Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Moyamaru's Dojo | Fire Style: Fire Fist

Joined
Oct 22, 2012
Messages
1,841
Yen
850,860
ASP
0
OOC Rank
A-Rank
Moyamaru's Build
(Will update this depending on changes/approvals)​

Core Ability - Ashenheart
Total Points: 19/20
Spent Points: 16/20

Blaze ( 3 Points)
Undying Embers (2 Points)
First Flames (3 Points)
Incinerate (2 Points)
Cinder Soul (2 Points)
Agni Kai (2 Points)
Fire Blessing (2 Points)​

Abilities
(2 free slots, 10 main)​
(This is just a cover page, things needing approval will be listed in subsequent posts)​
 
Last edited:
Core Ability: Ashenheart
Points: 19/20
Power Level: 1710

[Buying x3]
Blaze - Passive (1 point)
Restriction- May be purchased three times
The Ashenheart brings the their power of fire to its utmost potential. their flames are all-consuming, and and quickly char their targets to crisps.
Effect: The user deals +2.5% Fire damage. If using a Fire attack against a target who has been hit by a Fire attack in the previous 4 seconds, this bonus is tripled against them.

[Buying x3]
First Flames - Passive (3 points)
Fire waits for none, and makes no hesitation in its drive to consume all in its path. Much like the flames they wield, the user's power burns ferociously; but may fade quickly.
Effect: For the first five seconds of every round, the user's Fire attacks gain +2 accuracy and +10% damage. For the last five seconds of every round, the user's Fire attacks suffer a -2 accuracy penalty.

[Buying x2]
Cinder Soul - Chakra Style (2 points)
The power of flame is dangerous; not only to others, but to the wielder themselves. Ashenheart fighting at their fullest give off a burning glow from within, as if they, themselves, were embers being consumed as fuel for their burning power...Power that they in turn, wield to char the enemies.
Effect: The user gains +2 Accuracy. Both damage dealt and received is unrecoverable (reducing their respective target's Max HP by an equal amount). The user's Chakra costs are raised +20%
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof. Counts a chakra style

[Buying x2]
Fire Blessing - Jutsu Modification (2 points)
Restriction- Requires Immolation Armor
While overheating from exerting onesself is hardly unheard of, the Ashenheart thrive off this; throughout battle their bodies not only generate heat endlessly, but their very bodies may begin to erupt in flame!
Effect: The Burnout special action of Immolation Armor will also reroll the affecting bind when used, and no longer places the jutsu on cooldown. Once per round, if the user performs 2 Fire actions within 5 seconds of eachother, Immolation Armor is automatically cast upon the user (at the rank known) if it is not already active as a free action that does not cost AP, but the user pays all CP costs.

[Buying x2]
Undying Embers - Ability Modification (2 points)
Restriction- Requires Hidden Power
So long as the smallest ember of life burns within the Ashenheart, they are never -not- a threat; no matter how wounded or exhausted they may be. Ashenheart bring forth their greatest power when they have nothing left to give.
Effect: The Hidden Power ability now may be based on the user's Chakra. When out of CP, the user may use their HP to perform Fire jutsu at a 1:1 conversion rate. This does not stack for both pools, and is only based on the which pool would grant the user the greatest effect (the user missing 25% of their HP and 55% of their Chakra would not gain +1.5 Secondaries, but +1 Secondaries).

[Buying x2]
Incinerate - Dependent Special Move (2 points)
All are nothing but fuel to the Ashenheart. With searing flame, they may all-but disintegrate many common obstacles to ash.
Effect: May be used with a Fire attack by paying +15% CP. If this attack hits a non-player target that has its own HP value (such as a barrier, a contract, or a clone) with HP lower than < 8% of the user's Max CP, it is destroyed. If this attack destroys it (whether through this effect or otherwise), it will have half its usual HP the next time it is created/summoned/generated. If not destroyed, it will suffer damage equal to 25% of its max HP at the start of the following round. May be used once per round.

