Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

The Big Hole [Event/Mission]

[spoilername="Rolls Made"][/spoilername]

[col]Oh how very long it had been since he got the chance to fight someone of this caliber. On top of that, Matsu absolutely wanted to get his hands on that other man's skin. No, not for anything creepy. He just wanted to examine the language on the tattoos. He was also covered with them from head to toe, but that was far less apparent given his choice of dress. But now, he had blood on his hands and that meant a whole lot more to him. He grinned like a maniac beneath his mask and with one hand lifted it slightly as he ran the blade along his tongue and choked down the freshly spilled spoils. Yeah, that doesn't sound dirty. There was screaming elsewhere about something that didn't interest him. As his mask lowered, the contract would be struck and the tattoos underneath his heavy leathers would begin to faintly glow a crimson red along his body, wrapping about and tracing his muscles as he formed wards beneath his skin. While it might all be superstition there were some truths.

"You wouldn't be the first to call me a waste of time. Turns out a lot of people thought that. With that, Matsu would flick the blood across his hand and throw his hand out upon the target who was trying to pummel him to death. There were some obvious progressions here as far as Matsu was concerned and he was burning through his essence real fast. Whether his attempt at styming his opponent and taking advantage of his gifts was successful or not was of little consequence to him. He had greater import on his mind. Flicking his blade out once more, Matsu would swing wildly at his opponent. He wanted to cut through whatever was stitching his wounds back together. Matsu was similarly put together, but his foe had far greater wealth in that department.

With his final bit of energy for this point, Matsu would do the unthinkable to others. Gripping his blade tight as his blood splattered across his hilt and his blade drank deep, his body would shift sideways and towards the Egg that was left by their unknown foe. Using as much a strength as possible, Matsu's body surged and drove his sword as hard as humanly possible in its general direction. Perhaps it would hit. Perhaps it'd cause a swath of unknown problems. Regardless of the results, he was going to make this a no-win scenario if he possibly could.
----------------------------------------------------------------------------------
Actions:
Combat Instinct Remains on ??? Still
Iaijutsu Mastery stance Jigen-ryu - 5% Damage Slashing/Piercing
Reaper of Faith used on ??? - 1 AP
Sacrilegious Atonement on ??? - 2.5 AP, 900 Cp and 300 Hp to scribe, 430 Cp and 140 Hp per round maintained.
Zantetsuken (Mastered) with Blood Magic and 500 Bloodlust Pool on ??? - 2.75 AP, 2065 Cp and 620 HP
Annhilation (Rank 1) with Blood Magic on the Egg ??? Dropped - 2.75 AP, 1900 CP and 570 HP

Current Hitpoints: 47,501 - 480 - 300 - 620 - 570 = 45, 531 before [Bleed I] (Regaining 5% Max HP. Waiting on incoming Damage)
Current CP: 18, 685 - 900 - 2065 - 1900 = 13, 820
Bloodlust Pool: 960 - 500 = 460

Extra OOC Fight Data:
Iaijutsu Mastery Stance
Rank 1: Jigen-ryu -- The user's Piercing and Slashing Taijutsu attacks with their weapon while in this stance do +5% more damage.
Combat Instinct- Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.
Hidden Power with Nanjirou- The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.
The user gains +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +2 to their secondaries. So they gain a bonus at 85%/70%/55%/40%. If the user elects to fill one of their ability slots with Hidden Power, the cap is increased to +3. So they gain a bonus at 85%/70%/55%/40%/25%/10%.
Slashing - Open Wounds: Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50%
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
|
[legend="[glow=#73e29a][b][size=5]Plague Bearer[/size][/b][/glow]"]
GvD6SCU.jpg

 
Name: Matsu
Epithet: Perhaps...violence?
Height: 5'10"
Build: Lean
Eyes: Black sclera, red irises
Blood Type: O Negative
Personal Data
Stamina: 48,000
Chakra: 30,000
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Fight Data
Belt Pouch
-Black Lotus - Heavy
-Heaven's Touch - Heavy
Belt Pouch
-Iron Vein - Heavy
-Serpent's Blood - Heavy
Backpack
-Plexistim - Strong
-Mustard Gas - Heavy
-Twilight Venom - Weak
-Blood Pill x 3
-Health Pill x 3
Headset
-Botulinum Toxin - Strong
Weapon Holster - Draughtbane, Dark Blade of Shifting Sands
Weapon Holster -
Equipment
[:ELEMENTAL AFFINITIES:]
  • Earth Major / Minor Affinity
  • Fire Major / Minor Affinity
  • Water Major / Minor Affinity
  • Wind Major / Minor Affinity
  • Lightning Minor Affinity
  • None-Elemental Minor Affinity
  • Vapor Minor Affinity
  • Poison Major / Minor Affinity
  • Scorch Minor Affinity
  • Metal Major / Minor Affinity
  • Shadow Absent
Affinities
Melee Accuracy: 15 + 12 = 27
Ranged Accuracy: 15 + 4 = 19
Ninjutsu Accuracy: 15 + 8 = 23
Melee Dodge: 15 + 8 / 12 - 1 = 22/ 26
Ranged Dodge: 15 + 8 / 12 - 1 = 22/ 26
Ninjutsu Dodge: 15 + 8 / 12 - 1 = 22/ 26
Genjutsu Difficulty: 15 + 4 = 19
Genjutsu Save: 15 + 8 - 1 = 22
Stealth: 15
Awareness: 15
Poison Resistance: 25
Damage Reduction: 20%
All Bleeding Chance reduced by 20%, Bleed Ranks 2 Ranks Lower to minimum 1
Called Shot Attempts Reduced by 10%
Regains 3% Max HP / Round, 5% with weapon out. [1440 / 2,400]
Lose 1% to Bloodlust Pool per round. [480]
Healing Jutsu on Me are 10% more effective
Poison Attempts counted as 1 Rank Lower. Weak poisons last 1 round less.
Critical hits always cause Bleed
+5% Melee Damage, +5% Bleed Chance
+3% Bleed Chance with Melee
Mission Secondaries
Enjoy~Mood Music X
[/legend]​
[/col]
 
Re: The Big Hole [Event]

Battle Statistics
[col3]
[col]
[Items]​
  1. Sealing Scroll- E Notes x5, Ninja wire x8, Smoke Bombs x3
  2. Sealing Scroll- Energy Drink x3, Signal Flare x2, K target
  3. Sealing Scroll- Health Pills x3, Blood Pills x3, Antidote
  4. Weapon 2 (Small Knives, Daggers, Senbon)
  5. Ninja Wires x8
  6. K target
  7. Weapon Sheath-Weapon 3(Infinity Gauntlet)
  8. Weapon Sheath-Weapon 1(duke's dear freja)
|
[Weapons]​
Weapon 1
Weapon Name: Duke's Dear Freja
Weapon Type: Unarmed/Slashing
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May use headseals/ May naturally inflict Suppression
Weapon Augmentations: Special Ninjutsu Composition, Silencer, Trick Weapon slashing .

Weapon 2
Weapon Name: Small Knives, Daggers, Senbon
Weapon Type: Slashing/ Projectile
Weapon Mod: +2acc/ -10% base dmg
Weapon Effect: May naturally inflict Suppression/ May use hand seals
Weapon Augmentations: Swift, Primal, Lantern.

Weapon 3
Weapon Name: Infinity Gauntlet
Weapon Type: Unarmed/ Slashing
Weapon Mod: +2acc/ -10% base dmg
Weapon Effect: may Use Handseals/ May cause Suppression
Weapon Augmentations: Special Ninjutsu Composition, binding, Trick Weapon slashing.
[/col]
|
5324847-tumblr_mrk83fxcby1rfr4i6o1_500.gif

[col]
[Custom Class]​
League of Shadows
HP: (55+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: +10% Earth dmg, +4 Stealth and Awareness
High: none
Average:Melee, Save, Evasion, Range Acc, Nin Acc, Gen Dc
Low: Puppet Acc
|
[Stats]​
Stamina: 600
Agility: 600
Taijutsu: 600
Ninjutsu: 600
Genjutsu: 600
Chakra Control: 600

Total PL: 3600
Asp: 847
Pl: 15
[/col]

[Abilities]​

  1. 00.Sentinel (Free)
    00.Shinobi 101- kenetic gen--> nin acc (Free)
    [*]Earth - Chakra Style
    [*]Bloody Mess
    [*]Initiative
    [*]Called Shot
    [*]Quick draw
    [*]Jutsu Expansion
    [*]Stalker
    [*]Quick Reaction
    [*]Healing Factor
    [*]Duelist
    [*]Clarity
    [*]Human Anatomy
|
CA Opportunist
Sneak Attack - Passive (3 points)
Restriction- C Rank and up
Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight. Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.

Shadow Step - Passive (2 points)
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from their victims until the moment they strike and even then leave their victims wondering where the attacker came from...and where they went.
Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.

Sniper - Modification (2 points)
Restriction- Requires Called Shot
When attacking an enemy by surprise, they cannot react, cannot cover there weaknesses. In that moment, it is extremely easy to hit vital areas. Taking advantage of this, an Opportunist can hit any chosen area with surprising ease.
Effect: When making called shots while in Stealth mode, The user suffers no accuracy penalty.

Crippling Strike - Dependent Special Move (3 points)
Don't turn your back on an Opportunist. They'll only take advantage of it and hit you hard. Very hard. They don't care about fighting fair, and this technique is one of their most surprising to be caught in.
Effect: While in Stealth, the user may allow a Taijutsu to bypass Damage Reduction and Barriers. If performed against a clone, this has a 60% chance at dispelling the clone. This may only be done once per round.

Slippery Mind - Passive (3 points)
As used to their own tricks as they are, it's very difficult to fool an Opportunist with other tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
Effect: +2 to Genjutsu Save and awareness rolls.

Feint - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.

Quick Step - Boost (1 point) x3
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.
Effect: +1 accuracy

Flash Counter - Jutsu (1 point, 1 to rank up) x2
Restriction- A-Rank and Up
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving no openings and at the same time exploiting all of the enemy’s openings. In the blink of an eye, the user can evade any attack and appear behind the enemy, attacking immediately with utter impunity.
Rank 1: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 4 Basic Strikes or attack with any E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Rank 2: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 6 Basic Strikes or attack with any E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Cost: 2,500 Cp; 2.5 AP
Notes: This may only be used once a round, and may be used as a Reactionary.[/fontsize]

Earth

stone bullet (Mastered)
Earth Flow Wave (Mastered)
Rock Golem (Mastered)
Earthen Coating (Mastered)
Weighted Rock (Mastered)
Earth Spiker (Mastered)
Fist of Gaia (Mastered)
Earthen Magnitude (Mastered)
Earthslide Wall (Mastered)
Gravel Shift (Mastered)
Earth Flow River (Mastered)
Sinkhole Fist (Mastered)
Mud clone (Mastered)
Inner Earth Reflection Lure (Mastered)
Bedrock Coffin R2
Antlion Sinkhole R2
Peterification R2

Metal

Steel Slam (Mastered)
Quality Break (Mastered)
Mercury Poisoning (Mastered)
Steel Clone (Mastered)
Alloy Spiral (Mastered)
Reinforced Wall (Mastered)
Iron Breakout (Mastered)
Density Crush (Mastered)
Silver Flash (Mastered)
Senbon Coating (Mastered)
Burdening Touch (Mastered)
Superalloy Tempest (Mastered)

Gravity

Gravity Distortion R2
Anti-Gravity R2
Gravitational Pull R2
Graviton R2
Inertial Control R2
Shinra Tensei R2
Chibaku Tensei R2

Sand

Sand Stars (Mastered)
Cluster Attack (Mastered)
Sand Clone (Mastered)
Sand Missiles (Mastered)
Sand Shower (Mastered)
Sand Coffin (Mastered)
Desert Tendril Unleash (Mastered)
Sand Sunami (Mastered)
Desertification (Mastered)

Paper

Burst of Confetti (Mastered)
Folded Shuriken (Mastered)
Streaming Cloak (Mastered)
Loose-Leaf Wall (Mastered)
Shredding Torrent (Mastered)

Wood

Vine Tangle r2
Armor of Thorns R2
Ingrain R2
Wood Hammer R2
Piercing Timber R2
Evergreen Thicket R2
Glow Moss R2
Frenzy Plant R2
Sleeping Forest R2
Grand Gaia Impalement/ A rank/ R2

Non elemental

Transformation
Body Switch
Cancel R2
Jutsu Sealing R2
Stunt Double R2
Elemental Clone R2
Barrier R2
Shadow Shuriken Replication R2
Energy Transfer R2
Leech Seal R2

Anbu

Chakra Sense (Mastered)
Critical Exposure (Mastered)
Active Camo (Mastered)
Snapshot (Mastered)
Black Blockade/ A rank/ R2
Flock of Shadows/ A rank/ R2

Kenetic Gen

Crippled (Mastered)
Petrification (Mastered)
Facepalm (Mastered)
Puppet Betrayal (Mastered)

Audial gen

Deception/ E Rank/ R2

Visual

Verse of Darkness/ C Rank/ R2
Body Double/ A Rank/ R2

Buffing Tai

Block (Mastered)
Shadow Play (Mastered)
Shadow Dance (Mastered)
Cover (Mastered)
Devastating Aura (Mastered)

Projectile Tai

Volley (Mastered)
Projectile Sealing (Mastered)
Instant Fall (Mastered)
Sudden Shot (Mastered)
Gravedigger's Hole (Mastered)
Pinpoint (Mastered)

Unarmed

Falcon Punch/ A rank/ R2
Eagle Drop/ A rank/ R2
Fist of Virtue/ A rank/ R2
Fist of Sin/ A rank/ R2
Shadow Step Strike/ B rank/ R2
Primary Lotus/ B rank/ R2
Suplex/ B Rank/ R2
Submission/ B Rank/ R2
Spear Hand/ B Rank/ R2
16-Hit Combo/ B Rank/ R2
Step-In Flash/ C rank/ R2
Grapple/ C Rank/ R2
Shoryuken/ C rank/ R2
Roaring Combination/ C Rank/ R2
Spinning Wind/ C Rank/ R2
Nut Buster/ D Rank
Low Sweep/ D Rank
Uncalled For Shot/ D Rank

Slashing

Kill Driver (Mastered)
Executioner (Mastered)
Higuma (Mastered)

Cursed Sealing r1

Lunar seal R3
Solar seal R3
[/col3]

Round 1 Passives
  • Awareness +6 (class + Slippery Mind)
  • Stealth +4 and visibility 2 ranks in my favor (class + Stalker)
  • Gen Save +2 (Slippery Mind)
    -Clarity
    The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time.
    - The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
    - This ability cannot be used with Willpower.
  • Melee Acc +3 (Quick Step)
  • Nin Acc +3 (Quick Step)
  • Critical +1 (Human Anatomy)
  • Critical Mod x2.25 (Human Anatomy)
  • Stealth Actions +3 Critical, +3 Acc/Gen DC, Critical Mod x2.5 (Sneak Attack + Stealth bonus)
  • Stealth Passive 30% chance to remain in stealth (Shadow Step)


Hp- 42000
Cp- 39296 -3300 -3300 -1640--> 31056


Amaya knew that this battle would be arduous but nevertheless she had full confidence in her ability to dispatch any foe. Very quickly did Amaya analyze the monstrosities before her as they thrashed about and screeched many abhorred sounds. Sounds that were so intense that her current comrades were having trouble focusing their efforts intent. Immediately this was a cause for concern and Amaya had to be extra careful if she wanted to limit the possibility of fratricide... well at least the possibility of herself being hit by a misfire. She couldn't worry if the others were tracking just how dangerous this possibility was giving their limited resources, chakra, and numbers as she had to act quickly. One of those hatchlings came charging at Amaya from her side, slamming it's mouth seemingly into Amaya's upper plated body. A puff of smoke would reveal two copies of Amaya entering a wedge formation with the real one as other creatures began to attack her. Amaya's hands bound together in order to maintain a seal she was concentrating hard on. The malevolent creatures were ruthless in their assualt. Amaya had to rely on more than just her fancy foot work and it was a good thing she opted to create diversions using copies of herself. Even with this, considering their sheer numbers, winning this unscathed was a bit unrealistic. One of the big scorpions managed to clutch her in its big pincers. A her armor started to dent as the pincer began to squeeze creating a screeching sound. This could have been a fatal wound if Amaya's jutsu was not ready, however, just in time did a Blockade of harden stone shoot up from beneath causing the scorpion to drop Amaya in order to save it's own claw. The stage was set, to do some damage although she only managed to snag a few of the half dead enemies. This was indeed heartbreaking for the battle loving kunochi dealing with leftovers and small fry was beneath her. She'd blink slowly with her hands still bound together. A massive amount of chakra was building up within her and those with sensor prowess could not only feel this but could feel it surging throughout the ground, walls and ceiling. It was all Within the sand and the sand currently was the ground, wall and ceiling... with a shift of her foot, Amaya's Blockade would crumble down. The enemy may have thought that they had out numbered Amaya but to her, they had only managed to create a target rich environment in which she'd capitalize on...

"You all might want to get some cover!"

[Mft]

[Actions-

Conditionals
  • Use Shadow Step to remain in stealth after first Sneak attack.
  • if poisoned use quick draw on Antidote and use.
[/quote]

Note: will do Cp after I see whats successfully used.
I don't know how much damage i took. [/quote]
 
The Fight!

[col3]Shuriken Scorpion
HP: 1506 [-5727] -4221
AP: 1
*Knocked Out*|Shuriken Scorpion
*dead*|Shuriken Scorpion
*dead*[/col3]


[col3]Shuriken Scorpion
*Dead*|Shuriken Scorpion
HP: 2516 [-2580] -64
AP: 1
*Knocked Out*|Takahashi Shiori/Neophyte
AiT

HP: 31540 [+7180] 38720 [-9738][-1170 Bleed III] [+1530] 29342
CP: 17493 [-2140] 15353
Corrupted Energy: 8100 [-6975] [+12458] 13583
AP: 10 [-10] 0
Status: Angelic Blessing, Medical Clones, Bleed III
[spoilername="Secondaries"][/spoilername]
[spoilername="Stats"]Ninjutsu 27
Genjutsu DC 23
Ranged Taijutsu 23
Melee Taijutsu 23
Genjutsu Resistance 23
Evasion 23
Awareness 15
Stealth 15
Poison Resist 25[/spoilername]
[spoilername="Passives"]+5% Chance of inflicting Secondary Effects (from Class Card ASP purchase)
Dark Sage
Hashigaki
Sentinel (ANBU Branch)
Shinobi 101: Visual Genjutsu are cast using Ninjutsu Accuracy
Elemental Illusion
Mind Overflow
Duelist
Shattered Reality
Willpower
Elementalist
Jutsu Expansionist
Sixth Sense
Tracker[/spoilername][/col3]



[col3]Neophyte's Medical Clone
HP: 3630 [-8438] -3904
CP: 3330 [-560] 3330
AP: 2.5
*Poofed*|Neophyte's Medical Clone
HP: 3630 [-7438] -2904
CP: 3330 [-560] 3330
AP: 2.5 [-2.5] 0
*Poofed*|Roku
The Sennin
HP: 38,468 [-11986][-1485 Bleed III] [+1350 Healing Factor] 26347
CP: 26045 [-2775] 23270
AP: 10 [+1] [-11] 0
Status: Sprained Arms (-1 acc); Sprained everything Bleed III
[spoilername="Secondaries"]Melee Accuracy: 15 + 12 + 2 (White Blessing) + 2 (Gate 6) - 2 (Fractured Arms) = 29
Ranged Accuracy: 15 + 4 + 2 (White Blessing) + 2 (Gate 6) - 2 (Fractured Arms) = 21
Ninjutsu Accuracy: 15 + 8 + 2 (White Blessing) + 2 (Gate 6) - 2 (Fractured Arms) = 25
Melee Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) - 2 (Spore Cloud) - 2 (Sprained Leg) = 22
Ranged Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) - 2 (Spore Cloud) - 2 (Sprained Leg) = 22
Ninjutsu Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) - 2 (Spore Cloud) - 2 (Sprained Leg) = 22
Genjutsu Difficulty: 15 + 4 - 2 (Sprained Head) = 17
Genjutsu Save: 15 + 8 + 2 (Gate 7)= 25
Stealth: 15
Awareness: 15
Poison Resistance: 25[/spoilername]
[spoilername="Passives"]All attacks with the equipped weapon suffers a -10% base damage. - Weapon Damage I
10% chance for maintained jutsus to be dispersed. - Sprained Head
+.1 Hand seal Ap and 5% chance for Jutsus to fail - Sprained Hand
10% Chance at the beginning of the round to stumble and lose 1 Ap. - Sprained Feet
Increases all Chakra Cost by +10%. - Sprained Neck
+10% Bleeding Damage and cannot Bleed lower than Rank 1. Bleeding requirements do not apply for these levels. - Sprained Heart
Strategist Prep Slots:
1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5.
Passives:
White Blessing - Boost x2
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +2 accuracy. Does not stack with other users of White Blessing.
Holy Weapon - Passive
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.
Holy Embodiment - Passive
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.
Spiritual Chakra - Boost (x2)
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save[/left][/tab]Weapon Holster: Rokushiki
Weapon Holster 2: The Glow (Holy Weapon)
1. Headset
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Ninja Wire x8
Equipped Weapon:
The Glow - Spiritualist Holy Weapon
A golden light engulfs Roku's body turning him into a Holy Weapon.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.[/spoilername][/col3]


[col3]Matsu
The Plague-bearer
HP: 48000 [-15796] [-1056 Bleed III - Treated as II] 31448 [+2400] 33548
CP: 18,685 [-10605] 8080
Bloodlust Pool: 480 [+480] 960 [-500] 460
AP: 10
Status: Ring of Fire; Bleed III; Sprained everything; Fractured Weapon
[spoilername="Secondaries"]Melee Accuracy: 15 + 12 - 1 (Sprained Arms) = 26
Ranged Accuracy: 15 + 4 - 1 (Sprained Arms) = 18
Ninjutsu Accuracy: 15 + 8 - 1 (Sprained Arms) = 22
Melee Dodge: 15 + 8 - 1 - 1 (Sprained Legs) = 21
Ranged Dodge: 15 + 8 - 1 - 1 (Sprained Legs) = 21
Ninjutsu Dodge: 15 + 8 - 1 - 1 (Sprained Legs) = 21
Genjutsu Difficulty: 15 + 4 = 19
Genjutsu Save: 15 + 8 - 1 = 22
Stealth: 15
Awareness: 15
Poison Resistance: 25[/spoilername]
[spoilername="Passives"]Jigen-ryu -- The user's Piercing and Slashing Taijutsu attacks with their weapon while in this stance do +5% more damage.
All attacks with the equipped weapon suffers a -20% base damage. - Weapon Damage I
10% chance for maintained jutsus to be dispersed. - Sprained Head
+.1 Hand seal Ap and 5% chance for Jutsus to fail - Sprained Hand
10% Chance at the beginning of the round to stumble and lose 1 Ap. - Sprained Feet
Increases all Chakra Cost by +10%. - Sprained Neck
+10% Bleeding Damage and cannot Bleed lower than Rank 1. Bleeding requirements do not apply for these levels. - Sprained Heart
+2 Awareness against Taro
Damage Reduction: 20%
All Bleeding Chance reduced by 20%, Bleed Ranks 1 Rank Lower to minimum 1
Called Shot Attempts Reduced by 10%
Regains 3% Max HP / Round, 5% with weapon out. [1440 / 2,400]
Lose 1% to Bloodlust Pool per round. [480]
Healing Jutsu on Me are 10% more effective
Poison Attempts counted as 1 Rank Lower. Weak poisons last 1 round less.
Critical hits always cause Bleed
+5% Melee Damage, +5% Bleed Chance
+3% Bleed Chance with Melee
The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50%[/spoilername]|Amaya
Fang the Mercenary

HP: 35070 [-1403] [+5040] 33667
CP: 31056 [+5040] 36096
AP: 10
Status: Behind Black Blockade; Afterquake; Stealth
[spoilername="Secondaries"]Melee 24 +3 (Quick Step)
Gen Save 23 +2 (Slippery Mind)
Evasion 23
Range Acc 23
Nin Acc 23 +3 (Quick Step)
Gen DC 23
Puppet Acc 19
Awareness 15 +6 (class + Slippery Mind)
Stealth 15 (+4 and visibility 2 ranks in her favor -- Class + Stalker)[/spoilername]
[spoilername="Passives"]Awareness +6 (class + Slippery Mind)
Stealth +4 and visibility 2 ranks in my favor (class + Stalker)
Gen Save +2 (Slippery Mind)
-Clarity
The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time.
- The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
- This ability cannot be used with Willpower.
Melee Acc +3 (Quick Step)
Nin Acc +3 (Quick Step)
Critical +1 (Human Anatomy)
Critical Mod x2.25 (Human Anatomy)
Stealth Actions +3 Critical, +3 Acc/Gen DC, Critical Mod x2.5 (Sneak Attack + Stealth bonus)
Stealth Passive 30% chance to remain in stealth (Shadow Step)[/spoilername]|Sousuke
The Kazekage

HP: 27,091 [-15589][-948 Bleed II] [+1277] 11831
CP: 19,695 [3301] 16394
AP: 10 [-10] 0
Status: Sprained foot; Sprained legs; Bleed II
[spoilername="Secondaries"]Melee Accuracy 27 - 4 (Stance)
Ranged Accuracy 19 - 2 (Stance)
Ninjutsu Accuracy 23 - 2 (Stance)
Puppet Accuracy 23 - 2 (Stance)
Melee Dodge 23 + 4 (Stance) - 1 (Sprained Legs)
Ranged Dodge 23 + 4 (Stance) - 1 (Sprained Legs)
Ninjutsu Dodge 23 + 4 (Stance) - 1 (Sprained Legs)
Genjutsu Difficulty 23
Genjutsu Save 23
Stealth 15
Awareness 17
Poison Resistance 25[/spoilername]
[spoilername="Passives"]Shinobi 101 - Kinetic Genjutsu w/ Melee Accuracy
10% DR + 10% DR (stance with Vanguard)
+5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding
Willpower
Duelist -- you needed to use this in your first round of combat
Ambidexterity
25% chance to auto-detect the target.
Whenever the user attacks someone in stealth normally when doing a Blind Shot without the need of an Awareness check.
10% auto-hit to the user's attacks.
Resists -1 Accuracy and Dodge from terrain effecting techniques such as Hidden Mist or Earthslide River, this amount is reduced from the cumulative debuffs and not per-jutsu. In addition, the user has +1 Dodge against all Delayed attacks, traps and binds.
If the opponent uses the same technique as they have previously, the user gains +1 to resist or dodge it. Stacks twice.
+1 accuracy with all Mastered jutsu. Additional +.5 accuracy to all attacks every round after the second. Cannot gain more than +4 accuracy on any attack.
Signature weapon's Genjutsu Save is equal to the user's Genjutsu Save -5. [You MUST define a signature weapon]
Any time an opponent targets the user with a Genjutsu they automatically target the user's signature weapon as well. If the signature weapon resists the opposing Genjutsu but the user fails then the user is automatically aware they are under a Genjutsu.
Once per round the user's signature weapon may attempt to dispel an opposing Genjutsu affecting the user costing the user 1 AP. This requires a Genjutsu Save against the opposing Genjutsu and if the signature weapon succeeds then the targeted Genjutsu is dispelled.[/spoilername][/col3]


[col3]Sandworm Hatchling #1
HP: 7840 [-7134][-200 Bleed II] 206
AP: 3|Sandworm Hatchling #2
HP: 4918 [-7534] -2616
AP: 3
*Knocked Out*|Sandworm Hatchling #3
HP: 9600 [-5767][-200 Bleed II] 3633
AP: 3[/col3]


[col3]Sandworm Hatchling #4
HP: 4760 [-7628] -2868
AP: 3
*Knocked Out*|Sandworm Hatchling #5
HP: 4918 [-4447][-200 Bleed II] 271
AP: 3|Sandworm Hatchling #6
HP: 9600 [-5667][-200 Bleed II] 3733
AP: 3[/col3]


[col3]Sandworm Hatchling #7
HP: 9700 [-11359] -1659
AP: 3
*Knocked Out*|Sandworm Hatchling #8
HP: 9480 [-14455] -4975
AP: 3
*Knocked Out*|Sandworm Hatchling #9
HP: 9600 [-9555][-200 Bleed II] -155
AP: 3
*Knocked Out*[/col3]


[col3]Sandworm Hatchling #10
HP: 10000 [-10702][-100 Bleed I] -802
AP: 3
*Knocked Out*|???
HP: 97740 [-15713] [-6600 Bleed III] [+8000 Care of the Earth/Healing Factor] 83427
CP: 47,000 [-5420] 47,000
AP: 10 [-9] 9
Status: Bleed II 2 Stacks of Open Wounds
[spoilername="Stats"]Melee Accuracy: done with Nin acc due to kinjutsu
Ninjutsu Accuracy: 27
Ranged Accuracy: 19
Genjutsu DC: 23
Genjutsu Resist: 23
Evasion: 23
Awareness: 15
Stealth: 15
Poison Resistance: 25[/spoilername]
[spoilername="Passives"]+2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusionary Clones.
+15% earth damage (Terran) and +25% damage from being on the ground (Titanic Strength)
Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost.
All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP
Willpower
Chakra Style: Earth
Jinchuuriki: Earth
Unarmed Physical Style
Elementalist
Duelist (not in use)
Shinobi 101: Kinetic Gen with Ninjutsu Accuracy[/spoilername]|Joou
I Love it When you Play With my Stinger Sousuke ;)


HP: 28800 [-11736][-576 Bleed II] 16488
CP: 18,000 [-3800] 14200
AP: 6
Status: Sprained Legs[/col3]



