Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Okayama Roku

Joined
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Name: Okayama Roku
Real Name:

Age: 22

Gender: Male

Personality: Due in large part of his brother's watchfulness over him Roku has maintain a more nonchalant personality. Life is something that is always happening so he has chosen to remove himself from getting bogged down in the stress of it all; he controls his own destiny. Roku is fiercely loyal to his older brother who he admires as a father figure and because of that has mimicked some of Saemon's characteristics, namely his battle style and ruthlessness. In a world full of black and white constraints he is a figure forged in grey and soaked in red...

Description: Roku is 6'2" with a muscular build. This body was not completely his choice but created from his upbringing and environment. Saemon's teachings of battle and Roku's knack for getting into trouble made him have a need for a body built out of steel. The wear and tear over the years is apparent; his body coated in scars, yet he still carries a child-like smirk as he goes about his business. His eyes, now red like blood of his brother, make his limitless blood lust known very quickly to his foes. His hair was once flowing blonde locks, then in a permanent spiked position, then once more returning to his natural dark hair color, then had a white-ish grey color after his use of the forbidden Eighth Gate but has now returned to a dark color and much longer upon his most recent return from death.

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History:

At the age of 6 Roku's father was taken from him, being lambasted as a traitor and even executed by his own brother. At an even younger age his youngest brother was taken from him. Following the death of his father his mother was taken from him, not in death but in the prison of alcohol dependency. The one constant, the one thing he could count on in his life was his older brother, Saemon. Roku was raised by his old brother barely remembering their father and knowing little of their clan. The grudges and scars that Saemon held were there for Roku but he did not carry them with the same passion. He saw the resentment Saemon held for how their family was torn a part so that pain, that rage he did carry with him.

As he got older Roku, who began living with his brother who had turned shinobi, found himself wanting to explore the world. Jealous that his brother was living a life of adventure, living as a warrior, he too wanted to get into the action. Entering the academy Roku would be introduced to the hidden rage within him, taking pleasure in getting into fights whether he won or not. Teachers viewed Roku's behavior as sociopathic at times but he saw it as a game; fighting felt good so why couldn't he fight? Eventually he graduated from the academy but still did not feel like he had obtained what his brother had so he began to wonder around the village searching for fights, adventures and anything that could possibly entertain him. This lifestyle lead him to becoming a vagrant, sleeping in alleys, living off scraps and stealing to obtain things he wanted. When he grew tired of that style he would return home to his brother and live the life of a 'normal' shinobi.

**UPDATED**

Through the course of unlocking his inner potential, and experimenting with the Eight Gates, his body underwent numerous changes along with his personality. After his continuous battles during the Anarchy Events, Roku has been left scarred and changed. He no longer cares about his personal looks, giving up coloring his hair blonde to give him that beautiful look, and his bulk has shrunk to becoming more of a lean and efficient build.

However, there still lies a tremendous amount of muscle and power within his body, especially when the gates start to open...

4/4/16 Update

During his battle with the Cabal member Fuu, Roku utilized the forbidden gate of the chakra gate system, The Death Gate. Surviving its use took a great toll on his body but also came with some pleasant consequences; while losing all of the color to his hair, his body returned to more of a muscular shape from his peak condition. Further changes to his body and personality can also be expected.

October 2016 Update

Once more finding himself at the doorstep of death, Roku was reborn thanks to the energy of an Ancient. The entity, Mother Suna's, power reacted oddly with the physiology of the dying Roku. Instead of draining his life force, his body began to absorb that of the Ancient. This coupled with the mysterious connections to the Sovereign mad scientist Nao have caused a new set of questions for the fully awakened Roku.

April 2017 Update
After consuming the energy of the Ancient Shiori (Suna), the hybrid Kazuki and the legendary Sandwrym Barynx, Roku's body once more underwent a change as it worked to incorporate the new energies into his own essence. Even with this much energy added, there still seems to be a feeling of longing, as if his body was telling him "you are close but not close enough yet".
 
Roku

Roku

Semi Perfect Fatalist
HP: (55+15) x (600) = 42000
CP: (50+15) x 600 = 39000
Class Bonus: Kinjutsu, +1 Accuracy
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save
Low: Ranged Accuracy, Genjutsu DC, Melee Accuracy

OOC Rank: S

Bloodline/CA: Uchiha // Reskinned as "Semi Perfect Fatalist" - Have access to full BL table
Semi-Perfect Fatalist
[fontsize="12"]The experiment, the child, was maturing. Each adventure, each fight, each scar, each death was drawing him closer to his perfected form, his intended form. The SPF was a creature caught between life and death, but was fueled by the need to consume. The SPF was almost a natural predator to not only human-kind or Ancient-kind, but to life in general.

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Jagan [Evil Eye] - Activated Passive<i></i>
The Jagan was something that had always existed in mythology and folklore. The notion that a cursed or malovolent glare could freeze or kill was nothing new. For the SPF, however, this notion was more literal than figurative. Concentrating chakra into their eyes, the SPF is not only able to keep intense focus on their opponent but also able to perform other abilities that may seem like sorcercy at work.

Rank 1: +.5 Dodge, +.5 Accuracy
Rank 2: +1 Dodge, +1 Accuracy
Rank 3: +1.5 Dodge, +1.5 Accuracy

Costs:
Rank 1: .5AP; 150 CP to initiate, 70 CP/Rnd.
Rank 2: .5AP; 300 CP to initiate, 140 CP/Rnd.
Rank 3: .5AP; 450 CP to initiate, 210 CP/Rnd.

Notes:
- Only applies when the user can see their target and/or attacker.

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Will to Consume - Passive<i></i>
The SPF is driven by consumption, which is further embodied by their use of flames to consume all before them and their natural affinity for the destructive force. Their fire based attacks are increased as the SPF washes over all of creation a raging inferno.

Rank 1: Fire Jutsu damage is increased by 5%.
Rank 2: Fire Jutsu damage is increased by 10%.
Rank 3: Fire Jutsu damage is increased by 15%.

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Jagan - Gyōshi - Passive
The "Stare" of the Evil Eye happens to be one of the most frightening aspects of it. From just a cold gaze, it has been rumored that the SPF could place his victims in a trance.

Rank 1: Genjutsu may be cast through the Jagan, requiring no handseals and gaining +1 DC
Rank 2: Genjutsu may be cast through the Jagan, requiring no handseals and gaining +1.5 DC
Rank 3: Genjutsu may be cast through the Jagan, requiring no handseals and gaining +2 DC

Special Action: When casting Genjutsu through eye contact, the user may choose to activate a special effect. If chosen then the Genjutsu cannot be partially effective. Should the Genjutsu be 50% or more successful it is treated as a full hit, otherwise it is treated as a miss.

Notes:
- Requires eye contact, and for the Jagan to be active.

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Predator Instincts - Passive
The SPF, in his role of becoming the burgeoning predator of life, is said to be able to intensely focus on his opponent. The Consumer does not merely destroy or feast on everything in sight, his very sight alone consumes all before him.

Rank 1: +6% Auto Hit to all attacks.
Rank 2: +8% Auto Hit to all attacks.
Rank 3: +10% Auto Hit to all attacks.

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Assimilation - Activated Passive<i></i>
Through consumption comes assimilation. The SPF possesses the ability to mimic skills used against him by merely taking in the technique with his eyes, through experiencing the attack himself or through an attempt to physically consume his opponent.

Rank 1: Allows the user to use and copy any level 1-4 Jutsu used during the last round.
Rank 2: Allows the user to use and copy any level 1-6 Jutsu used during the last round.
Rank 3: Allows the user to use and copy any Jutsu used during the last round.


Cost: This skill costs no Ap or CP, however all copied jutsu cost normal Ap and their CP/Hp costs are increased by +20%.

Notes:
- The user's Jagan must have been active during the time the jutsu was used, and the user must have had full vision of the target.
- When used, the user chooses any jutsu from the previous round and may use it regardless of whether they know it or not. After use, this Jutsu is memorized, and may be used for the remainder of the battle.
- All copied jutsu have a 5% of failing per Jutsu Level (A level seven would have a 35% Chance of failing, for example).
- Only 3 techniques can be remembered at once. Further copying would require the user to overwrite previously memorized techniques, costing CP equal to 2x the forgotten Jutsu's cost.
- The user must meet the Rank and stat requirements to use a Jutsu (A C-Rank cannot copy a Level 8, for example), and may not copy Bloodline, Core Ability, or Kinjutsu techniques.
- These techniques are copied at the rank they were used, and may be remembered and used for the remainder of the battle.
- User must be wielding the correct weapon(s) to copy a Taijutsu and must be able to perform handseals to replicate a Ninjutsu or Genjutsu.

