Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Hashigaki Kurokawa

Hashigaki Kurokawa

Active Ninja
Joined
Oct 4, 2015
Messages
692
Yen
207,615
ASP
0
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[td=null,1]Name: Hashigaki Kurokawa[/td]
[td=null,1]Gender: Female[/td]
[td=null,1]Age: 17[/td]
[td=null,1][/td]
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[td=null,1]Physical Description:<i></i>
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Kurokawa means black river and she got the name because of a tot of ebon hair located on her forehead (and because rivers often spring from waterfalls. See History). She otherwise has completely white hair unlike her mother who has completely black hair. At her current age she has shoulder long hair commonly held in a knot, with the black lock of hair running up into the knot. She is 1,72m tall and weighs 55kg. Her fair skin is almost as white as her hair and she has a scare on the right side of her neck. As her clan name suggests she is completely blind but does not have a white veil over her eyes. She has beautiful black eyes with a brown iris. Her face is above average in beauty and really emphasizes her eyes but she usually wears a purple silk harlequin mask style blindfold(See avatar). The mask is not ugly but it does take off some of the appeal for most people no matter how well looking the rest of the face is. Down along her spine she has a one month old tattoo in the form of the characters for black and for river. They are usually partially or totally covered by clothes.
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This but silvery white hair with just a slight hint of pink (See Avatar), no forehead mark and the top half of her back tattoo mostly visible. The character for Kuro. Also younger but since I only have access to one age that is kind of a given.
Rider.png
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[td=null,1]Mental Description:
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Kurokawa has been very calm and collected all her life. That is until she learned about her Origin (See below). After that she stopped being too trusting and kept everyone at arm’s length with one eye ever watchfully focused on them at all times. Until she has a reason to trust someone she somewhat gives them the benefit of the doubt without getting too close for comfort. Would not want one of them to pull a knife on her or worse. Once you gain her trust however, she will stand by you and help out to the best of her ability. Female characters are more easily trusted as they have yet to try and attack her or her immediate family.The few good friends she still has from her past have not shown interest in joining the Shinobi world, at least not yet, so she is looking for friends with similar aspirations as herself.[/td]
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[td=null,1]History:
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About 17 years ago on a cloudy night a woman was travelling between her home near Otogakura (Hidden sound village) and Iwagakure (Hidden Rock Village) to visit some family. With her she had the company of two other Shinobi. The mist suddenly formed as it often does in the waterfall country but this was no ordinary mist. It was the signature assault strategy technique used by the water country soldiers called the hidden mist technique. Before long her two companions, who lacked her ability to see with sound, were gone and she was left alone in the mist. She was struck in the back of the head and when she woke up she knew what had happened. Her two companions had stopped and killed the lone straggler but not before the mist had cleared and by then it was too late to prevent. One of her companions had identified the attacker as a Kaguya missing nin from the family crest on his garments and the line through his forehead protection. They froze his body with an ice sealing jutsu that would preserve him and then submerged the body into the earth so it would be there if needed but otherwise never be found. They marked it in an encrypted scroll so that they could find it again if need be. They made sure that only the three of them + the dead Kaguya would be able to uncover and break the seal. Afterwards they made it safely to Iwagakure and she decided to stay there with that side of the family for the time being. Nine months later Kurokawa was born. Rivers often springs from waterfalls and she was conceived during the trip through the waterfall country. That and the small collected portion of her hair located on the right side of her forehead decided her name. Kurokawa was born blind but during her first several years her mother taught her about the sound and how to use it to feel everything close by rather than see it. A rose is a rose, red or not, so although colour is a foreign concept to her the shape and location aspects of perception were in turn heightened. She had many friends growing up and they helped her to find clothes to flatter her beauty, as did her mother. At the age of ten we was ready to enter the academy but before that her mother took her on a trip to celebrate the fact that she was going to become a ninja but also to tell her the truth about her father. Kurokawa was of course shocked to learn about her origin but she did not get much time to come to terms with it. A group of people wanted a member of the Hashigaki clan for research purposes and a group consisting of two male and two female ninjas were eavesdropping. Learning about Kurokawas unique background they decided on a plan to have the men capture the mother and the women would then lie to Kurokawa and tell her that her mother had been killed and that they were going to take her in. Kurokawa’s had not been sitting idle for the last 10 years and was not an unskilled fighter