[col3]Roku's Clone #1
HP: 1714 [-5380] -3666
CP: 1714 [-300]
AP: 2.5
*Poofed*
[spoilername="Info"]-5 Secondaries
Fire for Burn' effect causes the target to take +5% damage for a full round on destruction.[/spoilername]|Roku's Clone #2
HP: 1714 [-5667] -3953
CP: 1714 [-300]
AP: 2.5
*Poofed*
[spoilername="Info"]-5 Secondaries
Fire for Burn' effect causes the target to take +5% damage for a full round on destruction.[/spoilername]|Roku's Clone #3
HP: 1714 [-7505] -5791
CP: 1714 [-300]
AP: 2.5
*Poofed*
[spoilername="Info"]-5 Secondaries
Fire for Burn' effect causes the target to take +5% damage for a full round on destruction.[/spoilername][/col3]


[col3]Shiori's IWR
HP: 18,900 [-9038] [-378 Bleed II] 9484
CP: 14,400
AP: 3.5||[/col3]


What Happened?
0.00 Seconds | Roku maintains Gate 5, 6 and 7 open as well as immolation armor.
0.00 Seconds | Roku uses Initiative to activate Sacred Style (+1 Accuracy and +1 Crit)
0.00 Seconds | Matsu Combat Instinct Remains on ???? and Iajutsu Mastery Stance: Jigen-ryu
0.00 Seconds | Amaya drops Blockade r1.
0.00 Seconds | Amaya rests.
0.00 Seconds | IWR Summon: Due to Martial Artist starts the battle in Super Slugger. As a reactionary the IWR will attempt to deflect back a crushing attack made by the Sandworm that he blocks using Human Shield. IWR Summon focuses their Combat Instinct on Sandworm #10.
0.00 Seconds | 0 AP Shiori uses Dark Invitation and maintains Medical Assistants, Harmonization, IWR, Angelic Blessing on Self.
  • Ninjutsu Check:
    Shiori 4 Fail
    Scorpion #1 15
    Shiori 18 Success
    Scorpion #2 2
    Shiori 20 Success
    Scorpion #3 20
    Shiori 18 Success
    Scorpion #5 7
    Shiori 4 Success
    Roku 7
    Shiori 14 Success
    Matsu 13
    Shiori 19 Success
    Amaya 15
    Shiori 7 Success
    Sousuke 10
    Shiori 11 Success
    Sandworm #1 9
    Shiori 18 Success
    Sandworm #2 10
    Shiori 12Failure
    Sandworm #3 18
    Shiori 7 Success
    Sandworm #4 7
    Shiori 2 Success
    Sandworm #5 4
    Shiori 11 Failure
    Sandworm #6 19
    Shiori 11 Success
    Sandworm #7 1
    Shiori 16 Success
    Sandworm #8 6
    Shiori 17 Success
    Sandworm #9 17
    Shiori 2 Failure
    Sandworm #10 5
    Shiori 15 Success
    ???? 5
    Shiori 14 Success
    Joou 4
    Shiori 13 Success
    Roku Clone #1 2
    Shiori 8 Success
    Roku Clone #2 5
    Shiori 8 Failure
    Roku Clone #3 18
0.00 Seconds | Roku's injuries:
  • 10% Chance at the beginning of the round to stumble and lose 1 Ap due to sprained feet. Roll: 88 Failed
0.50 Seconds | Sousuke activates Defensive Stance for a full +4/-4 Dodge/Acc.
0.50 Seconds | Shiori draws her leather gloves out.
1.00 Seconds | Matsu casts Reaper of Faith on ????
1.00 Seconds | Shiori hands her gloves off to her IWR.
1.00 Seconds | Sandworm Hatchling #4 lets out a terrible screech that is directed at Joou.
  • Sandworm 5 HIT
    Joou 9
    • 25% chance of attacking the wrong target with Joou's next attack.
1.00 Seconds | Sandworm Hatchling #7 lets out a terrible screech that is directed at Matsu.
  • Sandworm 15 HIT
    Matsu 14
    • 25% chance of attacking the wrong target with Matsu's next attack.
1.42 Seconds | IWR Summon using Defensive Technique enters Defensive Stance -4 accuracy +4 dodge. as well as Steadfast's Maximum Defense to increase his DR an additional 10% (total of 20%) for a loss of another 2 accuracy.
1.80 Seconds | Roku casts Elemental Clone - Mastered, Special Action: Create 3 clones, Special Action: Clones are all fire element.
  • 5% failure chance due to sprained hand. Roll: 20 Failed
    Awareness Check:
    Roku 15 + 10 Success, Shiori does not know who the real Roku is (nor do her clones)
    Shiori 15 + 5
    Roku 2 Failed, Sandworm 1 knows who the real Roku is.
    Sandworm #1 3
    Roku 9 Failure, Sandworm #3 knows who is the real Roku.
    Sandworm #3 9
2.00 Seconds | Sandworm Hatching #1 attempts to ram into Roku.
  • 1d4 to attack Roku roll a 1. Roll: 1 (Roku)
    Sandworm 7 + 27 HIT
    Roku 5 + 25
    • 10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect. Roll: 30 Failed
      Fracture Chance 25%. Roll: 13. Fractured Leg
2.00 Seconds | Sandworm Hatching #3 attempts to ram into Roku.
  • Sandworm 17 HIT
    Roku 18
    • Sprain Chance 25%. Roll: 65. Failed
      10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect. Roll: 89 Failed
2.00 Seconds | Sandworm #8 attempts to bite Amaya.
  • Awareness Sandworm 2 Failed
    Amaya 8
2.00 Seconds | Sandworm Hatching #9 attempts to ram into Shiori.
  • 1d3 for target. 1 targets Shiori. Roll: 3 (Clone #2)
    Sandworm 1 MISS
    Clone 12
2.00 Seconds | Sandworm #10 attempts to bite Shiori.
  • 1d3 for target. 1 targets Shiori. Roll: 2 (Clone #1)
    Sandworm 15 HIT
    Clone 12
    • 25% chance to bleed. Roll: 44 Failed
6.00 Seconds | ???? attacks Matsu, Amaya Sousuke and Shiori with Antilion Sinkhole using AE move spread.
  • ???? 17 - 2 HIT
    Matsu 5
    ???? 13 - 2 HIT
    Amaya 12
    ???? 16 - 2 HIT
    Sousuke 10
    ???? 15 - 2 50% hit
    Shiori 17
3.00 Seconds | Sandworm #4 attempts to bite Joou.
  • Sandworm 19 HIT
    Joou 18
    • 25% bleed chance. 52 Failed
3.00 Seconds | Sandworm Hatchling #1 lets out a terrible screech that is directed at Roku.
  • Sandworm 12 Success
    Roku 10
3.00 Seconds | Sandworm Hatchling #9 lets out a terrible screech that is directed at Shiori.
  • 1d3 for target. 1 targets Shiori. Roll: 1 (Shiori)
    Sandworm 8 Success
    Shiori 1
3.00 Seconds | Sandworm Hatchling #10 lets out a terrible screech that is directed at Shiori.
  • 1d3 for target. 1 targets Shiori. Roll 3 (Clone #2)
    Sandworm 11 Success
    Shiori 6
3.00 Seconds | Sandworm Hatchling #5 thrashes, including both Sousuke and Shiori in the attack.
  • Random target for Sousuke. Roll 1 for Sousuke. Roll: 4 (clone)
    Sandworm 19
    Shiori 12
    • 25% chance to disorient, meaning next attack will be aimed at a random target (possibly even self). Roll: 67 Failed
3.00 Seconds | Sandworm Hatchling #6 attempts to crash on top of Sousuke.
  • Random target for Sousuke. Roll 1 for Sousuke. Roll: 6 (clone)
3.25 Seconds | Sousuke casts Dance of the Waxing Moon [Master Rank] aimed at the Sandworm Hatchling with the most health.
  • Sousuke 8 HIT
    Sandworm #10 6
    Clone 14 MISS
    Sandworm 19
    Clone 19 75% HIT
    Sandworm 18
    Clone 9 MISS
    Sandworm 17
    Clone 6 75% HIT
    Sandworm 7
    Clone 18 HIT
    Sandworm 8
    • Bleed Chance. Roll: 19 Bleed I
3.50 Seconds | Matsu casts Sacrilegious Atonement on ????
  • 25% chance to attack the wrong target. Roll: 52 Failure
    Please note: This is an activated passive and does not have a prerequisite for the target to be bleeding not does it require an accuracy roll to utilize. Until it is stated in the effect, prerequisite or in a note directly attached to his activated passive I will continue to moderate this as I am now.
4.00 Seconds | Shiori casts Hypersonic Reverberation [Mastered] using AE Special move Spread to include 2 targets and with Elementalist also using Combo to have my next attack happen immediately after. She is also using Corrupted Energy to turn this into a Dark jutsu for additional damages. This will target 2 Sandworms (#9 and #10).
  • 25% chance to attack a random target. Roll: 91 Failed
    Shiori 17 HIT Bound
    Sandworm #9 1
    Shiori 2 MISS
    Sandworm #10 14
4.00 Seconds | Shiori casts Tatsumaki [Mastered] using Hashigaki's Sound Crystalization to convert this wind jutsu into sound element and using Corrupted Energy to turn this into a Dark jutsu for additional damage. This jutsu will also use AE special move Overcharge to increase the damage and Combo so that this will immediately follow my previous jutsu. This will target the 'healthiest' looking sandworm/scorpion that is left.
  • Shiori 19 HIT
    Sandworm #9 4 Bind has been Broken
    • 44% chance for supreme uplift effect. 76 Failed
      Soft Ping
    Shiori 5 MISS
    Sandworm #6 19
    Shiori 8 HIT
    Sandworm #7 1
    • 44% chance for supreme uplift effect. 94 Failed
      High Ping
4.00 Seconds | Sandworm #8 attempts to bite Amaya.
  • Awareness Sandworm 7 Failed
    Amaya 4
4.32 Seconds | to use Afternoon Tiger Mastered on Worm Hatchling #1.
  • 25% chance of attacking the wrong target. 19. Random target. 1d24. Roll: 22 Sandworm Hatchling #10.
    Roku 11 Hit
    Sandworm 17
    • Suppression Chance. Roll: 6 Success
4.58 Seconds | Joou targets Scorpion #1 with Lethal Poisoning.
  • Joou 7 MISS
    Scorpion 13
5.00 Seconds | Sandworm Hatchling #7 attempts to crash down on top of Matsu.
  • Sandworm 10 HIT
    Matsu 5
    • 15% chance of sprain. Roll: 5 Sprained Everything
5.00 Seconds | Sandworm Hatchling #1 attempts to ram into Roku.
  • Sandworm 3 HIT!
    Roku 5
    • 25% Fracture chance. 10 success Random limb 1d6. Roll: 1 (arms). Fractured Arms
      10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect. Roll: 23 Failed
5.00 Seconds | Sandworm Hatchling #3 attempts to crash down on top of Shiori's IWR.
  • Sandworm 15 HIT!
    IWR 10
    • Sprain Chance 25%. 73 Failed
5.00 Seconds | Sandworm Hatchling #4 attempts to ram into Joou.
  • Sandworm 10 HIT
    Joou 14
    • 25% chance to sprain. 76 Failed.
5.00 Seconds | Sandworm #5 attempts to ram into Sousuke.
  • Roll for random target. Roll of 1 attacks Sousuke. Roll: 5 (clone)
5.00 Seconds | Sandworm #6 attempts to bite Sousuke.
  • Roll for random target. Roll of 1 attacks Sousuke. Roll: 4 (clone)
5.00 Seconds | Scoprion attempts to sting Amaya.
  • Awareness Scorpion 18 Found her
    Amaya 1
    • Scorpion Attack 20
      Amaya 16
      Poison Roll 15 Poisoned She is no longer in stealth
      Poison Resist 12
5.00 Seconds | Amaya quickdraws antidote.
5.25 Seconds | Sousuke's clones disperse.
6.00 Seconds | Medical Assistant #1: uses Skeletal Fortification [Rank 1] on Roku.
[listy]1d4 for target. 1 targets Roku. 2 (Clone #1)
Attack Roll 13[/list]
6.00 Seconds | Medical Assistant #2: uses Skeletal Fortification [Rank 1] on Roku.
1d4 for target. 1 targets Roku. 3 (Clone #3)
25% chance to hit a random target. 84 Failed
Roll: 6[/list]
6.00 Seconds | Sousuke cast Fist of Virtue Master Rank with the kindness bonus on Sandworm #10.
  • Sousuke 20 CRIT
    Sandworm 5
    • Sandworm is KO'd
6.00 Seconds | Sandworm #8 attempts to bite Amaya.
  • Sandworm 10 HIT
    Amaya 7
    • 25% Chance to Bleed. Roll: 59 Failed
6.00 Seconds | Sandworm Hatchling #10 attempts to crash down on top of Shiori.
  • Sandworm 5 50% hit
    Shiori 9
6.00 Seconds | Amaya consumed antidote.
3.00 Seconds | ???? Casts Fist of Gaia [Mastered] using AE move Focus on Matsu.
  • ???? 18 HIT
    Matsu 3
    • 28% chance to crush the target. Roll: 8 Roll: 8 (weapon) Fractured Weapon
    ???? 4 MISS
    Shiori 10
    ???? 4 HIT
    Sousuke 5
    • 28% chance to crush the target. Roll: 5 (weapon) 2 Sprained Legs
    ???? 12 MISS
    Amaya 17
[/list]
6.25 Seconds | Matsu cast Zantetsuken (Mastered) with Blood Magic and 500 Bloodlust Pool on ????
  • Matsu 13 + 3 HIT
    ???? 16
6.80 Seconds | Roku uses Afternoon Tiger Mastered on Worm Hatchling #1.
  • Roku 5 MISS
    Sandworm 20
6.80 Seconds | Roku's clones cast Fireball Rank 1 on Sandworm #1.
  • Clone 3 MISS
    Sandworm 18
6.80 Seconds | Roku's clones cast Fireball Rank 1 on Sandworm #1.
  • Clone 10 HIT
    Sandworm 4
    10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect. Roll: 10 Success
[/list]
6.80 Seconds | Roku's clones cast Fireball Rank 1 on Sandworm #1.
  • Clone 19 HIT
    Sandworm 8
    10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect. Roll: 23 Failure
[/list]
7.00 Seconds | Sandworm Hatchling #1 attempts to bite Roku.
  • Sandworm 20 CRIT!
    Roku 16
    • 50% chance to increase bleed. Roll: 82 Failed.
7.00 Seconds | Shiori casts Ambiance of the Forbidden: Northern Winds [Mastered] using Hashigaki's Sound Crystalization to convert this wind jutsu into sound element and using Corrupted Energy to turn this into a Dark jutsu for additional damage. This jutsu will also use AE special move focus to increase the accuracy as well as the critical range and due to elementalist also using control to reduce the CP costs and use one-handed seals. This will target the 'healthiest' looking sandworm/scorpion that is left.
  • Shiori 7 HIT
    Sandworm #8 10
    • 36% chance of causing the 'Gaspless' effect. 61 Failed
      Loud Ping: 28% chance that they will attempt to deal damage equal to 20% of their base damage to all other targets in battle. 57 Failed
7.00 Seconds | Sandworm #5 attempts to ram into Sousuke.
  • Sandworm 1 MISS
    Sousuke 8
7.00 Seconds | Sandworm #6 attempts to bite Sousuke.
  • Sandworm 10 HIT
    Sousuke 11
    • 25% chance to increase bleed. Roll: 10 [Bleed I
8.00 Seconds | Amaya's Desert Tendril Unleashed goes off at this time as a sneak attack.
  • Amaya 5 (hit) 13 (hit) 4 (hit) 10 (hit)
    Scorpion #1 3 9 5 7
    Scorpion #2 is already knocked out and is now dead.
    Scorpion #3 is already knocked out and is now dead.
    Scorpion #4 is already dead.
    Amaya 10 (miss) 3 (75% hit) 15 (hit) 2 (miss)
    Scorpion #5 2 8 14 14
    Amaya 2 (hit) 7 (hit) 10 (hit) 20 (crit)
    Shiori 1 9 17 19
    Amaya 3 (hit) 8 (hit) 18 (hit) 19 (crit)
    Shiori's Clone #1 6 8 9 19 Destroyed
    Amaya 5 (hit) 12 (hit) 15 (hit) 19 (crit)
    Shiori's Clone #2 3 14 18 18 Destroyed
    Amaya 2 (hit) 3 (hit) 18 (hit) 18 (hit)
    Roku 6 7 7 11
    Amaya 1 (hit) 7 (hit) 9 (hit) 18 (hit)
    Matsu 4 7 11 14
    Amaya 9 (hit) 10 (50% hit) 14 (hit) 15 (hit)
    Sousuke 6 16 18 20
    Amaya 1 (miss) 2 (miss) 5 (miss) 6 (miss)
    Sandworm Hatchling #1 9 11 15 19
    Amaya 2 (hit) 4 (hit) 6 (50% hit) 10 (miss)
    Sandworm Hatchling #2 5 6 12 18
    Amaya 1 (hit) 5 (hit) 13 (hit) 15 (hit)
    Sandworm Hatchling #3 5 7 8 12
    Amaya 2 (hit) 8 (hit) 18 (hit) 19 (crit)
    Sandworm Hatchling #4 3 4 5 9 Knocked Out
    Amaya 2 (hit) 7 (hit) 10 (hit) 11 (miss)
    Sandworm Hatchling #5 1 8 11 19
    Amaya 10 (hit) 15 (hit) 17 (hit) 18 (hit)
    Sandworm Hatchling #6 11 15 18 20
    Amaya 2 (hit) 16 (hit) 17 (25% hit) 19 (crit)
    Sandworm Hatchling #7 1 8 10 16 Knocked Out
    Amaya 6 (hit) 10 (hit) 13 (hit) 15 (25% hit)
    Sandworm Hatchling #8 6 8 14 20 Knocked Out
    Amaya 2 (hit) 2 (miss) 6 (miss) 7 (miss)
    Sandworm Hatchling #9 6 15 17 20
    Sandworm Hatchling #10 is already knocked out
    Amaya 6 (hit) 11 (hit) 15 (hit) 19 (hit)
    ???? 9 12 14 19
    Amaya 4 (hit) 12 (hit) 14 (hit) 16 (hit)
    Joou 8 10 17 18
    Amaya 1 (hit) 2 (miss) 14 (hit) 14 (hit)
    Roku Clone #1 4 12 14 18
    Amaya 8 (hit) 14 (hit) 17 (hit) 18 (hit)
    Roku Clone #2 5 7 14 17
    Amaya 2 (hit) 4 (hit) 12 (hit) 14 (hit)
    Roku Clone #3 5 7 8 19
    Amaya 4 (hit) 9 (hit) 12 (hit) 20 (crit)
    Shiori's IWR 4 5 19 20
8.00 Seconds | Sandworm Hatchling #9 attempts to crash on top of Joou.
  • Sandworm 12 HIT
    Joou 14
    • 15% chance to sprain. Roll: 13 Success (legs)
8.00 Seconds | Sandworm Hatchling #3 starts to thrash including both Roku and Sousuke in its attack.
  • Sandworm 6 MISS
    Roku 20
    Sandworm 12
    Sousuke 14
    • 25% Suppression Chance. Roll: 94 Failed
8.75 Seconds | Sousuke uses Annihilation [Master Rank] on Sandworm Hatchling #10.
  • Sousuke 19 CRIT
    Sandworm 9
    • Sandworm is dead
8.75 Seconds | Sousuke starts to observe ????.
9.00 Seconds | Matsu cast Annihilation (Rank 1) with Blood Magic on the Egg ??? Dropped.
  • Egg breaks and a squirming worm is revealed to be inside, it is alive.
9.00 Seconds | ??? Attacks Amaya with Petrification.
  • ???? 13 HIT
    Amaya 6 bound
    ???? 17 HIT
    Shiori 20 bound
9.17 Seconds | Joou targets Sandworm Hatchling #2 with Lethal Poisoning.
  • Joou 16 HIT
    Sandworm 17
    • Knocked out
9.29 Seconds | Roku uses Evening Mammoth Mastered on Worm Hatchling 1.
  • Roku 13 HIT
    Sandworm 12
    Roku 2 MISS
    Sandworm 17
9.75 Seconds | Sousuke completes observing ????.
10.0 Seconds | Sandworm Hatchling #3 starts to thrash, including Roku and Matsu in the attack.
  • Sandworm 6 MISS
    Roku 18
10.0 Seconds | Sandworm Hatchling #5 attempts to crash on top of Sousuke.
  • Sandworm 16 HIT
    Sousuke 5
    • 15% chance to sprain everything. Roll: 21 Failed
10.0 Seconds | Sandworm Hatchling #6 attempts to crash on top of Sousuke.
  • Sandworm 8 HIT
    Sousuke 9
    • 15% chance to sprain everything. Roll: 20 Failed
10.0 Seconds | Sandworm Hatchling #7 attempts to crash on top of Matsu.
  • Sandworm 17 HIT
    Matsu 11
    • 15% sprain chance. 38 Failed
Inventory
 
The sandworm hatchlings and the scorpions attacked in a frenzy -- the scent of blood and the crunch of bone filled the noisy cavern. They were durable despite being neonates and their numbers seemed endless. There was in fact an end to them, but at this moment they were simply overwhelming. Their teeth would tear into each of them, drawing blood. Their habitus massive in comparison to their own would crash down onto them and they would feel the weight of these sandworm bodies crush their own yet they did not give up despite the obvious odds against them yet it would appear that their greatest danger was friendly fire. Out of nowhere it would seem as they would have perhaps momentarily forgotten about the terrible seed that Amaya laid, tendrils lashed out wildly at each and every one of them. Cutting into them. Slicing through their skin, leaving a river of blood. Many of the scorpions and sandworms would be felled in that single reckless act, as were the summoned allies manifested by the other shinobi present. It was a boon as much as it was a devastating blow for the adventurers and heroes gathered.

Well, there was one little thing of note, an issue to do with a man and an egg. It was already too late for him to flee, they were in the midst of a fray, something that teen seemed to immediately recognize as he announced "duuuude.... whhhhhy" to an unseen narrator or god in complaint. He was ready to fight, but as he focused on the weirdo with a sword he happened to see something of interest beyond the Nanjiro-Jashinist. Yes, the blood-magic to a murder god was utterly fascinating, but in Wind Country Jashinism was as common as freckles. Taro has seen this blood magic ritual being performed several times before, many of those times it was practiced on him. It was always the same after -- dangerous games and too much fun for one day. He knew he was Shouki's favorite, he always showed his friendship through violence, the way manly men always do.

He could not help but smile as Matu's hand planted on his chest, "getting all touchy-feely now are we?" He let out a laugh as he pointed beyond, "would rather let the hottie do the touching if you do not mind." With a rack like that he would let her touch him any time. He was of course referring to Amaya as he said that, he even gestured in her direction. He might not have a good memory, at times perhaps even a terribad one, but he never forgot a fine piece of ass and hers was fyne. Pity they had never before met when he was in Iwagakure, or at the very least Titan's Keep. They did not let him in, but the women there loved him. Adored him in fact. He was rather certain that was why his travels inside were mucked up with protocol. A village can only take so much sexy, it was a problem that he dealt with his entire life.

Yeah Yeah... Taro problems, a whole new level above first world ones.

He let out a powerful attack, the sort where teeth should be laying on the ground after, aiming primarily for Sousuke and Matsu after realizing that there was a lady in the hole with them. he almost hit her, them. The other one seemed to be a chick too, his boob-dar rarely failed him, except that one time but to be fair that guy was a very pretty man and he just though him to be pancake-flat but that was a story for another day. As for the bandaged thing, he had no idea what the hell she was but probably a chick. He had a minimum standard, mummy-chan was not really of interest to him as a woman but he had hero rules he sometimes abided by.

No hitting the girls unless they hit first -- Check.

He almost made a horrible mistake. Thank goodness he was super-human. "Pardon me ladies," he apologized as he cast Petrification on them both. There, safe and sound.
"I cannot let either of you get hurt, after all this fighting is man's work," the gentlemanly misogynist proclaimed as he focused his fighting skills on the two men and the handful of critters that remained. "How lucky the both of you, you get to die to the great Oogami Taro!"
 
Roku multiplied, she had no idea which was the real one. Her clones would set off, their arms reaching out for what looked like him, their hands would feel a fiery hot surface before they unleashed their fortifying efforts into them. Sadly, neither was the real Captain. The clones would look at one another confused, the odds were certainly not in their favor on this day. Of the three, they healed two and neither was their intended target. Their eyes, as would Shiori's would then focus on the one that remained. They identified their Captain. Both the clones would dash in Roku's direction, flanking him but they would never make it across the battlefield.

The ground would give way beneath her feet, demanding her attention elsewhere -- on the source. She was keenly aware that there was someone else in the cave, he made no secret of his presence but seemed uninterested in dealing with the adventurers that had gathered which was fine with her, she was not piling for a fight. Unfortunately Matsu was.[/i] She would try to grip the edge of the hole she fell into, the same hole that the others would share. Her legs would scrape against the uneven, stony floor and she would try to grab hold of something to prevent her descent but it would prove ineffective. She would crash down hard, the wind would be knocked out her her momentarily as she pulled herself to her feet with a wheeze. She could not see him from the bottom but she could hear him. His feet as they pounded on the floor, the thumping of his heart and even the churning of his gastric contents deep inside of him. Yes, she knew exactly where he was and she found herself divided between ending the sandworm menace that threatened them or dealing with this unknown combatant. It would appear that cousin Matsu had chosen the later but she was a bit more prudent that her battle-hungry 'cousin.'

Her hands would snap into formation, one complex array after another and she felt that she might possibly be getting someplace as their numbers dwindled and hers persisted. She depended far too much on proxies fighting in her stead, one could consider it a weakness because creating clones and summoning the dead required time and effort. Neither of which she had in abundance. They would be struck down, all of them, in a single moment. It seemed to come out of nowhere -- everything was green followed by red.

The medics did not make it, they dispersed in a cloud of fine dust. The only evidence that they ever existed was their memories. Shiori would find herself impaled, bleeding and in pain. Shiori would not even know what hit her, how could she, it happened so fast. She would not fall alone, around her the scorpions and the hatchlings would also cry out and fall to the ground, some dead and other unconscious. Those that remained would be in a frenzy. The bandages hid the sand she bled but the once crisp, white bandages through torn robes were now colored red. She raised a hand to the larger wound, the one that parted the midsection of her robe. It felt hot and sticky and she felt nauseated... disoriented.

"Matsu? ...Captain? I have been hit by something, are you alright?" She had lost track of their injuries on top of her own, she saw the Captain get crushed beneath a worm but not the failure of her medics to identify him. She did not notice Matsu share in Roku's face, his body battered and sprained. They, like her would also be bleeding heavily. What the hell was happening here? She would not learn more before she would feel her body harden, it was hard to move. She would try but she could not budge. "Something's wrong," she would blurt out before the object of Matsu's hatred came to the edge of the hole. Apparently neither she or the other woman were a subject of his planned violence.

Frustrated but not incapable, Shiori would still be able to fight. Two can play at this game.

Maintain IWR
3 AP - Using her enthralling voice Shiori casts Reaper's Gaze [Mastered] on Taro using her shinobi 101 to cast this with her Ninjutsu DC and gen knowledge move to focus her attack. Repeat until successful (Conditional #1).
3 AP - Shiori casts Graveyard Amalgamation [Mastered] that upon casting she commands to collapse onto Taro.
3 AP - Shiori attempts to finish off the sandworms that remain conscious by casting Tatsumaki [Mastered] using Hashigaki's Sound Crystalization to convert this wind jutsu into sound element and using Corrupted Energy to turn this into a Dark jutsu for additional damage. This jutsu will also use AE special move Overcharge to increase the damage. This will target the 'healthiest' looking sandworm/scorpions that are left. Conditional #2: In the case where there is no conscious/alive scorpions or sandworms left then Shiori will cast Shiori casts Ambiance of the Forbidden: Northern Winds [Mastered] using Hashigaki's Sound Crystalization to convert this wind jutsu into sound element and using Corrupted Energy to turn this into a Dark jutsu for additional damage. This jutsu will also use AE special move focus to increase the accuracy as well as the critical range and feint and this will target Taro. Skip this attack or its subsequent conditional if I had to cast Reaper's Gaze twice (Conditional #3) abd move to my final 1 AP move.
1 AP - Shiori casts Wind Slash [Mastered] using sound crystallization to turn this into a Sound Jutsu and use AE special move overcharge and one-handed handseals due to elementalist.

Shiori's IWR:
Use Human Shield to protect Shiori from any attacks
Maintain chakra armor
Drop D Stance immediately before casting Volcanic Sinkhole [Mastered] on Taro with AE special move overcharge.
Return to previous D Stance.
Conditional #5 Human Shield takes priority above all other IWR actions.
 
Re: The Big Hole [Event]

Episode 12: 'Friendly Fire Isn't Ever Friendly'|Barynx Returns Arc said:
[col]By this point he was no long sure what was upsetting him more; the endless amount of worms that seemed to always find a way to hit him or the fact that he had been hit by 'friendly' fire once more. The desert tendrils would not only thrash him but would tear a part his clones effectively killing that little strategy.

Having teammates with shit aim aside, he was now to a point that it felt like he was half way to collapsing. His health was on a rapid decline and he needed to find a way to recover to be effective for the next battle, which he assumed would be dealing with whoever Matsu was engaging with at this time. The lack of a good source of light kept him from seeing the figure fully and the chaotic scene would cause him to have a harder time hearing the individual, but he did get a glimpse of the individual's words.

"....Oogami Taro."

While the chaos ensued around him, it would almost feel like the world fell silent as the realization of the mysterious figure seemed to sink in. There were plenty of thoughts racing at this time, but he could not help but smile at the situation he had found himself in. It was either the poorest of greatest of luck that he possessed, and judging by how all of this had went so far he assumed that it was probably bad. Still, he wanted to press what little luck he had.

"TAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BRO!!!!"


His yell would just be another howl thrown into the madness that was unfolding. Maybe this wasn't the best time to reconnect with his drinking 'buddy', but if there was a chance he could get one less person or thing to not hit him, including those he thought were on his side, then it could not hurt to try!