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Dominion - Doujutsu Genjutsu<i></i>
The SPF, using his Evil Eye, is able to sync chakra into his eyes and voice simultaneous to set a commandment that the victim must obey. These power is called Dominion, where the higher life form hold dominion over the lesser.

Rank 1: Allows the SPF to hypnotize their target at -2 Gen DC, causing them to either attack a target with a level 1-4 Jutsu, Use/Drop/equip/unequip an item, Switch/Drop/Enter a style, or remain motionless for 1 Ap.
Rank 2: Allows the SPF to hypnotize their target at -1 Gen DC, causing them to either attack a target with a level 1-5 Jutsu, Use/Drop/equip/unequip an item, Switch/Drop/Enter a style, or remain motionless for 1.5 Ap.
Rank 3: Allows the SPF to hypnotize their target, causing them to either attack a target with a level 1-6 Jutsu, Use/Drop/equip/unequip an item, Switch/Drop/Enter a style, or remain motionless for 2 Ap.

Cost: 2 AP; 400 CP to initiate.

Notes:
- - Does not use handseals, but requires the Jagan's Eye contact. This is treated as a Will Genjutsu.
- Upon use, the user must choose an action they wish their victim to perform.
- When causing the victim to attack with a Jutsu, the victim must know the technique and the user must have witnessed the technique performed previously during battle to be aware of it. The target can never attack themselves.
- For any actions involving items, it must be either visible or previously used in battle.
- Genjutsu used this way are treated as fully successful or fully unsuccessful, a victim cannot be partially effected. If it is a 50% or more hit, it's counted as a full hit, Otherwise, it's counted as a miss.

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Divine Comedy - Specialty Genjutsu<i></i>
The Evil Eye, a curse in its own right, does not like to be influenced by other curses (Genjutsu). Upon realizing they are locked in mental combat, the Evil Eye will return the curse back to the sender in the cruelest taste of irony.

Rank 1: Reverses a Genjutsu used on the Jagan user.
Rank 2: Reverses a Genjutsu used on the Jagan user.
Rank 3: Reverses a Genjutsu used on the Jagan user.

Costs:
Rank 1: AP of Genjutsu; Genjutsu cost*2 Chakra to initiate.
Rank 2: AP of Genjutsu; Genjutsu cost*1.75 Chakra to initiate
Rank 3: AP of Genjutsu; Genjutsu cost*1.5 Chakra to initiate.

Notes:
- User must realize they are under a genjutsu.
- User must meet the requirements of the Genjutsu to reverse it.
- All costs of maintaining the genjutsu are taken on by the user.
- A Genjutsu check is made between the SPF and user of the Genjutsu. If the SPF succeeds, they successfully reverse the Genjutsu.
- With each successful use, the victim gains +1.5 to their Genjutsu Check.

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Eyes of Perdition - Activated Passive<i></i>
When the Evil Eye is not enough, the SPF will bring about a foul and dark power, the power born in the depths of a spiritual all-consuming inferno. This pact of darkness is signified by a change in the users eyes, turning them an unholy hellfire blue color and affixing crosses within the iris of their eyes. There is no salvation to be found within this gaze.

Rank 1: +2 Dodge, +2 Accuracy.
Rank 2: +2.5 Dodge, +2.5 Accuracy.
Rank 3: +3 Dodge, +3 Accuracy.

Costs:
Rank 1: .5AP; 600 CP to initiate, 290 CP/Rnd
Rank 2: .5AP; 750 CP to initiate, 360 CP/Rnd
Rank 3: .5AP; 900 CP to initiate, 430 CP/Rnd

Notes:
-Only applies when the user can see their target and/or attacker.
-Jagan Rank 3 must be activated for a round prior to activating the EoP.
- The effect of EoP replaces the effect of the regular Jagan and the EoP cost becomes the new overall cost.

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Pandemonium - Doujutsu Genjutsu<i></i>
The SPF's "Stare" is evolved to its sinister limits while the Eyes of Perdition are activated. This glare is now able to capture the opponent in an illusion of damnation dreamt up by the predator. Some fear that this curse, if not stopped, is meant to consume the spiritual essence of the victim.

Rank 1: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -2 dodge. In the illusion, the user gets AP equal to their AP/1.5. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 50% of the damage dealt to them in the illusion.
Rank 2: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -3 dodge. In the illusion, the user gets AP equal to their AP/1.5 +.5. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 60% of the damage dealt to them in the illusion.
Rank 3: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -4 dodge. In the illusion, the user gets AP equal to their AP/1.5 +1. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 70% of the damage dealt to them in the illusion.


Cost: 3 AP; 2000 CP, Hp equal to 20% of the final damage done.

Notes:
- Requires EoP to be activated, and Eye contact.
- All battle rules remain the same if not mentioned.
- Jutsu that last more than one round end when the illusion does.
- May only be used on a target once successfully in a battle. Â
- All damage done in this illusion is "Illusionary" And damage cannot be reduced. Jutsu used in the Pandemonium cannot be buffed by Non-Genjutsu effects.
- Physical debuffs, such as bleed, poison and Nin/Tai debuffs and effects do not transfer into or out of the Pandemonium created world, but mental ones, generally genjutsu based, do.
- Because the Pandemonium dream is instantaneous and lasts a few seconds at most, this does not dispel any other Genjutsu active on the victim.

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All Consuming Flame - Doujutsu Ninjutsu<i></i>
Drawing on their desire to consume, either through literal consumption or just through destruction, the SPF is able to draw forth a flame stronger than any other. This flame holds a blue hue, giving it a dreadful feeling as if summoned from Hell itself, and will continue to burn its target until there is nothing left.

Rank 1: Ignites the SPF's point of vision in black flames at +2 accuracy, causing 2,000 Fire Damage a round.
Rank 2: Ignites the SPF's point of vision in black flames at +2 accuracy, causing 2,400 Fire Damage a round.
Rank 3: Ignites the SPF's point of vision in black flames at +2 accuracy, causing 2,850 Fire Damage a round.

Special Action - Emporer's Robes: Instead of Covering a target in the ACF, the user may coat themselves in a shield of flames, Hp equal to ACF +40%. This effect lasts one round, and if a melee attack is used against the user the attacker must make a Ninjutsu check against the SPF to determine if they take damage equal to "ACF's" Damage. A target may only take damage from attacking this barrier once per round.

Costs:
Rank 1: 3 Ap; 2,000 CP and 670 Hp to initiate, 630 Hp and 320 CP per round maintained.
Rank 2: 3 Ap; 2,250 CP and 750 Hp to initiate, 715 Hp and 360 CP per round maintained.
Rank 3: 3 Ap; 2,500 CP and 840 Hp to initiate, 800 Hp and 400 CP per round maintained.

Notes:
- Requires EoP to be activated.
- After the initial "To-Hit" roll, ACF automatically deals it's fire damage to its target every round without fail as long as the SPF can still see their target. As such, this may only be used on one target at a time.
- The first round damage is dealt as soon as ACF hits but hits at the beginning of every round after.
- ACF automatically bypasses barriers, armors and shields and also ignores any and all Damage Reduction.
- Damage done and blocked may be increased with Fire buffs.
- This jutsu does not stack in any way or form.
- The special is considered a Chakra Armor.[/fontsize]

Original Uchiha Table
[fontsize="12"]One of the most powerful and feared clans known to the shinobi world, the Uchiha have been rumored to be anything from geniuses to a clan of demons. Their most infamous ability is a unique eye condition that appears in some of the more prodigious talents with Uchiha Blood, the Sharingan. This powerful doujutsu give's this clan a variety of abilities that range from perfect mimicry, to casting some of the most deep illusions without so much as a blink of an eye. Many fear the abilities of the Uchiha, and rightly so, for there is hardly an Uchiha that is not destined for greatness within the shinobi world.

