Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

[Dojo] Shion Yoshino

<Hot-Headed > Vetran Class
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: KIN
Class Card: 1 Free basic attack per round
High: Melee acc,
Average: Dodge, Gen Save, Ninjutsu acc
Low: Gen DC, Range acc,

CA: Demonic Ancestry
CA Table: (Update)
0084 => 1 => Natural Weapon
0168 => 2 => Natural Weapon
0252 => 3 => Natural Weapon
0336 => 4 => Devil's Trick
0420 => 5 => Devil's Trick
0504 => 6 => Devil's Trick
0588 => 7 => Demonic Aura
0672 => 8 => Demonic Aura
0756 => 9 => Demonic Aura
0840 => 10 => Demon Blessing
0924 => 11 => Demon Blessing
1008 => 12 => Demonic Blessing
1092 => 13 => Dark Embrace (TAI) (new)
1176 => 14 =>
1260 => 15 =>
1344 => 16 =>
1428 => 17 =>
1554 => 18 =>
1648 => 19 =>
1764 => 20 =>

Kinjutsu: Hachimon

Curse Seals: Nobu’s DS seal on Shion, which is partially on his shoulder going 3 quarters to the arm. as a semi-sleeve.
Moving Nin acc from average to high.
8pts.
4 Points - +1 Ap. Partial hits against the user are treated as full hits.
(4 Points) 4x +.5 Accuracy = +2 Acc

Advanced Shop Battle Related Purchases:
Harry Houdini Card -> Proof
Ability Card -> Proof
Class Point Card ->Proof

Augments:
Mirage - Proof
Swift - Proof
Vampiric -> Proof
Blitz -> Proof, Proof
Recovery -> Proof
Vanguard: -> Proof
Quick Switch -> proof, Proof
Dual Weapon -> proof
Trick Weapon -> Proof

Abilities:
  1. Combat Instinct,
  2. Weapon Mastery,
  3. Willpower*,
  4. Teamwork,
  5. DS Cursed Seal,
  6. Combo Master,
  7. KIN,
  8. KIN,
  9. KIN,
  10. Unlocks at A-Rank,
  11. Unlocks at A-Rank,
  12. Free Branch: Journeyman -> Sentinel
  13. Free Shinobi 101: Uses Melee acc for Gen Kinetic.
  14. Free Kinjutsu: Hidden Power
  15. ASP card: Jutsu Mastery

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element: Electric

Minor Affinities:
1. At D-Rank a player gains a free Minor Affinity to any Base Element. -> Fire
2. Minor affinity through mastering half of Earth -> Proof

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Weapons:
Natural Weapon:
Weapon: Claws
Weapon Damage Type: Unarmed -> suppressions (can still use hand seals due to CA)
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz
» Quick Switch
» Dual Weapon

Weapon: Bandages
Weapon Damage Type: Unarmed
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz -> Proof
» Quick Switch -> Proof
» Trick Weapon Slashing Tai -> Proof

Weapon: Kunai
Weapon Damage Type: Unarmed -> Hand Seals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.

Inventory:
1) Headset
2) Light Armor
3) Pouch - Tools

CRPJ. (new)
CRPJ's Effect: To instantly wear the clan's attire when needed without going to change somewhere else.

Example RP of how it will be used: "This needs to go quicker... more efficient too... I mean... C'mon..." He scolded at himself as he would be re-dressing again. To bring a mask and a cloak... wasn't going to work out as well as he thought. He had to do this some other way and grinned after days of fiddling out. One moment you saw him with regular clothing, as there was a line of sight breaking, there was him wearing the clans clothing. "Guess this will do.."

The reason why it cannot be used in battle: This is purely made for IC reasons, non-battle-related. And... pretty sure a piece of clothing couldn't add anything anyway...
Proof of approval.

CRPJ's Effect: To write on a document without being visible to the regular eye.

Example RP of how it will be used: "Shion-Sama... How exactly does this work?" "Huh..? You mean you do not know the oldest trick in history..?" he questioned the man that was beside him as he wrote in the book. He placed down the pen and would think of the easiest way to explain. "You have to think of this as the lemon trick... It's more science I guess than anything else... Squeeze some lemon juice into the bowl and add a few drops of water, Mix the water and lemon juice with the spoon, dip the cotton bud into the mixture and write a message onto the white paper, wait for the juice to dry so it becomes completely invisible when you are ready to read your secret message or show it to someone else, heat the paper by holding it close to a light bulb... This just works a whee bit different as soon as I know inkt jutsu... and a lot better to hide things with.." He would sigh and lean on his hand as he eyed the man in front of him. "S-such a childish..." "Childish or not... It's working, people often forgot about this method... proof to point, you are one that is all about being secretive... but you completely forgot about it..."

The reason why it cannot be used in battle: It's... basically writing with lemon juice, not sure how anyone would benefit from this in combat.
This will always be displayed in the regular text never hidden text.
Proof of approval.

Contracts:
  • Creature's HP/CP Mod + User's Level) x User's Chakra Control.
  • When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats.
Due to me still gaining lv’s I didn’t calculate this.
I filled this in as if I were to be S-rank on jutsu and stuff, I know I have a limited function on them…

Yokai
Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-Rank (Unlocks at B-rank) A-Rank (Unlocks at A-Rank)
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)

2) Free
 
<Hot-Headed > Vetran Class
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: KIN
Class Card: 1 Free basic attack per round
High: Melee acc,
Average: Dodge, Gen Save, Ninjutsu acc
Low: Gen DC, Range acc,

CA: Demonic Ancestry
CA Table: (Update)
0084 => 1 => Natural Weapon
0168 => 2 => Natural Weapon
0252 => 3 => Natural Weapon
0336 => 4 => Devil's Trick
0420 => 5 => Devil's Trick
0504 => 6 => Devil's Trick
0588 => 7 => Demonic Aura
0672 => 8 => Demonic Aura
0756 => 9 => Demonic Aura
0840 => 10 => Demon Blessing
0924 => 11 => Demon Blessing
1008 => 12 => Demonic Blessing
1092 => 13 => Dark Embrace (TAI) (new)
1176 => 14 =>
1260 => 15 =>
1344 => 16 =>
1428 => 17 =>
1554 => 18 =>
1648 => 19 =>
1764 => 20 =>

Kinjutsu: Hachimon

Curse Seals: Nobu’s DS seal on Shion, which is partially on his shoulder going 3 quarters to the arm. as a semi-sleeve.
Moving Nin acc from average to high.
8pts.
4 Points - +1 Ap. Partial hits against the user are treated as full hits.
(4 Points) 4x +.5 Accuracy = +2 Acc

Advanced Shop Battle Related Purchases:
Harry Houdini Card -> Proof
Ability Card -> Proof
Class Point Card ->Proof

Augments:
Mirage - Proof
Swift - Proof
Vampiric -> Proof
Blitz -> Proof, Proof
Recovery -> Proof
Vanguard: -> Proof
Quick Switch -> proof, Proof
Dual Weapon -> proof
Trick Weapon -> Proof

Abilities:
  1. Combat Instinct,
  2. Weapon Mastery,
  3. Willpower*,
  4. Teamwork,
  5. DS Cursed Seal,
  6. Combo Master,
  7. KIN,
  8. KIN,
  9. KIN,
  10. Unlocks at A-Rank,
  11. Unlocks at A-Rank,
  12. Free Branch: Journeyman -> Sentinel
  13. Free Shinobi 101: Uses Melee acc for Gen Kinetic.
  14. Free Kinjutsu: Hidden Power
  15. ASP card: Jutsu Mastery

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element: Electric

Minor Affinities:
1. At D-Rank a player gains a free Minor Affinity to any Base Element. -> Fire
2. Minor affinity through mastering half of Earth -> Proof

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Weapons:
Natural Weapon:
Weapon: Claws
Weapon Damage Type: Unarmed -> suppressions (can still use hand seals due to CA)
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz
» Quick Switch
» Dual Weapon

Weapon: Bandages
Weapon Damage Type: Unarmed
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz -> Proof
» Quick Switch -> Proof
» Trick Weapon Slashing Tai -> Proof

Weapon: Kunai
Weapon Damage Type: Unarmed -> Hand Seals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.

Inventory:
1) Headset
2) Light Armor
3) Pouch - Tools

CRPJ. (new)
CRPJ's Effect: To instantly wear the clan's attire when needed without going to change somewhere else.

Example RP of how it will be used: "This needs to go quicker... more efficient too... I mean... C'mon..." He scolded at himself as he would be re-dressing again. To bring a mask and a cloak... wasn't going to work out as well as he thought. He had to do this some other way and grinned after days of fiddling out. One moment you saw him with regular clothing, as there was a line of sight breaking, there was him wearing the clans clothing. "Guess this will do.."

The reason why it cannot be used in battle: This is purely made for IC reasons, non-battle-related. And... pretty sure a piece of clothing couldn't add anything anyway...
Proof of approval.

CRPJ's Effect: To write on a document without being visible to the regular eye.

Example RP of how it will be used: "Shion-Sama... How exactly does this work?" "Huh..? You mean you do not know the oldest trick in history..?" he questioned the man that was beside him as he wrote in the book. He placed down the pen and would think of the easiest way to explain. "You have to think of this as the lemon trick... It's more science I guess than anything else... Squeeze some lemon juice into the bowl and add a few drops of water, Mix the water and lemon juice with the spoon, dip the cotton bud into the mixture and write a message onto the white paper, wait for the juice to dry so it becomes completely invisible when you are ready to read your secret message or show it to someone else, heat the paper by holding it close to a light bulb... This just works a whee bit different as soon as I know inkt jutsu... and a lot better to hide things with.." He would sigh and lean on his hand as he eyed the man in front of him. "S-such a childish..." "Childish or not... It's working, people often forgot about this method... proof to point, you are one that is all about being secretive... but you completely forgot about it..."

The reason why it cannot be used in battle: It's... basically writing with lemon juice, not sure how anyone would benefit from this in combat.
This will always be displayed in the regular text never hidden text.
Proof of approval.

Contracts:
  • Creature's HP/CP Mod + User's Level) x User's Chakra Control.
  • When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats.
Due to me still gaining lv’s I didn’t calculate this.
I filled this in as if I were to be S-rank on jutsu and stuff, I know I have a limited function on them…

Yokai
Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-Rank (Unlocks at B-rank) A-Rank (Unlocks at A-Rank)
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)

2) Free
Approved!
 
<Hot-Headed > Vetran Class
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: KIN
Class Card: 1 Free basic attack per round
High: Melee acc,
Average: Dodge, Gen Save, Ninjutsu acc
Low: Gen DC, Range acc,

CA: Demonic Ancestry
CA Table: (Update)
0084 => 1 => Natural Weapon
0168 => 2 => Natural Weapon
0252 => 3 => Natural Weapon
0336 => 4 => Devil's Trick
0420 => 5 => Devil's Trick
0504 => 6 => Devil's Trick
0588 => 7 => Demonic Aura
0672 => 8 => Demonic Aura
0756 => 9 => Demonic Aura
0840 => 10 => Demon Blessing
0924 => 11 => Demon Blessing
1008 => 12 => Demonic Blessing
1092 => 13 => Dark Embrace (TAI)
1176 => 14 => Cursed Embodiment (new)
1260 => 15 => Cursed Embodiment (new)
1344 => 16 => Cursed Embodiment (Reserve) (new)
1428 => 17 =>
1554 => 18 =>
1648 => 19 =>
1764 => 20 =>

Kinjutsu: Hachimon

Curse Seals: Nobu’s DS seal on Shion, which is partially on his shoulder going 3 quarters to the arm. as a semi-sleeve.
Moving Nin acc from average to high.
8pts.
4 Points - +1 Ap. Partial hits against the user are treated as full hits.
(4 Points) 4x +.5 Accuracy = +2 Acc

Advanced Shop Battle Related Purchases:
Harry Houdini Card -> Proof
Ability Card -> Proof
Class Point Card ->Proof
Item Hoarder -> Proof (new)
Augments:
Mirage - Proof
Swift - Proof
Vampiric -> Proof
Blitz -> Proof, Proof
Recovery -> Proof
Vanguard: -> Proof
Quick Switch -> proof, Proof
Dual Weapon -> proof
Trick Weapon -> Proof

Abilities:
  1. Combat Instinct,
  2. Weapon Mastery,
  3. Willpower*,
  4. Teamwork,
  5. DS Cursed Seal,
  6. Combo Master,
  7. KIN,
  8. KIN,
  9. KIN,
  10. Unlocks at A-Rank,
  11. Unlocks at A-Rank,
  12. Free Branch: Journeyman -> Sentinel
  13. Free Shinobi 101: Uses Melee acc for Gen Kinetic.
  14. Free Kinjutsu: Hidden Power
  15. ASP card: Jutsu Mastery

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element: Electric

Minor Affinities:
1. At D-Rank a player gains a free Minor Affinity to any Base Element. -> Fire
2. Minor affinity through mastering half of Earth -> Proof

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Weapons:
Natural Weapon:
Weapon: Claws
Weapon Damage Type: Unarmed -> suppressions (can still use hand seals due to CA)
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz
» Quick Switch
» Dual Weapon

Weapon: Bandages
Weapon Damage Type: Unarmed
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz -> Proof
» Quick Switch -> Proof
» Trick Weapon Slashing Tai -> Proof

Weapon: Kunai
Weapon Damage Type: Unarmed -> Hand Seals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.

Inventory: (Update)
1) Headset
2) Light Armor
3) Pouch - Tools
4) Open (new)

CRPJ.
CRPJ's Effect: To instantly wear the clan's attire when needed without going to change somewhere else.

Example RP of how it will be used: "This needs to go quicker... more efficient too... I mean... C'mon..." He scolded at himself as he would be re-dressing again. To bring a mask and a cloak... wasn't going to work out as well as he thought. He had to do this some other way and grinned after days of fiddling out. One moment you saw him with regular clothing, as there was a line of sight breaking, there was him wearing the clans clothing. "Guess this will do.."

The reason why it cannot be used in battle: This is purely made for IC reasons, non-battle-related. And... pretty sure a piece of clothing couldn't add anything anyway...
Proof of approval.

CRPJ's Effect: To write on a document without being visible to the regular eye.

Example RP of how it will be used: "Shion-Sama... How exactly does this work?" "Huh..? You mean you do not know the oldest trick in history..?" he questioned the man that was beside him as he wrote in the book. He placed down the pen and would think of the easiest way to explain. "You have to think of this as the lemon trick... It's more science I guess than anything else... Squeeze some lemon juice into the bowl and add a few drops of water, Mix the water and lemon juice with the spoon, dip the cotton bud into the mixture and write a message onto the white paper, wait for the juice to dry so it becomes completely invisible when you are ready to read your secret message or show it to someone else, heat the paper by holding it close to a light bulb... This just works a whee bit different as soon as I know inkt jutsu... and a lot better to hide things with.." He would sigh and lean on his hand as he eyed the man in front of him. "S-such a childish..." "Childish or not... It's working, people often forgot about this method... proof to point, you are one that is all about being secretive... but you completely forgot about it..."

