Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ranji's DOJO


This is the collected DOJO, In here will be continious updates!

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]
b1erfjz.gif
[/td]
[td=null,1]ꜱᴛᴀᴛꜱ[lb][/lb]
S-Rank[lb][/lb]
AGILITY: 600 / 600[lb][/lb]
STAMINA: 600 / 600[lb][/lb]
TAIJUTSU: 600 / 600[lb][/lb]
NINJUTSU: 600 / 600[lb][/lb]
GENJUTSU: 600 / 600[lb][/lb]
CHAKRA CONTROL: 600 / 600 %[lb][/lb]
PL: 3.600[lb][/lb][/td]

[td=null,1]x[/td]
[td=null,1]Game?[lb][/lb]
HP: (55+15) x stamina[lb][/lb]
CP: (45+15) x chakra control[lb][/lb]
Class Bonus: Kinjutsu[lb][/lb]
High: Genjutsu DC[lb][/lb]
Average:Dodge, Genjutsu Save,Ninjutsu acc.[lb][/lb]
Low: Melee Acc, Ranged Acc[lb][/lb]
Class card: +1 Gen DC[lb][/lb][/td]
[/tr]
[/tbody]
[/table]
Jutsu list​
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]
ᴇᴀʀᴛʜ
[lb][/lb]
E-rank [lb][/lb]
Stone Bullet ✘ мαѕтєяє∂[lb][/lb]
Gravel Shift ✘ мαѕтєяє∂[lb2][/lb2]

D-Rank [lb][/lb]
Earth Flow River ✘ мαѕтєяє∂[lb][/lb]
Sinkhole Fist ✘ мαѕтєяє∂[lb][/lb]
Mud Clone ✘ мαѕтєяє∂[lb2][/lb2]

C-Rank [lb][/lb]
Inner Earth Reflection Lure ✘ мαѕтєяє∂[lb][/lb]
Earth Flow Wave ✘ мαѕтєяє∂[lb][/lb]
Rock Golem ✘ мαѕтєяє∂[lb][/lb]
Earthen Coating ✘ мαѕтєяє∂[lb2][/lb2]

B-Rank [lb][/lb]
Bedrock Coffin ✘ мαѕтєяє∂[lb][/lb]
Weighted Rock Technique ✘ мαѕтєяє∂[lb][/lb]
Earth Spiker ✘ мαѕтєяє∂[lb][/lb]
Antlion Sinkhole ✘ мαѕтєяє∂[lb2][/lb2]

A-Rank[lb][/lb]
Fist of Gaia ✘ мαѕтєяє∂[lb][/lb]
Earthen Magnitude ✘ мαѕтєяє∂[lb][/lb]
Earthslide Wall ✘ мαѕтєяє∂[lb][/lb]
Petrification ✘ мαѕтєяє∂[lb2][/lb2]

paper
[lb][/lb]
C-Rank[lb][/lb]
Folded Shuriken ✘ мαѕтєяє∂[lb][/lb]
Paper Clone ✘ мαѕтєяє∂[lb][/lb]
Burst of Confetti ✘ мαѕтєяє∂[lb][/lb]
Origami Shower ✘ мαѕтєяє∂[lb2][/lb2]

B-Rank[lb][/lb]
Cocoon Sheets ✘ мαѕтєяє∂[lb][/lb]
Paper Blade ✘ мαѕтєяє∂[lb][/lb]
Streaming Cloak ✘ мαѕтєяє∂[lb][/lb]
Loose-leaf Wall ✘ мαѕтєяє∂[lb2][/lb2]

A-Rank [lb][/lb]
Shredding Torrent ✘ мαѕтєяє∂[lb][/lb]
Shredding Tsunami ✘ мαѕтєяє∂[lb][/lb]
Torn Downpour ✘ мαѕтєяє∂[lb][/lb]
Maelstrom Document ✘ мαѕтєяє∂[lb2][/lb2]

Wood
[lb][/lb]
C-Rank [lb][/lb]
Vine Tangle ✘ мαѕтєяє∂[lb][/lb]
Armor of Thorns ✘ мαѕтєяє∂[lb][/lb]
Ingrain ✘ мαѕтєяє∂[lb][/lb]
Wood Hammer ✘ мαѕтєяє∂[lb2][/lb2]

B-Rank [lb][/lb]
Piercing Timber ✘ мαѕтєяє∂[lb][/lb]
Pit of Crimson Tears ✘ мαѕтєяє∂[lb][/lb]
Evergreen Thicket ✘ мαѕтєяє∂[lb][/lb]
Glow Moss ✘ мαѕтєяє∂[lb2][/lb2]

A-Rank[lb][/lb]
Frenzy Plant ✘ мαѕтєяє∂[lb][/lb]
Sleeping Forest ✘ мαѕтєяє∂[lb][/lb]
Wrath of Nature ✘ мαѕтєяє∂[lb][/lb]
Grand Gaia Impalement ✘ мαѕтєяє∂[lb2][/lb2]
Steel
[lb][/lb]
C-Rank [lb][/lb]
Steel Slam ✘ мαѕтєяє∂[lb][/lb]
Quality Break ✘ мαѕтєяє∂[lb][/lb]
Mercury Poisoning ✘ мαѕтєяє∂[lb][/lb]
Steel Clone ✘ мαѕтєяє∂[lb2][/lb2]

B-Rank[lb][/lb]
Alloy Spiral ✘ мαѕтєяє∂[lb][/lb]
Reinforced Wall ✘ мαѕтєяє∂[lb][/lb]
Iron Breakout ✘ мαѕтєяє∂[lb][/lb]
Density Crush ✘ мαѕтєяє∂[lb2][/lb2]

A-Rank [lb][/lb]
Silver Flash ✘ мαѕтєяє∂[lb][/lb]
Senbon Coating ✘ мαѕтєяє∂[lb][/lb]
Burdening Touch ✘ мαѕтєяє∂[lb][/lb]
Superalloy Tempest ✘ мαѕтєяє∂[lb2][/lb2]
[/td]
[td=null,1]
ꜰɪʀᴇ
[lb][/lb]
E-Rank[lb][/lb]
Infernal Ember ✘ мαѕтєяє∂[lb][/lb]
Thermal Maw ✘ мαѕтєяє∂[lb2][/lb2]
D-Rank [lb][/lb]
Fireball ✘ мαѕтєяє∂[lb][/lb]
Immolation Armor ✘ мαѕтєяє∂[lb][/lb]
Combustive Seal ✘ мαѕтєяє∂[lb2][/lb2]
C-Rank [lb][/lb]
Dragon Fire ✘ мαѕтєяє∂[lb][/lb]
Searing Eruption ✘ мαѕтєяє∂[lb][/lb]
Scalding Ash Cloud ✘ мαѕтєяє∂[lb][/lb]
Heat Wave ✘ мαѕтєяє∂[lb2][/lb2]
B-Rank [lb][/lb]
Infernal Hellfire ✘ мαѕтєяє∂[lb][/lb]
Firestorm ✘ мαѕтєяє∂[lb][/lb]
Spontaneous Combustion ✘ мαѕтєяє∂[lb][/lb]
Ring of Fire ✘ мαѕтєяє∂[lb2][/lb2]
A-Rank [lb][/lb]
Dragon Flame Bomb ✘ мαѕтєяє∂[lb][/lb]
Sol Fire Tempest ✘ мαѕтєяє∂[lb][/lb]
Abysmal Harbinger ✘ мαѕтєяє∂[lb][/lb]
Flame Shield ✘ мαѕтєяє∂[lb][/lb]​
[/td]
[td=null,1]
ʟɪɢʜᴛɴɪɴɢ
[lb][/lb]
E-Rank [lb][/lb]
Storm Bolt ✘ мαѕтєяє∂[lb][/lb]
Thunderfist ✘ мαѕтєяє∂[lb2][/lb2]
D-Rank [lb][/lb]
Thunderclap ✘ мαѕтєяє∂[lb][/lb]
Electroshock ✘ мαѕтєяє∂[lb][/lb]
Electrocution ✘ мαѕтєяє∂[lb2][/lb2]
C-Rank [lb][/lb]
Zeus Flash ✘ мαѕтєяє∂[lb][/lb]
Lightning Torrent ✘ мαѕтєяє∂[lb][/lb]
Thunderstruck ✘ мαѕтєяє∂[lb][/lb]
Volt Charge ✘ мαѕтєяє∂[lb2][/lb2]
B-Rank [lb][/lb]
Gigavolt Cannon ✘ мαѕтєяє∂[lb][/lb]
Chidori ✘ мαѕтєяє∂[lb][/lb]
Lightning Beast ✘ мαѕтєяє∂[lb][/lb]
Amp Field ✘ мαѕтєяє∂[lb2][/lb2]
A-Rank [lb][/lb]
Raijin's Vengeance ✘ мαѕтєяє∂[lb][/lb]
Chidori Control ✘ мαѕтєяє∂[lb][/lb]
Kirin ✘ мαѕтєяє∂[lb][/lb]
Thunderdome ✘ мαѕтєяє∂[lb2][/lb2]


[/td]
[td=null,1]
ᴡᴀᴛᴇʀ
[lb][/lb]
E-Rank [lb][/lb]
Pressurized Mist ✘ мαѕтєяє∂[lb][/lb]
Water Gun ✘ мαѕтєяє∂[lb2][/lb2]
D-Rank [lb][/lb]
Water Whip ✘ мαѕтєяє∂[lb][/lb]
Aqua Fang ✘ мαѕтєяє∂[lb][/lb]
Rinse Off ✘ мαѕтєяє∂[lb2][/lb2]
C-Rank [lb][/lb]
Grand Waterfall ✘ мαѕтєяє∂[lb][/lb]
Impaling Hydro Jet ✘ мαѕтєяє∂[lb][/lb]
Water Prison ✘ мαѕтєяє∂[lb][/lb]
Rain Dance ✘ мαѕтєяє∂[lb2][/lb2]
B-Rank [lb][/lb]
Torrential Vortex ✘ мαѕтєяє∂[lb][/lb]
Hydro Tidal Shockwave ✘ мαѕтєяє∂[lb][/lb]
Water Shark Bomb ✘ мαѕтєяє∂[lb][/lb]
Mystical Pond ✘ мαѕтєяє∂[lb2][/lb2]
A-Rank [lb][/lb]
Grand Hydra Excavation ✘ мαѕтєяє∂[lb][/lb]
Water Dragon Bullet ✘ мαѕтєяє∂[lb][/lb]
Scorn of Aquarius ✘ мαѕтєяє∂[lb][/lb]
Supreme Aqua Realm ✘ мαѕтєяє∂[lb][/lb]​


[/td]
[td=null,1]
ᴡɪɴᴅ
[lb][/lb]
E-Rank[lb][/lb]
Wind Slash ✘ мαѕтєяє∂[lb][/lb]
Pressure Burst ✘ мαѕтєяє∂[lb2][/lb2]

D-Rank [lb][/lb]
Whirlwind Spin ✘ мαѕтєяє∂[lb][/lb]
Air Bullet ✘ мαѕтєяє∂[lb][/lb]
Shredding Touch ✘ мαѕтєяє∂[lb2][/lb2]

C-Rank[lb][/lb]
Wind Scythe ✘ мαѕтєяє∂[lb][/lb]
Tempest ✘ мαѕтєяє∂[lb][/lb]
Gale Force ✘ мαѕтєяє∂[lb][/lb]
Wind Release ✘ мαѕтєяє∂[lb2][/lb2]

B-Rank [lb][/lb]
Great Wind Scythe ✘ мαѕтєяє∂[lb][/lb]
Wind Scar ✘ мαѕтєяє∂[lb][/lb]
Vacuum Sphere ✘ мαѕтєяє∂[lb][/lb]
Cyclone Movement ✘ мαѕтєяє∂[lb2][/lb2]

A-Rank[lb][/lb]
Tatsumaki ✘ мαѕтєяє∂[lb][/lb]
Hurricane ✘ мαѕтєяє∂[lb][/lb]
Ambiance of the Forbidden ✘ мαѕтєяє∂[lb][/lb]
Zephyr's Grace ✘ мαѕтєяє∂[lb][/lb]​
[/td]
[/tr]
[tr=bg1]
[td=null,1]
ɴᴏɴ-ᴇʟᴇᴍᴇɴᴛᴀʟ
E-Rank[lb][/lb]
Transformation ✘ мαѕтєяє∂[lb][/lb]
Body Switch ✘ мαѕтєяє∂[lb2][/lb2]

D-rank[lb][/lb]
Combination Transformation ✘ мαѕтєяє∂[lb][/lb]
Crystal Eye ✘ мαѕтєяє∂[lb][/lb]
Cancel ✘ мαѕтєяє∂[lb][/lb]
Spirit Lantern ✘ мαѕтєяє∂[lb][/lb]
Contract Summoning ✘ мαѕтєяє∂[lb2][/lb2]

C-Rank[lb][/lb]
Barrier ✘ мαѕтєяє∂[lb][/lb]
Jutsu Sealing ✘ мαѕтєяє∂[lb][/lb]
Stunt Double ✘ мαѕтєяє∂[lb][/lb]
One Element Sealing ✘ мαѕтєяє∂[lb][/lb]
Elemental Negation ✘ мαѕтєяє∂[lb][/lb]
Elemental Clone ✘ мαѕтєяє∂[lb2][/lb2]

B-rank[lb][/lb]
Shadow Shuriken Replication ✘ мαѕтєяє∂[lb][/lb]
Energy Transfer ✘ мαѕтєяє∂[lb][/lb]
Leech Seal ✘ мαѕтєяє∂[lb][/lb]
Chakra Shield ✘ мαѕтєяє∂[lb][/lb]
Chakra Blast ✘ мαѕтєяє∂[lb][/lb]
Rasengan ✘ мαѕтєяє∂[lb][/lb]
Cursed Sealing ✘ мαѕтєяє∂[lb2][/lb2]

A-rank[lb][/lb]
Perfected Rasengan ✘ мαѕтєяє∂[lb][/lb]
Five Element Seal ✘ мαѕтєяє∂[lb][/lb]
Morality Sealing ✘ мαѕтєяє∂[lb][/lb]
Nature's Guard ✘ мαѕтєяє∂[lb][/lb]
Stardust Nova ✘ мαѕтєяє∂[lb][/lb]
Gate of Enma ✘ мαѕтєяє∂[lb][/lb]
[/td]
[td=null,1]
ᴀɴʙᴜ ɴɪɴᴊᴜᴛꜱᴜ
D-Rank [lb][/lb]
Mask Summon ✘ мαѕтєяє∂[lb][/lb]
Critical Exposure ✘ мαѕтєяє∂[lb2][/lb2]
C-Rank [lb][/lb]
Snapshot ✘ мαѕтєяє∂[lb][/lb]
Chakra Sense ✘ мαѕтєяє∂[lb][/lb]
Active Camo ✘ мαѕтєяє∂[lb][/lb]
Mental Infiltration ✘ мαѕтєяє∂[lb2][/lb2]</SPOILER></CENTER>
[/td]
[td=null,1]
ᴍᴇᴅɪᴄᴀʟ ɴɪɴᴊᴜᴛꜱᴜ
E-rank[lb][/lb]
Mystical Hand ✘ мαѕтєяє∂ [lb][/lb]
Coagulation ✘ мαѕтєяє∂ [lb2][/lb2]

D-Rank[lb][/lb]
System Shock ✘ мαѕтєяє∂ [lb][/lb]
Skeletal Fortification ✘ мαѕтєяє∂ [lb][/lb]
Anesthetic Infusion ✘ мαѕтєяє∂ [lb][/lb]
System Restoration ✘ мαѕтєяє∂ [lb][/lb]
[/td]
[td=null,1]
ᴛᴀɪᴊᴜᴛꜱᴜ
Slashing
E-Rank[lb][/lb]
Slash ✘ мαѕтєяє∂[lb][/lb]
Arcing Slash ✘ мαѕтєяє∂[lb][/lb]
Dynamic Slash ✘ мαѕтєяє∂[lb][/lb]
Overhead Strike ✘ мαѕтєяє∂[lb2][/lb2]

D-Rank[lb][/lb]
Full Circle ✘ мαѕтєяє∂[lb][/lb]
Cross Rip ✘ мαѕтєяє∂[lb][/lb]
Crimson Flash ✘ мαѕтєяє∂[lb][/lb]
Gasher ✘ мαѕтєяє∂[lb][/lb]
Heavy Tow ✘ мαѕтєяє∂[lb2][/lb2]

C-Rank[lb][/lb]
Vanishing Slash
[url=https://ninpocho.com/viewtopic.php?p=14882#p14882]Lunar Steps
✘ мαѕтєяє∂[lb][/lb]
Whisperer ✘ мαѕтєяє∂[lb][/lb]
Sword Juggle ✘ мαѕтєяє∂[lb][/lb]
Zero Slash Counter ✘ мαѕтєяє∂[lb][/lb]
Top Spin ✘ мαѕтєяє∂[lb][/lb]
Blade Trail ✘ мαѕтєяє∂[lb2][/lb2]

B-Rank[lb][/lb]
Magnum Break ✘ мαѕтєяє∂[lb][/lb]
Focal Blade
[url=https://ninpocho.com/viewtopic.php?p=14876#p14876]Steel Weaving
✘ мαѕтєяє∂[lb][/lb]
Flight Aerial Strike ✘ мαѕтєяє∂[lb][/lb]
Kill Driver ✘ мαѕтєяє∂[lb][/lb]
Executioner ✘ мαѕтєяє∂[lb][/lb]
Lotus Flower ✘ мαѕтєяє∂[lb2][/lb2]