herself by this time. To protect her daughter the mother fought against the male members to the point where they decided that capture alive was not an option. Prioritizing the daughter over the mother as the living sample they killed the mother without first separating them which send Kurokawa into a blind rage that activated her bone grows temporarily to make her a charging hedgehog of fury. The 2 men were rather surprised by this vicious new attacker and one managed to get fatally stabbed and bled out in seconds. The other got away with minor injuries but not before delivering a cut to Kurokawa’s right side of the neck, which caused her to retract the spikes and fall unconscious. He then took off with the dead mother leaving the rest to the two female ninjas, one of which was a skilled medical ninja. They now didn’t have to lie about the mother being dead and as they planned they took her in to raise her to help their cause one day. After then she was hospitalized for a while and soon turned 11. She became a bit of a shut in for some time but slowly recovered from the shock and although she was devastated about losing her mother she pulled through. By the age of 12 she was back with her close friends and although she had a newfound caution towards the opposite gender she was well enough rehabilitated to finally start at the academy. She remembered nothing from seeing her mother getting killed to waking up in a hospital, so other than knowing that her father is from the Kaguya clan she has no memory of using or control over the bone bloodline limit. She only has what her mother taught her before her death + what little her two new guardians have taught her. The guardians had acquired the sealing scroll in case they could use it later but kept it hidden for now.
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[td=null,1]History. Continual:
Kurokawa had been training alone at home before she met some strange figure at a café. The person was very interested in the ninja structure and Kurokawa decided to show him around the academy and in the process sign up for a class. The class ended up having a total of 5 students and one teacher. One of the students spaced out during the class and seemingly dropped out. One mysteriously disappeared, and the last three became good friends and even did a mission together. Kurokawa still kept regular contact with one of the two others, Shikai, but Rina seemed to do her own thing for a while and didn't have much time to hang. All three went into their separate branches and started their climb. Kurokawa got her headband through trial by combat which is as hard as it sounds.
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.
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Kurokawa was later forced to try and unlock her fathers potent blood, by her guardians, and went into a misty place where a voice presented itself to her without a name. Her body was in a power struggle between her mothers and fathers blood and this voice offered to eradicate her fathers presence in her in return for residence within her. She agreed and this accepted the blood spirit, who devoured every last trace of her father, changed her iconic hair to no longer feature a dark strand of hair and go from silvery white to having a slight hint of if pink (Still very close to silvery white). She was now a blood Jinchuuriki, and the creature inside unlocked her hazy memory showing her what she had done in the past but more importantly it showed her a mental image of the emblem on the shirts of the attackers who killed her mother. The same symbols were then shown on her guardians in a vision from when they first came to her rescue. She found out that they were actually part of the plot to kill her mother and take her in. This made her so furious that she just wanted revenge. The spirit took is opportunity to teach her how to absorb peoples blood when they die, which would feed the spirit. She eradicated her guardians before they knew what was going in and sucked them dry. She then made an inner agreement with the spirit that it would get fed every so often and in return not try to help itself to meals. She would later find out that the spirit had been in some form of spirit hell where every torment is different. For this one it had been starved for an eternity and was thus afraid to ever go hungry again. Now with a regular supply of food the spirits true personality could emerge.
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.
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After finally getting out of the academy Kurokawa had her hands full. Other than moving into the barracks now that her guardians house no longer had any owners, a major event was underway in Sand and she needed to get ready for it. A giant multi exam, in which both her, RIna, and Shikai would participate. She herself was put through a puzzle trap which turned out to be a jashin temple, not that she could see most of the clues that it was. With her she had an Ancient by the name of Sahqo Golz, whom she had chosen to spare over finishing the puzzle faster. After escaping it she ended up at the mednin exam where Rina was trying to earn her rank. The reunion was a bit awkward as the meet up didn't go smoothly. The medics had been attacked by a sand worm as were badly hurt. Golz mistook the group for Rangers, an old organisation dedicated to hunting down and killing ancient. After opening a chasm between them and the ones he feared, Kurokawa got Golz to calm down. The strongest of the ones Golz was afraid of, soon left and he would calm down enough for the situation to eventually fade out after that. Golz could not leave Sand and Kurokawa had to go back home to stone.
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.
