Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Tsurara Moriko [Sennin]

Joined
May 6, 2021
Messages
178
Yen
1,043,250
ASP
3,355
OOC Rank
S-Rank
1bT4RfL.png


Basic Data
Name:
Tsurara Moriko
Title: N/A
Nicknames: 'One'
Rank: Sennin
Bloodline: Yuki [Fuyushio Branch]
Status: Heir of Tsurara Clan

Personal Info
Gender:
Fluid [Female usually; sometimes male]
Eye Colour: Indigo
Hair Colour: Pale blue
Height: 5'8"
Weight: 132 lbs
Age: 17
Birthday: July 31st
Blood Type: AB-
Alignment: Chaotic Neutral
Sexual Orientation: Bisexual​

Appearance: Short and slim with long, very pale blue hair and indigo eyes, Moriko has a presence much louder than her appearance. In her family she is already regarded as particularly pretty, with several of her clan proclaiming her likely to become a great beauty in time. At the same time, there is much lamenting at how she puts very little effort into her appearance, often losing or discarding hair ribbons due to a preference to keep her hair down and not bothering with any cleaning beyond proper hygeine.

Despite the fact her family is certainly well-off enough to keep her in an up-to-date wardrobe, Moriko will tend to wear out clothes until they have enough holes in them that her mother makes her discard them. She doesn't bother stitching or patching them, either, despite many efforts of both her mother and other clan women to try and teach her.

She does also maintain a small hidden cache of her favourite ties and ribbons--albeit for wearing around her wrists or neck rather than in her hair. Usually when out in public she can be seen wearing at least one or two of these. Frequently these will be in colours that clash with her hair and what she's wearing, purchased herself with pocket change. She has little care for how colours go together; she simply picks based on colours she likes and gives very little care otherwise to how she appears.

Personality: If described by her family, three words would come up repeatedly: 'clever,' 'lazy,' and 'unlucky.' 'Rude' might also feature, although truthfully Moriko is only rude to her clan's elders and otherwise only snips at people when she gets upset. Nonetheless, she owns the rest of it; Moriko will seek out the easiest solution to any problem she's confronted with and never put in full effort if it can be at all avoided. The results of this tend to vary based on how much she cares about the given task. If it's something she doesn't have much interest in such as chores the result will often be slapdash at best.

Perhaps another word that should be added to the list, albeit not a trait of hers her family notices, is 'stubborn.' When Moriko finds something she does want, she will dig in her heels until she gets it--by any means necessary. The reason this isn't often noticed is that she will often abandon a frontal approach in order to work at it from another angle that appears more promising, and will prefer to use conniving tactics to outright effort. Rarely does she ever outright drop anything she cares about, even if her mother and the rest of her family are often unaware of this.

Moriko also possesses a currently-hidden violent streak. Currently she checks it, not being able to offer much in the way of what she calls 'adequate' violence--though she has once or twice slipped and done things like giving her cousin a broken nose when he made fun of another, younger cousin of theirs and continuing to hit him until she was pulled off of him. This is exacerbated by the way that she thinks: if an action is worth taking, it's to be taken as far as you're capable of taking it. While Moriko will readily espouse and see shades of gray, her own actions are very much all or nothing. In defense of those she cares about it's almost always 'all,' and in defense of herself (verbally or otherwise) it's usually all but 'nothing.'

Shuttering this violent streak while she doesn't have the means to act on it as much as she would yet find acceptable (even though it's beyond what her family would prefer already) is in part what led to her engaging heavily in her studies, often in an attempt to find something that she would have to exhibit effort in to exceed at--as the physical realm had so far proved unsatisfying in that regard. Disappointing her, this has yet to manifest and everything from clan history to numbers to analyzing poetry comes to her in a snap.

The frustration mounts in her and only contributes to her temper. Moriko is practically chomping at the bit to embark on her path as a ninja, as it might be the only thing that could reasonably challenge her. This is despite the last trait that rings true--Moriko is a trouble magnet both due to her native curiosity and pride in her own skills and an added factor of no fault of her own. This results in things blowing up in her face on a nigh-constant basis, though somehow she never receives the brunt of any harm or punishment.

The final thing that makes her eager to start her training is the desire to not be seen as only some pretty thing to be married off to a distant cousin for her bloodline. She has been studying strategy and tactics as a head start and wants to put it to the test in practical terms, deliberately also using it as a way to maneuver away from her family's attempts to pretty her up and make her care about more 'acceptable' pastimes. While her treatment of her appearance and clothes might be still in part to a lack of care and childish whimsy, there may also be a healthy dose of spite at this point.

There is one weakness that often Moriko refuses to acknowledge within herself as one--her complete lack of understanding of or care for her own emotions. It makes her seem more abrasive than she intends sometimes, as she lacks the ability to regulate them--and contributes to her snapping when she does, not being able (or, truthfully, inclined) to catch any outbursts in time.

But it's not like emotions are important or that she wants to feel them directly. Her general thought on the subject, when she bothers at all, is 'who would?'