The reason why it cannot be used in battle: It's... basically writing with lemon juice, not sure how anyone would benefit from this in combat.
This will always be displayed in the regular text never hidden text.
Proof of approval.

Contracts:
  • Creature's HP/CP Mod + User's Level) x User's Chakra Control.
  • When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats.
Due to me still gaining lv’s I didn’t calculate this.
I filled this in as if I were to be S-rank on jutsu and stuff, I know I have a limited function on them…

Yokai
Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-Rank (Unlocks at B-rank) A-Rank (Unlocks at A-Rank)
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)

2) Free
 
<Hot-Headed > Vetran Class
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: KIN
Class Card: 1 Free basic attack per round
High: Melee acc,
Average: Dodge, Gen Save, Ninjutsu acc
Low: Gen DC, Range acc,

CA: Demonic Ancestry
CA Table: (Update)
0084 => 1 => Natural Weapon
0168 => 2 => Natural Weapon
0252 => 3 => Natural Weapon
0336 => 4 => Devil's Trick
0420 => 5 => Devil's Trick
0504 => 6 => Devil's Trick
0588 => 7 => Demonic Aura
0672 => 8 => Demonic Aura
0756 => 9 => Demonic Aura
0840 => 10 => Demon Blessing
0924 => 11 => Demon Blessing
1008 => 12 => Demonic Blessing
1092 => 13 => Dark Embrace (TAI)
1176 => 14 => Cursed Embodiment (new)
1260 => 15 => Cursed Embodiment (new)
1344 => 16 => Cursed Embodiment (Reserve) (new)
1428 => 17 =>
1554 => 18 =>
1648 => 19 =>
1764 => 20 =>

Kinjutsu: Hachimon

Curse Seals: Nobu’s DS seal on Shion, which is partially on his shoulder going 3 quarters to the arm. as a semi-sleeve.
Moving Nin acc from average to high.
8pts.
4 Points - +1 Ap. Partial hits against the user are treated as full hits.
(4 Points) 4x +.5 Accuracy = +2 Acc

Advanced Shop Battle Related Purchases:
Harry Houdini Card -> Proof
Ability Card -> Proof
Class Point Card ->Proof
Item Hoarder -> Proof (new)
Augments:
Mirage - Proof
Swift - Proof
Vampiric -> Proof
Blitz -> Proof, Proof
Recovery -> Proof
Vanguard: -> Proof
Quick Switch -> proof, Proof
Dual Weapon -> proof
Trick Weapon -> Proof

Abilities:
  1. Combat Instinct,
  2. Weapon Mastery,
  3. Willpower*,
  4. Teamwork,
  5. DS Cursed Seal,
  6. Combo Master,
  7. KIN,
  8. KIN,
  9. KIN,
  10. Unlocks at A-Rank,
  11. Unlocks at A-Rank,
  12. Free Branch: Journeyman -> Sentinel
  13. Free Shinobi 101: Uses Melee acc for Gen Kinetic.
  14. Free Kinjutsu: Hidden Power
  15. ASP card: Jutsu Mastery

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element: Electric

Minor Affinities:
1. At D-Rank a player gains a free Minor Affinity to any Base Element. -> Fire
2. Minor affinity through mastering half of Earth -> Proof

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Weapons:
Natural Weapon:
Weapon: Claws
Weapon Damage Type: Unarmed -> suppressions (can still use hand seals due to CA)
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz
» Quick Switch
» Dual Weapon

Weapon: Bandages
Weapon Damage Type: Unarmed
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz -> Proof
» Quick Switch -> Proof
» Trick Weapon Slashing Tai -> Proof

Weapon: Kunai
Weapon Damage Type: Unarmed -> Hand Seals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.

Inventory: (Update)
1) Headset
2) Light Armor
3) Pouch - Tools
4) Open (new)

CRPJ.
CRPJ's Effect: To instantly wear the clan's attire when needed without going to change somewhere else.

Example RP of how it will be used: "This needs to go quicker... more efficient too... I mean... C'mon..." He scolded at himself as he would be re-dressing again. To bring a mask and a cloak... wasn't going to work out as well as he thought. He had to do this some other way and grinned after days of fiddling out. One moment you saw him with regular clothing, as there was a line of sight breaking, there was him wearing the clans clothing. "Guess this will do.."

The reason why it cannot be used in battle: This is purely made for IC reasons, non-battle-related. And... pretty sure a piece of clothing couldn't add anything anyway...
Proof of approval.

CRPJ's Effect: To write on a document without being visible to the regular eye.

Example RP of how it will be used: "Shion-Sama... How exactly does this work?" "Huh..? You mean you do not know the oldest trick in history..?" he questioned the man that was beside him as he wrote in the book. He placed down the pen and would think of the easiest way to explain. "You have to think of this as the lemon trick... It's more science I guess than anything else... Squeeze some lemon juice into the bowl and add a few drops of water, Mix the water and lemon juice with the spoon, dip the cotton bud into the mixture and write a message onto the white paper, wait for the juice to dry so it becomes completely invisible when you are ready to read your secret message or show it to someone else, heat the paper by holding it close to a light bulb... This just works a whee bit different as soon as I know inkt jutsu... and a lot better to hide things with.." He would sigh and lean on his hand as he eyed the man in front of him. "S-such a childish..." "Childish or not... It's working, people often forgot about this method... proof to point, you are one that is all about being secretive... but you completely forgot about it..."

The reason why it cannot be used in battle: It's... basically writing with lemon juice, not sure how anyone would benefit from this in combat.
This will always be displayed in the regular text never hidden text.
Proof of approval.

Contracts:
  • Creature's HP/CP Mod + User's Level) x User's Chakra Control.
  • When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats.
Due to me still gaining lv’s I didn’t calculate this.
I filled this in as if I were to be S-rank on jutsu and stuff, I know I have a limited function on them…

Yokai
Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-Rank (Unlocks at B-rank) A-Rank (Unlocks at A-Rank)
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)

2) Free
All approved.
 
-----------------------------------------------------------
Through the current update;

NINPOCHO CHRONICLES v6.4.5 - "Counterpoint Patch"

  • Any WC requirements will be ignored during this downtime; be they abilities, Kinjutsu or BL/CA.​
-----------------------------------------------------------
<Hot-Headed > Vetran Class (Update)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: 6x 0,5 = + 3 Accuracy
Class Card: 1 Free basic attack per round
High: Melee acc,
Average: Dodge, Gen Save, Ninjutsu acc
Low: Gen DC, Range acc,

CA: Demonic Ancestry
CA Table:
0084 => 1 => Natural Weapon
0168 => 2 => Natural Weapon
0252 => 3 => Natural Weapon
0336 => 4 => Devil's Trick
0420 => 5 => Devil's Trick
0504 => 6 => Devil's Trick
0588 => 7 => Demonic Aura
0672 => 8 => Demonic Aura
0756 => 9 => Demonic Aura
0840 => 10 => Demon Blessing
0924 => 11 => Demon Blessing
1008 => 12 => Demonic Blessing
1092 => 13 => Dark Embrace (TAI)
1176 => 14 => Cursed Embodiment
1260 => 15 => Cursed Embodiment
1344 => 16 => Cursed Embodiment (Reserve)
1428 => 17 =>
1554 => 18 =>
1648 => 19 =>
1764 => 20 =>

Kinjutsu: Hachimon Using Kinjutus Removal Card With the update, no WC required. (Update)

Curse Seals: Nobu’s DS seal on Shion, which is partially on his shoulder going 3 quarters to the arm. as a semi-sleeve. (Update)
Moving Nin acc from average to high.
8pts.
4 Points - +1 Ap. Partial hits against the user are treated as full hits.
(2 Points) +5% Damage Reduction

Advanced Shop Battle Related Purchases:
Harry Houdini Card -> Proof
Ability Card -> Proof
Class Point Card ->Proof
Item Hoarder -> Proof

Augments:
Mirage - Proof
Swift - Proof
Vampiric -> Proof
Blitz -> Proof, Proof
Recovery -> Proof
Vanguard: -> Proof
Quick Switch -> proof, Proof
Dual Weapon -> proof
Trick Weapon -> Proof

Abilities: (Update)
  1. Combat Instinct,
  2. Weapon Mastery,
  3. Willpower*,
  4. Teamwork,
  5. DS Cursed Seal,
  6. Combo Master,
  7. Contract Mastery, With the update, no WC required.
  8. Duelist, With the update, no WC required.
  9. Hidden Power, With the update, no WC required.
  10. Unlocks at A-Rank,
  11. Unlocks at A-Rank,
  12. Free Branch: Journeyman -> Sentinel
  13. Free Shinobi 101: Uses Melee acc for Gen Kinetic.
  14. ASP card: Jutsu Mastery

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element: Electric

Minor Affinities:
1. At D-Rank a player gains a free Minor Affinity to any Base Element. -> Fire
2. Minor affinity through mastering half of Earth -> Proof

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Weapons:
Natural Weapon:
Weapon: Claws
Weapon Damage Type: Unarmed -> suppressions (can still use hand seals due to CA)
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz
» Quick Switch
» Dual Weapon

Weapon: Bandages
Weapon Damage Type: Unarmed
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz -> Proof
» Quick Switch -> Proof
» Trick Weapon Slashing Tai -> Proof

Weapon: Kunai
Weapon Damage Type: Unarmed -> Hand Seals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.

Inventory: (Update)
Utility Slot; Headset
Armor Slot; Light Armor
Misc. Slot 1; Pouch - Tools
Misc. Slot 2; Plexistim (lingering Poison)
Misc. Slot 3; Truth Serum (Lingering Poison)
Misc. Slot 4*; No idea what else to place here
*Item hoarder

CRPJ.
CRPJ's Effect: To instantly wear the clan's attire when needed without going to change somewhere else.

Example RP of how it will be used: "This needs to go quicker... more efficient too... I mean... C'mon..." He scolded at himself as he would be re-dressing again. To bring a mask and a cloak... wasn't going to work out as well as he thought. He had to do this some other way and grinned after days of fiddling out. One moment you saw him with regular clothing, as there was a line of sight breaking, there was him wearing the clans clothing. "Guess this will do.."

The reason why it cannot be used in battle: This is purely made for IC reasons, non-battle-related. And... pretty sure a piece of clothing couldn't add anything anyway...
Proof of approval.

CRPJ's Effect: To write on a document without being visible to the regular eye.

Example RP of how it will be used: "Shion-Sama... How exactly does this work?" "Huh..? You mean you do not know the oldest trick in history..?" he questioned the man that was beside him as he wrote in the book. He placed down the pen and would think of the easiest way to explain. "You have to think of this as the lemon trick... It's more science I guess than anything else... Squeeze some lemon juice into the bowl and add a few drops of water, Mix the water and lemon juice with the spoon, dip the cotton bud into the mixture and write a message onto the white paper, wait for the juice to dry so it becomes completely invisible when you are ready to read your secret message or show it to someone else, heat the paper by holding it close to a light bulb... This just works a whee bit different as soon as I know inkt jutsu... and a lot better to hide things with.." He would sigh and lean on his hand as he eyed the man in front of him. "S-such a childish..." "Childish or not... It's working, people often forgot about this method... proof to point, you are one that is all about being secretive... but you completely forgot about it..."

The reason why it cannot be used in battle: It's... basically writing with lemon juice, not sure how anyone would benefit from this in combat.
This will always be displayed in the regular text never hidden text.
Proof of approval.

Contracts:
  • Creature's HP/CP Mod + User's Level) x User's Chakra Control.
  • When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats.
Due to me still gaining lv’s I didn’t calculate this.
I filled this in as if I were to be S-rank on jutsu and stuff, I know I have a limited function on them…

Yokai
Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-Rank A-Rank (Unlocks at A-Rank)
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)

(Update)
2) Canine
Nyr; Canine
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Howling
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Dodge = +2 Dodge
High:
Melee acc
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Gen DC, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Wildsense - Canine Contract Ability
2. Clawmark - Canine Contract Independent Special Move
3. Visceral Attack - Canine Contract Senjutsu

Abilities
1. Mount - General Contract Ability
2. Sharp Sense - General Contract Ability
3. Ancient Wisdom - General Contract Ability
Claw
Type: Unarmed -> Handseals
Mods: +0 Acc / 0% dmg
Augments:
1. Vampiric
2. Vanguard
3. Recovery

Sub-types
1. Unarmed Taijutsu
2. Non-Elemental
3. Buffing Taijutsu

Jutsu List
E-RankD-Rank
Transformation [NE]
Janken [UT]
Charge [BT]
Block [BT]
Basic Safeguard [BT]
Cancel [NE]
Spirit Lantern [NE]
Spinning Wind [UT]
C-RankB-Rank A-Rank (Unlocks at A-Rank)
Step-In Flash [UT]
Barrier [NE]
Roaring Combination [UT]
Barrage [BT]
Shadow Step Strike [UT]
Energy Transfer [NE]
Endure [BT]
Counterstrike [BT]
Devastating Aura [BT]
Perfected Rasengan [NE]
Morality Sealing [NE]
Limit Break [BT]
Unleash [BT]
Fist of Virtue [UT]
 
-----------------------------------------------------------
Through the current update;

NINPOCHO CHRONICLES v6.4.5 - "Counterpoint Patch"

  • Any WC requirements will be ignored during this downtime; be they abilities, Kinjutsu or BL/CA.​
-----------------------------------------------------------
<Hot-Headed > Vetran Class (Update)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: 6x 0,5 = + 3 Accuracy
Class Card: 1 Free basic attack per round
High: Melee acc,
Average: Dodge, Gen Save, Ninjutsu acc
Low: Gen DC, Range acc,

CA: Demonic Ancestry
CA Table:
0084 => 1 => Natural Weapon
0168 => 2 => Natural Weapon
0252 => 3 => Natural Weapon
0336 => 4 => Devil's Trick
0420 => 5 => Devil's Trick
0504 => 6 => Devil's Trick
0588 => 7 => Demonic Aura
0672 => 8 => Demonic Aura
0756 => 9 => Demonic Aura
0840 => 10 => Demon Blessing
0924 => 11 => Demon Blessing
1008 => 12 => Demonic Blessing
1092 => 13 => Dark Embrace (TAI)
1176 => 14 => Cursed Embodiment
1260 => 15 => Cursed Embodiment
1344 => 16 => Cursed Embodiment (Reserve)
1428 => 17 =>
1554 => 18 =>
1648 => 19 =>
1764 => 20 =>

Kinjutsu: Hachimon Using Kinjutus Removal Card With the update, no WC required. (Update)

Curse Seals: Nobu’s DS seal on Shion, which is partially on his shoulder going 3 quarters to the arm. as a semi-sleeve. (Update)
Moving Nin acc from average to high.
8pts.
4 Points - +1 Ap. Partial hits against the user are treated as full hits.
(2 Points) +5% Damage Reduction

Advanced Shop Battle Related Purchases:
Harry Houdini Card -> Proof
Ability Card -> Proof
Class Point Card ->Proof
Item Hoarder -> Proof

Augments:
Mirage - Proof
Swift - Proof
Vampiric -> Proof
Blitz -> Proof, Proof
Recovery -> Proof
Vanguard: -> Proof
Quick Switch -> proof, Proof
Dual Weapon -> proof
Trick Weapon -> Proof

Abilities: (Update)
  1. Combat Instinct,
  2. Weapon Mastery,
  3. Willpower*,
  4. Teamwork,
  5. DS Cursed Seal,
  6. Combo Master,
  7. Contract Mastery, With the update, no WC required.
  8. Duelist, With the update, no WC required.
  9. Hidden Power, With the update, no WC required.
  10. Unlocks at A-Rank,
  11. Unlocks at A-Rank,
  12. Free Branch: Journeyman -> Sentinel
  13. Free Shinobi 101: Uses Melee acc for Gen Kinetic.
  14. ASP card: Jutsu Mastery

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element: Electric

Minor Affinities:
1. At D-Rank a player gains a free Minor Affinity to any Base Element. -> Fire
2. Minor affinity through mastering half of Earth -> Proof

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Weapons:
Natural Weapon:
Weapon: Claws
Weapon Damage Type: Unarmed -> suppressions (can still use hand seals due to CA)
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz
» Quick Switch
» Dual Weapon

Weapon: Bandages
Weapon Damage Type: Unarmed
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz -> Proof
» Quick Switch -> Proof
» Trick Weapon Slashing Tai -> Proof

Weapon: Kunai
Weapon Damage Type: Unarmed -> Hand Seals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.