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Kurokawa had an unfortunate event during patrol one day. She was out trying to keep order along side Shikai (By then known as Weaver of the ANBU squad), when she came across gate guards looking like they had been in an accident that would not commonly befall Shinobi. While investigating she found the perpetrator who knocked her and Shikai out without much effort. She woke up in the hospital to questioning about the incident. She didn't have much to offer though. A blind eyewitness statement won't hold much water after all. She went into a healing slumber thanks to her blood spirit, and woke up to a mystery guest coming into her room. An investigation led by the ANBU leader was set in motion to find the culprit, later identified as a Shinobi newly added to the ranks under the false pretences that he would serve stone.
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.
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Afterwards she went with Shikai to do survival training, in order to make ready for the future. There she acquired the ability to tell different berries and plans apart by smell and sort out those that would be considered poisonous. Something that could come in handy later. She also got some valuable experience when it comes to her limits, for example with scouting out a place. She had no trouble finding what she is looking for but finding what she is not looking for proved quite a challenge.
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.
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Stone went down and Leaf started to spring up. Not wanting to move to Leaf with most of the problems she had with people in stone, Kurokawa instead went missing and travelled to Sand in the hopes that she could make a new life there. Upon arrival she met with the metallic sounding Tenken, a tall masked man, at the gate who questioned her before sending her onwards to the Kage tower to get accessed. She found the Kazekage practising against Automatons and began her initiation into sand by proving herself against one of them.
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.
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After joining sand and getting set up with a place to live and a regular training schedule she went to start her job as a medical ninja. A huge battle had taken place so she was needed to help treat the injured and make sure that infection did not spread. Afterwards she went on one of her re-con trips into the more shady areas. This was a new thing for her in Sand but something he had done a few times in Stone to get connections. Unfortunately her attempt to blend in was thwarted by the Kazekage showing up and keeping her company for a while. After he left she figured the chance of getting someone useful had passed and she went onwards with the intend of patrolling around the Grand Palais to find other possible sources of information, but she got ambushed and next thing she remembered was waking up with broken bones, joints pulled out of socket and bruises all over. Fainting from low body temperature she then found herself waking up in a bed somewhere, with no recollection of how she got there. Someone had taken her in and nurtured her back to health.
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.
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After getting back to peak condition she went on multiple training exercises to up her versatility. Other than learning new Advanced elements she met with a few people and decided to tag along with them to solve a problem lurking outside the city. That turned out to become a whole lot more life-threatening than she thought and ended up with her gaining a new acquaintance which she planned on seeing more off in the future. She also took it upon herself to teach classes although seeing as she was still young she would use a transformed clone to first to through some routine procedures before springing a surprise bleeding victim situation on them to see how they handled sudden stressful surprises. (Ongoing)
At at trip to the library Kurokawa learned that other blind Shinobi resided in Sand, or at least one. Unlike herself this other Shinobi had a way of actually seeing things making her able appreciate some colours although it did not help her when it came to reading and so she had learned Braille whereas Kurokawa read the ink.
On a mission she found another spirit like the blood spirit inside her and the sand spirit she met during the exam. This time the spirit seemed to be bound to the Ink element, and have a flair for truth although it didn't fully comprehend how to read the mood of a situation to not jump to conclusions. Kurokawa offered to become the host for the spirit while it learned of the new angles truth had but it is yet uncertain whether this help would lead to permanent residency for the spirit.
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[td=null,1]Split Personality:
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Name: Hemorian Amun Dai
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Notes: Hemorian (Called Hemo by Kurokawa) has so far helped out Kurokawa with her training and she has just begun interacting with it in a way one would a friend. They are not that close but it seems to have a mood that follows the host body. When Kurokawa gets upset or wants revenge the Spirit within takes form of an all consuming red mist but otherwise it remains a docile travel companion that she sometimes share inner dialogue with. Most recently an event has changed Hemorian. Not only does the spirit identify more as female than male now but it has also lost much of it's external capabilities due to Kurokawa no longer being a Jinchuuriki.[/td]
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Stats, Features, Abilities, and Equipment