A-Rank[lb][/lb]
Zantetsuken ✘ мαѕтєяє∂[lb][/lb]
Higuma ✘ мαѕтєяє∂[lb][/lb]
Annihilation ✘ мαѕтєяє∂[lb][/lb]
Heavenly ✘ мαѕтєяє∂[lb][/lb]Sword
Fatal Draw ✘ мαѕтєяє∂[lb2][/lb2]
Unarmed
E-Rank[lb][/lb]
The One-Two ✘ мαѕтєяє∂[lb][/lb]
Low Sweep ✘ мαѕтєяє∂[lb][/lb]
Janken ✘ мαѕтєяє∂[lb][/lb]
Uncalled For Shot ✘ мαѕтєяє∂[lb2][/lb2]

D-Rank[lb][/lb]
4-Hit Combo ✘ мαѕтєяє∂[lb][/lb]
Spinning Wind ✘ мαѕтєяє∂[lb][/lb]
Dynamic Entry ✘ мαѕтєяє∂[lb][/lb]
Dynamic Finish ✘ мαѕтєяє∂[lb][/lb]
Nut Buster ✘ мαѕтєяє∂[lb2][/lb2]

C-Rank[lb][/lb]
Dragon Assault ✘ мαѕтєяє∂[lb][/lb]
Tiger Hook ✘ мαѕтєяє∂[lb][/lb]
Step-In Flash ✘ мαѕтєяє∂[lb][/lb]
Shoryuken ✘ мαѕтєяє∂[lb][/lb]
Tatsumaki Senpuu Kyaku ✘ мαѕтєяє∂[lb][/lb]
Roaring Combination ✘ мαѕтєяє∂[lb][/lb]
Grapple ✘ мαѕтєяє∂[lb2][/lb2]

B-Rank[lb][/lb]
Suplex ✘ мαѕтєяє∂[lb][/lb]
Primary Lotus ✘ мαѕтєяє∂[lb][/lb]
Shadow Step Strike ✘ мαѕтєяє∂[lb][/lb]
Seismic Toss
Submission
✘ мαѕтєяє∂[lb][/lb]
Spear Hand ✘ мαѕтєяє∂[lb][/lb]
16-Hit Combo ✘ мαѕтєяє∂[lb2][/lb2]

A-Rank[lb][/lb]
Falcon Punch ✘ мαѕтєяє∂[lb][/lb]
Eagle Drop ✘ мαѕтєяє∂[lb][/lb]
Dance of the Waxing Moon ✘ мαѕтєяє∂[lb][/lb]
Fist of Virtue ✘ мαѕтєяє∂[lb][/lb]
Fist of Sin ✘ мαѕтєяє∂[lb2][/lb2]
[/td]
[td=null,1]
ɢᴇɴᴊᴜᴛꜱᴜ
Audial​

E-Rank[lb][/lb]
Deception ✘ мαѕтєяє∂[lb][/lb]
Favoritism ✘ мαѕтєяє∂[lb][/lb]
Wasteful ✘ мαѕтєяє∂[lb2][/lb2]

D-Rank [lb][/lb]
Trembling Music ✘ мαѕтєяє∂[lb][/lb]
Pained Expressions ✘ мαѕтєяє∂[lb][/lb]
Appreciation of Music ✘ мαѕтєяє∂[lb][/lb]
Gong ✘ мαѕтєяє∂[lb2][/lb2]

C-Rank[lb][/lb]
Sometimes Shouting Works ✘ мαѕтєяє∂[lb][/lb]
Deaf ✘ мαѕтєяє∂[lb][/lb]
Run It Back ✘ мαѕтєяє∂[lb][/lb]
Groans ✘ мαѕтєяє∂[lb][/lb]
Piercing Cry ✘ мαѕтєяє∂[lb2][/lb2]

B-Rank[lb][/lb]
Centralized ✘ мαѕтєяє∂[lb][/lb]
Death Chime ✘ мαѕтєяє∂[lb][/lb]
Prolong ✘ мαѕтєяє∂[lb][/lb]
Leak ✘ мαѕтєяє∂[lb][/lb]
Wither ✘ мαѕтєяє∂[lb][/lb]
Bass Drop ✘ мαѕтєяє∂[lb2][/lb2]

A-Rank [lb][/lb]
Devil's Whisper ✘ мαѕтєяє∂[lb][/lb]
Death's Anthem ✘ мαѕтєяє∂[lb][/lb]
Blank Slate ✘ мαѕтєяє∂[lb][/lb]
Radial Shock ✘ мαѕтєяє∂[lb][/lb]
Chakra Ravage ✘ мαѕтєяє∂[lb][/lb]
Auto-Tune ✘ мαѕтєяє∂[lb][/lb]

Kinetic​

E-Rank[lb][/lb]
Hot Weapon ✘ мαѕтєяє∂[lb][/lb]
Stun ✘ мαѕтєяє∂[lb][/lb]
1000 Years of Pain Kai ✘ мαѕтєяє∂[lb2][/lb2]

D-Rank [lb][/lb]
Drunken Stupor ✘ мαѕтєяє∂[lb][/lb]
Influenza ✘ мαѕтєяє∂[lb][/lb]
Tickling ✘ мαѕтєяє∂[lb][/lb]
Facepalm ✘ мαѕтєяє∂[lb2][/lb2]

C-Rank[lb][/lb]
Mist of Deceit ✘ мαѕтєяє∂[lb][/lb]
Crippled ✘ мαѕтєяє∂[lb][/lb]
Masochism ✘ мαѕтєяє∂[lb][/lb]
Silly Fingers ✘ мαѕтєяє∂[lb][/lb]
Crossed Wires ✘ мαѕтєяє∂[lb2][/lb2]

B-Rank[lb][/lb]
Phoenix's Embrace ✘ мαѕтєяє∂[lb][/lb]
Petrification ✘ мαѕтєяє∂[lb][/lb]
Lingering Spark ✘ мαѕтєяє∂[lb][/lb]
Crush Depth ✘ мαѕтєяє∂[lb][/lb]
Puppet Betrayal ✘ мαѕтєяє∂[lb][/lb]
Pox ✘ мαѕтєяє∂[lb2][/lb2]

A-Rank [lb][/lb]
Curse of the Leper ✘ мαѕтєяє∂[lb][/lb]
Hemorrhagic Fever ✘ мαѕтєяє∂[lb][/lb]
Delayed Agony ✘ мαѕтєяє∂[lb][/lb]
Parasitic Infestation ✘ мαѕтєяє∂[lb][/lb]
Tree Binding ✘ мαѕтєяє∂[lb][/lb]
Shared Torment ✘ мαѕтєяє∂[lb][/lb]
visual

E-Rank[lb][/lb]
Mimic✘ мαѕтєяє∂[lb][/lb]
False Surroundings✘ мαѕтєяє∂[lb][/lb]
Eye Strain✘ мαѕтєяє∂[lb2][/lb2]

D-Rank [lb][/lb]
Basic Clone✘ мαѕтєяє∂[lb][/lb]
Blur✘ мαѕтєяє∂[lb][/lb]
Rorschach Eye✘ мαѕтєяє∂[lb][/lb]
Double Vision✘ мαѕтєяє∂[lb2][/lb2]

C-Rank[lb][/lb]
Distortion✘ мαѕтєяє∂[lb][/lb]
Ocular Trauma✘ мαѕтєяє∂[lb][/lb]
Black Flash✘ мαѕтєяє∂[lb][/lb]
After-Image✘ мαѕтєяє∂[lb][/lb]
Verse of Darkness✘ мαѕтєяє∂[lb2][/lb2]

B-Rank[lb][/lb]
Advanced Clone✘ мαѕтєяє∂[lb][/lb]
Perception Filter✘ мαѕтєяє∂[lb][/lb]
Depth Barrier✘ мαѕтєяє∂[lb][/lb]
Night Mare✘ мαѕтєяє∂[lb][/lb]
Solar Flare✘ мαѕтєяє∂[lb][/lb]
Mime Box✘ мαѕтєяє∂[lb2][/lb2]

A-Rank [lb][/lb]
The Reaper's Gaze✘ мαѕтєяє∂[lb][/lb]
Ocular Assault✘ мαѕтєяє∂[lb][/lb]
Body Double✘ мαѕтєяє∂[lb][/lb]
Night✘ мαѕтєяє∂[lb][/lb]
Déjà Vu✘ мαѕтєяє∂[lb][/lb]
Invisibility✘ мαѕтєяє∂[lb][/lb]​
Will​

E-Rank[lb][/lb]
Lethargy ✘ мαѕтєяє∂[lb][/lb]
Tourniquet ✘ мαѕтєяє∂[lb][/lb]
Intimidation ✘ мαѕтєяє∂[lb2][/lb2]

D-Rank [lb][/lb]
Amnesia ✘ мαѕтєяє∂[lb][/lb]
False Success✘ мαѕтєяє∂[lb][/lb]
Leaking Mind✘ мαѕтєяє∂[lb][/lb]
Sear of the Mind✘ мαѕтєяє∂[lb2][/lb2]

C-Rank [lb][/lb]
Black Out✘ мαѕтєяє∂[lb][/lb]
Insomnia✘ мαѕтєяє∂[lb][/lb]
Paranoia✘ мαѕтєяє∂[lb][/lb]
Charismatic Breakdown✘ мαѕтєяє∂[lb][/lb]
Untruth✘ мαѕтєяє∂[lb2][/lb2]

B-Rank [lb][/lb]
Havoc of the Doomed Mind✘ мαѕтєяє∂[lb][/lb]
Slowed Perception✘ мαѕтєяє∂[lb][/lb]
Oblivious Rapture✘ мαѕтєяє∂[lb][/lb]
Betrayal✘ мαѕтєяє∂[lb][/lb]
Taunt✘ мαѕтєяє∂[lb][/lb]
Thought Down✘ мαѕтєяє∂[lb2][/lb2]

A-Rank [lb][/lb]
Torment of the Physical Plane✘ мαѕтєяє∂[lb][/lb]
Corruption of the Earthly Plane✘ мαѕтєяє∂[lb][/lb]
Chaos of the Mental Plane✘ мαѕтєяє∂[lb][/lb]
Mind's Eye Chaos✘ мαѕтєяє∂[lb][/lb]
Temple of Nirvana✘ мαѕтєяє∂[lb][/lb]
Repetition✘ мαѕтєяє∂[lb][/lb]
[/td]
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[/tbody]
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[tbody]
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[td=null,1]
ᴋɪɴᴊᴜᴛꜱᴜ
Arcane Knowledge✘ мαѕтєяє∂[lb][/lb]
Genetic Implant ✘ мαѕтєяє∂[lb][/lb]
Mystical Replication ✘ мαѕтєяє∂[lb][/lb]
Radiant Aura✘ мαѕтєяє∂[lb][/lb]
Sacrificial Rite✘ мαѕтєяє∂[lb][/lb]
Avatar of Divinity ✘ мαѕтєяє∂[lb][/lb]​
[/td]
[/tr]
[/tbody]
[/table]
[divboxgradient2=#DEF3FD|#8d9fb3|190]
Core/bloodline
[/divboxgradient2]
[table=100,null]
[tbody]
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[td=null,1]Costum table: [lb][/lb]
Demonic Aura (Passive) [lb][/lb]
Natural Weapon (Passive) [lb][/lb]
The form of the Demon. (Final) [lb][/lb]
Master Healing (passive) [lb][/lb]
Divine Mind (Boost) [lb][/lb]
Musical Casting[lb][/lb]
Subtle tuning[lb][/lb]
Revitalizing Tune[lb][/lb][/td]
[td=null,1]
Demonic Aura - Passive (3 points)[lb][/lb]
Restriction- C Rank and up[lb][/lb]
A person in touch with their dark side is completely surrounded by a pervading feel of evil that inspires fear in even the strongest of shinobi. Though this gives them the power to make their enemies cower before them, the aura of doom does make it hard to win the trust of others.[lb][/lb]
Effect: At the start of each round, the user checks their Genjutsu DC vs the Genjutsu Save of all individuals in battle. Succeeding this roll grants the user Alignment Advantage over the target (normally +10% Damage dealt to, -10% damage taken by), including against Holy targets. This automatically affects Clones/Creations, does not stack against targets the user would have advantage against anyways, and does not apply to those with the Fearless ability or other similar effect. Lasts for the duration of the round.
-------------
Natural Weapon - Passive (2 Points)[lb][/lb]
Some dark shinobi has more than their blood to show their heritage, some even developed such traits that can be used as an actual weapon, ranging from sharpened claws, deadly wings, or a powerful tail.[lb][/lb]
Effect: The user designates a single weapon in their Dojo; this weapon is treated as passively equipped whenever the user is not wielding any other weapon, and does not prevent the usage of handseals. Attacks with this Natural Weapon are considered Cursed. Natural Weapon is immune to effects which may cause the user to unequip or change weapons, and if multiple 'passively equipped' weapons are present, the user must state one.[lb][/lb]
-------------
Form of the Demon - Jutsu (1 point, 1 to rank up)[lb][/lb]
Restriction- A-Rank and up[lb][/lb]
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after affects are disastrous, however.[lb][/lb]
Rank 1: While active, the user is considered Cursed, and remains so regardless of what other techniques are used during this time. Additionally, they have +1 Secondaries and deal +5% damage. Damage taken by the user is reduced by 10%; this reduced damage is converted into CP for the user. Lasts up to 3 rounds.[lb][/lb]
Rank 2: While active, the user is considered Cursed, and remains so regardless of what other techniques are used during this time. Additionally, they have +2 Secondaries and deal +10% damage. Damage taken by the user is reduced by 15%; this reduced damage is converted into CP for the user. Lasts up to 3 rounds.[lb][/lb]

Cost: 3 AP and 2,400 HP to initiate. 4% Max Hp/Rnd[lb][/lb]
Note: [lb][/lb]
- This counts as a Chakra Armor.[lb][/lb]
- The user is considered Dark, and remains so regardless of what other techniques are used during this time.[lb][/lb]
- Can only be used twice per battle, and requires a full round of cooldown between uses.[lb][/lb]
- Holy attacks ignore the user's damage reduction.
Master Healing - Passive (3 points)[lb][/lb]
Benevolent with this ability have fully mastered all aspects of healing and treating the wounds of others, making their healing jutsu that much more effective.[lb][/lb]
Effect: Medical jutsu are enhanced by 15%[lb][/lb]
-------------
Divine Mind - Boost (3 point) x3[lb][/lb]
Restriction- Can be purchased up to three times[lb][/lb]
Mind over body, chakra over matter, and divinity over mortality. Benevolent fighters need to possess more fortitude than their fellows, in order to better aid them.[lb][/lb]
Effect: +2 to HP modifier.

Subtle Tuning - Boost (1 point)[lb][/lb]
Restriction- Can only be purchased a maximum of 3 times[lb][/lb]
Through mastery of sound and air, a ninja with Cadency can make the genjutsu cast through their instrument much more potent and effective.[lb][/lb]
Effect: Genjutsu cast through an instrument gain +1 difficulty.
----------
Revitalizing Tune - Independent Special Move (2 points)[lb][/lb]
Restriction- Requires Musical Casting[lb][/lb]
When spirits and energy in battle begin to falter, a Cadency nin there will almost invariably choose to perk everyone back up with a quick burst of revitalizing music.[lb][/lb]
Effect: All allies, including the user, recover 5% of their max CP. This can only be used twice per battle, and not again for two rounds after initial use.
[/td]
[/tr]
[/tbody]
[/table]
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[thead]
[tr=textleft]
[th=33,null]

SKILL ONE

[/th]
[th=33,null]

SKILL TWO

[/th]
[th=34,null]

SKILL THREE

[/th]
[/tr]
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[tbody]
[tr=bg2]
[td=null,1]
unknown.png
[lb2][/lb2]

Sitting in one of his missions… and there had to be something done, right now there was only a single thing to be done. And he took a deep breath. “Guys… I have a plan, but you have to listen to me and bear with me…” He started to explain, he was the medical ninja, yet he was a skilled one in fighting too. “I have still a trick up my sleeve… but I need you guys to not and I repeat NOT look into my eye.” They all would agree on it and Ranji took a step further, this was now or never… They needed information from this person and at this rate they were not getting anywhere. Yet slowly one out of the group started to understand the plan. “H-he is a demon after all..” Was the whisper which Ranji simply set to ignore. He made the man look into his eye, his sole pinkish color turned towards a bright red, his pupil turned to that of an demon… and without the man knowing, he was now in control in a world of red hues and black and whites. Slowly Ranji grinned… “You are going to tell me everything… right here… right now…” He said as he made the time inside this Tsukuyomi a right living hell. For the man it felt like internal with what Ranji had did to him, but in the world of the living. It had happened only a couple of seconds before Ranji took a step back, the man suddenly found quivering and sobbing. Ranji took a step to the side and mentioned towards the others they could go their ahead. Yet he looked one of his team mates in the eye which was now bleeding. “Yes… I possess your family eye too… Yet I did unlock it.” He mentioned only and started to wipe away the blood. “Tsk… My good eye starting useless for now…”[lb][/lb]
WC: 323
[/td]
[td=null,1]
unknown.png
[lb2][/lb2]
A tune… a single tune that reminded him of something and on one of the strolls through the village he tried to search for that specific part of the song. He didn’t quite understand it as it was all too fatigue. It was a song he seemed to remember, but from what he had no idea. And once he started to play it on the streets it would soon be died out. Slowly he started to give up hope, but that was when the last Hashigaki of the outer village came towards him. Told him he recognized that song he was playing and started to explain what and where it was coming from. With the man he started to develop his own kind of twist on the tune and learned it was a song genjutsu. [lb][/lb]
Eventually he took it into a test and on one of his Genin missions he was surrounded. They asked him for one more thing to say. And Ranji asked if he was allowed to sing for them, which was as they thought it was a mere laughable matter. As he started with his song, he used his audial Genjutsu to form this into the Song Genjutsu. The first cheerful tune, started to change towards a depressing song sung by him. It started to lower the will of the others, weakening them greatly on a point his team could take out the ambushers. Yet as they were too soon affected by the song their spirit started to gloom, but that all changed once Ranji stopped with his melody. “Thank you for saving me.” Ranji commented. The group didn’t quite get it yet, and Ranji had to explain further towards them. “It is like… The Requiem of Death…” He would eventually end his explain with those words. [lb][/lb]
WC: 300
[/td]
[td=null,1]
4qJC.gif
[lb2][/lb2]