084 PL - Sharingan (Rank 1), Will of Fire(Rank 1)
168 PL - Insidious Gaze (Rank 1)
252 PL - Precognition (Rank 1)
336 PL - Copy Skill (Rank 1)
420 PL - Sharingan (Rank 2)
504 PL - Precognition (Rank 2)
588 PL - Will of Fire (Rank 2), Hypnotic Suggestion (Rank 1)
672 PL - Insidious Gaze (Rank 2), Genjutsu Reversal (Rank 1)
756 PL - Sharingan (Rank 3), Copy Skill (Rank 2)
840 PL - Precognition (Rank 3), Genjutsu Reversal (Rank 2)
924 PL - Hypnotic Suggestion (Rank 2)
1008 PL - Insidious Gaze (Rank 3), Genjutsu Reversal (Rank 3)
1092 PL - Will of Fire (Rank 3), Hypnotic Suggestion (Rank 3)
1176 PL - Copy Skill (Rank 3)
1260 PL - Mangekyo Sharingan (Rank 1)
1344 PL - Tsukiyomi (Rank 1)
1428 PL - Mangekyo Sharingan (Rank 2)
1512 PL - Amaterasu (Rank 1)
1596 PL - Mangekyo Sharingan (Rank 3), Tsukiyomi (Rank 2)
1680 PL - Tsukiyomi (Rank 3), Amaterasu (Rank 2)
1764 PL - Amaterasu (Rank 3)

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Sharingan - Activated Passive<i></i>
The Sharingan is a unique Eye condition occurring only to those with Uchiha blood. Rumor has it that these eyes stemmed from the Byakugan as a mutation, and they do have similar properties to back this theory up such as allowing the user to view chakra. The Sharingan allows the user to comprehend the attack of an opponent almost before the attacker knows what attack they are making, this is done through tracking their movements by studying their chakra. The user's proficiency with this ability is visible through the amount of Tomoe circling the pupil, and with more mastery, the user will unlock more and more of it's capabilities.

Rank 1: +.5 Dodge, +.5 Accuracy
Rank 2: +1 Dodge, +1 Accuracy
Rank 3: +1.5 Dodge, +1.5 Accuracy

Costs:
Rank 1: .5AP; 150 CP to initiate, 70 CP/Rnd.
Rank 2: .5AP; 300 CP to initiate, 140 CP/Rnd.
Rank 3: .5AP; 450 CP to initiate, 210 CP/Rnd.

Notes:
- Only applies when the user can see their target and/or attacker.

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Will of Fire - Passive<i></i>
The possess a burning passion deep within them which can never be truly quenched, their undying flame allowing them to seemingly bring forth the potential of flames far better than anyone else could ever attempt, or desire.

Rank 1: Fire Jutsu damage is increased by 5%.
Rank 2: Fire Jutsu damage is increased by 10%.
Rank 3: Fire Jutsu damage is increased by 15%.

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Insidious Gaze - Passive
Perhaps the most deadly of the well-known Uchiha abilities is a nameless genjutsu that they are capable of putting opponents under in order to alter their perceptions. In reality, this is simply the Uchiha's ability to utilize their genjutsu talents by simply gazing into the eye's of a victim with their hypnotic sharingan, casting an illusion upon those who meet their gaze.

Rank 1: Genjutsu may be cast through the Sharingan, requiring no handseals and gaining +1 DC
Rank 2: Genjutsu may be cast through the Sharingan, requiring no handseals and gaining +1.5 DC
Rank 3: Genjutsu may be cast through the Sharingan, requiring no handseals and gaining +2 DC

Special Action: When casting Genjutsu through eye contact, the user may choose to activate a special effect. If chosen then the Genjutsu cannot be partially effective. Should the Genjutsu be 50% or more successful it is treated as a full hit, otherwise it is treated as a miss.

Notes:
- Requires eye contact, and for the Sharingan to be active.

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Precognition - Passive
The Sharingan wields the power to allow the user to view chakra visibly in their environment so long as it is active. With training, the Uchiha are able to focus this trait to the point where they can track the movements of their opponents by honing in on their chakra; a skill that enables them to view movements before they are made and react accordingly, giving the illusion that the Sharingan may see into the future.

Rank 1: +6% Auto Hit to all attacks.
Rank 2: +8% Auto Hit to all attacks.
Rank 3: +10% Auto Hit to all attacks.

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Copy Skill - Activated Passive<i></i>
Probably the most infamous trait of the Sharingan is it's ability to perfectly memorize anything its gaze wanders upon with perfect detail, allowing the Uchiha to mimic techniques nearly simultaneously as a victim performs them, which has manifested itself as legend that they can see the future.

Rank 1: Allows the user to use and copy any level 1-4 Jutsu used during the last round.
Rank 2: Allows the user to use and copy any level 1-6 Jutsu used during the last round.
Rank 3: Allows the user to use and copy any Jutsu used during the last round.


Cost: This skill costs no Ap or CP, however all copied jutsu cost normal Ap and their CP/Hp costs are increased by +20%.

Notes:
- The user's Sharingan must have been active during the time the jutsu was used, and the user must have had full vision of the target.
- When used, the user chooses any jutsu from the previous round and may use it regardless of whether they know it or not. After use, this Jutsu is memorized, and may be used for the remainder of the battle.
- All copied jutsu have a 5% of failing per Jutsu Level (A level seven would have a 35% Chance of failing, for example).
- Only 3 techniques can be remembered at once. Further copying would require the user to overwrite previously memorized techniques, costing CP equal to 2x the forgotten Jutsu's cost.
- The user must meet the Rank and stat requirements to use a Jutsu (A C-Rank cannot copy a Level 8, for example), and may not copy Bloodline, Core Ability, or Kinjutsu techniques.
- These techniques are copied at the rank they were used, and may be remembered and used for the remainder of the battle.
- User must be wielding the correct weapon(s) to copy a Taijutsu and must be able to perform handseals to replicate a Ninjutsu or Genjutsu.

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Hypnotic Suggestion - Doujutsu Genjutsu<i></i>
The Sharingan's ability to induce illusions into the minds of others is a powerful one, that the Uchiha can learn to overcome the mind and senses of another, subtly altering their mind to put them under a powerful hypnosis, an issuing them commands without the victim even second guessing their own manipulated thoughts.

Rank 1: Allows the Uchiha to hypnotize their target at -2 Gen DC, causing them to either attack a target with a level 1-4 Jutsu, Use/Drop/equip/unequip an item, Switch/Drop/Enter a style, or remain motionless for 1 Ap.
Rank 2: Allows the Uchiha to hypnotize their target at -1 Gen DC, causing them to either attack a target with a level 1-5 Jutsu, Use/Drop/equip/unequip an item, Switch/Drop/Enter a style, or remain motionless for 1.5 Ap.
Rank 3: Allows the Uchiha to hypnotize their target, causing them to either attack a target with a level 1-6 Jutsu, Use/Drop/equip/unequip an item, Switch/Drop/Enter a style, or remain motionless for 2 Ap.

Cost: 2 AP; 400 CP to initiate.

Notes:
- - Does not use handseals, but requires the Sharingan's Eye contact. This is treated as a Will Genjutsu.
- Upon use, the user must choose an action they wish their victim to perform.
- When causing the victim to attack with a Jutsu, the victim must know the technique and the user must have witnessed the technique performed previously during battle to be aware of it. The target can never attack themselves.
- For any actions involving items, it must be either visible or previously used in battle.
- Genjutsu used this way are treated as fully successful or fully unsuccessful, a victim cannot be partially effected. If it is a 50% or more hit, it's counted as a full hit, Otherwise, it's counted as a miss.

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Genjutsu Reversal - Specialty Genjutsu<i></i>
The insidious gaze of the Sharingan is said to penetrate even the most detailed illusions, and not only is the user capable of viewing details far more clearly, the sharingan also possesses a hypnotic ability to entrap a victim within their own illusion.

Rank 1: Reverses a Genjutsu used on the Sharingan user.
Rank 2: Reverses a Genjutsu used on the Sharingan user.
Rank 3: Reverses a Genjutsu used on the Sharingan user.

Costs:
Rank 1: AP of Genjutsu; Genjutsu cost*2 Chakra to initiate.
Rank 2: AP of Genjutsu; Genjutsu cost*1.75 Chakra to initiate
Rank 3: AP of Genjutsu; Genjutsu cost*1.5 Chakra to initiate.

Notes:
- User must realize they are under a genjutsu.
- User must meet the requirements of the Genjutsu to reverse it.
- All costs of maintaining the genjutsu are taken on by the user.
- A Genjutsu check is made between the Uchiha and user of the Genjutsu. If the Uchiha succeeds, they successfully reverse the Genjutsu.
- With each successful use, the victim gains +1.5 to their Genjutsu Check.

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Mangekyou Sharingan - Activated Passive<i></i>
The Mangekyou Sharingan is a heightened form of Sharingan, and is distinguished from a normal Sharingan through its appearance, which changes the form of the tomoe. The appearance of the mangekyou differs from user to user based upon their own traits, there are hardly ever two Uchiha with the same pattern. In this stage the Sharingan is far more powerful and has the potential to utilize very powerful techniques, although the sheer amount of chakra utilized can have damaging backlash upon the User's eyesight, slowly deteriorating their Vision.

Rank 1: +2 Dodge, +2 Accuracy.
Rank 2: +2.5 Dodge, +2.5 Accuracy.
Rank 3: +3 Dodge, +3 Accuracy.