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[td=null,1]Stats
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Agility: 600/600
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Stamina: 600/600
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Taijutsu: 600/600
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Ninjutsu: 600/600
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Genjutsu: 600/600
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Chakra Control: 600/600
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ASP: 676
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PL: 3600 (lvl 15)
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-------------------------------------------------------------------------------------------------
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Current Character rank: Medic Ninja
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Other Achieved Character ranks: Chuunin
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OOC Rank: S
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ASP Cards:
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Kinjutsu Removal Card (0/1 Unused)
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Advanced Element Card (1/6 unused)
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Abilities:
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Slot 1: - Insight
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Slot 2: - Healing Factor
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Slot 3: - Quick-draw
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Slot 4: - Hyperactive
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Slot 5: - Acrobatics
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Slot 6: - Sensor
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Slot 7: - Deflection
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Slot 8: - Release Restraints
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Slot 9: - Kinjutsu
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Slot 10: - Kinjutsu
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Slot 11: - Kinjutsu[/td]

[td=null,1]Class Features
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Class Name: Blind Focus
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HP: (45+lvl) x stamina = 36.000
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CP: (40+lvl) x chakra control = 33.000
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Class Bonus: Kinjutsu (Ridoku Senin)
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High: Ninjutsu Accuracy.
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Average: Dodge, Genjutsu Save, Melee Accuracy, Genjutsu DC
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Low: Ranged Accuracy
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Chakra Affinitites:
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Earth: Major Affinity
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Fire: Major Affinity
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Lightning Major Affinity
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Non-elemental: Major Affinity (Free Minor)
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Water: Major Affinity (Free Major)
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Wind: Major Affinity
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Advanced elements available:
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  • Sound: Major Affinity (Through Bloodline) (Hashigaki body only)
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    Blood: Major Affinity (Through Kinjutsu) (From AE card Purchased here)
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    Vapor: Major Affinity
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    Kinetic: Major Affinity
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    Wood: Major Affinity
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    Metal: Major Affinity
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    Ink<i></i> - Minor Affinity (From AE card Purchased here)
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    Paper - Minor Affinity (From AE card Purchased here)
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    Gravity - Major Affinity (From AE card Purchased here)
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    Photon - Minor Affinity (From AE card Purchased here)
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    TBD - Minor Affinity (From AE card Purchased here)
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Weapon slots and Equipment:
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[td=null,1]Weapon list:
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Slot 1: Flexible Gloves
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Slot 2: Razor Shurikens.
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Slot 3: Violet Snake Sword
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Slot 4: Silver Chain And Weight
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Slot 5: Steeltipped Boots
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Slot 6:[/td]
[td=null,1]Equipment slots:
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Slot 1: Pouch (Tools)
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Slot 2: Headset
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Slot 3: Pouch (Traps)
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Weapons:

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[td=null,1]Weapons Slot 1:
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Weapon: Razor Shurikens
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Description: Very sharp versions of the Shurikens basic for ranged attack. These focus on using small edged spikes on the blades to inflict the maximum amount of bleed.
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Type: Projectile Taijutsu
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Effect: May Inflict bleed damage.
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Accuracy: 0
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Damage: 0
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Augmentation: Razor Strike, Blood Rack, Chakra Drain
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Weapons Slot 4:
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Weapon: Silver Chain and Weight
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Description: This Silver Chain has spikey handels in one end and a weighted ring in the other. They are more suited for Blocking instead of Stabbing but works for both.
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Type: Piercing
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Effect: 5% Called Shot
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Accuracy: +2
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Damage: -10%
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Augmentation: Vanguard, Recovery, Lucky Dodge.[/td]
[td=null,1]Weapon Slot 2:
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Weapon: Flexible Gloves
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Description: Gloves made to accommodate the users need for nimbleness, which in turn costs a bit on the damage end. Flexible and sturdy material with no weights or steel plates.
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Type: Unarmed
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Effect: May use Handseals while armed
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Accuracy: +2
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Damage: -10%
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Augmentation: Vampiric, Chakra Drain & Friendly Saviour
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-------------------------------------------------------------------------------------------------
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Weapons Slot 5:
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Weapon: Steeltipped Boots
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Description: Boots made for when one really needs to pound it home in a fight where hitting the enemy is not an issue.
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Type: Unarmed
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Effect: May use Handseals while armed
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Accuracy: -2
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Damage: +10%
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Augmentation: Siege, Chakra Drain & Vengeance
[/td]
[td=null,1]Weapons Slot 3:
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Weapon: Violet Snake Sword
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Description: This sword has a violet shine to it. It functions much like a sword but with a twist i becomes a bladed whip. It can easily be unleashed and retracked.
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Type: Slashing
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Effect: May Inflict bleed damage.
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Accuracy: +1
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Damage: -5%
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Augmentation: Vampiric, Chakra Drain & Re-energize
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-------------------------------------------------------------------------------------------------
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Weapons Slot 6:
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Weapon:
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Description:
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Type:
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Effect:
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Accuracy:
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Damage:
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Augmentation: [/td]
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Taijutsu, Genjutsu & Ninjutsu:

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[td=null,1]Taijutsu:
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Projectile:
Slashing
Unarmed:

Projectile:
Unarmed:



Buffing:
Piercing:
Projectile:
Slashing:
Unarmed:
[/td]

[td=null,1]Genjutsu:
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Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]

[td=null,1]Ninjutsu:
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Earth:

Fire:

Lightning

Non-elemental:

Water:

Wind:

Earth:

Fire:

Lightning

Non-elemental:

Water:

Wind:

Blood:

Earth:

Fire:

Gravity:

Ink

Kinetic:

Lightning

Metal

Non-elemental:

Paper

Photon:

Sound:

Vapour:

Water:

Wind:

Wood:

Blood:

Earth:

Fire:

Gravity:

Ink

Kinetic:

Lightning

Metal:

Non-Elemental:

Sound:

Vapour:

Water:

Wind:

Wood:

Blood:

Earth:

Fire:

Gravity:

Kinetic:

Lightning

Metal:

Non-Elemental:

Sound:

Vapour:

Water:

Wind:

Wood:
[/td]
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Bloodline, Kinjutsu & Medic Jutsu:

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[td=null,1]Kinjutsu:
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Information: Ridoku Sennin
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Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank
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Effects:
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- Born with powerful and unique chakra, Rikudo Sennin gain +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.
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Note:
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  • This is a unique skill which grants the user the ability to separate their consciousness from their original body, dividing their consciousness among multiple bodies available to their command and control. The user may link their mind with up to five additional bodies at once. Each path may have it's own Class without the Class Bonus, as well as 8 Ability Slots, and all path's must have the same Hp/Cp modifiers as they share the same Hp/Cp pool.

  • Physical Debuffs affecting one path does not effect the others, this does not apply to Genjutsu. The user must have an ability in their inventory in order to assign it to a Path.

  • No longer limited to a single body, the user "becomes" the bond linking their multiple paths together, and attacking one causes mental backlash to the user. Because of this all bodies share the same Hp, however area of effects or any damage that hits multiple bodies simultaneously only count as if hitting once. All Bleeding or Poison damage is divided by half the amount of bodies present in battle, rounded normally. (1/2 = .5 rounded = 1, 3/2 = 1.5 rounded = 2, etc.)

  • All paths share the same Genjutsu senses, and using a genjutsu on one path would effect all active paths. The Genjutsu save of a Rikudo Sennin is equivalent to the average of all active paths, and is only rolled once per resistance check. Unlike other AoE used against an RS, an AoE Genjutsu used on an RS only rolls once to see if it works or doesn't.

