KAZANARI ICHIKA
PROFILE | TRAINING
CREATION
Character Rank: Academy Student
OOC Rank: C
Affinities: Fire (Minor)
CLASSPROFILE | TRAINING
CREATION
Character Rank: Academy Student
OOC Rank: C
Affinities: Fire (Minor)
Blooming Courage
HP: (60+Level) * Stamina
CP: (30+Level) * Chakra Control
Class Bonus: +1 Free Basic Attack, +1 Accuracy (4 Points total)
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC
ABILITIES:
1. Combat Instinct
2. Hyperactive
3. Fire - Chakra Style
4. Hidden Power
5,
6.
7.
WEAPONS:
Orphan [Baseball Bat]
Damage Type: Bludgeoning [Suppression]
Damage Modifiers: - 5% Bonus Damage
Accuracy Modifiers: +1 Accuracy
Augment 1: Rough Divide
Augment 2: Anchor Boost
Augment 3: Unlocked at B-Rank
Name: Guren no Ken [Fists]
Damage Type: Unarmed [Handseals]
Damage Modifiers: -10% Bonus Damage
Accuracy Modifiers: +2 Accuracy
Augment 1: Dual Weapon
Augment 2: Special Composition (Fire)
Augment 3: Unlocked at B-Rank
Damage Type: Bludgeoning [Suppression]
Damage Modifiers: - 5% Bonus Damage
Accuracy Modifiers: +1 Accuracy
Augment 1: Rough Divide
Augment 2: Anchor Boost
Augment 3: Unlocked at B-Rank
Name: Guren no Ken [Fists]
Damage Type: Unarmed [Handseals]
Damage Modifiers: -10% Bonus Damage
Accuracy Modifiers: +2 Accuracy
Augment 1: Dual Weapon
Augment 2: Special Composition (Fire)
Augment 3: Unlocked at B-Rank
EQUIPMENT:
Utility Slot: Headband
Armor Slot: No Armor
Misc 1: Kawairimi Target
Misc 2: Adrenal Stimulant
Misc 3: Smoke Bomb
Core Ability: Ashenheart
Pyromancy - Dependent Special Move (2 points)
The Ashenheart hold nothing back in battle or life, least of all their own energy. They burn bright. They burn fierce. They burn until there is nothing left but ash; if not of their enemies, then of themselves.
Effect: When performing a Fire attack, the user may convert up to (Lvl x 50) CP into additional Fire damage; the amount added may not surpass the base damage of the action used with it, and does not receive any damage modifiers. This amount is divided equally for multi-hit attacks. The CP used for this reduces the user's Max CP.
Undying Embers - Ability Modification (2 points)
Restriction- Requires Hidden Power
So long as the smallest ember of life burns within the Ashenheart, they are never -not- a threat; no matter how wounded or exhausted they may be. Ashenheart bring forth their greatest power when they have nothing left to give.
Effect: The Hidden Power ability now may be based on the user's Chakra. When out of CP, the user may use their HP to perform Fire jutsu at a 1:1 conversion rate. This does not stack for both pools, and is only based on the which pool would grant the user the greatest effect (the user missing 25% of their HP and 55% of their Chakra would not gain +1.5 Secondaries, but +1 Secondaries).
The Ashenheart hold nothing back in battle or life, least of all their own energy. They burn bright. They burn fierce. They burn until there is nothing left but ash; if not of their enemies, then of themselves.
Effect: When performing a Fire attack, the user may convert up to (Lvl x 50) CP into additional Fire damage; the amount added may not surpass the base damage of the action used with it, and does not receive any damage modifiers. This amount is divided equally for multi-hit attacks. The CP used for this reduces the user's Max CP.
Undying Embers - Ability Modification (2 points)
Restriction- Requires Hidden Power
So long as the smallest ember of life burns within the Ashenheart, they are never -not- a threat; no matter how wounded or exhausted they may be. Ashenheart bring forth their greatest power when they have nothing left to give.
Effect: The Hidden Power ability now may be based on the user's Chakra. When out of CP, the user may use their HP to perform Fire jutsu at a 1:1 conversion rate. This does not stack for both pools, and is only based on the which pool would grant the user the greatest effect (the user missing 25% of their HP and 55% of their Chakra would not gain +1.5 Secondaries, but +1 Secondaries).
Contracts
Contract
here
here
| Feline: Chihyou |
|---|
| Information | Custom Class |
|---|---|
| A large, primordial quadrupedal beast, cloaked in deep red. Chihyou stands as tall as the biggest of big cats- the true king of the jungle. It’s coarse, leather skin. layered with needle-like fur that compress together in what appears to be serrated scales. The reality is that these “scales” are composed of crystalline blood that the feline secretes from its body and they’re Chihyou’s deadliest weapon, bristling to life as they percolate and thaw, manipulated by the creature to strike. Its mouth is layered with pointed fangs for mangling any unfortunate prey that finds itself snapped between its jaws. It has two sets of extended razor-sharp claws on each paw that can rend flesh from bone. Every part of its body has been honed for a single purpose: absolute sovereignty. Not content to simply survive. It must dominate, even against foes it hasn’t encountered yet. You can see it in its eyes, glowing hot like lanterns that seek to track and ensnare its victims. The tail that trails in tow stained with dried blood, sated from extensive battles, ready to whet itself once more. A king with no equal. | Primordial Bloodregent HP: (40 + CL x CC) CP: (30 + CL x CC) Class Bonus: +10% Bleeding Chance, 1 Free basic attack per round. High: Melee Accuracy Average: Gen Save, Dodge, Ninjutsu Accuracy Low: Ranged Accuracy, Gen DC |
| Abilities & Jutsu Sub-types | Weapon |
|---|---|
| Abilities 1. Ferocity 2. 3. Feline Specific Abilities Sub-types 1. Slashing Taijutsu 2. Blood Ninjutsu 3. Medical Ninjutsu | Scarlet Rot Serrated claws rending prey into bloody mist. Type: Slashing | +1 Accuracy, -5% Damage (Bleeding) Augments: 1. Vampiric 2. Blood Rack 3. Unlocked at C |
| Jutsu List | Senjutsu Type: Blood Ninjutsu |
|---|
| E-Rank | D-Rank |
|---|---|
| ⊳ Arcing Slash ⊳ Overhead Strike ⊳ Dynamic Slash ⊳ Slash | ⊳Mystical Hand ⊳Cross Rip ⊳Crimson Flash ⊳Gusher |
| C-Rank | B-Rank | A-Rank |
|---|---|---|
| ⊳ ⊳ ⊳ ⊳ | ⊳ ⊳ ⊳ ⊳ | ⊳ ⊳ ⊳ ⊳ ⊳ ⊳ |
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