-------------------------------------------------------------------------------------------------------------
OOC:

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b6cb16a6-6f80-465c-96ac-da55d3bb4e7e_zpsetzf4l86.jpg
[legend="[img]http://i657.photobucket.com/albums/uu291/elcrazycac/Abom%20Transformations%20and%20New%20KASHA%20gifs/LOa6jKb_zpsf3foiwjr.png[/img]"]
 
Name: Roku
Epithet:
Height: 6'2"
Build: Lean and Muscular
Eyes: Red
Blood Type: O Negative
Personal Data
Profile
Dojo
[spoilername="Secondaries"]Melee Accuracy: 15 + 12 + 2 (White Blessing) + 2 (Gate 6) = 31
Ranged Accuracy: 15 + 4 + 2 (White Blessing) + 2 (Gate 6) = 23
Ninjutsu Accuracy: 15 + 8 + 2 (White Blessing) + 2 (Gate 6) = 27
Melee Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) = 26
Ranged Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) = 26
Ninjutsu Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) = 26
Genjutsu Difficulty: 15 + 4 = 19
Genjutsu Save: 15 + 8 + 2 (Gate 7)= 25
Stealth: 15
Awareness: 15
Poison Resistance: 25[/spoilername]
[spoilername="Jutsu List"]*Fire Jutsu
- Fireball: Mastered [D]
- Dragon Fire: Mastered [C]
- Searing Eruption: Mastered [C]
- Scalding Ash Cloud: Mastered [C]
- Immolation Armor: Mastered [D]
- Heat Wave: Mastered [C]
- Firestorm: Mastered [B ]
- Infernal Ember [E] Mastered
- Thermal Maw [E] Mastered
- Combustive Seal [D] Mastered
- Infernal Hellfire [ B] Mastered
- Spontaneous Combustion [ B] Mastered
- Ring of Fire [ B] Mastered
- Dragon Flame Bomb [A] Mastered
- Sol Fire Tempest [A] Mastered
- Abysmal Harbinger [A] Mastered
- Flame Shield [A] Mastered

*Kinesis
- Psionic Assault [C] Rank 1
-Force Guard [C] Rank 1
- Kinetic Infusion [C] Mastered
-Force Blast [C] Mastered
-Force Break [B ] Rank 1
-Reflection [B ] Rank 1
-Mind Lock [B ] Mastered
-Psi-Shock [B ] Mastered
-Kinetic Blast [A] Mastered
-Psionic Rend [A] Mastered
-Concussion Pulse [A] Rank 1
-Redirection [A] Rank 1

*Earth Jutsu
- Gravel Shift: Mastered [E]
- Sinkhole Fist: Mastered [D]
- Rock Golem: Mastered [C]
- Mud Clone: Mastered [D]
- Stone Bullet [E] Rank 1
- Earth Flow River [D] Rank 1
- Inner Earth Reflection Lure [C] Rank 1
- Earth Flow Wave [C] Rank 1
- Earthen Coating [C] Rank 1
- Bedrock Coffin [ B] Rank 1
- Weighted Rock Technique [ B] Rank 1
- Earth Spiker [ B] Rank 1
- Antlion Sinkhole [ B] Rank 1
- Fist of Gaia [A] Rank 1
- Earthen Magnitude [A] Rank 1
- Earthslide Wall [A] Rank 1
- Petrification [A] Rank 1

*Non-Elemental
- Transformation: Mastered [E]
- Body Switch: Mastered [E]
- Cancel: Mastered [D]
- Contract Summoning Mastered [D]
- Combination Transformation Mastered [D]
- Crystal Eye Mastered [D]
- Spirit Lantern Mastered [D]
- Jutsu Sealing Mastered [C]
- Stunt Double Mastered [C]
- One Element Sealing Mastered [C]
- Elemental Negation Mastered [C]
- Elemental Clone: Mastered [C]
- Barrier Mastered [C]
- Shadow Shuriken Replication Mastered [ B]
- Energy Transfer Mastered[ B]
- Leech Seal Mastered[ B]
- Chakra Shield Mastered[ B]
- Chakra Blast Mastered[ B]
- Rasengan Mastered[ B]
- Advanced Combination Transformation Mastered[ B]
- Perfected Rasengan Mastered[A]
- Five Element Seal Mastered[A]
- Morality Sealing Mastered[A]
- Natures Guard Mastered[A]
- Stardust Nova Mastered[A]
- Gate of Enma Mastered[A]
- Curse Sealing Mastered[A]

*Lightning
- Storm Bolt Rank 1 [E]
- Thunderfist Rank 1 [E]
- Thunderclap Rank 1 [D]
- Electroshock Rank 1 [D]
- Electrocution Rank 1 [D]
- Zeus Flash Rank 1 [C]
- Lightning Torrent Rank 1 [C]
- Thunderstruck Rank 1 [C]
- Volt Charge Rank 1 [C]
- Gigavolt Cannon Rank 1 [ B]
- Chidori Rank 1 [ B]
- Lightning Beast Rank 1 [ B]
- Amp Field Rank 1 [ B]
- Raijin's Vengeance Rank 1 [A]
- Chidori Control Rank 1 [A]
- Kirin Rank 1 [A]
- Thunderdome Rank 1 [A]

*Water
-Pressurized Mist Mastered [E]
-Water Gun Mastered [E]
-Aqua Fang Mastered [D]
-Rinse Off Mastered [D]
-Water Whip Mastered [D]
-Grand Waterfall Mastered [C]
-Rain Dance Mastered [C]
-Impaling Hydro Jet Mastered [C]
-Water Prison Mastered [C]
-Mystical Pond [ B] Mastered
-Grand Hydra Excavation [A] Mastered
-Water Dragon Bullet [A] Mastered
-Scorn of Aquarius [A] Mastered
-Supreme Aqua Realm [A] Mastered

*Wind Jutsu
-Wind Slash [E] Mastered
-Pressure Burst [E] Mastered
-Air Bullet (Mastered) [D]
- Shredding Touch (Mastered) [D]
-Whirlwind Spin [D] Mastered
-Wind Scythe [C] Mastered
-Tempest [C] Mastered
-Gale Force [C] Mastered
-Wind Release [C] Mastered
-Great Wind Scythe [ B] Mastered
-Wind Scar [ B] Mastered
-Vacuum Sphere [ B] Mastered
-Cyclone Movement [ B] Mastered
-Tatsumaki [A] Mastered
-Hurricane [A] Mastered
-Ambiance of the Forbidden [A] Mastered
-Zephyr's Grace [A] Mastered

* Ice Jutsu
-Ice Shards [C] Mastered
-Frigid Ice Blast [C] Mastered
-Hypothermic Touch [C] Mastered
-Arctic Aether [C] Mastered
-Ice Transmutation [ B] Mastered
-Snowflake Shuriken [ B] Mastered
-Crystallize [ B] Mastered
-Ice Prison [ B] Mastered
-Hailstorm [A] Mastered
-Koorikan [A] Mastered
-Falling Snow [A] Mastered
-Subzero Purge [A] Mastered

*Wood Jutsu
- Vine Tangle Mastered [C]
- Armor of Thorns Mastered [C]
- Ingrain Mastered [C]
- Wood Hammer Mastered [C]
- Wrath of Nature Mastered [A]
- Sleeping Forest Mastered [A]

*ANBU
- Snap Shot: Mastered [D]
- Active Camo: Mastered [C]
- Chakra Sense: Mastered [C]
- Critical Exposure: Mastered [D]
- Mask Summon: Mastered[D]
- Black Blockade: Mastered [A]
- Shadow Servant Mastered [ B]
- Searchlight Rank 1 [ B]
- Intangible Passage Mastered [ B]
- Body Bind Mastered [A]
- Physical Imprisonment Seal Rank 1[A]
- Flock of Shadows Mastered[A]
- Incapacitate Rank 1 [ B]


*Taijutsu
Unarmed
- Shoryuken [Mastered] [C]
- Tiger Hook Mastered [C]
- 4 Hit Combo: Mastered [D]
- Dragon Assault Mastered [C]
- The One Two Mastered [E]
- Janken Mastered [E]
- Uncalled for Shot Mastered [E]
- Low Sweep Mastered[E]
- Nut Buster Mastered [D]
- Spinning Wind Mastered [D]
- Primary Lotus Mastered [ B]
- Suplex Mastered [ B]
- 16 Hit Combo (Mastered) [ B]
- Spear Hand (Mastered) [ B]
- Submission (Mastered) [ B]
- Shadow Step Strike (Mastered) [ B]
- Falcon Punch Mastered [A]
- Fist of Virtue Mastered [A]
- Fist of Sin Mastered [A]
- Dance of the Waxing Moon Mastered [A]
- Dynamic Entry (Mastered) [D]
- Dynamic Finish (Mastered) [D]
Bludgeoning
- Render Blitz [Mastered] [C]
- 7 Hit Combo Mastered [D]
- Concrete Blast Mastered [C]
- Blackjack Attack (Rank 1) [C]
- Rigor Mortis (Rank 1) [ B]
- Pillar of Four Dragons (Rank 1) [A]
- Blast Rush (Rank 1) [C]
- Skull Buster (Rank 1) [C]
- Carpe Noctem (Rank 1) [C]
- Carpe Diem (Rank 1) [C]
- Hex Breaker (Rank 1) [ B]
- Memento Mori (Rank 1) [A]
Buffing
- Chakra Extension Mastered [C]
- Shadow Dance (Rank 1) [C]
- Gather (Rank 1) [C]
- Barrage (Rank 1) [C]
- Anabolic Frenzy (Rank 1) [ B]
- Devastating Aura (Mastered) [A]
- Awakening (Rank 1) [A]
- Unleashed (Mastered) [A]
- Limit Break (Mastered) [A]
Slashing
- Lunar Steps Mastered [C]
- Slash Mastered [E]
- Whisperer Mastered [C]
- Steel Weaving Mastered [ B]
- Kill Driver Mastered [ B]
- Zantetsuken Mastered [A]
- Fatal Draw Mastered [A]
- Magnum Break Mastered [ B]
- Zero Slash Counter Mastered [C]
- Executioner Mastered [ B]
- Lotus Flower R1 [ B]
- Higuma Mastered [A]
- Annihilation Mastered [A]
- Heavenly Sword Mastered [A]

Medical Jutsu
D-Rank
Mystical Hand - Mastered
Coagulation - Mastered
C-Rank
System Shock - Mastered
Skeletal Fortification - Mastered
Anesthetic Infusion - Mastered
System Restoration - Mastered
B-Rank
Mystical Force - Mastered
Medical Assistant - Mastered
Medical Ward - Mastered
A-Rank
Resuscitate - Mastered
Angelic Blessing - Mastered
Regeneration - Mastered

Genjutsu
- Clone: Mastered [Level 2/Visual]
- Crippled: Mastered [Kinetic] C
- Silly Fingers: Mastered [Kinetic] C
- Mist of Deceit: Rank 1 [Kinetic] C
- Crossed Wires: Rank 1 [Kinetic] C
- Petrification: Mastered [Kinetic] B
- Lingering Spark: Rank 1 [Kinetic] B
- Pox: Rank 1 [Kinetic] B
- Pheonix Embrace: Rank 1 [Kinetic] B
- Crush Depth: Rank 1 [Kinetic] B

Hachimon
- Chakra Gates [C]
- Body Flicker [C] R2
- Bandage Slam [C] R2
- Ura Renge [ B] R2
- Aura Burst [ B] R2
- Afternoon Tiger[A] R2
- Evening Mammoth [A] R2
- Gate of Death

Augments
- Trick Weapon x 2
- Razor Strike
- Vampiric
- Steady
- Vanguard
- Lantern
- Primal x 3
- Crippler
- Pressure
- Chakra Drain
- Toxify
- Wide Edge
- Bandage Wraps (Kinjutsu)

Inventory List

Poisons
- Lullaby Powder x2
- Serpent’s Blood x2
- Heaven’s Touch x3

Equipment
- Belt Pouch x2
- Shoulder Bag
- Sealing Scroll
- Backpack
- Weapon Holster x2
- Headset[/spoilername]
[spoilername="Stats"]Stamina: 45,000 - 450 from 1% Max HP loss = 44550
Chakra: 30,250
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600[/spoilername][spoilername="PHK"]Primus' Holy Knight
HP: (60+15) x (600) = 45000
CP: (40+15) x 600 = 33000
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC[/spoilername]
[spoilername="Dojo Info"]OOC Rank: S

Bloodline: Spiritualist

Kinjutsu: Hachimon

Abilities:

0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Willpower
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Strategist
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6.

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4. Fire
5.
6.

Advanced Elements:
1. Wood
2. Ice
3. Kinesis
4.


Contracts: Bird[/spoilername]
Fight Data
Maintains:Drop Gate 5 and Immolation Armor; Maintain Gate 6 and Gate 7

Actions
0 AP to use Initiative to: Activate Gate 2 (Second Gate - Gate of Healing: Ignores first rank of bleeding and Called Shot penalties. May heal all bleeding and called shot penalties by resting for 50% AP cost. (This does not double in Gate of Death). The healing effect can only be used once per battle. Resting while under the Gate of Healing does not stop the maintain of the Chakra Gates.) and enter Defensive Stance (1AP cost total)
5.5 AP to Rest for half of available AP (Using Gate 2 special action to heal all bleeding and called shot penalties)
0.0 AP to Quickdraw to use Energy Drink (.5AP)


Conditional:
1. Accept all healing techniques from allies (do not dodge)
2.Use Flock of Shadows - Mastered - 3AP to reflexively dodge first attack aimed at Roku
3. Use Body Flicker - Mastered - 1.75 AP to passively dodge next attack aimed at Roku following use of Flock of Shadows
4. If any AP remaining following use of Energy drink, use basic strikes to target Worm 1
5. If Flock of Shadows is activated before use of Energy Drink cancel action of using Energy Drink


Strategist Prep Slots:
1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5.
Passives:
White Blessing - Boost x2
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +2 accuracy. Does not stack with other users of White Blessing.
Holy Weapon - Passive
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.
Holy Embodiment - Passive
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.
Spiritual Chakra - Boost (x2)
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save
Sacred Style - Physical Style (2 points)
Effect: User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.​
Actions
Weapon Holster: Rokushiki
Weapon Holster 2: The Glow (Holy Weapon)
1. Headset
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Ninja Wire x8
Equipped Weapon:
The Glow - Spiritualist Holy Weapon
A golden light engulfs Roku's body turning him into a Holy Weapon.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.
Inventory
X
[/legend]
[/col]
 
Sousuke would breath heavily for a moment. Most of the Sandworms infants were defeated. Those that remained would be easily defeated. It was time to figure out what was truly going on with cousin Matsu. The Kazekage's eyes would lock down upon Taro. His mind was starting to rewind and play what he needed. There was an error in the data. An error. That error needed to be fixed.

"TAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BRO!!!!"<i></i>

Problem. Many.Time to figure out something about their foe. Sousuke would remain still for a moment as he continued to scan and analyze Taro. There were many things to be applied here. Some of them were from what Fuu/Michi had told him. Others were things he was going to learn right here and right now. Yes this man was going to prove a problem.

Oogami Taro: (n) proper person. 1. a Member of the Sovereign. 2. a rumored Kirishii. 3. a ... misogynistic man? (bad) 4. The person who Matsu is fighting. 5. A man who believes himself to be a hero. 6. A show off. 7. The person Roku is screaming out. 8. A Bro?

What is bro?

Bro: (n) uninformal 1. short for brother. "his baby bro" 2. a male friend (often used as a form of address). "they'd never choose a girl over their bros" 3. male youth subculture of "conventional guys' guys" who spend time partying in ways similar to each other. Although the popular image of bro lifestyle is associated with sports apparel and fraternities.

Sousuke spent the next moment rubbing his temples. Yes. This was all going to be very difficult. Did Roku just betray them? Maybe? Hopefully ... not? Roku was the team leader in all of this so there was some sort of play here. Was that jealously tingling in the human heart? Although it would not be seen, Sousuke was in fact frowning at this ... display of bromance. Sousuke was taking the time to merely rest for a moment. Something in his foot did not feel right either. A wire or something must have been disconnected, or there was a crack in an armour plating that was causing his footing to be off. He would look down and see a slight fritz. There was something indeed off, and it was more than just his foot it was his legs.

Deep breaths. Sousuke would need analyze the situation. If Roku could diffuse the situation, that was indeed for the best. Sousuke would make a gesture to Joou to ignore Taro for the moment. The Insect Queen emitted an annoyed sound. "Sssshhhtttt."<i></i> Joou did have issue with the remaining sandworms. Even if there was not many of them left over, she would finish up the rest of them. "The fool doesn't know a proper woman when she sees it."<i></i> Sousuke at this remark made gestures to maybe keep it down a little bit? Queen Joou certainly had a way with words, such was the way of nobility.

Sousuke:
1AP Sousuke continues to observe Taro
1AP Sousuke continues to observe Taro
?AP Rest of the round

Jouu
Joou 2x Lethal Poisoning on the remainder Scorpions. Damage is increased by 10% and cost is reduced by 5% CP 2.75 AP so doubled, so 0.5 to the next round please -3610CP please Contract Master Buff

Joou's table
Class Bonus: Kinjutsu; 5% Damage Reduction
High: Melee Accuracy
Medium: Dodge, Genjutsu Save, Ninjutsu Accuracy , Genjutsu DC
Low: Ranged Accuracy

Melee Accuracy 27
Ranged Accuracy 19
Ninjutsu Accuracy 23
Puppet Accuracy 23
Melee Dodge 23
Ranged Dodge 23
Ninjutsu Dodge 23
Genjutsu Difficulty 23
Genjutsu Save 23
Stealth 15
Awareness 15
Poison Resistance 25
AP: 10


Abilities
0. Shinobi 101 - Kinetic Genjutsu w/ Melee Accuracy
0. Sentinel - Anbu Ability
1. Contract Mastery
2. Insight
3. Defensive Technique
4. Weapon Attunement
5. Will Power
6. Ambidexterity
7. Sixth Sense
8. Duelist
9. Quick Draw
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu Kinjutsu - Tsuku

Quick Learner CA

Core Ability: Quick Learner

Situational Awareness (3)
Sharp Insight (2)
Offensive Insight (2) purchased twice
Observation (3)
Forewarn (3)
Adaptability (3) purchased thrice
Prediction (2)
Tactical Mind (2)

Kinjutsu: Tsukumogami



Major Affinities:
1. Fire
2. Lightning
3. Water
4. Kinetic Genjutsu
5. Visual Genjutsu
6. Plasma
7. Shadow
8. Crystal
9. Wind
10. Earth
11. Metal


Minor Affinities:
1. Non-Elemental
2.
3.
4.
5.
6.

Advanced Elements:
1. Steel
2. Plasma
3. Shadow
4. Crystal
5. Paper
6. Wood

Weapons:

Perdition's Arrival and Thunder Talon - the Twins that Challenged the Terror in Inferno (or the Twins that Dream of Fire and Lightning)

Description: A pair of twin blades that have the ability to ignite in flame and lightning. The most accepted story is that Sousuke had created them while trying to save slaves while in Inferno and burned a chaos demon to cinders who was tearing a Jashinist a sunder.
Damage/Accuracy Modifiers: 5% Damage -1 Accuracy Bleeding

Augment Slots 5 (4 from Kinjutsu, and 1 from Ability)
1. Dual Weapon
2. Steady
3. Trick Weapon - Unarmed
4. Vanguard
5. Vampiric
headset
-sheath - contains Perdition's Arrival and Thunder Talon
-Kawarimi Target
-Health Pills (3)
-Energy Drink (3)


Contracts:
Insect
Toad

Ninjutsu
Fire
E - Infernal Ember Master Rank
E- Thermal Maw Master Rank
D- Fireball Master Rank
D- Immolation Armor Master Rank
D- Combustive Seal Rank Master
D- Dragon Fire Master Rank
C- Searing Eruption Master Rank
C- Scalding Ash Cloud Master Rank
C- Heat Wave Master Rank
B- Infernal Hellfire Master Rank
B- Firestorm Master Rank
B- Spontaneous Combustion Master Rank
B- Ring of Fire Master Rank
A- Dragon Flame Bomb Master Rank
A- Sol Fire Tempest Master Rank
A- Abysmal Harbinger Master Rank
A- Flame Shield Master Rank

~Lightning
E- Storm Bolt Master Rank
E- Thunderfist Master Rank
D- Thunderclap Master Rank
D- Electroshock Master Rank
D- Electrocution Master Rank
C- Zeus Flash Master Rank
C- Lightning Torrent Master Rank
C- Thunderstruck Master Rank
C- Volt Charge Master Rank
B- Gigavolt Cannon Master Rank
B- Lightning Beast Master Rank
B- Chidori Master Rank
B- Amp Field Master Rank
A- Kirin Rank Master Rank
A- Raijin's Revenge Master Rank
A- Chidori control Master Rank
A- Thunderdome Master Rank

~Earth
E - Stone Bullet Master Rank
E - Gravel Shift Master Rank
D - Earth Flow Master Rank
D - Sinkhole Fist Master Rank
D - Mud Clone Master Rank
C - Inner Earth Reflection Lure Master Rank
C - Earth Flow Wave Master Rank
C - Rock Golem Master Rank
C - Earthern Coating Master Rank
B - Bedrock Coffin Master Rank
B - Weighted Rock Technique Master Rank
B - Earth Spiker Master Rank
B - Sinkhole Master Rank
A - Earthslide Wall Master Rank
A - Petrification Master Rank
A - Earthen Magnitude Master Rank
A First of Gaia Master Rank

~Wind
E - Wind Slash Master Rank
E - Pressure Burst Master Rank
D - Whirlwind Spin Master Rank
D - Air Bullet Master Rank
D - Shredding Touch Master Rank
C - Wind Scythe Master Rank
C - Tempest Rank Master Rank
C - Gale Force Master Rank
C - Wind Release Master Rank
B - Wind Scar Master Rank
B - Great Wind Scythe Master Rank
B - Vacuum Sphere Master Rank
B - Cycle Movement Master Rank
A - Tatsumaki Mank Master Rank
A - Hurricane Master Rank
A - Ambiance of the Forbidden Master Rank
A - Zephyr's Grace Master Rank


~Plasma
C - Ionic Laser Master Rank
C- Deadly Burn Master Rank
C- Plasma Lamp Master Rank
C- Ionic Borealis Master Rank
B- Hyper Beam Master Rank
B- Solar Winds Master Rank
B- Plasma Scar Master Rank
B- Plasma Blade Master Rank
A - Atmospheric Pressure Master Rank
A- Nebula Shine Master Rank
A- Supernova Master Rank
A- Plasma Generation Master Rank

~Metal
C- Steel Slam master Rank
C- Quality Break master Rank
C- Steel Clone Master Rank
C- Mercury Poisoning Master Rank
B- Alloy spiral Master Rank
B- Reinforced Wall Master Rank
B- Iron Break Out Master Rank
A- Silver Flash Rank Master Rank
A- Burdening Touch Master Rank
A- Superalloy Tempest Master Rank
A- Senbon Coating Master Rank

~Darkness
C -Black Eruption Master Rank
C -Midnight Strike Master Rank
C - Specter Shade Master Rank
C - Dark Displacement Master Rank
B - Underworld Prison Master Rank
B - Shadow Punishment Master Rank
B - Black Moon Fang Master Rank
B - Ebony Nightmare Master Rank
A - Shadow Summoning Master Rank
A - Shadow Garb Master Rank
A - Darkness Falls Master Rank
A - Absolute Void Master Rank

~Crystal Elemental
C - Topaz Tempest Master Rank
C - Fluroite Spikes Master Rank
C - Emerald Emitter Master Rank
C - Ruby Rain Master Rank
B - Goldstone Clutch Master Rank
B - Moonstone Shower Master Rank
B - Sapphire Storm Master Rank
B - Amethyst Casing Master Rank
A - Diamond Cutter Master Rank
A - Obsidian Dragon Master Rank
A - Amber Beacon Rank Master
A - Crystalline Passage Rank Master

~Non Elemental
E- Transformation Master Rank
E - Body Swap Master Rank
E - Basic Summoning Master Rank
D - Summoning Contract Master Rank
D - Combination Transformation Master Rank
D- Crystal Eye Master Rank
D- Cancel Master Rank
D- Spirit Lantern Master Rank
C- Stunt Double Master Rank
C - Jutsu Sealing Master Rank
C- One Elemental Sealing Master Rank
C- Elemental Negation Master Rank
C- Elemental Clone Master Rank
B- Leech Seal Master Rank
B- Chakra Shield Master Rank
A- Chakra Blast Master Rank

~Paper Jutsu
C - Folded Shuriken Master rank
C - Paper Clone Master rank
C - Burst of Confetti Master rank
C - Origami Shower Master rank
B - Cocoon Sheets Master Rank
B - Paper Blade Master Rank
B - Loose Leaf Wall Master Rank
B - Streaming Cloak Master Rank
A - Shredding Torrent Master Rank
A - Shredding Tsunami Master Rank
A - Torn Downpour Master Rank
A - Maelstrom Document Master Rank

Wood ~Wood
C-Vine Tangle Master Rank
C - Armor of Thorns Mater Rank
C - Ingrain Master Rank
C - Wood Hammer Master Rank
B - Piercing Timber Master Rank
B - Pit of Crimson Tears Master Rank
B - Evergreen Thicket Master Rank
B - Glow Moss Master Rank
A - Wrath of Nature Master Rank
A - Grand Gaia Impalement Master Rank
A - Sleeping Forest Master Rank
A - Frenzy Plant Master

Taijutsu

~Slashing
E - Slash Master Rank
E - Arcing Slash Master Rank
E - Dynamic Slash Master Rank
E - Overhead Strike Master Rank
D - Full Circle Master Rank
D - Cross Rip Master Rank
D - Crimson Flash Master Rank
D - Gasher Master Rank
D - Heavy Tow Master Rank
C - Vanishing Slash Master Rank
C - Lunar Steps Master Rank
C - Whisperer Master Rank
C - Sword Juggle Master Rank
C - Zero Slash Counter Master Rank
C - Top Spin Master Rank
C - Blade Trail Master Rank
B - Magnum Break Master Rank
B - Focal Blade Master Rank
B - Steel Weaving Master Rank
B - Flight Aerial Strike Master Rank
B - Kill Driver Master Rank
B - Executioner Master Rank
B - Lotus Flower Master Rank
A - Zanteksuken Master Rank
A - Higuma Master Rank
A - Annihilation Master Rank
A - Heavenly Sword Master Rank
A - Fatal Draw Master Rank

~Unarmed
E - the One Two Master Rank
E - Low Sweep Master Rank
E - Janken Master Rank
E - Uncalled For Shot Master Rank
D - Four Hit Combo Rank Master Rank
D - Spinning Wind Master Rank
D - Dynamic Entry Master Rank
D - Dynamic Finish Master Rank
D - Nut Buster Master Rank
C - Dragon Assault Master Rank
C - Tiger Hook Master Rank
C - Step-in Flash Master Rank
C - Tatsumaki Senpuu Kyaku Master Rank
C- Roaring Combination Master Rank
C - Grapple Master Rank
B - Suplex Master Rank
B - Primary Lotus Master Rank
B - Shadow Step in Strike Master Rank
B - Seismic Toss Master Rank
B - Submission Master Rank
B- Spear Hand Master Rank
B- 16 Hit Combo Master Rank
A- Falcon Punch Master Rank
A - Eagle Drop Master Rank
A - Dance of the Waxing Moon Master Rank
A - Fist of Sin Master Rank
A - Fist of Virtue Master Rank

~Piercing
E - Stab Master Rank
E - Thrust Master Rank
E - Multiple Impale Master Rank
E - Piercing Rain Master Rank
D - Cross Pierce Master Rank
D - Impaling Counter Master Rank
D - Dynamic Pierce Master Rank
D - Defensive Thrust Master Rank
C - Outcry Master Rank
C - Iron Point Prison Master Rank
C - Clip Downpour Master Rank
C - Spiked Shield Master Rank
C - Feint Spike Master Rank
C - Pressure Pierce Master Rank
C - Outter Rim Breaker Master Rank
B - Fake Out Master Rank
B - Enraging Strike Master Rank
B - Fillet-O-Flesh Master Rank
B - Million Stab Master Rank
B - Blood Letter Master Rank
A - Giga Star Breaker Master Rank
A - Trashin Master Rank

~Buffing
E - Charge Master Rank
E - Grip Master Rank
E - Fleeted Master Rank
E - Block Master Rank
D - Shadow Play Master Rank
D - Eagle Vision Master Rank
D - Muscle Control Master Rank
D - Brandish Master Rank
D - Basic Safeguard Master Rank
C - Chakra Absorption Master Rank
C - Dynamic Art Master Rank
C - Chakra Extension Master Rank
C - Shadow Dance Master Rank
C - Gather Master Rank
C - Barrage Master Rank
C - Expel Master Rank
C - Feint Master Rank
B - Unbound Master Rank
B - Endure Master Rank
B - Counterstike Master Rank
B - Cover Master Rank
B - Anabolic Frenzy Master Rank
B - Concealed Steps Master Rank
B - Focused Steps Master Rank
A - Insatiable Hunger Master Rank
A - Devastating Aura Master Rank
A - Awakening Master Rank
A - Limit Break Master Rank
A - Unleash Master Rank

~Bludgeoning
E - Bunt Master Rank
E - Broad Slap Master Rank
E - Bound Master Rank
E - Smash Master Rank
D - Dynamic Bash Master Rank
D - Dynamic Charge Master Rank
D - 7 Hit Combo Master Rank
D - Double Slam Rank 1
D - Concrete Blast Rank 1
C - Render Blitz Rank 1
C - Blast Rush Rank 1
C - Skull Buster Rank 1
C - Set-Up Rank 1
C - Black Jack Attack Rank 1
C - Carpe Noctem Rank 1
C - Carpe Diem Rank 1


Genjutsu
~Kinetic
E - Hot Weapon Master Rank
E - Stun Master Rank
E - 1000 Years of Pain Kai Master Rank
D - Drunken Stupor Master Rank
D - Influenza Master Rank
D - Tickling Master Rank
D - Face Palm Master Rank
C- Mist of Deceit Master Rank
C - Crippled Master Rank
C - Masochism Master Rank
C - Silly Fingers Master Rank
C - Crossed Wires Master Rank
B - Phoenix Embrace Master Rank
B - Petrification Master Rank
B - Lingering Spark Master Rank
B - Depth Crush Master Rank
B - Puppet Betrayal Master Rank
B - Pox Master Rank
A - Curse of the Leper Master Rank
A - Tree Binding
A - Delayed Agony Master Rank
A - Parasitic Infection Master Rank
A - Shared Torment Master Rank
A - Hemorrhagic Fever Master Rank

~Visual
E - Mimic Master Rank
E - False Surroundings Master Rank
E - Eye Strain Master Rank
D - Basic Clone Master Rank
D - Blur Master Rank
D - Rorsarch Eye Master Rank
D - Double Vision Master Rank
C - Distortion Master Rank
C - Occular Trama Master Rank
C - Back Flash Master Rank
C - After Image Master Rank
C - Verse of Darkness Master Rank
B - Advanced Clone Master Rank
B - Perception Filter Master Rank
B - Depth Barrier Master Rank
B - Night Mare Master Rank
B - Solar Flare Master Rank
B - Mime box Master Rank
A - Ocular assault Master Rank
A - Reaper's Gaze Master Rank
A - Body Double Master Rank
A - Night Rank Master Rank
A - Deja Vu Master Rank
A - Invisibility Master Rank

-Will
E - Lethargy Master Rank
E - Tourniquet Master Rank
E- Intimidation Master Rank
D - Amnesia Master Rank
D - False Success Master Rank
D - Leaking Mind Master Rank
D - Sear of the Mind Master Rank
C - Black Out Master Rank
C - Insomnia Master Rank
C - Paranoia Master Rank
C - Charismatic Breakdown Master Rank
C - Untruth Master Rank
B - Havoc of the Doomed Mind Master Rank
B - Slowed Perception Master Rank
B - Oblivious Rapture Master Rank
B - Betrayal Master Rank
B - Taunt master Rank
B - Thought Down Master Rank
A - Mind's Eye Chaos Master Rank
A - Temple of Nivrvana Master Rank
A - Torment of the Physical Plain Master Rank
A - Torment of the Earthly Plane Master Rank
A - Repetition Master Rank
A - Chaos of the Mental Plane Master Rank

~Anbu
D - Mask Summon Master Rank
D - Critical Exposure Master Rank
C- Snapshot Master Rank
C - Chakra Sense Master Rank
C - Active Cameo Master Rank
C- Mental Infiltration Master Rank
B - Shadow Servant Master Rank
B - Search Light Master Rank
A - Flock of Shadows Master Rank


Kinjutsu (Tsukuogami)
Myriad Strike Master Rank
Omni-Flash Master Rank
Mystic Transmutation Master Rank
Visceral Rend Master Rank
Kindred Fusion Master Rank
 
[spoilername="Rolls Made"][/spoilername]

[col]"Oh. You know. Probably dying. Seems alright." Matsu chuckled as he spat up blood into the inside of his mask. This guy was definitely doing a number on him. Every single part of him ached. His heart ached. Why did his heart and his brain ache? This was completely unusual. Every bit of essence was draining from his body at a rate that would cause most people to hemorrhage far more quickly than he was. Even then, now, he was not having a good time. He was basically a fountain of gore and the opponent across from him was far more able than he was for some reason. With a free hand, Matsu would smash a vial against his blade as the overpowering smell of poison would fill the area. It was a sickly effervescent orange and had an absolutely acrid effect if one were not to be wearing some sort of breathing apparatus. Mustering whatever bits of strength he had left, or perhaps a chance to maintain himself, Matsu would grip the blade with both hands and take a lower stance. Coughing up more blood within his mask, he would rush out towards Taro.

