Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Jounin Exam [Exam Thread]

Michi

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[col]Shoma
HP: 40,771 [-8525] 32,246
CP: 10,550 [-2285] 8,265
AP: 11
Passives:
Quickdraw; Quick Reaction; Fire Chakra Style; .; Strategist; Combo Mastery; Poison Mastery - Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC. Poison Checks made with a successful Sneak Attack(s) must make a successful Awareness Check first before a Poison Check can be rolled; Deadeye; Bloody Mess - The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Human Anatomy - +1 Critical Range to all attacks. All critical hits deal 2.25x Damage; Called Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Elemental Aura - Chakra Armor cost .5 Ap less than usual, and gain +1 to overall round limitation. While Chakra Armor is active, any Secondary Effect chances of the same element used by or against the user are treated +/- 10% in the user's favor. This only applies to the effect's chance of activating, not the actual effect itself; CA Charge: +15% lightning buff; CA Static: +10% chance to inflict -1ap to next through melee contact; CA Shocking Current: +30% chance to inflict -1 dodge through lightning jutsu; CA Lightning Absorbtion: Tier E and D Lightning jutsu heal Shoma, Teir C and B jutsu are lessened to 85% / 90%; Class: +10% fire buff; Demonic Aura: -10% damage and -2 gen resist; all melee attacks against the user do 20% recoil buffable lightning damage to the attacker and have a 20% chance to cause stun. Stunning causes -1 dodge for three rounds and cannot stack more than twice per target. Chance to stun stacks with Shocking Current, but the two combined cannot impart more than -4 dodge at once per target. (300 CP/round); Stance: Melee contact with the user will result in extra damage being done to the attacker, dealing 400 damage, can be buffed up to 30%; Path of Raiden: When using the elemental affinity move "Channeling", weapon strikes deals 150 Lightning damage per hit as well as it's normal damage. Strikes with this weapon count as lightning damage while this technique is active. All strikes with this weapon give the target a 4% chance of paralysis when performing actions, causing -1 AP usable for the next round, for three rounds. When Chakra Extension is active, all hits deal an additional +10% on partial hits. When weapon strikes miss by 1, lightning damage equal to 30% of the weapon's base damage is dealt to the opponent; Polarity Shift - +2.5 Dodge. The user has 1 free 'Escape' attempt to escape attempts from Ninjutsu binds and debuffs per round. (410/round) Maintained Jutsu (300/round); Maintained Jutsu (330/round); Lightning Clones (320/round); Hell Seal: Covers the user in a dark aura, giving them +15% Illusionary Damage, +3 Genjutsu DC. Genjutsu Buffs/debuff's are increased by 1, and percentages are raised/lowered by 10%. In addition the user takes an additional 4% damage from Ninjutsu and Taijutsu sources; Devastating Aura (1035/rnd); Rock Golem (320/rnd)
Equipment:
WS1. Cloud Splitter: Slashing - Suppression
Accuracy Modifier: +2
Damage Modifier: -10%
1. Trick Weapon - Projectile Taijutsu
2. Ignite
3. Primal

WS2. Cloud Wonderer: Bludgeoning - Suppression
Accuracy Modifier: +2
Damage Modifier: -10%
1. Steady
2. Vanguard
3. Blitz

1. Smoke Bomb x3
2. Oil Flask x2
3. Backpack
4. Belt Pouch 1
5. Belt Pouch 2

BP1. Water Balloon x2
Ninja Wire x8
BP2. Energy Drink x3
Oil Flask x2

Backpack.
1. Ninja Wire x8
2. Strainweed poison
3. Chakra Suppression Seal x2
4. Health Pill x3
5. Syringe - Heaven's Touch

Strategist slots:
1. Apply Strainweed to Cloud Splitter
2. Free Basic Strike Cloud Wonderer
3. Free Basic Strike Cloud Splitter
4. Free Basic Strike Cloud Splitter
5. Free Basic Strike Cloud Splitter
Nin Acc 2 (class) + 22
Tai Acc 2 (class) + 27
Puppet Acc 2 (class) + 19
Evasion 2 (class) + 23 - 2 (Daunting Presence) + 2.5 (Polarity Shift)
Gen DC 23 + 3 (Hell Seal)
Gen Resist 23
Stealth 15
Awareness 15
Poison DC +2 (poison mastery) + 15
Poison Resist 25
|Hissori
HP: 34,710 [-377][-390 Bleed I] 33,943 [+2% max HP gate 780] 34,723
CP: 26,435 [-380] 26,055
AP: 12
Passives:
Hachimon - all Unarmed Taijutsu costs -10% CP; Class - +5% of causing Suppression; Bulls Strength - +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0; Human Anatomy - +1 Critical Range to all attacks. All critical hits deal 2.25x Damage; Bloody Mess - The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Quick Reaction; Healing Factor - user gains 3% Max HP at the end of each round. All Medical Jutsu are +10% more effective on the user; Deflection - Partial hits upon the user are treated as one rank lower. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary; Acrobatics - Can do 1 additional activated auto-dodge; Contract Master; Calledd Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Inuzuka - Unarmed Attack's gain +15% Damage; Inuzuka - +3 Awareness; If the pet takes more than 20% max in damage during a round, the Inuzuka gains +2 Secondaries for a full round. If the Inuzuka takes damage equal to 20% of their max Hp during a round, the pet gains +2 Secondaries for a full round; Demonic Aura: -10% damage and -1 gen resist; Gates: +2 acc/dodge, Instant clone recognition (100 HP/round); +2% max HP/round (100HP/round cost); Gate of Wonder: +1 AP and +2 gen save (100 HP/round); Hell Seal - +15% Illusionary Damage, +3 Genjutsu DC. Genjutsu Buffs/debuff's are increased by 1, and percentages are raised/lowered by 10%. In addition the user takes an additional 4% damage from Ninjutsu and Taijutsu sources; Contract Summon; -3 Dodge, Gen Save and Awareness.
Inventory:
Type:Unarmed/Slashing.
Modifier: +1 Accuracy, -5% damage.
Special: May use handseals while armed with an unarmed Weapon
Note: Naturally inflicts Suppression on both Unarmed and Slashing Techniques.
Augments:
1) Hidden Flail
2) Toxify [Black Lotus]
3)Bandage Wraps
Nin Acc 23 + 2 (Gate)
Tai Acc 27 + 2 (Gate)
Puppet Acc 23 + 2 (Gate)
Evasion 23 + 2 (Gate) - 3 (Devastating Aura)
Ranged Acc 19 + 2 (Gate)
Gen DC 23
Gen Resist 23 - 1 (Demonic Aura) + 2 (Gate of Wonder) - 3 (Devastating Aura)
Stealth 15
Awareness 15 + 3 (Inuzuka) - 3 (Devastating Aura)
Poison DC 25
[/col]



[col]Jomei
HP: 11,742 [+3% +423)[/color] 12,165
CP: 10,580
AP: 6
Notes:
Strategist; Acrobatics: Can do a second auto-dodge in a round; Quickdraw; Healing Factor; Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus; Combat Instinct (unfocused).; -3 Dodge, Gen Save and Awareness.
Melee Accuracy = 10
Ranged Accuracy = 14
Ninjutsu Accuracy = 12
Melee Dodge = 11 - 3 (Devastating Aura)
Ranged Dodge = 11 - 3 (Devastating Aura)
Ninjutsu Dodge = 11 - 3 (Devastating Aura)
Genjutsu Difficulty = 15 - 1 (Daunting Presence) 14
Genjutsu Save = 13 - 3 (Devastating Aura)
Puppet Accuracy = 11
Puppet Dodge: 11 - 3 (Devastating Aura)
Awareness 11 - 3 (Devastating Aura)
Stealth 11
|Ginjiro
HP: 40,200 [-6264] 33,936
CP: 30,787
AP: 12
Notes:
Barrier Mastery, Bloody Mess, Called Shot, Duelist, Puppet Master (+5% Puppet Damage and -10% Puppet CP Cost), Quickdraw, Stalker, Strategist, Concentration, No CA was listed in Profile, Kin was officially not listed so the use of the Kin is actually more than you should have with the given ROE. -10% damage and they receive -1 Genjutsu DC; Duelist: +10% chance to auto-dodge the targets attack; -2 Dodge/Save to any other opponents targeting the user; Terra Seal: +20% Puppet Damage, +4 Puppet Accuracy, -50% ap cost to detonate puppet traps. In addition the user has a 5% Chance to be Auto-Hit.; Hidden Strings: Puppet-based attacks have a 44% chance of placing the user in stealth; -3 Dodge, Gen Save and Awareness.
Nin Acc 14 + 8
Tai Acc 15 + 8
Puppet Acc 15 + 12
Evasion 15 + 8 - 3 (Devastating Aura) - 2 (Daunting Presence)
Ranged Acc 15 + 4
Gen DC 15 + 8
Gen Resist 15 + 8 - 3 (Devastating Aura)
Stealth 15 + 2 (Class)
Awareness 15 - 3 (Devastating Aura)
Poison DC 25
[/col]