Costs:
Rank 1: .5AP; 600 CP to initiate, 290 CP/Rnd
Rank 2: .5AP; 750 CP to initiate, 360 CP/Rnd
Rank 3: .5AP; 900 CP to initiate, 430 CP/Rnd

Notes:
-Only applies when the user can see their target and/or attacker.
-Sharingan Rank 3 must be activated for a round prior to activating the Mangekyou.
- The effect of Mangekyou Sharigan replaces the effect of the regular Sharigan and the Mangekyou cost becomes the new overall cost.

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Tsukiyomi - Doujutsu Genjutsu<i></i>
Utilizes the Mangekyou sharingan to create a hellish genjutsu of which the user has complete control. This technique is feared and believed the most powerful Genjutsu, and can last anywhere from 24 to 72 hours in the targets mind, but in reality only lasts a couple seconds. While powerful, this technique causes immense strain upon the user's eye's and leaves them vulnerable by damaging their eyesight, and cannot be used without resting the eye's first.

Rank 1: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -2 dodge. In the illusion, the user gets AP equal to their AP/1.5. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 50% of the damage dealt to them in the illusion.
Rank 2: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -3 dodge. In the illusion, the user gets AP equal to their AP/1.5 +.5. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 60% of the damage dealt to them in the illusion.
Rank 3: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -4 dodge. In the illusion, the user gets AP equal to their AP/1.5 +1. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 70% of the damage dealt to them in the illusion.


Cost: 3 AP; 2000 CP, Hp equal to 20% of the final damage done.

Notes:
- Requires Mangekyou Sharingan to be activated, and Eye contact.
- All battle rules remain the same if not mentioned.
- Jutsu that last more than one round end when the illusion does.
- May only be used on a target once successfully in a battle. Â
- All damage done in this illusion is "Illusionary" And damage cannot be reduced. Jutsu used in the Tsukiyomi cannot be buffed by Non-Genjutsu effects.
- Physical debuffs, such as bleed, poison and Nin/Tai debuffs and effects do not transfer into or out of the Tsukiyomi created world, but mental ones, generally genjutsu based, do.
- Because the Tsukiyomi is instantaneous and lasts a few seconds at most, this does not dispel any other Genjutsu active on the victim.

---

Amaterasu - Doujutsu Ninjutsu<i></i>
While Tsukuyomi is considered the most powerful Genjutsu, this technique is it's counterpart, claimed to be the most powerful Ninjutsu, and with good reason too. This infamous Technique creates Hellish Jet-black Flames spontaneously at the center of the user's vision, and once released these flames are said to burn for days without end before becoming extinguished. These cursed flames are said to be as hot as the sun, and little is capable of stopping this fire from consuming everything in it's path...Except for the Bleeding of the user's eye's as a result of the tremendous energy released from the sharingan.

Rank 1: Ignites the Uchiha's point of vision in black flames at +2 accuracy, causing 2,000 Fire Damage a round.
Rank 2: Ignites the Uchiha's point of vision in black flames at +2 accuracy, causing 2,400 Fire Damage a round.
Rank 3: Ignites the Uchiha's point of vision in black flames at +2 accuracy, causing 2,850 Fire Damage a round.

Special Action - Kagutsuchi: Instead of Covering a target in Amaterasu, the user may coat themselves in a shield of Black Flames, Hp equal to Amaterasu +40%. This effect lasts one round, and if a melee attack is used against the user the attacker must make a Ninjutsu check against the Uchiha to determine if they take damage equal to "Amaterasu's" Damage. A target may only take damage from attacking this barrier once per round.

Costs:
Rank 1: 3 Ap; 2,000 CP and 670 Hp to initiate, 630 Hp and 320 CP per round maintained.
Rank 2: 3 Ap; 2,250 CP and 750 Hp to initiate, 715 Hp and 360 CP per round maintained.
Rank 3: 3 Ap; 2,500 CP and 840 Hp to initiate, 800 Hp and 400 CP per round maintained.

Notes:
- Requires Mangekyou Sharingan to be activated.
- After the initial "To-Hit" roll, Amaterasu automatically deals it's fire damage to its target every round without fail as long as the Uchiha can still see their target. As such, this may only be used on one target at a time.
- The first round damage is dealt as soon as Amaterasu hits but hits at the beginning of every round after.
- Amaterasu automatically bypasses barriers, armors and shields and also ignores any and all Damage Reduction.
- Damage done and blocked may be increased with Fire buffs.
- This jutsu does not stack in any way or form.
- The special is considered a Chakra Armor.[/fontsize]


Kinjutsu: Jinchuuriki: Spiritual Fire

Curse Seals: N/A

Advanced Shop Battle Related Purchases: Free Minor Affinity: Water
Free Major Affinity: Fire
Purchasing Class Points Card (x2): +0.5 Dodge
Kinjutsu Removal Card (used)
Additional Ability Slot
Addition Advanced Element x2

https://www.ninpocho.com/viewtopic.php?f=62&p=237102#p237102 - Use of Kinjutsu Removal Card (and approval) to remove current Kinjutsu: Hachimon

https://www.ninpocho.com/viewtopic.php?p=221942#p221942 - Purchase of an Ability Card (meaning I should have 12 total slots)

Use of rebuild card: https://ninpocho.com/viewtopic.php?f=62&t=59725&p=321512#p321512

Abilities:
0. Sentinel - ANBU Branch
0. Shinobi 101 - Visual Genjutsu -> Ninjutsu Accuracy
1. Elementalist
2. Willpower
3. Fire Chakra Style
4. Healing Factor
5. Hyperactive
6. Duelist
7. Jutsu Mastery
8. Quickdraw
9. Human Anatomy
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6. Earth
7. Lightning
8. Medical
9. Vapor
10. Crystal
11. Explosion
12. Plasma
13. Scorch

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4. Fire
5. Earth
6. Lightning
7. Medical
8. ANBU

Advanced Elements:
1. Wood
2. Ice
3. Kinesis
4. Crystal
5. Vapor
6. Explosion
7. Plasma
8. Scorch

Sense Mastery:
1. Kinetic
2. Visual
3.
4.

Weapons:
Rose Aura: Blade
UNU8eFX.gif

An adverse reaction to his Rose Aura in his weakened state allowed the energy he consumed from Barynx to flood his mind and body. The Rose Aura: Blade weapon coats him in the same energy as Rose Aura, but unless the blade manifests this form is useless. Summoning a blade from the energy around him, Roku is able to carry out attacks as if he were holding real steel.

Effect:
1. Trick Weapon: Unarmed
2. Blood Rack
3. Vanguard
Great Weapon granted through Heavy Handed Ability

Damage Type:
Slashing - Bleeding

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.
Golden Aura
tumblr_mttvhl00R71s7eo7fo1_500.gif

Roku is surrounded by a golden chakra aura that is a pure concentration of the holy energy flowing within him. The golden aura increases his hand-to-hand combat.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.
Red Aura
afc443847a24623a836fcae1f4312459.gif

Roku is surrounded by a red chakra aura that is a pure concentration of the energy absorbed from Barynx. The red aura makes Roku's attacks minor mimics of what Barynx was; a glutton.

Effect:
1. Overflow
2. Vampiric
3. Recovery

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.
Devourer's Aura
986fc77c07e701f1a06e39e4339531ef.gif

Roku is surrounded by a blue chakra aura that is a pure concentration of the various energies absorbed from a variety of Ancients. The blue aura makes Roku's attacks mimic some characteristics of the Ancients, such as the ability to siphon away the spiritual energy of his targets.

Effect:
1. Re-Energize
2. Special Composition: Fire
3. Recovery

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.
Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]

Effect:
1. Primal
2. Crippler
3. Pressure

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.
Ashbringer
Sword given to Roku by Kazuki. It may not set you ablaze but it definitely has some bite to it!