Inventory: (Update)
Utility Slot; Headset
Armor Slot; Light Armor
Misc. Slot 1; Pouch - Tools
Misc. Slot 2; Plexistim (lingering Poison)
Misc. Slot 3; Truth Serum (Lingering Poison)
Misc. Slot 4*; No idea what else to place here
*Item hoarder

CRPJ.
CRPJ's Effect: To instantly wear the clan's attire when needed without going to change somewhere else.

Example RP of how it will be used: "This needs to go quicker... more efficient too... I mean... C'mon..." He scolded at himself as he would be re-dressing again. To bring a mask and a cloak... wasn't going to work out as well as he thought. He had to do this some other way and grinned after days of fiddling out. One moment you saw him with regular clothing, as there was a line of sight breaking, there was him wearing the clans clothing. "Guess this will do.."

The reason why it cannot be used in battle: This is purely made for IC reasons, non-battle-related. And... pretty sure a piece of clothing couldn't add anything anyway...
Proof of approval.

CRPJ's Effect: To write on a document without being visible to the regular eye.

Example RP of how it will be used: "Shion-Sama... How exactly does this work?" "Huh..? You mean you do not know the oldest trick in history..?" he questioned the man that was beside him as he wrote in the book. He placed down the pen and would think of the easiest way to explain. "You have to think of this as the lemon trick... It's more science I guess than anything else... Squeeze some lemon juice into the bowl and add a few drops of water, Mix the water and lemon juice with the spoon, dip the cotton bud into the mixture and write a message onto the white paper, wait for the juice to dry so it becomes completely invisible when you are ready to read your secret message or show it to someone else, heat the paper by holding it close to a light bulb... This just works a whee bit different as soon as I know inkt jutsu... and a lot better to hide things with.." He would sigh and lean on his hand as he eyed the man in front of him. "S-such a childish..." "Childish or not... It's working, people often forgot about this method... proof to point, you are one that is all about being secretive... but you completely forgot about it..."

The reason why it cannot be used in battle: It's... basically writing with lemon juice, not sure how anyone would benefit from this in combat.
This will always be displayed in the regular text never hidden text.
Proof of approval.

Contracts:
  • Creature's HP/CP Mod + User's Level) x User's Chakra Control.
  • When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats.
Due to me still gaining lv’s I didn’t calculate this.
I filled this in as if I were to be S-rank on jutsu and stuff, I know I have a limited function on them…

Yokai
Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-Rank A-Rank (Unlocks at A-Rank)
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)

(Update)
2) Canine
Nyr; Canine
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Howling
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Dodge = +2 Dodge
High:
Melee acc
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Gen DC, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Wildsense - Canine Contract Ability
2. Clawmark - Canine Contract Independent Special Move
3. Visceral Attack - Canine Contract Senjutsu

Abilities
1. Mount - General Contract Ability
2. Sharp Sense - General Contract Ability
3. Ancient Wisdom - General Contract Ability
Claw
Type: Unarmed -> Handseals
Mods: +0 Acc / 0% dmg
Augments:
1. Vampiric
2. Vanguard
3. Recovery

Sub-types
1. Unarmed Taijutsu
2. Non-Elemental
3. Buffing Taijutsu

Jutsu List
E-RankD-Rank
Transformation [NE]
Janken [UT]
Charge [BT]
Block [BT]
Basic Safeguard [BT]
Cancel [NE]
Spirit Lantern [NE]
Spinning Wind [UT]
C-RankB-Rank A-Rank (Unlocks at A-Rank)
Step-In Flash [UT]
Barrier [NE]
Roaring Combination [UT]
Barrage [BT]
Shadow Step Strike [UT]
Energy Transfer [NE]
Endure [BT]
Counterstrike [BT]
Devastating Aura [BT]
Perfected Rasengan [NE]
Morality Sealing [NE]
Limit Break [BT]
Unleash [BT]
Fist of Virtue [UT]
Everything looks good! There's one small thing- Cursed Seal was updated, and it looks like the option for '+1 AP. Partial hits against the user are treated as full hits." was removed, unfortunately.
 
-----------------------------------------------------------
Through the current update;

NINPOCHO CHRONICLES v6.4.5 - "Counterpoint Patch"

  • Any WC requirements will be ignored during this downtime; be they abilities, Kinjutsu or BL/CA.​
-----------------------------------------------------------
<Hot-Headed > Vetran Class (Update)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: 6x 0,5 = + 3 Accuracy
Class Card: 1 Free basic attack per round
High: Melee acc,
Average: Dodge, Gen Save, Ninjutsu acc
Low: Gen DC, Range acc,

CA: Demonic Ancestry
CA Table:
0084 => 1 => Natural Weapon
0168 => 2 => Natural Weapon
0252 => 3 => Natural Weapon
0336 => 4 => Devil's Trick
0420 => 5 => Devil's Trick
0504 => 6 => Devil's Trick
0588 => 7 => Demonic Aura
0672 => 8 => Demonic Aura
0756 => 9 => Demonic Aura
0840 => 10 => Demon Blessing
0924 => 11 => Demon Blessing
1008 => 12 => Demonic Blessing
1092 => 13 => Dark Embrace (TAI)
1176 => 14 => Cursed Embodiment
1260 => 15 => Cursed Embodiment
1344 => 16 => Cursed Embodiment (Reserve)
1428 => 17 =>
1554 => 18 =>
1648 => 19 =>
1764 => 20 =>

Kinjutsu: Hachimon Using Kinjutus Removal Card With the update, no WC required. (Update)

Curse Seals: Nobu’s DS seal on Shion, which is partially on his shoulder going 3 quarters to the arm. as a semi-sleeve. (Update)
Moving Nin acc from average to high.
8pts.
4 Points - Attack damage cannot be reduced and partial hits become Full hits, but cannot perform actions reflexively.
(2 Points) +5% Damage Reduction

Advanced Shop Battle Related Purchases:
Harry Houdini Card -> Proof
Ability Card -> Proof
Class Point Card ->Proof
Item Hoarder -> Proof

Augments:
Mirage - Proof
Swift - Proof
Vampiric -> Proof
Blitz -> Proof, Proof
Recovery -> Proof
Vanguard: -> Proof
Quick Switch -> proof, Proof
Dual Weapon -> proof
Trick Weapon -> Proof

Abilities: (Update)
  1. Combat Instinct,
  2. Weapon Mastery,
  3. Willpower*,
  4. Teamwork,
  5. DS Cursed Seal,
  6. Combo Master,
  7. Contract Mastery, With the update, no WC required.
  8. Duelist, With the update, no WC required.
  9. Hidden Power, With the update, no WC required.
  10. Unlocks at A-Rank,
  11. Unlocks at A-Rank,
  12. Free Branch: Journeyman -> Sentinel
  13. Free Shinobi 101: Uses Melee acc for Gen Kinetic.
  14. ASP card: Jutsu Mastery

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element: Electric

Minor Affinities:
1. At D-Rank a player gains a free Minor Affinity to any Base Element. -> Fire
2. Minor affinity through mastering half of Earth -> Proof

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Weapons:
Natural Weapon:
Weapon: Claws
Weapon Damage Type: Unarmed -> suppressions (can still use hand seals due to CA)
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz
» Quick Switch
» Dual Weapon

Weapon: Bandages
Weapon Damage Type: Unarmed
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz -> Proof
» Quick Switch -> Proof
» Trick Weapon Slashing Tai -> Proof

Weapon: Kunai
Weapon Damage Type: Unarmed -> Hand Seals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.

Inventory: (Update)
Utility Slot; Headset
Armor Slot; Light Armor
Misc. Slot 1; Pouch - Tools
Misc. Slot 2; Plexistim (lingering Poison)
Misc. Slot 3; Truth Serum (Lingering Poison)
Misc. Slot 4*; No idea what else to place here
*Item hoarder

CRPJ.
CRPJ's Effect: To instantly wear the clan's attire when needed without going to change somewhere else.

Example RP of how it will be used: "This needs to go quicker... more efficient too... I mean... C'mon..." He scolded at himself as he would be re-dressing again. To bring a mask and a cloak... wasn't going to work out as well as he thought. He had to do this some other way and grinned after days of fiddling out. One moment you saw him with regular clothing, as there was a line of sight breaking, there was him wearing the clans clothing. "Guess this will do.."

The reason why it cannot be used in battle: This is purely made for IC reasons, non-battle-related. And... pretty sure a piece of clothing couldn't add anything anyway...
Proof of approval.

CRPJ's Effect: To write on a document without being visible to the regular eye.

Example RP of how it will be used: "Shion-Sama... How exactly does this work?" "Huh..? You mean you do not know the oldest trick in history..?" he questioned the man that was beside him as he wrote in the book. He placed down the pen and would think of the easiest way to explain. "You have to think of this as the lemon trick... It's more science I guess than anything else... Squeeze some lemon juice into the bowl and add a few drops of water, Mix the water and lemon juice with the spoon, dip the cotton bud into the mixture and write a message onto the white paper, wait for the juice to dry so it becomes completely invisible when you are ready to read your secret message or show it to someone else, heat the paper by holding it close to a light bulb... This just works a whee bit different as soon as I know inkt jutsu... and a lot better to hide things with.." He would sigh and lean on his hand as he eyed the man in front of him. "S-such a childish..." "Childish or not... It's working, people often forgot about this method... proof to point, you are one that is all about being secretive... but you completely forgot about it..."

The reason why it cannot be used in battle: It's... basically writing with lemon juice, not sure how anyone would benefit from this in combat.
This will always be displayed in the regular text never hidden text.
Proof of approval.

Contracts:
  • Creature's HP/CP Mod + User's Level) x User's Chakra Control.
  • When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats.
Due to me still gaining lv’s I didn’t calculate this.
I filled this in as if I were to be S-rank on jutsu and stuff, I know I have a limited function on them…

Yokai
Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-Rank A-Rank (Unlocks at A-Rank)
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)

(Update)
2) Canine
Nyr; Canine
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Howling
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Dodge = +2 Dodge
High:
Melee acc
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Gen DC, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Wildsense - Canine Contract Ability
2. Clawmark - Canine Contract Independent Special Move
3. Visceral Attack - Canine Contract Senjutsu

Abilities
1. Mount - General Contract Ability
2. Sharp Sense - General Contract Ability
3. Ancient Wisdom - General Contract Ability
Claw
Type: Unarmed -> Handseals
Mods: +0 Acc / 0% dmg
Augments:
1. Vampiric
2. Vanguard
3. Recovery

Sub-types
1. Unarmed Taijutsu
2. Non-Elemental
3. Buffing Taijutsu

Jutsu List
E-RankD-Rank
Transformation [NE]
Janken [UT]
Charge [BT]
Block [BT]
Basic Safeguard [BT]
Cancel [NE]
Spirit Lantern [NE]
Spinning Wind [UT]
C-RankB-Rank A-Rank (Unlocks at A-Rank)
Step-In Flash [UT]
Barrier [NE]
Roaring Combination [UT]
Barrage [BT]
Shadow Step Strike [UT]
Energy Transfer [NE]
Endure [BT]
Counterstrike [BT]
Devastating Aura [BT]
Perfected Rasengan [NE]
Morality Sealing [NE]
Limit Break [BT]
Unleash [BT]
Fist of Virtue [UT]
 
-----------------------------------------------------------
Through the current update;

NINPOCHO CHRONICLES v6.4.5 - "Counterpoint Patch"

  • Any WC requirements will be ignored during this downtime; be they abilities, Kinjutsu or BL/CA.​
-----------------------------------------------------------
<Hot-Headed > Vetran Class (Update)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: 6x 0,5 = + 3 Accuracy
Class Card: 1 Free basic attack per round
High: Melee acc,
Average: Dodge, Gen Save, Ninjutsu acc
Low: Gen DC, Range acc,

CA: Demonic Ancestry
CA Table:
0084 => 1 => Natural Weapon
0168 => 2 => Natural Weapon
0252 => 3 => Natural Weapon
0336 => 4 => Devil's Trick
0420 => 5 => Devil's Trick
0504 => 6 => Devil's Trick
0588 => 7 => Demonic Aura
0672 => 8 => Demonic Aura
0756 => 9 => Demonic Aura
0840 => 10 => Demon Blessing
0924 => 11 => Demon Blessing
1008 => 12 => Demonic Blessing
1092 => 13 => Dark Embrace (TAI)
1176 => 14 => Cursed Embodiment
1260 => 15 => Cursed Embodiment
1344 => 16 => Cursed Embodiment (Reserve)
1428 => 17 =>
1554 => 18 =>
1648 => 19 =>
1764 => 20 =>

Kinjutsu: Hachimon Using Kinjutus Removal Card With the update, no WC required. (Update)

Curse Seals: Nobu’s DS seal on Shion, which is partially on his shoulder going 3 quarters to the arm. as a semi-sleeve. (Update)
Moving Nin acc from average to high.
8pts.
4 Points - Attack damage cannot be reduced and partial hits become Full hits, but cannot perform actions reflexively.
(2 Points) +5% Damage Reduction

Advanced Shop Battle Related Purchases:
Harry Houdini Card -> Proof
Ability Card -> Proof
Class Point Card ->Proof
Item Hoarder -> Proof

Augments:
Mirage - Proof
Swift - Proof
Vampiric -> Proof
Blitz -> Proof, Proof
Recovery -> Proof
Vanguard: -> Proof
Quick Switch -> proof, Proof
Dual Weapon -> proof
Trick Weapon -> Proof

Abilities: (Update)
  1. Combat Instinct,
  2. Weapon Mastery,
  3. Willpower*,
  4. Teamwork,
  5. DS Cursed Seal,
  6. Combo Master,
  7. Contract Mastery, With the update, no WC required.
  8. Duelist, With the update, no WC required.
  9. Hidden Power, With the update, no WC required.
  10. Unlocks at A-Rank,
  11. Unlocks at A-Rank,
  12. Free Branch: Journeyman -> Sentinel
  13. Free Shinobi 101: Uses Melee acc for Gen Kinetic.
  14. ASP card: Jutsu Mastery

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element: Electric

Minor Affinities:
1. At D-Rank a player gains a free Minor Affinity to any Base Element. -> Fire
2. Minor affinity through mastering half of Earth -> Proof

Advanced Elements:
1. Free (unlock when mastered)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Weapons:
Natural Weapon:
Weapon: Claws
Weapon Damage Type: Unarmed -> suppressions (can still use hand seals due to CA)
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz
» Quick Switch
» Dual Weapon

Weapon: Bandages
Weapon Damage Type: Unarmed
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz -> Proof
» Quick Switch -> Proof
» Trick Weapon Slashing Tai -> Proof

Weapon: Kunai
Weapon Damage Type: Unarmed -> Hand Seals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.