"You best kill me three times over cause the first two won't be enough...-hacking cough-...But you're getting closer. Mediocre." Matsu rasped through the ventilation in his mask. At this point in time, blood would begin to filter out of the vents in his mask, likely clogging the filters for later. As he brought himself closer to his target, he would shift off to the side and slide across the ground, potentially beginning to tumble and tear through parts of his clothing. Hopefully he would catch his quarry in the side and get in a good cut in a way that was unexpected. Shortly after his body would scrabble across the stone floor and he would rapidly stab at the worm that he had exposed from the egg. After all, it was the object of Taro's hunt, wasn't it? What better way to make the man who wants to kill you even angrier than by taking that away from him? Regardless of the results of this stabbing, Matsu would haggardly bring the fight back to Taro. Either Taro would have decided to re-engage with him or he'd have to seek him out which would be no problem given their sympathetic ties. Coughing up blood one more time in the short stint, more blood would deluge from his mask and splatter on himself and the area around him. "I'm going to rip your f***ing arms off." The words were low and potentially only heard if Taro was close. Then, sputtering and screaming, Matsu would continue. "I'm gonna strip every bit of flesh and muscle out of 'em and I'm gonna use your bones to make a f***ing bicycle. Then, I'm gonna ride that bicycle into the f***ing ground you worthless composition of materials!" Matsu's bright red eyes snapped wide open from under his mask, potentially seen through the airtight lenses, before he violently began hacking away at Taro with his left hand, right hand flipping him off every single chance it had as he began to snap and truly become angry. Until now, he'd kept himself mostly under control.
----------------------------------------------------------------------------------
Actions:
Combat Instinct Remains on Taro
Iaijutsu Mastery stance Jigen-ryu - 5% Damage Slashing/Piercing
All values considered without sprains
At 64%~ HP. +1 to Secondaries.
Maintain Sacriligeous Atonement on Taro
Apply Black Lotus to Draughtbane - 1AP
Tsubame Gaeshi at Taro with Bloodlust Pool (500) - 2.75 AP, 2100 CP
4 Basic Swings on recently exposed Worm - 3 AP
4 Basic Swings on Taro - 3 AP
If AP is lost due to stumble, 1 less attack on Worm.

Current Hitpoints: 31,045 - 460 - 140 (Regaining 5% Max HP. Waiting on incoming Damage)
Current CP: 8,080 - 430 CP - 2100
Bloodlust Pool: 460 + 480 - 500 = 440

Extra OOC Fight Data:
Iaijutsu Mastery Stance
Rank 1: Jigen-ryu -- The user's Piercing and Slashing Taijutsu attacks with their weapon while in this stance do +5% more damage.
Combat Instinct- Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.
Hidden Power with Nanjirou- The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.
The user gains +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +2 to their secondaries. So they gain a bonus at 85%/70%/55%/40%. If the user elects to fill one of their ability slots with Hidden Power, the cap is increased to +3. So they gain a bonus at 85%/70%/55%/40%/25%/10%.
Slashing - Open Wounds: Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50%
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
|
[legend="[glow=#73e29a][b][size=5]Plague Bearer[/size][/b][/glow]"]
GvD6SCU.jpg

 
Name: Matsu
Epithet: Perhaps...violence?
Height: 5'10"
Build: Lean
Eyes: Black sclera, red irises
Blood Type: O Negative
Personal Data
Stamina: 48,000
Chakra: 30,000
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Fight Data
Belt Pouch
-Black Lotus - Heavy
-Heaven's Touch - Heavy
Belt Pouch
-Iron Vein - Heavy
-Serpent's Blood - Heavy
Backpack
-Plexistim - Strong
-Mustard Gas - Heavy
-Twilight Venom - Weak
-Blood Pill x 3
-Health Pill x 3
Headset
-Botulinum Toxin - Strong
Weapon Holster - Draughtbane, Dark Blade of Shifting Sands
Weapon Holster -
Equipment
[:ELEMENTAL AFFINITIES:]
  • Earth Major / Minor Affinity
  • Fire Major / Minor Affinity
  • Water Major / Minor Affinity
  • Wind Major / Minor Affinity
  • Lightning Minor Affinity
  • None-Elemental Minor Affinity
  • Vapor Minor Affinity
  • Poison Major / Minor Affinity
  • Scorch Minor Affinity
  • Metal Major / Minor Affinity
  • Shadow Absent
Affinities
Melee Accuracy: 15 + 12 = 27
Ranged Accuracy: 15 + 4 = 19
Ninjutsu Accuracy: 15 + 8 = 23
Melee Dodge: 15 + 8 / 12 - 1 = 22/ 26
Ranged Dodge: 15 + 8 / 12 - 1 = 22/ 26
Ninjutsu Dodge: 15 + 8 / 12 - 1 = 22/ 26
Genjutsu Difficulty: 15 + 4 = 19
Genjutsu Save: 15 + 8 - 1 = 22
Stealth: 15
Awareness: 15
Poison Resistance: 25
Damage Reduction: 20%
All Bleeding Chance reduced by 20%, Bleed Ranks 2 Ranks Lower to minimum 1
Called Shot Attempts Reduced by 10%
Regains 3% Max HP / Round, 5% with weapon out. [1440 / 2,400]
Lose 1% to Bloodlust Pool per round. [480]
Healing Jutsu on Me are 10% more effective
Poison Attempts counted as 1 Rank Lower. Weak poisons last 1 round less.
Critical hits always cause Bleed
+5% Melee Damage, +5% Bleed Chance
+3% Bleed Chance with Melee
Mission Secondaries
Enjoy~Mood Music X
[/legend]​
[/col]
 
Re: The Big Hole [Event]

Akira Amaya said:
Battle Statistics
[col3]
[col]
[Items]​
  1. Sealing Scroll- E Notes x5, Ninja wire x8, Smoke Bombs x3
  2. Sealing Scroll- Energy Drink x3, Signal Flare x2, K target
  3. Sealing Scroll- Health Pills x3, Blood Pills x3, Antidote
  4. Weapon 2 (Small Knives, Daggers, Senbon)
  5. Ninja Wires x8
  6. K target
  7. Weapon Sheath-Weapon 3(Infinity Gauntlet)
  8. Weapon Sheath-Weapon 1(duke's dear freja)
|
</U></I>
[Weapons]​
<i>
</i>
<U>Weapon 1
Weapon Name: Duke's Dear Freja
Weapon Type: Unarmed/Slashing
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May use headseals/ May naturally inflict Suppression
Weapon Augmentations: Special Ninjutsu Composition, Silencer, Trick Weapon slashing .

Weapon 2
Weapon Name: Small Knives, Daggers, Senbon
Weapon Type: Slashing/ Projectile
Weapon Mod: +2acc/ -10% base dmg
Weapon Effect: May naturally inflict Suppression/ May use hand seals
Weapon Augmentations: Swift, Primal, Lantern.

Weapon 3
Weapon Name: Infinity Gauntlet
Weapon Type: Unarmed/ Slashing
Weapon Mod: +2acc/ -10% base dmg
Weapon Effect: may Use Handseals/ May cause Suppression
Weapon Augmentations: Special Ninjutsu Composition, binding, Trick Weapon slashing.
[/col]
|
5324847-tumblr_mrk83fxcby1rfr4i6o1_500.gif

[col]
[Custom Class]​
League of Shadows
HP: (55+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: +10% Earth dmg, +4 Stealth and Awareness
High: none
Average:Melee, Save, Evasion, Range Acc, Nin Acc, Gen Dc
Low: Puppet Acc
</SPOILER>
|
</I>
[Stats]​
<i>
</i>
Stamina: 600
Agility: 600
Taijutsu: 600
Ninjutsu: 600
Genjutsu: 600
Chakra Control: 600

Total PL: 3600
Asp: 847
Pl: 15
[/col]
<I>[Abilities]​
<i>
</i>

  1. 00.Sentinel (Free)
    00.Shinobi 101- kenetic gen--> nin acc (Free)
    [*]Earth - Chakra Style
    [*]Bloody Mess
    [*]Initiative
    [*]Called Shot
    [*]Quick draw
    [*]Jutsu Expansion
    [*]Stalker
    [*]Quick Reaction
    [*]Healing Factor
    [*]Duelist
    [*]Clarity
    [*]Human Anatomy
|
<SPOILER>
CA Opportunist

Earth

stone bullet (Mastered)
Earth Flow Wave (Mastered)
Rock Golem (Mastered)
Earthen Coating (Mastered)
Weighted Rock (Mastered)
Earth Spiker (Mastered)
Fist of Gaia (Mastered)
Earthen Magnitude (Mastered)
Earthslide Wall (Mastered)
Gravel Shift (Mastered)
Earth Flow River (Mastered)
Sinkhole Fist (Mastered)
Mud clone (Mastered)
Inner Earth Reflection Lure (Mastered)
Bedrock Coffin R2
Antlion Sinkhole R2
Peterification R2

Metal

Steel Slam (Mastered)
Quality Break (Mastered)
Mercury Poisoning (Mastered)
Steel Clone (Mastered)
Alloy Spiral (Mastered)
Reinforced Wall (Mastered)
Iron Breakout (Mastered)
Density Crush (Mastered)
Silver Flash (Mastered)
Senbon Coating (Mastered)
Burdening Touch (Mastered)
Superalloy Tempest (Mastered)

Gravity

Gravity Distortion R2
Anti-Gravity R2
Gravitational Pull R2
Graviton R2
Inertial Control R2
Shinra Tensei R2
Chibaku Tensei R2

Sand

Sand Stars (Mastered)
Cluster Attack (Mastered)
Sand Clone (Mastered)
Sand Missiles (Mastered)
Sand Shower (Mastered)
Sand Coffin (Mastered)
Desert Tendril Unleash (Mastered)
Sand Sunami (Mastered)
Desertification (Mastered)

Paper

Burst of Confetti (Mastered)
Folded Shuriken (Mastered)
Streaming Cloak (Mastered)
Loose-Leaf Wall (Mastered)
Shredding Torrent (Mastered)

Wood

Vine Tangle r2
Armor of Thorns R2
Ingrain R2
Wood Hammer R2
Piercing Timber R2
Evergreen Thicket R2
Glow Moss R2
Frenzy Plant R2
Sleeping Forest R2
Grand Gaia Impalement/ A rank/ R2

Non elemental

Transformation
Body Switch
Cancel R2
Jutsu Sealing R2
Stunt Double R2
Elemental Clone R2
Barrier R2
Shadow Shuriken Replication R2
Energy Transfer R2
Leech Seal R2

Anbu

Chakra Sense (Mastered)
Critical Exposure (Mastered)
Active Camo (Mastered)
Snapshot (Mastered)
Black Blockade/ A rank/ R2
Flock of Shadows/ A rank/ R2

Kenetic Gen

Crippled (Mastered)
Petrification (Mastered)
Facepalm (Mastered)
Puppet Betrayal (Mastered)

Audial gen

Deception/ E Rank/ R2

Visual

Verse of Darkness/ C Rank/ R2
Body Double/ A Rank/ R2

Buffing Tai

Block (Mastered)
Shadow Play (Mastered)
Shadow Dance (Mastered)
Cover (Mastered)
Devastating Aura (Mastered)

Projectile Tai

Volley (Mastered)
Projectile Sealing (Mastered)
Instant Fall (Mastered)
Sudden Shot (Mastered)
Gravedigger's Hole (Mastered)
Pinpoint (Mastered)

Unarmed

Falcon Punch/ A rank/ R2
Eagle Drop/ A rank/ R2
Fist of Virtue/ A rank/ R2
Fist of Sin/ A rank/ R2
Shadow Step Strike/ B rank/ R2
Primary Lotus/ B rank/ R2
Suplex/ B Rank/ R2
Submission/ B Rank/ R2
Spear Hand/ B Rank/ R2
16-Hit Combo/ B Rank/ R2
Step-In Flash/ C rank/ R2
Grapple/ C Rank/ R2
Shoryuken/ C rank/ R2
Roaring Combination/ C Rank/ R2
Spinning Wind/ C Rank/ R2
Nut Buster/ D Rank
Low Sweep/ D Rank
Uncalled For Shot/ D Rank

Slashing

Kill Driver (Mastered)
Executioner (Mastered)
Higuma (Mastered)

Cursed Sealing r1

Lunar seal R3
Solar seal R3
[/col3]

Round 1 Passives
<I>
  • Awareness +6 (class + Slippery Mind)
  • Stealth +4 and visibility 2 ranks in my favor (class + Stalker)
  • Gen Save +2 (Slippery Mind)
    -Clarity
    The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time.
    - The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
    - This ability cannot be used with Willpower.
  • Melee Acc +3 (Quick Step)
  • Nin Acc +3 (Quick Step)
  • Critical +1 (Human Anatomy)
  • Critical Mod x2.25 (Human Anatomy)
  • Stealth Actions +3 Critical, +3 Acc/Gen DC, Critical Mod x2.5 (Sneak Attack + Stealth bonus)
  • Stealth Passive 30% chance to remain in stealth (Shadow Step)


Hp- 38707
Cp- 36056
Well Amaya did warn the others to take cover... whether or not they decided to heed the generous warning was of little concern to the battle harden warrior. She'd place her palm in the direction of the ceiling before gripping her hand into a fist. At that moment spears of sand would erect from not just below but above and anywhere else sand rested. There would be no other warnings as that courtesy had since passed. Instead everyone around would be met by a barrage of sand spear projectiles from every possible direction, an envoy of the end. This was her way and though her allies received injury, she wouldn't bother with apologies. One thing became apparent to her however, if she continued to go all out then the possibility of fatalities do to fratricide would only increase... In other words, they were in her way. Now that the abominable creatures had been dispatched only one alleged foe remained. Even with their injuries the tables had turned and now the number advantage was in the favor of her team or so she initially thought. Amaya would find herself bound and by an earth jutsu no less. Her eyes would widen in response partially due to her surprise and partially due to her interest in a battle worth her time. For such a man to be capable of earth jutsu that not only rival her own but also was successful in his surprise attack against her. Bound she would look to the others who seemed eager to do battle with their war cries and stances. They clearly hadnt a clue that their opponent was beyond their capabilities at least in a head on fight. They hadn't realized it just yet but she did. She could tell that they had gained no advantage with their numbers especially if they didn't know how to use it. For now Amaya would stay put in her little earth confinement confident that she could escape it at any moment. She would let them have at the man first and take her turn once they were defeated. If she tried to fight him now, the others would only get in the way again and if they happened to defeat him then it was clear that he wasn't worth her time...

[Mft]

[Actions-
  • Rest for a full round

Conditionals
  • Use flock of shadows r2 if attacked.


Note: will do Cp after I see whats successfully used.
I don't know how much damage i took. [/quote][/quote]
 
[col3]Shuriken Scorpion
HP: -4221 [-200][-3795] -8216
AP: 1
*Dead*|Shuriken Scorpion
HP: -64 [-3795] -3859
AP: 1
*Knocked Out*|Takahashi Shiori/Neophyte
AiT

HP: 28012 [+5850] 33862 [-3000][-1170 Bleed III] 29692
I gave myself the wrong damage value, I am slightly higher in HP than I should be, that is why I am slightly lower this round than when i ended the lat one.
CP: 15353 [-5360] 9993
Corrupted Energy: 8100 [-3025] [+12120] 13583
AP: 10 [-10] 0
Status: Angelic Blessing, Medical Clones, Bleed III
[spoilername="Secondaries"][/spoilername]
[spoilername="Stats"]Ninjutsu 27
Genjutsu DC 23
Ranged Taijutsu 23
Melee Taijutsu 23
Genjutsu Resistance 23
Evasion 23
Awareness 15
Stealth 15
Poison Resist 25[/spoilername]
[spoilername="Passives"]+5% Chance of inflicting Secondary Effects (from Class Card ASP purchase)
Dark Sage
Hashigaki
Sentinel (ANBU Branch)
Shinobi 101: Visual Genjutsu are cast using Ninjutsu Accuracy
Elemental Illusion
Mind Overflow
Duelist
Shattered Reality
Willpower
Elementalist
Jutsu Expansionist
Sixth Sense
Tracker[/spoilername][/col3]



[col3]Roku
The Sennin
HP: 26347[-2380][-990 Bleed II] [+1350 Healing Factor][+3960] 28287
CP: 23270 [-170] 23100 [+358][+2420] 25878
AP: 10 [+1] [-5.5] 5.5 => 1 roll over
Status: Fractured Arms (-1 acc); Sprained everything Bleed III
[spoilername="Secondaries"]Melee Accuracy: 15 + 12 + 2 (White Blessing) + 2 (Gate 6) - 2 (Fractured Arms) = 29
Ranged Accuracy: 15 + 4 + 2 (White Blessing) + 2 (Gate 6) - 2 (Fractured Arms)= 21
Ninjutsu Accuracy: 15 + 8 + 2 (White Blessing) + 2 (Gate 6) - 2 (Fractured Arms)= 25
Melee Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) - 2 (Spore Cloud) - 2 (Sprained Leg)= 22
Ranged Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) - 2 (Spore Cloud) - 2 (Sprained Leg)= 22
Ninjutsu Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) - 2 (Spore Cloud) - 2 (Sprained Leg)= 22
Genjutsu Difficulty: 15 + 4 - 2 (Sprained Head)= 17
Genjutsu Save: 15 + 8 + 2 (Gate 7)= 25
Stealth: 15
Awareness: 15
Poison Resistance: 25[/spoilername]
[spoilername="Passives"]All attacks with the equipped weapon suffers a -10% base damage. - Weapon Damage I
10% chance for maintained jutsus to be dispersed. - Sprained Head
+.1 Hand seal Ap and 5% chance for Jutsus to fail - Sprained Hand
10% Chance at the beginning of the round to stumble and lose 1 Ap. - Sprained Feet
Increases all Chakra Cost by +10%. - Sprained Neck
+10% Bleeding Damage and cannot Bleed lower than Rank 1. Bleeding requirements do not apply for these levels. - Sprained Heart
Strategist Prep Slots:
1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5.
Passives:
White Blessing - Boost x2
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +2 accuracy. Does not stack with other users of White Blessing.
Holy Weapon - Passive
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.
Holy Embodiment - Passive
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.
Spiritual Chakra - Boost (x2)
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save[/left][/tab]Weapon Holster: Rokushiki
Weapon Holster 2: The Glow (Holy Weapon)
1. Headset
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Ninja Wire x8
Equipped Weapon:
The Glow - Spiritualist Holy Weapon
A golden light engulfs Roku's body turning him into a Holy Weapon.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.[/spoilername]|Matsu
The Plague-bearer
HP: 33548 [-17707] [-2304 Bleed IV] 13977 [+2400] 15937
CP: 8080 [-430] 7650
Bloodlust Pool: 460 [+480] 940 [-500] 460
AP: 10 [-9.75] 0.25
Status: Bleed III; Sprained everything; Fractured Weapon
[spoilername="Secondaries"]Melee Accuracy: 15 + 12 - 2 (Fractured Arms) + 1 (HP) = 27 + 3.5 (Jashinist Curse)
Ranged Accuracy: 15 + 4 - 2 (Fractured Arms) + 1 (HP) = 19 + 3.5 (Jashinist Curse)
Ninjutsu Accuracy: 15 + 8 - 2 (Fractured Arms) + 1 (HP) = 23 + 3.5 (Jashinist Curse)
Melee Dodge: 15 + 8 - 1 - 2 (Fractured Legs) + 1 (HP) = 22 + 3.5 (Jashinist Curse)
Ranged Dodge: 15 + 8 - 1 - 2 (Fractured Legs) + 1 (HP) = 22 + 3.5 (Jashinist Curse)
Ninjutsu Dodge: 15 + 8 - 1 - 2 (Fractured Legs) + 1 (HP) = 22 + 3.5 (Jashinist Curse)
Genjutsu Difficulty: 15 + 4 + 1 (HP) = 20
Genjutsu Save: 15 + 8 - 1 + 1 (HP) = 23
Stealth: 15
Awareness: 15
Poison Resistance: 25[/spoilername]
[spoilername="Passives"]Jigen-ryu -- The user's Piercing and Slashing Taijutsu attacks with their weapon while in this stance do +5% more damage.
All attacks with the equipped weapon suffers a -20% base damage. - Weapon Damage I
10% chance for maintained jutsus to be dispersed. - Sprained Head
+.1 Hand seal Ap and 5% chance for Jutsus to fail - Sprained Hand
30% Chance at the beginning of the round to stumble and lose 1 Ap. - Broken Feet
Increases all Chakra Cost by +10%. - Sprained Neck
+10% Bleeding Damage and cannot Bleed lower than Rank 1. Bleeding requirements do not apply for these levels. - Sprained Heart
+2 Awareness against Taro
Damage Reduction: 20%
All Bleeding Chance reduced by 20%, Bleed Ranks 1 Rank Lower to minimum 1
Called Shot Attempts Reduced by 10%
Regains 3% Max HP / Round, 5% with weapon out. [1440 / 2,400]
Lose 1% to Bloodlust Pool per round. [480]
Healing Jutsu on Me are 10% more effective
Poison Attempts counted as 1 Rank Lower. Weak poisons last 1 round less.
Critical hits always cause Bleed
+5% Melee Damage, +5% Bleed Chance
+3% Bleed Chance with Melee
The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50%
+5% Earth-based damage (Jashinst Curse)[/spoilername]|Amaya
Fang the Mercenary

HP: 33667 [-1620] [+3360] 35407
CP: 36096 [+3144] 36096 [-1640] 37600
AP: 10
Status: Well rested!
[spoilername="Secondaries"]Melee 24 +3 (Quick Step)
Gen Save 23 +2 (Slippery Mind)
Evasion 23
Range Acc 23
Nin Acc 23 +3 (Quick Step)
Gen DC 23
Puppet Acc 19
Awareness 15 +6 (class + Slippery Mind)
Stealth 15 (+4 and visibility 2 ranks in her favor -- Class + Stalker)[/spoilername]
[spoilername="Passives"]Awareness +6 (class + Slippery Mind)
Stealth +4 and visibility 2 ranks in my favor (class + Stalker)
Gen Save +2 (Slippery Mind)
-Clarity
The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time.
- The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
- This ability cannot be used with Willpower.
Melee Acc +3 (Quick Step)
Nin Acc +3 (Quick Step)
Critical +1 (Human Anatomy)
Critical Mod x2.25 (Human Anatomy)
Stealth Actions +3 Critical, +3 Acc/Gen DC, Critical Mod x2.5 (Sneak Attack + Stealth bonus)
Stealth Passive 30% chance to remain in stealth (Shadow Step)[/spoilername][/col3]



[col3]Sousuke
The Kazekage

HP: 11831 [-10400][-948 Bleed II] [+1277] 1760[+5108] 6868
CP: 16394 [+3672] 20066
AP: 10 [-2] 8
Status: Sprained foot; Sprained legs; Bleed II
[spoilername="Secondaries"]Melee Accuracy 27 - 4 (Stance)
Ranged Accuracy 19 - 2 (Stance) + 3 (Observation - Taro)
Ninjutsu Accuracy 23 - 2 (Stance) + 3 (Observation - Taro)
Puppet Accuracy 23 - 2 (Stance) + 3 (Observation - Taro)
Melee Dodge 23 + 4 (Stance) - 1 (Sprained Legs)
Ranged Dodge 23 + 4 (Stance) - 1 (Sprained Legs)
Ninjutsu Dodge 23 + 4 (Stance) - 1 (Sprained Legs)
Genjutsu Difficulty 23
Genjutsu Save 23
Stealth 15
Awareness 17
Poison Resistance 25[/spoilername]
[spoilername="Passives"]+15% damage against Taro (Observation)
Shinobi 101 - Kinetic Genjutsu w/ Melee Accuracy
10% DR + 10% DR (stance with Vanguard)
+5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding
Willpower
Duelist -- you needed to use this in your first round of combat
Ambidexterity
25% chance to auto-detect the target.
Whenever the user attacks someone in stealth normally when doing a Blind Shot without the need of an Awareness check.
10% auto-hit to the user's attacks.
Resists -1 Accuracy and Dodge from terrain effecting techniques such as Hidden Mist or Earthslide River, this amount is reduced from the cumulative debuffs and not per-jutsu. In addition, the user has +1 Dodge against all Delayed attacks, traps and binds.
If the opponent uses the same technique as they have previously, the user gains +1 to resist or dodge it. Stacks twice.
+1 accuracy with all Mastered jutsu. Additional +.5 accuracy to all attacks every round after the second. Cannot gain more than +4 accuracy on any attack.
Signature weapon's Genjutsu Save is equal to the user's Genjutsu Save -5. [You MUST define a signature weapon]
Any time an opponent targets the user with a Genjutsu they automatically target the user's signature weapon as well. If the signature weapon resists the opposing Genjutsu but the user fails then the user is automatically aware they are under a Genjutsu.
Once per round the user's signature weapon may attempt to dispel an opposing Genjutsu affecting the user costing the user 1 AP. This requires a Genjutsu Save against the opposing Genjutsu and if the signature weapon succeeds then the targeted Genjutsu is dispelled.[/spoilername]|Sandworm Hatchling #1
HP: 206 [-416][-300 Bleed III] -510
AP: 3
*Knocked Out*|Sandworm Hatchling #2
HP: -2616
AP: 3
*Knocked Out*[/col3]



[col3]Sandworm Hatchling #3
HP: 3633 [-158][-200 Bleed II] 3275
AP: 3|Sandworm Hatchling #4
HP: -2868 [-400] -3268
AP: 3
*Knocked Out*|Sandworm Hatchling #5
HP: 271 [-7038][-200 Bleed II] -6967
AP: 3
*Knocked Out*[/col3]

[col3]Sandworm Hatchling #6
HP: 3733 [-6538][-200 Bleed II] -3005
AP: 3
*Knocked Out*|Sandworm Hatchling #7
HP: -1659 [-400] -2059
AP: 3
*Knocked Out*|Sandworm Hatchling #8
HP: -4975 [-400] -5375
AP: 3
*Knocked Out*[/col3]



