals. Ninja Wire Hands +0.1 AP cost for handseals. Poison: +10% AP Cost, -2 Accuracy and Dodge[/spoilername]
Ninjutsu Acc 27 + 4 (Seal) - 2 (Poison)
Genjutsu DC 23
Melee Accuracy 23 - 2 (Poison)
Evasion 23 - 1 (Sprained Leg) - 1 (Ninja Wire) - 2 (Poison)
Genjutsu Save 23
Ranged Accuracy 19 - 2 (Poison)
Puppet Accuracy 19 - 2 (Poison)
Stealth: 15 + 2
Awareness: 15
|Sand Clone
HP: 2040
CP: 1860 [-180] 1680
AP: 2.5 [-2] 0.5
[spoilername="Notes"]-7 of Umashi's secondaries.[/spoilername][/col]



[col]Sand Clone
HP: 2040
CP: 1860 [-180] 1680
AP: 2.5 [-2] 0.5
[spoilername="Notes"]-7 of Umashi's secondaries.[/spoilername]|Sand Clone
HP: 2040
CP: 1860 [-180] 1680
AP: 2.5 [-2] 0.5
[spoilername="Notes"]-7 of Umashi's secondaries.[/spoilername][/col]



[col]Rock Golem
Shoma's Creation


Destroyed|Moon-Moon
Umashi's Canine Companion


HP: 21,000
AP: 5

[spoilername="Information"]50% of the Inuzuka's Max Hp. Pet's base damage is 85% of the user's Unarmed Damage, and has -3 of the User's Secondaries.[/spoilername][/col]

What Happened?
0.00 Seconds | Shoma maintains Hell seal [rank 2], Anti-Gravity [Mastered], Polarity Shift [rank 1], Rock Golem [rank 1], and Active Camo [Rank 1]. Drop Hurricane [rank 1].
0.00 Seconds | Shoma attempts to enter stealth with Initiative.
  • Stealth Check (Shoma) 17 + 15
    Awareness Check (Tennin) 13 + 9
    • Shoma is in stealth against Tennin
    Stealth Check (Shoma) 17 + 14
    Awareness Check (Umashi) 15 + 9
    • Shoma is in stealth against Tennin
    Stealth Check (Shoma) 17 + 4
    Awareness Check 15 + 13
    • Shoma is NOT in stealth for Kouin.
0.00 Seconds | Shoma uses quickdraw to sheath Cloudsplitter.
0.00 Seconds | Shoma uses quickdraw to draw an Energy Drink from his belt pouch.
0.00 Seconds | Shiromaru using unreal clarity attempts to enter Stealth.
  • Stealth Check (Shiromaru) 1 + 15
    Awareness Check (Umashi) 12 + 15
    • Umashi is aware of where Shiromaru is.
    Stealth Check (Shiromaru) 15 + 1
    Awareness check (Tennin) 13 + 2
    • Tennin is not aware of where Shiromaru is.
0.00 Seconds | Shiromaru using unreal clarity and quickdraw sheaths Thing 1.
0.00 Seconds | Shiromaru draws Thing 2 using Quickdraw and Unreal Clarity
0.00 Seconds | Tennin uses harmony on Shiromaru and Shoma.
  • Awareness Check (Tennin) 13 + 7 Failed
    Stealth Check (Shoma) 17 + 15
    Awareness Check (Tennin) 13 + 8 Failed
    Stealth Check (Shiromaru) 15 + 9
0.00 Seconds | Hissori maintains Gates of Life, Wonder, View; Maintains Tennin (A-rank summon).
0.00 Seconds | Umashi maintain Lunar Curse Seal Rank 3, Hasted Steps, Active Camo, and Mystical Replication.
0.00 Seconds | Shiromaru using unreal clarity to take the weights off.
0.00 Seconds | Kouin maintains Lunar Seal and continues exerting pressure on Shiro and Shoma.
0.00 Seconds | Shiromaru activates Defensive Stance using unreal clarity with +4 Dodge.
0.00 Seconds | Shiromaru draws a Blood Pill using Quickdraw and Unreal Clarity.
0.00 Seconds | Shiromaru ingests Blood Pill using Unreal Clarity. Bleed II
0.00 Seconds | Shiromaru draws a Splint using Quickdraw and Unreal Clarity.
0.00 Seconds | Shiromaru applies Splint to Legs using Initiative. Leg is healed.
0.00 Seconds | Shiromaru draws a Smoke Bomb using Quickdraw and Initiative.
0.00 Seconds | Shiromaru performs a hidden action against Kouin using Initiative.
  • No accuracy was defined by Shiromaru. Random roll for accuracy type. Melee (1-2). Ranged (3-4). Roll: 4 (Ranged)
    • Attack (Shiromaru) 20 + 18 + 3 HIT!
      Evasion (Kouin) 24 + 8
      • 30% chance to choke causing them to lose 3% Max Chakra. Roll 45. Failed.
0.00 Seconds | Shiromaru throws a Smoke Bomb at Umashi using Initiative.
  • No accuracy was defined by Shiromaru. Random roll for accuracy type. Melee (1-2). Ranged (3-4). Roll: 4 (Ranged)
    Attack (Shiromaru) 20 + 13 + 3 MISS
    Evasion (Umashi) 23 + 18
    • Shiromaru is no longer in stealth.
0.45 Seconds | Shoma drinks his Energy Drink.
0.45 seconds | Hissori activates gate of view.
0.75 Seconds | Shiromaru uses a Basic Strike against Kouin.
  • Attack (Shiromaru) 28 - 1 + 10 HIT
    Evasion (Kouin) 24 + 6
0.75 Seconds | Shiromaru uses Bandage Follow Up.
0.75 Seconds | Shiromaru uses Bandage Slam Mastered at Kouin (No attack, just bind).
  • Attack (Shiromaru) 20 - 4 + 28 HIT
    Evasion (Kouin) 9 + 24
    • Kouin is now bound
1.00 Seconds | Umashi uses Gate of Enma(mastered) via Hasted steps 2ap worth at Shiro and Shoma with AE move Feint.
  • Awareness Check (Umashi) 15 + 3
    Stealth Check (Shoma) 15 + 17
    • Unable to target due to stealth.
2.00 Seconds | Buru basic strike attacks Kouin as per conditional in the backside.
  • Kouin is no longer bound.
2.00 Seconds | Umashi uses Life Drain (mastered) (Chimera Jutsu) via Initiative at Shoma using the CP damage only part.
  • Umashi did not define an accuracy type. Random roll to determine accuracy. Melee (1-2). Ninjutsu (3-4). Roll 2. Melee.
    Awareness (Umashi) 1 + 15
    Stealth (Shoma) 1 + 15
    • Unable to target Shoma because Shoma is in stealth.
2.00 Seconds | Moon-Moon basic strike attacks Shiromaru.
  • Shiromaru uses quicksilver step to avoid this attack as it has taken over 1 second to perform.
2.27 Seconds | Shoma cast a secret action with AF move Spread, targeting Kouin, Hissori, Umashi, and Tennin. Activate special action to allow single targeting actions to effect those caught.
  • Attack (Shoma) 25 + 3 - 2 + 3 MISS
    Evasion (Kouin) 24 + 16
    Attack (Shoma) 25 + 15 - 2 + 3 MISS
    Evasion (Hissori) 27 + 18
    Attack (Shoma) 25 + 12 - 2 + 3 HIT
    Evasion (Umashi) 23 + 12
    Attack (Shoma) 25 + 5 - 2 + 3 MISS
    Evasion (Tennin) 21 + 15
    • Shoma is no longer in stealth.
2.27 Seconds | Shoma using quickdraw draws Cloud Wonderer.
2.27 Seconds | Shoma uses a hidden action to attack Umashi.
  • Attack (Shoma) 29+ 2 + 2 + 9 HIT
    Evasion (Umashi) 23 + 15
    • Using Active Camo's Special Action, Shoma returns to stealth.
      Suppression chance. 25. Umashi has been suppressed for 0.5 AP.
2.40 Seconds | Tennen casts Levitate on Shiromaru and Shoma.
  • Awareness Check (Tennin) 13 + 7 Success
    Stealth Check (Shoma) 15 + 3
    • Attack (Tennin) 25 + 3 Failed
      Evasion (Shoma) 23 + 15
      Attack (Tennin) 25 + 3 Failed
      Evasion (Shiromaru) 23 + 8
3.75 Seconds | Kouin uses Chidori Control: Current Mastered Targeting Shiro and Shoma with Debilitate Affinity Move.
  • Shoma's Rock Golem leaps in the way to take the attack and is destroyed.
    • Roll-over damage --
      Attack (Kouin) 29 + 1 MISS
      Evasion (Shoma) 29 + 5
      Attack (Kouin) 29 + 16 HIT
      Evasion (Shiromaru) 29 + 10
      • 54% chance of inflicting the 'Paralysis' and 'Electrocution' effects. 61 Failed.
4.00 Seconds | Moon-Moon basic strike attacks Shiromaru.
  • Attack (Moon Moon) 20 + 5 MISS
    Evasion (Shiromaru) 29 + 3
4.00 Seconds | Buru uses dynamic marking on Shiromaru.
  • Attack (Buru) 16 + 24 HIT
    Evasion (Shiromaru) 8 + 29
4.00 Seconds | Umashi's Sand Clones (all three) use Gravel Shift on Shiromaru.
  • Attack (Clone 1) 21 + 12 MISS
    Evasion (Shiromaru) 29 + 16
    Attack (Clone 2) 21 + 16 MISS
    Evasion (Shiromaru) 29 + 15
    Attack (Clone 3) 21 + 19 MISS
    Evasion (Shiromaru) 29 + 17
4.09 Seconds | Shoma casts a hidden action on Umashi (first target) and Kouin using Mental Spread.
  • Attack (Shoma) 27 - 2 + 12
    Evasion (Umashi) 23 + 2
    Attack (Shoma) 27 - 2 - 2 + 20 CRIT
    Evasion (Kouin) 24 + 4
4.55 Seconds | Shoma drops equipped weapon and then attacks Umashi with Thermal Maw using the special action to reduce the AP timing.
  • Attack (Shoma) 25 + 13 25% hit
    Evasion (Umashi) 23 + 16
4.55 Seconds | Shoma quickdraws Cloudsplitter.
4.55 Seconds | Shoma quickdraws stainweed.
5.45 Seconds | Shoma applies Strainweed to his weapon.
5.45 Seconds | Shoma quickdraws 4 Ninja wire from belt pouch.
5.90 Seconds | Shoma uses free basic strike with Cloudsplitter to use 1st Dead-eye special action at opponent in Antlion Sinkhole (Umashi) with applied ninja wire to legs to last hit.
  • Attack (Shoma) 29 + 2 + 5 HIT
    Evasion (Umashi) 23 + 9
    Suppression Chance. Roll 100 Failed
    Poison Check (Stainweed) 25 + 13 Failed
    Poison Resistance (Umashi) 25 + 17.
    • Umashi's leg is sprained. Legs - Inflicts an additional -1 Dodge because of ninja wire.
6.00 Seconds | Hissori uses Limit Break (Rank 1).
  • Higuma
    • Attack (Hissori) 18 + 30 HIT
      Evasion (Shiromaru) 3 + 29
      Attack (Hissori) 19 + 30 CRIT! Bloody Mess Bleed III
      Evasion (Shiromaru) 4 + 29
      Attack (Hissori) 1 + 30 MISS
      Evasion (Shiromaru) 20 + 29
      Attack (Hissori) 8 + 30 MISS
      Evasion (Shiromaru) 16 + 29
      Attack (Hissori) 17 + 30 HIT
      Evasion (Shiromaru) 12 + 29
      Attack (Hissori) 12 + 30 HIT
      Evasion (Shiromaru) 12 + 6
      • Suppression chance. 85 Failed
    Zantetsuken
    • Attack (Hissori) 19 + 30 + 3 CRIT! Bloody Mess Bleed IV
      Evasion (Shiromaru) 2 + 29 - 2
      • Suppression chance. 9 Success
        Shiromaru is KO'd
    Target change to Shoma (as per conditional): Fatal Draw
    • Attack (Hissori) 11 + 2 + 30 MISS
      Evasion (Shoma) 19 + 29
6.00 Seconds | Moon-Moon basic strike attacks Shiromaru.
  • No evasion, Shiromaru is KO'd. Roll for attack. 3
6.75 Seconds | Kouin attacks a random target with Shredding Torrent [Mastered] with AE special move spread.
  • Target: Shoma (1), Hissori (2), Jomei (3), Takayuki (4), Buru (4), Tennin (5), Kouin (6), Umashi (7), Sand Clone #1 (8), Sand Clone #2 (9), Sand Clone #3 (10), Moon-Moon (11), 12+ re-roll. Roll: 6, 15, 1.Kouin hits himself and Shoma.
  • Nobody said you cannot target yourself. Yes, this is revenge for reversion. o.o.
    • Attack (Kouin) 10 + 29 MISS
      Evasion (Kouin) 20 + 29
      Attack (Kouin) 14 + 29 HIT
      Evasion (Shoma) 3 + 29
      • 3 chances to inflict called shot penalties to random limbs, each with a 36% chance of success. 13 (success), 69, 29 (success). Bleed II because 2 hit.
        Called Shot random limb. Arms (1), Legs (2), Head (3), Hands (4) Feet (5), Neck (6) Heart (7), Weapon (8). Roll: 4, 7 Hands & Heart. Sprained Hands. Sprained Heart.
6.80 Seconds | Shoma uses the 2nd Dead-eye special action to target those in Antlion Sinkhole (Umashi) with called shot arm, with 1ninja wire.
  • Attack (Shoma) 29 + 2 + 8 MISS
    Evasion (Umashi) 23 + 18
7.20 Seconds | Tennen uses White Devastation on Akkuma and Shoma.
  • Attack (Tennen) 26 + 2 MISS
    Evasion (Shoma) 29 + 9
    7.70 Seconds | Shoma uses the 2nd Dead-eye special action to target those in Antlion Sinkhole (Umashi) with called shot hand, with 1ninja wire.</COLOR>
    • Attack (Shoma) 29 + 2 + 5 HIT
      Evasion (Umashi) 23 + 8
    • Umashi has a sprained hand: +0.1 AP to cast jutsus that require handseals. Deadeye Hands - Inflicts an additional +0.1 AP Cost.
      Suppression Roll. Roll: 23 Success. Suppressed for 0.5 AP.
      Poison Check (Stainweed) 25 + 11 Success
      Poison Resistance (Umashi) 25 + 5
    Attack (Tennen) No evasion roll, Akkuma is KO'd. Roll: 2

