Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Time:
| Major | Minior | Advanced |
| Fire (free) | Wind (free) | Poison |
| N/A | Medical | N/A |
| N/A | N/A | N/A |
Major | Minior | Advanced |
Fire (free) | Wind (free) | Kinetic |
Wind (Card) | Fire (free) | poison |
| Medical (half R2) |
Approved, thanks for catching that.
Major Minior Advanced
Fire (free) Wind (free) Poison
N/A Medical N/A
N/A N/A N/A
The above was in error bc I thought Fire major and wind minor made poison. It makes kinetic. Changing the above to the below. Purchased free major card to make poison legitimate.
Major Minior Advanced Fire (free) Wind (free) Kinetic Wind (Card) Fire (free) poison Medical (half R2)
Approved!
Major Minior Advanced
Fire (free) Wind (free) Poison
N/A Medical N/A
N/A N/A N/A
The above was in error bc I thought Fire major and wind minor made poison. It makes kinetic. Changing the above to the below. Purchased free major card to make poison legitimate.
Major Minior Advanced Fire (free) Wind (free) Kinetic Wind (Card) Fire (free) poison Medical (half R2)
[TABLE=collapse]
[TR]
[TD]STATS[/TD]
[TD]CLASS[/TD]
[TD]KINJUSU[/TD]
[TD]BLOODLINE[/TD]
[TD]ABILITIES[/TD]
[TD]EQUIPMENT[/TD]
[/TR]
[TR]
[TD]SAME (MAX)[/TD]
[TD]Twin Devils
HP: (52+lvl) x Stam
CP: (53+lvl) x CC
Bonus: +1 Gen Dc, Kin
High: Gen Dc
Average: Eva, Save
Low: Range, Melee, Nin[/TD]
[TD]SAME (GRANDEUR PHANTOM)[/TD]
[TD]SAME (DEMONIC ANCESTRY)[/TD]
[TD][/TD]
- Bloody Mess
- Enchanter Style
- Elemental Illusion
- Heavy Handed
- Initiative
- Mind Overflow
- Sixth Sense
- Weapon Master Slashing
- Willpower
- Shinobi 101 (Slashing Gen DC): Free
- Main Branch Style: Free
[TD]Weapon
Inventory
- Name: Tsukiyomi
- Type: Slashing/ Bleed
- mod: -10% dgm/ +2 acc
- Aug: Great Weapon
- Aug: Blood Rack
- Aug: Blitz
- Aug: Trick Weapon - Unarmed
- Aug: Re energize
[/TD]
- Utility: Hidden Weapon
- Armor: No Armor
- Misc: Plexistim
- Misc: Stardust
- Misic: Binding Agent
- Misic: Med Kit
[/TR]
[/TABLE]
[TABLE=collapse]
[TR]
[TD]Reveled Mind - Persona[/TD]
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[/TR]
[TR]
[TD]Damage Type: Slashing[/TD]
HP: 20,400
[/TR]
[/TABLE]
[TABLE=collapse]
[TR]
[TH]Canine Contract[/TH]
[TH][/TH]
[/TR]
[TR]
[TD]![]()
Agility: 450
Taijutsu: 450
Ninjutsu: 450
Genjutsu: 450
Health Points: 450
Chakra Points: 450[/TD]
[TD]Hell Taker Cerberus
HP: (35+lvl) x stamina
CP: (40+lvl) x chakra control
Bonus: +10% called shot
High: Melee
Average: Evasion, Save
Low: Gen, Range, Nin[/TD]
[/TR]
[TR]
[TD]Abilities
Called Shot
Earth Chakra Style
Hivemind x3[/TD]
[TD]Contract Weapon
Fangs and Thangs!