[col3]Sandworm Hatchling #9
HP: -155 [-400][-200 Bleed II] -755
AP: 3
*Knocked Out*|Sandworm Hatchling #10
HP: -802 [-100 Bleed I] -902
AP: 3
*Knocked Out*|Taro
HP: 83427 [-22380] [-7500 Bleed V] [+8000 ==> 4800 (Due to Curse) Care of the Earth/Healing Factor] 57897
CP: 41130 [-5110] 36020
AP: 11 [-11] 0
Status: Bleed III 5 Stacks of Open Wounds
[spoilername="Stats"]Melee Accuracy: done with Nin acc due to kinjutsu
Ninjutsu Accuracy: 27 + 4 (Demon Cloak) - 1.5 (Jashinist Curse)
Ranged Accuracy: 19 + 4 (Demon Cloak) - 1.5 (Jashinist Curse)
Genjutsu DC: 23
Genjutsu Resist: 23
Evasion: 23 + 4 (Demon Cloak) - 1.5 (Jashinist Curse)
Awareness: 15
Stealth: 15
Poison Resistance: 25[/spoilername]
[spoilername="Passives"]+2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusionary Clones.
+15% earth damage (Terran) and +25% damage from being on the ground (Titanic Strength) + 15% (Demon Cloak) - 10% (Jashinist Curse)
Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost.
All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP
Willpower
10% chance at auto-dodging every attack. (Negated by Jashinist Curse)
Chakra Style: Earth
Jinchuuriki: Earth
Unarmed Physical Style
Elementalist
Duelist (not in use)
Shinobi 101: Kinetic Gen with Ninjutsu Accuracy[/spoilername][/col3]



[col3]Joou
I Love it When you Play With my Stinger Sousuke ;)


HP: 16488 [-3000][-576 Bleed II] 12912
CP: 14200 [-3800] 10400
AP: 6 [-5.5] 0.5
Status: Sprained Legs|Shiori's IWR
HP: 9484 [-11236] [-378 Bleed II]
CP: 14,400
AP: 3.5
Poofed|[/col3]


What Happened?
0.00 Seconds | Taro maintains Petrification.
0.00 Seconds | Amaya attempts to rest for the whole round.
0.00 Seconds | Matsu's Combat Instinct Remains on Taro, he maintains Iaijutsu Mastery stance Jigen-ryu - 5% Damage Slashing/Piercing, he maintains Sacrilegious Atonement on Taro.
0.00 Seconds | Roku maintains: Roku maintains Gate 5, 6 and 7 open as well as immolation armor.
0.00 Seconds | Roku's injuries:
  • 10% Chance at the beginning of the round to stumble and lose 1 Ap due to sprained feet. Roll: 97 Failed
    10% chance for maintained jutsus to be dispersed. Roll: 84 Failed
0.00 Seconds | Matsu's injuries:
  • 10% Chance at the beginning of the round to stumble and lose 1 Ap due to sprained feet. Roll: 13
    10% chance for maintained jutsus to be dispersed. Roll: 46 Failed
0.00 Seconds | Shiori uses Dark Invitation and maintains IWR and Harmonization.
  • Ninjutsu Check Shiori 11 Success
    Ninjutsu Check Shuriken Scorpion 14
    Ninjutsu Check Shiori 7 Failure
    Ninjutsu Check Shuriken Scoprion 11
    Ninjutsu Check Shiori 19 Success
    Ninjutsu Check Roku 17
    Ninjutsu Check Shiori 9 Success
    Ninjutsu Check Matsu 11
    Ninjutsu check Shiori 1 Success
    Ninjutsu Check Amaya 4
    Ninjutsu Check Shiori 13 Failure
    Ninjutsu Check Sousuke 17
    Ninjutsu Check Shiori 20 Failure
    Ninjutsu Check Sandworm #1 16
    Ninjutsu Check Shiori 5 Failure
    Ninjutsu Check Sandworm #2 15
    Ninjutsu Check Shiori 11 Failure
    Ninjutsu Check Sandworm #3 7
    Ninjutsu Check Shiori 19 Success
    Ninjutsu Check Sandworm #4 18
    Ninjutsu Check Shiori 1 Success
    Ninjutsu Check Sandworm #5 2
    • Knocked out
    Ninjutsu Check Shiori 20 Success
    Ninjutsu Check Sandworm #6 13
    Ninjutsu Check Shiori 4 Failure
    Ninjutsu Check Sandworm #7 8
    Ninjutsu Check Shiori 16 Success
    Ninjutsu Check Sandworm #8 12
    Ninjutsu Check Shiori 8 Success
    Ninjutsu Check Sandworm #9 11
    Ninjutsu Check Shiori 1 Failure
    Ninjutsu Check Sandworm #10 18
    Ninjutsu Check Shiori 18 Success
    Ninjutsu Check Taro 9
    Ninjutsu Check Shiori 5 Success
    Ninjutsu Check Joou 11
0.00 Seconds | Roku uses Initiative to: Activate Gate 2 (Second Gate - Gate of Healing: Ignores first rank of bleeding and Called Shot penalties. May heal all bleeding and called shot penalties by resting for 50% AP cost. (This does not double in Gate of Death). The healing effect can only be used once per battle. Resting while under the Gate of Healing does not stop the maintain of the Chakra Gates.) and enters Defensive Stance.
  • 20% chance of suffering gate backlash because more than 3 gates are open. Roll: 48 Failed.
0.00 Seconds | Roku attempts to rest.
  • Immolation armor is dispelled.
    For every 1/4 of your AP you spend resting, the player gains the following effects:
    • Gain back 4% of your Max HP and CP. If you rest for a full round, you gain a total of 20% HP and CP.
    • A 10% chance to remove 1 rank of bleeding, up to 40% chance for a full round of rest. (Due to gate this would be at the 5 second mark.)
    • A 10% chance to remove 1 rank of called shot from a random limb, up to a 40% chance for a full round of rest. (Due to gate this would be at the 5 second mark.)
    • While resting, passive Auto-Dodge effects may still apply to the user. Passively Auto-Dodging will not disrupt resting.
1.00 Seconds | Matsu applies Black Lotus to Draughtbane.
1.00 Seconds | Sousuke observes Taro.
1.00 Seconds | Sandworm #1 lets out a terrible screech that is directed at (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
  • Random Target Roll: 8 (Taro)
    Attack 18 Hit
    Evasion 6
    • Chance on next attack for Taro to attack a random target.
1.00 Seconds | Sandworm #6 lets out a terrible screech that is directed at (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
  • Random Target Roll: 3 (Matsu)
    Attack 17
    Evasion 3
    • Chance on next attack for Matsu to attack a random target.
2.00 Seconds | Sousuke observes Taro.
2.00 Seconds | Sandworm #6 lets out a terrible screech that is directed at (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
  • Shiori is no longer bound
    Random Target Roll: 1 (Shiori)
    Attack 16 50% hit
    Evasion 20
    • Reduced chance on next attack for Shiori to attack a random target.
2.00 Seconds | Sandworm #5 attempts to bite (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
  • Random Roll: 4 (Amaya)
    Amaya is no longer bound.
    2.00 Seconds | Amaya uses reactionary Flock of Shadows [Mastered] to avoid the attack.
2.27 Seconds | Taro casts Demon Cloak Omega [Mastered].
3.00 Seconds | Sandworm #3 attempts to crash on top of (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
  • Random Roll: 3 (Matsu)
    Attack (Sandworm) 3 Hit
    Evasion (Matsu) 1
    • 15% chance of fracture. Roll: 5 Fractured everything
3.00 Seconds | Using her enthralling voice Shiori casts Reaper's Gaze [Mastered] on Taro using her shinobi 101 to cast this with her Ninjutsu DC and gen knowledge move to focus her attack.
  • Random Target chance. Roll: 26 Failed. Shiori will attack her intended target.
    Attack (Shiori) 14 Success
    Evasion (Taro) 18
3.75 Seconds | Matsu casts Tsubame Gaeshi at Taro with Bloodlust Pool.
  • Chance to roll for a random target. Roll: 33 Failed. Attacking intended target.
    Taro is no longer bound.
    Attack 6 HIT
    Evasion 5
    • Poison Check (Matsu) 2 Failed
      Poison Check (Taro) 8
      Bleed Chance: 8 Success. Bleed IV
    4.00 Seconds | Sandworm #1 thrashes and the attack is directed at 2 targets: (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Target Roll: 1 (Shiori) and 3 (Matsu)
      IWR uses Human Shield to block the attack.
      Attack (Sandworm) 13 HIT
      Evasion (Shiori) (IWR) 6
      • 25% chance to disorient, meaning next attack will be aimed at a random target (possibly even self). Roll: 89 Failed
      Attack (Sandworm) 6 25% hit
      Evasion (Matsu) 9
    4.00 Seconds | Sandworm #5 attempts to bite (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Roll: 6 (Jouu)
      Attack 2 Hit
      Evasion 6
      • Bleed Chance. Roll: 96 Failed
    4.00 seconds | Sandworm #6 attempts to ram into (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Target. Roll: 5 (Sousuke)
      Attack 13 Success
      Evasion 5
      • Suppression chance. Roll: 76 Failed
    4.50 Seconds | Matsu performs a Basic Swing on recently exposed Worm.
    • Attack (Matsu) 19 HIT
      Evasion (Worm) 17
      • Poison Check (Matsu) 3 Failed
        Poison Check (Worm) 10
        Bleed Chance. Roll: 84 Failed
        Neonatal Sandworm has been knocked out.
    4.58 Seconds | Jouu attacks felled Scorpion with Lethal Poisoning.
    • Hit
    5.00 Seconds | Taro uses Fist of Gaia [Mastered] with spread on Matsu and random target that is NOT Roku or Amaya (Shiori, Sousuke, Jouu, IWR).
    • Random Roll: 4 (IWR)
      Attack (Taro) 5
      Evasion (Matsu) 6
      • 28% chance to crush the target. Roll: 11
        Random Limb Roll: 5 Broken Feet
      Attack (Taro) 9
      Evasion (IWR) 6
      • 28% chance to crush the target. Roll: 12
        Random Limb Roll: 7 Sprained Heart
    5.00 Seconds | Sandworm #6 lets out a terrible screech that is directed at (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Target Roll: 7
      Attack 17 Hit
      Evasion 1
      • Chance on next attack for IWR to attack a random target.
    5.25 Seconds | Matsu performs a Basic Swing on recently exposed Worm.
    • Random worm is targeted. #1 Targeted
      Attack (Matsu) 5 Hit
      Evasion (Worm) 5
      • Poison Check (Matsu) 4 Failed.
        Poison Check (Worm) 18
        Bleed Chance. Roll: 9 Bleed III
    5.50 Seconds | Roku finishes resting.
    • Called shot and Bleed goes away.
      Dev aware of minor rewording issues to do with this, the intent as verified is that it removes called shot and bleed. So there you go!
    6.00 Seconds | Sandworm #1 attempts to bite (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Roll: 7 (IWR)
      Attack (Sandworm) 11
      Evasion (IWR) 2
      • 25% chance to cause bleed. Roll: 69 Failed
    6.00 Seconds | Matsu performs a Basic Swing on recently exposed Worm.
    • Random Worm is targeted. #1 Targeted
      Attack (Matsu) 12 Hit
      Evasion (Worm) 6
      • Poison Check (Matsu) 19 Success
        Poison Check (Worm) 10
        Bleed Chance 35 Failed to increase bleed level
        Worm is knocked out.
    6.00 Seconds | Sandworm #3 attempts to crash down on (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Roll for target. Roll: 5 (Sousuke)
      Attack 9 Miss
      Evasion 12
    6.00 Seconds | Sandworm #5 attempts to bite (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Roll: 6 (Jouu)
      Attack 15 Hit
      Evasion 14
      • Bleed Chance. Roll: 82 Failed
    6.00 Seconds | Sandworm #6 lets out a terrible screech that is directed at (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Target Roll: 6 (Jouu)
      Attack 18 Hit
      Evasion 18
      • Chance on next attack for Jouu to attack a random target.
    6.00 Seconds | Roku quickdraws and then consumes an Energy Drink.
    6.00 Seconds | Shiori casts Graveyard Amalgamation [Mastered] that upon casting she commands to collapse onto Taro.
    • Attack (Graveyard Amalgamation) 10 Success
      Evasion (Taro) 2
      Taro is bound.
    6.75 Seconds | Matsu performs a Basic Swing on recently exposed Worm.
    • Random worm is targeted. Worm #3 is targeted
      Attack (Matsu) 5 Hit
      Evasion (Worm) 5
      • Poison Check (Matsu) 4 Failed
        Poison Check (Worm) 18
        Bleed Chance. Roll: 89 Failed
    7.50 Seconds | Matsu performs a Basic Swing on Taro.
    • Taro is no longer bound
      Attack (Matsu) 6 Hit
      Evasion (Taro) 5
      • Poison Check (Matsu) 2 Failed
        Poison Check (Taro) 8
        Bleed Chance: 8 Bleed IV
    8.25 Seconds | Matsu performs a Basic Swing on Taro.
    • Attack (Matsu) 10 Hit
      Evasion (Taro) 9
      • Poison Check (Matsu) 2 Failed
        Poison Check (Taro) 17
        Bleed Chance: 7 Bleed V
    8.00 Seconds | Sandworm #5 attempts to bite (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Roll: 1 (Shiori)
      • Shiori's IWR uses Human Shield to block the attack.
        Attack 2 Hit
        • Bleed Chance. Roll: 71 Failed
    8.18 Seconds | Taro attacks random target (Shiori, Sousuke, Jouu, Taro) that is not Roku or Amaya and throws them at Matsu using Demon's Edict [Mastered].
    • Random Roll: 2 (Sousuke)
      Berserk Roll. 38 Failed
      Attack (Taro) 20 CRIT
      Evasion (Sousuke) 9
      • 45% chance of being inflicted Suppression twice. Roll: 63 Failed.
        20% chance of auto-failing their next two attacks
      Attack (Taro) 8 Miss
      Evasion (Matsu) 16
      • 45% chance of being inflicted Suppression twice. Roll: 71 Failed.
        20% chance of auto-failing their next two attacks
    9.00 Seconds | Matsu performs a Basic Swing on Taro.
    • 20% chance of auto-failing. Roll: 59 Fail
      Attack (Matsu) 6 Miss
      Evasion (Taro) 20
    9.00 Seconds | Sandworm #3 attempts to crash down on (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Roll for target: 7
      Attack (Sandworm) 15
      Evasion (IWR) 3
      • 15% chance to sprain. Roll: 5 Sprained everything
        Poofed
    9.00 Seconds | Sandworm #6 attempts to crash down on (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
    • Random Roll: 1 (Shiori)
      Attack 12 Miss
      Evasion 20
    9.00 Seconds | Shiori attempts to finish off the sandworms that remain conscious by casting Tatsumaki [Mastered] using Hashigaki's Sound Crystalization to convert this wind jutsu into sound element and using Corrupted Energy to turn this into a Dark jutsu for additional damage. This jutsu will also use AE special move Overcharge to increase the damage. This will target the 'healthiest' looking sandworm/scorpions that are left.
    • Attack (Shiori) 2 Miss
      Evasion (Sandworm 3) 13
      Attack (Shiori) 14 Hit
      Evasion (Sandworm 5) 14
      • 49% chance of causing the `Supreme Uplift` effect. Roll: 20 Success.
        Sandworm is knocked out.
      Attack (Shiori) 20 CRIT!
      Evasion (Sandworm 6) 4
      • 50% chance of causing the `Supreme Uplift` effect. Roll: 95 Failure
        Sandworm is knocked out
    9.17 Seconds | Jouu attacks felled Scorpion with Lethal Poisoning.
    • Roll for random target. Roll: 38 Failed. The attack will target the intended target.
      Hit
    9.75 Seconds | Matsu performs a Basic Swing on Taro.
    • 20% chance of auto-failing. Roll: 68 Failed
      Attack (Matsu) 8 Hit
      Evasion (Taro) 3
      • Poison Check (Matsu) 4 Failed
        Poison Check (Taro) 19
        Bleed Chance: 75 Failed [/color]
    10.0 Seconds | Shiori casts Wind Slash [Mastered] using sound crystallization to turn this into a Sound Jutsu and use AE special move overcharge and one-handed handseals due to elementalist.
    • Forgot to name a target. Roll for random target. Roku, Matsu, Amaya, Sousuke, Hatchling #6, Taro, Jouu, IWR. Roll: 2 (Matsu)
      Attack (Shiori) 16
      Evasion (Matsu) 11
      • 11% chance of inflicting the 'Wind Slice' effect. Roll: 8 Success Bleed IV
    10.0 Seconds | Taro casts Earth Flow Wave [Mastered] at Matsu with AE special move debilitate.
    • Berserk Chance. Roll: 4 Failed
      Attack (Taro) 7 Hit!
      Evasion (Matsu) 8
      • 27% chance of activating the 'Crush' effect. Roll: 67 Failed

!
Notes:
  • Edited Gate of Healing Rest effect. This removes all bleed and called shots for 1/2 of your available AP. It does not grant the max chance at the half-way point. This was verified for intent. The wording is a tad wanky. i am using this as a reference note.
Inventory
 
It was then that the manliest of men, besides himself of course, would greet one Oogami Taro in this god-forsaken hole in the ground of all places.

"TAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BRO!!!!"

He knew the voice, even if their time together was brief. Roku, or rather 'Yoshida' made quite the impression on him. 'Broshida', as he called him, was a true paragon of masculine virtue. To those that do not understand this bromance there is a reason for that -- you are not invited so GTFO. Taro flexed his arms, if he was wearing a shirt (which was almost never) it would have been ripped apart by his glorious glistening muscles as he let out a dramatic laugh from the depths of his being. "BROSHIDA, BRO!" The hell you doing with these turkeys "Dude, how have you been?" He was making small talk, at least for now. Perhaps he did not notice the fact that he entered with a group of ninjas that were attacking him, he seemed like the dense type and perhaps he was. No, that was not it at all... he knew exactly why Yoshida was there and he would save him.

"Brah, I dunno about you but I am in the mood for some scrambled eggs, some beer and maybe a few honeys," Taro announced. Beer and eggs, an anytime meal. Honeys, well not so much a meal per-say, but they serve as an excellent appetite stimulant or at least distraction. Taro was not going to make a heroic declaration or promise Yoshida that he was going to rescue him, the man deserved to keep his pride and Taro was not entirely sure that he could win and a hero always keeps his promises. As far as the story was going to go: Bro... I mean Yoshida would have kicked all of their asses given the oppertunity but he had more pressing engagements, or something fancy and important-sounding like that. His efforts in this fight was mere his abidance to the bro-code by having another bro's back. It did make him mad, seeing them consolidated here -- monsters all of them, he could see it in their forms. The mummy, the twisted old man, the armored... Kazekage! Well, shit. Providence, fate, the Gods, or whatever excuse one wants to give for this amazing yet cruel coincidence, has frowned on him. He was not scared of the Kazekage, he saw this as an oppertunity to show off his kick-ass moves in front of a hotty and his bro. Actually, Sousuke was going to have to wait. He needed to finish off this weirdo who was trying to hurt him. Who just did a thing --

Wait a second... Something is... off?

"Dang bro, did you curse me?" Taro announced somewhat surprised as he looked at the macabre mark the Jashinist left on him, "that is some fucked up shit," or maybe he was just offended. The blood was fresh and it was not going anywhere just yet. He knew the curse because he was surrounded by Jashinists a good portion of his adult life. "Does not change anything, just you get to go first," Taro concluded as his lips pulled back into a wide smile. He brushed twice this morning so they were particularly white so that he could maintain his hero-smile. However, a shadow would come over his face. An anger was bubbling behind that pure facade of justice.

"Broshida, save the girl! I will hold them off!" He was of course referring to the hotty. Hot women were never ninjas. He really wanted to be the one to save her, the best part was always the 'reward' but what sort of friend or wingman would he be if he did that? Also, it was his excuse to let Yoshida (Roku) escape with his dignity intact.

The rest of them however were bad guys. They fit the profile so therefore they had to be:
  • The mummy had a darkness about her, well he assumed it was a her at least. He knew a set of tits when he saw them. Her presence was draining and he could see the darkness seeping from her chakra. -- Evil.

    The sword fighty guy was just ugly. Ugly people were usually 'bad guys' and besides, big-ugly broke his egg. That egg had a name, Yoshi and her murdered her. -- Evil.

    The Kazekage, nuff said -- Evil.

"Arraaaaggghhhh! I AM CHANGE!"

It hurt... It always hurt calling on this power that was not his own but he would do so for the sake of his friend. Nao gave him strict orders on what to do in this situation but plans change and now he had people to save.
"TAKE 'ER AND RUN, I DUN HAVE MUCH TIME!" He screamed and then he came for Matsu and whoever was dumb enough or unlucky enough to get in his way. His flesh would start to crack and break, beneath his flesh that seemed to turn to powder was a gilded facade. "They call me the gold standard for a reason," he grunted as he pounded his fists together before he involuntarily flexed. Yes, he was campy but could anyone expect anything less from our hero? But he was also troubled. He did not know who lived inside of him, only that they were always angry. That they were stubborn. That they were strong. That together they could be the hero Wind Country needs. He was malleable enough to be the hero that this world needed. He would change, he would grow and he would be the greatest symbol of awesometasticness that the world has ever seen!

"You best kill me three times over cause the first two won't be enough...-hacking cough-...But you're getting closer. Mediocre."

The ugly swordsman with an obviously evil sword would slice into him and his hot blood would pour out. The blood would look 'wrong', what came from him at least in such vast quantities. In smaller amount it was easy to overlook but his blood was luminescent. Yes, it glowed.[/firebrick]. Matu's attacks hurt but Taro was far too prideful to admit that it hurt, he would of course grit his teeth and bear it. The misfortune he suffered now would turn on them in due time, a concept he learned from his Jashin friend and perhaps one that this Jashinist would soon realize.

"I'm going to rip your f***ing arms off... I'm gonna strip every bit of flesh and muscle out of 'em and I'm gonna use your bones to make a f***ing bicycle. Then, I'm gonna ride that bicycle into the f***ing ground you worthless composition of materials!"

His sword would break his flesh again and again. This swordsman was a madman, that much was obvious. A madman that needed to be stopped. "HEROES DON'T KILL, THEY STOP MONSTERS LIKE YOU!" He grabbed Sousuke by the ankle and swung him around his personal orbit before he relinquished his hold on the now flying Kazekage. Taro's aim, however, was not true. His dramatic moment would be marred by a Kazekage smashing his face into a hard tunnel wall rather than a much softer (despite the metal bits) monster-shinobi.

"Sand shinobi have never proven me wrong... and you're no exception fiend." He would declare as his hands raced through an array of handseals. The earth would rise up and attempt to ram into Matsu. "I will bury you here villain. You will be brought to justice for your deeds."
 
The sandworms were wearing her down, there was just too many of them. Her hands would run through an array and she would try to blast away the scores of creatures that seemed to leap out of the darkness at them but there always seemed to be just one more lurking in the shadows. The corpse would block the worst of the attacks, keeping her flesh intact for the time being but it was only a matter of time before they broke through her defenses. She was not the most durable physically, she had given up a great sum of her power awakening the Fire within one of her brethren not long ago. She was also weakened by Sousuke during their last encounter as well as Roku, although she was not aware that he was so near. Still, she did not want to bleed in front of the men because that would assure her death. She knew what sort of man Sousuke was when he felt 'wronged', 'righteous' or in need of vindication. He was the sort of man that gave ethics an excuse to look away when he felt the 'need.' The Captain, she did not know very well but she knew -what- he was to an extent and that was a friend to Sousuke and a loyal shinobi subordinate. In all honesty, nobody knew what Roku really but that is a story to be told another day. Her concern was that Roku would share Sousuke's violent and dangerous ambitions and ideals, something she felt he certainly would. He would would kill her without hesitation or question if it benefited him or he was asked to, or so she thought. She would have even thought worse of him if she saw him without his mask. If she knew he was the 'consumer' as her mind called him. It was something she had not seen before, or rather not in a very long time but hardly realized. If she knew he was in fact that terrible beast, she would not wait for him to reveal himself as an enemy. Matsu she trusted to not care, he was a madman in her opinion and essentially a black sheep among his peers and family. He was also violent, but he often had blinders on regarding everything around him besides the focus of his aggression. She would be safe, for now at least because he would likely be bashing this sunglasses wearing freak until he was a puddle on the floor before he noticed anything was wrong.

Then something strange happened, the Captain was friends with the assailant. The mysterious figure would continue to pummel herself and Matsu and the erratic, frenzied hatchling worms would wear her down further. Her hands ran through several jutsu arrays as she attempted to push back the encroaching hoard of worms and injure the stranger in the darkness. She had hoped that she would have done better, he was bloodied but that was mostly by Matu's own hand. She would of course look around and notice that only half of them were even fighting. Why was nobody else fighting? Her corpse would leap in the way of the worm's and Taro's assaults but Jinsei was weakening and would not hold up much longer. Taro meant to hurt them, that much she knew as she heard the dry bones of her creation start to crack. "Something's wrong, nobody is fighting," she would mutter out loud. It was not a secret, the words she said. The others, being Sousuke, Roku and Amaya were not communicating their reasons and they of course all had a different reasons to pause but she would not know any of them.

She was not going to last more than twenty seconds with his damage output, she knew that. Was this some sort of trick or trap? Were those three under some sort of influence? She looked back, she had to. They were moving, they were avoiding the annelids that remained but they were not talking about why they were leaving Taro be. Why Sousuke was just standing there as the worms went wild. Why Roku was acting as if Taro was his old college roommate. Why Amaya was just taking a breather. It would appear that Sousuke would not escape Taro's wrath, he was a weapon of punishment. Taro grabbed hold of Sousuke's leg and swung him into the wall. "Snap out of it guys!" Shiori or rather Neophyte yelled. Did they have any idea what they were doing? Taro was telling the Captain to take the girl and run. What girl? Oh yeah that one. She was not hurt? She was not kidnapped, was she? She furrowed her brow, as the seconds ticked on past she was getting more confused and more tired. She simply had to wonder, were they allies -- Roku and the Taro that is? What about the woman? Was she an innocent bystander, an ally or a future victim? Was this a planned betrayal and this pit their future graves? Maybe.

She had no idea but she was starting to think that she might have to fight them all and let god sort it out later. She tried to think back. That lady did attack with some strange plant-thing. Roku and this stranger seemed to know each-other. Not good.

Actions:
1 AP - Shiori casts False Surroundings [Mastered] with Mental Focus Genjutsu Knowledge move on Taro using Shiori's enthralling voice and shinobi 101: Visual.
3 AP - Shiori casts Tasumaki [Mastered] using Hashigaki's Sound Crystallization to turn this into a Sound ninjutsu and AE special move Focus that targets Taro and the conscious sandworm as well as another random live sandworm using the special action to immediately cast Great Wind Scythe [Mastered] using Sound Cyrstalization to turn this into a Sound ninjutsu and using AE move Overcharge.
3 AP Shiori casts Final Chime [Mastered] using AE Special Move Spread to include a second target which would be either Roku/Maya if one of them attacks me/Matsu (Conditional #1) otherwise the additional target is one of the unconscious sandworms.
3 AP Shiori casts Perfected Rasengan [Mastered]: Odama Rasengan (NE) using AE Special Move Overcharge to increase the damages. This will use AE special move Overcharge. This will be an AOE that includes Taro as well as two of the unconscious sandworms unless Roku or Amaya attacks myself or Matsu in which case they would replace the sandworms in the targeting (Conditional #2). This move also uses Sound Crystalization to turn this into a Sound Element ninjutsu.
 
Re: The Big Hole [Event]

Episode 13: 'FUBAR'|Barynx Returns Arc said:
[col]It would seem that he would not even have to remove his mask in order to get the attention of Taro, and it seemed that his voice was familiar enough that he was identified.

Good... or wait... shit. What are you saying you big dummy... now I look like a baddie. Shit, well, I have this advantage... how do I use it? There has to be something there. He isn't stupid, granted he seemed to be a bit full of himself and a muscle head, he is fiercely loyal to those he considers a friend, clearly a fan of ladies... and if I attack him directly he will unleash that holy hell he is doing to those guys. No longer at full strength, I can't square up on him right now... but if I don't do anything the rest of these people are dead... shit.

He would grip his chest and turn around so he was no longer facing the direction of the Taro kerfuffle. Bringing his metallic hand up to the end of his mask he would start to whisper.

"Neophyte, I was told you have otherworldly hearing. If that is true then listen. That man is Sovereign and using the power of Ancients. I want him breathing but use discretion to prioritize Sousuke.

He wasn't told, he saw her ability to discern a conversation and individuals present in a room through a closed and locked door. Her ability to listen on another level was one of the main reasons he wanted to keep Neophyte in the ANBU ranks as it would hopefully prove to be an invaluable skill. Where he was going to run into trouble was hedging his bets on assumptions. Through the chaos could she fully discern his words? Did she know who or what the Sovereign was, they had done a better job disseminating information but not a perfect one on those individuals. Did she know what an Ancient was, boy if he truly knew the answer there he would get a good giggle. But he did not know who she was under the mask and how she might ultimately react to such information. He hoped it would be one in which she followed through on his request to attack, but what he didn't realize is that it might touch a more personal nerve.

His performance would end as he would return

"Where would I even take her? I fell down that hole and its not looking like I will be heading back up it...

By this point, it seemed that Taro was perfectly fine being in the middle of battle and conversing. Maybe continuing to talk would keep him distracted. He would glance at one of the worms still wiggling around, coupled with the plea of Neophyte he could not help but act in accordance to her distress.

Maybe she is hot under the bandages...

"Also, bro, why the hell are you even here?! AND WHY AREN'T THESE FUCKING WORMS BOTHERING YOU TOO?!"

He didn't want the big guy killed, which could be played off as true friendship affection or as a responsibility to keep him alive as a prisoner. How he would articulate that to not turn either Mr. 9 or his group against him would be the tricky thing. He was being pressured into a hard place thanks to his own stupid emotions. Maybe if he knew the motivations of the hulking dude he would be able to better assess the correct course of action.

"Also... I have unfinished business with that one..."