Inventory: (Update)
Utility Slot; Headset
Armor Slot; Light Armor
Misc. Slot 1; Pouch - Tools
Misc. Slot 2; Plexistim (lingering Poison)
Misc. Slot 3; Truth Serum (Lingering Poison)
Misc. Slot 4*; No idea what else to place here
*Item hoarder

CRPJ.
CRPJ's Effect: To instantly wear the clan's attire when needed without going to change somewhere else.

Example RP of how it will be used: "This needs to go quicker... more efficient too... I mean... C'mon..." He scolded at himself as he would be re-dressing again. To bring a mask and a cloak... wasn't going to work out as well as he thought. He had to do this some other way and grinned after days of fiddling out. One moment you saw him with regular clothing, as there was a line of sight breaking, there was him wearing the clans clothing. "Guess this will do.."

The reason why it cannot be used in battle: This is purely made for IC reasons, non-battle-related. And... pretty sure a piece of clothing couldn't add anything anyway...
Proof of approval.

CRPJ's Effect: To write on a document without being visible to the regular eye.

Example RP of how it will be used: "Shion-Sama... How exactly does this work?" "Huh..? You mean you do not know the oldest trick in history..?" he questioned the man that was beside him as he wrote in the book. He placed down the pen and would think of the easiest way to explain. "You have to think of this as the lemon trick... It's more science I guess than anything else... Squeeze some lemon juice into the bowl and add a few drops of water, Mix the water and lemon juice with the spoon, dip the cotton bud into the mixture and write a message onto the white paper, wait for the juice to dry so it becomes completely invisible when you are ready to read your secret message or show it to someone else, heat the paper by holding it close to a light bulb... This just works a whee bit different as soon as I know inkt jutsu... and a lot better to hide things with.." He would sigh and lean on his hand as he eyed the man in front of him. "S-such a childish..." "Childish or not... It's working, people often forgot about this method... proof to point, you are one that is all about being secretive... but you completely forgot about it..."

The reason why it cannot be used in battle: It's... basically writing with lemon juice, not sure how anyone would benefit from this in combat.
This will always be displayed in the regular text never hidden text.
Proof of approval.

Contracts:
  • Creature's HP/CP Mod + User's Level) x User's Chakra Control.
  • When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats.
Due to me still gaining lv’s I didn’t calculate this.
I filled this in as if I were to be S-rank on jutsu and stuff, I know I have a limited function on them…

Yokai
Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-Rank A-Rank (Unlocks at A-Rank)
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)

(Update)
2) Canine
Nyr; Canine
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Howling
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Dodge = +2 Dodge
High:
Melee acc
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Gen DC, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Wildsense - Canine Contract Ability
2. Clawmark - Canine Contract Independent Special Move
3. Visceral Attack - Canine Contract Senjutsu

Abilities
1. Mount - General Contract Ability
2. Sharp Sense - General Contract Ability
3. Ancient Wisdom - General Contract Ability
Claw
Type: Unarmed -> Handseals
Mods: +0 Acc / 0% dmg
Augments:
1. Vampiric
2. Vanguard
3. Recovery

Sub-types
1. Unarmed Taijutsu
2. Non-Elemental
3. Buffing Taijutsu

Jutsu List
E-RankD-Rank
Transformation [NE]
Janken [UT]
Charge [BT]
Block [BT]
Basic Safeguard [BT]
Cancel [NE]
Spirit Lantern [NE]
Spinning Wind [UT]
C-RankB-Rank A-Rank (Unlocks at A-Rank)
Step-In Flash [UT]
Barrier [NE]
Roaring Combination [UT]
Barrage [BT]
Shadow Step Strike [UT]
Energy Transfer [NE]
Endure [BT]
Counterstrike [BT]
Devastating Aura [BT]
Perfected Rasengan [NE]
Morality Sealing [NE]
Limit Break [BT]
Unleash [BT]
Fist of Virtue [UT]
Approved!
 
Class Change
No longer satisfied with your custom class? Want another? This is how you go about doing so!

- Write a 100 WC (Word Count) paragraph as to why your character has chosen to switch their fighting style.
- Sacrifice 35 Training Points/Advanced Shop Points.
- Post it up in your dojo!

<Hot-Headed > Vetran Class (Update=to kin. Changed High, average, hp, cp all too.)
HP: (50+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: Kinjutsu
Class Card: -5% Cp cost
High: Ninjutsu acc,
Average: Dodge, Gen Save, Gen DC
Low: Melee ACC, Range ACC

Up and running and bump. He had stumped against a wooden table once more. "I thought I had it..." He muttered softly and knew that his Taijutsu skills weren't going to help him out anymore. A grumble left him after he stumbled once more against an object and he knew that is was enough. "Fine. Ninjutsu it is then!" He actually bothered him a bit that he had to go like this; but on the other hand it may have been better. He knew that what he was trying to achieve was almost a mission impossible as he often ran out of chakra due to his past life. "Let's focus on the new me..."
Bloodline: Hashigaki (Update)
Path: Harmony

Kinjutsu: Jinchuuriki (Update)
Element: Sound (Update)
Alignment: Cursed (Update)

Curse Seals: Nobu’s DS seal on Shion, which is partially on his shoulder going 3 quarters to the arm. as a semi-sleeve. (Update)
Moving Gen DC from average to high.
8pts.
4 Points - Attack damage cannot be reduced and partial hits become Full hits, but cannot perform actions reflexively.
(2 Points) +5% Damage Reduction

Advanced Shop Battle Related Purchases:
Harry Houdini Card -> Proof
Ability Card -> Proof
Class Point Card ->Proof
Item Hoarder -> Proof

Augments:
Mirage - Proof
Swift - Proof
Vampiric -> Proof
Blitz -> Proof, Proof
Recovery -> Proof
Vanguard: -> Proof
Quick Switch -> proof, Proof
Dual Weapon -> proof
Trick Weapon -> Proof
Re-energize -> Proof (Update)
Recovery 2 -> Proof (Update)
Vanguard 2-> Proof (Update)

Abilities: (Update)
Abilities must be activated to be used in battle.
  • Abilities must be activated in a Dojo topic with a 100 word RP and approved by a member of your village's Council.
  • To deactivate an ability, one may make a post in their Dojo topic stating that they wish to deactivate the ability. A new ability may be activated in its place in 7 days' time.
  • If the player chooses to write a 100 word RP to deactivate an ability, a new ability, with another 100 word RP, may be activated immediately in the deactivated ability's stead.
  • Individual villages may have higher requirements. Please stay up to date on your village's pertinent rules.
  1. Combat Instinct,
  2. Weapon Mastery, -> Human Anatomy
    He already knew how to handle a weapon perfectly, which made things a whole lot easier as he went over the dead animal in front of him. He knew how to survive in the wilds easily. After all, they all had lived on the streets, survived off that, and still were alive. "Don't animals often resemble humans though..." He wondered out loud as he would 'look' the creature over.
    Shion started to hum happily as he was dissecting the animal in front of him and started to look for resembles in the poor creature. "I guess... This bone would be the same here..." And so he continued on. It was quite difficult to learn from the books as reading had become a real obstacle for him. Sometimes people wrote heavy-handed and he could read it through the imprints a bit. Yet most of the time it had become a gamble.

    Call it a blessing or a curse, he had a contract that could read books out loud and pinpoint what specific parts were mentioned. On this way; Shion learned all the in and the out of the human body, but also what the more vital points were inside such humans. "Interesting... So I guess you can easily kill people with pens..."
  3. Willpower,
  4. Teamwork,
  5. DS Cursed Seal,
  6. Contract Mastery,
  7. Duelist,
  8. Hidden Power,
  9. Combo Mastery, -> Kin,
    The young male had been making combo's so much in his life. Yet lately he found himself in the lack of that. "I guess with these new changes... I do not use taijutsu that much anymore.." he muttered and looked towards his hands. Now that he thought about it. It did seem like his ninjutsu skills were getting better and better lately. "Maybe... Maybe I am going to combine it..?" He muttered the thoughts out loud and the beast beside him raised his head. "Are you sure about that?" Which made Shion wonder a little more.
    "Well... The only reason I might be using the taijutsu is when I am fighting as jinjuriki actually. But when I don't I can't really use it right..? I can still crack a punch, don't worry about that! But it will be more difficult when I can't see."
    "But didn't see you see using the sounds in your surrounding."
    "That I do; but you know when it is even more silent than usual; where you barely hear a needle drop?"
    "Yes?"
    "Those are moments that I cannot hear anymore and that means I won't be able to spot anything. How else did you think that I got these few bruises?" Shion laughed and talked through with Nyr, his contract.
    [*]
  10. Kin,
  11. Kin,
  12. Free Branch: Journeyman -> Sentinel
  13. Free Shinobi 101: Uses Melee acc for Gen Kinetic.
  14. ASP card: Jutsu Mastery

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element: Electric

Minor Affinities:
1. At D-Rank a player gains a free Minor Affinity to any Base Element. -> Fire
2. Minor affinity through mastering half of Earth -> Proof

Advanced Elements:
1. Sound (unlocked due to Kin)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Weapons:
Natural Weapon: (DROPPING)
Weapon: Claws
Weapon Damage Type: Unarmed
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz
» Quick Switch
» Dual Weapon


Weapon: Bandages (Update)
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Re-energize -> Proof
» Recovery 2 -> Proof
» Vanguard 2-> Proof

Weapon: Kunai
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.

Inventory:
Utility Slot; Headset
Armor Slot; Light Armor
Misc. Slot 1; Pouch - Tools
Misc. Slot 2; Plexistim (lingering Poison)
Misc. Slot 3; Truth Serum (Lingering Poison)
Misc. Slot 4*; No idea what else to place here
*Item hoarder

CRPJ.
CRPJ's Effect: To instantly wear the clan's attire when needed without changing somewhere else.

Example RP of how it will be used: "This needs to go quicker... more efficient too... I mean... C'mon..." He scolded at himself as he would be re-dressing again. To bring a mask and a cloak... wasn't going to work out as well as he thought. He had to do this some other way and grinned after days of fiddling out. One moment you saw him with regular clothing, as there was a line of sight breaking, there was him wearing the clans clothing. "Guess this will do.."

The reason why it cannot be used in battle: This is purely made for IC reasons, non-battle-related. And... pretty sure a piece of clothing couldn't add anything anyway...
Proof of approval.

CRPJ's Effect: To write on a document without being visible to the regular eye.

Example RP of how it will be used: "Shion-Sama... How exactly does this work?" "Huh..? You mean you do not know the oldest trick in history..?" he questioned the man that was beside him as he wrote in the book. He placed down the pen and would think of the easiest way to explain. "You have to think of this as the lemon trick... It's more science I guess than anything else... Squeeze some lemon juice into the bowl and add a few drops of water, Mix the water and lemon juice with the spoon, dip the cotton bud into the mixture and write a message onto the white paper, wait for the juice to dry so it becomes completely invisible when you are ready to read your secret message or show it to someone else, heat the paper by holding it close to a light bulb... This just works a whee bit different as soon as I know inkt jutsu... and a lot better to hide things with.." He would sigh and lean on his hand as he eyed the man in front of him. "S-such a childish..." "Childish or not... It's working, people often forgot about this method... proof to point, you are one that is all about being secretive... but you completely forgot about it..."

The reason why it cannot be used in battle: It's... basically writing with lemon juice, not sure how anyone would benefit from this in combat.
This will always be displayed in the regular text never hidden text.
Proof of approval.

Contracts:
  • Creature's HP/CP Mod + User's Level) x User's Chakra Control.
  • When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats.
Due to me still gaining lv’s I didn’t calculate this.
I filled this in as if I were to be S-rank on jutsu and stuff, I know I have a limited function on them…

Yokai
Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-Rank A-Rank
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)


2) Canine
Nyr; Canine
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Howling
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Dodge = +2 Dodge
High:
Melee acc
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Gen DC, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Wildsense- Canine Contract Ability
2. Clawmark- Canine Contract Independent Special Move
3. Visceral Attack- Canine Contract Senjutsu

Abilities
1. Mount- General Contract Ability
2. Sharp Sense- General Contract Ability
3. Ancient Wisdom- General Contract Ability
Claw
Type: Unarmed -> Handseals
Mods: +0 Acc / 0% dmg
Augments:
1. Vampiric
2. Vanguard
3. Recovery

Sub-types
1. Unarmed Taijutsu
2. Non-Elemental
3. Buffing Taijutsu

Jutsu List
E-RankD-Rank
Transformation [NE]
Janken [UT]
Charge [BT]
Block [BT]
Basic Safeguard [BT]
Cancel [NE]
Spirit Lantern [NE]
Spinning Wind [UT]
C-RankB-Rank A-Rank
Step-In Flash [UT]
Barrier [NE]
Roaring Combination [UT]
Barrage [BT]
Shadow Step Strike [UT]
Energy Transfer [NE]
Endure [BT]
Counterstrike [BT]
Devastating Aura [BT]
Perfected Rasengan [NE]
Morality Sealing [NE]
Limit Break [BT]
Unleash [BT]
Fist of Virtue [UT]
 
Last edited:
Class Change
No longer satisfied with your custom class? Want another? This is how you go about doing so!

- Write a 100 WC (Word Count) paragraph as to why your character has chosen to switch their fighting style.
- Sacrifice 35 Training Points/Advanced Shop Points.
- Post it up in your dojo!