History: The Tsurara family is, like many of the families in Wind Country, an old one. Of some of the few of their bloodline in what should be an intemperate to inhospitable climate to them, they regard themselves as somewhat above and tougher than many of their distant Yuki cousins from elsewhere. This is despite the fact that their elders have always complained loudly of the heat, and prior to the last century oftentimes a Tsurara clan elder would 'retire' to more a favourable climate for their cool blood. It was Moriko's great-grandfather who started the tradition of remaining in Wind Country and simply dealing with the heat--after his example, most of the others were shamed into likewise living up to their talk.

The clan spent a good long while living in Soon's Haven, but as public opinion of shinobi in general started to dip and occasionally manifest in outright hostility, they made hasty arrangements and uprooted to Sunagakure itself in short order, fearing for the younger and more vulnerable members of the clan as they were quite open about their bloodline and affiliations. Much of the active clan are ninja, some of them electing to live in Sunagakure while the Diamond Maelstrom still existed and welcoming their kin as well as assisting in arrangements upon their move now that the storm was no longer an issue.

Moriko was born several years after this move when the clan was thoroughly settled in behind their new wall, adapting as best they could to the drier conditions. Being in direct line of descent for the main branch, much was made of her at first--and more after her father took her older twin brother and absconded with him to parts unknown, not wishing either himself or his son to have that burden. As he and her mother Yuri were unmarried, this did not disturb Yuri overmuch--particularly as she was still left with one child to raise into an adequate heir.

Calling Yuri's parenting 'raising' might have been overly generous, however, as she generally preferred to do her own work and did little other than the basic minimum and occasionally remonstrating Moriko for her lack of manners. Some of the blame for Moriko being a 'ragamuffin' falls on her as far as her relations are concerned, but as she is set to be the head of the clan once her aging parents pass, there is little of consequence they can do or say to her. This often extends to Moriko as well and is one reason she gets away with so much. (Not that any of them tried particularly hard; many of them had their own children to be concerned with, and little thought was ever spared for the emotional needs of a child who received little to no support or affection of that nature from her only parent.)

This meant that there was almost no means to prevent Moriko from doing what she felt like. As the Tsurara clan did not hold with servants of any kind, she became fairly self-sufficient as soon as her mother thought her capable of it physically and tends to prepare her own meals and keep her own space tidy. (Usually.) Any household chores would often fall to her as her mother was frequently out on either missions or clan business, meaning that often they simply wouldn't be done until she was bored. Fortunately she didn't often make much mess to clean up in the first place.

The one rule Moriko ever had to abide by was the one that bothered her the most--a clan member must show some talent of their icy bloodline before they will receive permission to enroll in the Academy. She would just as soon have started when she was the minimum age possible to be accepted. She also knew that forcing such things never did any good and that her bloodline power would come to her in time, but nevertheless became impatient waiting, and plotting, and planning.

Main Weapon: A bow sized for her hands with a light blue ribbon twined around it above and below the grip.
Other: Knows Runic Terran

Character Relationships

Hate:
Dislike: Tsurara Yuri [NPC; mother]

Acquaintance:
  • Mugen Kei ('Four'), Mugen Ringo ('Two'), and Oba Jintou ('Bread') as fellow students and Dr. Kurohane Saitou ('Doctor') as instructor; as of Topic 02
  • Raizo (Kazekage), Uziuke, Egawa Yuno (cool bird guy), Oroku Shenlong (weirdo), Goki (cool girl; competent); as of Topic 08
Friend:
Good Friend:
Best Friend:

Crush:
Dating:
Love: Mikuni Tsukiya [NPC]

NPC Thread: Over here.
 
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topic log

Character Creation: https://ninpocho.com/threads/tsurara-moriko-academy-student.65018/

Completed Topics
00. Bloodline Application
00. Combat Thinker L1 - Light Ice Armour
01. Three Hops Forward [SSM]
02. Orientation Day [Class]
03. Combat Thinker L2 - Sweet n' Social
04. Paintbrush [SSM]
05. Trash Bandits [SSM]
06. Jammed [SSM]
07. Combat Thinker L3 - Razor Edge
08. What Could Go Wrong?
09. Baby Blue [SSM]
10. Care For a Drink? [SSM]
11. Puppy Pal [SSM]
12. Don't Look Back
13. Punch Clock [SSM]
--Timeskip: 2 yrs--
14. Combat Thinker L4 - Cold Sniper
15. Announcing the SENNIN GAMES!
16. Sennin Games - Participant Entries Now Open!
17. Hidden Methods [Runic Terran]
18. Combat Thinker L5 - Flow With It
19. The Kyōsaku House: Dinner Party (Sennin Games Arc)
-Threads with posts: Dinner Party [1, 13], Game Room [2, 5, 6, 7, 8], Grand Ballroom [3, 4, 12], Meeting Room [9, 10, 11] [direct links to each section forthcoming]
20. Sennin Games: Round 2 - Sudden Death! Moriko vs Uziuke
21. Lapsed
22. Glimmer
23. Eclipse [Contract Search]
24. Mirror
25. Return of Sunagakure and the Rise of the 13th [Event: Shadow Steward]

Current Topics
1.
2.
3.
4.