He stood there, the bloodpool was getting bigger and bigger. And Ranji… He had to aid a group of ANBU with their mission, had gotten his own mask for it to do so. Yet he couldn’t bear it. He had seen what the life of the ANBU truly meant at moments of these. That this was their live always be, they had an assassination task, yet there was in require of medical assistance as there was a case of hostage in mixed. Someone of a high and political branch and it was good that Ranji had come along. [lb][/lb]
Yet with something Ranji had trouble with, and that was killing the innocent. As the ANBU had killed a family which the children were at home still. He couldn’t take many much of that, and even though he knew a lot of the ANBU. He wanted them not to remember him, not to see him and go: ‘hey, that is the guy who helped us.’ [lb][/lb]
At first he started to experiment on the guy that he rescued as he was the one in the Konoha hospital, no one learned of it as eventually Ranji succeeded in taking away the memory he had been there. Yet left the parts that he was here. As he was now a regular doctor. As soon as he knew that… He did what was the most logical thinking towards the two ANBU he helped. In their sleeps he got inside, went inside their minds and erased himself from them all. By the two ANBU he left gaps of that he was there, yet he couldn’t do that to the captains, yet kept this his secret inside this life. [lb][/lb]
He kept this ability secret for anyone that was needed, as it was never good to temper up with someone’s memory. Yet the sole thing he tried, was of course on himself. It had failed to work in any of the way he had tried to do so. [lb][/lb]
WC:329
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[td=null,1]
Link of topic
Tsukiyomi - Doujutsu Genjutsu [lb][/lb]
Utilizes the Mangekyou sharingan to create a hellish genjutsu of which the user has complete control. This technique is feared and believed the most powerful Genjutsu, and can last anywhere from 24 to 72 hours in the targets mind, but in reality only lasts a couple seconds. While powerful, this technique causes immense strain upon the user's eye's and leaves them vulnerable by damaging their eyesight, and cannot be used without resting the eye's first. [lb2][/lb2]

Rank 3: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -4 dodge. In the illusion, the user gets AP equal to their AP/1.5 +1. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 70% of the damage dealt to them in the illusion. [lb2][/lb2]

Cost: 3 AP; 2000 CP, Hp equal to 20% of the final damage done. [lb2][/lb2]

Notes: [lb][/lb]
- Requires Mangekyou Sharingan to be activated, and Eye contact.[lb][/lb]
- All battle rules remain the same if not mentioned.[lb][/lb]
- Jutsu that last more than one round end when the illusion does.[lb][/lb]
- May only be used on a target once successfully in a battle[lb][/lb].
- All damage done in this illusion is "Illusionary" And damage cannot be reduced. Jutsu used in the Tsukiyomi cannot be buffed by Non-Genjutsu effects.[lb][/lb]
- Physical debuffs, such as bleed, poison and Nin/Tai debuffs and effects do not transfer into or out of the Tsukiyomi created world, but mental ones, generally genjutsu based, do.[lb][/lb]
- Because the Tsukiyomi is instantaneous and lasts a few seconds at most, this does not dispel any other Genjutsu active on the victim.[lb][/lb]
[/td]
[td=null,1]
Topic linkA depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.[lb2][/lb2]

Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.[lb2][/lb2]

Cost: 2 ap; 1,100 Cp, 530 CP/rnd[lb2][/lb2]

Notes:[lb][/lb]- This is a Audial/Will genjutsu.[lb][/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.[lb][/lb]
- Effects all within the battle.
[/td]
[td=null,1]
Topic link [lb][/lb]
The Yamanaka not only excel in mental manipulation, but also in covering their tracks. A victim of a Yamanaka find it difficult to recall memories from time spent under the influence of their illusions, leaving 'gaps' in their memory that they struggle to fill in or recognize, even brief moments after it took place.[lb2][/lb2]

Rank 3: By paying +15% CP, the user may cause any action to show up as a 'Hidden' action during the round; this will only apply to targets under the effects of the user's Genjutsu. May be used twice per round.[lb2][/lb2]

Note:[lb][/lb]
- Rank 3 allows Mesmerize to be used twice per round. The first use works as normal, but the second usage only effects targets under the effects of at least 2 of the user's Genjutsu.[lb][/lb]
- Ranks 1 may only be used with jutsu. Ranks 2/3 may be used with any of the user's actions, including other special moves.[lb][/lb]

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ABILITY SLOT 1
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[td=null,1]

ABILITY SLOT 2
[/td]
[td=null,1]

ABILITY SLOT 3
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[tr=bg1]
[td=null,1]
Link to topicp [lb][/lb]
- The user gains +1 Critical Range to all attacks. [lb][/lb]
- All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs (Opportunist, Hawkeye, etc.). [lb][/lb]
[/td]
[td=null,1]
Link to topic [lb][/lb]
- Upon learning this ability, the user chooses one weapon type to master. Each Weapon Mastery requires it's own ability slot. [lb][/lb]
Slashing - Open Wounds: Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50% [lb][/lb]
If the target heals or removes a Bleeding Rank, they also lose a stack of Open Wounds. [lb][/lb]
If the target is already at maximum Bleeding Rank, each time the user's Slashing weapon were to inflict a Bleeding Rank, it would apply a stack of Open Wounds instead.
[lb][/lb][/td]
[td=null,1]
Link to topic [lb][/lb]
- Contract Summoning's E-B rank summons AP cost is reduced by -.5 AP, and A-S Rank Summons AP Cost is reduced by -1 AP. [lb][/lb]
- Upon summoning a contract the user may choose one of these buffs to apply to it by paying +20% of Contract Summoning's CP Cost: See link for info. [lb][/lb]
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[tr=bg2]
[td=null,1]Studies... Those were the things he always dreaded. The late nights especially, yet he told himself he was still young and there was a fact remaining he wanted to learn everything about the human bodies. He started to turn more of the pages, the pages of the book that he was reading and once he was done with that book, he would switch towards the practice doll. Then back and forth between the book and practice, just to learn everything. Eventually letting himself getting tested and learned that his skills inside this matter were getting better and better. Even on the living, he started to know everything inside their own bodies. [lb][/lb]
Wc: 111
[/td]
[td=null,1]Training… Each day he had been training once he was out of the missions, out of the work he had to do. He practiced on how he should hold his weapon, how he was needed to move around with it, but most important how he could defend himself with his weapons. Yet as he was teaching himself how to defend himself, he was also often found attacking dummies in his backyard. He found it rather handy that he knew how to hurt someone if he had left no choice in doing so. He started to use multiple kinds of weapons to learn how they all moved and worked. [lb][/lb]
WC: 108[/td]
[td=null,1]Ranji started to spend more and more time with his summons. The yokai was easier than his other one, as she started to dance around the topic, saying it wasn’t needed. Yet he did push through with getting to know them, understand them better of where they were coming from. As slowly time passed by this was the case, they started to treat each other as equals and a deep bond was coming between them. Ranji sometimes didn’t bother to summon them, yet they would get there somehow or just simply didn’t leave. Ranji would smile at them that they enjoyed the time this much around the place. [lb][/lb]
The bond between them was strengthening, and that was a good thing too as you never knew what things you could have on your path. [lb][/lb]
wc: 133
[/td]
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[table=100,null]
[tbody]
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[td=null,1]

ABILITY SLOT 4
[/td]
[td=null,1]

ABILITY SLOT 5
[/td]
[td=null,1]

ABILITY SLOT 6
[/td]
[/tr]
[tr=bg1]
[td=null,1]
topic link[lb][/lb]
Effect: The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.[lb][/lb]
[/td]
[td=null,1]
[/td]
[td=null,1]
[url=https://ninpocho.com/viewtopic.php?f=213&t=198#p527Topic Link[/url] [lb][/lb]
- All Jutsu cost -10% Chakra, this includes Maintains. [lb][/lb]
- All Chakra cost penalties from choosing to use 'Special Actions' are halved.
[/td]
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[tr=bg2]
[td=null,1]He often had the moment that he was thinking before another would or could react... He had this ever since he was a small child. Yet he had never noticed this would be more at handy at long-lasting battles like this. He even used it at a moment where he took up an action earlier then his enemy could do and was more than glad he was able to do this to save his teammates. He began to make use of this often and tried to strategize their actions, movements and more. It took him a moment to master, but once he had it. There was no stopping him. [lb][/lb]
Wc: 109
[/td]
[td=null,1]Dueling, the training he loved to do because it tested your knowledge out in a plain field. "Heh..." He grinned and started to duel the man that was in front of him. Yet this was one of the battles that were shifting and going through the whole field. "Yush... Next!" He said once the other was done and declared once more a duel towards his enemy. He shifted quickly through them and started to go further with his battle, eventually even ending up on a tie on the end. So many duels after each other that he was getting beat right now. [lb][/lb]
WC: 102[/td]
[td=null,1]Taking up all his jutsu arsenal... he thought quickly he could do this better and more efficiently. Slowly he started to re-study his jutsu's and patterns and saw it was still a little bit raw on the usage. He started to perfect his own jutsu's. Really master it like others weren't able to do this quickly. It took him many hours, days and weeks to get this done. But once he had it done he was done, he had a good and stable jutsu. Not to forget to mention a clean one also as he cast it. The balance was perfect and he truly had mastered it all and knew how to do it for the coming days. [lb][/lb]
Wc:118[/td]
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[tbody]
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<CENTER>
ABILITY SLOT 4
[/td]
[td=null,1]

ABILITY SLOT 5
[/td]
[td=null,1]

ABILITY SLOT 6
[/td]
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[td=null,1]
[url=https://ninpocho.com/viewtopic.php?f=213&t=300#p672Topic Link[/url]
The user may choose to have their Genjutsu take on properties of a single Base Element they have a Minor Affinity in; only one effect may be active upon the target at a time. [lb][/lb]
Fire - The victim takes +10% Damage from all damage types. [lb][/lb]
Wind - Accuracy debuffs inflicted upon the target persist 1 round longer, regardless of their source. [lb][/lb]
Lightning - The victims actions cost +10% Ap. [lb][/lb]
Earth - Dodge debuffs inflicted upon the target persist 1 round longer, regardless of their source. [lb][/lb]
Water - The victim's actions cost +25% Cp. [lb][/lb]
[/td]
[td=null,1]
[url=https://ninpocho.com/viewtopic.php?f=213&t=51374#p251182Topic Link[/url] [lb][/lb]
Targets affected by the user's Genjutsu take +10% damage from all damage types.
[/td]
[td=null,1] <SPOILER title="✘ Willpower(Card)">
[url=https://ninpocho.com/viewtopic.php?f=213&t=143#p469Topic Link[/url] [lb][/lb]
- The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it affecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
[/td]
[/tr]
[tr=bg2]
[td=null,1]Time and time again he was training on his free days, not having the casual day of enjoying the days off from work relaxing. He held a status he needed to keep high, keep training, to keep up the top of everyone... So in this mind, he stood by the water. He had seen people make weapons out of their element, he once saw a wind user make a sword.. and it was his time to practice this as he deemed this more than worthy to use on his own. It took him many tries before he finally started to get this right. [lb][/lb]
WC: 103
[/td]
[td=null,1]One night, there was a moment where he had to rely the most on his Genjutsu. While on his mission to get medical supplies from one to another village. there was a group of bandits on the lure. He sighed towards himself before casting a genjutsu. The genjutsu let the others follow him around and soon, soon the bandits started to follow the genjutsu illusion while ranji had a save way through this mess. Looking at the poor bandits, he grabbed the hand of the small girl beside them. "They are not real..."He said towards her as he had caught she saw him standing there too, luring the bandits. [lb][/lb]
WC: 109
[/td]
[td=null,1] Again... he was once more placed in a genjutsu... one that was even mean since he walked into the walls as he saw a clear way to go...he just saw a wall or a huge cliff in between. He even had been instructed not to use his eye to wear it off sooner. "I swear.." he gritted his teeth. "I hate this!" He said loudly and clearly having enough of the whole day Genjutsu... The poor guy who was training him was instructed to not stop whatever he had said... On which eventually Ranji broke the Genjutsu... The guy at first thought it was a one-time thing. It was cast once more. Ranji broke it once more. but kept it hidden... He wanted to pay him back in the fact that he had been tricked this many times. [lb][/lb]
WC: 138
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[/table]
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]

BRANCH SLOT 10
[/td]
[td=null,1]

BRANCH SLOT 11
[/td]
[td=null,1]

BRANCH SLOT (CARD)
[/td]
[/tr]
[tr=bg2]
[td=null,1]Kinjutsu.[/td]
[td=null,1]Kinjutsu.[/td]
[td=null,1]Kinjutsu.[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
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[td=null,1] [/td]
[td=null,1]

BRANCH SLOT
[/td]
[td=null,1] [/td]
[/tr]
[tr=bg1]
[td=null,1] [/td]
[td=null,1]
<URL url="https://ninpocho.com/viewtopic.php?f=213&t=6917#p55574">[url=https://ninpocho.com/viewtopic.php?f=213&t=6917#p55574]Topic Link
[lb][/lb]
- If the user is in the same battle as a person who has been killed, they may heal the player back to KO status at the end of the battle. [lb][/lb]
- Once per round, the user may use a Medical jutsu up to B rank reflexively.
[/td]
[td=null,1] [/td]
[/tr]
[tr=bg2]
[td=null,1] [/td]
[td=null,1]Free branch pick.
[/td]
[td=null,1] [/td]
[/tr]
[/tbody]
[/table]
 
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]

SKILL ONE

[/th]
[th=33,null]

SKILL TWO

[/th]
[th=34,null]

SKILL THREE

[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
unknown.png
[lb2][/lb2]

Sitting in one of his missions… and there had to be something done, right now there was only a single thing to be done. And he took a deep breath. “Guys… I have a plan, but you have to listen to me and bear with me…” He started to explain, he was the medical ninja, yet he was a skilled one in fighting too. “I have still a trick up my sleeve… but I need you guys to not and I repeat NOT look into my eye.” They all would agree on it and Ranji took a step further, this was now or never… They needed information from this person and at this rate they were not getting anywhere. Yet slowly one out of the group started to understand the plan. “H-he is a demon after all..” Was the whisper which Ranji simply set to ignore. He made the man look into his eye, his sole pinkish color turned towards a bright red, his pupil turned to that of an demon… and without the man knowing, he was now in control in a world of red hues and black and whites. Slowly Ranji grinned… “You are going to tell me everything… right here… right now…” He said as he made the time inside this Tsukuyomi a right living hell. For the man it felt like internal with what Ranji had did to him, but in the world of the living. It had happened only a couple of seconds before Ranji took a step back, the man suddenly found quivering and sobbing. Ranji took a step to the side and mentioned towards the others they could go their ahead. Yet he looked one of his team mates in the eye which was now bleeding. “Yes… I possess your family eye too… Yet I did unlock it.” He mentioned only and started to wipe away the blood. “Tsk… My good eye starting useless for now…”[lb][/lb]
WC: 323
[/td]
[td=null,1]
unknown.png
[lb2][/lb2]
A tune… a single tune that reminded him of something and on one of the strolls through the village he tried to search for that specific part of the song. He didn’t quite understand it as it was all too fatigue. It was a song he seemed to remember, but from what he had no idea. And once he started to play it on the streets it would soon be died out. Slowly he started to give up hope, but that was when the last Hashigaki of the outer village came towards him. Told him he recognized that song he was playing and started to explain what and where it was coming from. With the man he started to develop his own kind of twist on the tune and learned it was a song genjutsu. [lb][/lb]
Eventually he took it into a test and on one of his Genin missions he was surrounded. They asked him for one more thing to say. And Ranji asked if he was allowed to sing for them, which was as they thought it was a mere laughable matter. As he started with his song, he used his audial Genjutsu to form this into the Song Genjutsu. The first cheerful tune, started to change towards a depressing song sung by him. It started to lower the will of the others, weakening them greatly on a point his team could take out the ambushers. Yet as they were too soon affected by the song their spirit started to gloom, but that all changed once Ranji stopped with his melody. “Thank you for saving me.” Ranji commented. The group didn’t quite get it yet, and Ranji had to explain further towards them. “It is like… The Requiem of Death…” He would eventually end his explain with those words. [lb][/lb]
WC: 300
[/td]
[td=null,1]
4qJC.gif
[lb2][/lb2]

He stood there, the bloodpool was getting bigger and bigger. And Ranji… He had to aid a group of ANBU with their mission, had gotten his own mask for it to do so. Yet he couldn’t bear it. He had seen what the life of the ANBU truly meant at moments of these. That this was their live always be, they had an assassination task, yet there was in require of medical assistance as there was a case of hostage in mixed. Someone of a high and political branch and it was good that Ranji had come along. [lb][/lb]
Yet with something Ranji had trouble with, and that was killing the innocent. As the ANBU had killed a family which the children were at home still. He couldn’t take many much of that, and even though he knew a lot of the ANBU. He wanted them not to remember him, not to see him and go: ‘hey, that is the guy who helped us.’ [lb][/lb]
At first he started to experiment on the guy that he rescued as he was the one in the Konoha hospital, no one learned of it as eventually Ranji succeeded in taking away the memory he had been there. Yet left the parts that he was here. As he was now a regular doctor. As soon as he knew that… He did what was the most logical thinking towards the two ANBU he helped. In their sleeps he got inside, went inside their minds and erased himself from them all. By the two ANBU he left gaps of that he was there, yet he couldn’t do that to the captains, yet kept this his secret inside this life. [lb][/lb]
He kept this ability secret for anyone that was needed, as it was never good to temper up with someone’s memory. Yet the sole thing he tried, was of course on himself. It had failed to work in any of the way he had tried to do so. [lb][/lb]
WC:329
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[td=null,1]
Link of topic
Tsukiyomi - Doujutsu Genjutsu [lb][/lb]
Utilizes the Mangekyou sharingan to create a hellish genjutsu of which the user has complete control. This technique is feared and believed the most powerful Genjutsu, and can last anywhere from 24 to 72 hours in the targets mind, but in reality only lasts a couple seconds. While powerful, this technique causes immense strain upon the user's eye's and leaves them vulnerable by damaging their eyesight, and cannot be used without resting the eye's first. [lb2][/lb2]