[col]Takayuki
HP: 26,525 [-4650] 21,875 [+1008] 22,883
CP: 20,838 [-1380] 19,458
AP: 9
Notes:
Duelist, Third Eye [Sixth Sense], Insight, Healing Factor, Tracker, Willpower, Human Anatomy, Jutsu Expansion. Opponents take a -1 dodge penalty during rounds where they attempt to attack the user. - +10% chance to auto-dodge the targets attacks. -2 Dodge/Save to any other opponents targeting the user; -3 Dodge, Gen Save and Awareness; Reversed Defensive Stance: + 2 dodge, -4 acc (reversed)
Nin Acc 14 + 11 + 4 (Defensive - Reversed)
Tai Acc 14 + 11 [+ 2 against Akkuma only] + 4 (Defensive - Reversed)
Puppet Acc 14 + 3 + 4 (Defensive - Reversed)
Evasion 14 + 7 - 3 (Devastating Aura) - 2 (Daunting Presence) + 2 Dodge (Defensive)
Ranged Acc 14 + 7 + 4 (Defensive - Reversed)
Gen DC 14 + 7
Gen Resist 14 + 11 + 2 (Third Eye) + 2 (Demons Blessing) - 3 (Devastating Aura)
Stealth 14 + 2 (Third Eye)
Awareness 14 + 2 (Third Eye) - 3 (Devastating Aura)
Poison DC 24
|Akkuma
HP: 5,613 [-6077][-1504 from Bleed] -1968 [+3% from healing factor: 976] -992
CP: 17,459 [-10814][-903 3% max CP loss, atmospheric pressure] 5,742 [+1274] 7,016
AP: 11
Passives:
Instructor; Onyx Guard; Sixth Sense - the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus; Combat Instinct - +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries. At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2. (focused on Shoma); Hidden Power - gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries; Called Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Insight;Contract Master; Deflection - Partial hits upon the user are treated as one rank lower. Attacks which initially miss the user have a 10% chance of being deflected to a different target; Healing Factor; Dark Sage - Because of their incredible affinity and mastery over all types of Jutsu, All techniques cost -10% Cp. The Dark Sage gains +2 Ninjutsu Accuracy; DA - Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC); Form of the Demon - +2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user. (1140 CP/round); Bleed V; +0.1 AP cost - ninja wire wrapped around hands; Transformed into Hissori (110 CP/round); Solar Seal: -15% Damage Taken. User Regenerates 8% Max Hp Per round, and has a 75% chance of reducing Bleeding and Called Shot by 1 Rank each round, lowering by 5% for each rank after the first until unsuccessful. In addition the user has a +10% Chakra Cost; 410 Damage per round. Target receives -2 Gen DC and Save. Target has a 10% chance to be auto effected by Genjutsu; 375 Illusionary Damage per round and -15% Chance for Ninjutsu Secondary effect to take place. Ninjutsu are modded as costing +1 additional AP.; -3 Dodge, Gen Save and Awareness;; Corpse Soil; Black Blockade
Inventory:
Item Slot 1: Shimiru Ancient Steel Battle Gauntlets Infused with Serpents Blood Augments:
Siege:
Toxify:
Assault:
Item Slot 2: Demonic Scythe
Item Slot 3: Large Summoning Scroll - Full of Corpses [For Corpse Soil / Dead Soul Technique]
Item Slot 4: 2x Syringe filled with Serpents Blood
Item Slot 5: 2x Syringe filled with Heavens Touch
Nin Acc 27 + 2 (DS) -1 (ninja wire) + 2 (form of demon) + 2 (Hidden Power)
Tai Acc 27 -1 (ninja wire) + 2 (form of demon) + 2 (Hidden Power)
Puppet Acc 23 -1 (ninja wire) -2 (poison) + 2 (form of demon) + 2 (Hidden Power)
Evasion 23 + 2 (form of demon) - 3 (Devastating Aura) + 2 (Hidden Power)
Ranged Acc 23 -1 (ninja wire) + 2 (form of demon) + 2 (Hidden Power)
Gen DC 23 + 2 (form of demon) + 2 (Hidden Power)
Gen Resist 23 + 2 (DA) + 2 (DA) + 2 (form of demon) - 3 Devastating Aura) + 2 (Hidden Power)
Stealth 15 + 2 (DA) + 2 (Hidden Power)
Awareness 15 + 2 (DA) - 3 (Devastating Aura) + 2 (Hidden Power)
Poison DC 24 + 2 (Hidden Power)
[/col]



[col3]BLOOD CLONE
HP: 7,200
AP: 2.5
LINK|Buru
HP: 19,500
AP: 5
Effects: +2 to all secondaries (Beast Clone)|Tennin
Hissori's Summon
HP:
CP:
AP: 6
Note:[/col3]



[col3]Lightning Clone
Shoma's Clone

HP: 1700
CP: 1100 [-240] 860
AP: 2.5 [-1.5] 0
Notes:
-7 of the user's secondaries. This clone may use up to level D Jutsu of its chosen element at Master Rank. -10% damage and they receive -1 Genjutsu DC
|Lightning Clone
Shoma's Clone

HP: 1700
CP: 1100 [-240] 860
AP: 2.5 [-1.5] 0
Notes:
-7 of the user's secondaries. This clone may use up to level D Jutsu of its chosen element at Master Rank.
|Lightning Clone
Shoma's Clone

HP: 1700
CP: 1100 [-240] 860
AP: 2.5 [-1.5] 0
Notes:
-7 of the user's secondaries. This clone may use up to level D Jutsu of its chosen element at Master Rank. -10% damage and they receive -1 Genjutsu DC
[/col3]



[col3]Rock Golem
Shoma's Creation

HP: 2630 ==> 0
AP: 2 ==>
Notes:
No longer maintained, despawned
Golem attacks deal 675 with a 8% chance of suppression.
|Resurrection Technique: Corpse Soil
Akkuma's Zombies

HP: 660 ==> 0
AP: 1 [-0.5] ==> 0
Despawned
Notes:
Each has -5 of the user's secondaries, 660 Hp and 1 Ap. Attacks deal 200 Damage per strike at .5 Ap. Only 15 strikes may hit a single target per round. Zombies are destroyed if over 25% damage done.
|Zangyaku
HP: 34,500 ==> 0
CP: 25,000 [-2300] 22,700 ==> 0
AP: 6 [-3] 3 ==> 0
Despawned
+2 Genjutsu DC, +1 Accuracy and +5% Melee Damage (Class)
+2 Accuracy and +2 Awareness
Nin Acc 16 + 3
Tai Acc 24 + 3 = 27
Puppet Acc
Evasion
Ranged Acc
Gen DC
Gen Resist
Stealth
Awareness
[/col3]