Event:
Contract Search:
Class/Tutor:
Exam:
Mission:
Multi-Part SSM [no slot]:
 
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battle data

Base Stats
Ninjutsu: 600
Genjutsu: 600
Taijutsu: 600
Agility: 600
Stamina: 600
Chakra Control: 600

Mirror Mirror
HP: (49+lvl) x stamina
CP: (44+lvl) x chakra control
Class Bonus: +2 Accuracy, +4 HP and CP mod
High: Ninjutsu Accuracy, Ranged Accuracy
Average: Genjutsu DC, Genjutsu Save, Dodge
Low: Melee Accuracy

Secondary Stats

Power Level: 3480
Character Level: 15
Hit Points: 38400
Chakra Points: 35400

Bloodline: Yuki - Fuyushio Branch

Yuki
Haku.jpg

A clan originating from the village hidden in the Mist, the Yuki are a graceful clan, possessing a powerful affinity to Ice, a trait which leaves even their skin chilly to touch. Those of this Bloodline are majestic and beautiful at birth. However, mistaking a Yuki to be delicate can prove a very dangerous mistake, for their skill and control with ice can easily freeze those who invoke their wrath at a moment's notice, their skills the pinnacle of Ice Ninjutsu.
084 PL - Flash Freeze (Rank 1), Short Summer (Rank 1)
168 PL - Icicle Needle (Rank 1)
252 PL - Silent Mist (Rank 1)
336 PL - Icicle Needle (Rank 2)
420 PL - Flash Freeze (Rank 2), Ice Mirror (Rank 1)
504 PL - Short Summer (Rank 2)
588 PL - Icicle Needle (Rank 3), Silent Mist (Rank 2)
672 PL - Flash Freeze (Rank 3), Ice Mirror (Rank 2)
756 PL - Silent Mist (Rank 3)
840 PL - Short Summer (Rank 3), Ice Mirror (Rank 3).

---

Flash Freeze - Passive
A Yuki's ability to manipulate ice and cold gives them an edge, but they can’t use that edge if they do not have ice to manipulate. They naturally possess the ability to freeze water, and even the air itself, into ice.

Rank 1/2/3: May convert Water and Wind Techniques into Ice Techniques by paying +20%/10%/0% CP. May use One-Handed Seals for Ice Techniques at no additional cost.

Notes:
  • The User automatically has access to the Ice element.

---

Short Summer - Passive
A Yuki's presence is enough to bring the winter winds, chilling everything in their vicinity over time. When one faces off against a Yuki, the only option is to keep moving, or risk freezing as they are exposed to the power of the Yuki’s advance.

Rank 1/2/3: Any non-Yuki participants that end their turn with unspent AP falls under the effects of Short Summer. The user has +15%/20%/25% damage against those suffering from Short Summer when using Ice Techniques.

---

Icicle Needle - Ice Ninjutsu
A dangerous secret technique passed down through generations of Yuki, this technique is performed by simply freezing the moisture in the air into needle-like icicles that are nearly invisible to the human eye. Combined with the Yuki's deadly precision, they can incapacitate foes without retaliation.

Rank 1/2/3: Strikes a target at +1/2/3 accuracy, dealing 610/765/920 Elemental Damage. When used while in stealth, this does not reveal the user.

Cost: 1.5 AP and 250 CP

Notes:
  • Requires a 10 second cooldown after use if used from Stealth.
  • May be used with Ranged Accuracy or Ninjutsu Accuracy.
  • May be used as a Called Shot.

---

Silent Mist - Bloodline Style
This ancestral technique emphasizes the Yuki’s natural abilities to create a frozen mist around them, blending in seamlessly with the environment. Focused on silently tracking down their foes and finding the right moment to strike from the mist. With this technique a skilled Yuki can end a fight before it even begins.

Rank 1/2/3: When the user casts an Ice Technique, the user generates a "Clone" with HP equal to 10% of the CP used and -4 of their secondaries. If the “Clone” is destroyed, the remaining damage from the attack targets the user at -0/-1/-2 accuracy. The user may also enter any active Ice Mirror when a Ice Technique is cast.

Cost: 0.5 AP

Notes:
  • If already occupying an Ice Mirror the user may switch to another Ice Mirror of their choice instead.
  • Limit of one “Clone” at a time. If a new “Clone” is created, the “Clone” with the highest HP remains.
  • This does not apply to the user's Clone technique Limit.
  • Counts either as Chakra or Physical Style. Must be declared upon entering.

---

Ice Mirrors - Ice Ninjutsu
The signature technique of the Yuki, conjuring a beautiful mirror of ice that can only reflect themselves while within it, allowing them to move between mirrors for a deadly surprise attack. The ice mirror also provides protection for the Yuki, concealing them within this defensive layer of ice.