His voice would grow stern as his finger would point towards the Kazekage, if Sousuke was even still awake after getting slung around like a rag doll. For his next set of moves, he really hoped that Taro was unfamiliar with healing jutsu. However, it wouldn't matter as the technique would merely appear on his targets, so unless Taro was able to sense or see his chakra moving, it would just be a guess at who or what was acting. To further his chances to be a sneaky snake, he would turn his back to the Taro mess to attack the remaining worm while he utilized his hand seals.

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OOC:

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b6cb16a6-6f80-465c-96ac-da55d3bb4e7e_zpsetzf4l86.jpg
[legend="[img]http://i657.photobucket.com/albums/uu291/elcrazycac/Abom%20Transformations%20and%20New%20KASHA%20gifs/LOa6jKb_zpsf3foiwjr.png[/img]"]
 
Name: Roku
Epithet:
Height: 6'2"
Build: Lean and Muscular
Eyes: Red
Blood Type: O Negative
Personal Data
Profile
Dojo
[spoilername="Secondaries"]Melee Accuracy: 15 + 12 + 2 (White Blessing) + 2 (Gate 6) = 31
Ranged Accuracy: 15 + 4 + 2 (White Blessing) + 2 (Gate 6) = 23
Ninjutsu Accuracy: 15 + 8 + 2 (White Blessing) + 2 (Gate 6) = 27
Melee Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) = 26
Ranged Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) = 26
Ninjutsu Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) = 26
Genjutsu Difficulty: 15 + 4 = 19
Genjutsu Save: 15 + 8 + 2 (Gate 7)= 25
Stealth: 15
Awareness: 15
Poison Resistance: 25[/spoilername]
[spoilername="Jutsu List"]*Fire Jutsu
- Fireball: Mastered [D]
- Dragon Fire: Mastered [C]
- Searing Eruption: Mastered [C]
- Scalding Ash Cloud: Mastered [C]
- Immolation Armor: Mastered [D]
- Heat Wave: Mastered [C]
- Firestorm: Mastered [B ]
- Infernal Ember [E] Mastered
- Thermal Maw [E] Mastered
- Combustive Seal [D] Mastered
- Infernal Hellfire [ B] Mastered
- Spontaneous Combustion [ B] Mastered
- Ring of Fire [ B] Mastered
- Dragon Flame Bomb [A] Mastered
- Sol Fire Tempest [A] Mastered
- Abysmal Harbinger [A] Mastered
- Flame Shield [A] Mastered

*Kinesis
- Psionic Assault [C] Rank 1
-Force Guard [C] Rank 1
- Kinetic Infusion [C] Mastered
-Force Blast [C] Mastered
-Force Break [B ] Rank 1
-Reflection [B ] Rank 1
-Mind Lock [B ] Mastered
-Psi-Shock [B ] Mastered
-Kinetic Blast [A] Mastered
-Psionic Rend [A] Mastered
-Concussion Pulse [A] Rank 1
-Redirection [A] Rank 1

*Earth Jutsu
- Gravel Shift: Mastered [E]
- Sinkhole Fist: Mastered [D]
- Rock Golem: Mastered [C]
- Mud Clone: Mastered [D]
- Stone Bullet [E] Rank 1
- Earth Flow River [D] Rank 1
- Inner Earth Reflection Lure [C] Rank 1
- Earth Flow Wave [C] Rank 1
- Earthen Coating [C] Rank 1
- Bedrock Coffin [ B] Rank 1
- Weighted Rock Technique [ B] Rank 1
- Earth Spiker [ B] Rank 1
- Antlion Sinkhole [ B] Rank 1
- Fist of Gaia [A] Rank 1
- Earthen Magnitude [A] Rank 1
- Earthslide Wall [A] Rank 1
- Petrification [A] Rank 1

*Non-Elemental
- Transformation: Mastered [E]
- Body Switch: Mastered [E]
- Cancel: Mastered [D]
- Contract Summoning Mastered [D]
- Combination Transformation Mastered [D]
- Crystal Eye Mastered [D]
- Spirit Lantern Mastered [D]
- Jutsu Sealing Mastered [C]
- Stunt Double Mastered [C]
- One Element Sealing Mastered [C]
- Elemental Negation Mastered [C]
- Elemental Clone: Mastered [C]
- Barrier Mastered [C]
- Shadow Shuriken Replication Mastered [ B]
- Energy Transfer Mastered[ B]
- Leech Seal Mastered[ B]
- Chakra Shield Mastered[ B]
- Chakra Blast Mastered[ B]
- Rasengan Mastered[ B]
- Advanced Combination Transformation Mastered[ B]
- Perfected Rasengan Mastered[A]
- Five Element Seal Mastered[A]
- Morality Sealing Mastered[A]
- Natures Guard Mastered[A]
- Stardust Nova Mastered[A]
- Gate of Enma Mastered[A]
- Curse Sealing Mastered[A]

*Lightning
- Storm Bolt Rank 1 [E]
- Thunderfist Rank 1 [E]
- Thunderclap Rank 1 [D]
- Electroshock Rank 1 [D]
- Electrocution Rank 1 [D]
- Zeus Flash Rank 1 [C]
- Lightning Torrent Rank 1 [C]
- Thunderstruck Rank 1 [C]
- Volt Charge Rank 1 [C]
- Gigavolt Cannon Rank 1 [ B]
- Chidori Rank 1 [ B]
- Lightning Beast Rank 1 [ B]
- Amp Field Rank 1 [ B]
- Raijin's Vengeance Rank 1 [A]
- Chidori Control Rank 1 [A]
- Kirin Rank 1 [A]
- Thunderdome Rank 1 [A]

*Water
-Pressurized Mist Mastered [E]
-Water Gun Mastered [E]
-Aqua Fang Mastered [D]
-Rinse Off Mastered [D]
-Water Whip Mastered [D]
-Grand Waterfall Mastered [C]
-Rain Dance Mastered [C]
-Impaling Hydro Jet Mastered [C]
-Water Prison Mastered [C]
-Mystical Pond [ B] Mastered
-Grand Hydra Excavation [A] Mastered
-Water Dragon Bullet [A] Mastered
-Scorn of Aquarius [A] Mastered
-Supreme Aqua Realm [A] Mastered

*Wind Jutsu
-Wind Slash [E] Mastered
-Pressure Burst [E] Mastered
-Air Bullet (Mastered) [D]
- Shredding Touch (Mastered) [D]
-Whirlwind Spin [D] Mastered
-Wind Scythe [C] Mastered
-Tempest [C] Mastered
-Gale Force [C] Mastered
-Wind Release [C] Mastered
-Great Wind Scythe [ B] Mastered
-Wind Scar [ B] Mastered
-Vacuum Sphere [ B] Mastered
-Cyclone Movement [ B] Mastered
-Tatsumaki [A] Mastered
-Hurricane [A] Mastered
-Ambiance of the Forbidden [A] Mastered
-Zephyr's Grace [A] Mastered

* Ice Jutsu
-Ice Shards [C] Mastered
-Frigid Ice Blast [C] Mastered
-Hypothermic Touch [C] Mastered
-Arctic Aether [C] Mastered
-Ice Transmutation [ B] Mastered
-Snowflake Shuriken [ B] Mastered
-Crystallize [ B] Mastered
-Ice Prison [ B] Mastered
-Hailstorm [A] Mastered
-Koorikan [A] Mastered
-Falling Snow [A] Mastered
-Subzero Purge [A] Mastered

*Wood Jutsu
- Vine Tangle Mastered [C]
- Armor of Thorns Mastered [C]
- Ingrain Mastered [C]
- Wood Hammer Mastered [C]
- Wrath of Nature Mastered [A]
- Sleeping Forest Mastered [A]

*ANBU
- Snap Shot: Mastered [D]
- Active Camo: Mastered [C]
- Chakra Sense: Mastered [C]
- Critical Exposure: Mastered [D]
- Mask Summon: Mastered[D]
- Black Blockade: Mastered [A]
- Shadow Servant Mastered [ B]
- Searchlight Rank 1 [ B]
- Intangible Passage Mastered [ B]
- Body Bind Mastered [A]
- Physical Imprisonment Seal Rank 1[A]
- Flock of Shadows Mastered[A]
- Incapacitate Rank 1 [ B]


*Taijutsu
Unarmed
- Shoryuken [Mastered] [C]
- Tiger Hook Mastered [C]
- 4 Hit Combo: Mastered [D]
- Dragon Assault Mastered [C]
- The One Two Mastered [E]
- Janken Mastered [E]
- Uncalled for Shot Mastered [E]
- Low Sweep Mastered[E]
- Nut Buster Mastered [D]
- Spinning Wind Mastered [D]
- Primary Lotus Mastered [ B]
- Suplex Mastered [ B]
- 16 Hit Combo (Mastered) [ B]
- Spear Hand (Mastered) [ B]
- Submission (Mastered) [ B]
- Shadow Step Strike (Mastered) [ B]
- Falcon Punch Mastered [A]
- Fist of Virtue Mastered [A]
- Fist of Sin Mastered [A]
- Dance of the Waxing Moon Mastered [A]
- Dynamic Entry (Mastered) [D]
- Dynamic Finish (Mastered) [D]
Bludgeoning
- Render Blitz [Mastered] [C]
- 7 Hit Combo Mastered [D]
- Concrete Blast Mastered [C]
- Blackjack Attack (Rank 1) [C]
- Rigor Mortis (Rank 1) [ B]
- Pillar of Four Dragons (Rank 1) [A]
- Blast Rush (Rank 1) [C]
- Skull Buster (Rank 1) [C]
- Carpe Noctem (Rank 1) [C]
- Carpe Diem (Rank 1) [C]
- Hex Breaker (Rank 1) [ B]
- Memento Mori (Rank 1) [A]
Buffing
- Chakra Extension Mastered [C]
- Shadow Dance (Rank 1) [C]
- Gather (Rank 1) [C]
- Barrage (Rank 1) [C]
- Anabolic Frenzy (Rank 1) [ B]
- Devastating Aura (Mastered) [A]
- Awakening (Rank 1) [A]
- Unleashed (Mastered) [A]
- Limit Break (Mastered) [A]
Slashing
- Lunar Steps Mastered [C]
- Slash Mastered [E]
- Whisperer Mastered [C]
- Steel Weaving Mastered [ B]
- Kill Driver Mastered [ B]
- Zantetsuken Mastered [A]
- Fatal Draw Mastered [A]
- Magnum Break Mastered [ B]
- Zero Slash Counter Mastered [C]
- Executioner Mastered [ B]
- Lotus Flower R1 [ B]
- Higuma Mastered [A]
- Annihilation Mastered [A]
- Heavenly Sword Mastered [A]

Medical Jutsu
D-Rank
Mystical Hand - Mastered
Coagulation - Mastered
C-Rank
System Shock - Mastered
Skeletal Fortification - Mastered
Anesthetic Infusion - Mastered
System Restoration - Mastered
B-Rank
Mystical Force - Mastered
Medical Assistant - Mastered
Medical Ward - Mastered
A-Rank
Resuscitate - Mastered
Angelic Blessing - Mastered
Regeneration - Mastered

Genjutsu
- Clone: Mastered [Level 2/Visual]
- Crippled: Mastered [Kinetic] C
- Silly Fingers: Mastered [Kinetic] C
- Mist of Deceit: Rank 1 [Kinetic] C
- Crossed Wires: Rank 1 [Kinetic] C
- Petrification: Mastered [Kinetic] B
- Lingering Spark: Rank 1 [Kinetic] B
- Pox: Rank 1 [Kinetic] B
- Pheonix Embrace: Rank 1 [Kinetic] B
- Crush Depth: Rank 1 [Kinetic] B

Hachimon
- Chakra Gates [C]
- Body Flicker [C] R2
- Bandage Slam [C] R2
- Ura Renge [ B] R2
- Aura Burst [ B] R2
- Afternoon Tiger[A] R2
- Evening Mammoth [A] R2
- Gate of Death

Augments
- Trick Weapon x 2
- Razor Strike
- Vampiric
- Steady
- Vanguard
- Lantern
- Primal x 3
- Crippler
- Pressure
- Chakra Drain
- Toxify
- Wide Edge
- Bandage Wraps (Kinjutsu)

Inventory List

Poisons
- Lullaby Powder x2
- Serpent’s Blood x2
- Heaven’s Touch x3

Equipment
- Belt Pouch x2
- Shoulder Bag
- Sealing Scroll
- Backpack
- Weapon Holster x2
- Headset[/spoilername]
[spoilername="Stats"]Stamina: 45,000 - 450 from 1% Max HP loss = 44550
Chakra: 30,250
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600[/spoilername][spoilername="PHK"]Primus' Holy Knight
HP: (60+15) x (600) = 45000
CP: (40+15) x 600 = 33000
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC[/spoilername]
[spoilername="Dojo Info"]OOC Rank: S

Bloodline: Spiritualist

Kinjutsu: Hachimon

Abilities:

0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Willpower
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Strategist
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6.

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4. Fire
5.
6.

Advanced Elements:
1. Wood
2. Ice
3. Kinesis
4.


Contracts: Bird[/spoilername]
Fight Data
Maintains:Maintain Gate 2, Gate 6 and Gate 7//Drop Gate 5
Actions
0 AP to use Initiative to: Quickdraw use of Health Pill [.5 AP cost]
3 AP to use Angelic Blessing Mastered on Sousuke
3 AP to use Angelic Blessing Mastered on Matsu
2 AP to perform 4 basic strikes on worm 3
3 AP to rest



Conditional:
1. Accept all healing techniques from allies (do not dodge)
2.Use Flock of Shadows - Mastered - 3AP to reflexively dodge first attack aimed at Roku
3. Use Body Flicker - Mastered - 1.75 AP to passively dodge next attack aimed at Roku following use of Flock of Shadows
4. If worm three goes unconscious, change Duelist to Taro



Strategist Prep Slots:
1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5.
Passives:
White Blessing - Boost x2
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +2 accuracy. Does not stack with other users of White Blessing.
Holy Weapon - Passive
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.
Holy Embodiment - Passive
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.
Spiritual Chakra - Boost (x2)
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save
Sacred Style - Physical Style (2 points)
Effect: User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.​
Actions
Weapon Holster: Rokushiki
Weapon Holster 2: The Glow (Holy Weapon)
1. Headset
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Ninja Wire x8
Equipped Weapon:
The Glow - Spiritualist Holy Weapon
A golden light engulfs Roku's body turning him into a Holy Weapon.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.
Inventory
X
[/legend]
[/col]
 
Error. Massive damage. Status report: Functional. Not dead yet.

Sousuke had been smashed and damaged by the Sovereign man who claimed himself to be change. To be a hero, and to be a bro unto Roku. As Sousuke would work himself back to his feet several pieces of metal would fall from his sides and insides. Wires would could out as some plates came off. "You might be change - but you represent the worst kind of change. Your masters desire the change into the old age. Slavery of men and women. No different than what the First Men fought against. You are the demons of the past, you are not CHANGE that this country needs."<i></i> His voice was harsh and metallic sounding. Click. Click. Click. The heavily damaged Kazekage finally got back on his feet. Did Taro really understand anything in all of this?

It was rumored that Taro was a Kirishii. Time to put that to rest, and find out the truth. "A Kirishii who has forgotten himself, and the allies of his matriarch's household. Heroes should not forget the face of their fathers and mothers."<i></i> The harsh metallic voice continued his critique of the self-proclaimed hero. Was his cousin a monster? Literally no, but supposedly metaphorically he was. Matsu was a black sheep in the family, but even he was treated no differently by Sousuke. The only one he did treat differently was Shiori, and that was when she revealed her true identity and what she had done. She had killed his uncle and aunt, and devoured their souls. She was not the goddess Sungakure had written her to be. She was not benevolent. She was not kind. She was not worried or concerned for the world of men. She wanted to bring back Homura and Fuujin, and she did. These were the end of times, and Sousuke would be fighting this out to the bitter end against her. Sousuke would focus for a moment. He would need to focus. He was going to take a gambit here. He gripped his twin blades and would vanish from sight. He was going to take the fight to Taro now. Cousin Matsu had done a very good job of making him bleed. It was time to see if Sousuke could do anything to further what was already some deep wounds. Sousuke beneath his broken and damaged armour was a wiry thin man, but he knew martial prowess. It was taught to him by the legendary Lady Azame.

Joou would shake her head. This male that they were fighting was very much a nuisance. Her summoner was not a loud man. He was a lording who needed to speak louder for himself, but not as loud as this idiot. It didn't matter. She was a monarch. A queen. She listened finally as Sousuke spoke up and against Taro. The fool was too big to admit he was wrong. The fool was a friend of Shouki, the one who had hurt and damaged Gambunta. While the insect matriarch was not the best of friends with the Toad, she respected him.

Actions for Sousuke
-+3 to melee accuracy due to Obervation on Taro and +1.5 Accuracy due to round 3 (0.5 increases each round)
-need the regen for 7.5AP from last round as discussed
-Do not dodge any healing or support jutsus being used by allies on Sousuke
-1.5AP 560 CP Burst of Confetti Master Rank on the first offensive action if Taro attacks Sousuke
-1.75AP 420CP Shadow Dance Master Rank on Taro
-5AP? Omni Flash with buffings Insatiable Hunger Master Rank with the Overwhelming Thirst Effect Higuma Master Rank Silver Flash Master Rank with Focus +2Acc +1 Crit on Taro (Final CP Cost 1652+2200*1.25=4815?) (Please note my weapon is indeed my signature weapon)
-1.75AP 420CP Blade Tail Master Rank on Taro

Joou Joou's table
-2.75ap X2 Target any remaining sandworms with lethal poisoning, if not more attack Taro with lethal poisoning. -3610cp with 10% increased damage
Class Bonus: Kinjutsu; 5% Damage Reduction
High: Melee Accuracy
Medium: Dodge, Genjutsu Save, Ninjutsu Accuracy , Genjutsu DC
Low: Ranged Accuracy

Melee Accuracy 27
Ranged Accuracy 19
Ninjutsu Accuracy 23
Puppet Accuracy 23
Melee Dodge 23
Ranged Dodge 23
Ninjutsu Dodge 23
Genjutsu Difficulty 23
Genjutsu Save 23
Stealth 15
Awareness 15
Poison Resistance 25
AP: 10


Abilities
0. Shinobi 101 - Kinetic Genjutsu w/ Melee Accuracy
0. Sentinel - Anbu Ability
1. Contract Mastery
2. Insight
3. Defensive Technique
4. Weapon Attunement
5. Will Power
6. Ambidexterity
7. Sixth Sense
8. Duelist
9. Quick Draw
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu Kinjutsu - Tsuku

Quick Learner CA

Core Ability: Quick Learner

Situational Awareness (3)
Sharp Insight (2)
Offensive Insight (2) purchased twice
Observation (3)
Forewarn (3)
Adaptability (3) purchased thrice
Prediction (2)
Tactical Mind (2)

Kinjutsu: Tsukumogami



Major Affinities:
1. Fire
2. Lightning
3. Water
4. Kinetic Genjutsu
5. Visual Genjutsu
6. Plasma
7. Shadow
8. Crystal
9. Wind
10. Earth
11. Metal


Minor Affinities:
1. Non-Elemental
2.
3.
4.
5.
6.

Advanced Elements:
1. Steel
2. Plasma
3. Shadow
4. Crystal
5. Paper
6. Wood

Weapons:

Perdition's Arrival and Thunder Talon - the Twins that Challenged the Terror in Inferno (or the Twins that Dream of Fire and Lightning)

Description: A pair of twin blades that have the ability to ignite in flame and lightning. The most accepted story is that Sousuke had created them while trying to save slaves while in Inferno and burned a chaos demon to cinders who was tearing a Jashinist a sunder.
Damage/Accuracy Modifiers: 5% Damage -1 Accuracy Bleeding

Augment Slots 5 (4 from Kinjutsu, and 1 from Ability)
1. Dual Weapon
2. Steady
3. Trick Weapon - Unarmed
4. Vanguard
5. Vampiric
headset
-sheath - contains Perdition's Arrival and Thunder Talon
-Kawarimi Target
-Health Pills (3)
-Energy Drink (3)


Contracts:
Insect
Toad

Ninjutsu
Fire
E - Infernal Ember Master Rank
E- Thermal Maw Master Rank
D- Fireball Master Rank
D- Immolation Armor Master Rank
D- Combustive Seal Rank Master
D- Dragon Fire Master Rank
C- Searing Eruption Master Rank
C- Scalding Ash Cloud Master Rank
C- Heat Wave Master Rank
B- Infernal Hellfire Master Rank
B- Firestorm Master Rank
B- Spontaneous Combustion Master Rank
B- Ring of Fire Master Rank
A- Dragon Flame Bomb Master Rank
A- Sol Fire Tempest Master Rank
A- Abysmal Harbinger Master Rank
A- Flame Shield Master Rank

~Lightning
E- Storm Bolt Master Rank
E- Thunderfist Master Rank
D- Thunderclap Master Rank
D- Electroshock Master Rank
D- Electrocution Master Rank
C- Zeus Flash Master Rank
C- Lightning Torrent Master Rank
C- Thunderstruck Master Rank
C- Volt Charge Master Rank
B- Gigavolt Cannon Master Rank
B- Lightning Beast Master Rank
B- Chidori Master Rank
B- Amp Field Master Rank
A- Kirin Rank Master Rank
A- Raijin's Revenge Master Rank
A- Chidori control Master Rank
A- Thunderdome Master Rank

~Earth
E - Stone Bullet Master Rank
E - Gravel Shift Master Rank
D - Earth Flow Master Rank
D - Sinkhole Fist Master Rank
D - Mud Clone Master Rank
C - Inner Earth Reflection Lure Master Rank
C - Earth Flow Wave Master Rank
C - Rock Golem Master Rank
C - Earthern Coating Master Rank
B - Bedrock Coffin Master Rank
B - Weighted Rock Technique Master Rank
B - Earth Spiker Master Rank
B - Sinkhole Master Rank
A - Earthslide Wall Master Rank
A - Petrification Master Rank
A - Earthen Magnitude Master Rank
A First of Gaia Master Rank

~Wind
E - Wind Slash Master Rank
E - Pressure Burst Master Rank
D - Whirlwind Spin Master Rank
D - Air Bullet Master Rank
D - Shredding Touch Master Rank
C - Wind Scythe Master Rank
C - Tempest Rank Master Rank
C - Gale Force Master Rank
C - Wind Release Master Rank
B - Wind Scar Master Rank
B - Great Wind Scythe Master Rank
B - Vacuum Sphere Master Rank
B - Cycle Movement Master Rank
A - Tatsumaki Mank Master Rank
A - Hurricane Master Rank
A - Ambiance of the Forbidden Master Rank
A - Zephyr's Grace Master Rank


~Plasma
C - Ionic Laser Master Rank
C- Deadly Burn Master Rank
C- Plasma Lamp Master Rank
C- Ionic Borealis Master Rank
B- Hyper Beam Master Rank
B- Solar Winds Master Rank
B- Plasma Scar Master Rank
B- Plasma Blade Master Rank
A - Atmospheric Pressure Master Rank
A- Nebula Shine Master Rank
A- Supernova Master Rank
A- Plasma Generation Master Rank

~Metal
C- Steel Slam master Rank
C- Quality Break master Rank
C- Steel Clone Master Rank
C- Mercury Poisoning Master Rank
B- Alloy spiral Master Rank
B- Reinforced Wall Master Rank
B- Iron Break Out Master Rank
A- Silver Flash Rank Master Rank
A- Burdening Touch Master Rank
A- Superalloy Tempest Master Rank
A- Senbon Coating Master Rank

~Darkness
C -Black Eruption Master Rank
C -Midnight Strike Master Rank
C - Specter Shade Master Rank
C - Dark Displacement Master Rank
B - Underworld Prison Master Rank
B - Shadow Punishment Master Rank
B - Black Moon Fang Master Rank
B - Ebony Nightmare Master Rank
A - Shadow Summoning Master Rank
A - Shadow Garb Master Rank
A - Darkness Falls Master Rank
A - Absolute Void Master Rank

~Crystal Elemental
C - Topaz Tempest Master Rank
C - Fluroite Spikes Master Rank
C - Emerald Emitter Master Rank
C - Ruby Rain Master Rank
B - Goldstone Clutch Master Rank
B - Moonstone Shower Master Rank
B - Sapphire Storm Master Rank
B - Amethyst Casing Master Rank
A - Diamond Cutter Master Rank
A - Obsidian Dragon Master Rank
A - Amber Beacon Rank Master
A - Crystalline Passage Rank Master

~Non Elemental
E- Transformation Master Rank
E - Body Swap Master Rank
E - Basic Summoning Master Rank
D - Summoning Contract Master Rank
D - Combination Transformation Master Rank
D- Crystal Eye Master Rank
D- Cancel Master Rank
D- Spirit Lantern Master Rank
C- Stunt Double Master Rank
C - Jutsu Sealing Master Rank
C- One Elemental Sealing Master Rank
C- Elemental Negation Master Rank
C- Elemental Clone Master Rank
B- Leech Seal Master Rank
B- Chakra Shield Master Rank
A- Chakra Blast Master Rank

~Paper Jutsu
C - Folded Shuriken Master rank
C - Paper Clone Master rank
C - Burst of Confetti Master rank
C - Origami Shower Master rank
B - Cocoon Sheets Master Rank
B - Paper Blade Master Rank
B - Loose Leaf Wall Master Rank
B - Streaming Cloak Master Rank
A - Shredding Torrent Master Rank
A - Shredding Tsunami Master Rank
A - Torn Downpour Master Rank
A - Maelstrom Document Master Rank

Wood ~Wood
C-Vine Tangle Master Rank
C - Armor of Thorns Mater Rank
C - Ingrain Master Rank
C - Wood Hammer Master Rank
B - Piercing Timber Master Rank
B - Pit of Crimson Tears Master Rank
B - Evergreen Thicket Master Rank
B - Glow Moss Master Rank
A - Wrath of Nature Master Rank
A - Grand Gaia Impalement Master Rank
A - Sleeping Forest Master Rank
A - Frenzy Plant Master

Taijutsu

~Slashing
E - Slash Master Rank
E - Arcing Slash Master Rank
E - Dynamic Slash Master Rank
E - Overhead Strike Master Rank
D - Full Circle Master Rank
D - Cross Rip Master Rank
D - Crimson Flash Master Rank
D - Gasher Master Rank
D - Heavy Tow Master Rank
C - Vanishing Slash Master Rank
C - Lunar Steps Master Rank
C - Whisperer Master Rank
C - Sword Juggle Master Rank
C - Zero Slash Counter Master Rank
C - Top Spin Master Rank
C - Blade Trail Master Rank
B - Magnum Break Master Rank
B - Focal Blade Master Rank
B - Steel Weaving Master Rank
B - Flight Aerial Strike Master Rank
B - Kill Driver Master Rank
B - Executioner Master Rank
B - Lotus Flower Master Rank
A - Zanteksuken Master Rank
A - Higuma Master Rank
A - Annihilation Master Rank
A - Heavenly Sword Master Rank
A - Fatal Draw Master Rank

~Unarmed
E - the One Two Master Rank
E - Low Sweep Master Rank
E - Janken Master Rank
E - Uncalled For Shot Master Rank
D - Four Hit Combo Rank Master Rank
D - Spinning Wind Master Rank
D - Dynamic Entry Master Rank
D - Dynamic Finish Master Rank
D - Nut Buster Master Rank
C - Dragon Assault Master Rank
C - Tiger Hook Master Rank
C - Step-in Flash Master Rank
C - Tatsumaki Senpuu Kyaku Master Rank
C- Roaring Combination Master Rank
C - Grapple Master Rank
B - Suplex Master Rank
B - Primary Lotus Master Rank
B - Shadow Step in Strike Master Rank
B - Seismic Toss Master Rank
B - Submission Master Rank
B- Spear Hand Master Rank
B- 16 Hit Combo Master Rank
A- Falcon Punch Master Rank
A - Eagle Drop Master Rank
A - Dance of the Waxing Moon Master Rank
A - Fist of Sin Master Rank
A - Fist of Virtue Master Rank

~Piercing
E - Stab Master Rank
E - Thrust Master Rank
E - Multiple Impale Master Rank
E - Piercing Rain Master Rank
D - Cross Pierce Master Rank
D - Impaling Counter Master Rank
D - Dynamic Pierce Master Rank
D - Defensive Thrust Master Rank
C - Outcry Master Rank
C - Iron Point Prison Master Rank
C - Clip Downpour Master Rank
C - Spiked Shield Master Rank
C - Feint Spike Master Rank
C - Pressure Pierce Master Rank
C - Outter Rim Breaker Master Rank
B - Fake Out Master Rank
B - Enraging Strike Master Rank
B - Fillet-O-Flesh Master Rank
B - Million Stab Master Rank
B - Blood Letter Master Rank
A - Giga Star Breaker Master Rank
A - Trashin Master Rank

~Buffing
E - Charge Master Rank
E - Grip Master Rank
E - Fleeted Master Rank
E - Block Master Rank
D - Shadow Play Master Rank
D - Eagle Vision Master Rank
D - Muscle Control Master Rank
D - Brandish Master Rank
D - Basic Safeguard Master Rank
C - Chakra Absorption Master Rank
C - Dynamic Art Master Rank
C - Chakra Extension Master Rank
C - Shadow Dance Master Rank
C - Gather Master Rank
C - Barrage Master Rank
C - Expel Master Rank
C - Feint Master Rank
B - Unbound Master Rank
B - Endure Master Rank
B - Counterstike Master Rank
B - Cover Master Rank
B - Anabolic Frenzy Master Rank
B - Concealed Steps Master Rank
B - Focused Steps Master Rank
A - Insatiable Hunger Master Rank
A - Devastating Aura Master Rank
A - Awakening Master Rank
A - Limit Break Master Rank
A - Unleash Master Rank

~Bludgeoning
E - Bunt Master Rank
E - Broad Slap Master Rank
E - Bound Master Rank
E - Smash Master Rank
D - Dynamic Bash Master Rank
D - Dynamic Charge Master Rank
D - 7 Hit Combo Master Rank
D - Double Slam Rank 1
D - Concrete Blast Rank 1
C - Render Blitz Rank 1
C - Blast Rush Rank 1
C - Skull Buster Rank 1
C - Set-Up Rank 1
C - Black Jack Attack Rank 1
C - Carpe Noctem Rank 1
C - Carpe Diem Rank 1


Genjutsu
~Kinetic
E - Hot Weapon Master Rank
E - Stun Master Rank
E - 1000 Years of Pain Kai Master Rank
D - Drunken Stupor Master Rank
D - Influenza Master Rank
D - Tickling Master Rank
D - Face Palm Master Rank
C- Mist of Deceit Master Rank
C - Crippled Master Rank
C - Masochism Master Rank
C - Silly Fingers Master Rank
C - Crossed Wires Master Rank
B - Phoenix Embrace Master Rank
B - Petrification Master Rank
B - Lingering Spark Master Rank
B - Depth Crush Master Rank
B - Puppet Betrayal Master Rank
B - Pox Master Rank
A - Curse of the Leper Master Rank
A - Tree Binding
A - Delayed Agony Master Rank
A - Parasitic Infection Master Rank
A - Shared Torment Master Rank
A - Hemorrhagic Fever Master Rank

~Visual
E - Mimic Master Rank
E - False Surroundings Master Rank
E - Eye Strain Master Rank
D - Basic Clone Master Rank
D - Blur Master Rank
D - Rorsarch Eye Master Rank
D - Double Vision Master Rank
C - Distortion Master Rank
C - Occular Trama Master Rank
C - Back Flash Master Rank
C - After Image Master Rank
C - Verse of Darkness Master Rank
B - Advanced Clone Master Rank
B - Perception Filter Master Rank
B - Depth Barrier Master Rank
B - Night Mare Master Rank
B - Solar Flare Master Rank
B - Mime box Master Rank
A - Ocular assault Master Rank
A - Reaper's Gaze Master Rank
A - Body Double Master Rank
A - Night Rank Master Rank
A - Deja Vu Master Rank
A - Invisibility Master Rank

-Will
E - Lethargy Master Rank
E - Tourniquet Master Rank
E- Intimidation Master Rank
D - Amnesia Master Rank
D - False Success Master Rank
D - Leaking Mind Master Rank
D - Sear of the Mind Master Rank
C - Black Out Master Rank
C - Insomnia Master Rank
C - Paranoia Master Rank
C - Charismatic Breakdown Master Rank
C - Untruth Master Rank
B - Havoc of the Doomed Mind Master Rank
B - Slowed Perception Master Rank
B - Oblivious Rapture Master Rank
B - Betrayal Master Rank
B - Taunt master Rank
B - Thought Down Master Rank
A - Mind's Eye Chaos Master Rank
A - Temple of Nivrvana Master Rank
A - Torment of the Physical Plain Master Rank
A - Torment of the Earthly Plane Master Rank
A - Repetition Master Rank
A - Chaos of the Mental Plane Master Rank

~Anbu
D - Mask Summon Master Rank
D - Critical Exposure Master Rank
C- Snapshot Master Rank
C - Chakra Sense Master Rank
C - Active Cameo Master Rank
C- Mental Infiltration Master Rank
B - Shadow Servant Master Rank
B - Search Light Master Rank
A - Flock of Shadows Master Rank


Kinjutsu (Tsukuogami)
Myriad Strike Master Rank
Omni-Flash Master Rank
Mystic Transmutation Master Rank
Visceral Rend Master Rank
Kindred Fusion Master Rank
 
[spoilername="Rolls Made"][/spoilername]

[col]This is what getting close to death felt like. Being faced with potentially insurmountable odds and bleeding to death. This is exactly what Matsu was facing as his supposed team was doing absolutely nothing. At least as far as he could tell. It was beyond frustrating. "Hey you -sputter- fuckwits who aren't doing anything! You ready to die too, 'cause it is about to happen!" As violent and potentially crazy Matsu was in the eyes of others, this was absolutely insane. He was the only one, as far as he saw it, actually fighting the problem while they stood around doing nothing. There he was, swinging almost pathetically at this actual monster, like that guy who died so everyone else could get out alive. "If you aren't gon' fight then get outta here. Just go and -cough, hack- spare me the embarrassment you useless sacks -coughcough-" He was frustrated, to say the least, but if they weren't going to contribute then he had nothing to say. His head was pounding and it was here that he was likely to be forsaken by his beliefs. As strong as he could be it was exceptionally likely he would bleed out.