What Happened?
0.00 Seconds | Takayuki maintains atmospheric pressure.</COLOR>
  • Takayuki 13 + 25 Success
    Akkuma 7 + 27
0.00 Seconds | Akkuma maintains: Solar Seal, -something-, Corpse Soil, Contract Summoning, Form of the Demon, Combat Instinct, Black Blockade, Transformation.
  • Something Check Akkuma: 1 - 1 + 23 Failure
    Something Check Shoma: 12 + 23
    • Shoma no longer sees those feral Hissoris.
Solar Seal: 75% chance to heal a called shot (neck). Roll 6. Success
Solar Seal: 75% chance to heal Bleed. Roll: 69. Success
-Hidden Action- Awareness Check
  • Only player relevant is Shoma.
    • Akujin 18
      Shoma 1
      • Shoma cannot tell Hissori and Akujin apart
0.00 Seconds | Shoma re-activates his elemental channeling for his weapon to resume his Path of Raiden effect. Shoma also resumes the following: -something-, Prolong Mastered, Devastating Aura mastered, Hell Seall rank 2, CA Thunder Armor, Elemental Clones, Morality Seal rank 1, and Fire Style- Flare Touch.
  • Something Check: Shoma 1 - 2 + 26 failed
    Something Check: Akkuma 8 + 28
    10% chance to be auto effected by Genjutsu. Roll: 69 failed
    • Akujin seems better at casting genjutsus now
  • Something Check: Shoma 10 - 2 + 26 = 34 success
    Something Check: Akkuma 3 + 28 = 31
0.00 Seconds | Hissopri maintains open gates and clone.
1.36 Seconds | Shoma attempts to enter the Black Blockade.
  • Nin Check Akkuma 19 + 27 + 2 Failed
    Nin Check Shoma 8 + 23
    • Shoma remains outside of the Black Blockade.
2.72 Seconds | Shoma attempts to enter Black Blockade.
  • Nin Check Akkuma 12 + 27 + 2 Failed
    Nin Check Shoma 8 + 23
    • Shoma remains outside of the Black Blockade.
2.82 Seconds | Akkuma (who looks like Hissori) attacks Ginjiro with Stardust Nova, Necrosis Scorn of the Lich.
  • 44% chance of Scorn of the Lich. Roll: 84 failed
    Akkuma 1: 16 + 32 HIT
    Ginjiro 1: 20 + 18
    Akkuma 2: 12 HIT
    Ginjiro 2: 18
    Akkuma 3: 14 HIT
    Ginjiro 3: 19
    Akkuma 4: 10 HIT
    Ginjiro 4: 18
    Akkuma 5: 15 HIT
    Ginjiro 5: 8
    Akkuma 6: 2 MISS
    Ginjiro 6: 17
    Akkuma 7: 2 50% HIT
    Ginjiro 7: 15
    Akkuma 8: 14 HIT
    Ginjiro 8: 10
    Akkuma 9: 1 MISS
    Ginjiro 9: 20
    Akkuma 10: 8 HIT
    Ginjiro 10: 10
    • Akkuma had already spent 3845 CP this round with his maintains. With the additional cost of this jutsu he is in excess of 15% of his max CP (4513) so this jutsu has been dispelled. Black Blockade is no longer erect.
3.62 Seconds | Akkuma looks like Hissori. Shoma cannot tell the difference between Hissori and Akkuma. Able to view that there is 2 Hissoris. Shoma makes a basic strike attack.
  • Random roll for target. Roll: 4 Hissori is targeted.
    Attack Roll Shoma: 7 + 29 + 2 = 38 25% hit
    Evasion Roll Hissori: 17 + 22 = 39
3.67 Seconds | Akkuma looks like Hissori. Shoma cannot tell the difference between Hissori and Akkuma. Shoma makes a basic strike attack.
  • Random roll for target. Roll: 1 Akkuma is targeted.
    Attack Roll Shoma 19 + 29 + 2 CRITICAL HIT!
    Evasion Roll Akkuma 9 + 24
    • Transformation is dropped.
      Bleed V
      4% chance of paralysis when performing actions 38 Failed
      CA Static: +10% chance to inflict -1ap. 8 Success
      20% base chance to cause suppression: 48 Failed
4.12 Seconds | Shoma attacks Akkuma with a basic strike.
  • Attack Roll: 18 + 29 + 2 = 49 HIT!
    Evasion Roll: 13 + 24 = 37
    4% chance of paralysis when performing actions 94
    CA Static: +10% chance to inflict -1ap 25
    20% base chance to cause suppression: 15
4.57 Seconds | Shoma attacks Akkuma with a basic strike.
  • Attack Roll: 14 + 29 + 2 = 45 HIT!
    Evasion Roll: 7 + 24 = 31
    4% chance of paralysis when performing actions 28 failed
    CA Static: +10% chance to inflict -1ap 13 failed
    20% base chance to cause suppression: 5 success
5.00 Seconds | Corpses Attack:
  • Miroku Corpse 1:
    Action All Ap to attack Takayuki
    • Corpse Attack 20 + 22 CRITICAL HIT!
      Target Evade 12 + 21
    Miroku Corpse 2:
    Action All Ap to attack Takayuki
    • Corpse Attack 19 + 22 HIT!
      Target Evade 1 + 21
    Miroku Corpse 3:
    Action All Ap to attack Takayuki
    • Corpse Attack 19 + 22 HIT!
      Target Evade 15 + 21
    Miroku Corpse 4:
    Action All Ap to attack Shoma
    • Corpse Attack 4 + 22 MISS!
      Target Evade 15 + 25
    Miroku Corpse 5:
    Action All Ap to attack Shoma
    • Corpse Attack 3 + 22 MISS!
      Target Evade 15 + 25
    Miroku Corpse 6:
    Action All Ap to attack Shoma
    • Corpse Attack 15 + 22 HIT!
      Target Evade 5 + 25
      Recoil damage insufficient to destroy clone.
    Miroku Corpse 7:
    Action All Ap to attack Ginjiro
    • Corpse Attack 3 + 22 MISS
      Target Evade 14 + 23
    Miroku Corpse 8:
    Action All Ap to attack Ginjiro
    • Corpse Attack 10 + 22 HIT
      Target Evade 2 + 23
    Miroku Corpse 9:
    Action All Ap to attack Ginjiro
    • Corpse Attack 13 + 22 MISS
      Target Evade 20 + 23
    Miroku Corpse 10:
    Action All Ap to attack Shoma
    • Corpse Attack 4 + 22 HIT!
      Target Evade 19 + 25
5.00 Seconds | Zangyaku targets Shoma and Takayuki with Venomous Bite.
  • Shoma:
    • Attack 20 + 27 CRIT
      Evasion 5 + 25
      • <COLOR color="teal">Poison Check
        Zangyaku 13 Failed
        Shoma 12
    Takayuki:
    • Attack 18 + 27 HIT!
      Evasion 13 = 18
      • Poison Check
        Zangyaku 17 Failed
        Takayuki 20
5.02 Seconds | Shoma attacks Akkuma with a basic strike.
  • Attack Roll: 7 + 29 + 2 = 38 50% hit
    Evasion Roll: 14 + 24 = 38
5.47 Seconds | Shoma attacks Akkuma with a basic strike.
  • Attack Roll: 9 + 29 + 2 = 40 HIT
    Evasion Roll: 13 + 24 = 37
5.64 Seconds | Akkuma uses Gate of Enma on Ginjiro (additional targets are not targeted as there is nobody within the barrier as per conditional).
  • Attack Roll Akkuma 15 + 32 - 3 = 44 HIT
    Evasion Roll Ginjiro 20 + 18 = 38
    • 36% chance of 'Non Elemental' and binding. Roll: 35 Success!
      Ginjiro is now bound!
5.92 Seconds | Shoma attacks Akkuma with a basic strike.
  • Attack Roll: 16 + 29 + 2 HIT
    Evasion Roll: 10 + 24 = 34
6.00 Seconds | Lightning Clone 1 attempts to attack a random zombie with 3 of the lightning bolts from Thunderclap.
  • Attack 12 + 16 + 2 = 40 HIT
    Evasion Corpse 1 7 + 18 = 25
  • Attack 9 + 16 + 2 = 27 MISS
    Evasion Corpse 1 19 + 18 = 37
  • Attack 20 + 16 CRIT
    Evasion Corpse 1 3 + 18 = 21
    Failed to destroy corpse
6.00 Seconds | Lightning Clone 2 attempts to attack a random zombie with 3 of the lightning bolts from Thunderclap.
  • Attack 13 + 16 MISS
    Evasion Corpse 2 6 + 18
  • Attack 12 + 16 HIT
    Evasion Corpse 2 2 + 18
  • Attack 11 + 16 MISS
    Evasion Corpse 2 4 + 18
    Failed to destroy corpse
6.00 Seconds | Lightning Clone 3 attempts to attack a random zombie with 3 of the lightning bolts from Thunderclap.
  • Attack 18 + 16 HIT
    Evasion Corpse 3 20 + 18
  • Attack 10 + 16 HIT
    Evasion Corpse 3 14 + 18
  • Attack 14 + 16 HIT
    Evasion Corpse 3 17 + 18
    Failed to destroy corpse
6.37 Seconds | Shoma attacks Akkuma with a basic strike.
  • Attack Roll: 10 + 29 + 2= 41 25% HIT
    Evasion Roll: 18 + 24 = 42
6.82 Seconds | Shoma attacks Akkuma with a basic strike.
  • Attack Roll: 1 + 29 + 2 = 32 HIT
    Evasion Roll: 1 + 24 = 25
7.27 Seconds | Shoma attacks Akkuma with a basic strike.
  • Attack Roll: 14 + 29 + 2 = 45 HIT
    Evasion Roll: 7 + 24 = 31
    • Akkuma is KO'd

!
[1] @ Shiromaru: That is why I document any slips in ROE, because if there was an issue I would edit the mod. That is why I already knew the outcomes, the alternative had already been rolled by myself. I usually err on leniency but have both mods prepared.
[2] Since I was unavailable for questions, I made an edit to the mod and made it as a new post. Dated Fri Jul 22, it is now the 27th so I am placing the mod. Only Akkuma, Shoma and Hissori have posted in time.
[3] As always, showing all my work. I do miss things, especially this many rounds in with this many users. Will make edits on an as needed basis as always.
[4] Roll20 Link
[5] Cursed seal deactivated upon being KO'd but there is still the passive effects of normal healing.
 

Sekuro

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Shiromaru wondered just what exactly he was going on but at he got closer to the chaos, the large black dome in the middle of everything began to dissipate revealing what looked to be a knocked out Akkuma.

The sight of his new employer in this state really

Rustled

His

Jimmys...

Jumping into the fray, Shiromaru appeared over the KO'd Akkuma while at the same time waving away the smoke and cinders that were rising out of his body due to repeat lighting strikes. Looking around at the crowd he was not sure who was a friend or foe so he would keep the following speech short.

"So homie right here pays me to keep him alive. So here I am... keeping him alive. I'ma take him away now. Ya'll can stay there and let me do this... or you can try and stop me. Either way, I'm gonna leave with dis foo' before he croaks. Weather or not ya'll leave here unharmed before I go is entirely up to whoevea. But if you wanna get froggy, remember that there are weak people around." Reaching down to pick up his fallen employer Shiro took notice of another shinobi. This one had unlocked the power to open the inner limits of the human body as well. Shiromaru prided himself on being the fastest; therefore strongest around so when he saw another who could break those human limits like he, the boy couldn't help himself.

"You. Me an you gonna fight yo. Maybe not now, but at some point, we gon' square up." With that, Shiromaru would pick up Akkuma and attempt to leave this chaos. Deep inside, he wanted to fight. He really did. This whole situation seemed so chaotic it seemed like a shame to simply walk away from so much chaos and most of the people that seemed involved in this situation looked strong. Shiro was itching to fight.

Someone jump stupid. Please... I wanna beat somebody ass and homie over dere' got gates open. Bet I'm fasta than his bitch ass too. OOOOOOH please let someone try and stop me from leaving wit Akkuma, I'ma go supa sayian on all deez mofos! NInjas gonna catch this dende straight in dey mouf for real yo. The young mercenary wanted to fight and in fact he was hoping he would have a reason to, but for now, until someone stopped him, his current duty was to leave with Akkuma since he still worked with the guy. Perhaps Akkuma was the one who fired off that flare, he'd find out later.

[Attempting to leave topic w/ Akkuma's Body]
[Stuff and actions sent into Shiori just in case I'm stopped]
 

Seijin

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So much for that vacation...

To imply that Umashi meant to be flashy would have been a bit of an oversight. That being the case, Umashi did show up with an emphasis on keeping his opponents guessing. Landing just a few steps in front of Hissori, he held up a defensive arm behind him as he urged his Kage not to move. While it was true that at times . . . well most of the time . . . Hissori could be rather annoying due to his utter worship of Buru, this was hardly the sort of event that warranted insubordination. That was just something that wasn't very wise on such an international stage and certainly not from someone so low on the totem pole. Though there were many spectators and vest parties, one of which was someone that Umashi was sure that he knew was Konoha, Umashi looked to the many iterations of Shoma and made his proclamation.

"Shoma, you are hereby ordered to stand down. Having already ignored a direct order from the Tsuchikage himself, you are direct violation of a number of Village Articles due to the event in place and are fit for banishment from Iwagakure. Lay down your arms, power down, man down and we'll just file this one as you waking up on the wrong side of the bed instead of filling out a death note."

Although Umashi was the Medical Sennin, the fact that Shoma’s name hadn’t been mentioned in any meetings meant that he was generally a guy who just did his job, eg; a good thing to be said about a person. Standing his ground now might very well cost the guy his job and his life. True enough there were others to exchange blows with but Shoma’s Kage had given him a direct order. Umashi was far from happy to be in a position to be taking blows for Hissori unnecessarily but his job was his job. Fortunately it seemed like another recent topic joiner also had the same idea of letting the dust settle as it would. Umashi looked in the direction of the guy picking up his unconscious friend and nodded in agreement. There really was no need for an especially avoidable bloodbath today.

