CA:
» Master Healing: Medical jutsu are enhanced by 15%
» Transmit Life: The user is able to cast Medical Jutsu and Benevolent skills using Ninjutsu Accuracy, removing their Melee Contact requirement. All Medical Jutsu gain +1 Critical chance.
Ability (passives):
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Healing Factor: +3% Max HP at the beginning of each round
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Hyperactive: +3% of their Max CP back at the beginning of every round.
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Jutsu Mastery: -10% Chakra for all jutsu, this includes Maintains. All Chakra cost penalties from choosing to use
'Special Actions' are halved.
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Human Anatomy: +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs (Opportunist, Hawkeye, etc.).
Weapon while equipped:
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Re-energize: While equipped user regains 2% of their maximum CP each round.
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Recovery: While equipped user regains 2% of their maximum HP each round.
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Vanguard: +5% Damage Reduction while this weapon is equipped.
-10% bonus dmg. +2 acc
Active Style
'Combat Medic'