Rank 1/2/3: The user generates two Ice Mirrors that each have HP equal to 5% of the user’s Max CP. The user may have a maximum of 2/3/4 Ice Mirrors. While inside an Ice Mirror, the user gains the following benefits:
  • The remaining Ice Mirrors count as Reflections of the user, following all Clone technique rules.
  • The Ice Mirror the user occupies provides temporary HP equal to its remaining HP and the user takes any excess damage if destroyed.
  • Secondary Effects are not applied to the user while this temporary HP remains.
  • Temporary HP gained this way is not lost at the end of the round.
Cost: 2 AP and 400 CP, 200 CP/rnd.

Special action: For 0.5 AP and the CP maintenance cost, the user may switch Ice Mirrors. This may be done reflexively if the Ice Mirror they are inside of is destroyed.

Notes:
  • The user may enter Ice Mirrors for no cost upon casting this technique.
  • When switching Ice Mirrors the clone awareness check is rerolled for all Ice Mirrors.
  • While occupying an Ice Mirror this is treated as a Clone Technique, and the user automatically drops all Clone techniques they are maintaining, except Ice Mirrors.
  • While the user is not occupying an Ice Mirror, this does not count as a Clone Technique.
  • An unoccupied Ice Mirror cannot dodge.
  • Additional use of the Ice Mirrors Technique stack up to the users maximum Ice Mirror limit.

Fuyushio
This branch of the Yuki Bloodline is more than willing to sacrifice their graceful and precise techniques to bombard their enemies with a relentless blizzard of deadly Ice. Be wary of a Fuyushio Yuki for where they go, winter follows.
924 PL - Crystalized Ice (Rank 1), Snow Globe (Rank 1)
1008 PL - Crimson Ice (Rank 1)
1092 PL - Snow Globe (Rank 2)
1176 PL - Crystalized Ice (Rank 2), Crimson Ice (Rank 2)
1260 PL - Storm of Ice Shards (Rank 1)
1344 PL - Crystalized Ice (Rank 3), Snow Globe (Rank 3)
1428 PL - Storm of Ice Shards (Rank 2),
1512 PL - Winter's Wrath (Rank 1)
1596 PL - Crimson Ice (Rank 3)
1680 PL - Storm of Ice Shards (Rank 3), Winter's Wrath (Rank 2)
1764 PL - Winter's Wrath (Rank 3)

---

Crystalized Ice - Passive
The Fuyushio Yuki’s blood runs cold, maintaining a core temperature that would be deadly even to other Yuki. This gives Fuyushio Yuki an affinity with Ice unlike any other as Ice literally pumps through their veins.

Rank 1/2/3: Ice techniques used by the user have a +5%/10%/15% chance of secondary effects. Rank 3 allows this bonus to bypass caps.

---

Crimson Ice - Passive
Fuyushio Yuki can learn to mix their almost frozen blood into their Ice Techniques, skillfully intensifying their potency. With the ability to weaponize their own blood, opponents should be wary of even wounding one.

Rank 1/2/3: When the user takes bleeding damage, for the next 10 seconds the user’s C/B/A Ice Techniques now benefit from the Blood Rack Augment and have a +8%/10%/12% chance to inflict Bleeding.

Notes:
  • When the user takes bleeding damage again while this is already activated, the duration is refreshed.

---


Snow Globe - Ice Ninjutsu
Gathering snow and ice in a compressed form, the Fuyushio Yuki then unleashes it in a powerful explosion of cold, encasing opponents in a dome of ice, momentarily isolating them from their allies.

Rank 1/2/3: Attempts to strike a single target at -4/3/2 accuracy, dealing 2000/2500/3000 Elemental Damage. On a full hit, the target is encased by a Barrier with HP equal to the damage dealt for 10 seconds. Once the duration ends, the barrier detonates, dealing damage equal to the barrier's remaining HP to up to 2 targets of the user's choice excluding the original target.

Special Action - Frigid Blast: The user may pay 1 AP and 50% of the initial CP cost to prematurely detonate the barrier.

Cost: 2.5 AP 1200 CP, 600 CP/rnd.

Notes:
  • Snow Globe is a Physical Bind.
  • If the trapped target destroys the Snow Globe, they take half the Snow Globe initial damage again.
  • Any excess damage dealt to the barrier will attempt to hit the target inside the barrier at -3 accuracy.
  • Snow Globe counts as a Barrier with DR against Elemental Damage.
  • May only have a single instance of Snow Globe active.
  • May be maintained for a maximum of 30 seconds.
  • Requires 10 second cooldown after use.

---

Storm of Ice Shards - Ice Ninjutsu
Fuyushio Yuki’s mastery of Ice allows them to create hail, causing sharpened shards to buffet their opponents and spreading their encroaching influence over the frozen battlefield.

Rank 1/2/3: Attempts to strike up to 3 targets at -2 Accuracy, dealing 1760/2200/2640 Elemental Damage with a 21%/28%/35% chance of causing Impale.

Special Action - Splinters: By paying half the CP cost as maintenance, this technique can be maintained dealing 880/1100/1320 Elemental Damage a round, retaining the Impale chance.

Cost: 2.5 AP 1300 CP

Notes:
  • This technique’s special action can only be maintained for a maximum of 30 seconds.
  • The Impale effect increases bleeding by one level and has a 35% chance of dealing critical damage. Additionally, this disperses clones.