  • Likewise, Healing any path restores the Hp/Cp of the mental Link, and simultaneous or AoE healing effects are only applied once. All passive healing effects or abilities are divided by the amount of bodies present and active in battle. Additionally, should any Body possess a separate Cp Pool such as Inner Reservoir or Akuton, the Cp Pool is divided by the amount of active Paths as well. Summoning additional paths divides this pool further, and these pools cannot regain chakra by any means or effects.

  • The user may use any jutsu at any rank through any of their bodies, however BL/CA techniques may only be used by that specific path, and all path's share the same Cp and Ap. This does not allow the user to bypass any normal limits such as Body Switching more times than allowed, creating more than the set limit of Clones, or stacking multiple barriers of the same type, etc.

  • All paths share the same Elemental Affinities. If a specific path's Bl/CA give the path a free affinity, then only that path may use it.

  • The strength of each individual body depends upon how many are present in battle. Having multiple paths active in combat divides the concentration of the mental link, making each body weaker than it would be if fighting alone. Also, Any Hp/Cp Mod Boosters give that individual path a small Hp or Cp pool that cannot be recovered in anyway.

  • When fighting alone, a path suffers no penalties to it's capabilities. However for each additional path active in combat, all paths have their BL/CA weakened. CA's lose 2 points, while Bloodlines are reduced by 2 Powerlevel breakpoints. Having all 6 paths present would make each have 10 CA Points, and Bloodline skills available up to 924 PL.

  • Should additional bodies be summoned at a later time, This reduces the efficiency of any bodies already present in battle. The user may choose which CA points to lose, otherwise they are chosen at random. For Bloodline Paths, this renders the previous usable ranks unusable, and should they be active this either dispels them, or lowers the effects to the next highest rank available.

  • Upon cutting off the mental link with a body, this increases the capabilities of all other bodies at the start of the next round due to a slight delay in the mental link. The user may choose which CA points to regain, and any active BL effects are increased to a higher rank, if available.

  • The user no longer has a "Main" Body, and may RP as any body freely as they wish, though they still must follow the "4 RP Slots" Rule. However, Bodies must remain within the same country as the user in order for the user to control them.

  • All Rikudo Sennin paths count as "the user" when it comes to what they can/can't do while binding someone.

  • All of the user's Paths count as a single character for the purposes of Ability restrictions (such as Willpower and Clarity being mutually exclusive).

  • User's Paths must all have unique BL/CAs. Once a BL/CA has been chosen for a Path it cannot be used with subsequent Paths.

  • The user does not gain inventory slots for each path; the user may divide their inventory slots among their paths as they see fit. Inventory Items may only be used by the path it is assigned to.


Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?p=326039#p326039
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
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---
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084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
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168 PL - Sound Crystallization (Rank 1)
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252 PL - Sonic Scream (Rank 1)
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336 PL - Fuuruuken Stance (Rank 1)
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420 PL - Sonar (Rank 2)
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504 PL - Sonic Scream (Rank 2)
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588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
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672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
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756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
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840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
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924 PL - Requiem of Death (Rank 2)
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1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
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1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
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1176 PL - Fuuruuken Stance (Rank 3)
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1260 PL - Ghost Dancer (Rank 1)
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1344 PL - Fevre De Pitch (Rank 1)
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1428 PL - Ghost Dancer (Rank 2)
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1512 PL - Nocturne of Shadow (Rank 1)
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1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
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1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
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1764 PL - Nocturne of Shadow (Rank 3)
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---
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Sonar - Passive</U><i></i>
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The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
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Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
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Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
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Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
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Notes:
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- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
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- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
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- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
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---
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Enthralling Voice - Activated Passive<i></i>
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As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
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Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
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Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
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Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
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Notes:
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- Genjutsu being Sung require no Handseals or Eye Contact.
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- All DC Buffs/Penalties also apply to maintain checks.
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---
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Sound Crystallization - Passive
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The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
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Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
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Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
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Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
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Notes:
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- All Sound Jutsu receive +5% Damage per rank.
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- The Hashigaki automatically has access to the Sound element.
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- All techniques used with this are treated as Sound element.
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- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
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---
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<U>Furuuken Stance - Fighting Style<i></i>
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Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
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Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
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Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
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Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
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Costs:
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Rank 1: 100 Chakra per round
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Rank 2: 200 Chakra per round
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Rank 3: 300 Chakra per round
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Notes:
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- Debuffs stack up to -3, and last two rounds.
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- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
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---
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Sonic Scream - Sound Ninjutsu<i></i>
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Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
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Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
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Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
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Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
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Costs:
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Rank 1: 1.5 Ap; 180 CP
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Rank 2: 1.5 Ap; 300 CP
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Rank 3: 2 Ap; 520 CP
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Notes:
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- Does not stack
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---
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Deafen - Sound Ninjutsu<i></i>
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The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
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Rank 1: -1 Accuracy and Dodge for 3 rounds
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Rank 2: -2 Accuracy and Dodge for 3 rounds
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Rank 3: -3 Accuracy and Dodge for 3 rounds
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Costs:
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Rank 1: 2 Ap; 400 Chakra
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Rank 2: 2 Ap; 600 Chakra
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Rank 3: 2 Ap; 800 Chakra
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Notes:
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- Does not stack
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- Uses melee accuracy
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- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
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- Sound Based Debuffs are only half as effective while someone is effected by this.
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---
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Requiem of Death - Song Genjutsu<i></i>
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A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
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Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
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Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
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Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
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Cost: 2 ap; 1,100 Cp, 530 CP/rnd
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Notes:
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- This is a Audial/Will genjutsu.
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- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
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- Effects all within the battle.
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---
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Ghost Dancer - Sound Ninjutsu<i></i>
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A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
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Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
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Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
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Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
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Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
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Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
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Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
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Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
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---
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Fevre De Pitch - Song Genjutsu<i></i>
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An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
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Rank 1:
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-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
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-Allies receive +1 dodge, and +1 Gen Save.
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-The Hashigaki and nearby allies recover 3% Max Hp per round
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Rank 2:
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-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
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-Allies receive +1.5 dodge, and +1.5 Gen Save.
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-The Hashigaki and nearby allies recover 4% Max Hp per round
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Rank 3:
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-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
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-Allies receive +2 dodge, and +2 Gen Save.
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-The Hashigaki and nearby allies recover 5% Max Hp per round
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Cost: 3 AP, 2,500 CP, 1000 CP/rnd
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Notes:
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- This is a Audial/Will Genjutsu.
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- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
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---
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Nocturne of Shadow - Song Genjutsu<i></i>
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The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
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Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
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Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
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Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
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Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
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Notes:
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- Lasts up to 3 rounds.
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- This is a Will/Audial/kinetic/Visual Genjutsu.
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- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
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- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
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- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:
 
CRPJ's:

Name of Jutsu: Store the weak

CRPJ's Effect: Over the course of a minute or two it will consume a target, with blood and everything leaving nothing behind the use does not want left behind. Any desire not to be affected cancels out the jutsu. The target is stored in one of three slots inside Kurokawa where they will heal with her healing factor as help until such a time as they can be released again. In effect they go in and after a while they come out again no longer near death but not fully recovered unless they have been in there for a long time. Any diseases or poisons are filtered out while the person is consumed. Should Kurokawa have someone stored and then get knocked out they are immediately released in whatever state they are in although it is possible to sleep without expelling them.

Example RP of how it will be used: Kurokawa starts this ritual, which may be interrupted from the outside at any time, in which she envelopes herself and the target in white mist, with a hint of red making it slightly pink, over the course of 30 sec. The next 30 set the mist converts the persons essence into storable energy along with, if desired, their items. It takes another 30 sec for it to return to Kurokawa. If interrupted in these 30 sec the person would be returned in whatever state they were in when the absorb was attempted, with clothes and items intact. Expelling them again takes considerably less time. The mist will form in 10 sec followed by the people inside reforming in another 10 sec and the mist returning in yet another 10 sec. This is a passive effect and will not hinter Kurokawa from defending herself while it is going on. She can expel 1, 2 or all three slots at the same time. It is controlled by the Blood Spirit inside of her so any form of bind or genjutsu won't stop it either unless those affect things that are not target-able. Anything cuts Kurokawas connection to chakra or causes her to not be able to use it dispels this jutsu and the stored targets return.