Rank 3: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -4 dodge. In the illusion, the user gets AP equal to their AP/1.5 +1. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 70% of the damage dealt to them in the illusion. [lb2][/lb2]

Cost: 3 AP; 2000 CP, Hp equal to 20% of the final damage done. [lb2][/lb2]

Notes: [lb][/lb]
- Requires Mangekyou Sharingan to be activated, and Eye contact.[lb][/lb]
- All battle rules remain the same if not mentioned.[lb][/lb]
- Jutsu that last more than one round end when the illusion does.[lb][/lb]
- May only be used on a target once successfully in a battle[lb][/lb].
- All damage done in this illusion is "Illusionary" And damage cannot be reduced. Jutsu used in the Tsukiyomi cannot be buffed by Non-Genjutsu effects.[lb][/lb]
- Physical debuffs, such as bleed, poison and Nin/Tai debuffs and effects do not transfer into or out of the Tsukiyomi created world, but mental ones, generally genjutsu based, do.[lb][/lb]
- Because the Tsukiyomi is instantaneous and lasts a few seconds at most, this does not dispel any other Genjutsu active on the victim.[lb][/lb]
[/td]
[td=null,1]
Topic linkA depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.[lb2][/lb2]

Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.[lb2][/lb2]

Cost: 2 ap; 1,100 Cp, 530 CP/rnd[lb2][/lb2]

Notes:[lb][/lb]- This is a Audial/Will genjutsu.[lb][/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.[lb][/lb]
- Effects all within the battle.
[/td]
[td=null,1]
Topic link [lb][/lb]
The Yamanaka not only excel in mental manipulation, but also in covering their tracks. A victim of a Yamanaka find it difficult to recall memories from time spent under the influence of their illusions, leaving 'gaps' in their memory that they struggle to fill in or recognize, even brief moments after it took place.[lb2][/lb2]

Rank 3: By paying +15% CP, the user may cause any action to show up as a 'Hidden' action during the round; this will only apply to targets under the effects of the user's Genjutsu. May be used twice per round.[lb2][/lb2]

Note:[lb][/lb]
- Rank 3 allows Mesmerize to be used twice per round. The first use works as normal, but the second usage only effects targets under the effects of at least 2 of the user's Genjutsu.[lb][/lb]
- Ranks 1 may only be used with jutsu. Ranks 2/3 may be used with any of the user's actions, including other special moves.[lb][/lb]

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ABILITY SLOT 1
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ABILITY SLOT 2
[/td]
[td=null,1]

ABILITY SLOT 3
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[td=null,1]
Link to topicp [lb][/lb]
- The user gains +1 Critical Range to all attacks. [lb][/lb]
- All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs (Opportunist, Hawkeye, etc.). [lb][/lb]</SPOILER>
[/td]
[td=null,1]
Link to topic [lb][/lb]
- Upon learning this ability, the user chooses one weapon type to master. Each Weapon Mastery requires it's own ability slot. [lb][/lb]
Slashing - Open Wounds: Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50% [lb][/lb]
If the target heals or removes a Bleeding Rank, they also lose a stack of Open Wounds. [lb][/lb]
If the target is already at maximum Bleeding Rank, each time the user's Slashing weapon were to inflict a Bleeding Rank, it would apply a stack of Open Wounds instead.
[lb][/lb][/td]
[td=null,1]
Link to topic [lb][/lb]
- Contract Summoning's E-B rank summons AP cost is reduced by -.5 AP, and A-S Rank Summons AP Cost is reduced by -1 AP. [lb][/lb]
- Upon summoning a contract the user may choose one of these buffs to apply to it by paying +20% of Contract Summoning's CP Cost: See link for info. [lb][/lb]
[/td]
[/tr]
[tr=bg2]
[td=null,1]Studies... Those were the things he always dreaded. The late nights especially, yet he told himself he was still young and there was a fact remaining he wanted to learn everything about the human bodies. He started to turn more of the pages, the pages of the book that he was reading and once he was done with that book, he would switch towards the practice doll. Then back and forth between the book and practice, just to learn everything. Eventually letting himself getting tested and learned that his skills inside this matter were getting better and better. Even on the living, he started to know everything inside their own bodies. [lb][/lb]
Wc: 111
[/td]
[td=null,1]Training… Each day he had been training once he was out of the missions, out of the work he had to do. He practiced on how he should hold his weapon, how he was needed to move around with it, but most important how he could defend himself with his weapons. Yet as he was teaching himself how to defend himself, he was also often found attacking dummies in his backyard. He found it rather handy that he knew how to hurt someone if he had left no choice in doing so. He started to use multiple kinds of weapons to learn how they all moved and worked. [lb][/lb]
WC: 108[/td]
[td=null,1]Ranji started to spend more and more time with his summons. The yokai was easier than his other one, as she started to dance around the topic, saying it wasn’t needed. Yet he did push through with getting to know them, understand them better of where they were coming from. As slowly time passed by this was the case, they started to treat each other as equals and a deep bond was coming between them. Ranji sometimes didn’t bother to summon them, yet they would get there somehow or just simply didn’t leave. Ranji would smile at them that they enjoyed the time this much around the place. [lb][/lb]
The bond between them was strengthening, and that was a good thing too as you never knew what things you could have on your path. [lb][/lb]
wc: 133
[/td]
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[tbody]
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[td=null,1]

ABILITY SLOT 4
[/td]
[td=null,1]

ABILITY SLOT 5
[/td]
[td=null,1]

ABILITY SLOT 6
[/td]
[/tr]
[tr=bg1]
[td=null,1]
topic link[lb][/lb]
Effect: The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.[lb][/lb]
[/td]
[td=null,1]
[/td]
[td=null,1]
[url=https://ninpocho.com/viewtopic.php?f=213&t=198#p527Topic Link[/url] [lb][/lb]
- All Jutsu cost -10% Chakra, this includes Maintains. [lb][/lb]
- All Chakra cost penalties from choosing to use 'Special Actions' are halved.
[/td]
[/tr]
[tr=bg2]
[td=null,1]He often had the moment that he was thinking before another would or could react... He had this ever since he was a small child. Yet he had never noticed this would be more at handy at long-lasting battles like this. He even used it at a moment where he took up an action earlier then his enemy could do and was more than glad he was able to do this to save his teammates. He began to make use of this often and tried to strategize their actions, movements and more. It took him a moment to master, but once he had it. There was no stopping him. [lb][/lb]
Wc: 109
[/td]
[td=null,1]Dueling, the training he loved to do because it tested your knowledge out in a plain field. "Heh..." He grinned and started to duel the man that was in front of him. Yet this was one of the battles that were shifting and going through the whole field. "Yush... Next!" He said once the other was done and declared once more a duel towards his enemy. He shifted quickly through them and started to go further with his battle, eventually even ending up on a tie on the end. So many duels after each other that he was getting beat right now. [lb][/lb]
WC: 102[/td]
[td=null,1]Taking up all his jutsu arsenal... he thought quickly he could do this better and more efficiently. Slowly he started to re-study his jutsu's and patterns and saw it was still a little bit raw on the usage. He started to perfect his own jutsu's. Really master it like others weren't able to do this quickly. It took him many hours, days and weeks to get this done. But once he had it done he was done, he had a good and stable jutsu. Not to forget to mention a clean one also as he cast it. The balance was perfect and he truly had mastered it all and knew how to do it for the coming days. [lb][/lb]
Wc:118[/td]
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[tbody]
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[td=null,1]

ABILITY SLOT 4
[/td]
[td=null,1]

ABILITY SLOT 5
[/td]
[td=null,1]

ABILITY SLOT 6
[/td]
[/tr]
[tr=bg1]
[td=null,1]
[url=https://ninpocho.com/viewtopic.php?f=213&t=300#p672Topic Link[/url]
The user may choose to have their Genjutsu take on properties of a single Base Element they have a Minor Affinity in; only one effect may be active upon the target at a time. [lb][/lb]
Fire - The victim takes +10% Damage from all damage types. [lb][/lb]
Wind - Accuracy debuffs inflicted upon the target persist 1 round longer, regardless of their source. [lb][/lb]
Lightning - The victims actions cost +10% Ap. [lb][/lb]
Earth - Dodge debuffs inflicted upon the target persist 1 round longer, regardless of their source. [lb][/lb]
Water - The victim's actions cost +25% Cp. [lb][/lb]
[/td]
[td=null,1]
[url=https://ninpocho.com/viewtopic.php?f=213&t=51374#p251182Topic Link[/url] [lb][/lb]
Targets affected by the user's Genjutsu take +10% damage from all damage types.
[/td]
[td=null,1] <SPOILER title="✘ Willpower(Card)">
[url=https://ninpocho.com/viewtopic.php?f=213&t=143#p469Topic Link[/url] [lb][/lb]
- The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it affecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
[/td]
[/tr]
[tr=bg2]
[td=null,1]Time and time again he was training on his free days, not having the casual day of enjoying the days off from work relaxing. He held a status he needed to keep high, keep training, to keep up the top of everyone... So in this mind, he stood by the water. He had seen people make weapons out of their element, he once saw a wind user make a sword.. and it was his time to practice this as he deemed this more than worthy to use on his own. It took him many tries before he finally started to get this right. [lb][/lb]
WC: 103
[/td]
[td=null,1]One night, there was a moment where he had to rely the most on his Genjutsu. While on his mission to get medical supplies from one to another village. there was a group of bandits on the lure. He sighed towards himself before casting a genjutsu. The genjutsu let the others follow him around and soon, soon the bandits started to follow the genjutsu illusion while ranji had a save way through this mess. Looking at the poor bandits, he grabbed the hand of the small girl beside them. "They are not real..."He said towards her as he had caught she saw him standing there too, luring the bandits. [lb][/lb]
WC: 109
[/td]
[td=null,1] Again... he was once more placed in a genjutsu... one that was even mean since he walked into the walls as he saw a clear way to go...he just saw a wall or a huge cliff in between. He even had been instructed not to use his eye to wear it off sooner. "I swear.." he gritted his teeth. "I hate this!" He said loudly and clearly having enough of the whole day Genjutsu... The poor guy who was training him was instructed to not stop whatever he had said... On which eventually Ranji broke the Genjutsu... The guy at first thought it was a one-time thing. It was cast once more. Ranji broke it once more. but kept it hidden... He wanted to pay him back in the fact that he had been tricked this many times. [lb][/lb]
WC: 138
[/td]
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[tbody]
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[td=null,1]

BRANCH SLOT 7
[/td]
[td=null,1]

BRANCH SLOT 8
[/td]
[td=null,1]

BRANCH SLOT 9
[/td]
[/tr]
[tr=bg2]
[td=null,1]Kinjutsu.[/td]
[td=null,1]Kinjutsu.[/td]
[td=null,1]Kinjutsu.[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1] [/td]
[td=null,1]

BRANCH SLOT
[/td]
[td=null,1] [/td]
[/tr]
[tr=bg1]
[td=null,1] [/td]
[td=null,1]
<URL url="https://ninpocho.com/viewtopic.php?f=213&t=6917#p55574">[url=https://ninpocho.com/viewtopic.php?f=213&t=6917#p55574]Topic Link
[lb][/lb]
- If the user is in the same battle as a person who has been killed, they may heal the player back to KO status at the end of the battle. [lb][/lb]
- Once per round, the user may use a Medical jutsu up to B rank reflexively.
[/td]
[td=null,1] [/td]
[/tr]
[tr=bg2]
[td=null,1] [/td]
[td=null,1]Free branch pick.
[/td]
[td=null,1] [/td]
[/tr]
[/tbody]
[/table]
 
Ranji said:
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]

SKILL ONE

[/th]
[th=33,null]

SKILL TWO

[/th]
[th=34,null]

SKILL THREE

[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
unknown.png
[lb2][/lb2]

Sitting in one of his missions… and there had to be something done, right now there was only a single thing to be done. And he took a deep breath. “Guys… I have a plan, but you have to listen to me and bear with me…” He started to explain, he was the medical ninja, yet he was a skilled one in fighting too. “I have still a trick up my sleeve… but I need you guys to not and I repeat NOT look into my eye.” They all would agree on it and Ranji took a step further, this was now or never… They needed information from this person and at this rate they were not getting anywhere. Yet slowly one out of the group started to understand the plan. “H-he is a demon after all..” Was the whisper which Ranji simply set to ignore. He made the man look into his eye, his sole pinkish color turned towards a bright red, his pupil turned to that of an demon… and without the man knowing, he was now in control in a world of red hues and black and whites. Slowly Ranji grinned… “You are going to tell me everything… right here… right now…” He said as he made the time inside this Tsukuyomi a right living hell. For the man it felt like internal with what Ranji had did to him, but in the world of the living. It had happened only a couple of seconds before Ranji took a step back, the man suddenly found quivering and sobbing. Ranji took a step to the side and mentioned towards the others they could go their ahead. Yet he looked one of his team mates in the eye which was now bleeding. “Yes… I possess your family eye too… Yet I did unlock it.” He mentioned only and started to wipe away the blood. “Tsk… My good eye starting useless for now…”[lb][/lb]
WC: 323
[/td]
[td=null,1]
unknown.png
[lb2][/lb2]
A tune… a single tune that reminded him of something and on one of the strolls through the village he tried to search for that specific part of the song. He didn’t quite understand it as it was all too fatigue. It was a song he seemed to remember, but from what he had no idea. And once he started to play it on the streets it would soon be died out. Slowly he started to give up hope, but that was when the last Hashigaki of the outer village came towards him. Told him he recognized that song he was playing and started to explain what and where it was coming from. With the man he started to develop his own kind of twist on the tune and learned it was a song genjutsu. [lb][/lb]
Eventually he took it into a test and on one of his Genin missions he was surrounded. They asked him for one more thing to say. And Ranji asked if he was allowed to sing for them, which was as they thought it was a mere laughable matter. As he started with his song, he used his audial Genjutsu to form this into the Song Genjutsu. The first cheerful tune, started to change towards a depressing song sung by him. It started to lower the will of the others, weakening them greatly on a point his team could take out the ambushers. Yet as they were too soon affected by the song their spirit started to gloom, but that all changed once Ranji stopped with his melody. “Thank you for saving me.” Ranji commented. The group didn’t quite get it yet, and Ranji had to explain further towards them. “It is like… The Requiem of Death…” He would eventually end his explain with those words. [lb][/lb]
WC: 300
[/td]
[td=null,1]
4qJC.gif
[lb2][/lb2]

He stood there, the bloodpool was getting bigger and bigger. And Ranji… He had to aid a group of ANBU with their mission, had gotten his own mask for it to do so. Yet he couldn’t bear it. He had seen what the life of the ANBU truly meant at moments of these. That this was their live always be, they had an assassination task, yet there was in require of medical assistance as there was a case of hostage in mixed. Someone of a high and political branch and it was good that Ranji had come along. [lb][/lb]
Yet with something Ranji had trouble with, and that was killing the innocent. As the ANBU had killed a family which the children were at home still. He couldn’t take many much of that, and even though he knew a lot of the ANBU. He wanted them not to remember him, not to see him and go: ‘hey, that is the guy who helped us.’ [lb][/lb]
At first he started to experiment on the guy that he rescued as he was the one in the Konoha hospital, no one learned of it as eventually Ranji succeeded in taking away the memory he had been there. Yet left the parts that he was here. As he was now a regular doctor. As soon as he knew that… He did what was the most logical thinking towards the two ANBU he helped. In their sleeps he got inside, went inside their minds and erased himself from them all. By the two ANBU he left gaps of that he was there, yet he couldn’t do that to the captains, yet kept this his secret inside this life. [lb][/lb]
He kept this ability secret for anyone that was needed, as it was never good to temper up with someone’s memory. Yet the sole thing he tried, was of course on himself. It had failed to work in any of the way he had tried to do so. [lb][/lb]
WC:329
[/td]
[/tr]
[tr=bg1]
[td=null,1]
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Tsukiyomi - Doujutsu Genjutsu [lb][/lb]
Utilizes the Mangekyou sharingan to create a hellish genjutsu of which the user has complete control. This technique is feared and believed the most powerful Genjutsu, and can last anywhere from 24 to 72 hours in the targets mind, but in reality only lasts a couple seconds. While powerful, this technique causes immense strain upon the user's eye's and leaves them vulnerable by damaging their eyesight, and cannot be used without resting the eye's first. [lb2][/lb2]

Rank 3: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -4 dodge. In the illusion, the user gets AP equal to their AP/1.5 +1. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 70% of the damage dealt to them in the illusion. [lb2][/lb2]

Cost: 3 AP; 2000 CP, Hp equal to 20% of the final damage done. [lb2][/lb2]