Type: Unarmed/ Suppression
Damage Modifier: -10%
Accuracy modifier: +2
Augment:
1. Special Comp (Earth)
2. Primal
3. Blitz[/TD]
[/TR]
[TR]
[TD]Contract Jutsu
E-Rank:
1. Body Switch
2. Charge
3. Uncalled For Shot
4. The One-Two
D-Rank:
1. Mystical Hand
2. Coagulation
3. Rinse Off
4. 4-Hit Combo
C-Rank:
1. Poison Extraction
2. Skeletal Fortification
3. Wind Release
4. Burst of Confetti
B-Rank:
1. Mystical Force
2.Tranquilize
3. Medical Ward
4. Mirage Manipulation
A-Rank:
1. Fist of Virtue
2. Dance of the Waxing Moon
3. Fist of Sin
4. Pristine Aura
5. Angelic Blessing
6. Resuscitate[/TD]
[TD]Visceral Attack - Canine Contract Senjutsu (Subtype Unarmed)[/TD]
[/TR]
[/TABLE]
[TABLE=collapse]
[TR]
[TH]Demonic_Ancestry[/TH]
[TH]Restrictions[/TH]
[TH]Effect[/TH]
[TH]Points[/TH]
[/TR]
[TR]
[TD]Demonic Aura (Passive)[/TD]
[TD]C Rank[/TD]
[TD]Effect: At the start of each round, the user checks their Genjutsu DC vs the Genjutsu Save of all individuals in battle. Succeeding this roll grants the user Alignment Advantage over the target (normally +10% Damage dealt to, -10% damage taken by), including against Holy targets. This automatically affects Clones/Creations, does not stack against targets the user would have advantage against anyways, and does not apply to those with the Fearless ability or other similar effect. Lasts for the duration of the round.[/TD]
[TD]3 Points[/TD]
[/TR]
[TR]
[TD]Third Eye (Mod)[/TD]
[TD]C Rank/ requires Sixth Sense[/TD]
[TD]Effect: Failing an Awareness check grants a single Re-Roll with a +1 bonus in the user's favor. This does not stack with similar effects, and requires a ten second cooldown before it may activate again.[/TD]
[TD]2 Points[/TD]
[/TR]
[TR]
[TD]Dreadforce (Passive)[/TD]
[TD]None[/TD]
[TD]Effect: The user's Genjutsu are considered Cursed and may target individuals the user is unaware of normally. A Genjutsu that succeeds through this effect does not reveal the target.(This does not make the Genjutsu's Illusionary damage Cursed)[/TD]
[TD]2 Points[/TD]
[/TR]
[TR]
[TD]Mind Ripper (Independent)[/TD]
[TD]C Rank[/TD]
[TD]The user makes a basic strike Called Shot to a single target's Head using the equipped weapon taijutsu subtype accuracy. On hit, this inflicts -2 to Genjutsu Save for 30 seconds. During this time, the victim becomesautomatically affectedbyDemonic Aura(if the user has it), even if the victim has theFearlessability, or other similar effect. This is treated as a B-Rank Will Genjutsu that does not take up a Sense Slot, but may be healed and dispelled as such.[/TD]
[TD]2 Points[/TD]
[/TR]
[TR]
[TD]Raging_Demon (Dependent)[/TD]
[TD]None[/TD]
[TD]Effect: By paying +15% of the Taijutsu cost in HP, the user can convert a damaging Taijutsu into a Genjutsu with illusionary damage as 50% of the base damage. The Taijutsu retains any bonuses from the Taijutsu/Weapon/Augments and applies half the user's Genjutsu Bonuses. If the target is affected by Demonic Aura (if the user has it), this Genjutsu gains +2 DC. This can be used once per 10 seconds. This does not use a sense slot.[/TD]
[TD]2 Points[/TD]
[/TR]
[TR]
[TD]Dark Embrace (Passive)[/TD]
[TD]C Rank (Choose Gen DC)[/TD]
[TD]Effect: The user chooses either Genjutsu or Taijutsu (stated in their Dojo); when making a Cursed attack of this type, the user gains a +2 bonus; this applies to checks, as well, but these techniques now cost +10% CP. Taking this boost twice does not increase this to +4, but instead grants +2 to both types if they are Cursed. This +2 bonus applied to Demonic Aura as well.[/TD]
[TD]1 Points[/TD]
[/TR]
[TR]
[TD]Devil's_Trick (Dependent)[/TD]
[TD]None[/TD]
[TD]Effect:By paying +20% CP on both, the user may combo a Taijutsu and Genjutsu. The order does not matter, but the follow-up Jutsu will target all those hit by the preceding Jutsu, and cannot be a higher rank than the Jutsu used prior to it. Cannot combo a Taijutsu with a Taijutsu, or Genjutsu with Genjutsu. Requires a ten second cooldown before it may be used again.[/TD]
[TD]3 Points[/TD]
[/TR]
[TR]
[TD]Natural_Weapon[/TD]
[TD]None[/TD]
[TD]Effect: By paying +20% CP on both, the user may combo a Taijutsu and Genjutsu. The order does not matter, but the follow-up Jutsu will target all those hit by the preceding Jutsu, and cannot be a higher rank than the Jutsu used prior to it. Cannot combo a Taijutsu with a Taijutsu, or Genjutsu with Genjutsu. Requires a ten second cooldown before it may be used again.[/TD]
[TD]3 Points[/TD]
[/TR]
[TR]
[TD]Demon_Blessing (Passive)[/TD]
[TD]Can be taken up to three times[/TD]
[TD]Rank 1/2: +1 Genjutsu Save.[/TD]
[TD]x2 Points[/TD]
[/TR]
[/TABLE]
No Change to Jutsu
Contract from Fox to Canine; Class changed; Abilities Changed; Jutsus the same
Approved-Fell off but back now. Stuff finally updated HERE!
Current Ninpocho Time:
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