8.00 Seconds | Moon-Moon basic strike attacks Shiromaru.
  • No evasion roll because Shiromaru is KO'd. Roll for attack. Roll: 6
8.00 Seconds | Umashi's Sand Clones (all three) use Gravel Shift on Shiromaru.
  • Shiromaru is KO'd. These do no damage.
8.08 Seconds | Umashi uses Ripple Effect on Stardust Nova (mastered) at Shiromaru using Affinity move Combo to combo it with Ambiance of the Forbidden (mastered) at Shiromaru and Shoma using the special action Western Winds and converted to Sand.
  • Able to target intended targets because this was cast before the hidden action.
    • Stardust Nova
      • Attack (Umashi) . 1, 16, 14, 19 (crit - aww no additional damages), 12, 15, 11, 6, 6, 15. Shiromaru KO'd and cannot dodge. Non-elemental effect: 49, 48, 34 (success), 38 (success), 24 (success), 52, 85, 23 (success), 59, 85.
      Ambiance of the Forbidden
      • Attack (Umashi) 31 + 19 CRIT. Bloody Mess Bleed III
        Evasion (Shoma) 29 + 5
        • 44% chance of causing the 'Wind Slice' effect. 29 Success Bleed IV
        Attack (Umashi) 31 + 12 HIT
        Evasion (Shoma) 29 + 9
        • <COLOR color="maroon">44% chance of causing the 'Wind Slice' effect. 33 Success. can only increase bleed by 1 level per jutsu.
        Attack (Umashi). Shiromaru cannot evade because he is KO'd.
        • 44% chance of causing the 'Wind Slice' effect. 83, 66. Failed x2
    8.50 Seconds | Buru uses Feral Charge (Mastered) targeting Shoma.
    • Attack (Buru) 24 + 19 50% damage
      Evasion (Shoma) 29 + 15
8.61 Seconds | Shoma attempts to enter stealth.
  • Stealth (Shoma) 20 + 14 Failed
    Awareness (Hissori) 19 + 18
    Stealth (Shoma) 20 + 14 Success
    Awareness (Jomei) 11 + 4
    Stealth (Shoma) 14 + 19 Success
    Awareness (Buru) 13 + 11
    Stealth (Shoma) 14 = 14 Success
    Awareness (Kouin) 13 + 10
    Stealth (Shoma) 14 + 4 Failure
    Awareness (Umashi) 15 + 12
    Stealth (Shoma) 14 + 5 Success
    Awareness (Sand Clone 1) 8 + 2
    Stealth (Shoma) 14 + 16 Success
    Awareness (Sand Clone 2) 8 + 12
    Stealth (Shoma) 14 + 5 Success
    Awareness (Sand Clone 3) 8 + 4
9.25 Seconds | Buru attacks Shoma with a basic strike.
  • Stealth (Shoma) 14 + 19 Success
    Awareness (Buru) 13 + 17
    • Unable to target due to stealth.
10.0 Seconds | Buru attacks Shoma with a basic strike.
  • Stealth (Shoma) 14 + 20 Success
    Awareness (Buru) 13 + 7
    • Unable to target due to stealth.
10.0 Seconds | Moon-Moon basic strike attacks Shiromaru.
  • Shiromaru cannot evade, he is KO'd
!
Probably missed something.
Error in stealth checks (I cannot add), I altered the findings accordingly and this changed some of the damages in Shoma's favor. 9/7
 

