Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kazumaki Doku

Joined
Oct 22, 2012
Messages
264
Yen
928,875
ASP
2,907
OOC Rank
S
cf0bf4ade1363094bb4d31e46b5a7f60.jpg

Weary Bones

Age: 61
Height: ?
Weight: ?
Hair Color: White
Eye Color: Grey
Blood Type: ?
Country: Fire
Character's Physical Description: Physically Doku appears quite young, age and injury showing no signs upon his frame. His former ability to heal any injury almost instantly has left him without blemish even after a long life of struggle. Combine this with his white hair and grey eyes and he would be rather distinguished if it were not for his mischievous grin. He moves with grace and purpose but with an undeniable undertone of energy, it is easy to tell that this is a man that is not yet done enjoying life. Though now this is little more than the mask he wears.
Character's Mental Description:
Despite all that he has been through Doku loves life. He doesn't worry about making the wrong decision anymore or other peoples opinions, worrying is for the young. He has already lived a full life and it could end tomorrow or in 50 years there is no way to tell so he focuses on enjoying the here and now. He does have a sharp mind however and when he applies himself he is a force to be reckoned with.

At least that is how he used to be. With the death or dissapearance of everyone he ever cared for except the very youngest of his family Doku has become more dour and disspirited. He desires for a return to the times of innocence with those he loves, but he knows that this can never be
.

The Kazumaki family home was always filled with laughter and joy and consequently Doku grew up well loved and happy, his best friend Hisao always by his side. They played together, they trained together and they fought with each other as kids do. Both of them came from old shinobi families and the bloodlines passed down to them drove their ambition as they grew and eventually this led them to join the academy were their friendly rivalry drove them to achieve whatever they set out to do. This included honing his gifts as a Kaguya, and even from a young age it was clear he was talented. Doku and Hisao would be seen playing in the yard dueling often under the watchful eye of his mother, the only other member of his family to manifest the bloodline.

It wasn't long before the two of them signed up to the ANBU and their training was placed in the hands of a man by the name of Yong. He taught them everything they knew and then betrayed the village. It was not surprising that suspicion turned on them by their fellow ninja. Doku fought hard to clear himself and his friend of this stigma and was able to prove himself in the ANBU corps when he was finally accepted. He fought hard and nobly protecting the village before the Samurai occupation took that away from him. Making the adjustment to living in Stone was hard for Doku and much of his time was spent away from the village on missions and doing what he can to ensure they could one day return home.

In his role as a protector of the village he used to like to travel and hunt those that have betrayed it whilst searching for his his old master. However his old master found his students first and they were reunited briefly. They even learnt of others that had trained with him, Myakashi Migoya and his disciple by the same name. They became a family and these were good times for Doku but of course this could not last. Whilst trying to show the leaders of the Leaf village how they had failed their people they were attacked and driven out of the village with only the clothes on their back. The family split up and tried to continue the fight each in their own way but they did not know that for some of them this would be the last time that they would see each other. Hisao and Yong senior both died in the village hiddin in leaves and Migoya faded into the wind and was never seen again. Doku himself managed to meet up with the young Yong and his children but it was only briefly. Gripped by grief it was not long before Doku also dissapeared into the hills seeking solitude...

HP: 45,000 (60+15) x 600 stamina)
CP: 39,000 (40+15) x 600 chakra control)
Agility: 600
Stamina: 600
Genjutsu: 600
Taijutsu: 600
Ninjutsu: 600
Chakra Control: 600
Advanced Points: 1087
Power Level: 3600
Character Level: 15
AP: 10

Hebi Jebi
HP: (55+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu Option, +10% Chance of inflicting Called Shots.
High: Ninjutsu Accuracy, Genjutsu DC.
Average: Dodge, Genjutsu Save.
Low: Melee Accuracy, Ranged Accuracy.