Effect:
1. Vampiric
2. Recovery
3. Siege

Damage Type:
Slashing - Bleeding

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage

Contracts: Bird
 
Re: Roku

Jutsu List

Total Jutsu:
Total Mastered Jutsu:

*Fire Jutsu
- Fireball: Mastered [D]
- Dragon Fire: Mastered [C]
- Searing Eruption: Mastered [C]
- Scalding Ash Cloud: Mastered [C]
- Immolation Armor: Mastered [D]
- Heat Wave: Mastered [C]
- Firestorm: Mastered [ B ]
- Infernal Ember [E] Mastered
- Thermal Maw [E] Mastered
- Combustive Seal [D] Mastered
- Infernal Hellfire [ B] Mastered
- Spontaneous Combustion [ B] Mastered
- Ring of Fire [ B] Mastered
- Dragon Flame Bomb [A] Mastered
- Sol Fire Tempest [A] Mastered
- Abysmal Harbinger [A] Mastered
- Flame Shield [A] Mastered

*Kinesis
- Psionic Assault [C] Rank 1
-Force Guard [C] Rank 1
- Kinetic Infusion [C] Mastered
-Force Blast [C] Mastered
-Force Break [ B ] Rank 1
-Reflection [ B ] Rank 1
-Mind Lock [ B ] Mastered
-Psi-Shock [ B ] Mastered
-Kinetic Blast [A] Mastered
-Psionic Rend [A] Mastered
-Concussion Pulse [A] Rank 1
-Redirection [A] Rank 1

*Earth Jutsu
- Gravel Shift: Mastered [E]
- Sinkhole Fist: Mastered [D]
- Rock Golem: Mastered [C]
- Mud Clone: Mastered [D]
- Stone Bullet [E] Mastered
- Earth Flow River [D] Mastered
- Inner Earth Reflection Lure [C] Mastered
- Earth Flow Wave [C] Mastered
- Earthen Coating [C] Mastered
- Bedrock Coffin [ B] Mastered
- Weighted Rock Technique [ B] Mastered
- Earth Spiker [ B] Mastered
- Antlion Sinkhole [ B] Mastered
- Fist of Gaia [A] Mastered
- Earthen Magnitude [A] Mastered
- Earthslide Wall [A] Mastered
- Petrification [A] Mastered

*Non-Elemental
- Transformation: Mastered [E]
- Body Switch: Mastered [E]
- Cancel: Mastered [D]
- Contract Summoning Mastered [D]
- Combination Transformation Mastered [D]
- Crystal Eye Mastered [D]
- Spirit Lantern Mastered [D]
- Jutsu Sealing Mastered [C]
- Stunt Double Mastered [C]
- One Element Sealing Mastered [C]
- Elemental Negation Mastered [C]
- Elemental Clone: Mastered [C]
- Barrier Mastered [C]
- Shadow Shuriken Replication Mastered [ B]
- Energy Transfer Mastered[ B]
- Leech Seal Mastered[ B]
- Chakra Shield Mastered[ B]
- Chakra Blast Mastered[ B]
- Rasengan Mastered[ B]
- Advanced Combination Transformation Mastered[ B]
- Perfected Rasengan Mastered[A]
- Five Element Seal Mastered[A]
- Morality Sealing Mastered[A]
- Natures Guard Mastered[A]
- Stardust Nova Mastered[A]
- Gate of Enma Mastered[A]
- Curse Sealing Mastered[A]

*Lightning
- Storm Bolt Mastered [E]
- Thunderfist Mastered [E]
- Thunderclap Mastered [D]
- Electroshock Mastered [D]
- Electrocution Mastered [D]
- Zeus Flash Mastered [C]
- Lightning Torrent Mastered [C]
- Thunderstruck Mastered [C]
- Volt Charge Mastered [C]
- Gigavolt Cannon Mastered [ B]
- Chidori Mastered [ B]
- Lightning Beast Mastered [ B]
- Amp Field Mastered [ B]
- Raijin's Vengeance Mastered [A]
- Chidori Control Mastered [A]
- Kirin Mastered [A]
- Thunderdome Mastered [A]


*Water
-Pressurized Mist Mastered [E]
-Water Gun Mastered [E]
-Aqua Fang Mastered [D]
-Rinse Off Mastered [D]
-Water Whip Mastered [D]
-Grand Waterfall Mastered [C]
-Rain Dance Mastered [C]
-Impaling Hydro Jet Mastered [C]
-Water Prison Mastered [C]
-Mystical Pond [ B] Mastered
-Grand Hydra Excavation [A] Mastered
-Water Dragon Bullet [A] Mastered
-Scorn of Aquarius [A] Mastered
-Supreme Aqua Realm [A] Mastered

*Wind Jutsu
-Wind Slash [E] Mastered
-Pressure Burst [E] Mastered
-Air Bullet (Mastered) [D]
- Shredding Touch (Mastered) [D]
-Whirlwind Spin [D] Mastered
-Wind Scythe [C] Mastered
-Tempest [C] Mastered
-Gale Force [C] Mastered
-Wind Release [C] Mastered
-Great Wind Scythe [ B] Mastered
-Wind Scar [ B] Mastered
-Vacuum Sphere [ B] Mastered
-Cyclone Movement [ B] Mastered
-Tatsumaki [A] Mastered
-Hurricane [A] Mastered
-Ambiance of the Forbidden [A] Mastered
-Zephyr's Grace [A] Mastered

* Ice Jutsu
-Ice Shards [C] Mastered
-Frigid Ice Blast [C] Mastered
-Hypothermic Touch [C] Mastered
-Arctic Aether [C] Mastered
-Ice Transmutation [ B] Mastered
-Snowflake Shuriken [ B] Mastered
-Crystallize [ B] Mastered
-Ice Prison [ B] Mastered
-Hailstorm [A] Mastered
-Koorikan [A] Mastered
-Falling Snow [A] Mastered
-Subzero Purge [A] Mastered

*Wood Jutsu
- Vine Tangle Mastered [C]
- Armor of Thorns Mastered [C]
- Ingrain Mastered [C]
- Wood Hammer Mastered [C]
- Wrath of Nature Mastered [A]
- Sleeping Forest Mastered [A]

*ANBU
- Snap Shot: Mastered [D]
- Active Camo: Mastered [C]
- Chakra Sense: Mastered [C]
- Critical Exposure: Mastered [D]
- Mask Summon: Mastered[D]
- Black Blockade: Mastered [A]
- Shadow Servant Mastered [ B]
- Searchlight Rank 1 [ B]
- Intangible Passage Mastered [ B]
- Body Bind Mastered [A]
- Physical Imprisonment Seal Rank 1[A]
- Flock of Shadows Mastered[A]
- Incapacitate Rank 1 [ B]

-Explosion: All Mastered
C-Rank
Landmine
Bang Bullet
Explosive Touch
Blast Wave
B-Rank
Atomic Blast
Volatile Fireworks
Starlight Nova
Minefield
A-Rank
Meteor Aura
Big Bang Flash
Flare Execution
Blast Infusion

-Plasma: All Mastered
C-Rank
Ionic Laser
Deadly Burn
Plasma Lamp
Ionic Borealis
B-Rank
Hyper Beam
Solar Winds
Plasma Blade
Plasma Scar
A-Rank
Nebula Shine
Supernova
Plasma Generation
Atmospheric Pressure

-Scorch: All Mastered
C-Rank
Scorched Land
Dehydration
Rushing Burst
Unstable Release
B-Rank
Scorching Devastation
Arid Land
Convection Spheres
Heatblast
A-Rank
Vaporization
Updraft
Searing Whirlwind
Amplifier

*Taijutsu

Unarmed

- Shoryuken [Mastered] [C]
- Tiger Hook Mastered [C]
- 4 Hit Combo: Mastered [D]
- Dragon Assault Mastered [C]
- The One Two Mastered [E]
- Janken Mastered [E]
- Uncalled for Shot Mastered [E]
- Low Sweep Mastered[E]
- Nut Buster Mastered [D]
- Spinning Wind Mastered [D]
- Primary Lotus Mastered [ B]
- Suplex Mastered [ B]
- 16 Hit Combo (Mastered) [ B]
- Spear Hand (Mastered) [ B]
- Submission (Mastered) [ B]
- Shadow Step Strike (Mastered) [ B]
- Falcon Punch Mastered [A]
- Fist of Virtue Mastered [A]
- Fist of Sin Mastered [A]
- Dance of the Waxing Moon Mastered [A]
- Dynamic Entry (Mastered) [D]
- Dynamic Finish (Mastered) [D]

Bludgeoning

- Render Blitz [Mastered] [C]
- 7 Hit Combo Mastered [D]
- Concrete Blast Mastered [C]
- Blackjack Attack (Rank 1) [C]
- Rigor Mortis (Rank 1) [ B]
- Pillar of Four Dragons (Rank 1) [A]
- Blast Rush (Rank 1) [C]
- Skull Buster (Rank 1) [C]
- Carpe Noctem (Rank 1) [C]
- Carpe Diem (Rank 1) [C]
- Hex Breaker (Rank 1) [ B]
- Memento Mori (Mastered) [A]

Buffing

- Chakra Extension Mastered [C]
- Shadow Dance (Rank 1) [C]
- Gather (Rank 1) [C]
- Barrage (Rank 1) [C]
- Anabolic Frenzy (Rank 1) [ B]
- Unbound (Mastered) [ B]
- Devastating Aura (Mastered) [A]
- Awakening (Rank 1) [A]
- Unleashed (Mastered) [A]
- Limit Break (Mastered) [A]