Seijin

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And then there was one . . .

The great thing about being able to break what most considered the normal restraints of speed, Umashi was able to mentally download everything that the loud mouthed boy was capable of. He'd tried to run but there was no avoiding Umashi once he had his eyes on the prize. They dodged bind chakra eating strike left and right but again Umashi kept his mental clarity long enough to find just the perfect moment in time. There was talk of other forces amiss, and there was also the stench of deceit in the air, with one calculated point fixed firmly in mind, the head of the medical branch stepped ever closer to the end of this bout.

The destruction was swift, and it was furious. His attacking coming in shortly behind Hissori’s frenzied lashing of the kid, Umashi was unable to pull back the attack that did the boy end but he was able to incorporate hitting Shoma finally. A whirling sandy mess picking up speed, when the sand settled there was little to remind Umashi of the odds that they had faced earlier one. Another target had fallen and only Shoma stood though he was clearly near his limit. It was then at this point that Umashi felt something off about his body but there was only one more piece left to the puzzle and he wanted nothing more than to clear the air and start anew with more facts than he currently had. Ignoring anything that was to come out of the turncoats mouth, Umashi closed one eye and lined up his sight for the coup de grace.


OOC: Short post, I’m in the middle of moving and my internet won’t be set up until Sunday. Sending stuff shortly.
 

Sekuro

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With all that had happened it was no surprise to anyone other than young Shiromaru that he was defeated. This wasn't even his fight but a sliver of honor prevailed in him from his teachings with Kuromaru. The boy was paid for a service and the one thing that separated him from the crooked money hungry mercs was that he would see a job through. Akkuma was that job so if the demon died, the boy would be out of a job and money. So he stuck around.

The fight would have been dramatically different if he'd had more information on his opponents before hand but the young man was indeed not Batman.

He did not go down without a fight however. Indeed, in his fully powered form the boy put up some form of a fight but there were far too many opponents and no teamwork from him and Shoma. It was a numbers game clear and simple. Shiromaru managed to dodge a few attacks, he assumed Shoma was the reason why there were a few golems that attempted to protect the boy from outside attacks to no avail and Shiromaru himself ultimately was rendered unconscious due to the combined effort of the fellow new comers to the fight. As the boy fell to his knees he'd deliver a few 4th wall breaking words before his body was left to be pelted by more attacks he'd never know about due to being unconscious.

"Throw enough capped people at a problem and you wont have a problem anymore. What a site this is. Oh I meant sight... bleh..." as his body plopped to the ground.
GGs guys.
 

Basuta

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Shoma is still standing. After all that has occurred, Shoma is still standing. Active in combat since the very beginning, the worn samurai fights on. The swordsman finds that the youth known as Shiromaru was unable to withstand the contant barriage of techniques flailed about carelessly. It seems he's power was not enough. He had hoped the youth would have made a greater impact, yet still, he could not bring himself to ally with him. After the betrayal from the other Shinobi's of Stone, however could he trust even the enemy of an enemy. Shoma grins however at a thought, that Shoma outlasted, even him. His thoughts, 'I still have it.'

[Sending Actions]
 

Ii Hissori

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Hissori wouldn’t waste any more time attacking the boy defending Akkuma. The combo of Hissori attacking boy was enough to take him down leaving just Hissori and his allies staring at the last enemy of the state, Shoma. He wouldn’t even say anything just prepare his next attack as to finish the fight and move on with his life.

Actions Sent.
 

Kouin

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His attacks had for the majority connected against Shiromaru, but they seemed to whiff by Shoma; he could feel a cloud hanging over his aiming, but he couldn't quite pin the cause of it, though it caused Shoma to stand just a little longer. He began to funnel a final strike into his palm, but he had to make sure this one hit, Are you ready to stand down, yet? Or are you going to continue to be stubborn?
Sending Actions
 

Miroku Akkuma

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Akkuma lay in the 'white room' silent, in a pool of his own toxic looking blood. "What would you know? You lurk in the shadows, preying on the weak & the vulnerable. It is you who is pathetic." he would say to his father who looked over him. The words caused the Ancient demon to laugh a cold blood chilling sound. Malice filled the beings eyes as it stared down at the broken and beaten half demon before it.

"When they end your life, which they will. I won't be here for you." it would say coldly to its child, causing the battered figure on the ground to laugh. It crouched beside the Sage as it said its next words. "Was it truly worth it? You had your chance at a normal life, you threw it away in the pursuit of power. To aid those who couldn't face the harshness of this world..." his words were full of mocking as he stood with a devilish grin.

"Remind me how is that working out for you? Do any of the mortals ever look passed your monstrous appearance? Are your efforts welcomed with open arms? Do they embrace you as their saviour?!" It roared at him now it's teeth becoming more monstrous and razor-like. Further he tried to break his child, it was enough that his body was broken. No he wanted to see the fools spirit break as well, make him realise there was no place for him in this world among the mortals.

"If I give up on them, I'm know better then you." wee the last words the battered form uttered before closing its eyes. No longer would Akkuma listen to this being, now he would see what the Fates had planned for him. His life was in the hands of the mortals, last he knew they intended to kill him. But his soul was still in this broken form even her so he knew that mustn't have happened yet. Otherwise it would be a shinigami standing over him instead of his cursed father.

Edited to fix coding
 

Sekuro

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Shiori's last post was Sept. 6th.

Mine was Sep 8th.

This is why I asked for the time rules to be followed because here we are... September 23rd and not only has there been no mod, but also it took Shoma 5 days to post, Hissori 7 days to post, Kouin 7 days to post, and Akkuma 15 days to post...

And if I'm not mistaken there are more people who haven't posted.

I'd very much like for this topic to NOT up and die due to inactivity like every other topic I keep finding myself in. Is there something wrong with Shiori? The fight was almost over... pretty sure the next round was going to be the last one, can we just wrap this up already? I understand these things take time but its almost been a whole month since my last post. Granted I said I was going to go inactive, which I have (sort of) but I would like for my character to be out of this thread before I officially chuck up those deuces.
 

Basuta

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OOC: Shirori had an illness and a job related event.

As Shoma hears the female talk, he finds humor in her words. The swordsman gives a single chuckle to himself within his cover. The last man standing in the way of these terrorist did find humor in make these shinobi bandits task more difficult. He calls out, "Ah, I'm sorry. I believe I misheard you. I thought you just asked me to surrender. Ha! Forgive me if I find humor in that... Speaking of humor, there is a joke I'd like to share. How long does it take two Sennin and a Kage to defeat a 'lowly, tired,' samurai?" Deep breaths are taken as his struggles to hold himself together. With his left hand no longer able to grasp his sheath firmly, he uses some of his remaining wire to tie the item to his forearm and hand.