OOC: Ordering Shoma to stand down. If Shoma does not attempt to leave the topic/stop fighting then I’ll send in stuff/actions. If folks just straight up don’t want to end this then I’ll also be sending stuff/ actions.
 

Kazu

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The battle ended rather abruptly. The demon guy was KO'd, and it seemed that everyone and their mother was here to end the fight. Ginjiro, for one, was glad for the fight to be over. He had never really wanted to be part of any sort of engagement, and was more concerned about the safety of the people involved in this totally derailed topic. Speaking of which, the young boy moved to see what the state of the civilians was right now. It's a wonder they hadn't straight up joined the fight themselves. Ginjiro was about to move to help them, when suddenly a glowing figure appeared before him.

"Ginjiro-sama, the spirits call upon you! Your presence is needed, immediately!" Staring in disbelief, the young man barely had time to sputter out a sentence. "B-But, I'm kind of in the middle of something! There's this exam, you see, and I-" "No buts! You're needed immediately!" And with that, the young man seemed to fade into nothingness in front of everyone—his body was entering the spirit realm. It seemed the young man would forever be cursed to live on as a would-be-Jounin.

[ooc: Topic Left Unless Stopped.]
 

Michi

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Last mod up: Wed Jul 27, 2016 4:03 am
Quick reminder for those sending in actions (if any). Skype or Discord is the easiest way to get to me, I do check both.
 

Kouin

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His path had finally entered the arena. Destruction had been caused here in excessive amount; the amount of power for a simple exam seemed overwhelming, which meant someone went batshit crazy, or someone was evil. As he entered the arena, he stood next to the medical sennin of Iwagakure, Umashi-san, good to see your still in good health. It was likely he wouldn't recognize him at first glance, but if he remembered this was Kouin's path. Path of Kouin, I saw the flare, but I was a little... preoccupied so my path needed to go in my steed. Her eyes studied the field intently; the one named Shoma had apparently caused a ruckus with the demonic being who was knocked out. Though he was significantly limited on his information.

He beckoned the entire arena with a simple thunderclap heralded from the sky, I am Kaze Kouin, 2nd highest authority of Kumogakure. She pointed a finger at the man picking up the knocked out body, Whether he hired you to keep him alive or not; he potentially has information on a case I'm working on. I'm afraid I can't let you leave with him, but I'll allow yourself to leave. He wasn't about to let a single source of information leave his vicinity. He had begun scaling up the rambunctious child; he seemed confident in his way, which was either a testament to his skill and power or just sheer ignorance.

More fighting does not need to erupt, but questions do need to be answered. I'm prepared to settle things with civility, but don't mistake my body and think me weak. Surprises can come from anywhere.

[OOC: Stopping Shiromaru. Allowing Ginji to pass. Will only send stuff if Shiro absolutely insists.]
 

Sekuro

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He was almost out the proverbial door before another person showed up. This one was pretty mouthy and he even exclaimed his Kumogakure rank to the world like that meant something here in Suna. Shiro was secretly hoping something like this would happen. It was almost as if Kouin had read Shiromaru’s previous post and decided to keep him in the topic. The largest grin could be seen emerging on the young one’s face.



Bitch I will throw you off the side of this cliff! Bring dat asshere boi. Ol’ show stopping, wannabe RS. Bring that ass right back here boi. Ol’ generic rinnegan havin’, fake ass glasses wearin’,spiky hair thinkin you the main character ass boi. I’m Shiro-to-the-mutha-fuckin-maru. Bitch.



I’ve never been more proud.<i></i> A echo of Kuromaru’s voice inside of Shiro’s head. Shiromaru was not simply be ‘allowed’ to do things. He did what he wanted when he wanted and at this point in time, no one save for one man had ever stopped him from doing what he wanted when he wanted so he didn’t take too kindly to others telling him what he could and couldn’t do. What made things even worse, Shiromaru was not a sand shinobi, nor was he a cloud shinobi so this Kouin character had no authority here.



Like I said, he pays me to keep him alive. If you wanna take him then you gonna have to pry him outta my hands. So unless you want deez hands, ya bess ta stand down or we gonna have a problem.

Don’t get it twisted my ninja. I’m not trapped here with yall. Yall trapped here wit me…
Shiro took this time to look around at everyone who wasn’t trying their best to flee. If he was in a situation like this, it was best to use hostages. An underhanded tactic, but it should have been made painfully obvious by now that Shiromaru was no saint. There were enough weak people still around that he could exploit if needed. Shiro was not trying to avoid fighting, but he was not dumb enough to go into this particular fight thinking it would be a simple 1 vs 1.



Without placing Akkuma down, Shiromaru powered up. The boy no taller than 5 feet 9 inches holding this grown and unconscious man with one arm let his chakra flow violently from his body. His skin moving to a slightly more red hue and his pupils seemingly vanishing from their location. Hissori may recognize the transformation a bit but unlike Hissori’s, Shiromaru’s transformation was more violent and wild. The boy let his chakra flow out in such a way because it was an absolute release. When he opened his gates, it was like a bodily release of all his limitations. He was simply this powerful and those looking at him did not yet know the extent that he could still go.

[Sent]
 

Michi

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Please post letting Ginjiro leave -- he is looking to OCR and with this being basically another fight he does not want to be stuck in here for yet another one. If everyone consents, there is no reason to forced him to stay for 3 more rounds. Kageoni has already verbalized permission to "let anyone who wishes to leave to actually leave."

EDIT: Kagemaru has also consented to allowing Ginjiro's departure.
Kagemaru - Today at 5:42 PM
Ginji is good to leave.
I don't want to clutter the topic anymore than I have to
Shiori - Today at 5:42 PM
just papertrailing
Kagemaru - Today at 5:42 PM
Does discord count?
Shiori - Today at 5:42 PM
this is fine
I already copied it
Kagemaru - Today at 5:42 PM
Dope
 

Miroku Akkuma

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Akkuma knew the end was coming this was his last stand. Once more the fray ensued and the demon known as Akkuma made his last stand. The heavens themselves opening above him to rain his wrath upon his foe. Unfortunately in doing so he released his blockade exposing himself to those around him. Attack after attack found its mark against the demon.

Their attacks forced his transformation to drop, he could feel himself reaching his limits. Akkuma roared as a sizes of demonic hands burst from him slamming the puppeteer into the ground. Zangyaku and the corpses battled fiercely, but the Samurai burst forward unleashing another series of strikes. Each hitting their mark, the demon fell forward as the blood flowed from him. Knees hitting the sand he starred around him as his vision faded, now his life was in the hands of the Fates.

Collapsing to the ground the massive figure returned to his normal form, torn, burnt and broken he lay there unconscious. Unbeknownst to him an ally was arriving just in time. The corpses and Zangyaku dispersed with his loss of conciousness. When the demon fell, more shinobi arrived as the puppeteer fled. Shiro picked up the demon and attempted to exit with him until they were stopped. Laying there over the youths shoulders the demons head snapped up [/b]"I'm going to eat your souls..."[/b] collapsing back down, deep rumbling growls emanated from the conscious being. So much evil condensed into one vessel, who had lost much of his humanity.

[Actions Sent]
 

Okada Kaji

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The long day was getting the best of Jomei, or so it goes. Whether it was the Sunan sun barreling down upon them in the midday, or the throes of battle, and the stress of fearing his impending demise. The young ninja was now sweat-drenched beneath his armor, which was now cracked and chipped after a chance encounter with one of Akkuma’s henchman, which were still growing in number. Already withdrawn from the brink of the conflict, Jomei remained beyond the balcony, and surveyed the scene as his red flare summoned quite the wrong calvary, who waived everything besides the Earth Nation banners. But where they just and good? The question remained. The first interloper was rather crass; so much that Jomei was have second thoughts about his flare tactic. The quality of random encounter characters were lacking, these days. The second interloper seemed familiar, and was in fact some emissary of the cloud ninja who was late to everything, Kouin.

Consider what became of the order in the district of Soon’s Haven? This fight was a distraction amidst a greater threat, still hiding from sight and sense. The ninja all were like pawns, Jomei realized.

He revealed his next play. In this ingenious ninja’s left hand was the sterling silver gun he used to fire his flare. Jomei detached the flare launcher, and snapped on a grappling hook launcher utility. It locked into the receiver with two loud clicking sounds. There was still more work to be done, and worse wrongs to be set right again. This exam was just a ruse to offset the Stone ninja against unsuspecting opponents, with the chaos creating justification for their bloodlust. Perhaps it only took that one hit to bring Jomei to a full realization. Disillusion. The aura was unspeakable, but unforgettable, and demanded action for action. Was it a spell, or wild instinct trying to override them all? His answers wouldn’t be found on the arena, among these reckless, living weapons. While speaking with the fist was simply what some of them lived to do, their conflict seemed carefully constructed, their very natures were played against each other. Violence was answered with more violence, because some things just can’t be decided with words, or so they say. Jomei’s desire to end their conflict crumbled like dust.

The fall of Akkuma, and the arrival of Umashi was enough of a resolution to the conflict at hand. If anyone could aid his group in securing order, it was this man. And if it were any time for Jomei to tag out of this nonsense and seek real answers for his kin, it was now. Between glances to the sky where he searched for a viable target, Jomei called out to the Tsuchikage and their comrades once more. “Master, w-we need to withdraw and form parties to retrieve our ninja from the other exams before they start a war, or worse.” Jomei then paused to raise his launcher to a firm structure, high along the arena’s upper extremities. “If the caster of the curse isn’t here, it means this attack was only a deterrence from their real objective. They are at large, working several paces ahead of us to start the war Akkuma was ranting about.” The snapping sound of another gunshot echoed as Jomei triggered his grappling shot, and fired a thin cable high into one of the curved steel beams that levitated ultralight beams over the arena. “The caster can’t be far. With any luck, I think I might know how to find some answers.” And on those parting words, Jomei pulled the trigger a second time, and ascended behind the power of his grappling hook’s reel; virtually vanishing into the light, and beyond it, into the darkness of approaching nightfall.