Notes: [lb][/lb]
- Requires Mangekyou Sharingan to be activated, and Eye contact.[lb][/lb]
- All battle rules remain the same if not mentioned.[lb][/lb]
- Jutsu that last more than one round end when the illusion does.[lb][/lb]
- May only be used on a target once successfully in a battle[lb][/lb].
- All damage done in this illusion is "Illusionary" And damage cannot be reduced. Jutsu used in the Tsukiyomi cannot be buffed by Non-Genjutsu effects.[lb][/lb]
- Physical debuffs, such as bleed, poison and Nin/Tai debuffs and effects do not transfer into or out of the Tsukiyomi created world, but mental ones, generally genjutsu based, do.[lb][/lb]
- Because the Tsukiyomi is instantaneous and lasts a few seconds at most, this does not dispel any other Genjutsu active on the victim.[lb][/lb]
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Topic linkA depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.[lb2][/lb2]

Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.[lb2][/lb2]

Cost: 2 ap; 1,100 Cp, 530 CP/rnd[lb2][/lb2]

Notes:[lb][/lb]- This is a Audial/Will genjutsu.[lb][/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.[lb][/lb]
- Effects all within the battle.
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Topic link [lb][/lb]
The Yamanaka not only excel in mental manipulation, but also in covering their tracks. A victim of a Yamanaka find it difficult to recall memories from time spent under the influence of their illusions, leaving 'gaps' in their memory that they struggle to fill in or recognize, even brief moments after it took place.[lb2][/lb2]

Rank 3: By paying +15% CP, the user may cause any action to show up as a 'Hidden' action during the round; this will only apply to targets under the effects of the user's Genjutsu. May be used twice per round.[lb2][/lb2]

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- Rank 3 allows Mesmerize to be used twice per round. The first use works as normal, but the second usage only effects targets under the effects of at least 2 of the user's Genjutsu.[lb][/lb]
- Ranks 1 may only be used with jutsu. Ranks 2/3 may be used with any of the user's actions, including other special moves.[lb][/lb]

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Link to topicp [lb][/lb]
- The user gains +1 Critical Range to all attacks. [lb][/lb]
- All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs (Opportunist, Hawkeye, etc.). [lb][/lb]</SPOILER>
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Link to topic [lb][/lb]
- Upon learning this ability, the user chooses one weapon type to master. Each Weapon Mastery requires it's own ability slot. [lb][/lb]
Slashing - Open Wounds: Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50% [lb][/lb]
If the target heals or removes a Bleeding Rank, they also lose a stack of Open Wounds. [lb][/lb]
If the target is already at maximum Bleeding Rank, each time the user's Slashing weapon were to inflict a Bleeding Rank, it would apply a stack of Open Wounds instead.
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Link to topic [lb][/lb]
- Contract Summoning's E-B rank summons AP cost is reduced by -.5 AP, and A-S Rank Summons AP Cost is reduced by -1 AP. [lb][/lb]
- Upon summoning a contract the user may choose one of these buffs to apply to it by paying +20% of Contract Summoning's CP Cost: See link for info. [lb][/lb]
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[td=null,1]Studies... Those were the things he always dreaded. The late nights especially, yet he told himself he was still young and there was a fact remaining he wanted to learn everything about the human bodies. He started to turn more of the pages, the pages of the book that he was reading and once he was done with that book, he would switch towards the practice doll. Then back and forth between the book and practice, just to learn everything. Eventually letting himself getting tested and learned that his skills inside this matter were getting better and better. Even on the living, he started to know everything inside their own bodies. [lb][/lb]
Wc: 111
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[td=null,1]Training… Each day he had been training once he was out of the missions, out of the work he had to do. He practiced on how he should hold his weapon, how he was needed to move around with it, but most important how he could defend himself with his weapons. Yet as he was teaching himself how to defend himself, he was also often found attacking dummies in his backyard. He found it rather handy that he knew how to hurt someone if he had left no choice in doing so. He started to use multiple kinds of weapons to learn how they all moved and worked. [lb][/lb]
WC: 108[/td]
[td=null,1]Ranji started to spend more and more time with his summons. The yokai was easier than his other one, as she started to dance around the topic, saying it wasn’t needed. Yet he did push through with getting to know them, understand them better of where they were coming from. As slowly time passed by this was the case, they started to treat each other as equals and a deep bond was coming between them. Ranji sometimes didn’t bother to summon them, yet they would get there somehow or just simply didn’t leave. Ranji would smile at them that they enjoyed the time this much around the place. [lb][/lb]
The bond between them was strengthening, and that was a good thing too as you never knew what things you could have on your path. [lb][/lb]
wc: 133
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ABILITY SLOT 4
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ABILITY SLOT 5
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ABILITY SLOT 6
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topic link[lb][/lb]
Effect: The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.[lb][/lb]
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[url=https://ninpocho.com/viewtopic.php?f=213&t=198#p527Topic Link[/url] [lb][/lb]
- All Jutsu cost -10% Chakra, this includes Maintains. [lb][/lb]
- All Chakra cost penalties from choosing to use 'Special Actions' are halved.
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[td=null,1]He often had the moment that he was thinking before another would or could react... He had this ever since he was a small child. Yet he had never noticed this would be more at handy at long-lasting battles like this. He even used it at a moment where he took up an action earlier then his enemy could do and was more than glad he was able to do this to save his teammates. He began to make use of this often and tried to strategize their actions, movements and more. It took him a moment to master, but once he had it. There was no stopping him. [lb][/lb]
Wc: 109
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[td=null,1]Dueling, the training he loved to do because it tested your knowledge out in a plain field. "Heh..." He grinned and started to duel the man that was in front of him. Yet this was one of the battles that were shifting and going through the whole field. "Yush... Next!" He said once the other was done and declared once more a duel towards his enemy. He shifted quickly through them and started to go further with his battle, eventually even ending up on a tie on the end. So many duels after each other that he was getting beat right now. [lb][/lb]
WC: 102[/td]
[td=null,1]Taking up all his jutsu arsenal... he thought quickly he could do this better and more efficiently. Slowly he started to re-study his jutsu's and patterns and saw it was still a little bit raw on the usage. He started to perfect his own jutsu's. Really master it like others weren't able to do this quickly. It took him many hours, days and weeks to get this done. But once he had it done he was done, he had a good and stable jutsu. Not to forget to mention a clean one also as he cast it. The balance was perfect and he truly had mastered it all and knew how to do it for the coming days. [lb][/lb]
Wc:118[/td]
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ABILITY SLOT 4
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ABILITY SLOT 5
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ABILITY SLOT 6
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[url=https://ninpocho.com/viewtopic.php?f=213&t=300#p672Topic Link[/url]
The user may choose to have their Genjutsu take on properties of a single Base Element they have a Minor Affinity in; only one effect may be active upon the target at a time. [lb][/lb]
Fire - The victim takes +10% Damage from all damage types. [lb][/lb]
Wind - Accuracy debuffs inflicted upon the target persist 1 round longer, regardless of their source. [lb][/lb]
Lightning - The victims actions cost +10% Ap. [lb][/lb]
Earth - Dodge debuffs inflicted upon the target persist 1 round longer, regardless of their source. [lb][/lb]
Water - The victim's actions cost +25% Cp. [lb][/lb]
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[url=https://ninpocho.com/viewtopic.php?f=213&t=51374#p251182Topic Link[/url] [lb][/lb]
Targets affected by the user's Genjutsu take +10% damage from all damage types.
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[td=null,1] <SPOILER title="✘ Willpower(Card)">
[url=https://ninpocho.com/viewtopic.php?f=213&t=143#p469Topic Link[/url] [lb][/lb]
- The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it affecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
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[td=null,1]Time and time again he was training on his free days, not having the casual day of enjoying the days off from work relaxing. He held a status he needed to keep high, keep training, to keep up the top of everyone... So in this mind, he stood by the water. He had seen people make weapons out of their element, he once saw a wind user make a sword.. and it was his time to practice this as he deemed this more than worthy to use on his own. It took him many tries before he finally started to get this right. [lb][/lb]
WC: 103
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[td=null,1]One night, there was a moment where he had to rely the most on his Genjutsu. While on his mission to get medical supplies from one to another village. there was a group of bandits on the lure. He sighed towards himself before casting a genjutsu. The genjutsu let the others follow him around and soon, soon the bandits started to follow the genjutsu illusion while ranji had a save way through this mess. Looking at the poor bandits, he grabbed the hand of the small girl beside them. "They are not real..."He said towards her as he had caught she saw him standing there too, luring the bandits. [lb][/lb]
WC: 109
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[td=null,1] Again... he was once more placed in a genjutsu... one that was even mean since he walked into the walls as he saw a clear way to go...he just saw a wall or a huge cliff in between. He even had been instructed not to use his eye to wear it off sooner. "I swear.." he gritted his teeth. "I hate this!" He said loudly and clearly having enough of the whole day Genjutsu... The poor guy who was training him was instructed to not stop whatever he had said... On which eventually Ranji broke the Genjutsu... The guy at first thought it was a one-time thing. It was cast once more. Ranji broke it once more. but kept it hidden... He wanted to pay him back in the fact that he had been tricked this many times. [lb][/lb]
WC: 138
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BRANCH SLOT 7
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BRANCH SLOT 8
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[td=null,1]Kinjutsu.[/td]
[td=null,1]Kinjutsu.[/td]
[td=null,1]Kinjutsu.[/td]
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<URL url="https://ninpocho.com/viewtopic.php?f=213&t=6917#p55574">[url=https://ninpocho.com/viewtopic.php?f=213&t=6917#p55574]Topic Link
[lb][/lb]
- If the user is in the same battle as a person who has been killed, they may heal the player back to KO status at the end of the battle. [lb][/lb]
- Once per round, the user may use a Medical jutsu up to B rank reflexively.
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[td=null,1]Free branch pick.
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Approved!
 
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NATURAL WEAPON:
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NORMAL WEAPON
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[td=null,1][Claws][lb][/lb]
Weapon type: Slashing [lb][/lb]
Weapon effect: Bleeding[lb][/lb]
modifier +2 Accuracy / -10% Bonus Damage.[lb][/lb]
Auguments: [lb][/lb]
Blitz [lb][/lb]
Blood Rack[lb][/lb]
Razor Strike[lb][/lb][/td]
[td=null,1][Kunai][lb][/lb]
Weapon type: Unarmed [lb][/lb]
Weapon effect: Handseals[lb][/lb]
modifier +2 Accuracy / -10% Bonus Damage.[lb][/lb]
Auguments: [lb][/lb]
Recovery,[lb][/lb]
Vamp.[lb][/lb]
Chakra Drain[lb][/lb][/td]
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Affinity Major: Medical,Fire, Water, Lightning, Wood, Wind, GEN Audial, GEN Visual, Gen Kinetic, Gen Will,
Affinity Minor: ANBU,
AE Affinity: Paper, Steel,

Shinobi 101 Ability. (Free)
Topic link[lb][/lb]
Effect: Choose one jutsu sub-type (Fire, Slashing, Offensive puppet, etc) to use with any one other accuracy of your choice. User may apply to change which sub-type of Jutsu Shinobi 101 applies to once every 90 days via the normal process for an ability swap in their Dojo Forum.[lb][/lb]

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- Shinobi 101 does not take up an ability slot.[lb][/lb]
- If the user select's a Base Element for Shinobi 101 then this ability's effects apply only to that Base Element and none of it's Advanced Elements.[lb][/lb]
- Shinobi 101 also applies to any checks made by jutsu of that type (I.E. a Ninjutsu bind cast with Genjutsu DC would check against the user's Genjutsu DC to maintain rather than the user's Ninjutsu Accuracy) but does not change the Evasion secondary which the attack checks against.[lb][/lb]
- Any modifiers inherent to the Jutsu (and weapon if using Taijutsu) such as Accuracy or Damage modifiers, carry over to the new accuracy type. For example, using Genjutsu DC to perform a -1 Accuracy Taijutsu with a -2 Accuracy weapon would perform the Taijutsu at -3 Gen DC.[lb][/lb]
He was sitting near a waterfall as he took up the moment to take up the elements to him. He had already mastered the jutsu base elements and was searching for a new way to use his chakra and elements. He started to manipulate the chakra around him, using it in a various way. Testing it out on how it worked on the stones and water around him. As he was still busy on evolving it further, growing more with it. It did take some time to figure things out, yet he didn't mind. He wanted it to take time as then you would make mistakes and learn. [lb][/lb]
Wc: 108
 
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[td=null,1]Name: Jiburīru -> Jibril [lb][/lb]
Alias: The White Devil[lb][/lb]
Age: 197[lb][/lb]
Rank: Yokai contract[/td]
[td=null,1]ᴏᴛʜᴇʀ ɪɴꜰᴏ:[lb][/lb]
Old Kami version of herself[lb][/lb]
Small version[lb][/lb]
Usual version[lb][/lb]

L I N K || Of her profile. [lb][/lb]
L I N K || The search itself[lb][/lb]
L I N K || To past approval[lb][/lb][/td]
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[td=null,1]ᴅᴇꜱᴄʀɪᴩᴛɪᴏɴ: [lb2][/lb2]
She used to have long, silver hair, so long it flowed down in silky strands to her ankles. On her back, near her shoulder blades, she had large wings. These wings could easily lift her weight off the ground. Her clothing was rather simplistic, yet it was enough to keep hidden what she would prefer to keep away from unwanted eyes. Her eyes were once a golden color and small crosses could be found in her irises. All of this changed when she became a Fallen Kami. Her silver hair turned purple which faded into green at the ends and her golden eyes were purple, though her irises remained gold, the crosses turned purple. These shapes and color usually appear when she is really focused on a task or when she enters combat. [lb][/lb]
She gained new wings. wings that rest just above her hips and are able to let her levitate above the ground, but not fly great distances or carry persons around over the place. And her ears are slightly winged shapes, a halo covered her head, but not the usual refined shape, yet one with thorn-like. Her body is slim and well trained. Se has the physique of a 17 up to 18 years old, yet her mental state is maybe 10 times the age of that. On her left arm and leg, she has markings, it is that of an old language, almost like a tattoo but that is actually her new oath. Since she floats like, most of the time, just above the ground she went with a (mis)fashioned way, wearing just a single boot. [lb][/lb]
When she is summoned as a low-rank contract, she appears like a childlike version of herself, this due to the chakra recoil. Her hairs are significantly shorter side and her voice is also a tat higher.[/td]
[td=null,1]ᴩᴇʀꜱᴏɴᴀʟɪᴛy: [lb2][/lb2]
Jibril has been everywhere regarding her personality, since she was a Kami she had been a rather serious person, never smiling. She was one of the bitter ones that were around. She was always serious regarding her job as a Kami and the inhabitants. She had this from an early age picked up. She devoted herself to be the perfect follower. She had a sharp tongue and knew what she spoke of. But as she had been remaining under the humans, disguised as one of them. Jibril had started to open up towards them, seeing how kind, loving they were. Once upon a night, however, there was a rather... sexual thing happening, one that didn't stand inside her character lines and this wasn't appreciated between the Kami. Ever since her cast out, of the Kami realm. She herself had changed, charged a whole lot that she couldn't call herself even a Kami anymore. [lb][/lb]
Now she seems like a soft-spoken and polite person, yet don't mind her words as she has a book full of them. Even in her new race, she would go against them, so no matter who it is. They are treated rather equal. She has a love for knowledge and would go a rather long way to get even a hint on to learning something new. She turns to be very excited and wants to get more information and the sooner the better. Once she obtains information regarding any type of food receipt, she goes nuts. She will start to drool all over the place, already imagining the dish in front of her. Yet her personal mission is to understand as much as possible regarding her newfound world. One where Shinobi lived in them and her Yokai realm. [lb][/lb]
Despite her arrogance behavior, she often has a sense of humor. Which is often expressed when she is playing a game with Kotori. She has a few basic rules regarding her games. No cheating or being cheated at. [lb][/lb]
She doesn't talk often regarding her 'good old days' as that is inside the past, but one thing she doesn't hide. Are the new oaths she has with the Yokai as with Kotori. Yet she talks often how she often talks about how easily thing was solved by killing things off, in a rather... disturbing way, somewhat showing her sadistic personality at times. Yet her love for Kotori is unending and she is going to protect her till she cannot even go on anymore.
This was till she found herself a new person willing of her time, one that she saw more potential in then her past owner.
» Smiling «» Protective » [lb][/lb]
« Caring »« Curious » [lb][/lb]
« Teasing »« playmate » [lb][/lb]
« arrogance »« Honor «​
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ʜɪꜱᴛᴏʀy:
A past, hidden in plain sight.

She would be holding herself high, she was outcasted and no human was even looking around now for her. She felt betrayed as a disgrace cast towards the side, just like trash beside the highway... Yet she went over her head what would and had happened.