1. Initiative
2. Strategist
3.
4. Called Shot
5. Poison Mastery
6. Contract Mastery
7. Poison Resistance
8. Weapon Attunement
9. Conservative Motion
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu
13. Shinobi 101 - ??? (101 Free Slot)
14. Main Branch Style - Branch Style (Main Branch Free Slot)

Items:
Utility: Headset
Armor: Light Armor
Misc. 1: Respirator
Misc. 2: Kawarimi Target
Misc. 3: Serpent's Blood
Misc. 4: Pouch - Poison (Item Hoarder Slot)

Strategist Prepared Slots:
1. Prep Orochi with Serpent's Blood
2. Prep Orochi with
Twilight Venom
3. Prep Orochi with Plexistim
4. Prep Hebi with free strike
5. Prep Hebi with free strike

Shikyo – Slashing Weapon (Bleeding)
+2 accuracy -10% damage
Augments
- Blood Rack
- Razor Strike
- Primal
- Toxify (Poison Resistance)

Orochi – Unarmed Weapon (Hand Seals)
+2 accuracy -10% damage
Augments
- Wide Edge
- Pressure
- Primal
- Toxify (Poison Resistance)

Hebi - Unarmed Weapon (Hand Seals)
+2 accuracy -10% damage
Augments
- Pressure
- Quick Switch
- Wide Edge
- Toxify (Poison Resistance)

Shinatobe - Unarmed Weapon (Hand Seals)
+2 accuracy -10% damage
Augments
- Wide Edge
- Pressure
- Primal
- Toxify (Poison Resistance)

Kiba - Unarmed Weapon (Hand Seals)
+2 accuracy -10% damage
Augments
- Pressure
- Quick Switch
- Wide Edge
- Toxify (Poison Resistance)


Earthborn
Earthborn.jpg

The Earthborn are perhaps the most tranquil of the four elementalist types, although when angered, they hold a grudge like no other. Their use of earth jutsu is both offensive and defensive at the same time, allowing them to be very balanced combatants.
Earthen Barrier - Passive (3 points)
Earthborn with this power have mastered the ability to create walls of earth around them, making them stronger and more resilient than ever before. These walls of earth can be massive, limited only by the energy put into them.
Effect: Whenever the user casts an Offensive Earth Technique, they create a Barrier that blocks Elemental and Physical damage against a single attack, The Barrier’s HP is equal to 1/4 of the Base Damage of their attack. The user may only have one such barrier up at a time. If the user already has an Earthen Barrier on the field, the 1/4 Base Damage of the new attack is instead added to the existing one’s HP. Any Earthen Barriers still on the field disperse at the end of each round. Barriers gained this way are not lost when the user makes an attack.

Care of the Earth - Passive (3 points)
Due to their bond with the earth, as long as an Earthborn ninja is on the ground, they become tireless, constantly regaining strength. Their ability to absorb energy from the earth itself, their ability to do so is increased when nestled in it.
Effect: The user regenerates 2% of their max HP per round. This does not apply if the user is Airborne.

Earth Blessing - Ability Modification (3 points)
Restriction- Requires Weapon Attunement
Earthborn ninja are much like their favored element: steady, tough and strong. With this comes enormous power, giving them the strength to do monstrous amounts of damage in physical combat, limited only by their bond with the element.
Effect: The user's equipped weapon is treated as Earth element and gains all associated damage boosts and penalties, in addition to those from Weapon Attunement.

Gaia Style - Chakra Style (2 points)
The earth grants the Earthborn a great deal of their strength, and this can show up extremely well in their own fighting style. The impacts of their blows backed by the power of the Earth can rattle the bones of any opponent, and the earth itself seems to shield them from any drain on their chakra.
Effect: While active, the user's Offensive Earth Techniques that fully hit cause the victim to suffer a -1 Dodge penalty for 10 seconds. This may stack up to two times per target; additional inflictions reset the timer. Additionally, the increased chakra costs from all effects on the user (both self-inflicted and externally inflicted) are cut in half. (Example: If a Special Action would normally cost +20% CP of the base cost, it now costs the user +10% CP of the base cost.)
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.


Terran - Passive (1 point) x3
Restriction- Can be purchased three times
Earthborns' natural connection with the earth causes their abilities with it to be heightened and empowered. An Earthborn with this skill will find their Earth jutsu more effective than others', and themselves with an inner peace.
Effect: +5% Earth damage.

Smack Down - Dependent Special Move (2 points)
With their natural inability to target those in the air with so many of their techniques, it isn't surprising many Earthborn have developed an innovative way to put an end to that particular handicap. Even if it does, essentially, mean throwing rocks at their opponent. After all, that's what they're best at.
Effect: When using an Offensive Earth Technique, the user may pay +20% CP in order to automatically activate Suppression upon a full hit. If the target struck is Airborne, being hit with this removes their Airborne status.