Reason why it cannot be used in battle: This takes abysmally long to apply and is too easily interrupted. It also requires the target to be willing or unconscious. One thing though. It could be used in a thread to sneak in somewhere using Kurokawa as the mule for up to three people. If someone invades a thread where this is the case, even without knowing that they are in there I still reserve the right to bring them out before the modded battle starts.
 

NPC

Name: Kaguya Haruko
Age: 30
Gender: Male
IC Rank: Special Jounin

Phycical Description: Haruko has the standard Orochimaru like makeover meaning black hair white skin and yellow eyes (Not snakelike though). He is 6'3 feet and toned without being overly muscular. He walks around in a simple black Kimono with a white ribbon running along the edges. He has a white scarf as well. He has his long black hair in a pony tale. He is usually seen with a katana at his side and two summoning scrolls attached to his white "belt". He often keeps a great poker face to not reveal when he does his specialty. A switcheroo.

Personality: Haruko's mind can be described very simply. Fairness. He believes that everything can be solved by being fair. That means that even if you do a wrong, if you had a legitimate reason he will not prejudge. This is also reflected in his fighting style where he want to test out his opponents power before engaging in actual combat. Here the fairness is more like an opinion on secret techniques being a wild card best laid on the table from the start. For that reason he will try to stall out fights learning everything he can about his opponent before engaging while himself being straight forward with his abilities and not hiding much. He dislikes mystique and will often either pierce through deception attempts or if he finds he can't but still feels that too much is hidden he will disengage the interaction.


Ability: Haruko has the Kaguya bloodline with makes it hard do disarm him. He is a close combat fighter with the one addition that he is mainly a puppet user. He owns a sturdy puppet made from his own calcified bone to make it better at taking damage without breaking. The puppet also looks like him and when attacked he will break vision with people in order to swap places with it using his major affinity for Earth to dig into the ground for safety. He will then fight using his puppet until he has a read on his enemy's ability before engaging the fight himself. He also uses Metal element to the same effect. During his training he got the Astral Seal (CS) inscribed on him to further enhance his defensive capabilities.




History:
Haruko had been living with his older brother in a town in the waterfall country. He looked up to his older brother who was stronger than himself and had one of the famous bloodline limits as his disposal. One day he learned that his brother had gone missing. When he went to look for him he found no one. Just blood, a scroll about travel plans to the earth country and his brothers necklace. At that point he himself awakened the same power his brother had and he swore revenge.

He trained till he was 16 and went to Iwagakure to search for his brothers killer and enroll in the military ranks as well. Being already quite skilled he went straight to Genin and soon after reached Chunin. During some of the mundane work expected of a stone chunin he learned who had traveled through the area his brother went missing in and he sought out one of them. He questioned the man about his brother and got a story he would not believe. The only part he believed was the part of his brother being killed by this traveling party and he chose to end the life of the man he had found. He would hit the age of 20 and the rank of Jounin before he found and ended the second culprit who gave the same story about his brother being evil and the one who attacked.

When he got to the third, a woman, he saw her with a child. The child had done nothing and therefore should not have to die. Something about her was quite familiar though. He chose to delay the last execution until he could uncover why she seemed so familiar. After a month of surveillance he noticed that the child had a lot of characteristics shared with his beloved brother and he now knew that the assault story he had heard from the other two was true. This was the daughter of his brother. The last remaining thing other than himself with the genes of that family. He could not continue his revenge and instead chose to stay in the city rising through ranks and getting stronger to maybe one day be able to protect what was left of his family. Four years later, after once again rising in rank, he learned that the woman had died and his niece had been taken in by two women. researching them he found nothing to suggest that they were bad for her so he let them stay and continued his job in the city.

Big Picture:
 

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