<Hot-Headed > Vetran Class (Update=to kin. Changed High, average, hp, cp all too.)
HP: (50+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: Kinjutsu
Class Card: -5% Cp cost
High: Ninjutsu acc,
Average: Dodge, Gen Save, Gen DC
Low: Melee ACC, Range ACC

Up and running and bump. He had stumped against a wooden table once more. "I thought I had it..." He muttered softly and knew that his Taijutsu skills weren't going to help him out anymore. A grumble left him after he stumbled once more against an object and he knew that is was enough. "Fine. Ninjutsu it is then!" He actually bothered him a bit that he had to go like this; but on the other hand it may have been better. He knew that what he was trying to achieve was almost a mission impossible as he often ran out of chakra due to his past life. "Let's focus on the new me..."
Bloodline: Hashigaki (Update)
Path: Harmony

Kinjutsu: Jinchuuriki (Update)
Element: Sound (Update)
Alignment: Cursed (Update)

Curse Seals: Nobu’s DS seal on Shion, which is partially on his shoulder going 3 quarters to the arm. as a semi-sleeve. (Update)
Moving Gen DC from average to high.
8pts.
4 Points - Attack damage cannot be reduced and partial hits become Full hits, but cannot perform actions reflexively.
(2 Points) +5% Damage Reduction

Advanced Shop Battle Related Purchases:
Harry Houdini Card -> Proof
Ability Card -> Proof
Class Point Card ->Proof
Item Hoarder -> Proof

Augments:
Mirage - Proof
Swift - Proof
Vampiric -> Proof
Blitz -> Proof, Proof
Recovery -> Proof
Vanguard: -> Proof
Quick Switch -> proof, Proof
Dual Weapon -> proof
Trick Weapon -> Proof
Re-energize -> Proof (Update)
Recovery 2 -> Proof (Update)
Vanguard 2-> Proof (Update)

Abilities: (Update)
Abilities must be activated to be used in battle.
  • Abilities must be activated in a Dojo topic with a 100 word RP and approved by a member of your village's Council.
  • To deactivate an ability, one may make a post in their Dojo topic stating that they wish to deactivate the ability. A new ability may be activated in its place in 7 days' time.
  • If the player chooses to write a 100 word RP to deactivate an ability, a new ability, with another 100 word RP, may be activated immediately in the deactivated ability's stead.
  • Individual villages may have higher requirements. Please stay up to date on your village's pertinent rules.
  1. Combat Instinct,
  2. Weapon Mastery, -> Human Anatomy
    He already knew how to handle a weapon perfectly, which made things a whole lot easier as he went over the dead animal in front of him. He knew how to survive in the wilds easily. After all, they all had lived on the streets, survived off that, and still were alive. "Don't animals often resemble humans though..." He wondered out loud as he would 'look' the creature over.
    Shion started to hum happily as he was dissecting the animal in front of him and started to look for resembles in the poor creature. "I guess... This bone would be the same here..." And so he continued on. It was quite difficult to learn from the books as reading had become a real obstacle for him. Sometimes people wrote heavy-handed and he could read it through the imprints a bit. Yet most of the time it had become a gamble.

    Call it a blessing or a curse, he had a contract that could read books out loud and pinpoint what specific parts were mentioned. On this way; Shion learned all the in and the out of the human body, but also what the more vital points were inside such humans. "Interesting... So I guess you can easily kill people with pens..."
  3. Willpower,
  4. Teamwork,
  5. DS Cursed Seal,
  6. Contract Mastery,
  7. Duelist,
  8. Hidden Power,
  9. Combo Mastery, -> Kin,
    The young male had been making combo's so much in his life. Yet lately he found himself in the lack of that. "I guess with these new changes... I do not use taijutsu that much anymore.." he muttered and looked towards his hands. Now that he thought about it. It did seem like his ninjutsu skills were getting better and better lately. "Maybe... Maybe I am going to combine it..?" He muttered the thoughts out loud and the beast beside him raised his head. "Are you sure about that?" Which made Shion wonder a little more.
    "Well... The only reason I might be using the taijutsu is when I am fighting as jinjuriki actually. But when I don't I can't really use it right..? I can still crack a punch, don't worry about that! But it will be more difficult when I can't see."
    "But didn't see you see using the sounds in your surrounding."
    "That I do; but you know when it is even more silent than usual; where you barely hear a needle drop?"
    "Yes?"
    "Those are moments that I cannot hear anymore and that means I won't be able to spot anything. How else did you think that I got these few bruises?" Shion laughed and talked through with Nyr, his contract.
    [*]
  10. Kin,
  11. Kin,
  12. Free Branch: Journeyman -> Sentinel
  13. Free Shinobi 101: Uses Melee acc for Gen Kinetic.
  14. ASP card: Jutsu Mastery

Major Affinities:
1. At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element: Electric

Minor Affinities:
1. At D-Rank a player gains a free Minor Affinity to any Base Element. -> Fire
2. Minor affinity through mastering half of Earth -> Proof

Advanced Elements:
1. Sound (unlocked due to Kin)
2. Free (unlock when mastered)
3. Free (unlock when mastered)
4. Free (unlock when mastered)

Weapons:
Natural Weapon: (DROPPING)
Weapon: Claws
Weapon Damage Type: Unarmed
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Blitz
» Quick Switch
» Dual Weapon


Weapon: Bandages (Update)
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Re-energize -> Proof
» Recovery 2 -> Proof
» Vanguard 2-> Proof

Weapon: Kunai
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.

Inventory:
Utility Slot; Headset
Armor Slot; Light Armor
Misc. Slot 1; Pouch - Tools
Misc. Slot 2; Plexistim (lingering Poison)
Misc. Slot 3; Truth Serum (Lingering Poison)
Misc. Slot 4*; No idea what else to place here
*Item hoarder

CRPJ.
CRPJ's Effect: To instantly wear the clan's attire when needed without changing somewhere else.

Example RP of how it will be used: "This needs to go quicker... more efficient too... I mean... C'mon..." He scolded at himself as he would be re-dressing again. To bring a mask and a cloak... wasn't going to work out as well as he thought. He had to do this some other way and grinned after days of fiddling out. One moment you saw him with regular clothing, as there was a line of sight breaking, there was him wearing the clans clothing. "Guess this will do.."

The reason why it cannot be used in battle: This is purely made for IC reasons, non-battle-related. And... pretty sure a piece of clothing couldn't add anything anyway...
Proof of approval.

CRPJ's Effect: To write on a document without being visible to the regular eye.

Example RP of how it will be used: "Shion-Sama... How exactly does this work?" "Huh..? You mean you do not know the oldest trick in history..?" he questioned the man that was beside him as he wrote in the book. He placed down the pen and would think of the easiest way to explain. "You have to think of this as the lemon trick... It's more science I guess than anything else... Squeeze some lemon juice into the bowl and add a few drops of water, Mix the water and lemon juice with the spoon, dip the cotton bud into the mixture and write a message onto the white paper, wait for the juice to dry so it becomes completely invisible when you are ready to read your secret message or show it to someone else, heat the paper by holding it close to a light bulb... This just works a whee bit different as soon as I know inkt jutsu... and a lot better to hide things with.." He would sigh and lean on his hand as he eyed the man in front of him. "S-such a childish..." "Childish or not... It's working, people often forgot about this method... proof to point, you are one that is all about being secretive... but you completely forgot about it..."

The reason why it cannot be used in battle: It's... basically writing with lemon juice, not sure how anyone would benefit from this in combat.
This will always be displayed in the regular text never hidden text.
Proof of approval.

Contracts:
  • Creature's HP/CP Mod + User's Level) x User's Chakra Control.
  • When calculating your contract creature's Secondary Stats they are assumed to have 75% of your own base stats.
Due to me still gaining lv’s I didn’t calculate this.
I filled this in as if I were to be S-rank on jutsu and stuff, I know I have a limited function on them…

Yokai
Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-Rank A-Rank
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)


2) Canine
Nyr; Canine
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Howling
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Dodge = +2 Dodge
High:
Melee acc
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Gen DC, Range acc,

Contract abilities & Abilities Weapon & Jutsu Sub-types
Contract abilities:
1. Wildsense- Canine Contract Ability
2. Clawmark- Canine Contract Independent Special Move
3. Visceral Attack- Canine Contract Senjutsu

Abilities
1. Mount- General Contract Ability
2. Sharp Sense- General Contract Ability
3. Ancient Wisdom- General Contract Ability
Claw
Type: Unarmed -> Handseals
Mods: +0 Acc / 0% dmg
Augments:
1. Vampiric
2. Vanguard
3. Recovery

Sub-types
1. Unarmed Taijutsu
2. Non-Elemental
3. Buffing Taijutsu

Jutsu List
E-RankD-Rank
Transformation [NE]
Janken [UT]
Charge [BT]
Block [BT]
Basic Safeguard [BT]
Cancel [NE]
Spirit Lantern [NE]
Spinning Wind [UT]
C-RankB-Rank A-Rank
Step-In Flash [UT]
Barrier [NE]
Roaring Combination [UT]
Barrage [BT]
Shadow Step Strike [UT]
Energy Transfer [NE]
Endure [BT]
Counterstrike [BT]
Devastating Aura [BT]
Perfected Rasengan [NE]
Morality Sealing [NE]
Limit Break [BT]
Unleash [BT]
Fist of Virtue [UT]
All approved! Welcome (back?) to the Hashigaki Jinchuuriki club :D
-35 ASP for the class change, BL/Kin swap covered by Missing Council.
 
  • Free Swaps into or out of BL/CA/Kin being changed.
  • Any WC requirements will be ignored during this downtime; be they abilities, Kinjutsu or BL/CA.
  • Free Swap period ends 4 weeks after this announcement (22/04/2024)

BL: Hyuuga Both paths.
Kin: Doujutsu

StatsClass (Changed)
Agility: 600 / 600
Stamina: 600 / 600
Taijutsu
: 600 / 600
Ninjutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600%
Power Level: 3.600 / 3.600
Level: 15
Mixed eyes.
HP: (50+lvl) x Stamina
CP: (55+lvl) x Chakra Control
Class Feature: KINJUTSU
ASP card: -5 CP Costs
High: Melee acc.
Average: Dodge, Gen save,
Low: Nin acc, Genjutsu DC Ranged Acc
What he knew and what he was... Was a given gift. something that had to be changed, with this in mind the male started to train and train again in secret. Not everyone knew that he had been blind or that he had his sight back, that was... under circumstances, but that didn't leave out that he was able to do everything the usual ways... He started to train himself the best as he could in the arts of Non elemental jutsu's and above anything else... The taijutsu again. This was his roots and he wanted to stick with it... as it was time to discover everything that he knew and could do. Thanks to the guidance of his past family.

Abilities (Almost full changed) (Only misc. 4 changed.)
0. Shinobi-101 Non-Elemental Ninjutsu uses Melee accuracy.
00. Free Branch -> Main Branch Style - Branch Style
1. Versatile Arms
2. Duelist
3. Sage mode
4. Weapon Attunement
5. Initiative
6. Jutsu Mastery
7. Mixed Martial
8. Conservative Motion
9. Kin
10. Kin
11. Kin
12. ASP-Card: Contract Mastery

Inventory:
Utility Slot; Headset
Armor Slot; Light Armor
Misc. Slot 1; Pouch - Tools
Misc. Slot 2; Plexistim (lingering Poison)
Misc. Slot 3; Truth Serum (Lingering Poison)
Misc. Slot 4*; Kawarimi Target
*Item hoarder

AffinitiesAdvanced Elements
Major (+) and Minor (-) Affinities:
  • All Base,
Sensory Moves:
  • x,
  • x,
  • x,
  • x.
Advanced Elements:
1. Sound (unlocked due to Kin)
2. Gravity
3. Magnetic
4. Storm
5. *Card Radiation
6. *Card Ink
7. *Card Photon
8. *Card Dust
9. *Card Mirror
10. *Card
11. *Card
*= Advanced Element card use.

WeaponsWeapon 3, 4, 5 new
Weapon: Bandages
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Re-energize
» Recovery 2
» Vanguard 2-
Weapon: Kunai
Weapon Damage Type: Unarmed -> Hand Seals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.
Weapon (name): Trick Gloves
Weapon Damage Type: Unarmed » Supressing
Damage Modifier: 5%
Accuracy modifier: +1
Augment:
0. Trick Weapon (slashing) [[free]]
1. Quick Switch
2. Wide Edge
3. Lucky Strike
Weapon (name): Power Glove
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: 5%
Accuracy modifier: +1
Augment:
0. Trick Weapon (Slashing) [[free]]
1. Quick Switch
2. Lucky Strike
3. Chakra Drain
Weapon (name): Climbing Gloves
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: 5%
Accuracy modifier: +1
Augment:
0. Trick Weapon (Slashing) [[free]]
1. Vanguard
2. Blitz
3. Chakra Drain

Hyuuga
All techniques in this bloodline table require Byakugan or Hakumei Byakugan to be active
084 PL - Byakugan (Rank 1), Tenketsu Point Knowledge (Rank 1)
168 PL - Gentle Fist (Rank 1)
252 PL - Chakra Vision Scan (Rank 1)
336 PL - Gentle Fist (Rank 2)
420 PL - Byakugan (Rank 2), Eight Trigrams: Palm Strike(Rank 1)
504 PL - Tenketsu Point Knowledge (Rank 2)
588 PL - Gentle Fist (Rank 3), Chakra Vision Scan (Rank 2)
672 PL - Byakugan (Rank 3), Eight Trigrams: Palm Strike (Rank 2)
756 PL - Chakra Vision Scan (Rank 3)
840 PL - Tenketsu Point Knowledge (Rank 3), Eight Trigrams: Palm Strike (Rank 3)

---

Byakugan - Passive
The iconic power of the Hyuuga clan, their are few that have not heard of their famous "all seeing eye". The Hyuuga are born with white irises and pupils, and when the Byakugan is active, gain a near-360 degree field of vision to all but a small blind spot behind them. Not only is their field of vision expanded, but they also gain the capability of seeing chakra as a glowing light source; the tradeoff is that their vision loses detail, seeing things simply as shades of white/gray/black, aside from chakra.

Rank 1/2/3: The user gains +1/2/2 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 6/6/8 + the user's Awareness modifiers, it is reduced to a non-sneak attack.

Cost: 0 AP

Notes:
  • Byakugan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
---

Tenketsu Point Knowledge - Passive
The Tenketsu are small pressure points within a targets body which govern the flow of chakra. The Byakugangrants the Hyuuga the capability of seeing chakra, and the Tenketsu themselves appear as glowing points, like stars in the sky, only visible to their all-seeing-eye. By precisely striking these minuscule points, the Hyuuga may damage the chakra system of a target, impairing their capability of lasting in a prolonged battle.