His body shook with a rage he never before felt knew and it wouldn't do anything for him. He was just mad. They bring him down here and then they do nothing? What a useless set of leaders they all were to get everyone killed! It was just laughable. Well, he had been laughing at that point. Somewhat ropey gouts of blood would escape the seems in his clothing which was not at all intended to happen. It was all just disappointing. Though, if he died, it just meant that he wasn't strong enough to survive which also made a sort of sense to him. It was probably the only amusing thing. The mercenary was absolutely useless and if he survived would do everything he could to get her thrown into the stocks or kicked out. As for the so-called leadership, well, that would be its own uphill battle. In the end, if he died here, at least he died fighting one of the strongest, nastiest things he ever fought. "Ha...monster. Ain't heard that. Least I don't bleed lava, you fuckin' freak!" Matsu would pull his mask off and blood would spill over his clothing as he tossed it aside. His muscles would coil as he would lunge towards this actual monster. As his blade began to spring forth he would spit the pooling blood from his mouth directly at his combatant, snarling as the tattoos covering his completely clean skull would pulsate a dull red. "Real funny, having you judge me. Say what you say..." Matsu would hack up some more blood as visions of things ran on the edges of his eyesight, hiding in the shadows, ready to leap out at him. "Least I'm still a person! You aren't anything human! I doubt you ever were! I'm still all flesh and blood and I got this strong on my own!"
----------------------------------------------------------------------------------
Actions:
Combat Instinct Remains on Taro
Iaijutsu Mastery stance Jigen-ryu - 5% Damage Slashing/Piercing
All values considered without sprains
At 23%~ HP. +2.5 to Secondaries.
+3.5 to Some Secondaries as noted
Maintain Sacriligeous Atonement on Taro
Zantetsuken at Taro - 2.75 AP, 2065 CP
Higuma at Taro - 2.75 AP, 2,065 CP
6 Basic Swings on Taro -
If AP is lost due to stumble, 1 less basic attack.

Current Hitpoints: 1,1174 - 460 (Regaining 5% Max HP. Waiting on incoming Damage)
Current CP:5, 120 - 430 (the previous 2,100 wasn't taken off) - 2,065 - 2,065 = 560
Bloodlust Pool: 460 + 480 - 500 = 440

Extra OOC Fight Data:
Iaijutsu Mastery Stance
Rank 1: Jigen-ryu -- The user's Piercing and Slashing Taijutsu attacks with their weapon while in this stance do +5% more damage.
Combat Instinct- Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.
Hidden Power with Nanjirou- The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.
The user gains +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +2 to their secondaries. So they gain a bonus at 85%/70%/55%/40%. If the user elects to fill one of their ability slots with Hidden Power, the cap is increased to +3. So they gain a bonus at 85%/70%/55%/40%/25%/10%.
Slashing - Open Wounds: Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50%
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
|
[legend="[glow=#73e29a][b][size=5]Plague Bearer[/size][/b][/glow]"]
GvD6SCU.jpg

 
Name: Matsu
Epithet: Perhaps...violence?
Height: 5'10"
Build: Lean
Eyes: Black sclera, red irises
Blood Type: O Negative
Personal Data
Stamina: 48,000
Chakra: 30,000
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Fight Data
Belt Pouch
-Black Lotus - Heavy
-Heaven's Touch - Heavy
Belt Pouch
-Iron Vein - Heavy
-Serpent's Blood - Heavy
Backpack
-Plexistim - Strong
-Mustard Gas - Heavy
-Twilight Venom - Weak
-Blood Pill x 3
-Health Pill x 3
Headset
-Botulinum Toxin - Strong
Weapon Holster - Draughtbane, Dark Blade of Shifting Sands
Weapon Holster -
Equipment
[:ELEMENTAL AFFINITIES:]
  • Earth Major / Minor Affinity
  • Fire Major / Minor Affinity
  • Water Major / Minor Affinity
  • Wind Major / Minor Affinity
  • Lightning Minor Affinity
  • None-Elemental Minor Affinity
  • Vapor Minor Affinity
  • Poison Major / Minor Affinity
  • Scorch Minor Affinity
  • Metal Major / Minor Affinity
  • Shadow Absent
Affinities
Melee Accuracy: 15 + 12 = 27
Ranged Accuracy: 15 + 4 = 19
Ninjutsu Accuracy: 15 + 8 = 23
Melee Dodge: 15 + 8 / 12 - 1 = 22/ 26
Ranged Dodge: 15 + 8 / 12 - 1 = 22/ 26
Ninjutsu Dodge: 15 + 8 / 12 - 1 = 22/ 26
Genjutsu Difficulty: 15 + 4 = 19
Genjutsu Save: 15 + 8 - 1 = 22
Stealth: 15
Awareness: 15
Poison Resistance: 25
Damage Reduction: 20%
All Bleeding Chance reduced by 20%, Bleed Ranks 2 Ranks Lower to minimum 1
Called Shot Attempts Reduced by 10%
Regains 3% Max HP / Round, 5% with weapon out. [1440 / 2,400]
Lose 1% to Bloodlust Pool per round. [480]
Healing Jutsu on Me are 10% more effective
Poison Attempts counted as 1 Rank Lower. Weak poisons last 1 round less.
Critical hits always cause Bleed
+5% Melee Damage, +5% Bleed Chance
+3% Bleed Chance with Melee
Mission Secondaries
Ain't no place for heroes. Ever.Mood Music X
[/legend]​
[/col]
 
[col3]Shuriken Scorpion
HP: -8216
*Dead*|Shuriken Scorpion
HP: -3859
*Knocked Out*|Takahashi Shiori/Neophyte
AiT

HP: 29692 [+1691] [-6250][-1170 Bleed III] 23963
CP: 9993 [-9530] 463
Corrupted Energy: 13583 [+1691] 13583
AP: 10 [-10] 0
Status: Owww... Bleed III
[spoilername="Secondaries"][/spoilername]
[spoilername="Stats"]Ninjutsu 27
Genjutsu DC 23
Ranged Taijutsu 23
Melee Taijutsu 23
Genjutsu Resistance 23
Evasion 23
Awareness 15
Stealth 15
Poison Resist 25[/spoilername]
[spoilername="Passives"]+5% Chance of inflicting Secondary Effects (from Class Card ASP purchase)
Dark Sage
Hashigaki
Sentinel (ANBU Branch)
Shinobi 101: Visual Genjutsu are cast using Ninjutsu Accuracy
Elemental Illusion
Mind Overflow
Duelist
Shattered Reality
Willpower
Elementalist
Jutsu Expansionist
Sixth Sense
Tracker[/spoilername][/col3]



[col3]Roku
The Sennin
HP: 26347[-990 Bleed II] [+1350 Healing Factor][+1800] 28287
CP: 25878 [-5288] [+1400] 21990
AP: 11 [-10] 0
Status: Fractured Arms (-1 acc); Sprained everything Bleed III
[spoilername="Secondaries"]Melee Accuracy: 15 + 12 + 2 (White Blessing) + 2 (Gate 6) - 2 (Fractured Arms) = 29
Ranged Accuracy: 15 + 4 + 2 (White Blessing) + 2 (Gate 6) - 2 (Fractured Arms)= 21
Ninjutsu Accuracy: 15 + 8 + 2 (White Blessing) + 2 (Gate 6) - 2 (Fractured Arms)= 25
Melee Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) - 2 (Spore Cloud) - 2 (Sprained Leg)= 22
Ranged Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) - 2 (Spore Cloud) - 2 (Sprained Leg)= 22
Ninjutsu Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) - 2 (Spore Cloud) - 2 (Sprained Leg)= 22
Genjutsu Difficulty: 15 + 4 - 2 (Sprained Head)= 17
Genjutsu Save: 15 + 8 + 2 (Gate 7)= 25
Stealth: 15
Awareness: 15
Poison Resistance: 25[/spoilername]
[spoilername="Passives"]All attacks with the equipped weapon suffers a -10% base damage. - Weapon Damage I
10% chance for maintained jutsus to be dispersed. - Sprained Head
+.1 Hand seal Ap and 5% chance for Jutsus to fail - Sprained Hand
10% Chance at the beginning of the round to stumble and lose 1 Ap. - Sprained Feet
Increases all Chakra Cost by +10%. - Sprained Neck
+10% Bleeding Damage and cannot Bleed lower than Rank 1. Bleeding requirements do not apply for these levels. - Sprained Heart
Strategist Prep Slots:
1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5.
Passives:
White Blessing - Boost x2
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +2 accuracy. Does not stack with other users of White Blessing.
Holy Weapon - Passive
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.
Holy Embodiment - Passive
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.
Spiritual Chakra - Boost (x2)
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save[/left][/tab]Weapon Holster: Rokushiki
Weapon Holster 2: The Glow (Holy Weapon)
1. Headset
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Ninja Wire x8
Equipped Weapon:
The Glow - Spiritualist Holy Weapon
A golden light engulfs Roku's body turning him into a Holy Weapon.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.[/spoilername]|Matsu
The Plague-bearer
HP: 11174 [-12220] [-2208 Bleed IV] -3254 [+2400] -854 [Bleed Cannot KO Matsu]
CP: 7650 [-4380] 3270
Bloodlust Pool: 460 [+480] 940
AP: 10.25 [-9.25] There was 1 AP worth of suppression. 0 roll-over
Status: Bleed IV; Sprained everything; Fractured Weapon
[spoilername="Secondaries"]Melee Accuracy: 15 + 12 - 2 (Fractured Arms) + 1 (HP) = 27 + 3.5 (Jashinist Curse) + 3
Ranged Accuracy: 15 + 4 - 2 (Fractured Arms) + 1 (HP) = 19 + 3.5 (Jashinist Curse) + 3
Ninjutsu Accuracy: 15 + 8 - 2 (Fractured Arms) + 1 (HP) = 23 + 3.5 (Jashinist Curse) + 3
Melee Dodge: 15 + 8 - 1 - 2 (Fractured Legs) + 1 (HP) = 22 + 3.5 (Jashinist Curse) + 3
Ranged Dodge: 15 + 8 - 1 - 2 (Fractured Legs) + 1 (HP) = 22 + 3.5 (Jashinist Curse) + 3
Ninjutsu Dodge: 15 + 8 - 1 - 2 (Fractured Legs) + 1 (HP) = 22 + 3.5 (Jashinist Curse) + 3
Genjutsu Difficulty: 15 + 4 + 1 (HP) = 20 + 3
Genjutsu Save: 15 + 8 - 1 + 1 (HP) = 23 + 3
Stealth: 15 + 3
Awareness: 15 + 3
Poison Resistance: 25 + 3[/spoilername]
[spoilername="Passives"]Jigen-ryu -- The user's Piercing and Slashing Taijutsu attacks with their weapon while in this stance do +5% more damage.
All attacks with the equipped weapon suffers a -10% base damage. Drawing or Un-equipping the weapon costs an additional 0.25 AP.- Weapon Damage II
20% chance for maintained jutsus to be dispersed. - Fractured Head
+.2 Hand seal Ap and 10% chance for Jutsus to fail - Sprained Hand
30% Chance at the beginning of the round to stumble and lose 1 Ap. - Broken Feet
Increases all Chakra Cost by +20%. - Fractured Neck
+15% Bleeding Damage and cannot Bleed lower than Rank 2. Bleeding requirements do not apply for these levels. - Fractured Heart
+2 Awareness against Taro
Damage Reduction: 20%
All Bleeding Chance reduced by 20%, Bleed Ranks 1 Rank Lower to minimum 1
Called Shot Attempts Reduced by 10%
Regains 3% Max HP / Round, 5% with weapon out. [1440 / 2,400]
Lose 1% to Bloodlust Pool per round. [480]
Healing Jutsu on Me are 10% more effective
Poison Attempts counted as 1 Rank Lower. Weak poisons last 1 round less.
Critical hits always cause Bleed
+5% Melee Damage, +5% Bleed Chance
+3% Bleed Chance with Melee
The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50%
+5% Earth-based damage (Jashinst Curse)[/spoilername]|Amaya
Fang the Mercenary

HP: 35407 [-1416] 33991
CP: 37600
AP: 10
Status: Well rested!
[spoilername="Secondaries"]Melee 24 +3 (Quick Step)
Gen Save 23 +2 (Slippery Mind)
Evasion 23
Range Acc 23
Nin Acc 23 +3 (Quick Step)
Gen DC 23
Puppet Acc 19
Awareness 15 +6 (class + Slippery Mind)
Stealth 15 (+4 and visibility 2 ranks in her favor -- Class + Stalker)[/spoilername]
[spoilername="Passives"]Awareness +6 (class + Slippery Mind)
Stealth +4 and visibility 2 ranks in my favor (class + Stalker)
Gen Save +2 (Slippery Mind)
-Clarity
The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time.
- The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
- This ability cannot be used with Willpower.
Melee Acc +3 (Quick Step)
Nin Acc +3 (Quick Step)
Critical +1 (Human Anatomy)
Critical Mod x2.25 (Human Anatomy)
Stealth Actions +3 Critical, +3 Acc/Gen DC, Critical Mod x2.5 (Sneak Attack + Stealth bonus)
Stealth Passive 30% chance to remain in stealth (Shadow Step)[/spoilername][/col3]



[col3]Sousuke
The Kazekage

HP: 6868 [-15890][-474 Bleed I] [+1277][+7490] -8219 Knocked Out
CP: 20066 [-980] 19086
AP: 11
Status: Sprained foot; Sprained legs; Bleed II
[spoilername="Secondaries"]Melee Accuracy 27 - 4 (Stance)
Ranged Accuracy 19 - 2 (Stance) + 3 (Observation - Taro)
Ninjutsu Accuracy 23 - 2 (Stance) + 3 (Observation - Taro)
Puppet Accuracy 23 - 2 (Stance) + 3 (Observation - Taro)
Melee Dodge 23 + 4 (Stance)
Ranged Dodge 23 + 4 (Stance)
Ninjutsu Dodge 23 + 4 (Stance)
Genjutsu Difficulty 23
Genjutsu Save 23
Stealth 15
Awareness 17
Poison Resistance 25[/spoilername]
[spoilername="Passives"]+15% damage against Taro (Observation)
Shinobi 101 - Kinetic Genjutsu w/ Melee Accuracy
10% DR + 10% DR (stance with Vanguard)
+5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding
Willpower
Duelist -- you needed to use this in your first round of combat
Ambidexterity
25% chance to auto-detect the target.
Whenever the user attacks someone in stealth normally when doing a Blind Shot without the need of an Awareness check.
10% auto-hit to the user's attacks.
Resists -1 Accuracy and Dodge from terrain effecting techniques such as Hidden Mist or Earthslide River, this amount is reduced from the cumulative debuffs and not per-jutsu. In addition, the user has +1 Dodge against all Delayed attacks, traps and binds.
If the opponent uses the same technique as they have previously, the user gains +1 to resist or dodge it. Stacks twice.
+1 accuracy with all Mastered jutsu. Additional +.5 accuracy to all attacks every round after the second. Cannot gain more than +4 accuracy on any attack.
Signature weapon's Genjutsu Save is equal to the user's Genjutsu Save -5. [You MUST define a signature weapon]
Any time an opponent targets the user with a Genjutsu they automatically target the user's signature weapon as well. If the signature weapon resists the opposing Genjutsu but the user fails then the user is automatically aware they are under a Genjutsu.
Once per round the user's signature weapon may attempt to dispel an opposing Genjutsu affecting the user costing the user 1 AP. This requires a Genjutsu Save against the opposing Genjutsu and if the signature weapon succeeds then the targeted Genjutsu is dispelled.[/spoilername]|Sandworm Hatchling #1

*DEAD*|Sandworm Hatchling #2
*DEAD*[/col3]



[col3]Sandworm Hatchling #3
HP: 3275 [-4554][-200 Bleed II] -2179
AP: 3
*Knocked Out*|Sandworm Hatchling #4
HP: -3268
*Knocked Out*|Sandworm Hatchling #5
*DEAD*[/col3]

[col3]Sandworm Hatchling #6
HP: -3005 [-200 Bleed II] -2805
*Knocked Out*|Sandworm Hatchling #7
HP: -2059
*Knocked Out*|Sandworm Hatchling #8
HP: -5375
*Knocked Out*[/col3]



[col3]Sandworm Hatchling #9
HP: -755 [-200 Bleed II] -955
*Knocked Out*|Sandworm Hatchling #10
HP: -902 [-100 Bleed I] -1002
*Knocked Out*|Taro
HP: 57897 [-6940] [-7500 Bleed V] [+8000 ==> 4800 (Due to Curse) Care of the Earth/Healing Factor] 48257
CP: 36020 [-7480] 28540
AP: 11 [-11] 0
Status: Bleed III 5 Stacks of Open Wounds
[spoilername="Stats"]Melee Accuracy: done with Nin acc due to kinjutsu
Ninjutsu Accuracy: 27 + 4 (Demon Cloak) - 1.5 (Jashinist Curse)
Ranged Accuracy: 19 + 4 (Demon Cloak) - 1.5 (Jashinist Curse)
Genjutsu DC: 23
Genjutsu Resist: 23
Evasion: 23 + 4 (Demon Cloak) - 1.5 (Jashinist Curse)
Awareness: 15
Stealth: 15
Poison Resistance: 25[/spoilername]
[spoilername="Passives"]+2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusionary Clones.
+15% earth damage (Terran) and +25% damage from being on the ground (Titanic Strength) + 15% (Demon Cloak) - 10% (Jashinist Curse)
Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost.
All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP
Willpower
10% chance at auto-dodging every attack. (Negated by Jashinist Curse)
Chakra Style: Earth
Jinchuuriki: Earth
Unarmed Physical Style
Elementalist
Duelist (not in use)
Shinobi 101: Kinetic Gen with Ninjutsu Accuracy[/spoilername][/col3]



[col3]Joou
I Love it When you Play With my Stinger Sousuke ;)


HP: 12912
CP: 10400
AP: 6
Status: Sprained Legs||[/col3]


What Happened?
0.00 Seconds | Matsu's Combat Instinct Remains on Taro, he maintains Iaijutsu Mastery stance Jigen-ryu - 5% Damage Slashing/Piercing, he maintains Sacrilegious Atonement on Taro.
0.00 Seconds | Roku maintains: Roku maintains Gate 5, 6 and 7 open as well as immolation armor. Drop Gate 5.
0.00 Seconds | Matsu's injuries:
  • 30% Chance at the beginning of the round to stumble and lose 1 Ap due to sprained feet. Roll: 20 Success
    20% chance for maintained jutsus to be dispersed. Roll: 28 Failed
0.00 Seconds | Sousuke's injuries:
  • 10% Chance at the beginning of the round to stumble and lose 1 Ap due to sprained feet. Roll: 81 Failed
0.00 Seconds | Shiori uses Dark Invitation.
  • Ninjutsu Check Shiori 1 Failed
    Ninjutsu Check Roku 13
    Ninjutsu Check Shiori 9 Failed
    Ninjutsu Check Matsu 15
    Ninjutsu check Shiori 11 Success
    Ninjutsu Check Amaya 5
    Ninjutsu Check Shiori 20 Success
    Ninjutsu Check Sousuke 10
    Ninjutsu Check Shiori 3 Failed
    Ninjutsu Check Sandworm #3 16
    Ninjutsu Check Shiori 12 Failed
    Ninjutsu Check Taro 19
    Ninjutsu Check Shiori 3 Failed
    Ninjutsu Check Joou 5
0.00 Seconds | Rokus uses Initiative to Quickdraw and use Health Pill.
0.50 Seconds | Amaya enters Defensive Stance.
1.00 Seconds | Shiori casts False Surroundings [Mastered] with Mental Focus Genjutsu Knowledge move on Taro using Shiori's enthralling voice and shinobi 101: Visual.
  • Attack (Shiori) 6 Failed
    Gen Resistance (Taro) 15
1.00 Seconds | Sandworm #3 lets out a terrible screech that is directed at (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, IWR, Taro).
  • Roll: 6 (Amaya)
    Attack (Sandworm) 11 Miss
    Evasion (Amaya) 20
1.75 Seconds | Sousuke casts Shadow Dance [Master Rank].
2.00 Seconds | Sandworm #3 attempts to bite (Shiori, Roku, Matsu, Amaya, Sousuke, Jouu, Taro).
  • Roll: 1 (Shiori)
    Attack (Sandworm) 4 Failed
    Evasion (Shiori) 17
2.68 Seconds | Matsu uses Zantetsuken on Taro.
  • Attack (Matsu) 3 Hit
    Evasion (Taro) 5
    • Bleed Chance. Roll: 62 Failed
2.73 Seconds |Roku uses Angelic Blessing [Mastered] on Sousuke.
  • This is not a hidden action, there is no reason that Taro would not notice you healing the Kazekage.
    Attack (Roku) 19
    Evasion (Sousuke) He stated to not avoid any healing or support jutsus. Bleed I; Healed Legs.
3.00 Seconds | Taro uses Fist of Gaia [Mastered] with spread on Matsu and Sousuke.
  • Sousuke avoids the attack with Burst of Confetti [Mastered]
    • 20% chance of failing this attack. Roll: 12 Success.
      This is both an auto-dodge an an attack due to the effects.
      Attack (Taro) 10 Hit
      Evasion (Sousuke) 8
      • 28% chance to crush the target. Roll: 81 Failed
    Attack (Taro) 10 Miss
    Evasion (Matsu) 19
3.00 Seconds | Shiori casts Tatsumaki [Mastered] using Hashigaki's Sound Crystallization to turn this into a Sound ninjutsu and AE special move Focus that targets Taro and the conscious sandworm as well as another random live sandworm.
  • Attack (Shiori) 8 Success
    Evasion (Sandworm 3) 9
    • 44% chance of causing the `Supreme Uplift` effect. Roll: 13 Success
      Knocked Out.
      • Roku changes his Duelist to Taro.
Sandworm 1
  • 44% chance of causing the `Supreme Uplift` effect. Roll: 81 Failed
    • Attack (Shiori) 14 Success
      Evasion (Taro) 17
      • 44% chance of causing the `Supreme Uplift` effect. Roll: 88 Failure
4.58 Seconds | Jouu attacks Taro with Poisoned Stinger.
  • Jouu needs to have more swarms on the field to do this.
5.36 Seconds | Matsu attacks Taro using Higuma.
  • Attack (Mastsu) 2 Miss
    Evasion (Taro) 17
    Attack (Mastsu) 4 50% hit
    Evasion (Taro) 8
    Attack (Mastsu) 5 Miss
    Evasion (Taro) 14
    Attack (Mastsu) 3 Miss
    Evasion (Taro) 9
5.46 Seconds | Roku uses Angelic Blessing [Mastered] on Matsu.
  • Attack (Roku) 3 Miss
    Evasion (Matsu) 17 Because he did not direct us to have a 'no dodge' against friendlies.
5.91 Seconds | Roku uses a basic strike on Sandworm #3.
  • This would cause Roku to lose his duelist on Taro because these attacks should have been canceled and he is attacking another target.
6.00 Seconds | Shiori casts Final Chime [Mastered] using AE Special Move Spread to include Sandworm #1 and Taro.
  • Sandworm #1 is now dead.
    Attack (Shiori) 13 Hit
    Evasion (Taro) 1
    Attack (Shiori) 19 Miss
    Evasion (Taro) 20
    Attack (Shiori) 9 Miss
    Evasion (Taro) 14
    Attack (Shiori) 2 Miss
    Evasion (Taro) 4
    Attack (Shiori) 2 Miss
    Evasion (Taro) 1
6.08 Seconds | Matsu attacks Taro with a basic strike.
  • Attack (Matsu) 18 Hit
    Evasion (Taro) 13
    • Bleed chance. Roll: 43 Failed
6.36 Seconds | Roku uses a basic strike on Sandworm #3.
6.50 Seconds | Taro uses Demon's Edict [Mastered] on Sousuke where he will be (again) flung at Matsu.
  • Attack (Taro) 18 Hit!
    Evasion (Sousuke) 17
    • 45% chance of being inflicted Suppression twice. 16 Success
      20% chance of auto-failing their next two attacks (Only one may auto-fail). 92 Failed, 57 Failed
      • Sousuke is Knocked Out!
    Attack (Taro) 20 Crit!
    Evasion (Matsu) 14
    • 45% chance of being inflicted Suppression twice. 42 Success
      20% chance of auto-failing their next two attacks (Only one may auto-fail). 7 Success, 66 Failed
6.81 Seconds | Roku uses a basic strike on Sandworm #3.
6.82 Seconds | Matsu attacks Taro with a basic strike.
  • Attack Failed
7.26 Seconds | Roku uses a basic strike on Sandworm #3.
7.26 Seconds | Roku starts to rest.
  • Will not be able to maintain Sousuke's heal next round.
7.35 Seconds | Matsu attacks Taro with a basic strike.
  • Attack (Matsu) 14 Miss
    Evasion (Taro) 20
8.30 Seconds | Matsu attacks Taro with a basic strike.
  • Attack (Matsu) 7 75% hit
    Evasion (Taro) 7
8.99 Seconds | Matsu attacks Taro with a basic strike.
  • Attack (Matsu) 10 50% Hit
    Evasion (Taro) 11
9.50 Seconds | Taro uses Demon's Edict on Shiori/Neophyte and she is flung into Matsu.
  • Attack (Taro) 13 Hit
    Evasion (Shiori) 15
    • 45% chance of being inflicted Suppression twice. 64 Failed
      20% chance of auto-failing their next two attacks (Only one may auto-fail). 24, 55 Failed
    Attack (Taro) 11 Miss
    Evasion (Matsu) 16
10.0 Seconds | Shiori casts Perfected Rasengan [Mastered]: Odama Rasengan (NE) using AE Special Move Overcharge to increase the damages. This will use AE special move Overcharge. This will be an AOE that includes Taro as well as two of the unconscious sandworms (#2 and #5).
  • Attack (Shiori) 9 Miss
    Evasion (Taro) 14
Sandworm 2 and 5 are both DEAD[/list]
Inventory
 
OOC said:
Notes:
  • Sousuke: Jouu is still on the battlefield until she is KO'd
  • Heals are 50% less effective on KO'd targets. Be aware of this.
  • Matsu's Jashinist passive has kept him up. This is a once per battle thing but it is not the only thing he has on him. A healing ward was placed on him earlier in this thread. That will go off once he dips below 0% HP next round.
  • Amaya has sent me a PM stating that (s)he will be unavailable due to other obligations.