As he continues to prepare, "But honestly speaking, it is just that I am surprised you would ask a favor of me, a man that seems to disgust you. But to speak hypothetically,... if I were to "stand down" as you say, which is the next natural disaster I should expect for you to send my way? WAIT! Forgive me for I am out of line. You do not seem like the type to conjure a hurricane, send it my way with my weapon lowered, and play fool about it. That is beneath you and your allies, am I correct? That is something a thug, bandit, or terrorist would do. Ha, so while we are on speaking terms, I have a few acquaintances I would like to ask about. Tell me of the merit of a man who wants to help innocents, YET watches as a demonic friend of his slaughters men and takes NO action to stop him as he stands,... or of a woman who is so out-of-touch with reality she can not admit her own faults, YET expects her conspiracy theory to be trusted. The Medical Sennin is the only one open and forthcoming of his intention to kill rather than heal."

From this point, Shoma knows that he can only trust himself to bring any sort of right to those who have been wronged this day. Someway, somehow, he would fight on, force his body to give until it could not anymore. It is the least he could as a man. It is what is expected of him as a samurai.

[Marked for Training]
 

Michi

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!
I have been sick (nephew germs) during my last series of days off, meaning I was sick for a week flanked by a week on either side of 14h shifts daily. Please note, this thread does not prevent you from playing in other threads and is even outside of travel rules. So you are not bound to this one topic alone. Esp. because I was not considered a Bmod for this battle so kills are impossible but I do try to be as fair as possible in my posts -- I show all my work because I miss stuff. Especially in capped fights because there is just. so. much. stuff.
Anyways....​

[col]Shoma
HP: 15,280 [-28,177] [-4950 Bleed V] [+1125][+817] -15,905
CP: 0 [-3204] [+1500 Energy Drink]
AP:
Passives:
Quickdraw; Quick Reaction; Fire Chakra Style; .; Strategist; Combo Mastery; Poison Mastery - Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC. Poison Checks made with a successful Sneak Attack(s) must make a successful Awareness Check first before a Poison Check can be rolled; Deadeye; Bloody Mess - The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Human Anatomy - +1 Critical Range to all attacks. All critical hits deal 2.25x Damage; Called Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Elemental Aura - Chakra Armor cost .5 Ap less than usual, and gain +1 to overall round limitation. While Chakra Armor is active, any Secondary Effect chances of the same element used by or against the user are treated +/- 10% in the user's favor. This only applies to the effect's chance of activating, not the actual effect itself; CA Charge: +15% lightning buff; CA Static: +10% chance to inflict -1ap to next through melee contact; CA Shocking Current: +30% chance to inflict -1 dodge through lightning jutsu; CA Lightning Absorbtion: Tier E and D Lightning jutsu heal Shoma, Teir C and B jutsu are lessened to 85% / 90%; Class: +10% fire buff; Demonic Aura: -10% damage and -2 gen resist; Stance: Melee contact with the user will result in extra damage being done to the attacker, dealing 400 damage, can be buffed up to 30%; Path of Raiden: When using the elemental affinity move "Channeling", weapon strikes deals 150 Lightning damage per hit as well as it's normal damage. Strikes with this weapon count as lightning damage while this technique is active. All strikes with this weapon give the target a 4% chance of paralysis when performing actions, causing -1 AP usable for the next round, for three rounds. When Chakra Extension is active, all hits deal an additional +10% on partial hits. When weapon strikes miss by 1, lightning damage equal to 30% of the weapon's base damage is dealt to the opponent; Hell Seal: +20% Illusionary Damage, +4 Genjutsu DC. Genjutsu Buffs/debuff's are increased by 1, and percentages are raised/lowered by 10%. In addition the user takes an additional 5% damage from Ninjutsu and Taijutsu sources.Active camo (280/round). Anti-Gravity: 12% chance of negating any AP reducing effects. (252/round). Polarity Shift: The user has 1 free 'Escape' attempt to escape attempts from Ninjutsu binds and debuffs per round (297/round). Hurricane: Shoma is alone within the hurricane (1510/round). Rock Golem (250/round)[/b]. Antlion Sinkhole (460/round) Bleed IV Hidden Action (205/round). color=olive]+10% bleed damage, cannot bleed below rank I[/color] (sprained heart) +0.1 AP to jutsus requiring handseals. (sprained hands)
Equipment:
WS1. Cloud Splitter: Slashing - Suppression
Accuracy Modifier: +2
Damage Modifier: -10%
1. Trick Weapon - Projectile Taijutsu
2. Ignite
3. Primal

WS2. Cloud Wonderer: Bludgeoning - Suppression
Accuracy Modifier: +2
Damage Modifier: -10%
1. Steady
2. Vanguard
3. Blitz

1. Smoke Bomb x3
2. Oil Flask x2
3. Backpack
4. Belt Pouch 1
5. Belt Pouch 2

BP1. Water Balloon x2
Ninja Wire x8
BP2. Energy Drink x3
Oil Flask x2

Backpack.
1. Ninja Wire x8
2. Strainweed poison
3. Chakra Suppression Seal x2
4. Health Pill x3
5. Syringe - Heaven's Touch

Strategist slots:
1. Apply Strainweed to Cloud Splitter
2. Free Basic Strike Cloud Wonderer
3. Free Basic Strike Cloud Splitter
4. Free Basic Strike Cloud Splitter
5. Free Basic Strike Cloud Splitter
Nin Acc 2 (class) + 23 - 4 (Defensive Stance)
Tai Acc 2 (class) + 27 - 4 (Defensive Stance)
Puppet Acc 2 (class) + 19 - 4 (Defensive Stance)
Evasion 2 (class) + 23 + 2 (Anti-Gravity) + 2 (Polarity Shift) + 2 (Defensive Stance)
Gen DC 23 + 4 (Hell Seal)
Gen Resist 23
Stealth 15 + 2 (Active Camo)
Awareness 15
Poison DC +2 (poison mastery) + 15
Poison Resist 25
|Hissori
HP: 35,364 [-390 Bleed I][-300] [+2% max HP gate 780] 35,454
CP: 26,624 [-4535] [+1554] 23,643
AP: 11
Passives:
Hachimon - all Unarmed Taijutsu costs -10% CP; Class - +5% of causing Suppression; Bulls Strength - +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0; Human Anatomy - +1 Critical Range to all attacks. All critical hits deal 2.25x Damage; Bloody Mess - The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Quick Reaction; Healing Factor - user gains 3% Max HP at the end of each round. All Medical Jutsu are +10% more effective on the user; Deflection - Partial hits upon the user are treated as one rank lower. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary; Acrobatics - Can do 1 additional activated auto-dodge; Contract Master; Called Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Inuzuka - Unarmed Attack's gain +15% Damage; Inuzuka - +3 Awareness; If the pet takes more than 20% max in damage during a round, the Inuzuka gains +2 Secondaries for a full round. If the Inuzuka takes damage equal to 20% of their max Hp during a round, the pet gains +2 Secondaries for a full round; Demonic Aura: -10% damage and -1 gen resist; Gates: +2 acc/dodge, Instant clone recognition (100 HP/round); +2% max HP/round (100HP/round cost); Gate of Wonder: +1 AP and +2 gen save (100 HP/round); Hell Seal - +15% Illusionary Damage, +3 Genjutsu DC. Genjutsu Buffs/debuff's are increased by 1, and percentages are raised/lowered by 10%. In addition the user takes an additional 4% damage from Ninjutsu and Taijutsu sources; Contract Summon; Beast Clone: +2 Dodge and +10% Unarmed Damage . Gate of View: +2 acc/dodge, Instant clone recognition (100 HP/round)
Double Headed Wolf: All Suppression, Bleeding and Called shot chances are reduced by -15%. User's melee attack now does 900 slashing damage at +1 accuracy, gain a bite attack of 1,100 piercing damage at -1 accuracy. User takes -2 dodge. the Inuzuka takes 80% of the Damage. While their pet takes 50%. While in Double Headed Wolf the user may only use Inuzuka Bloodline jutsu, and Slashing Taijutsu. Partial Hits are treated as one rank higher while in this form. Should either be knocked out, this jutsu is dispelled.
Inventory:
Type:Unarmed/Slashing.
Modifier: +1 Accuracy, -5% damage.
Special: May use handseals while armed with an unarmed Weapon
Note: Naturally inflicts Suppression on both Unarmed and Slashing Techniques.
Augments:
1) Hidden Flail
2) Toxify [Black Lotus]
3)Bandage Wraps
Nin Acc 23 + 2 (Gate)
Tai Acc 27 + 2 (Gate)
Puppet Acc 23 + 2 (Gate)
Evasion 23 + 2 (Gate) - 2 (Double Headed Wolf)
Ranged Acc 19 + 2 (Gate)
Gen DC 23
Gen Resist 23 + 2 (Gate of Wonder)
Stealth 15
Awareness 15 + 3 (Inuzuka)
Poison DC 25
[/col]