Slashing

- Lunar Steps Mastered [C]
- Slash Mastered [E]
- Whisperer Mastered [C]
- Steel Weaving Mastered [ B]
- Kill Driver Mastered [ B]
- Zantetsuken Mastered [A]
- Fatal Draw Mastered [A]
- Magnum Break Mastered [ B]
- Zero Slash Counter Mastered [C]
- Executioner Mastered [ B]
- Lotus Flower R1 [ B]
- Higuma Mastered [A]
- Annihilation Mastered [A]
- Heavenly Sword Mastered [A]

*MISC (Need to sort later)
Projectile Sealing D-Rank - 1200
Disillusion Shot D-Rank - 1200
Dynamic Pierce D-Rank - 1200

Buzzsaw C-Rank - 3250
Full Impact C-Rank - 3250
Scatter Shot C-Rank - 3250
Outer Rim Breaker C-Rank - 3250

Body Flicker Shuriken B-Rank - 7500
Pinpoint B-Rank - 7500
Silver Cloud B-Rank - 7500

Heavenly Rain Drive A-Rank - 12500
Twin Rising Dragon A-Rank - 12500
Piercing Pinholder Twin Rising Dragon A-Rank - 12500
Glacial Shot A-Rank - 12500
Tombstone Driver A-Rank - 12500
White Lotus Strike A-Rank - 12500

Medical Jutsu
D-Rank
Mystical Hand - Mastered
Coagulation - Mastered
C-Rank
System Shock - Mastered
Skeletal Fortification - Mastered
Anesthetic Infusion - Mastered
System Restoration - Mastered
B-Rank
Mystical Force - Mastered
Medical Assistant - Mastered
Medical Ward - Mastered
Tranquilize - Mastered
A-Rank
Resuscitate - Mastered
Angelic Blessing - Mastered
Regeneration - Mastered
Pristine Aura - Mastered

Genjutsu

Kinetic
- Crippled: Mastered [Kinetic] C
- Silly Fingers: Mastered [Kinetic] C
- Mist of Deceit: Mastered [Kinetic] C
- Crossed Wires: Mastered [Kinetic] C
- Petrification: Mastered [Kinetic] B
- Lingering Spark: Mastered [Kinetic] B
- Pox: Mastered [Kinetic] B
- Pheonix Embrace: Mastered [Kinetic] B
- Crush Depth: Mastered [Kinetic] B
- Delayed Agony: Mastered [Kinetic] A
- Hot Weapon: Mastered [Kinetic] E
- Stun: Mastered [Kinetic] E
- 1000 Years of Pain Kai: Mastered [Kinetic] E
- Drunken Stupor: Mastered [Kinetic] D
- Influenza: Mastered [Kinetic] D
- Tickling: Mastered [Kinetic] D
- Facepalm: Mastered [Kinetic] D
- Masochism: Mastered [Kinetic] C
- Puppet Betrayal: Mastered [Kinetic] B
- Curse of the Leper: Mastered [Kinetic] A
- Hemorrhagic Fever: Mastered [Kinetic] A
- Parasitic Infestation: Mastered [Kinetic] A
- Tree Binding: Mastered [Kinetic] A
- Shared Torment: Mastered [Kinetic] A

Visual: All Mastered
- Basic Clone: Mastered [Visual] D
E-Rank
Mimic
False Surroundings
Eye Strain
D-Rank
Blur
Rorschach Eye
Double Vision
C-Rank
Distortion
Ocular Trauma
Black Flash
After-Image
Verse of Darkness
B-Rank
Advanced Clone
Perception Filter
Depth Barrier
Night Mare
Solar Flare
Mime Box
A-Rank
The Reaper's Gaze
Ocular Assault
Body Double
Night
Déjà Vu
Invisibility


Audial
-

Will
-
Kinjutsu
Jinchuuriki - All Mastered
Aura Strike - Kinjutsu Ability
Elemental Manifestation - Kinjutsu Ability
Daunt - B-Rank
Elemental Shockwave - B-Rank
Life Corrosion - A-Rank
Vanishing World - S-Rank

Augments
- Trick Weapon x 2
- Razor Strike
- Vampiric x 2
- Steady
- Vanguard
- Lantern
- Primal x 3
- Recovery x 2
- Pressure x 3
- Chakra Drain x 2
- Toxify
- Wide Edge
- Siege
- Overflow
- Re-Energize x2

Inventory List
Poisons
- Lullaby Powder x2
- Serpent’s Blood x2
- Heaven’s Touch x3

Equipment
- Belt Pouch x2
- Shoulder Bag
- Sealing Scroll
- Backpack
- Weapon Holster x2
- Headset
 
ANBU Profile

Code Name: Kasha

Appearance: Red, torn, hooded cloak. Black body suit. White mask. White gloves. White boots.

Specialty: Hunter--returning prey, dead or alive, to the village.

Weapon of Choice:

e1252438-4f94-478f-9446-e868c36d28f4_zpsdfi3lpmo.png


Code:
[size=2][color=#BF0000][b]Kasha - Demon of the ANBU[/b][/color][/size]
[img]http://i657.photobucket.com/albums/uu291/elcrazycac/Kasha_zpssgwj3gyx.gif[/img]
 
Posting Formats

Tabbed Test
Episode #: '_____'| ______ Arc said:
[col]-------------------------------------------------------------------------------------------------------------
OOC:

|
[legend="[glow=maroon][b][size=5]Roku[/size][/b][/glow]"]
7dec199f-1d20-43cc-b29d-d5e9ba8fd013_zpskfc4lisy.jpg


 
Name: Okayama Roku
Epithet: Suna's Raging Beast
Height: 6'2"
Build: Lean and Muscular
Eyes: Red
Blood Type: O Negative
Personal Data
Stamina: 50,400
Chakra: 31,200
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Fight Data
WiPActionsWiPWeapon Equipped
aae20275-4e5d-48cc-a61c-083ad278b814_zpsm5uzldpy.jpg
Mood Music
WiPMISC X
[/legend]​
[/col]

Code:
[quote="Episode #: '_____'| ______ Arc"][size=2][col][b]-------------------------------------------------------------------------------------------------------------
OOC:[/b]
[/size]|[center][legend="[glow=maroon][b][size=5]Roku[/size][/b][/glow]"][img]http://i657.photobucket.com/albums/uu291/elcrazycac/RokuBanMaster/7dec199f-1d20-43cc-b29d-d5e9ba8fd013_zpskfc4lisy.jpg[/img]
[size=2]
[tabs][tab=Personal Data][b]Name:[/b] Okayama Roku
[b]Epithet:[/b] Suna's Raging Beast
[b]Height:[/b] 6'2"
[b]Build:[/b] Lean and Muscular
[b]Eyes:[/b] Red
[b]Blood Type:[/b] O Negative[/tab][tab=Fight Data][b]Stamina:[/b] 50,400
[b]Chakra:[/b] 31,200
[b]Power Level:[/b] 3600 [CL: 15]
[b]Stamina:[/b] 600 / 600
[b]Agility:[/b] 600 / 600
[b]Ninjutsu:[/b] 600 / 600
[b]Taijutsu:[/b] 600 / 600
[b]Genjutsu:[/b] 600 / 600
[b]Chakra Control:[/b] 600 / 600[/tab][tab=Actions]WiP[/tab][tab=Weapon Equipped]WiP[/tab][tab=Mood Music][img]http://i657.photobucket.com/albums/uu291/elcrazycac/aae20275-4e5d-48cc-a61c-083ad278b814_zpsm5uzldpy.jpg[/img][/tab][tab=MISC]WiP[/tab][/tabs][/size][/legend][/center][/col][/quote]

Non-Tabbed
Episode #: '__________'| _______ Arc said:
[col]-------------------------------------------------------------------------------------------------------------
OOC:

|
[legend="[glow=purple][b][size=5]Roku[/size][/b][/glow]"]
cf46d8b9ed2c7a0e5ad59a3fbb779a17_zpsk4hliozt.jpg


Song for this Moment:
Rank: Jounin/S Rank
Stamina: 50,400
Chakra: 31,200
Stats: 600 in all
Mood:
[/legend]​
[/col]
Code:
<i>
</i>[quote="Episode #: '__________'| _______ Arc"][size=2][col]
[b]-------------------------------------------------------------------------------------------------------------
OOC:[/b]
[/size]|[center][legend="[glow=purple][b][size=5]Roku[/size][/b][/glow]"][img]http://i657.photobucket.com/albums/uu291/elcrazycac/RokuBanMaster/cf46d8b9ed2c7a0e5ad59a3fbb779a17_zpsk4hliozt.jpg[/img]
[size=2]
[b]Song for this Moment:[/b] 
[b]Rank:[/b] Jounin/S Rank
[b]Stamina:[/b] 50,400 
[b]Chakra:[/b] 31,200
[b]Stats:[/b] 600 in all
[b]Mood:[/b][/size][/legend][/center][/col][/quote]