Earth Contagion - Independent Special Move (2 points)
Few think of the Earth as corrosive or degrading, but they would be wrong. While overt strength is one mark of an Earthborn's power, so too is the ability to take a hit and make the opponent wish they hadn't made it, as the Earthborn can force them into leaving themselves open to attack far more easily that way. It isn't safe to take the fight to the earth itself, after all.
Effect: The user activates an aura around themselves for 1.5 AP and 800 CP. While active, the first attack that fully hits them or which they fully hit with every round will decrease the target's Dodge cap by 1, and increase the length of any Dodge penalties active on the victim by 5 seconds. This applies once per round per enemy, and costs 400 CP/rnd to maintain.

Animate Earth - Earth Ninjutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The connection of an Earthborn with their native element is near-legendary, and perhaps the strongest of any of the elements. This can become extremely apparent with their fine control of the ground itself, enabling them to call it to rise up and shape itself to their advantage. Facing an Earthborn on their own terrain can be daunting indeed--especially since, by definition, any terrain can become their own.
Rank 1: The user transforms the battlefield, taking control of the ground on it. All Offensive Earth Techniques gain +10% damage and +2 accuracy. Enemy Clone and Creation Techniques spawn with 90% of their Base HP. Enemies are +10% more likely to be Suppressed, and have -2 Dodge against Called Shot chances.
Rank 2: The user transforms the battlefield, taking control of the ground on it. All Offensive Earth Techniques gain +15% damage and +3 accuracy. Enemy Clone and Creation Techniques spawn with 80% of their Base HP. Enemies are +10% more likely to be Suppressed, and have -2 Dodge against Called Shot chances.
Cost: 3 AP, 3000 CP, 1500 CP/round to maintain
Notes:
  • This is considered a Terrain Technique.
  • May be maintained for up to three rounds.
  • Hostile and Allied Targets must pass a Ninjutsu Check against the user at -2 in order to cast an Arena Technique,
  • Hostile and Allied Targets have a -2 to any checks to replace this Terrain technique with their own.

Spirit Animal Type: Snake
Summon Name: Mizuchi

Summon Rank: S-Rank

Summon Class:
Hebi Jebi
HP: (40+15) x 600
CP: (30+15) x 600
Class Bonus: +20% Chance of inflicting Bleeding
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Melee Accuracy
Low: Ranged Accuracy, Genjutsu DC

Chosen Jutsu Subtypes: ANBU Ninjutsu, Non-Elemental Ninjutsu, Unarmed Taijutsu,

Jutsu:
E-Rank
Uncalled For Shot

Body Switch
Transformation
Janken

D-Rank
4-Hit Combo
Dynamic Entry
Dynamic Finish
Critical Exposure

C-Rank

Elemental Clone
Grapple
Roaring Combination
Step-In Flash

B-Rank
Incapacitate
Submission
Suplex
Spear Hand

A-Rank

Perfected Rasengan
Body Bind
Dance of the Waxing Moon
Fist of Sin
Fist of Virtue
Black Blockade

Weapon:
Hebi no Kiba – Unarmed Weapon (Handseals)
+2 accuracy -10% damage
Augments
-
Blood Rack
- Razor Strike
- Primal

Abilities
00. Contract Ability - Snake
01. Shinobi 101 - Unarmed -> Ninjutsu
02. Ancient Wisdom
03. Poison Mastery

Minor NE
Minor Lightning
(ASP Free Minor)
Major Wind
Major Fire
Major Water
(Free Minor)
Major Earth (Free Major)
Major Sand
Major Shadow
Major Paper
Major Poison

Kinetic Sensory Knowledge
(ASP Free Minor)
Visual Sensory Mastery (ASP Free Major)