[Buying x2]
Agni Kai - Fire Ninjutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
A fearsome technique demonstrating the tenacity of the Ashenheart. Initially appearing as a burst of flame, this technique quickly erupts into an inferno; perhaps a room of impenetrable flame, a tornado of fire, or tunnel of cinders. Regardless, the purpose is the same; the Ashenheart and their enemy are locked into battle with one another without interference of the outside world. While two of them have entered, which will be the one to emerge?
Rank 1: Deals 2930 Fire damage at +1 Accuracy to a single target. If the target of this attack is a hostile enemy, both they and the user are trapped in a special Arena; neither may exit or target anything outside the Arena, and they cannot be affected by targets outside of this Arena. Lasts 20 seconds, or until either the user or their enemy are reduced to 0 HP.
Rank 2: Deals 3470 Fire damage at +2 Accuracy to a single target. If the target of this attack is a hostile enemy, both they and the user are trapped in a special Arena; neither may exit or target anything outside the Arena, and they cannot be affected by targets outside of this Arena. Lasts 30 seconds, or until either the user or their enemy are reduced to 0 HP.
Cost: 3 AP, 6000 CP
Notes:
- Once the Arena forms, this is considered an Arena jutsu.
- This attack uses Ninjutsu Accuracy or the Accuracy type of a weapon affected by Conflagration.
- This is not maintained; once active, it will last independently until either the duration ends, or one of the two is brought to 0 HP.
- May only ever strike a single target.
- The arena will not form if this attack strikes an ally/friendly target. Bmods should use discretion here to enforce this (attacking an obvious ally once earlier in the round is not enough to consider them not an ally for the purpose of this Jutsu).
- Targets within the arena that attempt to attack targets outside it will have their attacks redirected toward their respective enemy.
- If outside, there is no check to enter the arena normally, unless someone has a technique that allows otherwise

[Total: 16/19 spent]
 
Core Ability: Ashenheart
Points: 19/20
Power Level: 1710

[Buying x3]
Blaze - Passive (1 point)
Restriction- May be purchased three times
The Ashenheart brings the their power of fire to its utmost potential. their flames are all-consuming, and and quickly char their targets to crisps.
Effect: The user deals +2.5% Fire damage. If using a Fire attack against a target who has been hit by a Fire attack in the previous 4 seconds, this bonus is tripled against them.

[Buying x3]
First Flames - Passive (3 points)
Fire waits for none, and makes no hesitation in its drive to consume all in its path. Much like the flames they wield, the user's power burns ferociously; but may fade quickly.
Effect: For the first five seconds of every round, the user's Fire attacks gain +2 accuracy and +10% damage. For the last five seconds of every round, the user's Fire attacks suffer a -2 accuracy penalty.

[Buying x2]
Cinder Soul - Chakra Style (2 points)
The power of flame is dangerous; not only to others, but to the wielder themselves. Ashenheart fighting at their fullest give off a burning glow from within, as if they, themselves, were embers being consumed as fuel for their burning power...Power that they in turn, wield to char the enemies.
Effect: The user gains +2 Accuracy. Both damage dealt and received is unrecoverable (reducing their respective target's Max HP by an equal amount). The user's Chakra costs are raised +20%
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof. Counts a chakra style

[Buying x2]
Fire Blessing - Jutsu Modification (2 points)
Restriction- Requires Immolation Armor
While overheating from exerting onesself is hardly unheard of, the Ashenheart thrive off this; throughout battle their bodies not only generate heat endlessly, but their very bodies may begin to erupt in flame!
Effect: The Burnout special action of Immolation Armor will also reroll the affecting bind when used, and no longer places the jutsu on cooldown. Once per round, if the user performs 2 Fire actions within 5 seconds of eachother, Immolation Armor is automatically cast upon the user (at the rank known) if it is not already active as a free action that does not cost AP, but the user pays all CP costs.

[Buying x2]
Undying Embers - Ability Modification (2 points)
Restriction- Requires Hidden Power
So long as the smallest ember of life burns within the Ashenheart, they are never -not- a threat; no matter how wounded or exhausted they may be. Ashenheart bring forth their greatest power when they have nothing left to give.
Effect: The Hidden Power ability now may be based on the user's Chakra. When out of CP, the user may use their HP to perform Fire jutsu at a 1:1 conversion rate. This does not stack for both pools, and is only based on the which pool would grant the user the greatest effect (the user missing 25% of their HP and 55% of their Chakra would not gain +1.5 Secondaries, but +1 Secondaries).