~ WC 635
~ No combat actions.
~ Marked for training, of course.
~ Topic left unless stopped.
~ Requesting continuation of story in a follow-up thread.
 

Sekuro

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Ooc: stopping jomei.

Side note: I know a lot of people see this topic as majorly derailed, but I see it as the chunin exam arc in Naruto when orochimaru attacked. It was unexpectedly awesome because things were happening against the grain. Take this opportunity to get in on some very rarely offered "safe" danger. Take your hands off the steering wheel for a moment and see what auto pilot does for you. It's usually pretty fun for me.
 

Ii Hissori

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The fight was over finally when the blockade down. The former ally Akkuma would fall to the ground with a low thud as the warrior was knocked out. In the heighten emotion, Hissori took a deep breath not wanting to immediately rush to the aid of him instead letting the air around all the combatants settle for a moment.

During this brief pause, it seemed the backup from the signal flare and Hissori’s own headset call came out. The right hand man to the Tsuchikage would come into the field of play with a rather strong and impressive stance to defend the injured man. He wouldn’t bring up that again, Hissori had been struck by Shoma, but now to accompanied by the gash on his face Hissori’s back was stained with blood that he was not even aware was trickling down his back from a wound from his ally. Instead, the man was more focused on Jomei whom had been attacked as well.

“Let me see that.” He told the chuunin who exam he had been attending before everything had been derailed. The boy was wanting to leave and hurt like that would be a dangerous thing to have happen. He’d make his way over towards the boy carefully watch the two new members of the field.

It seemed one was the new members of the field of play was an ally to Akkuma, and a mouthy obne at that. The second was a women who seemed to be stopping the mouthy ally. Hissori would just sigh, great another fight.

MTF Actions to be sent.

Edit: Need a Clarification before I send my actions please pause the time till it is sent.
 

Basuta

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[ooc: Sorry for my late post. My spouse got a concussion Wednesday.]

Persistence: A Hard-Boiled Soldier

The Demon's spell holds strong, keeping the samurai at bay. Moving from one position to the next he searches for a way in. But as he does, he prepares himself for the other possibilities of the attacks by the undead. He starts to wonder if getting to the creature was impossible but in seconds, the dark ward disappears on its own it seems. With this as the case, Shoma seizes the opportunity to relentlessly pursuit the fiend.

The teeth of the demonic soul however catch swordsman unaware with a more than noticeable effect. Still, Shoma aims at the source until he final see the Foul One brought to a knee. With his will weakened, the subjects of darkness returned to Nethers. And with Akkuma now unable to fight, Shoma would turn to the one known as Isayama, hoping too that he would spot Ginjiro. Though his padding is heavily damage and his abdomen greatly bruised, he stands tall despite the discomfort to address the youth. "Young fighter, though your aid was not requested, wanted, nor expected, I thank you. For it would have been far easier to side with him, as I thought you and the others would, and I see that you truly intend to safe-guard those of this country that are innocent. And yet, though you alone have not salvaged the name of Shinobi, you have shown me that you indeed have much honor and courage, and are worthy of respect. (Gives a formal standing bow)Please, release those from the...."

It would be around this time he is addressed by someone new who enters. He assumes that this person thinks of himself as an authority figure that would reign over Shoma's values. Though this Umashi did not stand beside the Kage alone, Shoma would still approach with great pride in his wounded walk. As he walks toward them, "Ah, at least you know a man when you see one, even if one can not be found in the mirror. Since this fight is over I will calm down, only to tell you this. The Tsukikage has made his bed with a monster, a demon that has struck down two lawman of this land who were protecting innocents from us. Innocents who are still here. He gave no command for anyone to stop him, because he is a friend to Akkuma. So Yes, I did choose to disobey direct orders to stand down, knowledgable of the consequences. Do you think these same orders coming from a man of lesser authority would carry more weight?" He states these things calmly and plainly, even though he is burdened with fresh battle wounds and fatigue, as well as the with knowledge of the fact that this situation is not completely at its end, meaning all implied agitation and displeasure is intentional expressed. Then he would address the Kage directly, "I pose a question for your thoughts Tsukikage Hissori, for you will do and think as you wish regardless of my views. Should the leaders of this land, the land that we are currently foreigners in, declare that someone should be made responsible for the lives lost here today, and hear of actions and even ones not made be yourself, as well as the ties you have with a murderous demon who laid down two guards, what will be your response?"

Shoma turns to make his over to the remaining samurai to give himself over, yet the sight of a youth aiding the fallen demon gives him pause. Words would be had between the aid of evil and a woman who seemed friendly to Umashi. It would seem that this arena would be put to use once more as the teenager speaks in a way the Shoma could not fully understand. But since no one else but Akkuma had sought to outright to attack an innocent, Shoma would place himself at slight ease, for though he intends to remain on the battlefield, he remains on a battlefield. He looks to this woman named Kouin and this youth named... "Shiro-to-the-mutha-f$&@n-maru". Shoma only assumes the this not his true name. Leaving was not his plan, for after all the work he has done he didn't intend to have it all thrown away, unless the other samurai here decided to take him away. But Shoma would not interject himself in this battle without need either to take down a youth, for to combine his strength with the woman in this situation would be dishonorable. Samurai did not believe in courage inspired by numbers. If it would not be done alone, it would not be done at all, for when he began his fight with the demon, his was equally prepare and half expecting to fight all other Shinobi as well. Then he looks at Umashi while taking a seat. Shoma did not intend to fight for now, but if sitting here was enough to call Umashi to action against him, his sword was prepared. He would not leave to have others claim some form of glory ill-deserved.

[Marked for training]
[Sending actions or lack their of depending.]
[OOC: Giving consent for Ginjiro and Jomei to leave, just in case at any point Shiromaru changes his mind about Jomei.
 

Michi

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[col]Shoma
HP: 32,246 [+1800] 34,046
CP: 8,265 [+1087][+1200][-2750] 7,802
AP: 11
Passives:
Quickdraw; Quick Reaction; Fire Chakra Style; .; Strategist; Combo Mastery; Poison Mastery - Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC. Poison Checks made with a successful Sneak Attack(s) must make a successful Awareness Check first before a Poison Check can be rolled; Deadeye; Bloody Mess - The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Human Anatomy - +1 Critical Range to all attacks. All critical hits deal 2.25x Damage; Called Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Elemental Aura - Chakra Armor cost .5 Ap less than usual, and gain +1 to overall round limitation. While Chakra Armor is active, any Secondary Effect chances of the same element used by or against the user are treated +/- 10% in the user's favor. This only applies to the effect's chance of activating, not the actual effect itself; CA Charge: +15% lightning buff; CA Static: +10% chance to inflict -1ap to next through melee contact; CA Shocking Current: +30% chance to inflict -1 dodge through lightning jutsu; CA Lightning Absorbtion: Tier E and D Lightning jutsu heal Shoma, Teir C and B jutsu are lessened to 85% / 90%; Class: +10% fire buff; Demonic Aura: -10% damage and -2 gen resist; Stance: Melee contact with the user will result in extra damage being done to the attacker, dealing 400 damage, can be buffed up to 30%; Path of Raiden: When using the elemental affinity move "Channeling", weapon strikes deals 150 Lightning damage per hit as well as it's normal damage. Strikes with this weapon count as lightning damage while this technique is active. All strikes with this weapon give the target a 4% chance of paralysis when performing actions, causing -1 AP usable for the next round, for three rounds. When Chakra Extension is active, all hits deal an additional +10% on partial hits. When weapon strikes miss by 1, lightning damage equal to 30% of the weapon's base damage is dealt to the opponent; Hell Seal: +20% Illusionary Damage, +4 Genjutsu DC. Genjutsu Buffs/debuff's are increased by 1, and percentages are raised/lowered by 10%. In addition the user takes an additional 5% damage from Ninjutsu and Taijutsu sources.
Equipment:
WS1. Cloud Splitter: Slashing - Suppression
Accuracy Modifier: +2
Damage Modifier: -10%
1. Trick Weapon - Projectile Taijutsu
2. Ignite
3. Primal

WS2. Cloud Wonderer: Bludgeoning - Suppression
Accuracy Modifier: +2
Damage Modifier: -10%
1. Steady
2. Vanguard
3. Blitz

1. Smoke Bomb x3
2. Oil Flask x2
3. Backpack
4. Belt Pouch 1
5. Belt Pouch 2

BP1. Water Balloon x2
Ninja Wire x8
BP2. Energy Drink x3
Oil Flask x2

Backpack.
1. Ninja Wire x8
2. Strainweed poison
3. Chakra Suppression Seal x2
4. Health Pill x3
5. Syringe - Heaven's Touch