She was sitting on the top of the structure, penning down the people that had been judged by the many Kami. "So that is the fate of this person now?" She would question and tilt her head, no smile no nothing came from her. Multiple nods would be given. "Alright so." She would embark and just nudge her head to the side. A day later there was a meeting held.
"We must learn more about these creatures!" The voice of an older man would echo throughout the room. Another Kami would nod onto that. "But High arch, wouldn't that mean... that the..." The angel didn't bother to finish her sentence, yet one would. One of the youngest of them all. "Go down and get in touch with them. See how they are when they don't know we are 'angels' as for how they describe us?" The pen gently ticking the board. The eyes would go up and down, the words had been said and they all knew that this was something they wish they hadn't heard. "That is the case." Would the old voice start up once more? "We need a few to go down there and bring reports, as multiple Yokai's have been spotted also." And so, the talk went further with as result a group of 3 was made. Jibril was one of them, she would pledge towards the vow and bow. "I won't dirty this body, neither the soul. My mind and body will remain pure as how the Kami would require so." She would say once it was her time to go down towards the realms.
Yet her time started out as strange, her self hiding below the clothing. Pretending she was new inside this village, as a refugee coming her and her having to learn all the ropes. The villagers reacted kindly to her, slowly Jibril got to know the humans one by one, getting closer to them. Them on all ages, yet there was one she grew closer and closer towards. With fear of her own. Every day she went to the church, praying towards the others up above. Praying for an answer that didn't come, they weren't reaching out. Each day it started to become the same. She would stand up, collect water to do the washing, cleaning, and cooking. She would chop the woods to make a fire. In the afternoon she would always go to the church, pray and each week would be a report. Yet how longer the time she spent on this world, the more she started to forget for what purpose she remained. Each day was the same, there was a fast routine, yet the reports got less. Eventually to the point where she started to believe she was really becoming one of them.
It was around that time where she started to learn what love was. There was a human boy where she had grown fond of and started to love and care deeply about and the feeling was mutual. On one evening she broke her usual routine, she didn't go to church yet had a small and playful date with this male. Which resulted in a rather playful and lustful night. Her body wouldn't be longer any pure and thus the Kami's came to get her and the human boy. They both were held in custody by them as Jibril did something which was the biggest sin a Kami could make.
She knew she made a grave mistake when she was bound by the light shackles. The shackles remained on her. " I... I made a grave mistake..." Were the words muttered and slowly sobs came to be. "You did... You broke the oath, you aren't pure anymore in any way... You aren't even fit to be one of us.." The female Kami she once looked up towards was so cold-hearted, one she knew as a mother of all... Wasn't like this usually... yet true colors shined. "Please, please do not harm the male!" Jibril started to plead towards them, desperately trying to save up the male who was unconscious beside her. "You know better, we do not want to harm them... We are however erasing you out of his life, so he can pick up where he has left. He won't be having any memory of you anymore and you will have to live with that. Meanwhile... You aren't fit to be one of us anymore... So we have you brought towards the one and only of us." Her voice was sharp and cold. It brought shivers towards her very spine.
Moments later screams filled the room, screams of Jibril as her wings were torn off from her body, removing what was holy left of her. They burn sealed those wounds closed as a reminder and a mark. After that they would drag her away, a bright light would be cast and moments later she found herself somewhere in a dirt patch.

She gritted her teeth, she was left with nothing yet hatred towards her own kind. Scoldings were thrown left and right and she devoted herself now to bring them down, the opposite of what she had been doing all before. It was in these times that someone else came towards her. A chatter had happened between the two of them and the fallen kami took the hand of the demon in her path. "I vow to you.." She would say.
Days after her full of changes for her. A new place a new home... a nice life. She herself took a change.. One that she didn't think she would, but she went towards the Lord of this realm and questioned why she had to come. Yet some, looking like herself, were they're standing. Slowly she eyed them, it seemed they had the same faith when they turned around. They also had marks on their backs... Slowly the Fallen Kami was understanding it. They gave her a hand as an offering, and Jibril took that hand. "You too.." They would nod and finally, she would get a bit of explanation to why she was here.
"We wish for you to fit in, in this new family. We call it now, the 18 wings... You are to be one of them. It is currently a group of 9 people if you join. We call ourselves Flugel or Fallen Kami. If you vow, that you will act in the name of this order, act in the name of the Yokai... Then we shall accept you." The offer was a generous one... and she took that on, she took the vow. Made the whole vow with them, before she was formed towards a new her.

A new master
Jibril had turned bored with the master she was serving right now, so she herself started to search for another master. After a bit of searching, she found Ranji, yet wasn't sure how he was worth just yet. So eventually during one of the solo missions Ranji had, he encountered a sudden thick mist and blacked out because of it.
Upon awakening, he found himself in a room, where stones were glowing like runes. "What..." The words were muttered by the demonic person as he entered. All kinds of relics were hanging, blood on the floor next to skeletons... It was a glooming sight to be seen and not to mention a horrible one. Slowly he started to inch closer by till he found an effigy hanging off the ceiling in front of what seemed to be an exit. Upon touching it, his dark aura released itself, suddenly hitting the effigy and turning it into flames. Ranji took a few steps back and suddenly the doorway expanded, leaving it the only way to go.
As he went through he could already hear past voices screaming out to him, wondering where ti came from he started to move further and onward. The land seemed to be tained, a thing mist layer covering the ground and trees all looking dead yet seemed to move with something. "This looks exactly like the stories about blighted lands..." Were his own mutterings as he moved himself step by step forward. It was a child's story he remembered but was unsure how it got to be right, as for him it seemed to live up to its name so far. As he walked in, he suddenly heard a voice calling out. "It... it is all my fault..." It was his past self-talking, standing there right there. His own eyes widen as he saw it standing there sobbing... "That... that is me..." He commented as he walked closer by, but upon touching his former self it disappeared. "H-hey! Don't go!" Ranji still managed to shout out, but nothing then looming silence got to him.
He started to move on further and saw another version of himself, with a memory he had tried to keep away. You could see himself being bullied by the other children. It made him angry but at the same time feeling lost about himself once more. "That... is me..." He started to say and Jibril snapped in her fingers, turning the people who had been bullying the echo once more attack them. Haunted by the vision, thinking he could do right, right now. He defended the echo and it once more disappeared with a small lead to follow. As the horrific creatures fell, sounds started to be sounding. 'Ride in agony.' 'No escape...' and many more of those haunted sounds.

at the second echo, Ranji stood still. His... his old clan stood there. He started to move in, listening to them. 'You left us to die!' 'You could have stopped them! You could have saved us!' The small boy Ranji replied in remorse. "I failed them all... All of them..." And after that, all of them started to turn again in attacking creatures and Ranji was once more to defend himself. 'I don't want to experience that ever again, I don't want anyone ever to experience that again!' He sounded in his mind and started to attack it till they were all gone. Feeling hatred about himself, agony... Which seemed to seep in deeper then he wanted. "No... I have to get out or I won't help anyone..." And from the shadows of his own, Jibril started to emerge. A smile crept up her face. As Ranji walked on further, not giving in to the whispers. She kept behind. "This... this one is a rather... interesting one..." She would embark and grin further. She had a huge thing in store for him. To test him further out if he was worthy to hold her as a contract.
The last one was a hard one to swallow for Ranji. He saw his father and mother standing there, exactly how he remembered just without a face. And just behind the two creatures, there stood his small self once more. Within range, he heard the words he was the most afraid for to hear. 'You stood there and watched as you saw those animals bomb me down. What has your betrayal earned you?!' "Papa... please..." The boy pleaded out towards the Echo. "They took your father... Betrayed your clan... And you did NOTHING. Will you abandon all your allies to the enemy?"
Ranji couldn't take it anymore and get in between. "Enough! Show me your true form, monster!" He shouted out and got in between and right there Jibril started to emerge, laughing from her place. "Soooo you really think... You can overcome all of these struggles?" "Yes! As long as I have my own mind and own believe... I can overcome anything!" He said and tried to battle the creature which soon held him in a grip he couldn't do much about it. "How hard could it be... If you were to finally forgive yourself then? I made this place to show you your struggles. Your own holding you back from going further." Jibril whispered into his ear. Ranji bit on his lip as he heard that. Forgiving yourself... was one of the hardest things to do if you blame yourself for the life you had so far... But everything right now, made him see through all that. Jibril, of course, started to lean upon the male and glance. "What do you say... if I stay by your side as a reminder of today... till the day I can claim your soul?" She grinned, all this was exactly as she wanted. And Ranji started to agree with it. A painful expression soon got to him and a burn like marking was soon found upon his flesh. "W-what did you do?!" "Signed our contract..." She would embark and show her own mark from this. It was, without knowing much and he had a contract on his own. But this day left him exhausting, mostly mentally.
WC: 1030

wLBNHpc.png
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Maleficium - Youkai Contract Ability
The counterpart to the Kami, Youkai are often shunned and ostracized despite not necessarily being malevolent. This is no doubt due to them being naturally drawn towards mischief, as well as their capability of spreading havoc and misfortune where they appear, whether intentional or otherwise. It has become superstition that no good can come from associating with Youkai, not without cursing oneself and others with misfortune.[lb2][/lb2]

Effect:
- Those who hit, or have been hit by, the user become cursed with misfortune. While in this state, should they roll a 1 on any Dodge/GenSave roll, the opposing attack becomes a Critical Hit. This cursed status does not stack regardless of source, and lasts for the remainder of the round.[lb][/lb]
- The user and all of their attacks are considered Cursed.
  • Should a character have the Archsage Kinjutsu, their Senjutsu Manipulation ability alignment becomes Cursed rather than Holy.
Miasma - Youkai Contract Independent Special Move
Youkai are capable of generating an ominous, vapor-like energy that causes disturbances to their environment and invokes feelings of paranoia and dread from those nearby. Should feel unexplainable feelings of anxiety and doom, it could be the presence of a Youkai. [lb2][/lb2]

Effect: Every round the user may create a miasma cloud for 1 AP. This miasma provides a number of benefits, but exactly which is used must be declared at the time the miasma is made.[lb][/lb]
  • 10% chance that any attacks directed at the Youkai Contract Summon or their summoner will auto-miss. Upon causing an attack to successfully auto-miss it will disperse the miasma cloud. This does not stack if there is multiple miasmas being used in this way, rather that 10% chance is rolled twice (so if there is 10 miasma clouds being used in this way it does not mean that there is a 100% chance of a miss but rather ten 10% chances that the attack will automatically miss.)[lb][/lb]
  • 5% chance that a combatant (this may effect friend and foe but the summoner and the Youkai summon themselves are considered immune) will automatically dispel a random maintained jutsu or technique (this includes jutsu that do not require chakra to maintain). This effect can be maintained indefinitely and can stack up to three times. These Miasma will not disperse if they cause a maintain to be dispelled.[lb][/lb]
  • The miasma attacks every opponent (may also be used to attack self or allies). There is no limit to the number of opponents the miasma will attack. This happens at 0 seconds timing and can be used as a conditional (such as 'attack myself if bound') but once the miasma makes it attack it will disperse. The miasma uses the user's Accuracy type of choice with a +1 Accuracy/DC bonus and deals 250 damage. Exactly when the miasma attacks an opponent must be determined by the user.
Note:
- There is no limit to how many clouds of miasma can be out at a given time.
- There is no limit to how many times a target may be effected by a miasma in a given round or a given battle.
- The summoner and the contract summon are both immune to these effects unless the user elects to allow themselves to be effected.
- This can effect creations and clones.
- Any time an AoE Wind attack is performed, one Miasma cloud is destroyed. An AOE is defined as an attack that targets multiple targets simultaneously (including ninjutsu spread). Additionally 'Wind' is defined as anything that uses 'Wind' ninjutsu as a part of its base element.
Heartseeker - Youkai Contract Senjutsu[size]
A Youkai technique that condenses natural energy into the form of a glowing spear, launching it at their enemies. This spear, shrouded with their miasma, diffuses into the target it strikes, cursing them with an even stronger effect of the Youkai's miasma. [lb2][/lb2]

Effect: Attacks up to three targets for an attack that deals 3960 damage. On a full hit, the user choose one of the below effects to inflict upon the victim:[lb][/lb]
  • Makes all their jutsu or actions cost +10% chakra. This can stack up to three times. Lasts up to three rounds.
  • Makes all their attacks deal -10% damage. This is calculated before damage reduction. This can stack up to three times. Lasts up to three rounds.
  • Each time an action is made (jutsu, withdrawing an item, basic strikes, etc.) there is a 10% chance that the called shot of a random limb will be increased. This does not stack. Lasts up to three rounds.
Cost: 3 AP, 2750 CP

Note:
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.[lb][/lb]
- Regardless of subtype chosen, this jutsu is considered Dark.[lb][/lb]
- Additional applications of this jutsu do not reset the timer.[lb][/lb]
- A target may only be affected by one of these effects at a given time.
[/td]
[td=null,1]
AbilitiesSlashing - Physical Style
The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects.[lb2][/lb2]

Prerequisite: 4 Mastered Slashing Jutsu
  • Offensive
    • Iaijutsu: Upon entering this style, the user designates one of their Slashing type weapons; the user may perform Slashing Taijutsu with this weapon without it being equipped. The user is considered equipped with this weapon for the duration of their Slashing Taijutsu. The user is removed from this style if they equip a different weapon, or attack with a Jutsu subtype other than Slashing (non-jutsu attacks, such as items and special moves, may still be used). This weapon is still vulnerable to Called Shot: Weapon while this style is active.[lb2][/lb2]

    • Razor Edge: Should a target's Bleed Rank increase due to a Slashing Attack, the attack has a 20% Chance of doing Critical Damage. Can only effect a Victim once per round. If the victim reduces their Bleeding rank to 1, this can be used an additional time; this effect may only occur once per battle.[lb2][/lb2]

    • Feral Assault: Each consecutive Slashing Taijutsu Attack made by the user gains +3% Damage and +1 Accuracy, stacking up to +6% Damage and +2 Accuracy. For each Non-Slashing Taijutsu Attack made lowers the stack by -3% Damage and -1 Accuracy.
  • Defensive
    • Flat Edge: The user has a 20% chance to block a successful attack, reducing its Damage by 10%; this is considered Damage Reduction. If a weapon used in this style has an additional chance to block/reflect an attack, reducing damage through an augment, this effect becomes an additional +5% chance to block/reflect. This can only occur twice per round.

    • Blade Whisperer: The user gains a +2 Dodge against Melee based attacks. Upon a successful dodge, the user is allowed a free basic strike against the attacker dealing 50% unbuffable damage. This may surpass the cap limit up to two times.

    • Trickster: Whenever the user performs a successful Slashing Taijutsu Attack, they gain +1 Dodge against the next offensive technique against them. If the user successfully dodges, the next Slashing Taijutsu Attack performed by the user gains +1 Accuracy.
AbilitiesWeapon Mastery - Slashing - Open Wounds
Considered an extension to their body, a weapon in the skilled hands of a master becomes that much more dangerous than those used by others. Train up, and become a master!

Information
Prerequisite: C-Rank, 5 Mastered Taijutsu of the chosen Weapon type

Effect:
- Upon learning this ability, the user chooses one weapon type to master. Each Weapon Mastery requires it's own ability slot.
  • Slashing - Open Wounds: Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50%
    • If the target heals or removes a Bleeding Rank, they also lose a stack of Open Wounds.
    • If the target is already at maximum Bleeding Rank, each time the user's Slashing weapon were to inflict a Bleeding Rank, it would apply a stack of Open Wounds instead.
  • Bludgeoning - Momentum: When the user misses a Bludgeoning attack, 25% of the missed attacks damage is added to the user's next Bludgeoning attack that hits.
    • This stacks for consecutive misses, and resets when the user hits, uses an attack other than bludgeoning, or the end of a round.
    • Only applies to AoE if the attack fails to hit any targets.
  • Piercing - Prying Fang: If the user's Piercing weapon would have its damage reduce through a target's Damage Reduction, the amount that would be deducted would instead be added to the Piercing weapon's total damage and the attack will ignore the target's Damage Reduction.
  • Projectile - Arsenal: User must declare 3 Augments as their Stock Augments at the start of battle. Each time they perform an attack with their Projectile weapon, they may apply one of their Stock Augment to it.[lb][/lb]
  • Unarmed - Blitz Brawl: The user may choose to combo two unarmed attacks together, using the timing of the higher AP action regardless of the order of both attacks. If the first hits, the second one hitting will automatically suppress the target for .5 Ap. If the the first misses but the second one hits, the first will be rerolled at the end of the second attack, but cannot inflict suppression.
    • May be used once per target, per round.
  • Thrown - Assault: User can now perform Assault with their Thrown Weapon for 1 AP. This attack strikes 3 times, dealing Basic Strike Damage, and may be divided amongst targets.
    • Each strike in Assault is considered an individual basic strike, and may inflict Bleeding, Suppression, Called Shot (if it is capable).
    • May be used 3 times per target, per round.
    • These strikes cannot have the amount of enemies they target increased.
    [lb][/lb]
  • Puppet - Preparation: The user may declare 1 Puppet to be automatically equipped at the start of the battle and equipping Puppets are treated as a Hidden Action. The first attack used in battle with a Puppet is treated as a Sneak Attack.
    • Sneak Attack applies to each Puppet's first attack (Jutsu, Traps, Basic Attack, etc) and only applies once in battle.
AbilitiesBloody Mess
Psychopaths, Surgeons, Werewolf wannabies...Surgeons...something about these people just draws them to the sight of blood; they can't get enough of it! Someone with this dark skill is able to draw out much more of that precious lifeforce from their targets, almost as if the very blood they seeked was seeking them as well...[lb][/lb]

Information
Prerequisites: D-Rank

Effect:
- The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
- When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
[/td]
[td=null,1]
ClassCustom class
HP: (45+12) x 518 =[lb][/lb]
CP: (30+12) x 518 =[lb][/lb]
Class Bonus: +2 Accuracy [lb][/lb]
High: Melee Accuracy [lb][/lb]
Average: Evasion, Gen Save [lb][/lb]
Low: Ranged Acc, Nin acc, Gen DC [lb2][/lb2]

Jutsu Subtypes: Slashing Tai, Buffing Tai, Crystal
Weapon:Voidsphere
5JEuR9d.png
[lb][/lb]
Weapon Type: Slashing [lb][/lb]
Ability Type: Bleeding [lb][/lb]
Damage modifier: -10%[lb][/lb]
Accuracy Modifier: +2[lb][/lb]
Augments:[lb][/lb]
Barbed Teeth[lb][/lb]
Razor Strike[lb][/lb]
Daze[lb][/lb]</SPOILER> [/td]
[/tr]
[/tbody]
[/table]
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]E-rank[lb][/lb]
Slashing Taijutsu[lb][/lb]
<SPOILER>
Slash[lb][/lb]
Arcing Slash[lb][/lb]
Dynamic Slash[lb][/lb]
Overhead Strike[lb][/lb]
[/td]
[td=null,1]D-rank[lb][/lb]
Buffing Taijutsu[lb][/lb]
Brandish