Rank 1 The user is able to target a special Called Shot area in the body; only Hyuuga with this passive may affect the Tenketsu. [Link to Called Shot Rules]
Rank 2: +5% Called Shot chance when targeting Tenketsu.
Rank 3: Inflicting a Called shot Rank of Tenketsu causes the target to immediately lose Chakra based on its rank (as if they had inflicted suppression at that rank).

Called Shot:
  • Tenketsu:
    • Targeted at -4 Accuracy
    • Sprained = The victim loses 1.5% Max CP for every Suppression inflicted on them.
    • Fractured = The victim loses 2% Max CP for every Suppression inflicted on them.
    • Broken = The victim loses 2.5% Max CP for every Suppression inflicted on them.
Notes:
  • Like any other Called Shot limb, the Hyuuga must have some method of inflicting Broken penalties to raise Tenketsu to that status, such as the Called Shot abiity, or Eight Trigrams Palm Strike.
  • Attacks which would successfully cause a target to be Suppressed against targets which are already at Suppression Cap, still cause them to suffer the Max CP damage even though they cannot be Suppressed any further.

---

Gentle Fist - Physical Style
The fighting style of the Hyuuga clan, named after the"tap" like strikes it uses on the opponent. Unlike other styles of fighting, the Gentle Fist does not involve brute strength; it instead focuses on precise strikes of the used index and middle fingers, infused with chakra, to deal damage internally to the target. As the victim lacks any external wounds, the term "Gentle Fist" arose.

Rank 1/2/3: Unarmed Taijutsu gain +2 Accuracy, +1 Critical, and +8% Called Shot/Suppression chance. Unarmed Taijutsu attacks deal -25/20/15% Damage (also applied to their damage bonus cap).

---

Chakra Vision Scan - Independent Special Move
The Byakugan possesses the ability to see all within a certain radius, nothing being able to escape its wide field of vision. However...this visual sensory is beyond the processing of a normal mind. Using this however, one can focus and block out other senses and concentrate purely on their Byakugan sight, temporarily increasing the distance of their sensory range and enable to pin point their targets through their chakra view.

Rank 1/2/3: The user may reroll their Awareness vs all targets in battle with a +0/1/2 bonus (do not reroll for targets the user already is aware of). For the following 15 seconds, the user will not lose awareness of targets they are aware of.

Cost: 1 AP and 2% Max CP

Notes
  • Requires 15 second cooldown after use

---

Eight Trigrams: Palm Strike - Unarmed Taijutsu
The most powerful jutsu of the Hyuuga clan, this technique combines the Byakugan, Gentle Fist, and Taijutsu skill into one. Striking the targets chakra system with a barrage of tenketsu strikes, the Hyuuga seal away significant portions of the target's chakra system. The most skilled Hyuuga may also combine knowledge of the human body to strike critical points, rendering specific areas useless for a period of time.

Rank 1: Deals damage based on the user's rank. This jutsu ignores the user's damage modifiers (both positive and negative), as well as the target's Damage Reduction.
Rank 2: Gains access to the Special Acton.
Rank 3: Called Shots made with the special action may inflict Broken penalties, even if the user does not have the Called Shot ability.

Ranks are;
  • 2 Palms - Treated as a basic strike, but deals Chakra Damage instead This level is not part of the "once per round" limitation, and may be used as if a standard basic strike following all rules.
  • 4 Palms - Requires E-Rank. 2 attacks, each dealing 100 Chakra Damage. Costs 0.75 AP and 65 CP.
  • 8 Palms - Requires D-Rank. 3 attacks, each dealing 225 Chakra Damage. Costs 1.25 AP and 180 CP.
  • 16 Palms - Requires C-Rank. 4 attacks, each dealing 250 Chakra Damage. Costs 1.75 AP and 335 CP.
  • 32 Palms - Requires B-Rank. 5 attacks, each dealing 300 Chakra Damage. Costs 2.25 AP and 545 CP.
  • 64 Palms - Requires A-Rank. 6 attacks, each dealing 550 Chakra damage. Costs 2.75 AP and 1650 CP.
Special Action - 128 Palms: The user may use each strike as a Called Shot. Each strike has its own individual chance of inflicting called shot penalties, and multiple may succeed.

Notes:
  • May only be used once per round.
  • The user may choose a lower rank, but cannot choose a rank higher than their OOC rank.

Discipline of the Bold Step
924 PL - Flurry of Blows (Rank 1), Eight Trigrams: Air Palm (Rank 1)
1008 PL - Internal Bleeding (Rank 1)
1092 PL - Eight Trigrams: Air Palm (Rank 2)
1176 PL - Flurry of Blows (Rank 2), Internal Bleeding (Rank 2)
1260 PL - Eight Trigrams: Palm Rotation (Rank 1)
1344 PL - Flurry of Blows (Rank 3), Eight Trigrams: Air Palm (Rank 3)
1428 PL - Eight Trigrams: Palm Rotation (Rank 2),
1512 PL - Eight Trigrams: Divination Field (Rank 1)
1596 PL - Internal Bleeding (Rank 3)
1680 PL - Eight Trigrams: Palm Rotation (Rank 3), Eight Trigrams: Divination Field (Rank 2)
1764 PL - Eight Trigrams: Divination Field (Rank 3)

---

Flurry of Blows - Passive
The twin disciplines of the Gentle Fist is best represented by the symbol of Yin and Yang; and the Bold Step teaching believes that the Gentle Fist is a weapon which should only be used when prepared to fully remove the threat of an enemy entirely. With this belief, they believe in holding nothing back from disabling their opponent in the most direct way possible.

Rank 1/2/3: When attacking with a Taijutsu of B-rank or above, the user may make 2 free Basic Strikes upon the target(s). 0/1/2 of these may be used as Called Shots.

Notes:
  • A specific target may be affected by Flurry of Blows once per round.
  • Free Basic Strikes made through Flurry of Blows do not count toward the users limit of "Free Strikes".

---

Internal Bleeding - Passive
The strikes of a Hyuuga who has trained in the way of the Bold Step hold nothing back. While the Gentle Fist itself always appears as light strikes and taps on the Hyuuga, these practitioners focus their strikes on parts of the body which cause the most internal damage. A master of the Bold Step is said to be able to end the life of an unexpecting target with a touch to a vital organ.

Rank 1: The user's Unarmed Taijutsu which fully hit have a chance to inflict Bleeding. [Link to Bleeding rules]
Rank 2: The Gentle Fist style now also grants +8% Bleed chance.
Rank 3: Bleed ranks inflicted by Unarmed Taijutsu are treated as two Bleed ranks -only- for the purpose of removing/ignoring/etc Bleed ranks.

---

Eight Trigrams: Palm Rotation - Buffing Taijutsu
A special technique of the Hyuuga clan, this technique is performed by the Hyuuga releasing chakra from every tenketsu in their body while spinning themselves rapidly; the result being a chakra barrier to protect themselves from harm in all directions. Hyuuga loathe to mention the nausea which may or may not soon follow afterward.

Rank 1/2/3: This jutsu may be used reflexively. Upon use, the user chooses 1, 2 or 3 seconds; the user may not perform other actions during this time, but any non-genjutsu attack which hits them is affected by a Barrier which reduces the attack's damage by 45/55/65%. Any who attack the user during this time are attacked with two Basic Strikes at +2 accuracy (applied once per target)

Cost: 2.25 AP; 735 CP.

Notes:
  • Requires a 10 second cooldown after use.
  • This is a Barrier technique that does not have HP, and instead reduces the damage of incoming attack's by a percentage.
  • This Barrier does not receive the Barrier DR as it reduces the incoming damage.
  • While Eight Trigrams: Palm Rotation reduces the damage taken, it does not count as DR, and cannot be bypassed as such.
  • Attacks which have their damage reduced by Palm Rotation do not receive a chance to strike the user with any secondary effects.
  • Any who attacks the user are eligible to be targeted by the two basic strikes, even if their attack was not reduced by Palm Rotation.
  • The user suffers a -1 dodge penalty per blocked attack (stacking up to -3). This penalty lasts the remainder of the round.

---

Eight Trigrams: Air Palm - Buffing Taijutsu
Emphasizing their precise control over their Tenketsu, the teaching of the Bold Step allows the Hyuuga to precisely release blows of chakra from their Gentle Fist strikes, creating shock waves which my strike even distant targets.

Rank 1/2/3: The user’s Unarmed Taijutsu may target Airborne targets at -1/+0/+1 acc. Unarmed Taijutsu used this way does not count as Melee Contact, and gain +21% chance of suppression.

Cost: 2.25 AP, 820 CP, 410 CP/Rnd

Notes:
  • The accuracy of attacks against the non-Airborne targets are unaffected by this technique.
  • The additional suppression chance applies to Airborne and non-Airborne targets.

---

Eight Trigrams: Divination Field - Arena Taijutsu
More of a meditation than a technique, the Divination Field paints the vision of the 8 Trigrams within the mind's eye of the Hyuuga. To them, the world beyond the boundary of this field ceases to exist; but within the field they are enhanced. The extreme focus of this meditation grants them heightened speed and clarity, viewing the world in slow-motion. This grants them greater range to their techniques, capable of striking all within the envisioned field.

Rank 1/2/3: The user attempts to create a Divination Field around up to 3 targets at +1/1/2 Melee Accuracy. The user gains +1/2/2 Dodge while within the Divination Field. Rank 3 allows the user to access the special action. Failed escape/enter attempts allow the user to make 2 Basic Strikes against the target that failed.
[Hakumei Byakugan] Rank: May only be performed by those with Hakumei Byakugan. Functions as above, however, the user may forfeit the dodge bonus to make the first attack against a target a sneak attack.

Special Action: When making a Taijutsu attack, the user may choose to designate the Divination Field as the only target (forfeiting any other targets the attack may have). If this is used, this instead turns the Taijutsu into an AoE that strikes any amount of targets that are within Divination Field. The user may specify which targets they do and do not want to attack (by default, all enemies)

Cost: 2.75 AP, 2480 CP, 1240 CP/Rnd
HB Cost: 3.75 AP, 4250 CP, 2125 CP/Rnd

Notes:
  • May be maintained for up to 30 seconds.
  • This is an Arena Technique
  • Attempting to enter or exit requires a successful Taijutsu check against the user.
  • An additional escape attempts may be made for 1 Ap.
  • All failed checks cause the target to take 2 Basic Strikes from the user.
  • Free Basic Strikes made through failed attempts do not count toward the users limit of "Free Strikes"

---

Way of the Gentle Step
924 PL - Gentle Step (Rank 1), Gentle Step: Twin Lion Fists (Rank 1)
1008 PL - Tenketsu Suppression (Rank 1)
1092 PL - Gentle Step: Twin Lion Fists (Rank 2)
1176 PL - Gentle Step (Rank 2), Tenketsu Suppression (Rank 2)
1260 PL - Disruption Palm (Rank 1)
1344 PL - Gentle Step (Rank 3), Gentle Step: Twin Lion Fists (Rank 3)
1428 PL -Disruption Palm (Rank 2),
1512 PL - Eight Trigrams: Heavenly Guard (Rank 1)
1596 PL - Tenketsu Suppression (Rank 3)
1680 PL - Disruption Palm, Eight Trigrams: Heavenly Guard (Rank 2)
1764 PL - Eight Trigrams: Heavenly Guard (Rank 3)

---

Gentle Step - Passive
The twin disciplines of the Gentle Fist is best represented by the symbol of Yin and Yang; and the Gentle Step teaching believes that the Gentle Fist is a style of fighting best used to safeguard life. With this belief, their strikes are aimed at disabling the enemy and protecting their allies from harm.

Rank 1/2/3: Inflicting Suppression on a target causes the target's next Jutsu to lose half/half/all of any beneficial damage modifiers. Rank 2 causes the target’s chakra cost modifiers to be affected as well.


---

Tenketsu Suppression - Passive
The strikes of a Hyuuga who has trained in the way of the Gentle Step believe the greatest strength is shown through self-restraint, and rather than strike to maim or take a life, these practitioners focus their strikes on parts of the body which govern the flow and usage of energy and stamina. A master of the Gentle Step is said to be able to remove an opponent's capability of fighting while leaving them otherwise unscathed.

Rank 1/2/3: The user's Taijutsu Critical hits will always inflict Suppression, even if the attack does not normally inflict Suppression. This does not apply to non-offensive techniques aimed at allies that can crit. At Rank 2 when attacking a target who is already at their Suppression cap, the user's Taijutsu attacks will deal additional Chakra damage equal to a % of the damage dealt. This damage % is a third/half of the attack's chance of inflicting Suppression.

---

Disruption Palm - Unarmed Taijutsu
The Gentle Step specializes in disabling their opponents, and with their Gentle Fist, know just where to strike to temporarily stun their opponents with a single strike. while their opponents will quickly catch their breath, being disabled for even brief moments in battle can be the difference between victory and defeat.

Rank 1/2/3: May only be used on targets with at least 1 Called Shot: Tenketsu rank. Strikes at +0/1/2 Melee Accuracy. The target hit by this is chakra bound for 5 seconds, and has a 15% x Called Shot: Tenketsu rank of suffering the Disruption effect.

Cost: 2.25 AP, 695 CP

Notes:
  • A target affected by Disruption Palm becomes immune to it for 10 seconds after it wears off.
  • While chakra bound, the target cannot perform actions that require chakra.
  • This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
  • This 'Disruption' effect dispels a random effect active on the target that they are using chakra to maintain.
  • A target may only be affected by this skill three times per battle normally. However, if the target has Called Shot: Tenketsu at the Broken rank, this restriction is removed.

---

Eight Trigrams: Heavenly Guard - Unarmed Taijutsu
The Heavenly Guard combines the Hyuuga's precise chakra control and graceful movements into one, producing a technique capable of striking enemies just as well as it can protect allies. Showing all the traits of the Gentle Fist, this technique is considered to represent the Discipline as a whole.

Rank 1/2/3: Strikes 1/2/3 targets for 1800 damage. The user gains the 'Heavenly Guard' status. Rank 3 allows the special action to be used.

Special Action - Heavenly Cohort: The user may use this technique reflexively as a Barrier for the user and up to two additional targets, granting each target their own Barrier and the 'Heavenly Guard' status. This barrier has HP equal to the damage it would have dealt as an attack, and protects against Elemental and Physical damage.

Cost: 2.25 AP, 900 CP.

Notes:
  • Requires 5 second cooldown after use..
  • 'Heavenly Guard' status grants +40% Damage Reduction vs the first attack which hits the user (if multi-hit, applies to the entire action), and has a 50% chance of negating any non-damage properties the triggering attack may have. Heavenly Guard remains active for 5 seconds, or until hit by an attack.
  • Heavenly Cohort has its own individual barrier HP pool for each protected target and the user.
  • Heavenly Cohort follows all Barrier rules with one exception: Allies and the user may perform Unarmed attacks without ending the Barrier’s protection.