---

Winter's Wrath - Ice Ninjutsu
From a single snowflake or a tiny bit of ice, the Fuyushio Yuki can cause ice to build up upon themselves, forming a chain reaction that turns into a deadly spectacle of ice and snow centered on the Fuyushio Yuki.

Rank 1/2/3:When Winter’s Wrath is cast, the user can choose up to 3 Ice Techniques they have previously cast to be stored. The user can choose to “re-cast” the stored Ice Techniques, with +1 Acc and 30%/35%/40% base damage for no additional AP or CP cost.

Cost: 3 AP 2475 CP, 1240 CP/rnd

Note:
  • This is a Chakra Armor Technique.
  • The user can choose any order to trigger the Ice Techniques, but the AP Timing remains the same. (Eg Koorikan would still take 3 AP Timing to cast)
  • Triggering a stored Ice Technique does not require Handseals or Movement.
  • Ice Techniques from Winter’s Wrath cannot have their damage increased by any means.
  • Every Ice Technique stored in Winter’s Wrath will count as a separate maintained technique for Crystal Ice’s effect.
  • May only be maintained for 30 seconds.
  • Winter's Wrath may trigger a stored Ice Technique once per 10 seconds.

Current Bloodline Control Level: MAX
Unlocked Bloodline Techniques:
- Base Table: Flash Freeze (Rank 3), Short Summer (Rank 3), Icicle Needle (Rank 3), Silent Mist (Rank 3), Ice Mirrors (Rank 3)
- Fuyushio: Crystalized Ice (Rank 3), Snow Globe (Rank 3), Crimson Ice (Rank 3), Storm of Ice Shards (Rank 3), Winter's Wrath (Rank 3)

Abilities

00. Shinobi 101 - Slashing Taijutsu with Ranged Accuracy
00. Main Branch Ability - Militia
01. Implacable
02. Quickdraw
03. Healing Factor
04. Deflection
05. Insight
06. Fearless
07. Jutsu Mastery
08. Weapon Attunement
09. Weapon Mastery: Projectile
10. Willpower
11. Bloody Mess
12. Water - Chakra Style

Weapons

Shattershard Bow

A tall bow that is cold enough to the touch to freeze the hands of most who would try to wield it. It is a pale blue in shade, looking less painted than naturally crafted out of ice. The arrows it fires are a similarly icy shade, and sharp enough to pierce nearly any armour.
Type: Projectile | Accuracy: +0 | Damage: +0% | Attribute: Bleeding | Augments: Special Composition: Ice, Razor Strike, Recovery, Blood Rack*
-Stock Augments: Swift, Siege, or Primal

Chillwind Shuriken
Pale blue shuriken so cold that they seem to be made from ice itself. The edges gleam menacingly in the light, giving them a malicious air--and they are very likely to find their target and bit into them with their frozen edges.
Type: Thrown | Accuracy: +2 | Damage: -10% | Attribute: Can use handseals while equipped | Augments: Special Composition: Ice, Razor Strike, Recovery, Blood Rack*

Combat Knife
A medium-weighted blade with a comfortable grip and a clip point. This one seems to shine a light blue in some lights rather than the silver of the blade that might otherwise be expected. It is very finely sharpened.
Type: Slashing | Accuracy: -2 | Damage: +10% | Attribute: Bleeding | Augments: Special Composition: Ice, Razor Strike, Recovery, Blood Rack*

Full Inventory

Utility:
Headset
Armor: Light Armor
Misc. 1: Med Kit
Misc. 2: Pouch - Tool
Misc. 3: Make-Believe

Majors and Minors

Basic Elements
Wind - Major; Free
Non-Elemental - Major; Free Minor
Water - Major
Fire - Minor
Lightning - Minor

Other
Medical - Major
ANBU - Major

Advanced Elements
Ice - Free from Bloodline; Major
Mirror - Major

Genjutsu
None yet.
 
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ninjutsu

Non-Elemental | Water | Wind | Ice | Mirror | Medical | ANBU | Lightning | Fire

E-RankB-Rank
Transformation - Mastered
Body Switch - Mastered
Pressurized Mist - Mastered
Water Gun - Mastered
Wind Slash - Mastered
Pressure Burst - Mastered
Storm Bolt - Mastered
Thunderfist - Mastered
Infernal Ember - Mastered
Thermal Maw - Mastered

D-Rank

Combination Transformation - Mastered
Crystal Eye - Mastered
Cancel - Mastered
Water Whip - Mastered
Aqua Fang - Mastered
Rinse Off - Mastered
Critical Exposure - Mastered
Mask Summon - Mastered
Mystical Hand - Mastered
Coagulation - Mastered
Whirlwind Spin - Mastered
Air Bullet - Mastered
Spirit Lantern - Mastered
Thunderclap - Mastered
Electroshock - Mastered
Electrocution - Mastered
Fireball - Mastered
Immolation Armor - Mastered
Combustive Seal - Mastered