Slashing:
Full Circle[lb][/lb]
Cross Rip[lb][/lb]
Gasher
[/td]
[td=null,1]C-rank[lb][/lb]
Crystal
Emerald Emitter

Buffing Taijutsu
Chakra Extension

Slashing
Blade Trail[lb][/lb]
Sword Juggle
[/td]
[/tr]
[/tbody]
[/table]
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]B- rank[lb][/lb]
Buffing
Anabolic Frenzy

Slashing
Kill Driver[lb][/lb]
Executioner[lb][/lb]
Lotus Flower
[/td]
[td=null,1]A-rank[lb][/lb]
Cystal
Diamond Cutter

Buffing Taijutsu
Devastating Aura[lb][/lb]
Unleash

Slashing Taijutsu
Zantetsuken[lb][/lb]
Higuma[lb][/lb]
Fatal Draw
[/td]
[/tr]
[/tbody]
[/table]
 
Name: Mao 真央, 真緒, 舞桜
Name Meaning: 真 (ma) meaning "real, genuine" or 舞 (mai) meaning "dance" combined with 央 (o) meaning "center", 緒 (o) meaning "thread" or 桜 (o) meaning "cherry blossom".
Gender: Female
Title: God of War, Daughter of the Sun.
Quote: "There's nothing wrong with you. There's a lot wrong with the world you live in."
Height: 185Cm (6.06' ft)
Weight: "You don't ask that of a lady."
Species: Kami
Description:
Reveling in the joys of life, Idra, is the sensual embodiment of her feline form.
This cat, however, has the fiercest claws.​
Just like a real cat she has the balance, the hearing, vision and scent of one. What she doesn't have are the taste buds and the whiskers of one. She resembles the feline one in a humane way. The ears are sensitive to many sounds. Yet don't get her wrong, she can and will use all her muscles to ignore you if she must. She has cat-like paws and different autonomy inside her legs then a human does, that is more cat-like defined.
Her tail and ears are in a gradient going of color. The fur which is a light color brown on the head and behind and slowly gradient over towards the warm brown color. Her skin color is that of a human, yet because of her goddess live before, it is still very pale as she kept most of her life indoors.
In combat she uses a brown leather clothing, the armor is made out of leather, the belt, necklace, and the arm plating are made out of lightweight steel. There are small green orbs on her belt, belt buckle to hang her small dagger. On her feet, there is a small ornament for that also. She uses them as protective wear and on her tail, she uses weights to keep it slightly more down instead of moving it all over the place.
Once she is in her own time or free time as she calls it. Free from work and duty. She wears the complete opposite of the armor. She uses a golden armband that rests high up the upper arm. On her wrist is a gold plating also. Her body is engulfed into silk that goes till her upper legs and ornament above her clothing has golden accents to it. Her paw-like feet is covered in a 'shoe' like. Truly a goddess at sight.
[fontsize=small]Wc: 333[/fontsize]
Personality: Just like a cat she can be very demanding, one personality trait she dislikes having but doesn't think really much over it. She is like a hunter, hunter for honor and salvation. Salvation to strive always for the light side and the good side of the world and in one human. She herself was taught this by her father.
She has however still her moods on which her feline factors get in handy. She uses her tail in expressing her emotions better as she has slight trouble when doing so. Ie. Moving ears, swishing with the tail etc. Without these traits she.. Initially, came off as very cold and uncaring, being concentrated solely on her duties as a Kami. However, she also holds her human traits that keep it rather balanced.
Overall she is calm, gentle, trustworthy and kind of young between all the gods. She is very ladylike and smiles most of the time, but she can be serious, especially in battles and has both beauty and brains. However, it is also noted that she can be very intimidating. She shows some weakness in dealing with emotions, but eventually, with the help of Kotori, she deals with situations more logical, with tenacity as well as belief.
She is well with her tongue, she has a sharp one and knows what to say at times. She often tries to help someone stay at the right side of the light instead of walking over to the dark, yet her goal is to, her contract holder, to keep balanced with the dark. As she is a firm believer that without dark there is no light and vice versa. She has a character that doesn't sit and wait for things to get done, she will get the things done if she must with or without help from people around her.
In her own free time, she behaves a little bit more like herself, dropping all the strict things that she holds in combat, honor, and salvation. On times that she is herself she tends to read, pray and go back to where she came from and go talk with the others that are housing around.
[fontsize=small]Wordcounter: 362[/fontsize]
History:
Ever since she was young, she was trained to fight and protect. She knew no different.
Ever since she was able to walk and talk she was brought to meetings, and tactical talks. Once she hit the young child age, she was already better then the most were of the tactical team and she was the one often bringing out wars with her own army by the time she hit her teen times. All battles but one she brought out to be a victor, yet that one left her a bitter taste. Each morning she started to defend her father from the awful darkness as her father would lit the sky with the sun. After many years she had slain the creature and started to roam the world. Free to do so she had all rights to be unknown about the world.
As she once walked the shinobi world, she started to get a bit lost. Ranji, who was at that time around his teen times, found her and asked if she was alright. Seeing as she had too animalistic traits, and this left for him to think she was one of the same kind as of his own. They started to talk and Ranji took out the individual for some Ramen and sight of the city. The Kami was so out of place blown with that, that at the end of the day she started to talk more towards him about himself. Learning upon that she was a goddess from somewhere left him somewhat speechless, something that he had never guessed. "W-wait... what..." And once more she explained to him in a more child language then the expensive words language. Slowly he started to understand. "Then... why not come with me? I can show you the ways of this world..?" And as for how it went like that, she started to be at his side. Slowly a smile formed upon the lips of the other. A partner for now, that sounded like a good thing.
wc: 336

Other information:
Clothing out of combat slight reference
reference combat clothing
Gained via: Secret Santa.
gmlWNJv.png
COMBAT Information for Council DOJO.


Kami Class:
[Feeling kitty]
HP: (35+15) x 600 = 30,000
CP: (35+15) x 600 = 30,000
Class Bonus: +10% Medical Given and Received
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Sub-Types: Medical, Non Elemental, Unarmed Taijutsu
E-Rank Jutsu:
Janken wrote: Janken
A simple 3-hit combo given the title of a child's game.

Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.

Rank 1: 3 Strikes at normal Accuracy dealing 65 Damage each.
Rank 2: 3 Strikes at normal Accuracy dealing 85 Damage each.

Special Action: By paying an additional +20% Cp, the user may choose a single effect:
- Rock: The user combines all three strikes into a single strike dealing 200/250 Damage with a +6%/+8% chance to cause suppression.
- Paper: The user combines all three strikes into a single strike dealing 200/250 Damage with a +4%/+5% chance to cause bleeding.
- Scissors: The user combines all three strikes into a single dealing 200/250 Damage ignoring 5% Damage Reduction.

Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 Cp

Notes:
- Rock can only cause Suppression successfully once per round.
- Paper can only cause Bleeding successfully once per round.

Uncalled For Shot wrote: Uncalled For Shot
A dirty strike in which the user strikes quickly snapping a kick between the legs of a target.

Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.

Rank 1: 1 Strike at +3 Accuracy dealing 170 Damage. Upon a Full Hit, this has a 8% chance to inflict a -1 Dodge to the next Offensive Action targeting the target.
Rank 2: 1 Strike at +3 Accuracy dealing 220 Damage. Upon a Full Hit, this has a 10% chance to inflict a -1 Dodge to the next Offensive Action targeting the target.

Rank 1 Cost: 55 Cp
Rank 2 Cost: 70 Cp

Notes:
- This does not stack.

Body Switch wrote:
A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape.

Information
Prerequisites: E-rank

Rank 1: The user may body switch against level E-C Jutsu.
Master: The user may body switch against level E-B Jutsu.

Special Action: The user may attempt to Body switch with an enemies clone. This requires the user to make a melee check against the clone.

Cost: Cost of Jutsu dodged +20% Cp.

Notes:
- May only be used once per round, and requires a full round of cool down before it may be used again.
- This can be used against basic strikes.
- Cannot be done in the same round as any other 'Body Switch' type techniques.
- Does not require handseals and may be used reflexively.
- Cannot be used on Genjutsu, while bound, or against successful sneak attacks.
- The user must have a Kawarimi Target in their inventory or active clones on the field.
- This auto-dodges only a single action. If the action was a multi-hit, all hits would be avoided.
- During the cooldown time for this jutsu, the user suffer's a -3 dodge penalty.

Transformation wrote:
A basic shinobi technique that uses chakra to temporarily alter the user's physical appearance. However, this technique does not give the user any abilities that there appearance may seem to give, and can be seen through with enough inspection.

Information
Prerequisites: E-rank

Rank 1: Allows the user to appear as another. The user has a -2 Penalty to the awareness check.
Master: Allows the user to appear as another. The user has a -1 Penalty to the awareness check.

Rank 1 Cost: 90 CP to initiate and maintain
Master Cost: 110 CP to initiate and maintain

Notes:
- Lasts up to three rounds; this requires an 'Awareness' check among all in battle each round active.
- This jutsu is dispelled if the user is hit by a non-genjutsu attack.
- Once under the effects of this jutsu, the user becomes identical to the chosen target (as with clone jutsu, attacks against any identical target have an equal chance to hit any of the other identical targets).
- The person you are identical to can still tell you apart from their own self and their own clones, as can those who pass the awareness check.
- If the user is identified and the technique isn't dispelled by a hit, they may once again become confused with their target if the enter stealth.
- Clones already made by the user at the time of this technique's use do not automatically change alongside you, but clones made after its use will appear as their user's current form.
- If the user performs an action that is unable to be performed by what they transformed into, they are identified. This note only applies to when the user transforms into something other than another person or clone, such as a creation jutsu or puppet.

D-Rank Jutsu:
Spirit Lantern wrote:
Creates a chakra construct in the shape of a lantern which emits an eerie light into the surrounding area, allowing those nearby to see the true nature of things. With this technique's help, it's possible to determine if one's own vision is being impaired in some manner by illusions, though it requires you to remain still throughout.

Information
Prerequisites: D-rank

Rank 1: Protects against a single Visual Genjutsu up to Level D.
Master: Protects against a single Visual Genjutsu up to Level C.

Special Action: This can be used upon the user and a chosen ally; however this lowers the Jutsu's rank by 1.

Rank 1 Cost: 240 CP to initiate, 120 CP/Rnd
Master Cost: 300 CP to initiate, 150 CP/Rnd

Notes:
- Lasts up to two rounds, or until it takes effect. May only be used once at a time.
- The Genjutsu effected by this are dispelled.
- After use, this requires a full round of cooldown before it may be used again.

Cancel wrote:
A technique that allows the user to cancel out an illusionary technique that has been used upon them. This is done by halting the flow of their chakra temporarily, allowing them to disrupt the chakra that is being used to produce the illusive effects on their mind and body. Though effective against all sorts of genjutsu, the user must be aware of any effects they are trying to dispell in order to pin point and negate the source, and more powerful illusions prove to be unaffected by this skill.

Information
Prerequisites: D-rank

Rank 1: The user can dispel Level E-D Genjutsu.
Master: The user can dispel Level E-C Genjutsu.

Special Action - Disrupt: Using the same workings of Cancel, the user may forcibly disrupt the chakra of a target. This disrupts up to two level E/D/C rank buffs active upon the target, with a 12%/16%/20% chance of dispelling them completely. This may only be used once per round, and not in the same round Cancel is normally used. This costs Cp equal to the buffs dispelled.

Cost: Cost of Genjutsu +20% Cp

Notes:
- This technique can only be used on Genjutsu in which the user is aware of.
- Can only be used once per round and does not cancel all genjutsu the user is under, just the one the user wishes to use it upon.
- Can be used reflexively, but this is not considered as instant-cast.
- Can be used on an ally for +40% CP cost.
- The Special Action requires a Ninjutsu check against the target, and negates the buffs for a full round, but does not dispel them unless the chance is successful. Buffs are chosen at random, and do not apply to Bl/CA/Kinjutsu effects.

Crystal Eye wrote:
A jutsu that allows the user to concentrate chakra into a small sphere of whatever minerals may be lying around, creating what resembles a glass eye. This eye can be used for surveillance and for spying purposes, capable of freely moving in the air to view its intended target.

Information
Prerequisites: D-rank

Rank 1: Grants the user +1 Awareness, with a 50% Chance of treating all the user's Visibility check against others as one rank higher.
Master: Grants the user +1 Awareness, and treats all the user's Visibility check against others as one rank higher.

Special Action: While the jutsu is active, the user may spend 1.5 Ap to focus upon the eye's vision and make an awareness check against all in battle. This battle check ignores smoke bombs or other concealing effects, and may only be done once per round.

Rank 1 Cost: 240 CP to initiate, 120 CP/Rnd
Master Cost: 300 CP to initiate, 150 CP/Rnd

Notes:
- This may last up to three rounds.
- A user of this technique can only have one eye out at any one time, but it does not count as a creation jutsu.
- This eye can be targeted and destroyed at -3 Accuracy.

Coagulation
A Medical technique that allows the user to heal blood loss by applying a steady flow of chakra over the wound, layering it to assist the blood and skin in the sealing process. This technique can even heal some of the more serious degrees.

Information
Prerequisites: - D-rank

Rank 1: Reduces the targets Bleed Rank by 1 with a 50% chance at reducing an additional level.
Rank 2: Reduces the targets Bleed Rank by 2.

Rank 1 Cost: 240 Cp
Rank 2 Cost: 300 Cp

Notes:
- Uses Melee Accuracy
- A target may only be effected by this Jutsu once per round.
- If the victim takes Bleed damage within a full round, it is reduced by 15% + 1/2 the user's Medical Buff.
- This Jutsu has a chance of rolling a Critical hit. In which case, an additional Bleed Rank is removed and an additional +10% Bleed Damage is resisted.

C-Rank Jutsu:
Grapple wrote:Grapple
A quick holding technique that leaves the target and user unable to move in most normal ways.

Information
Prerequisites: C-rank, A weapon with the Unarmed Damage Type.

Rank 1: Attempts to Bind a single target -5 Accuracy.
Rank 2: Attempts to Bind a single target at -4 Accuracy.

Rank 1 Cost: 500 Cp to initiate, 250 Cp/Rnd
Rank 2 Cost: 575 Cp to initiate, 290 Cp/Rnd

Notes:
- This may last up to three rounds.
- The target has a 15% chance to escape for every 1.5 Ap they use.
- While bound, neither the user nor the victim may perform handseals or move (Only handseal-less Ninjutsu/Genjutsu or actions not involving movement may be performed).
- This bind is broken if the victim takes damage, or the user attacks the victim. They have a -3 Dodge penalty to the attack aimed at them though.
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.

Barrier wrote:
A defensive jutsu that allows the user to create a sphere of chakra that protects them from all harm, so long as their energy is able to hold out. This barrier blocks out all forms of physical harm whether they be literal physical weapons, or the chakra infused art of Ninjutsu to include illusionary techniques. However, while one is protected on the inside, they cannot attack.

Information
Prerequisites: C-rank

Rank 1: Base Barrier Hp is equal to 1350. This has a 18% chance of activating the 'Non-Elemental' effect.
Master: Base Barrier Hp is equal to 1685. This has a 24% chance of activating the 'Non-Elemental' effect.

Special Action - Energy Sphere: Protects against Physical, Non Elemental, and Elemental damage. This Barrier only has 90% of the base Hp, and cannot be used reflexively but can be maintained. The user cannot use jutsu which use melee accuracy while this Barrier is active.

Special Action - Wall of Spirits: Protects against elemental damage and Genjutsu directed at the user; this does not effect any jutsu currently in effect. This Barrier has 100% of the base Hp, and cannot be used reflexively but can be maintained. The user cannot use jutsu which use melee accuracy, or cause elemental damage while this barrier is active.

Special Action - Energy Wall: Protects against a Single physical, non elemental or elemental attack. This barrier has 110% of the base Hp, and may be used reflexivelybut cannot be maintained. This version only protects against one action.

Rank 1 Cost: 450 Cp, 230 Cp/Rnd
Master Cost: 560 Cp, 280 Cp/Rnd

Notes:
- Only one may be active at a time.
- This jutsu must be used with one of the special actions.
- Only Ninjutsu buffs may increase this jutsu's Hp.
- Damage which breaks the barrier may target the user normally.
- The 'Non-Elemental' effect increases this jutsu's Hp by +10%. This does not apply to caps.

System Restoration wrote:
A rather advanced medical technique, this technique focuses more on combating the many different things that may go wrong with a body. Leftover burn marks, acidic residue, internal bruising, etc...This technique was developed as a simple cure-all treatment to bring a body back to a more favorable operating condition. Though useful, don't expect complete miracles.

Information
Prerequisites: - C-Rank

Rank 1: Dispels 2 of the most recent debuffs to effect the target.
Master: Dispels 2 of the most recent debuffs to effect the target. This has a chance equal to 1/3 of the user's Medical Buff at removing an additional effect.

Rank 1 Cost: 450 Cp
Master Cost: 560 Cp

Notes:
- Uses Melee Accuracy.
- A target may only be effected by this Jutsu once per round.
- This removes the most recent debuffs applied to the user.
- This only applies to temporary secondary effects such as 'burns', increased Bleed damage, or Dodge penalties that wear off after time; this does not apply to permanent effects such as bleeding or Called Shots nor does it apply to any Jutsu effects that are being maintained, or Poison.
- If an effect has multiple stacks, the entire stack is removed if possible; not just one level. This still only counts as 1 effect being removed.
- This Jutsu has a chance of rolling a Critical hit. In which case, two additional debuffs are removed.
- This effects of this Jutsu are treated one rank lower if the user performs this on themselves.

Skeletal Fortification
This technique was created to significantly enhance the skeletal structure of the target. By carefully infusing chakra into the body of the victim, this chakra forms a protective coating that seeps into bone and strengthens its durability as well as healing process to the point where it is capable of mending broken limbs very quickly.