[col]Jomei
HP: 13,618
CP: 10,580
AP: 6
Notes:
Strategist; Acrobatics: Can do a second auto-dodge in a round; Quickdraw; Healing Factor; Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus; Combat Instinct (unfocused).; -3 Dodge, Gen Save and Awareness.
Melee Accuracy = 10
Ranged Accuracy = 14
Ninjutsu Accuracy = 12
Melee Dodge = 11
Ranged Dodge = 11
Ninjutsu Dodge = 11
Genjutsu Difficulty = 15
Genjutsu Save = 13
Puppet Accuracy = 11
Puppet Dodge: 11
Awareness 11
Stealth 11
|Takayuki
HP: 31,021 [+4032] 35,053
CP: 21,642 [+3717] 25,359
AP:
Notes:
Duelist, Third Eye [Sixth Sense], Insight, Healing Factor, Tracker, Willpower, Human Anatomy, Jutsu Expansion. Opponents take a -1 dodge penalty during rounds where they attempt to attack the user. - +10% chance to auto-dodge the targets attacks. -2 Dodge/Save to any other opponents targeting the user; -4 Accuracy for +2 Dodge (defensive stance). -15% Damage Taken. User Regenerates 8% Max Hp Per round, and has a 75% chance of reducing Bleeding and Called Shot by 1 Rank each round, lowering by 5% for each rank after the first until unsuccessful. In addition the user has a +10% Chakra Cost These buffs/debuffs do not count toward the buff cap. (Solar Seal)
Nin Acc 14 + 11
Tai Acc 14 + 11 [+ 2 against Akkuma only]
Puppet Acc 14 + 3
Evasion 14 + 7 - 2 (Daunting Presence)
Ranged Acc 14 + 7
Gen DC 14 + 7
Gen Resist 14 + 11 + 2 (Third Eye) + 2 (Demons Blessing)
Stealth 14 + 2 (Third Eye)
Awareness 14 + 2 (Third Eye)
Poison DC 24
[/col]



[col]|Akkuma
HP: Knocked Out
CP: 0
AP: ---
Passives:
Instructor; Onyx Guard; Sixth Sense - the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus; Combat Instinct - +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries. At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2. (focused on Shoma); Hidden Power - gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries; Called Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Insight;Contract Master; Deflection - Partial hits upon the user are treated as one rank lower. Attacks which initially miss the user have a 10% chance of being deflected to a different target; Healing Factor; Dark Sage - Because of their incredible affinity and mastery over all types of Jutsu, All techniques cost -10% Cp. The Dark Sage gains +2 Ninjutsu Accuracy; DA - Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC); Bleed III; +0.1 AP cost - ninja wire wrapped around hands. Leech Seal: Loses 2.5% max HP and CP..
Inventory:
Item Slot 1: Shimiru Ancient Steel Battle Gauntlets Infused with Serpents Blood Augments:
Siege:
Toxify:
Assault:
Item Slot 2: Demonic Scythe
Item Slot 3: Large Summoning Scroll - Full of Corpses [For Corpse Soil / Dead Soul Technique]
Item Slot 4: 2x Syringe filled with Serpents Blood
Item Slot 5: 2x Syringe filled with Heavens Touch
Nin Acc 27 + 2 (DS) -1 (ninja wire) + 2 (Hidden Power)
Tai Acc 27 -1 (ninja wire) + 2 (Hidden Power)
Puppet Acc 23 -1 (ninja wire) -2 (poison) + 2 (form of demon) + 2 (Hidden Power)
Evasion 23 + 2 (Hidden Power)
Ranged Acc 23 -1 (ninja wire) + 2 (Hidden Power)
Gen DC 23 + 2 (Hidden Power)
Gen Resist 23 + 2 (DA) + 2 (DA) + 2 (Hidden Power)
Stealth 15 + 2 (DA) + 2 (Hidden Power)
Awareness 15 + 2 (DA) + 2 (Hidden Power)
Poison DC 24 + 2 (Hidden Power)
[/col]


[col]Buru
HP: 19,500
AP: 5
Effects: +2 to all secondaries (Beast Clone)
50% of the Inuzuka's Max Hp. Pet's base damage is 85% of the user's Unarmed Damage, and has -3 of the User's Secondaries.|Tennin
Hissori's Summon
HP: 30,000
CP: 16,260 [-2640] 13,620
AP:
[spoilername="Notes"]Tennin makes a Ninjutsu Check to three separate targets on the field. Upon a successful Ninjutsu Check, the target loses all damage buffs to their first offensive action against the summoner or Tennin.[/spoilername]
Melee Accuracy = 12 + 7 + 1 (Class)
Ranged Accuracy = 12 + 4 + 1 (Class)
Ninjutsu Accuracy = 15 + 10 + 1 (Class)
Melee Dodge = 13 + 7
Ranged Dodge = 13 + 7
Ninjutsu Dodge = 14 + 7
Genjutsu Difficulty = 13 + 4
Genjutsu Save = 13 + 7
Puppet Dodge: 14 + 7
Awareness: 13
[/col]



[col]Shiromaru
HP: -14325 [-1920 Bleed IV] [+1440 Healing Factor] -14,805
CP: 22,851
AP:
[spoilername="Effects"]-1 acc/dodge (Weights on) - increases every round up to -4 acc/dodge; +5% Called Shot Chance (Class Bonus); all Unarmed Taijutsu costs -10% CP. (Hachimon); Shinobi 101: Will Gen w/ Melee Accuracy; Acrobatics; Quick Reaction; Quickdraw; Bulls Strength; Called Shot; Healing Factor; Hyperactive; Defensive Technique; Initiative; Bleed III
First Gate - Gate of Opening: 10% auto-dodge to all sources
Second Gate - Gate of Healing: Ignores first rank of bleeding and Called Shot penalties. May heal all bleeding and called shot penalties by resting for 50% AP cost. (This does not double in Gate of Death). The healing effect can only be used once per battle. Resting while under the Gate of Healing does not stop the maintain of the Chakra Gates.
Third Gate - Gate of Life: Regains 4% max HP every round activated. This gate does not have an Hp cost.
Fourth Gate - Gate of Pain: Regains 4% max CP every round. This gate does not have a Cp cost.
Fifth Gate - Gate of Limit: +20% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +4 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +4 Gen save[/b]
[/spoilername]
[spoilername="Inventory"]Inventory:
1: Belt Pouch 1:
1a: Blood Pills x3
1b: Ninja Wire x8
2: Belt Pouch 2:
2a: Splint x2
2b: Splint x2
3: Soldier Pills x3
4: Kawarimi Target
5: Blood Pills x3
6 Sentinel: Smoke Bomb x3
Weapon Holster 1:
Thing 1:
Accuracy: +2 Accuracy
Damage: -5% Damage
Ability: May use Handseals while equipped.
Augments
1: Primal
2: Cripler
3: Bandage Wraps
Weapon Holster 2:
Hands:
Accuracy: -1
Damage: +15%
Ability: May use Handseals while equipped.
Augments
1: Steady
2: Vanguard
3: Bandage Wraps[/spoilername]
Melee Accuracy 27 + 2 (weights off) - 1 (Defensive Stance) - 2 (Higuma)
Evasion 23 + 2 (weights off) + 4 (Defensive Stance) - 2 (Higuma)
Genjutsu Resistance 23
Genjutsu DC 23
Ninjutsu Acc 23 + 2 (weights off) - 1 (Defensive Stance) - 2 (Higuma)
Puppet Acc 19 + 2 (weights off) - 1 (Defensive Stance) - 2 (Higuma)
Ranged Accuracy 19 + 2 (weights off) - 1 (Defensive Stance) - 2 (Higuma)
Awareness: 15
Stealth: 15
|Kouin
HP: 46,200
CP: 12,402
AP:

[spoilername="Effects"]+10% Lightning Damage (Class); +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu (RS); Shinobi 101: Kinetic Genjutsu w/ Ninjutsu Accuracy; Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally; Jutsu Expansion: Allows the user to increase the rank of a Jutsu and all associated effects with it. Jutsu AP cost is increased by .5AP; Concentrated Focus: The user's binds have a -5% chance of being escaped from and binds which break upon the user losing a portion of their Max HP or CP are now increased to 20% Max HP/CP. Acrobatics: The user is capable of performing one additional Activated Auto-Dodge per round; Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs (Opportunist, Hawkeye, etc.); Duelist: +2 Accuracy/DC and +10% damage towards a single target. User must choose target at beginning of battle. Should the target be KO, or no longer in the battle, the user may choose another target. Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle. +10% chance to auto-dodge the targets attacks -2 Dodge/Save to any other opponents targeting the user; Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved; -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +4% for all ninjutsu secondary effect chances. In addition the user takes an additional 2% damage from Illusionary and Taijutsu sources. (Lunar Seal) -1 Accuracy penalty and -2 Awareness for 2 rounds. Effected targets have a 30% chance to choke causing them to lose 3% Max Chakra. (Smoke Bomb) 275 Damage per round. The target is considered 'blind' and unable to see so long as this technique is maintained.[/spoilername]
[spoilername="Inventory"]Slot 1: Smoke Bomb x3
Slot 2: Syringe x2
- Heaven's Touch
- Serpent's Blood
Slot 3/4:Kawarimi Target
Slot 5: Belt Pouch
- Soldier Pill x3
- Blood Pill x3
Sheath: Tensai-Zentouken[/spoilername]
Ninjutsu Accuracy 27 + 1 (RS) + 2 (Lunar) - 1 (Smoke Bomb)
Evasion 23 + 1 (RS)
Gen.Save 23 + 1 (RS)
Melee Accuracy 23 + 1 (RS) - 1 (Smoke Bomb)
Ranged Accuracy 19 + 1 (RS) - 1 (Smoke Bomb)
Awareness 15
Stealth 15 - 2 (Smoke Bomb)
Gen DC 19 + 1 (RS)
[/col]



[col]Umashi
HP: 42,000 [+1260]
CP: 26,965 [-6430] [+1080][+265] 21,880
AP:
[spoilername="Notes"]0=Combat Medic
00=Shinobi 101: Taijutsu (Ranged via Projectile); Initiative; Hyperactive; Concentrated Focus; Healing Factor; Transmit Life; Elementalist; Called Shot; Human Anatomy; Contract Master; Bloody Mess; Jutsu Expansion; Sorcerer Style. +15% Sand Damage (Sunaku); Jutsu Levels 1-8 can cause bleeding ranks 1-4 (Sunaku); Sand has a 60% chance to reduce an oncoming attack by 20% damage. (Sunaku); May convert Earth and Wind Jutsu into Sand at no extra cost. +5% Ninjutsu Damage (Class) Active Camo (280/round) +2 Stealth[/spoilername]
[spoilername="Effects"]-15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, +16% for all ninjutsu secondary effect chances. In addition the user takes an additional 5% damage from Illusionary and Taijutsu sources. (Seal). Class Bonus: +5% Ninjutsu Damage; Combat Medic; Shinobi 101: Taijutsu (Ranged via Projectile); Initiative; Hyperactive; Bloody Mess; Healing Factor; Transmit Life; Elementalist; Called Shot; Human Anatomy; Contract Master. Sand Clone (425/round). Active Camo: 5% chance to enter stealth after each action. (238/round). Mystical Replication: Moon-Moon (366) 275 Damage per round. The target is considered 'blind' and unable to see so long as this technique is maintained. Sprained Leg - 1 dodge. Ninja Wire Hands -1 dodge. Sprained Hand +0.1 AP cost for handseals. Ninja Wire Hands +0.1 AP cost for handseals. Poison: +10% AP Cost, -2 Accuracy and Dodge[/spoilername]
Ninjutsu Acc 27 + 4 (Seal) - 2 (Poison)
Genjutsu DC 23
Melee Accuracy 23 - 2 (Poison)
Evasion 23 - 1 (Sprained Leg) - 1 (Ninja Wire) - 2 (Poison)
Genjutsu Save 23
Ranged Accuracy 19 - 2 (Poison)
Puppet Accuracy 19 - 2 (Poison)
Stealth: 15 + 2
Awareness: 15
|Sand Clone
HP: 2040
CP: 1860 [-180] 1680
AP: 2.5 [-2] 0.5
[spoilername="Notes"]-7 of Umashi's secondaries.[/spoilername][/col]



[col]Sand Clone
HP: 2040
CP: 1860 [-180] 1680
AP: 2.5 [-2] 0.5
[spoilername="Notes"]-7 of Umashi's secondaries.[/spoilername]|Sand Clone
HP: 2040
CP: 1860 [-180] 1680
AP: 2.5 [-2] 0.5
[spoilername="Notes"]-7 of Umashi's secondaries.[/spoilername][/col]



[col]Rock Golem
Shoma's Creation


Destroyed|Moon-Moon
Umashi's Canine Companion

Poofed
[/col]

[col3]Lightning Clone 1
HP: Destroyed
CP: 1955 [-629]
Note: -5 of Shoma's secondaries.|Lightning Clone 2
HP: 1955 *Poofed*
CP: 1955 [-100]
Note: -5 of Shoma's secondaries.|Lightning Clone 1
HP: Destroyed
CP: 1955 [-240]
Note: -5 of Shoma's secondaries.[/col3]