---

Gentle Step: Twin Lion Fists - Unarmed Taijutsu
A secret technique of the Hyuuga specializes in using their precise control over chakra to shroud their hands in an aura of chakra, often taking a specific shape; the first Hyuuga to use this was said to have transformed her fists into lion heads. Regardless of appearance, the effect is unchanged; the Hyuuga gains the capability of severely crippling the target's ability of containing and generating chakra and energy.

Rank 1/2/3: Strikes 3 times at +1/2/2 Melee Accuracy, each dealing 990/1240/1485 damage. Damage from this jutsu reduces the target's Max CP by an equal amount, up to their current CP value. Additionally, the target is prevented from recovering any Chakra for 5 seconds x number of hits.

[Hakumei Byakugan] Rank: May only be performed by those with Hakumei Byakugan.Functions as above, however, accuracy is +3 and the damage is increased to 1560/1950/2340.

Special Action - Twin Lion Roar: The user may lower the base damage by 20% to deal CP damage instead of Physical damage. This jutsu ignores the user's damage modifiers (both positive and negative), as well as the target's Damage Reduction.

Cost: 2.75 AP. 2350 CP
HB Cost: 3.75 AP, 4020 CP


Notes:
  • May be used once per round.
  • The duration of the "chakra sealing" aspect of this attack does not stack; if used on a target already affected, whichever duration is greater will overwrite the other.

Kinjutsu:
Hakumei Byakugan - Kinjutsu
Information

Prerequisites: Kinjutsu Application, 3 Ability Slots, B-Rank, Hyuuga Bloodline

Effect:
  • The user gains the other Hyuuga Bloodline path they did not have.
  • Unlocks a special rank for the Final Jutsu of each Hyuuga branch
  • The user's Byakugan is replaced with Hakumei Byakugan:
Hakumei Byakugan - Passive
Rank 1/2/3: The user gains +1/+2/+2 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 6/6/8 + the user's Awareness modifiers, it is reduced to a non-sneak attack.
Cost: 0 AP, 2% Max CP/Rnd.

Special action - See Beyond: The user may double the CP cost per round to increase the effects to +2/+3/+4 Accuracy/Dodge and add +2 to the special D20 roll.

Notes
  • The special action can be maintained for a maximum of 15 seconds
  • Hakumei Byakugan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
  • See Beyond requires Hakumei Byakugan to be active, and have been active for at least 10 seconds.
  • See Beyond costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.

Proof own owning:

Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & AbilitiesWeapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-RankA-Rank (Unlocks at A-Rank)
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)
Nyr; Canine
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Howling
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Dodge = +2 Dodge
High:
Melee acc
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Gen DC, Range acc,

Contract abilities & AbilitiesWeapon & Jutsu Sub-types
Contract abilities:
1. Wildsense - Canine Contract Ability
2. Clawmark - Canine Contract Independent Special Move
3. Visceral Attack - Canine Contract Senjutsu

Abilities
1. Mount - General Contract Ability
2. Sharp Sense - General Contract Ability
3. Ancient Wisdom - General Contract Ability
Claw
Type: Unarmed -> Handseals
Mods: +0 Acc / 0% dmg
Augments:
1. Vampiric
2. Vanguard
3. Recovery

Sub-types
1. Unarmed Taijutsu
2. Non-Elemental
3. Buffing Taijutsu

Jutsu List
E-RankD-Rank
Transformation [NE]
Janken [UT]
Charge [BT]
Block [BT]
Basic Safeguard [BT]
Cancel [NE]
Spirit Lantern [NE]
Spinning Wind [UT]
C-RankB-RankA-Rank (Unlocks at A-Rank)
Step-In Flash [UT]
Barrier [NE]
Roaring Combination [UT]
Barrage [BT]
Shadow Step Strike [UT]
Energy Transfer [NE]
Endure [BT]
Counterstrike [BT]
Devastating Aura [BT]
Perfected Rasengan [NE]
Morality Sealing [NE]
Limit Break [BT]
Unleash [BT]
Fist of Virtue [UT]
 
Last edited:
  • Free Swaps into or out of BL/CA/Kin being changed.
  • Any WC requirements will be ignored during this downtime; be they abilities, Kinjutsu or BL/CA.
  • Free Swap period ends 4 weeks after this announcement (22/04/2024)

BL: Hyuuga Both paths.
Kin: Doujutsu

StatsClass (Changed)
Agility: 600 / 600
Stamina: 600 / 600
Taijutsu
: 600 / 600
Ninjutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600%
Power Level: 3.600 / 3.600
Level: 15
Mixed eyes.
HP: (50+lvl) x Stamina
CP: (55+lvl) x Chakra Control
Class Feature: KINJUTSU
ASP card: -5 CP Costs
High: Melee acc.
Average: Dodge, Gen save,
Low: Nin acc, Genjutsu DC Ranged Acc
What he knew and what he was... Was a given gift. something that had to be changed, with this in mind the male started to train and train again in secret. Not everyone knew that he had been blind or that he had his sight back, that was... under circumstances, but that didn't leave out that he was able to do everything the usual ways... He started to train himself the best as he could in the arts of Non elemental jutsu's and above anything else... The taijutsu again. This was his roots and he wanted to stick with it... as it was time to discover everything that he knew and could do. Thanks to the guidance of his past family.

Abilities (Almost full changed) (Only misc. 4 changed.)
0. Shinobi-101 Non-Elemental Ninjutsu uses Melee accuracy.
00. Free Branch -> Main Branch Style - Branch Style
1. Versatile Arms
2. Duelist
3. Sage mode
4. Weapon Attunement
5. Initiative
6. Jutsu Mastery
7. Mixed Martial
8. Conservative Motion
9. Kin
10. Kin
11. Kin
12. ASP-Card: Contract Mastery

Inventory:
Utility Slot; Headset
Armor Slot; Light Armor
Misc. Slot 1; Pouch - Tools
Misc. Slot 2; Plexistim (lingering Poison)
Misc. Slot 3; Truth Serum (Lingering Poison)
Misc. Slot 4*; Kawarimi Target
*Item hoarder

AffinitiesAdvanced Elements
Major (+) and Minor (-) Affinities:
  • All Base,
Sensory Moves:
  • x,
  • x,
  • x,
  • x.
Advanced Elements:
1. Sound (unlocked due to Kin)
2. Gravity
3. Magnetic
4. Storm
5. *Card Radiation
6. *Card Ink
7. *Card Photon
8. *Card Dust
9. *Card Mirror
10. *Card
11. *Card
*= Advanced Element card use.

WeaponsWeapon 3, 4, 5 new
Weapon: Bandages
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Re-energize
» Recovery 2
» Vanguard 2-
Weapon: Kunai
Weapon Damage Type: Unarmed -> Hand Seals
Damage Modifier: -10% Bonus Damage
Accuracy modifier: +2 Accuracy
Augment:
» Free.
» Free.
» Free.
Weapon (name): Trick Gloves
Weapon Damage Type: Unarmed » Supressing
Damage Modifier: 5%
Accuracy modifier: +1
Augment:
0. Trick Weapon (slashing) [[free]]
1. Quick Switch
2. Wide Edge
3. Lucky Strike
Weapon (name): Power Glove
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: 5%
Accuracy modifier: +1
Augment:
0. Trick Weapon (Slashing) [[free]]
1. Quick Switch
2. Lucky Strike
3. Chakra Drain
Weapon (name): Climbing Gloves
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: 5%
Accuracy modifier: +1
Augment:
0. Trick Weapon (Slashing) [[free]]
1. Vanguard
2. Blitz
3. Chakra Drain

Hyuuga
All techniques in this bloodline table require Byakugan or Hakumei Byakugan to be active
084 PL - Byakugan (Rank 1), Tenketsu Point Knowledge (Rank 1)
168 PL - Gentle Fist (Rank 1)
252 PL - Chakra Vision Scan (Rank 1)
336 PL - Gentle Fist (Rank 2)
420 PL - Byakugan (Rank 2), Eight Trigrams: Palm Strike(Rank 1)
504 PL - Tenketsu Point Knowledge (Rank 2)
588 PL - Gentle Fist (Rank 3), Chakra Vision Scan (Rank 2)
672 PL - Byakugan (Rank 3), Eight Trigrams: Palm Strike (Rank 2)
756 PL - Chakra Vision Scan (Rank 3)
840 PL - Tenketsu Point Knowledge (Rank 3), Eight Trigrams: Palm Strike (Rank 3)

---

Byakugan - Passive
The iconic power of the Hyuuga clan, their are few that have not heard of their famous "all seeing eye". The Hyuuga are born with white irises and pupils, and when the Byakugan is active, gain a near-360 degree field of vision to all but a small blind spot behind them. Not only is their field of vision expanded, but they also gain the capability of seeing chakra as a glowing light source; the tradeoff is that their vision loses detail, seeing things simply as shades of white/gray/black, aside from chakra.

Rank 1/2/3: The user gains +1/2/2 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 6/6/8 + the user's Awareness modifiers, it is reduced to a non-sneak attack.

Cost: 0 AP

Notes:
  • Byakugan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
---

Tenketsu Point Knowledge - Passive
The Tenketsu are small pressure points within a targets body which govern the flow of chakra. The Byakugangrants the Hyuuga the capability of seeing chakra, and the Tenketsu themselves appear as glowing points, like stars in the sky, only visible to their all-seeing-eye. By precisely striking these minuscule points, the Hyuuga may damage the chakra system of a target, impairing their capability of lasting in a prolonged battle.

Rank 1 The user is able to target a special Called Shot area in the body; only Hyuuga with this passive may affect the Tenketsu. [Link to Called Shot Rules]
Rank 2: +5% Called Shot chance when targeting Tenketsu.
Rank 3: Inflicting a Called shot Rank of Tenketsu causes the target to immediately lose Chakra based on its rank (as if they had inflicted suppression at that rank).

Called Shot:
  • Tenketsu:
    • Targeted at -4 Accuracy
    • Sprained = The victim loses 1.5% Max CP for every Suppression inflicted on them.
    • Fractured = The victim loses 2% Max CP for every Suppression inflicted on them.
    • Broken = The victim loses 2.5% Max CP for every Suppression inflicted on them.
Notes:
  • Like any other Called Shot limb, the Hyuuga must have some method of inflicting Broken penalties to raise Tenketsu to that status, such as the Called Shot abiity, or Eight Trigrams Palm Strike.
  • Attacks which would successfully cause a target to be Suppressed against targets which are already at Suppression Cap, still cause them to suffer the Max CP damage even though they cannot be Suppressed any further.

---

Gentle Fist - Physical Style
The fighting style of the Hyuuga clan, named after the"tap" like strikes it uses on the opponent. Unlike other styles of fighting, the Gentle Fist does not involve brute strength; it instead focuses on precise strikes of the used index and middle fingers, infused with chakra, to deal damage internally to the target. As the victim lacks any external wounds, the term "Gentle Fist" arose.

Rank 1/2/3: Unarmed Taijutsu gain +2 Accuracy, +1 Critical, and +8% Called Shot/Suppression chance. Unarmed Taijutsu attacks deal -25/20/15% Damage (also applied to their damage bonus cap).

---

Chakra Vision Scan - Independent Special Move
The Byakugan possesses the ability to see all within a certain radius, nothing being able to escape its wide field of vision. However...this visual sensory is beyond the processing of a normal mind. Using this however, one can focus and block out other senses and concentrate purely on their Byakugan sight, temporarily increasing the distance of their sensory range and enable to pin point their targets through their chakra view.

Rank 1/2/3: The user may reroll their Awareness vs all targets in battle with a +0/1/2 bonus (do not reroll for targets the user already is aware of). For the following 15 seconds, the user will not lose awareness of targets they are aware of.

Cost: 1 AP and 2% Max CP

Notes
  • Requires 15 second cooldown after use

---

Eight Trigrams: Palm Strike - Unarmed Taijutsu
The most powerful jutsu of the Hyuuga clan, this technique combines the Byakugan, Gentle Fist, and Taijutsu skill into one. Striking the targets chakra system with a barrage of tenketsu strikes, the Hyuuga seal away significant portions of the target's chakra system. The most skilled Hyuuga may also combine knowledge of the human body to strike critical points, rendering specific areas useless for a period of time.

Rank 1: Deals damage based on the user's rank. This jutsu ignores the user's damage modifiers (both positive and negative), as well as the target's Damage Reduction.
Rank 2: Gains access to the Special Acton.
Rank 3: Called Shots made with the special action may inflict Broken penalties, even if the user does not have the Called Shot ability.

Ranks are;
  • 2 Palms - Treated as a basic strike, but deals Chakra Damage instead This level is not part of the "once per round" limitation, and may be used as if a standard basic strike following all rules.
  • 4 Palms - Requires E-Rank. 2 attacks, each dealing 100 Chakra Damage. Costs 0.75 AP and 65 CP.
  • 8 Palms - Requires D-Rank. 3 attacks, each dealing 225 Chakra Damage. Costs 1.25 AP and 180 CP.
  • 16 Palms - Requires C-Rank. 4 attacks, each dealing 250 Chakra Damage. Costs 1.75 AP and 335 CP.
  • 32 Palms - Requires B-Rank. 5 attacks, each dealing 300 Chakra Damage. Costs 2.25 AP and 545 CP.
  • 64 Palms - Requires A-Rank. 6 attacks, each dealing 550 Chakra damage. Costs 2.75 AP and 1650 CP.
Special Action - 128 Palms: The user may use each strike as a Called Shot. Each strike has its own individual chance of inflicting called shot penalties, and multiple may succeed.

Notes:
  • May only be used once per round.
  • The user may choose a lower rank, but cannot choose a rank higher than their OOC rank.

Discipline of the Bold Step
924 PL - Flurry of Blows (Rank 1), Eight Trigrams: Air Palm (Rank 1)
1008 PL - Internal Bleeding (Rank 1)
1092 PL - Eight Trigrams: Air Palm (Rank 2)
1176 PL - Flurry of Blows (Rank 2), Internal Bleeding (Rank 2)
1260 PL - Eight Trigrams: Palm Rotation (Rank 1)
1344 PL - Flurry of Blows (Rank 3), Eight Trigrams: Air Palm (Rank 3)
1428 PL - Eight Trigrams: Palm Rotation (Rank 2),
1512 PL - Eight Trigrams: Divination Field (Rank 1)
1596 PL - Internal Bleeding (Rank 3)
1680 PL - Eight Trigrams: Palm Rotation (Rank 3), Eight Trigrams: Divination Field (Rank 2)
1764 PL - Eight Trigrams: Divination Field (Rank 3)

---

Flurry of Blows - Passive
The twin disciplines of the Gentle Fist is best represented by the symbol of Yin and Yang; and the Bold Step teaching believes that the Gentle Fist is a weapon which should only be used when prepared to fully remove the threat of an enemy entirely. With this belief, they believe in holding nothing back from disabling their opponent in the most direct way possible.

Rank 1/2/3: When attacking with a Taijutsu of B-rank or above, the user may make 2 free Basic Strikes upon the target(s). 0/1/2 of these may be used as Called Shots.