NE Ninjutsu
Body Switch Rank Master (Rank E NE)
Transformation Rank Master (Rank E NE)
Contract Summoning Rank Master (Rank D NE)
Cancel Rank Master (Rank D NE)
Combination Transformation Rank Master (Rank D NE)
Crystal Eye Rank Master (Rank D NE)
Spirit Lantern Rank Master (Rank D NE)
Barrier Rank Master (Rank C NE)
Elemental Clone Rank Master (Rank C NE)
Elemental Negation (Rank C NE)
Jutsu Sealing Rank Master (Rank C NE)
Stunt Double Rank Master (Rank C NE)
One Element Sealing Rank Master (Rank C NE)
Rasengan Rank Master (Rank B NE)
Shadow Shuriken Replication Rank Master (Rank B NE)
Five Element Seal Rank Master (Rank A NE)
Gate of Enma Rank Master (Rank A NE)
Perfected Rasengan Rank Master (Rank A NE)

Wind Ninjutsu
Pressure Burst Rank Master (Rank E Wind)
Wind Slash Rank Master (Rank E Wind)
Air Bullet Rank Master (Rank D Wind)
Shredding Touch Rank Master (Rank D Wind)
Whirlwind Spin Rank Master (Rank D Wind)
Gale Force Rank Master (Rank C Wind)
Tempest Rank Master (Rank C Wind)
Wind Release Rank Master (Rank C Wind)
Wind Scythe Rank Master (Rank C Wind)
Cyclone Movement Rank Master (Rank B Wind)
Great Wind Scythe Rank Master (Rank B Wind)
Vacuum Sphere Rank Master (Rank B Wind)
Wind Scar Rank Master (Rank B Wind)
Ambiance of the Forbidden Rank Master (Rank A Wind)
Tatsumaki Rank Master (Rank A Wind)
Zepyr's Grace Rank Master (Rank A Wind)
Hurricane Rank Master (Rank A Wind)

Poison Ninjutsu
Poison Extraction Rank Master (Rank C Poison)
Toxic Channeling Rank Master (Rank C Poison)
Immunity Break Rank Master (Rank C Poison)
Venom Needle Rank Master (Rank C Poison)
Venom Strike Rank Master (Rank B Poison)
Poison Mist Rank Master (Rank B Poison)
Touch of the Accursed Rank Master (Rank A Poison)
Toxic Conversion Rank Master (Rank A Poison)

Water Ninjutsu
Grand Waterfall Rank Master (Rank C Water)
Impaling Hydro Jet Rank Master (Rank C Water)
Rain Dance Rank Master (Rank C Water)
Water Prison Rank Master (Rank C Water)
Mystical Pond Rank Master (Rank B Water)
Torrential Vortex Rank Master (Rank B Water)
Water Shark Bomb Rank Master (Rank B Water)
Supreme Aqua Realm Rank Master (Rank A Water)
Water Dragon Bullet Rank Master (Rank A Water)
Grand Hydra Excavation Rank Master (Rank A Water)

Earth Ninjutsu
Inner Earth Reflection Lure Rank Master (Rank C Earth)

Paper Ninjutsu
Folded Shuriken Rank Master (Rank C Paper)
Paper Clone Rank Master (Rank C Paper)
Burst of Confetti Rank Master (Rank C Paper)
Origami Shower Rank Master (Rank C Paper)
Shredding Torrent Rank Master (Rank A Paper)
Shredding Tsunami Rank Master (Rank A Paper)
Maelstrom Document Rank Master (Rank A Paper)

Sand Ninjutsu
Sand Stars Rank Master (Rank C Sand)
Sandstorm Veil Rank Master (Rank C Sand)
Sand Clone Rank Master (Rank B Sand)
Sand Shower Rank Master (Rank B Sand)
Desert Tendril Unleash Rank Master (Rank A Sand)
Desertification Rank Master (Rank A Sand)

Fire Ninjutsu
Infernal Ember Rank Master (Rank E Fire)
Thermal Maw Rank Master (Rank E Fire)
Fireball Rank Master (Rank D Fire)
Immolation Armor Rank Master (Rank D Fire)
Combustive Seal Rank Master (Rank D Fire)
Dragon Fire Rank Master (Rank C Fire)
Searing Eruption Rank Master (Rank C Fire)
Scalding Ash Cloud Rank Master (Rank C Fire)
Heat Wave Rank Master (Rank C Fire)
Infernal Hellfire Rank Master (Rank B Fire)
Firestorm Rank Master (Rank B Fire)
Spontaneous Combustion Rank Master (Rank B Fire)
Ring of Fire Rank Master (Rank B Fire)
Dragon Flame Bomb Rank Master (Rank A Fire)
Sol Fire Tempest Rank Master (Rank A Fire)
Abysmal Harbinger Rank Master (Rank A Fire)
Flame Shield Rank Master (Rank A Fire)