C-Rank


Grand Waterfall - Mastered
Impaling Hydro Jet - Mastered
Water Prison - Mastered
Rain Dance - Mastered
Wind Scythe - Mastered
Tempest - Mastered
Gale Force - Mastered
Wind Release - Mastered
Ice Shards - Mastered
Frigid Ice Blast - Mastered
Hypothermic Touch - Mastered
Arctic Aether - Mastered
Stunt Double - Mastered
Elemental Clone - Mastered
Barrier - Mastered
Mirror Clone - Mastered
Reflective Surface - Mastered
Shattering Shards - Mastered
Breaking Glass - Mastered
System Shock - Mastered
Skeletal Fortification - Mastered
Snapshot - Mastered
Chakra Sense - Mastered
Zeus Flash - Mastered
Lightning Torrent - Mastered
Thunderstruck - Mastered
Volt Charge - Mastered
Dragon Fire - Mastered
Searing Eruption - Mastered
Scalding Ash Cloud - Mastered
Heat Wave - Mastered
Jutsu Sealing - Mastered
One Element Sealing - Mastered
Elemental Negation - Mastered
Chakra Jumping - Mastered
Torrential Vortex - Mastered
Hydro Tidal Shockwave - Mastered
Water Shark Bomb - Mastered
Mystical Pond - Mastered
Great Wind Scythe - Mastered
Wind Scar - Mastered
Vacuum Sphere - Mastered
Cyclone Movement - Mastered
Ice Transmutation - Mastered
Snowflake Shuriken - Mastered
Crystallize - Mastered
Ice Prison - Mastered
Mystical Force - Mastered
Medical Assistant - Mastered
Tranquilize - Mastered
Medical Ward - Mastered
Incapacitate - Mastered
Intangible Passage - Mastered
Shadow Servant - Mastered
Searchlight - Mastered
Shadow Shuriken Replication - Mastered
Energy Transfer - Mastered
Leech Seal - Mastered
Chakra Shield - Mastered
Chakra Blast - Mastered
Rasengan - Mastered
Cursed Sealing - Mastered
Gigavolt Cannon - Mastered
Chidori - Mastered
Lightning Beast - Mastered
Amp Field - Mastered
Synchronized Reflection - Mastered
Speculum Sphere - Mastered
Reflective Rain - Mastered
Mirrored Edge - Mastered
Infernal Hellfire - Mastered
Firestorm - Mastered
Spontaneous Combustion - Mastered
Ring of Fire - Mastered

A-Rank

Grand Hydra Excavation - Mastered
Water Dragon Bullet - Mastered
Scorn of Aquarius - Mastered
Supreme Aqua Realm - Mastered
Tatsumaki - Mastered
Hurricane - Mastered
Ambiance of the Forbidden - Mastered
Zephyr's Grace - Mastered
Hailstorm - Mastered
Koorikan - Mastered
Falling Snow - Mastered
Subzero Purge - Mastered
Fun House - Mastered
Spitting Image - Mastered
Reflective Storm - Mastered
Mirror Coat - Mastered
Resuscitate - Mastered
Angelic Blessing - Mastered
Regeneration - Mastered
Pristine Aura - Mastered
Physical Imprisonment Seal - Mastered
Body Bind - Mastered
Flock of Shadows - Mastered
Black Blockade - Mastered





 
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taijutsu

Projectile | Thrown | Slashing | Buffing

E-RankB-Rank
Raw Shot - Mastered
Unforeseen Strike - Mastered
Piercing Shot - Mastered
Curve Shot - Mastered
Volley - Mastered
Full Toss - Mastered
Trick Launch - Mastered
Mad Flight - Mastered
Charge - Mastered
Grip - Mastered
Fleeted - Mastered
Block - Mastered
Slash - Mastered
Arcing Slash - Mastered
Dynamic Slash - Mastered
Overhead Strike - Mastered

D-Rank

Venomous Sting - Mastered
Disillusion Shot - Mastered
Power Shot - Mastered
Quickshot - Mastered
Bounce Shot - Mastered
Full Circle - Mastered
Cross Rip - Mastered
Crimson Flash - Mastered
Gasher - Mastered
Heavy Tow - Mastered
Projectile Sealing - Mastered
Sudden Shot - Mastered
Shadow Projectile - Mastered
Blood Grinding - Mastered
Instant Fail - Mastered
Shadow Play - Mastered
Eagle Vision - Mastered
Muscle Control - Mastered
Brandish - Mastered
Basic Safeguard - Mastered