ANBU Tabbed
Episode #: '_____'| ______ Arc said:
[col]-------------------------------------------------------------------------------------------------------------
OOC:

|
[legend="[glow=red][b][size=5]Kasha[/size][/b][/glow]"]
Kasha3_zpsfbtw1n8i.gif


 
Name: "Kasha"
Epithet: Demon of the ANBU
Height: 6'2"
Build: Lean and Muscular
Blood Type: O Negative
ANBU Data
Stamina: 50,400
Chakra: 31,200
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Fight Data
WiPActionsWiPWeapon EquippedWiPMood MusicWiPMISC X
[/legend]​
[/col]
Code:
<i>
</i>[quote="Episode #: '_____'| ______ Arc"][size=2][col][b]-------------------------------------------------------------------------------------------------------------
OOC:[/b]
[/size]|[center][legend="[glow=red][b][size=5]Kasha[/size][/b][/glow]"][img]http://i657.photobucket.com/albums/uu291/elcrazycac/Kasha3_zpsfbtw1n8i.gif[/img]
[size=2]
[tabs][tab=ANBU Data][b]Name:[/b] "Kasha"
[b]Epithet:[/b] Demon of the ANBU
[b]Height:[/b] 6'2"
[b]Build:[/b] Lean and Muscular
[b]Blood Type:[/b] O Negative[/tab][tab=Fight Data][b]Stamina:[/b] 50,400
[b]Chakra:[/b] 31,200
[b]Power Level:[/b] 3600 [CL: 15]
[b]Stamina:[/b] 600 / 600
[b]Agility:[/b] 600 / 600
[b]Ninjutsu:[/b] 600 / 600
[b]Taijutsu:[/b] 600 / 600
[b]Genjutsu:[/b] 600 / 600
[b]Chakra Control:[/b] 600 / 600[/tab][tab=Actions]WiP[/tab][tab=Weapon Equipped]WiP[/tab][tab=Mood Music]WiP[/tab][tab=MISC]WiP[/tab][/tabs][/size][/legend][/center][/col][/quote]

Tenken Box
Episode #: '_____'| ______ Arc said:
[col]-------------------------------------------------------------------------------------------------------------
OOC:

|
[legend="[glow=blue][b][size=5]Tenken[/size][/b][/glow]"]
7b90cce1f4be907312a0ace5db50709f2124b377_hq_zpsuiwnrfai.gif


 
Rank ANBU Sennin
Epithet: Heavenly Punishment
Height: 6'2"
Build: Lean and Muscular
Blood Type: O Negative
ANBU Data
Stamina: 50,400
Chakra: 31,200
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Fight Data
WiPActionsWiPWeapon EquippedWiPMood MusicWiPMISC X
[/legend]​
[/col]

Code:
[quote="Episode #: '_____'| ______ Arc"][size=2][col][b]-------------------------------------------------------------------------------------------------------------
OOC:[/b]
[/size]|[center][legend="[glow=blue][b][size=5]Tenken[/size][/b][/glow]"][img]http://i657.photobucket.com/albums/uu291/elcrazycac/Tenken/7b90cce1f4be907312a0ace5db50709f2124b377_hq_zpsuiwnrfai.gif[/img]
[size=2]
[tabs][tab=ANBU Data][b]Rank[/b] ANBU Sennin
[b]Epithet:[/b] Heavenly Punishment
[b]Height:[/b] 6'2"
[b]Build:[/b] Lean and Muscular
[b]Blood Type:[/b] O Negative[/tab][tab=Fight Data][b]Stamina:[/b] 50,400
[b]Chakra:[/b] 31,200
[b]Power Level:[/b] 3600 [CL: 15]
[b]Stamina:[/b] 600 / 600
[b]Agility:[/b] 600 / 600
[b]Ninjutsu:[/b] 600 / 600
[b]Taijutsu:[/b] 600 / 600
[b]Genjutsu:[/b] 600 / 600
[b]Chakra Control:[/b] 600 / 600[/tab][tab=Actions]WiP[/tab][tab=Weapon Equipped]WiP[/tab][tab=Mood Music]WiP[/tab][tab=MISC]WiP[/tab][/tabs][/size][/legend][/center][/col][/quote]
 
Melee Accuracy: 27
Ranged Accuracy: 19
Ninjutsu Accuracy: 23
Melee Dodge: 24*
Ranged Dodge: 24*
Ninjutsu Dodge: 24*
Genjutsu Difficulty: 19
Genjutsu Save: 23
Stealth: 15
Awareness: 15
Poison Resistance: 25

*Class Bonus is +1 Dodge
For Door Fight:
Weapon Holster: Rokushiki
Weapon Holster 2: Golden Aura (Holy Weapon)
1. Rose Aura
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Solider Pills x3
1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5. Free Basic Strike (Called Shot: Door) to Golden Aura
0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Willpower
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Strategist
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu
Spiritualist
Holy Weapon - Passive (3 points)
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.

White Blessing - Boost (1 point) *Bought twice so double effects below*
Restriction- Can only be purchased twice
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing.

Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.

Sacred Style - Physical Style (2 points)
Restriction- C Rank and up, requires Holy Weapon
Occasionally their natural passive aura isn't strong enough, so the Spiritualist must sharpen and hone their aura to let them move faster and with more precision than normal. In this state, anyone can see the radiant white chakra that spills off of both the Spiritualist and their weapon, and they are able to swing around the heaviest of weapons one-handed with little regard to weight.
Effect: User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.

Divinity Aura - Modification (2 points)
Restriction- Must have the Chakra Extension Jutsu
The normally invisible and intangible aura of holy energy that suffuses the Spiritualist is able to become a physical, visible presence when the user chooses to use it. Their weapon glows brightly with a light that makes it difficult to look at, and the normal rules for the Aura jutsu are surpassed if the Spiritualist wills it.
Effect: Grants an additional +1 Accuracy. If the special effect Aura is used and the next Taijutsu Attack is used by the chosen weapon, the attack cuts through all Damage Reduction.

Clarity Strike - Dependent Special Move (3 points)
Not only skilled with their weapons, the Spiritualist is able to channel their specialized chakra into a spell, making it bypass even the strongest defenses. The Ninjutsu cast using this technique are enhanced with the natural aura of the user.
Effect: Able to convert one Ninjutsu into a single-target non-elemental attack at +20% damage for an extra +20% chakra. This attack is considered 'light' element and cuts through half of all Ninjutsu damage reduction.

Spiritual Chakra - Boost (1 point) *Bought twice so double effects below*
Restriction- Can be purchased twice
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +5% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.

White Blaze - Dependent Special Move (3 points)
Those who only possess one form of a technique are likely to be outmaneuvered. In addition to possessing the power to convert a jutsu into an attack on a single target, the Spiritualist also can gain the skill to weaken it slightly and make the range of the jutsu expand instead, favoring an increased chance to strike over damage.
Effect: The user is able to convert any Ninjutsu into a Light-Element attack dealing +10% Damage to a 25x25 foot area, but costing an additional +10% Chakra. This attack cuts through half of all damage reduction, and does not receive any Elemental buffs.

Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6. Earth
7. Lightning
8. Medical

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4. Fire
5. Earth
6. Lightning
7. Medical
8. ANBU

Advanced Elements:
1. Wood
2. Ice
3. Kinesis
4.
Golden Aura
tumblr_mttvhl00R71s7eo7fo1_500.gif

Roku is surrounded by a golden chakra aura that is a pure concentration of the holy energy flowing within him. The golden aura increases his hand-to-hand combat.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Red Aura
afc443847a24623a836fcae1f4312459.gif

Roku is surrounded by a red chakra aura that is a pure concentration of the energy absorbed from Barynx. The red aura makes Roku's attacks minor mimics of what Barynx was; a glutton.

Effect:
1. Overflow
2. Vampiric
3. Recovery

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Blue Aura
986fc77c07e701f1a06e39e4339531ef.gif

Roku is surrounded by a blue chakra aura that is a pure concentration of the various energies absorbed from a variety of Ancients. The blue aura makes Roku's attacks mimic some characteristics of the Ancients, such as the ability to siphon away the spiritual energy of his targets.