[Buying x2]
Incinerate - Dependent Special Move (2 points)
All are nothing but fuel to the Ashenheart. With searing flame, they may all-but disintegrate many common obstacles to ash.
Effect: May be used with a Fire attack by paying +15% CP. If this attack hits a non-player target that has its own HP value (such as a barrier, a contract, or a clone) with HP lower than < 8% of the user's Max CP, it is destroyed. If this attack destroys it (whether through this effect or otherwise), it will have half its usual HP the next time it is created/summoned/generated. If not destroyed, it will suffer damage equal to 25% of its max HP at the start of the following round. May be used once per round.

[Buying x2]
Agni Kai - Fire Ninjutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
A fearsome technique demonstrating the tenacity of the Ashenheart. Initially appearing as a burst of flame, this technique quickly erupts into an inferno; perhaps a room of impenetrable flame, a tornado of fire, or tunnel of cinders. Regardless, the purpose is the same; the Ashenheart and their enemy are locked into battle with one another without interference of the outside world. While two of them have entered, which will be the one to emerge?
Rank 1: Deals 2930 Fire damage at +1 Accuracy to a single target. If the target of this attack is a hostile enemy, both they and the user are trapped in a special Arena; neither may exit or target anything outside the Arena, and they cannot be affected by targets outside of this Arena. Lasts 20 seconds, or until either the user or their enemy are reduced to 0 HP.
Rank 2: Deals 3470 Fire damage at +2 Accuracy to a single target. If the target of this attack is a hostile enemy, both they and the user are trapped in a special Arena; neither may exit or target anything outside the Arena, and they cannot be affected by targets outside of this Arena. Lasts 30 seconds, or until either the user or their enemy are reduced to 0 HP.
Cost: 3 AP, 6000 CP
Notes:
- Once the Arena forms, this is considered an Arena jutsu.
- This attack uses Ninjutsu Accuracy or the Accuracy type of a weapon affected by Conflagration.
- This is not maintained; once active, it will last independently until either the duration ends, or one of the two is brought to 0 HP.
- May only ever strike a single target.
- The arena will not form if this attack strikes an ally/friendly target. Bmods should use discretion here to enforce this (attacking an obvious ally once earlier in the round is not enough to consider them not an ally for the purpose of this Jutsu).
- Targets within the arena that attempt to attack targets outside it will have their attacks redirected toward their respective enemy.
- If outside, there is no check to enter the arena normally, unless someone has a technique that allows otherwise

[Total: 16/19 spent]
Approved.
 
Weapon:

[Salamander's Grip]​
A glove covered along the top of the palm and fingers with interlocking metal plates resembling scales. The metal use is actually a chakra reactive alloy which in Moyamaru's case allows him to use his own ability to generate heat as a source to create sparks or embers by simply making the metal plates strike against each other. These plates are fitted upon multiple layers of flame resistant cloth/padding which keeps his own body from being harmed by either the heated friction or abrasion.
e5812e41b768f1502e747899a931bc1d.png

Weapon Damage Type: Unarmed
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

[Cinder Soul - Right Hand]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it.​
324966238120211.png
Weapon Damage Type: Puppet
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

[Cinder Soul - Left Hand]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it.​
324966238120211.png
Weapon Damage Type: Puppet
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

Abilities:
Versatile Arms:
Moyamaru's fighting style was not simply catered to enhancing one attribute but functioned on various stages of what he had coined as "Ignitions". One such example of these ignitions, which he called "Ignition Technique: Source Control", would utilize his weapon of choice [Salamander's Grip] to create an initial spark or ember which Moyamaru could manipulate. He was able to use the metal plating of the weapon to generate sparks or embers from which to create a flame that he could manipulate like a puppet on a string. These manipulated flames would be coined [Cinder Souls] by Moyamaru and gave him a range of attacks based upon manipulating the [Cinder Souls] in a similar fashion to how those using the puppeteer technique would manipulate objects. The exception to his ability however utilized the fact that he didn't use chakra strings but instead created a web of thermal connections to the [Cinder Souls].