Strategist slots:
1. Apply Strainweed to Cloud Splitter
2. Free Basic Strike Cloud Wonderer
3. Free Basic Strike Cloud Splitter
4. Free Basic Strike Cloud Splitter
5. Free Basic Strike Cloud Splitter
Nin Acc 2 (class) + 22
Tai Acc 2 (class) + 27
Puppet Acc 2 (class) + 19
Evasion 2 (class) + 23 - 2 (Daunting Presence)
Gen DC 23 + 4 (Hell Seal)
Gen Resist 23
Stealth 15
Awareness 15
Poison DC +2 (poison mastery) + 15
Poison Resist 25
|Hissori
HP: 34,723 [-390 Bleed I][-300] [+2% max HP gate 780][+1560] 36,373
CP: 26,055 [-2065] [+1140] 25,130
AP: 12
Passives:
Hachimon - all Unarmed Taijutsu costs -10% CP; Class - +5% of causing Suppression; Bulls Strength - +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0; Human Anatomy - +1 Critical Range to all attacks. All critical hits deal 2.25x Damage; Bloody Mess - The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Quick Reaction; Healing Factor - user gains 3% Max HP at the end of each round. All Medical Jutsu are +10% more effective on the user; Deflection - Partial hits upon the user are treated as one rank lower. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary; Acrobatics - Can do 1 additional activated auto-dodge; Contract Master; Calledd Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Inuzuka - Unarmed Attack's gain +15% Damage; Inuzuka - +3 Awareness; If the pet takes more than 20% max in damage during a round, the Inuzuka gains +2 Secondaries for a full round. If the Inuzuka takes damage equal to 20% of their max Hp during a round, the pet gains +2 Secondaries for a full round; Demonic Aura: -10% damage and -1 gen resist; Gates: +2 acc/dodge, Instant clone recognition (100 HP/round); +2% max HP/round (100HP/round cost); Gate of Wonder: +1 AP and +2 gen save (100 HP/round); Hell Seal - +15% Illusionary Damage, +3 Genjutsu DC. Genjutsu Buffs/debuff's are increased by 1, and percentages are raised/lowered by 10%. In addition the user takes an additional 4% damage from Ninjutsu and Taijutsu sources; Contract Summon; -3 Dodge, Gen Save and Awareness. all melee attacks against the user to deal 10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect.
(170/round)
Inventory:
Type:Unarmed/Slashing.
Modifier: +1 Accuracy, -5% damage.
Special: May use handseals while armed with an unarmed Weapon
Note: Naturally inflicts Suppression on both Unarmed and Slashing Techniques.
Augments:
1) Hidden Flail
2) Toxify [Black Lotus]
3)Bandage Wraps
Nin Acc 23 + 2 (Gate)
Tai Acc 27 + 2 (Gate)
Puppet Acc 23 + 2 (Gate)
Evasion 23 + 2 (Gate)
Ranged Acc 19 + 2 (Gate)
Gen DC 23
Gen Resist 23 - 1 (Demonic Aura) + 2 (Gate of Wonder)
Stealth 15
Awareness 15 + 3 (Inuzuka)
Poison DC 25
[/col]



[col]Jomei
HP: 12,165 [+3% +423][+1846] 14,091 (Max HP)
CP: 10,580
AP: 6
Notes:
Strategist; Acrobatics: Can do a second auto-dodge in a round; Quickdraw; Healing Factor; Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus; Combat Instinct (unfocused).; -3 Dodge, Gen Save and Awareness.
Melee Accuracy = 10
Ranged Accuracy = 14
Ninjutsu Accuracy = 12
Melee Dodge = 11
Ranged Dodge = 11
Ninjutsu Dodge = 11
Genjutsu Difficulty = 15 - 1 (Daunting Presence) 14
Genjutsu Save = 13
Puppet Accuracy = 11
Puppet Dodge: 11
Awareness 11
Stealth 11
|Ginjiro
HP: 33,936
CP: 30,787
AP: 12
Notes:
Barrier Mastery, Bloody Mess, Called Shot, Duelist, Puppet Master (+5% Puppet Damage and -10% Puppet CP Cost), Quickdraw, Stalker, Strategist, Concentration, No CA was listed in Profile, Kin was officially not listed so the use of the Kin is actually more than you should have with the given ROE. -10% damage and they receive -1 Genjutsu DC; Duelist: +10% chance to auto-dodge the targets attack; -2 Dodge/Save to any other opponents targeting the user; Terra Seal: +20% Puppet Damage, +4 Puppet Accuracy, -50% ap cost to detonate puppet traps. In addition the user has a 5% Chance to be Auto-Hit.; Hidden Strings: Puppet-based attacks have a 44% chance of placing the user in stealth; -3 Dodge, Gen Save and Awareness.
Nin Acc 14 + 8
Tai Acc 15 + 8
Puppet Acc 15 + 12
Evasion 15 + 8 - 2 (Daunting Presence)
Ranged Acc 15 + 4
Gen DC 15 + 8
Gen Resist 15 + 8
Stealth 15 + 2 (Class)
Awareness 15
Poison DC 25
[/col]



[col]Takayuki
HP: 22,883 [+1008] 23,891
CP: 19,458
AP: 9
Notes:
Duelist, Third Eye [Sixth Sense], Insight, Healing Factor, Tracker, Willpower, Human Anatomy, Jutsu Expansion. Opponents take a -1 dodge penalty during rounds where they attempt to attack the user. - +10% chance to auto-dodge the targets attacks. -2 Dodge/Save to any other opponents targeting the user; -4 Accuracy for +2 Dodge (defensive stance)
Nin Acc 14 + 11 - 4 (Defensive)
Tai Acc 14 + 11 [+ 2 against Akkuma only] - 4 (Defensive )
Puppet Acc 14 + 3 + 4 (Defensive)
Evasion 14 + 7 - 2 (Daunting Presence) + 2 Dodge (Defensive)
Ranged Acc 14 + 7 - 4 (Defensive)
Gen DC 14 + 7
Gen Resist 14 + 11 + 2 (Third Eye) + 2 (Demons Blessing)
Stealth 14 + 2 (Third Eye)
Awareness 14 + 2 (Third Eye)
Poison DC 24
|Akkuma
HP: -992 [-145][-976 from Bleed] [+3% from healing factor: 976] [+976][+360][+3919] 4,118
CP: 7,016 [-3240] [+1274]5,050
AP: 11
Passives:
Instructor; Onyx Guard; Sixth Sense - the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus; Combat Instinct - +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries. At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2. (focused on Shoma); Hidden Power - gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries; Called Shot - Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs; Insight;Contract Master; Deflection - Partial hits upon the user are treated as one rank lower. Attacks which initially miss the user have a 10% chance of being deflected to a different target; Healing Factor; Dark Sage - Because of their incredible affinity and mastery over all types of Jutsu, All techniques cost -10% Cp. The Dark Sage gains +2 Ninjutsu Accuracy; DA - Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC); Bleed III; +0.1 AP cost - ninja wire wrapped around hands.
Inventory:
Item Slot 1: Shimiru Ancient Steel Battle Gauntlets Infused with Serpents Blood Augments:
Siege:
Toxify:
Assault:
Item Slot 2: Demonic Scythe
Item Slot 3: Large Summoning Scroll - Full of Corpses [For Corpse Soil / Dead Soul Technique]
Item Slot 4: 2x Syringe filled with Serpents Blood
Item Slot 5: 2x Syringe filled with Heavens Touch
Nin Acc 27 + 2 (DS) -1 (ninja wire) + 2 (Hidden Power)
Tai Acc 27 -1 (ninja wire) + 2 (Hidden Power)
Puppet Acc 23 -1 (ninja wire) -2 (poison) + 2 (form of demon) + 2 (Hidden Power)
Evasion 23 + 2 (Hidden Power)
Ranged Acc 23 -1 (ninja wire) + 2 (Hidden Power)
Gen DC 23 + 2 (Hidden Power)
Gen Resist 23 + 2 (DA) + 2 (DA) + 2 (Hidden Power)
Stealth 15 + 2 (DA) + 2 (Hidden Power)
Awareness 15 + 2 (DA) + 2 (Hidden Power)
Poison DC 24 + 2 (Hidden Power)
[/col]



[col3]BLOOD CLONE
HP: 7,200
AP: 2.5
LINK|Buru
HP: 19,500
AP: 5
Effects: +2 to all secondaries (Beast Clone)|Tennin
Hissori's Summon
HP: 30,000
CP: 24,000
AP: 6
[spoilername="Notes"]Tennin makes a Ninjutsu Check to three separate targets on the field. Upon a successful Ninjutsu Check, the target loses all damage buffs to their first offensive action against the summoner or Tennin.[/spoilername]
Melee Accuracy = [(350 x .7) + (550 x .3)] 410 -- 12 + 7 + 1 (Class)
Ranged Accuracy = [(350 x .6) + (550 x .4)] 430 -- 12 + 4 + 1 (Class)
Ninjutsu Accuracy = [(600 x .7) + (600 x .3)] 600 -- 15 + 10 + 1 (Class)
Melee Dodge = [(350 x .3) + (550 x .7)] 490 -- 13 + 7
Ranged Dodge = [(350 x .2) + (550 x .8 )] 510 -- 13 + 7
Ninjutsu Dodge = [(600 x .3) + (550 x .7)] 565 -- 14 + 7
Genjutsu Difficulty = [(600 x .3) + (400 x .7)] 460 -- 13 + 4
Genjutsu Save = [(600 x .6) + (400 x .4)] 520 -- 13 + 7
Puppet Dodge: [(600 x .4 + (550 x .6)] 570 -- 14 + 7
[/col3]



[col3]Kouin
HP: 48,000
CP: 31,500 [-4977] 26,523
AP: 10

[spoilername="Effects"]+10% Lightning Damage (Class); +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu (RS); Shinobi 101: Kinetic Genjutsu w/ Ninjutsu Accuracy; Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack; Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally; Jutsu Expansion: Allows the user to increase the rank of a Jutsu and all associated effects with it. Jutsu AP cost is increased by .5AP; Concentrated Focus: The user's binds have a -5% chance of being escaped from and binds which break upon the user losing a portion of their Max HP or CP are now increased to 20% Max HP/CP. Acrobatics: The user is capable of performing one additional Activated Auto-Dodge per round; Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs (Opportunist, Hawkeye, etc.); Duelist: +2 Accuracy/DC and +10% damage towards a single target. User must choose target at beginning of battle. Should the target be KO, or no longer in the battle, the user may choose another target. Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle. +10% chance to auto-dodge the targets attacks -2 Dodge/Save to any other opponents targeting the user; Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved; maintained jutsu (345 CP/round)[/spoilername]
[spoilername="Inventory"]Slot 1: Smoke Bomb x3
Slot 2: Syringe x2
- Heaven's Touch
- Serpent's Blood
Slot 3/4:Kawarimi Target
Slot 5: Belt Pouch
- Soldier Pill x3
- Blood Pill x3
Sheath: Tensai-Zentouken[/spoilername]
Ninjutsu Accuracy 27 + 1 (RS)
Evasion 23 + 1 (RS)
Gen.Save 23 + 1 (RS)
Melee Accuracy 23 + 1 (RS)
Ranged Accuracy 19 + 1 (RS)
Gen DC 19 + 1 (RS)
|Umashi
HP: 42,000 [+1260] [Max]
CP: 36,000 [+1080] [Max]
AP: 11