Notes:
  • A specific target may be affected by Flurry of Blows once per round.
  • Free Basic Strikes made through Flurry of Blows do not count toward the users limit of "Free Strikes".

---

Internal Bleeding - Passive
The strikes of a Hyuuga who has trained in the way of the Bold Step hold nothing back. While the Gentle Fist itself always appears as light strikes and taps on the Hyuuga, these practitioners focus their strikes on parts of the body which cause the most internal damage. A master of the Bold Step is said to be able to end the life of an unexpecting target with a touch to a vital organ.

Rank 1: The user's Unarmed Taijutsu which fully hit have a chance to inflict Bleeding. [Link to Bleeding rules]
Rank 2: The Gentle Fist style now also grants +8% Bleed chance.
Rank 3: Bleed ranks inflicted by Unarmed Taijutsu are treated as two Bleed ranks -only- for the purpose of removing/ignoring/etc Bleed ranks.

---

Eight Trigrams: Palm Rotation - Buffing Taijutsu
A special technique of the Hyuuga clan, this technique is performed by the Hyuuga releasing chakra from every tenketsu in their body while spinning themselves rapidly; the result being a chakra barrier to protect themselves from harm in all directions. Hyuuga loathe to mention the nausea which may or may not soon follow afterward.

Rank 1/2/3: This jutsu may be used reflexively. Upon use, the user chooses 1, 2 or 3 seconds; the user may not perform other actions during this time, but any non-genjutsu attack which hits them is affected by a Barrier which reduces the attack's damage by 45/55/65%. Any who attack the user during this time are attacked with two Basic Strikes at +2 accuracy (applied once per target)

Cost: 2.25 AP; 735 CP.

Notes:
  • Requires a 10 second cooldown after use.
  • This is a Barrier technique that does not have HP, and instead reduces the damage of incoming attack's by a percentage.
  • This Barrier does not receive the Barrier DR as it reduces the incoming damage.
  • While Eight Trigrams: Palm Rotation reduces the damage taken, it does not count as DR, and cannot be bypassed as such.
  • Attacks which have their damage reduced by Palm Rotation do not receive a chance to strike the user with any secondary effects.
  • Any who attacks the user are eligible to be targeted by the two basic strikes, even if their attack was not reduced by Palm Rotation.
  • The user suffers a -1 dodge penalty per blocked attack (stacking up to -3). This penalty lasts the remainder of the round.

---

Eight Trigrams: Air Palm - Buffing Taijutsu
Emphasizing their precise control over their Tenketsu, the teaching of the Bold Step allows the Hyuuga to precisely release blows of chakra from their Gentle Fist strikes, creating shock waves which my strike even distant targets.

Rank 1/2/3: The user’s Unarmed Taijutsu may target Airborne targets at -1/+0/+1 acc. Unarmed Taijutsu used this way does not count as Melee Contact, and gain +21% chance of suppression.

Cost: 2.25 AP, 820 CP, 410 CP/Rnd

Notes:
  • The accuracy of attacks against the non-Airborne targets are unaffected by this technique.
  • The additional suppression chance applies to Airborne and non-Airborne targets.

---

Eight Trigrams: Divination Field - Arena Taijutsu
More of a meditation than a technique, the Divination Field paints the vision of the 8 Trigrams within the mind's eye of the Hyuuga. To them, the world beyond the boundary of this field ceases to exist; but within the field they are enhanced. The extreme focus of this meditation grants them heightened speed and clarity, viewing the world in slow-motion. This grants them greater range to their techniques, capable of striking all within the envisioned field.

Rank 1/2/3: The user attempts to create a Divination Field around up to 3 targets at +1/1/2 Melee Accuracy. The user gains +1/2/2 Dodge while within the Divination Field. Rank 3 allows the user to access the special action. Failed escape/enter attempts allow the user to make 2 Basic Strikes against the target that failed.
[Hakumei Byakugan] Rank: May only be performed by those with Hakumei Byakugan. Functions as above, however, the user may forfeit the dodge bonus to make the first attack against a target a sneak attack.

Special Action: When making a Taijutsu attack, the user may choose to designate the Divination Field as the only target (forfeiting any other targets the attack may have). If this is used, this instead turns the Taijutsu into an AoE that strikes any amount of targets that are within Divination Field. The user may specify which targets they do and do not want to attack (by default, all enemies)

Cost: 2.75 AP, 2480 CP, 1240 CP/Rnd
HB Cost: 3.75 AP, 4250 CP, 2125 CP/Rnd

Notes:
  • May be maintained for up to 30 seconds.
  • This is an Arena Technique
  • Attempting to enter or exit requires a successful Taijutsu check against the user.
  • An additional escape attempts may be made for 1 Ap.
  • All failed checks cause the target to take 2 Basic Strikes from the user.
  • Free Basic Strikes made through failed attempts do not count toward the users limit of "Free Strikes"

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Way of the Gentle Step
924 PL - Gentle Step (Rank 1), Gentle Step: Twin Lion Fists (Rank 1)
1008 PL - Tenketsu Suppression (Rank 1)
1092 PL - Gentle Step: Twin Lion Fists (Rank 2)
1176 PL - Gentle Step (Rank 2), Tenketsu Suppression (Rank 2)
1260 PL - Disruption Palm (Rank 1)
1344 PL - Gentle Step (Rank 3), Gentle Step: Twin Lion Fists (Rank 3)
1428 PL -Disruption Palm (Rank 2),
1512 PL - Eight Trigrams: Heavenly Guard (Rank 1)
1596 PL - Tenketsu Suppression (Rank 3)
1680 PL - Disruption Palm, Eight Trigrams: Heavenly Guard (Rank 2)
1764 PL - Eight Trigrams: Heavenly Guard (Rank 3)

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Gentle Step - Passive
The twin disciplines of the Gentle Fist is best represented by the symbol of Yin and Yang; and the Gentle Step teaching believes that the Gentle Fist is a style of fighting best used to safeguard life. With this belief, their strikes are aimed at disabling the enemy and protecting their allies from harm.

Rank 1/2/3: Inflicting Suppression on a target causes the target's next Jutsu to lose half/half/all of any beneficial damage modifiers. Rank 2 causes the target’s chakra cost modifiers to be affected as well.


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Tenketsu Suppression - Passive
The strikes of a Hyuuga who has trained in the way of the Gentle Step believe the greatest strength is shown through self-restraint, and rather than strike to maim or take a life, these practitioners focus their strikes on parts of the body which govern the flow and usage of energy and stamina. A master of the Gentle Step is said to be able to remove an opponent's capability of fighting while leaving them otherwise unscathed.

Rank 1/2/3: The user's Taijutsu Critical hits will always inflict Suppression, even if the attack does not normally inflict Suppression. This does not apply to non-offensive techniques aimed at allies that can crit. At Rank 2 when attacking a target who is already at their Suppression cap, the user's Taijutsu attacks will deal additional Chakra damage equal to a % of the damage dealt. This damage % is a third/half of the attack's chance of inflicting Suppression.

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Disruption Palm - Unarmed Taijutsu
The Gentle Step specializes in disabling their opponents, and with their Gentle Fist, know just where to strike to temporarily stun their opponents with a single strike. while their opponents will quickly catch their breath, being disabled for even brief moments in battle can be the difference between victory and defeat.

Rank 1/2/3: May only be used on targets with at least 1 Called Shot: Tenketsu rank. Strikes at +0/1/2 Melee Accuracy. The target hit by this is chakra bound for 5 seconds, and has a 15% x Called Shot: Tenketsu rank of suffering the Disruption effect.

Cost: 2.25 AP, 695 CP

Notes:
  • A target affected by Disruption Palm becomes immune to it for 10 seconds after it wears off.
  • While chakra bound, the target cannot perform actions that require chakra.
  • This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
  • This 'Disruption' effect dispels a random effect active on the target that they are using chakra to maintain.
  • A target may only be affected by this skill three times per battle normally. However, if the target has Called Shot: Tenketsu at the Broken rank, this restriction is removed.

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Eight Trigrams: Heavenly Guard - Unarmed Taijutsu
The Heavenly Guard combines the Hyuuga's precise chakra control and graceful movements into one, producing a technique capable of striking enemies just as well as it can protect allies. Showing all the traits of the Gentle Fist, this technique is considered to represent the Discipline as a whole.

Rank 1/2/3: Strikes 1/2/3 targets for 1800 damage. The user gains the 'Heavenly Guard' status. Rank 3 allows the special action to be used.

Special Action - Heavenly Cohort: The user may use this technique reflexively as a Barrier for the user and up to two additional targets, granting each target their own Barrier and the 'Heavenly Guard' status. This barrier has HP equal to the damage it would have dealt as an attack, and protects against Elemental and Physical damage.

Cost: 2.25 AP, 900 CP.

Notes:
  • Requires 5 second cooldown after use..
  • 'Heavenly Guard' status grants +40% Damage Reduction vs the first attack which hits the user (if multi-hit, applies to the entire action), and has a 50% chance of negating any non-damage properties the triggering attack may have. Heavenly Guard remains active for 5 seconds, or until hit by an attack.
  • Heavenly Cohort has its own individual barrier HP pool for each protected target and the user.
  • Heavenly Cohort follows all Barrier rules with one exception: Allies and the user may perform Unarmed attacks without ending the Barrier’s protection.

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Gentle Step: Twin Lion Fists - Unarmed Taijutsu
A secret technique of the Hyuuga specializes in using their precise control over chakra to shroud their hands in an aura of chakra, often taking a specific shape; the first Hyuuga to use this was said to have transformed her fists into lion heads. Regardless of appearance, the effect is unchanged; the Hyuuga gains the capability of severely crippling the target's ability of containing and generating chakra and energy.

Rank 1/2/3: Strikes 3 times at +1/2/2 Melee Accuracy, each dealing 990/1240/1485 damage. Damage from this jutsu reduces the target's Max CP by an equal amount, up to their current CP value. Additionally, the target is prevented from recovering any Chakra for 5 seconds x number of hits.

[Hakumei Byakugan] Rank: May only be performed by those with Hakumei Byakugan.Functions as above, however, accuracy is +3 and the damage is increased to 1560/1950/2340.

Special Action - Twin Lion Roar: The user may lower the base damage by 20% to deal CP damage instead of Physical damage. This jutsu ignores the user's damage modifiers (both positive and negative), as well as the target's Damage Reduction.

Cost: 2.75 AP. 2350 CP
HB Cost: 3.75 AP, 4020 CP


Notes:
  • May be used once per round.
  • The duration of the "chakra sealing" aspect of this attack does not stack; if used on a target already affected, whichever duration is greater will overwrite the other.

Kinjutsu:
Hakumei Byakugan - Kinjutsu
Information

Prerequisites: Kinjutsu Application, 3 Ability Slots, B-Rank, Hyuuga Bloodline

Effect:
  • The user gains the other Hyuuga Bloodline path they did not have.
  • Unlocks a special rank for the Final Jutsu of each Hyuuga branch
  • The user's Byakugan is replaced with Hakumei Byakugan:
Hakumei Byakugan - Passive
Rank 1/2/3: The user gains +1/+2/+2 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 6/6/8 + the user's Awareness modifiers, it is reduced to a non-sneak attack.
Cost: 0 AP, 2% Max CP/Rnd.

Special action - See Beyond: The user may double the CP cost per round to increase the effects to +2/+3/+4 Accuracy/Dodge and add +2 to the special D20 roll.

Notes
  • The special action can be maintained for a maximum of 15 seconds
  • Hakumei Byakugan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
  • See Beyond requires Hakumei Byakugan to be active, and have been active for at least 10 seconds.
  • See Beyond costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.

Proof own owning:

Yokai
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Sinister games
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Genjutsu DC = +2 Gen DC
High:
Gen DC,
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Melee Acc, Range acc,

Contract abilities & AbilitiesWeapon & Jutsu Sub-types
Contract abilities:
1. Maleficium- Youkai Contract Ability
2. Miasma- Youkai Contract Independent Special Move
3. Heartseeker- Youkai Contract Senjutsu

Abilities
1. Dread Aura- General Contract Ability
2. Jutsu Expansion
3. Mind Overflow
Demon's skull
Type: Unarmed -> Handseals
Mods: +2 Acc / -10% dmg
Augments:
1. Mirage
2. Vanguard
3. Recovery

Sub-types
1. Gen: Will
2. Gen: Kinetic
3. Sound

Jutsu List

E-RankD-Rank
1000 Years of Pain Kai (Kinetic)
Hot Weapon(Kinetic)
Lethargy (Will)
⊳ Intimidation (Will)
Drunken Stupor (Kinetic)
Facepalm (kinetic)
False Success (Will)
Leaking Mind (Will)
C-RankB-RankA-Rank (Unlocks at A-Rank)
Harmonic Vibrations (Sound)
⊳ Crippled (Kinetic)
Untruth (Will)
Silly Fingers (kinetic)
Echo Strike (Sound)
Havoc of the Doomed Mind (Will)
Thought Down (Will)
Lingering Spark (Kinetic)
Hypersonic Reverberation (Sound)
Curse of the Leper (Kinetic)
Delayed Agony (Kinetic)
Temple of Nirvana (Will)
Torment of the Physical Plane (Will)
Shared Torment (Kinetic)
Nyr; Canine
StatisticsCustom Class
Agility
Taijutsu
Ninjutsu
Genjutsu

Health Points
Chakra Points
Howling
HP: (35+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus:
4x +.5 Dodge = +2 Dodge
High:
Melee acc
Average:
Dodge, Gen Save, Ninjutsu acc
Low:
Gen DC, Range acc,

Contract abilities & AbilitiesWeapon & Jutsu Sub-types
Contract abilities:
1. Wildsense - Canine Contract Ability
2. Clawmark - Canine Contract Independent Special Move
3. Visceral Attack - Canine Contract Senjutsu

Abilities
1. Mount - General Contract Ability
2. Sharp Sense - General Contract Ability
3. Ancient Wisdom - General Contract Ability
Claw
Type: Unarmed -> Handseals
Mods: +0 Acc / 0% dmg
Augments:
1. Vampiric
2. Vanguard
3. Recovery

Sub-types
1. Unarmed Taijutsu
2. Non-Elemental
3. Buffing Taijutsu

Jutsu List
E-RankD-Rank
Transformation [NE]
Janken [UT]
Charge [BT]
Block [BT]
Basic Safeguard [BT]
Cancel [NE]
Spirit Lantern [NE]
Spinning Wind [UT]
C-RankB-RankA-Rank (Unlocks at A-Rank)
Step-In Flash [UT]
Barrier [NE]
Roaring Combination [UT]
Barrage [BT]
Shadow Step Strike [UT]
Energy Transfer [NE]
Endure [BT]
Counterstrike [BT]
Devastating Aura [BT]
Perfected Rasengan [NE]
Morality Sealing [NE]
Limit Break [BT]
Unleash [BT]
Fist of Virtue [UT]
all approved
-35 asp for class change
 

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