C-Rank

Critical Shot - Mastered
Snipe - Mastered
Scatter Shot - Mastered
Counter Shot - Mastered
Tracking Beacon - Mastered
Catapult Discharge - Mastered
Detonation Tip - Mastered
Vanishing Slash - Mastered
Lunar Steps - Mastered
Whisperer - Mastered
Sword Juggle - Mastered
Zero Slash Counter - Mastered
Top Spin - Mastered
Blade Trail - Mastered
Silver Crows - Mastered
Buzzsaw - Mastered
Full Impact - Mastered
Spread Counter - Mastered
Sly Silver - Mastered
Sinister Steel - Mastered
Silver Stream - Mastered
Dynamic Art - Mastered
Chakra Extension - Mastered
Shadow Dance - Mastered
Gather - Mastered
Barrage - Mastered
Expel - Mastered
Feint - Mastered
Chakra Absorption - Mastered
Flurry Shot - Mastered
Blunt Shot - Mastered
Pierce Shot - Mastered
Pin Shot - Mastered
Grapple Shot - Mastered
Burst Shot - Mastered
Homing Shot - Mastered
Crush Bit - Mastered
Body Flicker Shuriken - Mastered
Gravedigger's Hole - Mastered
Zero Point Assault - Mastered
Pinpoint - Mastered
Steel Dragon - Mastered
Homing Shot - Mastered
Magnum Break - Mastered
Focal Blade - Mastered
Steel Weaving - Mastered
Flight Aerial Strike - Mastered
Kill Driver - Mastered
Executioner - Mastered
Lotus Flower - Mastered
Unbound - Mastered
Endure - Mastered
Counterstrike - Mastered
Cover - Mastered
Anabolic Frenzy - Mastered
Concealed Steps - Mastered
Focused Assault - Mastered

A-Rank

Destruction Power Shot - Mastered
Combustive Shot - Mastered
Glacial Shot - Mastered
Voltaic Shot - Mastered
Terra Firma Shot - Mastered
Heavenly Rain Drive - Mastered
Twin Rising Dragon - Mastered
Earthly Impalement - Mastered
Spiraling Silver - Mastered
Meteor Breaker - Mastered
Zantetsuken - Mastered
Higuma - Mastered
Annihilation - Mastered
Heavenly Sword - Mastered
Fatal Draw - Mastered
Insatiable Hunger - Mastered
Devastating Aura - Mastered
Awakening - Mastered
Unleash - Mastered
Limit Break - Mastered




