[spoilername="Effects"]+4 Dodge, +1 Ap, +10% Auto Dodge. In addition the user has a 5% chance to auto-miss. These buffs/debuffs do not count toward the buff cap (Astral Seal). Class Bonus: +5% Ninjutsu Damage; 0=Combat Medic; Shinobi 101: Taijutsu (Ranged via Projectile); Initiative; Hyperactive; Bloody Mess; Healing Factor; Transmit Life; Elementalist; Called Shot; Human Anatomy; Contract Master[/spoilername]
Ninjutsu Acc 27
Genjutsu DC 23
Melee Accuracy 23
Evasion 23 + 4
Genjutsu Save 23
Low: Ranged Accuracy, Puppet Accuracy[/quote]

[/col3]

What Happened?
0.00 Seconds | Takayuki atmospheric pressure is no longer maintained (round limit is up).
0.00 Seconds | Akkuma is unconscious.
0.00 Seconds | Shiromaru uses Unreal Clarity and puts his weights on and quickdraws Thing 1.
0.00 Seconds | Shiromaru uses Unreal Clarity with Gate of Wonder.
0.00 Seconds | Shiromaru uses Unreal Clarity with Gate of View.
0.00 Seconds | Shiromaru uses Unreal Clarity with Gate of Life.
0.00 Seconds | Shiromaru uses Unreal Clarity and uses a Basic Strike attack against Akkuma.
0.00 Seconds | Ginjiro attempts to leave topic.
  • No player has stated on site that they are keeping this player in the topic. Farewell.
0.00 Seconds | Jomei attempts to leave topic.
  • Jomei is stopped by Shiromaru.
    Jomei may be gone in 3 rounds unless prevented from statistically.
0.00 Seconds | Umashi uses Hasted Steps with 1ap to activate Astral Curse Seal Rank 3.
0.00 Seconds | Shoma dropped all maintains except Hell Seal.
0.00 Seconds | Hissori maintains: Gates of Life, Wonder, View. Maintain Blood clone. Tennin remains Summoned. Maintain Beast Clone on Buru.
0.45 Seconds | Shiromaru uses Bandage Pull.
0.45 Seconds | Shiromaru uses Fist of Virtue Mastered + Charity against Akkuma. (Roll: 3)
  • Akkuma is conscious.
0.45 Seconds | Shiromaru uses Quickdraw to sheath Thing 1.
0.45 Seconds | Shiromaru uses Quickdraw to draw Thing 2.
0.45 Seconds | Shiromaru uses Quickdraw to draw Blood Pill.
0.45 Seconds | Shiromaru uses Initiative to feed Blood Pill to Akkuma.
  • Akkuma's bleed is reduced to Bleed IV.
0.45 Seconds | Shiromaru uses Initiative to enter Defensive Stance (+4 Dodge).
1.00 Seconds | Shoma increased his Hell Seal to rank 3.
1.00 Seconds | Shoma uses his QuickDraw ability to sheath Cloudsplitter.
1.00 Seconds | Shoma uses his QuickDraw ability to draw an Energy Drink from his bag.
1.50 Seconds | Shoma drinks his Energy Drink.
1.50 Seconds | Shoma starts to rest.
2.27 Seconds | Shiromaru activates Synchronized Multipresence (Mastered).
2.27 Seconds | Hissori cast Mystic Force (Mastered) on Jomei.
2.50 Seconds | Kouin casts (something) on Kagemaru.
  • Attack Roll: 15 - 3 + 24 = 36 HIT!
    Evasion Roll: 11 + 23 = 34
2.5 Seconds | Tennin casts Levitation on Akkuma and Shiro
  • Attack Roll (Tennin): 6 + 25 = 31 HIT
    Evasion Roll (Shiro): 5 + 23 = 28 This uses a Nin Check
    Attack Roll (Tennin): 5 + 25 = 30 MISS
    Evasion Roll (Akkuma): 11 + 27 = 37
3.86 Seconds | Hissori cast and Prep Shadow Dance (Mastered).
3.86 Seconds | HIssori starts to rest.
  • Chance to reduce Bleed. Roll: 56 Failed
    5.50 Seconds | Kouin attempts to use Hurricane (Mastered) targeting Akkuma, Shiromaru and Shoma.
    • Attack Roll (Kouin) 8 + 28 = 36 HIT
      Evasion Roll (Akkuma) 5 + 25 = 30
      Attack Roll (Kouin) 9 + 28 = 37 MISS
      Evasion Roll (Shiromaru) 15 + 32 = 47
      Attack Roll (Kouin) 6 + 28 = 34 HIT
      Evasion Roll (Shoma) 16 + 23 = 39
      • 3.86 Seconds | Shoma is no longer resting and uses a reactionary to avoid being trapped inside. Shoma summons a flame shield.</COLOR>

    6.25 Seconds | Akkuma attempts to use Black Blockade to trap Takayuki, Akkuma and Shiromaru in the Black Blockade barrier. All others trapped outside.
    • Blind shot due to Hurricane:
      Awareness (Akkuma) 19 + 16 HIT
      Stealth (Takayuki) 19 + 8
      Attack (Akkuma) 30 - 2 + 11 = 39 HIT
    Evasion (Takayuki) 21+ 3 = 24
    Attack (Akuma) 30 - 2 + 14 = 42 HIT
    Evasion (Shiromaru) 32 + 7 = 39
    • Akkuma is trapped in both Hurricane and Black Blockade.
      Shiromaru is trapped in Black Blockade
      Takayuki is trapped in Black Blockade

6.61 Seconds | Hissori stops resting.
7.25 Seconds | Akkuma activates his Solar Seal.
  • <COLOR color="maroon">Bleed Level III

  • 7.75 Seconds | Hissori cast Muscle Control (Mastered)
    8.50 Seconds | Kouin uses the special action Tidal Wall from Scorn of the Aquarius (Mastered) with AE move Debilitate, targeting self, Hissori, Jomei and Umashi.
    • Attack Roll (Kouin) 10 + 28 HIT
      Evasion Roll (Hissori) 10 + 25
      Attack Roll (Kouin) 2 + 28 Partial Hit
      Evasion Roll (Jomei) 18 + 11
      Attack Roll (Kouin) 7 + 28 MISS
      Evasion Roll (Umashi) 11 + 27
      • Kouin, Hissori and Jomei are all behind the Tidal Wall.
        Umashi is outside of the Tidal Wall.
      8.75 Seconds | Akkuma uses Mystical Hand Rank 1 to heal himself.
      • Roll: 14
      8.89 Seconds | Hissori cast Brandish (Mastered).
      10.0 Seconds | Kouin uses Summoning: Path to God to summon the Temporal Strider Path.
      10.0 Seconds | Hissori cast Immolation Armor (Master).

      Note:
      • The rest of Umashi's moves had a conditional attached to them so they could not be done because he was not attacked until 8.5 seconds into the round and by then he lacked the time to perform any of the listed counters.
      • The rest of Shoma's actions were conditionals if attacked. The reaction jutsu cost too much AP to use by the 8.50 Second time.
      • Nobody posted stopping Ginjiro. We assume he is gone, yes? Speak now or forever hold your peace.
      • Shoma, are you IC aware of Hissori's sex life? It was brought up by a reader.
      • Saito is not in this battle, not is Akujin (sorry), had to skip that action.
      • Nothing has statistically stopped Jomei from leaving the battle but consent was not given. He has stated his intent to leave the thread, which will happen in 3 rounds unless he is statistically stopped or all player change their mind.
      • Umashi is not in any barrier.
      • Akkuma, Shiromaru and Takayuki are in Black Barrier.
      • Kouin, Hissori and Jomei are behind Tidal wall (Scorn of Aquarius)
      • Shoma is behind Flame Shield.
      • I am sure i missed something. My mod crashed and I had to rewrite this. My rolls are the same place as they were last time as logged. =.= Let me know what was missed.
 

Miroku Akkuma

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Akkuma came to and his senses fought to re-assess the battle field. It seemed Shiro had found him and come to his aid. Wonderful the youth was already earning his pay check, the Demon noticed that Ginjiro had departed. It seemed in his place they had gained two new shinobi. Shiro fed him a blood pill and he pushed himself up off the ground. "Thank you..."<i></i> he would say to the youth. Hissori's summon attempted to attack him and the Demon quickly dashed out of the way. Unfortunately Shiro was not as lucky as him, one of the newcomers summoned Hurricane-like winds around the Sage.

"I will not yield."<i></i> He would say with a roar and some quick Handseals another black blockade was erected. The Demon quickly trapping Takayuki within it along with himself and Shiro. Activating his Solar seal once more so it's regenerative energies flowed through him. Quickly proceeding by following up with a mystical hand jutsu, aided by his Solar Seal it wouldn't take long for him to be in fighting condition. Now that Shiro was here he had hope, there was a chance they could come out victorious. Particularly if they could isolate their foes, now if they could take Takayuki out before the Black Blockade was breached their chances would be significantly higher.