Shadow Ninjutsu
Midnight Strike Rank Master (Rank C Shadow)
Specter Shade Rank Master (Rank C Shadow)
Dark Displacement Rank Master (Rank C Shadow)
Shadow Punishment Rank Master (Rank B Shadow)
Shadow Summoning Rank Master (Rank A Shadow)
Absolute Void Rank Master (Rank A Shadow)

ANBU Ninjutsu
Mask Summon Rank Master (Rank D ANBU)
Snapshot Rank Master (Rank C ANBU)
Active Camo Rank Master (Rank C ANBU)
Incapacitate Rank Master (Rank B ANBU)
Intangible Passage Rank Master (Rank B ANBU)
Shadow Servant Rank Master (Rank B ANBU)
Searchlight Rank Master (Rank B ANBU)
Physical Imprisonment Seal Rank Master (Rank A ANBU)
Body Bind Rank Master (Rank A ANBU)
Flock of Shadows Rank Master (Rank A ANBU)
Black Blockade Rank Master (Rank A ANBU)

Medical Ninjutsu
Medical Assistant Rank Master (Rank B Medical)
Medical Ward Rank Master (Rank B Medical)
Mystical Force Rank Master (Rank B Medical)
Tranquilize Rank Master (Rank B Medical)
Angelic Blessing Rank Master (Rank A Medical)
Pristine Aura Rank Master (Rank A Medical)
Regeneration Rank Master (Rank A Medical)
Resuscitate Rank Master (Rank A Medical)

Slashing Taijutsu
Dynamic Slash Rank Master (Rank E Slashing)
Arcing Slash Rank Master (Rank E Slashing)
Cross Rip Rank Master (Rank D Slashing)
Gasher Rank Master (Rank D Slashing)
Vanishing Slash Rank Master (Rank C Slashing)
Whisperer Rank Master (Rank C Slashing)
Sword Juggle Rank Master (Rank C Slashing)
Zero Slash Counter Rank Master (Rank C Slashing)
Executioner Rank Master (Rank B Slashing)
Flight Aerial Strike Rank Master (Rank B Slashing)
Lotus Flower Rank Master (Rank B Slashing)
Annihilation Rank Master (Rank A Slashing
Fatal Draw Rank Master (Rank A Slashing)
Higuma Rank Master (Rank A Slashing)

Unarmed Taijutsu
Dance of the Waxing Moon Rank Master (Rank A Unarmed)

Buffing Taijutsu
Chakra Extension Rank Master (Rank C Buffing)
Shadow Dance Rank Master (Rank C Buff)
Anabolic Frenzy Rank Master (Rank B Buffing)
Concealed Steps Rank Master (Rank B Buffing)
Focused Assault Rank Master (Rank B Buffing)
Limit Break Rank Master (Rank A Buffing)

Audial Genjutsu
Bass Drop Rank Master (Rank B Audial)

Kinetic Genjutsu
Crippled Rank Master (Rank C Kinetic)
Lingering Spark Rank Master (Rank B Kinetic)
Hemorrhagic Fever Rank Master (Rank A Kinetic)

Visual Genjutsu
Basic Clone Rank Master (Rank D Visual)
Verse of Darkness Rank Master (Rank C Visual)
Advanced Clone Rank Master (Rank B Visual)
The Reaper's Gaze Rank Master (Rank A Visual)
Night Rank Master (Rank A Visual)
Invisibility Rank Master (Rank A Visual)

Will Genjutsu
Corruption of the Earthly Plain Rank Master (Rank A Will)

Class Change
Abilities Card
Discovery of Contract of Your Choice
Half the Time Card
Item Hoarder Card
Weapons Galore Card
Free Minor Element - (Lightning Elemental Affinity)
Free Minor Element - (Kinetic Sensory Knowledge)
Free Major Element - (Visual Sensory Knowledge)

Dojo Link: https://ninpocho.com/viewtopic.php?f=775&t=57278
Training Log: https://ninpocho.com/viewtopic.php?f=774&t=57454
 
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