What Happened?
0.00 Seconds | Umashi maintains Lunar Curse Seal (Rank 3), clones, Active Camo, Hasted Steps and Mystical Replication.
0.00 Seconds | Shoma maintains Hell Seal (Rank 2), Polarity Shift (Rank 1), Anti-Gravity (Mastered), Hidden Jutsus.
0.00 Seconds | Hissori maintains Gates of Life, Gate of Wonder, Gate of View, Blood Clone and Tennin (A-rank summon).
0.00 Seconds | Using initiative Shoma quickdraws and consumes his last energy drink and also enters into defensive stance (-4 acc, +2 dodge).
0.00 Seconds | Umashi uses Temporal Step.
  • The user makes a step out of time for the duration of one round. During this round, the user cannot be affected by Genjutsu, and any Genjutsu which they are under are temporarily ignored for the duration, though are still active. They also gain 10% damage reduction against all Ninjutsu and Taijutsu, and cannot be KOed while out of time, though if they take sufficient damage they will be knocked out when they phase back into normal space-time. Genjutsu cannot be cast in this state, however, and any Ninjutsu and Taijutsu cast require an additional 10% CP cost. This is treated as a free action and may be done every other round.
0.00 Seconds | Using Quickdraw Shoma sheaths Cloudsplitter.
0.00 Seconds | Umashi uses Initiative with Wind Slash(mastered) on Shoma with AE special move Feint.
  • Shoma avoids this attack using Stunt Double Mastered. 3 elemental (lightning) clones are made.
    Shoma attempts to enter stealth.
    Stealth (Shoma) 19 + 2
    Awareness (Umashi) 15 + 20
    Clone Awareness Checks:
    • Shoma 19 + 17 success
      Hissori 8 + 18
      Shoma 9 + 17 success
      Umashi 4 + 15
      Shoma 3 failed
      Tennin 19
      Shoma 4 failed
      Clone 1 14
      Shoma 20 success
      Clone 2 7
      Shoma 4 success
      Clone 3 1
      Shoma 10 failed
      Moon-Moon 17
    Re-roll due to Feint:
    • Attack (Umashi) 9 hit Note this happened concurrently with the attack so it does not effect awareness and stealth status.
      Evasion (Shoma) 1
    0.00 Seconds | Umashi uses Life Drain (mastered) (Chimera Jutsu) with Hasted Steps on Shoma using only the CP damage part and ninjutsu accuracy.
    • Target: 1 Clone # 1, 2 Clone #2, 3 Clone #3, 4 Shoma. Roll: 1
      Attack (Umashi) 3 + 29 25% hit
      Evasion (Shoma) 7 + 26
    1.36 Seconds | Hissori activates Beast Clone (Rank 3).
    2.00 Seconds | Moon-moon basic strike attacks Shoma.
    • Attack (Moon-Moon) 4 Miss
      Evasion (Shoma) 17
      2.00 Seconds | Buru attempts to use Air Dynamic Marking on Shoma.
      • Attack (Buru) 1 miss
        Evasion (Shoma) 20[/color]
      2.50 Seconds | Tennin Cast Levitation on Shoma.
      • Attack (Tennin) 18 miss
        Evasion (Shoma) 19
      4.00 Seconds | Umashi's clones perform Gravel shift on Shoma.
      • Attack (Clone 1) 4 + 1 miss Was able to target.
        Evasion (Shoma) 9
        Targeting Clone 2: 1-3 is clones, 4 is Shoma. Roll: 2
        Attack (Clone 2) 19 + 1 hit
        Evasion (Shoma's Clone #2) 9
        Targeting Clone 3: 1-3 is clones, 4 is Shoma. Roll: 6, then 4.
        Attack (Clone 3) 16 + 1 miss
        Evasion (Shoma) 20
      4.00 Seconds | Moon-moon basic strike attacks Shoma.
      • Attack (Moon-Moon) 1 miss
        Evasion (Hissori) 12
      4.00 Seconds | Shoma's lightning clones (1 & 2) attack Shoma with Lightning Bolt. Shoma appears revitalized but can be seen!
      • Rolls: 13, 5
      4.09 Seconds | Hissori cast Double Headed Wolf.
      • This drops beast clone.
      4.99 Seconds | Hissori attacks Shoma using a melee attack.
      • He has Gate of Vision
        Attack (Hissori) 14 hit
        Evasion (Shoma) 5
        • Bleed Chance. Roll: 3 Success. 10% chance of taking 1.5% max health in damage. Roll 32. failed
          Suppression Chance 17. Success.
      5.45 Seconds | Shoma uses Atomic Deterioration rank with AF move Debilitate and as the special action.
      • Attack (Shoma) 17 hit
        Evasion (Umashi) 5
        31% chance to dispel an effect. 22 success
        31% chance to dispel an effect. 16 success
        31% chance to dispel an effect. 25 success
        Roll: 1 Lunar Curse Seal (Rank 3), 2 clones, 3 Active Camo, 4 Hasted Steps and 5 Mystical Replication, 6 re-roll. Roll: 3, 5, 1
      5.90 Seconds | Hissori attacks Shoma using a melee attack.
      • Attack (Hissori) 3 miss
        Evasion (Shoma) 17
      6.00 Seconds | Shoma's Clone #3 used Electroshock on Shoma. He feels revitalized!
      6.81 Seconds | Hissori attacks Shoma using a melee attack.
      • Attack (Hissori) 2 hit
        Evasion (Shoma) 1
      7.07 Seconds | Umashi uses Ripple Effect on Perfected Rasengan(mastered) at Shomas (AOE) using Ninjutsu accuracy, +1 critical. This attack is turned into Rasen-Shuriken (Wind) and converted to Sand element. Attack delayed due to Ripple Effect and combo'd with Reflective Storm (mastered) imbued with earth that is also converted into Sand.
      • Targeting: 1 Clone #1, 2 Clone #2, 3 Clone #3, 4 Shoma, 5 Hissori (He is in a different form at this time), 6 re-roll. Rolls: 4, 4, 5, 5, 4, 1, 6, 6, 1, 1, 1 3. Target Clone 1, Clone 3 and Shoma.
        Rasen-Shuriken
        Attack (Umashi) 7 hit
        Evasion (Shoma) 1
        • 34% chance of activating Chakra Sever. 93
        Attack (Umashi) 8 hit
        Evasion (Clone 1) 3
        Attack (Umashi) 8 miss
        Evasion (Clone 3) 19
        Attack (Umashi) 3 miss
        Evasion (Shoma) 19
        Attack (Umashi) 11 miss
        Evasion (Clone 1) 18
        Attack (Umashi) 20 CRIT
        Evasion (Clone 3) 19
        Attack (Umashi) 14 hit
        Evasion (Shoma) 7
        • 34% chance of activating Chakra Sever. 1
        Attack (Umashi) 4 hit
        Evasion (Clone 1) 2
        Attack (Umashi) 9
        Evasion (Clone 3) 3
        Attack (Umashi) 4 miss
        Evasion (Shoma) 18
        Attack (Umashi) 17 hit
        Evasion (Clone 1) 12
        Attack (Umashi) 20 CRIT
        Evasion (Clone 3) 10
        Attack (Umashi) 15 hit
        Evasion (Shoma) 4
        • 34% chance of activating Chakra Sever. 75
        Attack (Umashi) 19 CRIT
        Evasion (Clone 1) 6
        Attack (Umashi) 2 25% hit
        Evasion (Clone 3) 8
        Attack (Umashi) 12 hit
        Evasion (Shoma) 4
        • 34% chance of activating Chakra Sever. 97
        Attack (Umashi) 14 75% hit
        Evasion (Clone 1) 18
        Attack (Umashi) 3 hit
        Evasion (Clone 3) 2
        Reflective Storm
        Attack (Umashi) 20 CRIT!
        Evasion (Shoma) 5
        HP is -4668, Clones and maintains removed.
        Knocked Out!
        8.00 Seconds | Umashi's clones perform Gravel shift on Shoma.
        Tennen cast White Devastation.
        Hissori attacks Shoma with Feral Charge.
        Hissori attacks Shoma with a basic strike attack.
        Hissori attacks Shoma with a basic strike attack.

        !
        Of Note:
        [col]The results of this round were different with given conditionals.
        Without Shoma's conditionals going off, a Leech Seal would have critted against Umashi. While that would not have been enough to keep him standing with Umashi's crit, in the absence of that final crit Shoma would have made it to the end of this round just barely with a trace of HP and some of the others in this fight would have taken some damages done by each other. Good job Shoma, you had some clever intended uses for some jutsus.|transformation
        • Awareness Checks (reduced checks to those making an action that could pertain):
          • Shoma 18 + 17 failed
            Hissori 20 + 18
            Shoma 13 + 17 success
            Umashi 4 + 15
            Shoma 3 failure
            Tennin 10
            Shoma 8 failure
            Clone 1 20
            Shoma 10 success
            Clone 2 8
            Shoma 18 success
            Clone 3 17
!
[/col]
 

Sand Council

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132411001149

Sounds of Silence -- Not the Original by Cat Stevens, this is Disturbed's Version

Passion in the heat of battle often run high and the bloodlust would persist until men were drained dry. Shoma crumbled to the dusty earth, a cloud of dust erupted about him and left a thin layer of fine dust over his fallen form. A pool of blood stained the earth a deep red. Shoma was the last and with that dull thud, there was nothing more. There was no sounds made by the crowd as there was no crowd, all that remained was their lifeless husks. How easy it is for a shinobi to forget that when they summon lightning or demand that the very earth be split asunder, there is more to consider than their opponent when their chosen battleground is a crowded demonstration ground. For those who lacked trust, they would easily note that these bodies were fresh. The blood was still wet and the spirit was only recently spent. Some were clutching their children, some were shielding them. Several of the samurais were on the ground, their armor shredded. Some appeared to be protecting civilians when they fell, beneath them the lifeless body of the person they failed to save. It would appear that some attempted to flee, it was likely that many attempted to do so and perhaps most even succeeded but not everyone. Facing away from the fight, a few hundred meters away would be a dead mother and child - they would look as if they were torn apart by a hurricane of papers.