 
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training log

May 13/21: +50 Chakra Control, +45 Agility, +45 Ninjutsu
May 18/21: +45 Stamina, +30 Taijutsu; Mastered Jutsu: Transformation, Water Gun, Pressurized Mist, Unforeseen Strike, Curve Shot
May 26/21: +35 Ninjutsu, +20 Genjutsu, +15 Taijutsu, +35 Agility
May 31/21: +35 Taijutsu
Jun 10/21: +15 Ninjutsu, +65 Genjutsu, +15 Taijutsu, +15 Agility, +50 Stamina, +50 Chakra Control; Mastered Jutsu: Body Switch, Wind Slash, Pressure Burst, Raw Shot, Piercing Shot, Volley, Full Toss, Trick Launch, Mad Flight, Cancel, Water Whip, Aqua Fang, Rinse Off, Quickshot
Jun 17/21: +75 Ninjutsu, +65 Agility
Jun 27/21: +10 Agility, +75 Stamina, +55 Taijutsu
Jun 30/21: +20 Taijutsu, +75 Chakra Control, +45 Genjutsu
July 07/21: +12 Genjutsu; Mastered Jutsu: Charge, Grip, Fleeted, Block, Slash, Arcing Slash, Dynamic Slash, Overhead Strike, Combination Transformation, Crystal Eye, Critical Exposure, Mystical Hand, Coagulation, Whirlwind Spin, Air Bullet, Venomous Sting, Disillusion Shot, Power Shot
July 18/21: +12 Genjutsu; Mastered Jutsu: Bounce Shot, Full Circle, Cross Rip, Crimson Flash, Gasher, Heavy Tow, Grand Waterfall, Impaling Hydro Jet, Water Prison, Rain Dance, Ice Shards, Frigid Ice Blast, Hypothermic Touch, Arctic Aether
July 20/21: +5 Genjutsu; Mastered Jutsu: Stunt Double, Elemental Clone, Barrier, Critical Shot, Snipe, Scatter Shot, Counter Shot, Tracking Beacon, Catapult Discharge, Detonation Tip
Aug 01/21: +5 Genjutsu; Mastered Jutsu: Mirror Clone, Reflective Surface, Shattering Shards, Breaking Glass, Chakra Sense, Snapshot, Skeletal Fortification, System Shock, Wind Release, Gale Force
Aug 08/21: +6 Genjutsu; Mastered Jutsu: Projectile Sealing, Sudden Shot, Shadow Projectile, Blood Grinding, Instant Fall, Vanishing Slash, Lunar Steps, Whisperer, Sword Juggle, Zero Slash Counter, Top Spin, Blade Trail
Aug 15/21: Mastered Jutsu: Storm Bolt, Thunderfist, Spirit Lantern, Basic Safeguard, Brandish, Muscle Control, Eagle Vision, Shadow Play, Wind Scythe, Silver Crows, Buzzsaw, Full Impact, Spread Counter, Sly Silver, Silver Stream, Sinister Steel
Aug 22/21: Mastered Jutsu: Infernal Ember, Thermal Maw, Thunderclap, Electroshock, Electrocution, Immolation Armor, Dynamic Art, Chakra Extension, Shadow Dance, Gather, Barrage, Expel, Feint, Chakra Absorption
Aug 29/21: Mastered Jutsu: Fireball, Combustive Seal, Tempest, Zeus Flash, Lightning Torrent, Thunderstruck, Volt Charge, Dragon Fire, Searing Eruption, Scalding Ash Cloud, Heat Wave
Sept 19/21: Mastered Jutsu: Jutsu Sealing, One Element Sealing, Elemental Negation
Jul 13/22: +105 Ninjutsu
Jul 20/22: +20 Ninjutsu, +85 Agility
Jan 22/23: +40 Agility, +65 Chakra Control
Jan 23/23: +60 Chakra Control, +45 Stamina
Apr 12/23: +80 Stamina, +25 Taijutsu
Aug 27/23: +100 Taijutsu, +5 Genjutsu
Sep 08/23: +120 Genjutsu, Mastered Jutsu: Chakra Jumping, Torrential Vortex, Hydro Tidal Shockwave, Water Shark Bomb, Mystical Pond, Great Wind Scythe, Wind Scar, Vacuum Sphere, Cyclone Movement, Ice Transmutation, Snowflake Shuriken, Crystallize, Ice Prison, Mystical Force, Medical Assistant, Tranquilize, Medical Ward, Incapacitate, Intangible Passage, Shadow Servant, Searchlight, Shadow Shuriken Replication, Energy Transfer, Leech Seal, Chakra Shield, Chakra Blast, Rasengan, Gigavolt Cannon, Chidori, Lightning Beast, Amp Field, Synchronized Reflection, Speculum Sphere, Reflective Rain, Mirrored Edge, Infernal Hellfire, Firestorm, Spontaneous Combustion, Ring of Fire, Flurry Shot, Blunt Shot, Pierce Shot, Pin Shot, Grapple Shot, Burst Shot, Homing Shot, Crush Bit, Body Flicker Shuriken, Gravedigger's Hole, Zero Point Assault, Pinpoint, Steel Dragon, Homing Shot, Magnum Break, Focal Blade, Steel Weaving, Flight Aerial Strike, Kill Driver, Executioner, Lotus Flower, Unbound, Endure, Counterstrike, Cover, Anabolic Frenzy, Concealed Steps, Focused Assault
Sep 12/23: +140 Ninjutsu
Sep 24/23: +85 Ninjutsu, +55 Agility
Oct 01/23: +140 Chakra Control
Oct 16/23: +70 Agility
Nov 08/23: +55 Stamina, +85 Chakra Control
Nov 25/23: +140 Stamina
Dec 03/23: +30 Stamina, +75 Agility
Dec 10/23: +25 Agility, +80 Taijutsu
Jan 14/24: +140 Taijutsu, Mastered Jutsu: Mask Summon, Grand Hydra Excavation, Water Dragon Bullet, Scorn of Aquarius, Supreme Aqua Realm, Tatsumaki, Hurricane, Ambiance of the Forbidden, Zephyr's Grace, Hailstorm, Koorikan, Falling Snow, Subzero Purge, Destruction Power Shot, Combustive Shot, Glacial Shot, Voltaic Shot, Terra Firma Shot
Jan 21/24: +75 Chakra Control, +65 Taijutsu
Jan 28/24: +75 Ninjutsu, +15 Taijutsu, +50 Stamina
Feb 06/24: +70 Agility
Feb 18/24: +65 Genjutsu, +5 Agility
Jun 13/24: +25 Stamina, +115 Genjutsu
Jul 28/24: (last stat training!) +120 Genjutsu
Aug 04/24: Mastered Jutsu: Fun House, Spitting Image, Reflective Storm, Mirror Coat, Resuscitate, Angelic Blessing, Regeneration, Pristine Aura, Physical Imprisonment Seal, Body Bind, Flock of Shadows, Black Blockade, Heavenly Rain Drive, Twin Rising Dragon, Earthly Impalement, Spiraling Silver, Meteor Breaker, Zantetsuken, Higuma, Annihilation, Heavenly Sword, Fatal Draw, Insatiable Hunger, Devastating Aura, Awakening, Unleash, Limit Break
 
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personal reference

Font Colour: Blue Mist - #82CFFD

Current Project: Stats...
-Note that I need two Mastered Earth jutsu before I can get Five Element Seal, as it requires two from every base element. NE can wait until then maybe.

Planned Advanced Elements: Ice [free w/BL], Mirror, Magnetic, Blood, Plasma

Costs Per Subtype
Full Base Element: 97500 yen, 184 ASP
-Non-Elemental: 160950 yen, 291 ASP
-- with Cursed Sealing and Contract Summoning: 169650 yen, 299 ASP
-ANBU/Med: 95400 yen, 164 ASP
Full Advanced Element: 93000 yen, 148 ASP
Full Genjutsu Sense: 142400 yen, 262 ASP
Full Taijutsu Subtype: 145550 yen, 293 ASP
-Buffing: 148800 yen, 303 ASP

Total:
-with five Advanced Elements [due to free BL element]: 3050200 yen, 5689 ASP
-with all Advanced Elements: 4910200 yen, 8649 ASP (10649 ASP w/AE Slot Cards)

RP Stuff

-Plasma sword?
 
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