There was much he wanted to say to this Anbu masquerading as a chuunin but he felt actions would speak louder then words at this moment. First they would deal with him then attempt to end this battle by taking out the others. Those who still desired to battle would feel his wrath they had not been the intended recipients of his wrath when he came here. But Shoma had pushed the Demon too far, he was not one to back down when someone opposed him. Besides they carried no authority here, they were in a foreign land. Unlike them Akkuma had the approval of Suna's leadership, admittedly it had been reluctantly given. Although he worried who the two newcomers were, if they were more Iwa Nin it could be bad. Given that one was already being insubordinate and had even attacked his own Kage.

If only he had heard from Kaza if he knew how things went he could have made contact with them. But he didn't know if they had recieved his warning, even then how their talks of alliance had gone. There was always the Sunans but he wished to have the conflict handled before he called them in. That intense gaze held the 'chuunin' before him, now he would realise he had made a mistake.

MFT
[Sending Actions]
[OOC: Everyone is hiding from Umashi XD water walls & black blockade this is awesomeness.]
 

Seijin

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When life gives you lemons, make beef stew!

Falling back as it were, Umashi stopped and observed what was going on around him. Storms were cast and walls were erected, he saw it all and he learned as much as he could quickly learn from the seconds that seemed to pass at a crawl before him. It was while he was standing outside of time observing things that he noticed for the first time that he wasn't really being target. That was a good thing but for his lack of being around he also missed the protective wall that Kouin had set up to watch everyone. Then there was also the fact that the other party had set about distancing themselves from the action via a blackened wall of chakra. Umashi was between the proverbial rock and hard place. While he didn't want to throw away his chances of survival, he still had a job to do protecting the Tsuchikage. While a small part of him wanted to see if Hissori could waltz his way out of this one, he knew that with so many prying eyes, allowing the testing of his Kage's mettle probably wouldn't be best done now.

Returning back to a physical form, Umashi stepped back into reality and the world began to assume its rightful speed. Umashi had a plan of attack in his head but he was running into the brick wall that was the simple fact that he didn't do well in groups. Everything about his style was to cause as much damage to everything moving over and over again. The very notion of keeping buildings from collapsing and not actually hurting innocents. Perhaps he'd always be a pirate on the inside. Smirking a bit, he began to pool chakra into his hands as he made a series of hand signs and aimed his outstretched sand sealed arm at the black blockade while he held it steady with the other.
"And this is why we can't have nice things . . . " he muttered to himself as the chakra move throughout his body and began to visibly show. Shaking his head he let loose and focused on the task at hand. Doing everything in his power to make sure that his absentminded Kage made it out of this thing so that he could yell at him later.

OOC: Stuff sent.
 

Sekuro

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There wasn't much fighting in this 'fight' but it was not unexpected. When Shiro had arrived a pretty lengthy scuffle had already gone down so it was understandable that those in that battle would indeed take this brief moment of time to rest and regain some much needed energy and stamina. The same could be said for Akkuma who Shiromaru was actively trying to keep alive. If his mentor Kuromaru taught him anything it was that you protect your source of income. So that was what Shiromaru was going to do, protect his source of income.

After a rather therapeutic shot to the chest by Shiro's healing fist technique, Akkuma was revitalized enough to begin healing himself. The time it took Shiro to do this was just enough for Kouin to strike him with something unknown. Shiromaru remained unaware of what he was hit with, but he was fairly certain the Kouin person had something to do with it. Nothing strange had happened just yet so he would wait to see.

Once Akkuma was back up on his feet, the demon spawn erected a familiar wall technique to shield themselves from the rest of the onlookers.

We'll talk about your bill when we get outta here fam. For now, jus' lemme know who da hostiles are. Shiro may have had the diction and grammar of a hoodlum but he was truly a battle hardened warrior. He took note that Akkuma trapped the two of them inside a rather strong barrier with one other enemy and would further respect the man for that decision. Its something he'd have done in his place.

[Sent]
 

Kouin

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His mind focused on the spirited youngster as he slung a flurry of insults, though he wanted to respond with an apt comeback, but if he wanted any sort of come back he probably would've just gotten it from his mother last night. Kouin began to assault the fighter with some mental tactic, it was a way to debilitate his foes, and give him the upper hand in such situations. He felt the connection stick and that was all that mattered, the deed was done.

Hailing the prevailing winds, a large gust of wind began to attempt to encircle the three likely perpetrators, though only one seemed to be affected, he appeared to find a way to shield himself and his ally and one other. An audible sigh left his mouth as her tender hand rose to the air and tore the moisture from the air to create a tidal wall around himself and the stone nin he knew. Stay behind this wall, it shall protect us. He felt silly stating the obvious, but sometimes the most obvious was the most hidden. The true body made his appearance on the field; Umashi, Jomei and Hissori would recognize this Kouin more than likely.

Is everywhere in this village torn asunder by strife and ill intention? You have people kidnapping sennin; placing ill thoughts in their head, yet we chose to fight each other and people who cant fend themselves. Their eyes scanned the entirety of the arena; if he didnt know what he was walking into he would assume it was an old ruins of sorts, but that was far from the case. We have reached a point in time were someone is starting a revolution. They are playing at our fears, our virtues, our sins and loved ones. They have no remorse for us, so why pit ourselves against each other? Why make their job easier?

He pulled out the invitation each village had received, it was likely no one decided to give it a second thought, but that is where the mist anbu come to save the day. We were brought here by one man. One man alone managed to gather some of the worlds strongest people to this area, and for what? An exam and a wedding? He scoffed at his own statements absurdity. He crumbled the invitation in his hand and tossed it aside; low amounts of lightning began to ripple around the pair, This whole debacle was has been his plan from the beginning; turn us against ourselves, and go from there. Does no one else realize more is going on than meets the eye?

He paced back and forth for a moment to gather his words, The anbu hopefuls have found an ancient disease or something; what do you think would happen after they returned home? He wouldn't answer, sometimes the best questions went left unanswered, and let the wandering minds decide. He would gesture to himself, Umashi and Hissori, They wish to diminish our villages infrastructure, disassemble us from within so they can eradicate us in one fell swoop.

But.... An audible click resonated throughout the arena, If they wish to refuse to air to reason... Than so be it; I'm not as "two bit" as you wish to describe me. I hope you can dance as well as you banter, because I'll lay you on your ass.

[Sending actions]
 

Aburabuta Yutaka

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genin1.png

Isayama Takayuki - Sound Chuunin
cHEsrpO.gif

The battle had looked to finally be over until Akkuma's associate had arrived and given the foolish demon enough of a respite from the attacks to get back on his feet. Now Takayuki was trapped in a very similar structure as the one that he'd used to separate the battle-hungry shinobi from the frenzied crowd with both Akkuma and his high-powered lackey. Even with Akkuma still barely on his feet, things looked grim for Takayuki. He could tell from the way that Shiromaru carried himself that despite sounding like a buffoon he was not a fighter of experience that would have demanded his utmost effort even if he were at 100% and he certainly was not. He'd expended a reasonable amount of energy to bring Akkuma down the first time and now the idiot was standing a second time and refusing to put up his arms despite the clear disadvantage he was at. Did he just not understand the situation he was in or did he really think himself capable of a victory against such pitched odds?

Lightning and waves of heat played over Takayuki's forearms and shoulders as his Atmospheric Pressure fizzled out finally but he unlike his technique he was far from done. He still had enough gas in the tank to deal with Akkuma, of this he was certain. This was the path he'd chosen and despite being outnumbered, he would not turn away. He would not run, he would not beg. There could be no parley between the righteous and the corrupt. The only words he wished to exchange with Akkuma now was those of the howling wind and deafening peals of thunder made by his attacks. In the back of his mind he could feel the influence of Jashin pulling at his darker desires but he fought this battle not out of wanton bloodlust or hunger for carnage; he fought for the people that were in danger at the hands of Akkuma's stupidity and that brought a smile to his lips. In the face of his own death, Takayuki grinned in spite of himself. After all, wasn't dying in the act of fighting for others the best way to spite his teacher and the evil god that had cursed him so? He knew that somewhere the Otokage was watching... how could he not be? His protege locked in mortal combat with a rampaging fool with more power than mental facility? There didn't even exist the possibility that Kageoni was not aware of it. Perhaps he'd even orchestrated it. Takayuki wouldn't put it past his master to have arranged this whole chain of events only to test Takayuki's mettle.

It certainly wouldn't have been the first time.

"Yield or not, I don't care." Takayuki told Akkuma, his expression one of raw determination. Sparks of power zapping between his fingertips, Takayuki formed another shimmering spear of chakra-- this one Lightning Element in nature -- and spun it for a moment before bringing it forward and pointing it at Akkuma to punctuate his proclaimation; "On my pride as a Ranger, I will absolutely defeat you!"

Maintains
  • None!
Actions
  • Deactivate Defensive Stance. [0.5 AP / 0 CP]
  • Cast Raijin's Vengeance (Master Rank) targeting Akkuma. [3 AP / 3,988 Cp + 1197 HP]
    • Using Minor Affinity Move "Focus" to increase Accuracy by +2.
    • Using Special Action to change timing of attack to 1 AP.
    • Using Jashinism Ability Blood Magic to increase damage by +15% (three stacks).
    • Using DA Independent Special Move Akuton to increase damage by 20%.
  • Activate Solar Seal (Rank 3) [1 AP / 0 CP]
  • Ingest Akkuma's blood via Reaper of Faith [1 AP / 0 CP]
  • Cast Divine Judgement (Master Rank) [3 AP / 2,500 CP]
 

Michi

Legendary Member
Joined
Apr 25, 2013
Messages
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Reminder: Fri Aug 05, 2016 1:12 am was when the mod was posted. Players have until Aug 10, 2016 1:12 am to both post in character and send their actions IF they have not posted anywhere else on site. Otherwise players had until Aug 07, 2016 1:12 am which has already passed.

Shoma -- need stuff
Hissori -- need stuff
Jomei -- need stuff
Ginjiro
Akkuma -- obtained
Shiromaru -- obtained
Kouin -- obtained
Umashi -- obtained
Takayuke (Kageoni) -- obtained
 

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