Information
Prerequisites: - C-Rank

Rank 1: Reduces a Limb's Called Shot Level by 2.
Rank 2: Reduces a Limb's Called Shot Level by 3.

Special Action - Full Body Treatment: By paying +30% Cp, the user may apply this to all of the target's limbs. This may only be used when mastered, and treats removes only a single penalty per limb. This cannot critical, and the user's Medical Buff becomes a % chance to heal an additional Called shot level; this is checked individually per limb. This may only be used upon a target once per battle.

Rank 1 Cost: 450 Cp
Rank 2 Cost: 560 Cp

Notes:
- Uses Melee Accuracy
- A limb may only be effected by this Jutsu once every other round.
- This Jutsu has a chance of rolling a Critical hit. In which case, any Called Shots used on the limb for the next round will have a % chance of failing equal to the user's Medical Buffs.
- This effects of this Jutsu are treated one rank lower if the user performs this on themselves. The special action cannot be used on themselves.

B-Rank Jutsu:
Leech Seal wrote:
A seal that may be placed upon a target, which from that point on will gradually siphon the life and chakra from the victim and steadily restore the chakra and vitality of the user. This seal is only temporarily and only remains active so long as the user remains nearby the victim.

Information
Prerequisites: B-rank, 5 NE Jutsu

Rank 1: Places the Leech seal upon a target at -2 Accuracy. Each round the victim loses 2% of their Max Hp and Cp.
Master: Places the Leech seal upon a target at -1 Accuracy. Each round the victim loses 2.5% of their Max Hp and Cp. The user has +1 to their maintain checks.

Special Action: By sacrificing either the Hp or Cp effects of the seal, the user may increase the other by +2%.

Cost: 1200 CP to place the seal

Notes:
- Uses Melee Accuracy to scribe the seal, and a Ninjutsu check each round after the first. Lasts up to three rounds.
- Half of the HP and CP damage dealt by this technique is added to the user's HP and CP.
- Any Hp/Cp regained by the victim while this seal is active requires a Ninjutsu check against the Sealer. If the Sealer succeeds, then the amount healed is split between the victim and the sealer.
- Per-round Hp/Cp regeneration does not stack if placed upon multiple targets. However, if the targets recover Hp/Cp the user may receive the benefits.

Energy Transfer wrote:
A technique used to create a link of chakra between the user and a target, bonding the two together in many ways. One of the most powerful aspects shared with this technique, is that it allows the two to transfer energy into one another, giving or taking chakra from each other so long as this technique is managed.

Information
Prerequisites: B-rank, 5 mastered NE jutsu

Rank 1: Transfers 1200 Cp between the user and the target. This has a 21% chance of activating the 'Non Elemental' effect.
Master: Transfers 1500 Cp between the user and the target. This has a 28% chance of activating the 'Non Elemental' effect.

Special Action: The user may spend additional Ap to transfer more chakra. For every 1 Ap remaining in contact the user may choose to give/take an additional 480/600 CP.

Cost: This jutsu only costs AP.

Notes:
- If used against an enemy, a Ninjutsu check is made between them and the target upon being used, and every additional Ap spent in contact.
- The user may choose to either take chakra or give chakra from the target.
- If chakra is taken, the user regains chakra equal to half the Cp damage.
- The amount of chakra taken cannot be reduced by damage reduction.
- The limit of chakra transferred may be increased by Ninjutsu buffs.
- The 'Non-Elemental' effect increases this jutsu's limit by +10%. This does not apply to caps.

Medical Ward wrote:A medical technique that creates a seal of chakra, infusing it into a body. Once sealed, this glyph remains dormant until the target suffers a significant drop in their life force, at which point its healing properties activate and heal the body automatically. Often used by medics who are about to perform a critical surgery 'Just in case'.

Information
Prerequisites: B-rank, Medic Rank, 3 Mastered Medical Jutsu

Rank 1: Inscribes a Medical Seal upon a target. When activated, halves the damage of the next attack to hit the target with the Medical Seal and heals them for 6% Max HP + 800 HP.
Master Rank: Inscribes a Medical Seal upon a target. When activated, halves the damage of the next attack to hit the target with the Medical Seal and heals them for 7% Max HP + 1,000 HP.

Special Action: By paying +20% CP, this may create a more specific seal that only activates in the most dire cases. This version will only activate when the person with the Medical Seal falls below 0 HP; this will negate further damage and heal them to 6%/8% of their Max HP. A target may only be inflicted with this effect once per battle.

Rank 1 Cost: 880 CP
Master Rank Cost: 1,100 CP

Notes:
- Lasts until activation.
- Uses Melee Accuracy.
- A target may only be effected by 1 Medical Ward seal at a time.
- A target must be above 0 HP at the time of the seal being inscribed.
- Once activated, the seal cannot be recast upon that target for a full round.
- This seal will only activate when the victim is attacked while below -40% of their Max HP.
- This effects of this jutsu are treated one rank lower if the user performs this on themselves.
- If the user has the Strategist ability, they may utilize 2 slots to prepare this seal upon themselves prior to battle.

ranquilize wrote:
A calming technique that uses chakra to stimulate soothing mechanisms within the mind. Originally created as a sedative, this serves a purpose in combat by granting the target clear, focused thoughts even in the midst of a high intensity battle. Alternatively, with a higher concentration this can also be used for the opposite effect to leave targets with clouded thoughts and difficulty concentrating.

Information
Prerequisites: - B-rank, Medic Rank, 3 Mastered Medical Jutsu

Rank 1: While effected, the target's actions cost -15% CP.
Master Rank: While effected, the target's actions cost -15% CP. Auto-Fail/Miss chances are capped at 15%.

Special Action: By paying +20% CP, this may be used as a Chakra Bind at -4/-3 Accuracy. This prevents the victim from using Chakra and has an 21%/28% chance of dispelling maintained jutsu (only two may be dispelled per round). This bind is broken if the user uses more than 10% of their Max CP (during a single round) after this jutsu is used, the victim takes damage, or the user attacks the victim (they have a -3 Dodge penalty to the attack aimed at them though). The victim has a 15% chance of escape for every 2 AP they spend.

Rank 1 Cost: 800 CP, 400 CP/Rnd
Master Rank Cost: 1,000 CP, 500 CP/Rnd

Notes:
- Lasts up to two rounds.
- Uses Melee Accuracy.
- A target cannot be effected by this jutsu again for a full round after it disperses.
- While active, genjutsu effects that alter the target's caps negatively only effect the cap half as much. (A -4 Dodge Gen Debuff would usually lower their Dodge cap by -4; in this case it would only lower their dodge cap by -2 but it still remains a -4 dodge debuff.)
- This jutsu has a chance of rolling a Critical hit. In which case, the target cannot Auto-fail/Miss while effected. This has no effect if the Special Action is used.
- This effects of this jutsu are treated one rank lower if the user performs this on themselves.

A-Rank Jutsu
Five Element Seal wrote:
A master level seal that all but removes the ability to manipulate chakra in its victims. This seal takes much time and dedication to master and understand, yet its benefits, or rather impairments, are well worth the effort. When scribed upon an unfortunate target, this infuses them with disruptive energy that interferes with the entire chakra system, forcing the subject to put in immense effort to perform even the simplest of jutsu, effectively sealing away years of training.

Information
Prerequisites: A-rank, 8 Mastered Non Elemental Jutsu, 2 Mastered Jutsu of every Element, One Element Seal Mastered.

Rank 1: Scribes a seal upon the target at -3 Accuracy. The seal gives all elemental Ninjutsu +15% Cp cost, and prevents Major Affinity Moves from being used with them. Additionally, all Ninjutsu have a a 28% chance of being treated one rank lower.
Rank 2: Scribes a seal upon the target at -2 Accuracy. The seal gives all elemental Ninjutsu +20% Cp cost, and prevents any Affinity Moves from being used with them. Additionally, all Ninjutsu have a 36% chance of being treated one rank lower.

Special: Instead of scribing the seal, the user may attempt to remove one from themselves or another target. This make a Ninjutsu check against the original user. This may be done reflexively.

Rank 1 Cost: 2420 CP, 1075 CP/Rnd
Rank 2 Cost: 3025 CP, 1345 CP/Rnd

Notes:
- Lasts up to three rounds
- Uses Melee Accuracy to scribe the seal, and a Ninjutsu check each round after the first.
- If a maintain check is resisted, the jutsu is not dispelled; its effects are negated for the round. It will remain until the round limit is reached or it is removed.
- Does not stack with One Element Seal, and overwrites it.
Regeneration wrote:A Jutsu which uses chakra to heighten the bodys ability to repair itself, allowing the target to steadily recover from harm shortly after it has been inflicted. Not without its drawbacks, this unnatural regeneration speed comes at the price of shortening the targets lifespan

Information
Prerequisites: A-rank, Medic Rank, 5 Mastered Medical Jutsu

Rank 1: At the end of each round active, the target regains 2200 + 4% of their Max HP.
Master Rank: At the end of each round active, the target regains 2750 + 5% of their Max HP.

Special Action: Mitotic Regeneration - For an additional 20% maintain cost, when a successful called shot penalty or bleeding penalty is inflicted upon the user there is a 28%/38% chance to have the penalty negated. This may only occur 2 times per round.

Cost:
Rank 1: 2200 Cp to initiate, 1100 cp/round
Rank 2: 2750 Cp to initiate, 1375 cp/round

Notes:
- This technique cannot channel negative energy.
- Lasts up to 3 rounds.
- This jutsu cannot chakra burn, instead, it de-activates if there isn't enough CP to cover the cost.

Fist of Virtue wrote:Fist of Virtue
A legendary technique utilizing the user`s soul and their chakra in a mystical combination. Results may vary pending the user`s heart.

Information
Prerequisites: A-rank, A weapon with the Unarmed Damage Type.

Rank 1: 1 Strike at Normal Accuracy dealing 3,300 Damage.
Rank 2: 1 Strike at Normal Accuracy dealing 4,125 Damage.

Special Action: By paying an additional +20% Cp/Hp, the user may choose a single effect:
- Chastity: This technique gains +5% Base Damage for every Called Shot penalty the the user has afflicting them. (Ex: Sprained Leg = 5%, but Fractured Leg = 10%) Stacking up to +20%
- Temperance: This technique may be modded as a Hidden Action and will not remove the user from Stealth.
- Charity: This technique may be used to heal instead of harm. The user may choose to heal either Cp or Hp. This may not be use on one's self.
- Diligence: A partial hit from this technique is considered a full hit. A miss from this technique may be re-rolled at -2 Accuracy.
- Patience: This technique may be charged by paying +0.25ap up to 2 times. Each charge gives this technique +5% Base damage and +1 Accuracy.
- Kindness: This technique bypasses all Barriers and Damage Reduction. A barrier that is bypassed is not destroyed by this technique. May not be used against barriers that have the intended target bound and unable to move.
- Humility: This technique may be used reactionary to counter an oncoming attack. The damage from this technique reduces the oncoming damage by the same amount. If an attack is not fully canceled out, the remaining damage attempts to strike the intended target like normal.

Rank 1 Cost: 825 Cp and Hp
Rank 2 Cost: 1,030 Cp and Hp

Notes:
- This technique may only be used once per round.
- - If a Special Action is chosen, this technique is considered Holy.
Resuscitate wrote:
Perhaps the most potent healing techniques, this is a powerful Jutsu is able to recall a person from the brink of death, creating an intense aura around the target that both revives and protects them from immediate harm. Caution is given for use during combat; though this technique is capable of restoring a near-dead victim, it barely brings them to a conscious level; immiedite care is needed unless they risk falling back into the same state.

Information
Prerequisites: - A-rank, Medic Rank, 5 Mastered Medical Jutsu

Rank 1: Brings an unconscious target back to 5% Max Hp and removes any poison and maintained effects upon them. Bleeding is reduced by two ranks. For a full round, the target is protected by a barrier with 3960 Hp that prevents them from taking passive Damage.
Rank 2: Brings an unconscious target back to 10% Max Hp and removes any poison and maintained effects upon them. Bleeding is reduced by three ranks. For a full round, the target is protected by a barrier with 4950 Hp that prevents them from taking passive Damage.

Special Action - Code Blue: By paying +20% Cp, this may be used reflexively to instantly apply to the target; this gains priority over any other effects. This may -ONLY-effect a target that is about to take damage that would put them past -100% Max Hp (Dead).

Rank 1 Cost: 2420 Cp
Rank 2 Cost: 3030 Cp

Notes:
- A target may only be effected by this once per battle.
- Barrier Hp may be increased by Medical Buffs. Any leftover damage that breaks the barrier will not KO the target.
- Passive damage refers to Bleeding, DoT, automatic damage, etc.
- If the target uses Melee Accuracy, they are no longer protected by the Barrier.
- This Jutsu has a chance of rolling a critical hit. In which case, all Bleed Ranks are removed and the barrier to gain +20% Base Hp.
- This Jutsu always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).

Angelic Blessing
A powerful, reliable healing technique that heals even the most lethal of wounds almost instantaneously. This technique, rather than simply having the users hands glow, actually causes the target themselves to glow brightly in an aura of restorative chakra.

Information
Prerequisites: - A-rank, Medic Rank, 5 Mastered Medical Jutsu including Coagulation and Skeletal Fortification.

Rank 1: Heals 7% Max Hp + 1760 Hp. Upon initiation this also is treated as Rank 1 Coagulation and Skeletal Fortification.
Rank 2: Heals 8% Max Hp + 2200 Hp. Upon initiation this also is treated as Rank 2 Coagulation and Skeletal Fortification; these do not count towards their round limits.

Special Action: By paying .5 Ap and the maintain cost, the user may maintain this technique. This heals 25% of the original Hp amount. This may be done up to three times per Jutsu use, and does not count as 'recasting' the Jutsu.

Rank 1 Cost: 1760 Cp. 590 Cp per Special Action.
Rank 2 Cost: 2030 Cp. 680 Cp per Special Action.

Notes:
- Uses Melee Accuracy
- A target may only be effected by this once per round.
- This Jutsu has a chance of rolling a Critical hit. In which case, Coagulation and Skeletal Fortification effects are treated as mastered as well as applying Rank 1 System Fortification effects.
- This Jutsu may be used with Negative Energy. This deals unreducable damage instead of healing.
- This effects of this Jutsu are treated one rank lower if the user performs this on themselves.

Pristine Aura
An advanced medical technique that creates a large dome of restorative light. Targets of this technique are protected from many kinds of techniques, though physical and non elemental attacks prove uneffected. Nevertheless, those protected by this radiant light also benefit from having their lifeforce steadily restored.

Information
Prerequisites: - A-rank, Medic Rank, 5 Mastered Medical Jutsu

Rank 1: Up to three targets are protected by a barrier with 3520 Hp. Each round active, those protected by the barrier regain 4% Max Hp.
Rank 2: Up to three targets are protected by a barrier with 4400 Hp. Each round active, those protected by the barrier regain 5% Max Hp.

Special Action: This Jutsu may be reflexively performed upon anyone who's Hp is lower than 40%. This may only be done once per target.

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
Rank 2 Cost: 2750 Cp, 1380 Cp/Rnd

Notes:
- Lasts up to three rounds.
- Once used, this jutsu cannot be used again until a full round after this Jutsu's dispersal.
- Protects against Elemental attacks and Genjutsu.
- Barrier Hp may be increased with Medical Buffs.
- Each target is protected by a separate barrier; attacking one target does not lower the Hp of another's barrier.
- Those protected cannot initiate an elemental attack, Genjutsu, or use Melee Accuracy upon someone outside the barrier. Doing so removes the barrier's protective effects upon them.

Abilities:
1. Ancient Wisdom
2. Sharp Sense
3. Healing Factor
Kami - Contract specific Jutsu
Kami said:
Calming Presence - Kami Contract Passive
Those of the Kami contract exude a calming aura, one that enables those they choose to bless with it extraordinary focus. This aura is also capable of giving their allies a burst of willpower when they need it most.

Effect:
- The user and up to three allies gain +3 Genjutsu Save. This does not stack if multiple sources are present.
- The user and all of their attacks are considered Holy.

Cleanse - Kami Contract Dependent Special Move
The nature of healing within the Kami contract is strong. It is enough to even help purge an ally of physical afflictions they have picked up over the course of the battle--without explicitly using a healing jutsu to do so.

Effect: When casting any non-damaging jutsu, the user may select an ally to remove one chosen physical debuff from. (Each level of Called Shot counts as an individual debuff.) Cannot remove more than three debuffs this way per round.

Wings of Hope - Kami Contract Senjutsu
While not all members of the Kami contract are capable of flight, and many others choose not to fly, all of them are capable of deploying wings of pure chakra and light as a shield. This shield radiates pure Holy chakra, warming through all protected by it with healing light.

Effect: Barrier has 4400 HP. Shields up to three targets, optionally including the user, from Elemental and Illusionary attacks. While protected, the targets recover 5% of their max HP/round. If the shielded target makes any Non-Illusionary attacks then they are immediately removed from the barrier's protection. They may return to the barrier at the cost of 1 AP.

Cost: 3 AP, 2200 CP, 1100 CP/rnd to maintain

Note:
- Jutsu subtype is chosen when the contract creature is designed; damage buffs that apply to that subtype increase damage blocked.
- Regardless of subtype chosen, this jutsu is considered Holy. Evil damage done to it is reduced by 10%, and Spiritual damage increased by 10%.
- Targets recover the HP at the beginning of the next round as long as they have been shielded by the barrier at some point during the round.
- Damage which breaks the barrier may target the user or protected targets normally.
Weapon
Weapon: Claw
Weapon Type: Unarmed
Weapon Ability: Can still use handseals
Weapon Damage:-10%
Weapon Acc: +2
Augments:
Re-Energize
Recovery
Lucky Dodge
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