[WC: 153]
 
Weapon:

[Salamander's Grip]​
A glove covered along the top of the palm and fingers with interlocking metal plates resembling scales. The metal use is actually a chakra reactive alloy which in Moyamaru's case allows him to use his own ability to generate heat as a source to create sparks or embers by simply making the metal plates strike against each other. These plates are fitted upon multiple layers of flame resistant cloth/padding which keeps his own body from being harmed by either the heated friction or abrasion.
e5812e41b768f1502e747899a931bc1d.png

Weapon Damage Type: Unarmed
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

[Cinder Soul - Right Hand]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it.​
324966238120211.png
Weapon Damage Type: Puppet
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

[Cinder Soul - Left Hand]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it.​
324966238120211.png
Weapon Damage Type: Puppet
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

Abilities:
Versatile Arms:
Moyamaru's fighting style was not simply catered to enhancing one attribute but functioned on various stages of what he had coined as "Ignitions". One such example of these ignitions, which he called "Ignition Technique: Source Control", would utilize his weapon of choice [Salamander's Grip] to create an initial spark or ember which Moyamaru could manipulate. He was able to use the metal plating of the weapon to generate sparks or embers from which to create a flame that he could manipulate like a puppet on a string. These manipulated flames would be coined [Cinder Souls] by Moyamaru and gave him a range of attacks based upon manipulating the [Cinder Souls] in a similar fashion to how those using the puppeteer technique would manipulate objects. The exception to his ability however utilized the fact that he didn't use chakra strings but instead created a web of thermal connections to the [Cinder Souls].

[WC: 153]
Approved! I am super excited to see these in play!
 
Abilities:
Hidden Power:
Built into Moyamaru's fighting style was a discipline simply referred to as [Overheating] where the user's core body temperature continues to rise the longer they fight. By using this heat as energy, it becomes possible to enhance some physical attributes as a unconscious boost for the user. This isn't based off of damage done to Moyamaru physically but simply hinges on how much chakra he has expended. [Overheating] was coined because those around when the effects begin to trigger could physically feel the heat being produced from the person's body meters away. This immense [Overheating] isn't without backlash however as in Moyamaru's case his skin will begin to show signs of first degree burns if in this mode for extended periods of time.

[WC: 125]

Fire Chakra Style:
Moyamaru had learned a particular jutsu during his time as a student and it had become a staple for him so much so that his affinity for manipulation of chakra grew. The jutsu had fallen under a category of chakra armor which was essentially a branch of ninjutsu that coated the user in a specific element of chakra. As it stood, Moyamaru had no problem utilizing his natural affinity for fire release to learn and master a low level chakra armor jutsu that could heighten his specific skillset. Because of the [Immolation Armor] ninjutsu and added benefit to the external raising of his body temperature was that while fighting it created what would be branched into two styles coined [After Burner] and [Flare Touch] respectfully.

[WC: 128]
 
Abilities:
Hidden Power:
Built into Moyamaru's fighting style was a discipline simply referred to as [Overheating] where the user's core body temperature continues to rise the longer they fight. By using this heat as energy, it becomes possible to enhance some physical attributes as a unconscious boost for the user. This isn't based off of damage done to Moyamaru physically but simply hinges on how much chakra he has expended. [Overheating] was coined because those around when the effects begin to trigger could physically feel the heat being produced from the person's body meters away. This immense [Overheating] isn't without backlash however as in Moyamaru's case his skin will begin to show signs of first degree burns if in this mode for extended periods of time.

[WC: 125]

Fire Chakra Style:
Moyamaru had learned a particular jutsu during his time as a student and it had become a staple for him so much so that his affinity for manipulation of chakra grew. The jutsu had fallen under a category of chakra armor which was essentially a branch of ninjutsu that coated the user in a specific element of chakra. As it stood, Moyamaru had no problem utilizing his natural affinity for fire release to learn and master a low level chakra armor jutsu that could heighten his specific skillset. Because of the [Immolation Armor] ninjutsu and added benefit to the external raising of his body temperature was that while fighting it created what would be branched into two styles coined [After Burner] and [Flare Touch] respectfully.

[WC: 128]
Approved! I'm very glad you got Hidden Power, because I didn't realize you didn't have it yet when I approved the Ashenheart effect that requires it..........
 