It would be easy to level the blame on the three fallen, perhaps they were trouble-makers, deviants or sadists that intended to cause this chaos. It would help the others sleep at night. Certainly it was Shoma's errant thunderclaps that arched and twisted into the crowd, or the lightning clone's stormbolts that caused this devastation. Indeed, it would be true in part. The armor on several of these samurai's were burnt through and it appeared that lightning was the likely source of death for several civilians as well. Akkuma was of course no saint, he too used thunderclap and not everything he hurled at his chosen opponent struck its mark. Perhaps they were both to blame, not only for their power but also their skill. Now that he was down, his awesome aura had receded but it was likely that it was the cause of dire trepidation for those watching the fray. Frozen in fear they would seal their own demise when Akkuma's Stardust Nova rained down.

Yes, tell yourselves that... It was not as if Ginjiro's puppet did not cast aimplifier risking more than the hearing of those civilians. The reverberations had such vibilatory power that they endaged the health of a shinobi -- the people had no chance.
Akkuma's Stardust Nova with Scorn of Lich. Hissori's summon Tennen had blood on its hands and by extension the Tsuchikage would also.

...Whatever was left, Umashi's Rasen-shuriken made short work of.​
<i>
</i>

The pungent scent of blood would fill the air. All would be silent. There would be no cries. No protests. And like a cancer this silence grows.
 

Seijin

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Do no further harm . . .

As Shoma finally fell, Umashi let out a sigh of relief that was a little too rushed. Like shattered glass before his eyes he quickly realized just what sort of wanton destruction they had caused. One with a weaker stomach might have found it hard to stand but Umashi was just as willing to accept responsibility for what had happened as he was willing to do something about it. Rolling up his sleeves he shook his head and began making hand signs to summon much needed help. “Hey Hissori, I guess this is where we clean up our mess.” he muttered as he activated his Solar Curse seal and finished creating two Medical Assistants. Working his way through the chaos he and his clones did touched every hand and mended ever bone. Their goal wasn’t to full heal every ailment, but to heal just enough to turn back the death and destruction.

He had the touch, specialized training to undo the effects of a recent death. Of course there had to be enough of a body to work his magic, but the somber task was one that he had to bear as he slowly began to atone for at least his part. When his reserves began to get low he’d switch to another energizing seal, when his jutsu weren’t strong enough, he’d switch to one that would give him the needed umph. Casting and recasting jutsu, a mystical hand here, a pristine aura there, resuscitating the mother and then the child, he made sure that every effort was given. Though the curse seals began to wear on his body, he’d continue to abuse their power until there was no more that he could give.

Sometime later, he’d make his way to those that he had fought and caused all of this ruckus with, his eyes could barely focus as he wondered if it was the moonlight or the sunlight that shone on his back. Whatever the case he returned life back to the fallen dark one’s body and he, his loud mouthed friend and the traitor from Stone would be let on their way. Whatever other forces were at work could wait until the innocent were healed. If he could save them all or not would remain to be seen but if nothing else there was a debt owed to Suna. At some point he’d radio in for help, somebody had to move those now breathing far away from this mess. He’d seen the battlefields of war before but this, this was a different monster entirely.


OOC: Umashi is using the following things to heal . . . anybody and everybody that he can at least from death. Akkuma is healed from death (plot wise) and Shiro and Shoma are healed back to consciousness. I'm sticking around in topic to at least finish off the event topic(if it's still going on). I'm not stopping anybody else from leaving.
Combat Medic - Medical Branch
Transmit Life
Medical Assistant w/special action for 2 Medical Clones
Mystical Hand
Mystical Force
Resuscitate
Pristine Aura
Astral Curse Seal
Solar Curse Seal
Celestial Curse Seal
 

Miroku Akkuma

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The battle raged around the unconscious demon & his demonic father. In this space they were alone, but Miroku being the being he was could perceive the outside world. "It seems your time is almost up. This battle will be over & the humans will kill you." he would say to his son calmly trying to get him to give up. If he would just leave this place depart from this life & go where he belonged the Demon wouldn't have to worry about his reputation getting tarnished.

"Let them...what's happened today. This is on me...I was too weak, I let emotions drive me. My judgement was clouded...now so much of what I worked for will be destroyed." he would say to his father. His clans relations with the people of Suna would be at jeopardy due to his actions. It seemed Hissori had given up on him, betraying the half-demon. This whole day had been a complete failure, his life no longer in his hands.

Akkuma stared up at his father "Why did you come here? I haven't seen you since you killed Taka..." his voice trailed as he felt the sting of that old pain. Miroku's gaze drifted from his child to the veil outside this plane in his mind. Observing the scene around them as he spoke his words. "I had hoped to convince you to accept my offer to come to Hell. Be among your own...these creatures. They'll never understand you."

The words caused Akkuma to gasp as he looked away from his Father, before clenching a fist. "You're wrong...I've made friends, there are people who are family to me. More then you'll ever be." he would say with a harshness to his father. Unfortunately all it did was make the being sigh "So be it let the humans Ki..." he stopped speaking as one of the shinobi who had been healing those caught in the cross fire began to approach Akkuma.

His gaze quickly snapped to Akkuma "Their coming for you, this is your last chance Akkuma. Join me!" he would roar at his prideful child, if Akkuma didn't know any better he could have sworn his father was concerned for him. The thought made him laugh before he said his next words "I will face the judgement of those I need to. I'm sure I'll be able to make up for what I've done, with time & trust. If not...I tried my best, if that's not good enough I'll have to get better." he would say with a warm smile to Miroku causing the demon to look down at his son, with a brief sigh he disappeared. His voice echoing in Akkuma's mind as he departed "Let us see if they are worthy of you..." no sooner was the last word spoken that the Dark Sage was thrown back into Darkness.

[Akkuma Stable? & Unconcious]
OOC: whoop now to see who gets the demon xD edited to fix
 

Basuta

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As the last few attacks thrash the battle field, the samurai succumb to the high level technique tossed about carelessly. Soaked in his blood, he falls face first with a smile with short-life upon his face. For despite the grim fate given, he had held up the code of the Samurai, for he had done everything in his power to do what he saw was right. And though his strength was not enough to save the souls here, he could envision his masters face smiling. Shoma had chosen action over passiveness, yet only after diplomacy. He showed willingness to pay for a crime he was loosely tied to, making no attempt to evade order and fairness. And by the end of this conflict, chose death before dishonor. Was there blood on his sword this day? Indeed. However, for a Samurai who pursued the Bushido Code, their was no alternative choice to make that would satisfy with the given situation. The swordsman awaits the meeting with his master and idol samurai.

But he would wait still, for when much feeling leaves his body, his skin becomes like wood, only to then become covered by wood. A blessing of the Forrest God. As Shoma discovers this, he believes himself to be summoned by that Forrest God to keep his end of the agreement. Not so. Not yet. For his sword is still needed on this plan of existence.

{Marked for Training. Topic left. Declining the recovery jutsu if I may. I have a different route I would like to take.}
 

Michi

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Considering it has been over 5 days, there is no longer combat. =/ separate and fly away guys. Discord message me if there is any interaction from my end.
 

Seijin

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Kicking himself as it were, Umashi finally managed to stumble away from the healing. It had been a long time since he'd pushed himself to such limits but in the end he blamed himself for how things had progressed. How had he been so blind, so naive to think that the situation as it presented itself was the end of the matter? Perhaps if he'd taken the time to actually assess his surroundings and figure things out then he wouldn't have ended up nearly murdering so many innocent people. Were his senses beginning to dull, had he simply lost his touch? He could hardly find the words to explain what sort of genjutsu there must have been for him to get so caught up in the fighting and to not pick up the details.

He would learn from this moment. He had to, and as he would begin to close out his stay in the Wind Country he'd begin to focus more on the details instead of rushing headlong into a situation without all the facts. The best medics could quickly get to a scene and assess the situation. To do no further harm was the charge given him. Pirates were known for being the deepest of thinkers though. Perhaps it was time for the pirate to hang up his hat and to get with the program?. Food was in order, he was weak with exhaustion. He'd save the quick learning for the next day and hope that nothing else would test him in the meanwhile. Hopefully Hissori wouldn't be too pissed with that.


OOC: Topic Left
 

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