"Where would I even take her? I fell down that hole and its not looking like I will be heading back up it..."

Yoshida would reason, or rather LIE.

Did Yoshida really think that he would believe that not one... but several people randomly fell down a hole as deep as this one despite their ninja powers? "Fell?" There was disappointment in his voice, this was not a friendship based on truth after all. "T-then get her out of danger's way, what sort of second-rate hero would you be leaving a damsel in a place like this!" He was giving Roku an out. A chance to escape.

"Ha...monster. Ain't heard that. Least I don't bleed lava, you fuckin' freak!"

Huh? Bleed lava? He looked down at his arms, between gilded sheets of flesh gashed open sloshed molten metal that dripped onto the ground and hardened as it cooled. He almost forgot he did that. Bleed not-blood that is. "Shit... I am cut," he complained as he came to the revelation that he was hemorrhaging. He should have been more panicked considering he could bleed out any time now but he seemed confident that he could hold his own.

"Least I'm still a person! You aren't anything human! I doubt you ever were! I'm still all flesh and blood and I got this strong on my own!"

"Totally natural looking make-up you're wearing," he was commenting on Matsu's 'natural' seals? Marks that glow... totes normal. "Won't do you any good once I take you down," he proclaimed.

Taro's hands ran through yet another array and the earth would tremble and rock as he attempted to put Matsu and Sousuke out of their misery. Matsu came at him like the madman he was, leaving a trail of blood in his wake. But what was this that he did see? It was his 'friend' helping his enemy. It was his 'friend' taking the side of evil. It was his FRIEND that betrayed him. Twice slighted as he laid his hands on the Kazekage and his twisted leg was mended and his bloodied wounds started to seal. He was healing the Kazekage. "You too?" He muttered loud enough that he could be heard. There was a questioning inflection in his voice but he knew what he saw. He wanted Yoshida to admit it.

"Say it." His voice lowered, it had a serious tone.

He could see Yoshida heal the man... then MEN he was actively punching. He was not blind and he would appreciate it if he was not treated like a complete idiot. He grabbed Sousuke by the ankle and flung him once again at Matsu with all of his strength. The unfortunate Kazekage would make a graceless transit several feet whereupon he would crash into Matsu. Sousuke's limp body would remain on the ground among the broken eggs and rubble.

"Tell me that you are a liar."

He demanded as he snatched Neophyte by the ankle and swung her about like a rag-doll. Hurling her also at Matsu. He was using his opponents as bludgeoning weapons essentially. The two of them badly damaged, they would probably live but they were not going to be walking or crawling away from that abuse or so he initially thought. Taro's attention on the betrayer.

"Tell me who you really are while you watch each of your comrades fall one by one..."
 
"Neophyte, I was told you have otherworldly hearing. If that is true then listen. That man is Sovereign and using the power of Ancients. I want him breathing but use discretion to prioritize Sousuke.

Roku muttered an explanation that was so faint even she could barely hear. His words came too late, not that they would have made a difference as she would have only made a token attempt to heal the Steward. His defeat here was her oppertunity, if given the oppertunity he would kill her. He already did once and now armed with the knowledge that she would not stay dead she knew that her next demise would be protracted. Thankfully she would not have to prestidigitate a healing effect over Sousuke as Taro ripped Sousuke from the floor and swung him into her former cousin. When he crashed into Matsu, he would not get back up again. She would not have time to savor the moment before she too was yanked from the ground. She could feel the blood rush to her head as she was swung about and violent released. She would land with all of the grace of a trout out of water as she crashed into Matsu. Her landing was softer than his, being the ground or the far wall or perhaps Sousuke's incredibly dense head.

Her attacks would miss their mark and she was running out of energy. Throughout this adventure she was reckless with her use of various jutsus as she flooded the cavern to make their descent as painless as possible. As she ascribed a heal on Matsu's back to keep her 'friend' alive. Yes, she actually had a soft spot for the asshole. He never tried to kill her. That was a mark in his favor. "Sorry," she muttered as she pulled herself away and scrambled to her feet. She did not have the luxury of a conversation in the middle of a battle. Her seal had not broken on Matsu yet, he still had a little bit of time left. As for the ANBU and the girl. It was odd, they did not seem to be fighting at all. Was this a trap? Were they teamed up with this madman? It initially seemed like that might be the case until Taro turned on Roku. He was angry over something, calling him a liar.

Oh how she hated it when dad and dad fought. "What is a Soverign?" There was something wrong with her voice. A humming sound was coming from her but she was speaking as well, as if layers spoken by two different people but there was indeed only one 'Neophyte.' Her song would weave an illusion, odd because her chosen name meant 'woven poem.' Everything. Every word was relevant. Because as it has been said by so many before her, words have power. She did not know much about the Soverign, only hushed whispers. Despite the Oracle's generosity in disseminating information, the same could not be said of her recipients. "And why would they break the natural order?" her hands would start to run through an array. "The hunter can never become the hunted."
[col]
What Does Shiori Do? said:
3 AP - Shiori casts Angelic Blessing [Mastered] on herself and Matsu using AE special move spread taking the chakra needed for this from her Corrupted Energy pool.
4 AP - Shiori casts Nocturne of Shadow - Song Genjutsu [Rank 3] with her Enthralling Voice [Rank 3] on Taro and Roku using her Corrupted Energy supply to do so.
3 AP - Shiori casts Ambiance of the Forbidden: Northern Winds [Mastered] using her Hashigaki Sound Crystallization to turn it into a Sound Ninjutsu with AE Special Move Focus using her Corrupted Energy supply to do so.
|Her goal was simple, stay upright for as long as she could and hope that it was long enough to take the gilded freak down. Sousuke's untimely 'death' would prove to be a bonus. As for the others, they were witnesses and that would never do. She would think of something, but for now she needed to cut the Captain and the Soverign off. She did not know how the Captain knew what he did, but he would be answering to her later. As for Taro... depending on what he knew he might live a little bit longer but he would not enjoy a moment of it.

Step one: stay alive.
Step two: make sure everyone else goes down.
Step three: winging it.[/col]
 
[spoilername="Rolls Made"][/spoilername]

[col]Matsu tended to be clear headed most of the time. Yes, others thought him to be insane, but that was just their lack of clarity for the world. Here Matsu was on the brink of death. How long it had been since he was here. He stitched his first real tattoos into his body after almost being crushed by a Carnasaur in a cave in. Sunlight had trickled in from so very high above and smiled on him as he had wrenched himself free in those days. It was the first day he knew he was blessed to not die so easily. Then his cousin smashed into him and bent his body backward as his limp frame rolled off and spiraled to the side. Taking a knee and stepping forward, the utterly wrapped body of Neophyte smashed into him and put him onto the ground once more. The muscles in his free hand twisted as he gasped for life and pulled himself up off the ground yet another time. Not yet."Put em there myself. That's One! TWO MORE TO GO!" Matsu's battered body shifted its stance as he took a far more dangerous approach. He reached backwards with his free hand and slammed some pills down his throat. You always knew you were living on borrowed time. You'll have a great time in here, Son. Just give in. It's easier. Taking this approach just means it happens faster. Matsu didn't care. This guy was going to go down. Matsu's grin was enough to split someone's face if anatomy worked differently. Blood glistened in his mouth, staining everything that luscious red as sanguine joy pulled from upper teeth to lower and out the sides of his mouth. He was breathing heavily. His body was failing and his internal reservoir of energy was at its end. All he had left was to swing wildly at this monster.

"I'll tell you who I am. I'm a hunter. I'm a person! I kill things like you, but you know what? Even if I don't kill you, I'll know that I died to someone who cheated to get ahead which means I can die knowing I was better than you!" He spit one more time. Everything around him was far slicker than it should have been. It also didn't matter that Taro might actually be talking to Roku, but he didn't know or care. He was partially delirious and his sense of clarity was slipping as quickly as his body left his body. It was far more likely that he'd die of blood loss at this point. At least it would be the best fight he ever had. He was ready to die at this point. He did what he felt was required, but he was still an asshole. He wasn't a good person by any means. He didn't care for anyone or anything outside himself and his home. It was all sinking in. At least he could get everyone out of here if they listened. "Get out. GET OUT!" Matsu would bellow as best he could. Reaching for another vial, he smashed it along his blade as a dank purple sheen was applied across his blade as it just drank it all in. Saturating it. Becoming infused, even momentarily.
----------------------------------------------------------------------------------
OOC: Totally jumping the queue. Whoopwhoop. Our numbers seem off. If you want me to use yours for HP/CP I can. mine were lower for some reason?

Actions:
Combat Instinct Remains on Taro
Iaijutsu Mastery stance Kensei-ryu -- The user takes +15% Damage from all sources, however their class Evasion stat is considered High.
All values considered without sprains
At 1%~ HP. +3 to Secondaries.
+3.5 to Some Secondaries as noted
Taro at 58% - +1 to Secondaries for Combat Instincts
Maintain Sacrilegious Atonement on Taro

Consume Health Pill - .6AP
Swap Stance to Kensei-Ryu - .5AP
Apply Iron Vein - Draughtbane 1 AP
10 Basic Swings on Taro - 8.25 AP (Bloodlust Pool 500 and 400 for the first 2 swings)
.4 AP remainder, assuming no sprains, etc.
Current Hitpoints: XXX-460 (Regaining 5% Max HP. Waiting on incoming Damage)
Current CP: 560 - 430 = 130
Bloodlust Pool: 460 + 480 - 500 = 900

Extra OOC Fight Data:
Iaijutsu Mastery Stance Kensei-Ryu: The user takes +15% Damage from all sources, however their class Evasion stat is considered High.
Rank 1: Jigen-ryu -- The user's Piercing and Slashing Taijutsu attacks with their weapon while in this stance do +5% more damage.
Combat Instinct- Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.
Hidden Power with Nanjirou- The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.
The user gains +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +2 to their secondaries. So they gain a bonus at 85%/70%/55%/40%. If the user elects to fill one of their ability slots with Hidden Power, the cap is increased to +3. So they gain a bonus at 85%/70%/55%/40%/25%/10%.
Slashing - Open Wounds: Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50%
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
|
[legend="[glow=#73e29a][b][size=5]Plague Bearer[/size][/b][/glow]"]
GvD6SCU.jpg

 
Name: Matsu
Epithet: Perhaps...violence?
Height: 5'10"
Build: Lean
Eyes: Black sclera, red irises
Blood Type: O Negative
Personal Data
Stamina: 48,000
Chakra: 30,000
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Fight Data
Belt Pouch
-Black Lotus - Heavy
-Heaven's Touch - Heavy
Belt Pouch
-Iron Vein - Heavy
-Serpent's Blood - Heavy
Backpack
-Plexistim - Strong
-Mustard Gas - Heavy
-Twilight Venom - Weak
-Blood Pill x 3
-Health Pill x 3
Headset
-Botulinum Toxin - Strong
Weapon Holster - Draughtbane, Dark Blade of Shifting Sands
Weapon Holster -
Equipment
[:ELEMENTAL AFFINITIES:]
  • Earth Major / Minor Affinity
  • Fire Major / Minor Affinity
  • Water Major / Minor Affinity
  • Wind Major / Minor Affinity
  • Lightning Minor Affinity
  • None-Elemental Minor Affinity
  • Vapor Minor Affinity
  • Poison Major / Minor Affinity
  • Scorch Minor Affinity
  • Metal Major / Minor Affinity
  • Shadow Absent
Affinities
Melee Accuracy: 15 + 12 = 27
Ranged Accuracy: 15 + 4 = 19
Ninjutsu Accuracy: 15 + 8 = 23
Melee Dodge: 15 + 8 / 12 - 1 = 22/ 26
Ranged Dodge: 15 + 8 / 12 - 1 = 22/ 26
Ninjutsu Dodge: 15 + 8 / 12 - 1 = 22/ 26
Genjutsu Difficulty: 15 + 4 = 19
Genjutsu Save: 15 + 8 - 1 = 22
Stealth: 15
Awareness: 15
Poison Resistance: 25
Damage Reduction: 20%
All Bleeding Chance reduced by 20%, Bleed Ranks 2 Ranks Lower to minimum 1
Called Shot Attempts Reduced by 10%
Regains 3% Max HP / Round, 5% with weapon out. [1440 / 2,400]
Lose 1% to Bloodlust Pool per round. [480]
Healing Jutsu on Me are 10% more effective
Poison Attempts counted as 1 Rank Lower. Weak poisons last 1 round less.
Critical hits always cause Bleed
+5% Melee Damage, +5% Bleed Chance
+3% Bleed Chance with Melee
Mission Secondaries
I really like youMood Music X
[/legend]​
[/col]
 
Re: The Big Hole [Event]

Episode 14: 'Wanted Man (The Jig is Up said:
[col]It would seem that all hell had finally broke loose, and while in the middle of battle he was able to discern an aura being place on someone. While mechanically, in a world that worked on such things, it would be easy to discern he was the one healing people. But in actuality, he did not have to make any contact with someone to heal them using his current method. Oh well, sometimes the world works in dumb, not practical ways.

So be it.

"Taro, I want to make you a deal. As a hero, and I as a villain, I hope you will do what you know is right and consider the deal. While an evil man as myself has no merit to sway you, I hope my confession will be enough... but if it isn't, if you can't accept the terms, I will do what I don't wish to do..."

He would remove his mask revealing a face that would not look immediately recognizable to Taro as he was not donning the completely same appearance as he did while running around as Yoshida.

Geez, did not want to do this so soon.

"I have deceived you, but not out of malicious intent but because I was not sure how to approach this."

That was a mixture of truth and some fabrication.

"My name is... I don't know my name but I was given a name based on a number that was associated with me. I am not Yoshida. That was a lie. My name is Roku, not the one you currently know."

This was all truth, but uncovered a lie he had told Taro.

"I am not from Mist, I am honestly not sure where I am from. I was a failure that was thrown aside, thought to be dead because I was flawed beyond repair, and due to overcoming my weakness, due to obtaining strengthen when it was believed I could not, showing that I was malleable, I have been able to rise up and survive, thrive on my own. I was abandoned but Suna took me in and gave me a purpose, a reason to keep living."

He used a buzzword that he figured would strike a brainwashed nerve; malleable. Again, mixtures of fabrication and fact. He wasn't abandoned in Suna, but raised there by his brother. But the story needed to be something that would strike the nerve of a hero.

"I have tricked and acted out against you and your fellow members. I ask you, take me, a rebellious number, to Sora to be dealt with however you see fit."

Was that enough to get the others off without an issue?

"Aside from that, you are targeting Sennin. I am a Sennin of Suna. I will like to barter my freedom and life, something that may not be enough to cover the cost of the rest of these people present but still I offer it. Take me and spare them."

It was a dumb gamble, but he felt some semblance of understanding towards Taro. Taro was a big kid. A big powerful kid that could easily kill them all since they had taken damage before even rumbling with him.

"You are a hero, so I believe you will do the heroic thing when encountering an opportunity to show mercy to those who have strayed from the light. Let me carry their sins, even if it is just for this one moment, and take what justice they should receive upon myself. If you need to hit me, strike me, or pummel me, then so be it. Let me take the angry and punishment you could dish out to the rest of the individuals here myself. Let me, in this final moment be what you are; a man... a hero, Taro... bro."

There was emphasis on the bro portion. It now carried a new weight to it, and while his face and body had changed slightly, his voice would have remained the same as when he and the Sovereign member met in Soons.

He would turn back to the others. There was some curiosity as to how his story painted a new picture of him in the eyes of those present. Thankfully, it appeared Sousuke was unconscious. He would give them a nod and a small smirk, not sure what the gesture was supposed to truly meant but hopefully they would take it as "stand down, leave and let me do this".

Good, it will be easier for him to hear back in the village. He'd do something stupid... well, stupider... here and now if he heard it.

If Taro did not like the deal, then shit would already be going sideways, so he would just roll with it. There was also a hope the others would do the right thing and get the hell out of here. Only time would tell if that was going to work. The gold aura around him would dissipate as he awaited what would happen next.

-------------------------------------------------------------------------------------------------------------
OOC:
Attempting to have this RPed out for conclusion.
|
[legend="[img]http://i657.photobucket.com/albums/uu291/elcrazycac/Abom%20Transformations%20and%20New%20KASHA%20gifs/LOa6jKb_zpsf3foiwjr.png[/img]"]
 
Name: Roku
Epithet:
Height: 6'2"
Build: Lean and Muscular
Eyes: Red
Blood Type: O Negative
Personal Data
Profile
Dojo
[spoilername="Secondaries"]Melee Accuracy: 15 + 12 + 2 (White Blessing) + 2 (Gate 6) = 31
Ranged Accuracy: 15 + 4 + 2 (White Blessing) + 2 (Gate 6) = 23
Ninjutsu Accuracy: 15 + 8 + 2 (White Blessing) + 2 (Gate 6) = 27
Melee Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) = 26
Ranged Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) = 26
Ninjutsu Dodge: 15 + 8 = 23 + 1 (Class Bonus) + 2 (Gate 6) = 26
Genjutsu Difficulty: 15 + 4 = 19
Genjutsu Save: 15 + 8 + 2 (Gate 7)= 25
Stealth: 15
Awareness: 15
Poison Resistance: 25[/spoilername]
[spoilername="Jutsu List"]*Fire Jutsu
- Fireball: Mastered [D]
- Dragon Fire: Mastered [C]
- Searing Eruption: Mastered [C]
- Scalding Ash Cloud: Mastered [C]
- Immolation Armor: Mastered [D]
- Heat Wave: Mastered [C]
- Firestorm: Mastered [B ]
- Infernal Ember [E] Mastered
- Thermal Maw [E] Mastered
- Combustive Seal [D] Mastered
- Infernal Hellfire [ B] Mastered
- Spontaneous Combustion [ B] Mastered
- Ring of Fire [ B] Mastered
- Dragon Flame Bomb [A] Mastered
- Sol Fire Tempest [A] Mastered
- Abysmal Harbinger [A] Mastered
- Flame Shield [A] Mastered

*Kinesis
- Psionic Assault [C] Rank 1
-Force Guard [C] Rank 1
- Kinetic Infusion [C] Mastered
-Force Blast [C] Mastered
-Force Break [B ] Rank 1
-Reflection [B ] Rank 1
-Mind Lock [B ] Mastered
-Psi-Shock [B ] Mastered
-Kinetic Blast [A] Mastered
-Psionic Rend [A] Mastered
-Concussion Pulse [A] Rank 1
-Redirection [A] Rank 1

*Earth Jutsu
- Gravel Shift: Mastered [E]
- Sinkhole Fist: Mastered [D]
- Rock Golem: Mastered [C]
- Mud Clone: Mastered [D]
- Stone Bullet [E] Rank 1
- Earth Flow River [D] Rank 1
- Inner Earth Reflection Lure [C] Rank 1
- Earth Flow Wave [C] Rank 1
- Earthen Coating [C] Rank 1
- Bedrock Coffin [ B] Rank 1
- Weighted Rock Technique [ B] Rank 1
- Earth Spiker [ B] Rank 1
- Antlion Sinkhole [ B] Rank 1
- Fist of Gaia [A] Rank 1
- Earthen Magnitude [A] Rank 1
- Earthslide Wall [A] Rank 1
- Petrification [A] Rank 1

*Non-Elemental
- Transformation: Mastered [E]
- Body Switch: Mastered [E]
- Cancel: Mastered [D]
- Contract Summoning Mastered [D]
- Combination Transformation Mastered [D]
- Crystal Eye Mastered [D]
- Spirit Lantern Mastered [D]
- Jutsu Sealing Mastered [C]
- Stunt Double Mastered [C]
- One Element Sealing Mastered [C]
- Elemental Negation Mastered [C]
- Elemental Clone: Mastered [C]
- Barrier Mastered [C]
- Shadow Shuriken Replication Mastered [ B]
- Energy Transfer Mastered[ B]
- Leech Seal Mastered[ B]
- Chakra Shield Mastered[ B]
- Chakra Blast Mastered[ B]
- Rasengan Mastered[ B]
- Advanced Combination Transformation Mastered[ B]
- Perfected Rasengan Mastered[A]
- Five Element Seal Mastered[A]
- Morality Sealing Mastered[A]
- Natures Guard Mastered[A]
- Stardust Nova Mastered[A]
- Gate of Enma Mastered[A]
- Curse Sealing Mastered[A]

*Lightning
- Storm Bolt Rank 1 [E]
- Thunderfist Rank 1 [E]
- Thunderclap Rank 1 [D]
- Electroshock Rank 1 [D]
- Electrocution Rank 1 [D]
- Zeus Flash Rank 1 [C]
- Lightning Torrent Rank 1 [C]
- Thunderstruck Rank 1 [C]
- Volt Charge Rank 1 [C]
- Gigavolt Cannon Rank 1 [ B]
- Chidori Rank 1 [ B]
- Lightning Beast Rank 1 [ B]
- Amp Field Rank 1 [ B]
- Raijin's Vengeance Rank 1 [A]
- Chidori Control Rank 1 [A]
- Kirin Rank 1 [A]
- Thunderdome Rank 1 [A]

*Water
-Pressurized Mist Mastered [E]
-Water Gun Mastered [E]
-Aqua Fang Mastered [D]
-Rinse Off Mastered [D]
-Water Whip Mastered [D]
-Grand Waterfall Mastered [C]
-Rain Dance Mastered [C]
-Impaling Hydro Jet Mastered [C]
-Water Prison Mastered [C]
-Mystical Pond [ B] Mastered
-Grand Hydra Excavation [A] Mastered
-Water Dragon Bullet [A] Mastered
-Scorn of Aquarius [A] Mastered
-Supreme Aqua Realm [A] Mastered

*Wind Jutsu
-Wind Slash [E] Mastered
-Pressure Burst [E] Mastered
-Air Bullet (Mastered) [D]
- Shredding Touch (Mastered) [D]
-Whirlwind Spin [D] Mastered
-Wind Scythe [C] Mastered
-Tempest [C] Mastered
-Gale Force [C] Mastered
-Wind Release [C] Mastered
-Great Wind Scythe [ B] Mastered
-Wind Scar [ B] Mastered
-Vacuum Sphere [ B] Mastered
-Cyclone Movement [ B] Mastered
-Tatsumaki [A] Mastered
-Hurricane [A] Mastered
-Ambiance of the Forbidden [A] Mastered
-Zephyr's Grace [A] Mastered

* Ice Jutsu
-Ice Shards [C] Mastered
-Frigid Ice Blast [C] Mastered
-Hypothermic Touch [C] Mastered
-Arctic Aether [C] Mastered
-Ice Transmutation [ B] Mastered
-Snowflake Shuriken [ B] Mastered
-Crystallize [ B] Mastered
-Ice Prison [ B] Mastered
-Hailstorm [A] Mastered
-Koorikan [A] Mastered
-Falling Snow [A] Mastered
-Subzero Purge [A] Mastered

*Wood Jutsu
- Vine Tangle Mastered [C]
- Armor of Thorns Mastered [C]
- Ingrain Mastered [C]
- Wood Hammer Mastered [C]
- Wrath of Nature Mastered [A]
- Sleeping Forest Mastered [A]

*ANBU
- Snap Shot: Mastered [D]
- Active Camo: Mastered [C]
- Chakra Sense: Mastered [C]
- Critical Exposure: Mastered [D]
- Mask Summon: Mastered[D]
- Black Blockade: Mastered [A]
- Shadow Servant Mastered [ B]
- Searchlight Rank 1 [ B]
- Intangible Passage Mastered [ B]
- Body Bind Mastered [A]
- Physical Imprisonment Seal Rank 1[A]
- Flock of Shadows Mastered[A]
- Incapacitate Rank 1 [ B]


*Taijutsu
Unarmed
- Shoryuken [Mastered] [C]
- Tiger Hook Mastered [C]
- 4 Hit Combo: Mastered [D]
- Dragon Assault Mastered [C]
- The One Two Mastered [E]
- Janken Mastered [E]
- Uncalled for Shot Mastered [E]
- Low Sweep Mastered[E]
- Nut Buster Mastered [D]
- Spinning Wind Mastered [D]
- Primary Lotus Mastered [ B]
- Suplex Mastered [ B]
- 16 Hit Combo (Mastered) [ B]
- Spear Hand (Mastered) [ B]
- Submission (Mastered) [ B]
- Shadow Step Strike (Mastered) [ B]
- Falcon Punch Mastered [A]
- Fist of Virtue Mastered [A]
- Fist of Sin Mastered [A]
- Dance of the Waxing Moon Mastered [A]
- Dynamic Entry (Mastered) [D]
- Dynamic Finish (Mastered) [D]
Bludgeoning
- Render Blitz [Mastered] [C]
- 7 Hit Combo Mastered [D]
- Concrete Blast Mastered [C]
- Blackjack Attack (Rank 1) [C]
- Rigor Mortis (Rank 1) [ B]
- Pillar of Four Dragons (Rank 1) [A]
- Blast Rush (Rank 1) [C]
- Skull Buster (Rank 1) [C]
- Carpe Noctem (Rank 1) [C]
- Carpe Diem (Rank 1) [C]
- Hex Breaker (Rank 1) [ B]
- Memento Mori (Rank 1) [A]
Buffing
- Chakra Extension Mastered [C]
- Shadow Dance (Rank 1) [C]
- Gather (Rank 1) [C]
- Barrage (Rank 1) [C]
- Anabolic Frenzy (Rank 1) [ B]
- Devastating Aura (Mastered) [A]
- Awakening (Rank 1) [A]
- Unleashed (Mastered) [A]
- Limit Break (Mastered) [A]
Slashing
- Lunar Steps Mastered [C]
- Slash Mastered [E]
- Whisperer Mastered [C]
- Steel Weaving Mastered [ B]
- Kill Driver Mastered [ B]
- Zantetsuken Mastered [A]
- Fatal Draw Mastered [A]
- Magnum Break Mastered [ B]
- Zero Slash Counter Mastered [C]
- Executioner Mastered [ B]
- Lotus Flower R1 [ B]
- Higuma Mastered [A]
- Annihilation Mastered [A]
- Heavenly Sword Mastered [A]

Medical Jutsu
D-Rank
Mystical Hand - Mastered
Coagulation - Mastered
C-Rank
System Shock - Mastered
Skeletal Fortification - Mastered
Anesthetic Infusion - Mastered
System Restoration - Mastered
B-Rank
Mystical Force - Mastered
Medical Assistant - Mastered
Medical Ward - Mastered
A-Rank
Resuscitate - Mastered
Angelic Blessing - Mastered
Regeneration - Mastered

Genjutsu
- Clone: Mastered [Level 2/Visual]
- Crippled: Mastered [Kinetic] C
- Silly Fingers: Mastered [Kinetic] C
- Mist of Deceit: Rank 1 [Kinetic] C
- Crossed Wires: Rank 1 [Kinetic] C
- Petrification: Mastered [Kinetic] B
- Lingering Spark: Rank 1 [Kinetic] B
- Pox: Rank 1 [Kinetic] B
- Pheonix Embrace: Rank 1 [Kinetic] B
- Crush Depth: Rank 1 [Kinetic] B

Hachimon
- Chakra Gates [C]
- Body Flicker [C] R2
- Bandage Slam [C] R2
- Ura Renge [ B] R2
- Aura Burst [ B] R2
- Afternoon Tiger[A] R2
- Evening Mammoth [A] R2
- Gate of Death

Augments
- Trick Weapon x 2
- Razor Strike
- Vampiric
- Steady
- Vanguard
- Lantern
- Primal x 3
- Crippler
- Pressure
- Chakra Drain
- Toxify
- Wide Edge
- Bandage Wraps (Kinjutsu)

Inventory List

Poisons
- Lullaby Powder x2
- Serpent’s Blood x2
- Heaven’s Touch x3

Equipment
- Belt Pouch x2
- Shoulder Bag
- Sealing Scroll
- Backpack
- Weapon Holster x2
- Headset[/spoilername]
[spoilername="Stats"]Stamina: 45,000 - 450 from 1% Max HP loss = 44550
Chakra: 30,250
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600[/spoilername][spoilername="PHK"]Primus' Holy Knight
HP: (60+15) x (600) = 45000
CP: (40+15) x 600 = 33000
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC[/spoilername]
[spoilername="Dojo Info"]OOC Rank: S

Bloodline: Spiritualist

Kinjutsu: Hachimon

Abilities:

0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Willpower
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Strategist
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6.

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4. Fire
5.
6.

Advanced Elements:
1. Wood
2. Ice
3. Kinesis
4.


Contracts: Bird[/spoilername]
Fight Data
Maintains:
Actions
1. Enter Defensive Stance
2. Rest for all remaining AP


Conditional:




Strategist Prep Slots:
1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5.
Passives:
White Blessing - Boost x2
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +2 accuracy. Does not stack with other users of White Blessing.
Holy Weapon - Passive
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.
Holy Embodiment - Passive
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.
Spiritual Chakra - Boost (x2)
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save
Sacred Style - Physical Style (2 points)
Effect: User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.​
Actions
Weapon Holster: Rokushiki
Weapon Holster 2: The Glow (Holy Weapon)
1. Headset
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Ninja Wire x8
Equipped Weapon:
The Glow - Spiritualist Holy Weapon
A golden light engulfs Roku's body turning him into a Holy Weapon.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.
Inventory
X
[/legend]
[/col]
 

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