Inventory:
Slot 1:
Soldier Pill
Slot 2: Kawarimi Target
Slot 3: Signal Flare
Utility Slot: Respirator
Armor Slot: No Armor

[Cinder Soul - Body]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it. Unlike the left and right hand, this Cinder Soul contains a more concentrated and explosive flame.
bbec00df19854688934c164b246f4091.jpg
Weapon Damage Type: Puppet
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:
 
Inventory:
Slot 1:
Soldier Pill
Slot 2: Kawarimi Target
Slot 3: Signal Flare
Utility Slot: Respirator
Armor Slot: No Armor

[Cinder Soul - Body]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it. Unlike the left and right hand, this Cinder Soul contains a more concentrated and explosive flame.
bbec00df19854688934c164b246f4091.jpg
Weapon Damage Type: Puppet
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

Approved but...
Puppet: When creating a Puppet type weapon the creator chooses either Bleeding, Suppression, or having non-offensive jutsu used with it modded .25 AP faster (affecting timing only, not AP cost).

You need to list which one of those effects your puppets are taking.
 
Fixed weapons

[Salamander's Grip]​
A glove covered along the top of the palm and fingers with interlocking metal plates resembling scales. The metal use is actually a chakra reactive alloy which in Moyamaru's case allows him to use his own ability to generate heat as a source to create sparks or embers by simply making the metal plates strike against each other. These plates are fitted upon multiple layers of flame resistant cloth/padding which keeps his own body from being harmed by either the heated friction or abrasion.
e5812e41b768f1502e747899a931bc1d.png

Weapon Damage Type: Unarmed
Effect: May retain the ability to use Handseals with their weapon equipped
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

[Cinder Soul - Right Hand]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it.
324966238120211.png
Weapon Damage Type: Puppet
Effect: Non-offensive jutsu used with it modded .25 AP faster (affecting timing only, not AP cost).
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

[Cinder Soul - Left Hand]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it.
324966238120211.png
Weapon Damage Type: Puppet
Effect: Non-offensive jutsu used with it modded .25 AP faster (affecting timing only, not AP cost).
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

[Cinder Soul - Body]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it. Unlike the left and right hand, this Cinder Soul contains a more concentrated and explosive flame.
bbec00df19854688934c164b246f4091.jpg
Weapon Damage Type: Puppet
Effect: Non-offensive jutsu used with it modded .25 AP faster (affecting timing only, not AP cost).
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:
 
Fixed weapons

[Salamander's Grip]​
A glove covered along the top of the palm and fingers with interlocking metal plates resembling scales. The metal use is actually a chakra reactive alloy which in Moyamaru's case allows him to use his own ability to generate heat as a source to create sparks or embers by simply making the metal plates strike against each other. These plates are fitted upon multiple layers of flame resistant cloth/padding which keeps his own body from being harmed by either the heated friction or abrasion.
e5812e41b768f1502e747899a931bc1d.png
Weapon Damage Type: Unarmed
Effect: May retain the ability to use Handseals with their weapon equipped
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

[Cinder Soul - Right Hand]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it.
324966238120211.png
Weapon Damage Type: Puppet
Effect: Non-offensive jutsu used with it modded .25 AP faster (affecting timing only, not AP cost).
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

[Cinder Soul - Left Hand]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it.
324966238120211.png
Weapon Damage Type: Puppet
Effect: Non-offensive jutsu used with it modded .25 AP faster (affecting timing only, not AP cost).
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:

[Cinder Soul - Body]​
A mass of flames created from a spark or ember by Moyamaru. Although it looks like a creature, the fireball is not sentient at all and instead is only looking like that because of Moyamaru's flame manipulation. Although it is a mere fireball, it's source is chakra manipulation which gives the fire an ability to physically interact with objects going so far as to not being a flame that things can simply pass through but becoming solid fire even capable of blocking attacks aimed at it. Unlike the left and right hand, this Cinder Soul contains a more concentrated and explosive flame.
bbec00df19854688934c164b246f4091.jpg
Weapon Damage Type: Puppet
Effect: Non-offensive jutsu used with it modded .25 AP faster (affecting timing only, not AP cost).
Damage Modifier: -10%
Accuracy Modifier: +2 Accuracy
Augments:
Approved!
 

Current Ninpocho Time:

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