Effect:
1. Re-Energize
2. Chakra Drain
3. Rough Divide

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Rose Aura
Goku-Black-Super-Saiyan-Rose-GIF.gif

Roku is surrounded by gradient aura that goes from pink to a darker purple and manifested while training in the Hall of Hammers, giving Roku the impression it might be tied to his past an whatever connection he has with Nao and the First Men.

Effect:
1. Re-Energize
2. Recovery
3. Vanguard

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]

Effect:
1. Primal
2. Crippler
3. Pressure

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Ashbringer
Sword given to Roku by Kazuki. It may not set you ablaze but it definitely has some bite to it!

Effect:
1. Vampiric
2. Recovery
3. Siege

Damage Type:
Slashing - Bleeding

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage
Primus' Holy Knight
HP: (60+15) x (600) = 45000
CP: (40+15) x 600 = 33000
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Bird
Melee Accuracy: 27
Ranged Accuracy: 19
Ninjutsu Accuracy: 23
Melee Dodge: 24*
Ranged Dodge: 24*
Ninjutsu Dodge: 24*
Genjutsu Difficulty: 19
Genjutsu Save: 23
Stealth: 15
Awareness: 15
Poison Resistance: 25

*Class Bonus is +1 Dodge
For Door Fight:
Weapon Holster: Rokushiki
Weapon Holster 2: Golden Aura (Holy Weapon)
1. Rose Aura
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Solider Pills x3
1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5. Free Basic Strike (Called Shot: Door) to Golden Aura
0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Willpower
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Strategist
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu
Spiritualist
Holy Weapon - Passive (3 points)
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.

White Blessing - Boost (1 point) *Bought twice so double effects below*
Restriction- Can only be purchased twice
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing.

Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.

Sacred Style - Physical Style (2 points)
Restriction- C Rank and up, requires Holy Weapon
Occasionally their natural passive aura isn't strong enough, so the Spiritualist must sharpen and hone their aura to let them move faster and with more precision than normal. In this state, anyone can see the radiant white chakra that spills off of both the Spiritualist and their weapon, and they are able to swing around the heaviest of weapons one-handed with little regard to weight.
Effect: User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.

Divinity Aura - Modification (2 points)
Restriction- Must have the Chakra Extension Jutsu
The normally invisible and intangible aura of holy energy that suffuses the Spiritualist is able to become a physical, visible presence when the user chooses to use it. Their weapon glows brightly with a light that makes it difficult to look at, and the normal rules for the Aura jutsu are surpassed if the Spiritualist wills it.
Effect: Grants an additional +1 Accuracy. If the special effect Aura is used and the next Taijutsu Attack is used by the chosen weapon, the attack cuts through all Damage Reduction.

Clarity Strike - Dependent Special Move (3 points)
Not only skilled with their weapons, the Spiritualist is able to channel their specialized chakra into a spell, making it bypass even the strongest defenses. The Ninjutsu cast using this technique are enhanced with the natural aura of the user.
Effect: Able to convert one Ninjutsu into a single-target non-elemental attack at +20% damage for an extra +20% chakra. This attack is considered 'light' element and cuts through half of all Ninjutsu damage reduction.

Spiritual Chakra - Boost (1 point) *Bought twice so double effects below*
Restriction- Can be purchased twice
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +5% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.

White Blaze - Dependent Special Move (3 points)
Those who only possess one form of a technique are likely to be outmaneuvered. In addition to possessing the power to convert a jutsu into an attack on a single target, the Spiritualist also can gain the skill to weaken it slightly and make the range of the jutsu expand instead, favoring an increased chance to strike over damage.
Effect: The user is able to convert any Ninjutsu into a Light-Element attack dealing +10% Damage to a 25x25 foot area, but costing an additional +10% Chakra. This attack cuts through half of all damage reduction, and does not receive any Elemental buffs.

Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6. Earth
7. Lightning
8. Medical

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4. Fire
5. Earth
6. Lightning
7. Medical
8. ANBU

Advanced Elements:
1. Wood
2. Ice
3. Kinesis
4.
Golden Aura
tumblr_mttvhl00R71s7eo7fo1_500.gif

Roku is surrounded by a golden chakra aura that is a pure concentration of the holy energy flowing within him. The golden aura increases his hand-to-hand combat.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Red Aura
afc443847a24623a836fcae1f4312459.gif

Roku is surrounded by a red chakra aura that is a pure concentration of the energy absorbed from Barynx. The red aura makes Roku's attacks minor mimics of what Barynx was; a glutton.

Effect:
1. Overflow
2. Vampiric
3. Recovery

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Blue Aura
986fc77c07e701f1a06e39e4339531ef.gif

Roku is surrounded by a blue chakra aura that is a pure concentration of the various energies absorbed from a variety of Ancients. The blue aura makes Roku's attacks mimic some characteristics of the Ancients, such as the ability to siphon away the spiritual energy of his targets.

Effect:
1. Re-Energize
2. Chakra Drain
3. Rough Divide

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Rose Aura
Goku-Black-Super-Saiyan-Rose-GIF.gif

Roku is surrounded by gradient aura that goes from pink to a darker purple and manifested while training in the Hall of Hammers, giving Roku the impression it might be tied to his past an whatever connection he has with Nao and the First Men.

Effect:
1. Re-Energize
2. Recovery
3. Vanguard

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]

Effect:
1. Primal
2. Crippler
3. Pressure

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Ashbringer
Sword given to Roku by Kazuki. It may not set you ablaze but it definitely has some bite to it!

Effect:
1. Vampiric
2. Recovery
3. Siege

Damage Type:
Slashing - Bleeding

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage
Primus' Holy Knight
HP: (60+15) x (600) = 45000
CP: (40+15) x 600 = 33000
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Bird




Shoryuken
Tiger Hook
4 Hit Combo
Dragon Assault
The One Two
Janken
Uncalled for Shot
Low Sweep
Nut Buster
Spinning Wind
Primary Lotus
Suplex
16 Hit Combo
Spear Hand
Submission
Shadow Step Strike
Falcon Punch
Fist of Virtue
Fist of Sin
Dance of the Waxing Moon
Dynamic Entry
Dynamic Finish
- Chakra Extension Mastered [C]
- Shadow Dance (Rank 1) [C]
- Gather (Rank 1) [C]
- Barrage (Rank 1) [C]
- Anabolic Frenzy (Rank 1) [ B]
- Unbound (Mastered) [ B]
- Devastating Aura (Mastered) [A]
- Awakening (Rank 1) [A]
- Unleashed (Mastered) [A]
- Limit Break (Mastered) [A]
- Render Blitz [Mastered] [C]
- 7 Hit Combo Mastered [D]
- Concrete Blast Mastered [C]
- Blackjack Attack (Rank 1) [C]
- Rigor Mortis (Rank 1) [ B]
- Pillar of Four Dragons (Rank 1) [A]
- Blast Rush (Rank 1) [C]
- Skull Buster (Rank 1) [C]
- Carpe Noctem (Rank 1) [C]
- Carpe Diem (Rank 1) [C]
- Hex Breaker (Rank 1) [ B]
- Memento Mori (Mastered) [A]
-------------Slash------------
- Lunar Steps Mastered [C]
- Slash Mastered [E]
- Whisperer Mastered [C]
- Steel Weaving Mastered [ B]
- Kill Driver Mastered [ B]
- Zantetsuken Mastered [A]
- Fatal Draw Mastered [A]
- Magnum Break Mastered [ B]
- Zero Slash Counter Mastered [C]
- Executioner Mastered [ B]
- Lotus Flower R1 [ B]
- Higuma Mastered [A]
- Annihilation Mastered [A]
- Heavenly Sword Mastered [A]




WiP
 
Potential BMOD Setup

[col3]
Player 1
HP:
CP:
AP:
AP Next Round:
Status:
Maintaining:​
|
n0xElVU.gif

Round 1!


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|
Player 2
HP:
CP:
AP:
AP Next Round:
Status:
Maintaining:​
[/col3]
Code:
[size=3][col3][center][color=purple][b]Player 1[/b][/color]
[b]HP:[/b] 
[b]CP:[/b]  
[b]AP:[/b]  
[b]AP Next Round:[/b] 
[b]Status:[/b] 
[b]Maintaining[/b]:[/center][/size]|[center][size=4][b][img]http://i.imgur.com/n0xElVU.gif[/img]
Round 1![/b][/size][/center][justify][size=3]

0.00 Seconds
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[/size][/justify]|[center][color=green][b]Player 2[/b][/color]
[b]HP:[/b] 
[b]CP:[/b] 
[b]AP:[/b] 
[b]AP Next Round:[/b] 
[b]Status:[/b] 
[b]Maintaining[/b]:[/center][/col3]
 

Current Ninpocho Time:

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