Shoma
HP: 45,000 [-4004] 40,996
CP: 23,835 [-1660][-240][-630][-2065][-2750][+1333] 17,490
AP: 10
Passives:
Spoiler: show
Equipment:
Spoiler: show
Nin Acc 2 (class) + 22
Tai Acc 2 (class) + 27
Puppet Acc 2 (class) + 19
Evasion 2 (class) + 23 - 2 (Daunting Presence) + 2.5 (Polarity Shift)
Gen DC 23 + 3 (Hell Seal)
Gen Resist 23
Stealth 15
Awareness 15
Poison DC +2 (poison mastery) + 15
Poison Resist 25 Hissori
HP: 34,330 [-200][-390 Bleed I] 33,740 [+2% max HP gate 780] 34,520
CP: 31,695 [-4000][-250][-380] 27,065
AP: 12
Passives:
Spoiler: show
Inventory:
Spoiler: show
Nin Acc 23 + 2 (Gate)
Tai Acc 27 + 2 (Gate)
Puppet Acc 23 + 2 (Gate)
Evasion 23 + 2 (Gate) + 2 (Beast Clone) - 3 (Devastating Aura)
Ranged Acc 19 + 2 (Gate)
Gen DC 23
Gen Resist 23 - 1 (Demonic Aura) + 2 (Gate of Wonder) - 3 (Devastating Aura)
Stealth 15
Awareness 15 + 3 (Inuzuka) - 3 (Devastating Aura)
Poison DC 25
Jomei
HP: 14,091 [+3%)
CP: 10,580
AP: 6
Notes:
Spoiler: show
Melee Accuracy = 10
Ranged Accuracy = 14
Ninjutsu Accuracy = 12
Melee Dodge = 11 - 3 (Devastating Aura)
Ranged Dodge = 11 - 3 (Devastating Aura)
Ninjutsu Dodge = 11 - 3 (Devastating Aura)
Genjutsu Difficulty = 15 - 1 (Daunting Presence) 14
Genjutsu Save = 13 - 3 (Devastating Aura)
Puppet Accuracy = 11
Puppet Dodge: 11 - 3 (Devastating Aura)
Awareness 11 - 3 (Devastating Aura)
Stealth 11 Ginjiro
HP: 40,200
CP: 35,400 [-4613] 30,787
AP: 12
Notes:
Spoiler: show
Nin Acc 14 + 8
Tai Acc 15 + 8
Puppet Acc 15 + 12
Evasion 15 + 8 - 3 (Devastating Aura) - 2 (Daunting Presence)
Ranged Acc 15 + 4
Gen DC 15 + 8
Gen Resist 15 + 8 - 3 (Devastating Aura)
Stealth 15 + 2 (Class)
Awareness 15 - 3 (Devastating Aura)
Poison DC 25
Takayuki
HP: 33,600 [-3850] 29,750 [+1008] 30,758
CP: 30,975 [-2750][-4017][-2750] 21,458
AP: 9
Notes:
Spoiler: show
Nin Acc 14 + 11
Tai Acc 14 + 11 [+ 2 against Akkuma only]
Puppet Acc 14 + 3
Evasion 14 + 7 - 3 (Devastating Aura) - 2 (Daunting Presence)
Ranged Acc 14 + 7
Gen DC 14 + 7
Gen Resist 14 + 11 + 2 (Third Eye) + 2 (Demons Blessing) - 3 (Devastating Aura)
Stealth 14 + 2 (Third Eye)
Awareness 14 + 2 (Third Eye) - 3 (Devastating Aura)
Poison DC 24 Akkuma
HP: 34,629 [-31864] 2,765 [+3% from healing factor: 976][+8% from Seal: 2603] 6,344
CP: 26,291 [-10940][-903 3% max CP loss, atmospheric pressure] 14,448 [+839][6180]21,466
AP: 11
Passives:
Spoiler: show
Inventory:
Spoiler: show
Nin Acc 27 + 2 (DS) -1 (ninja wire) + 2 (form of demon) + 1 (Hidden Power)
Tai Acc 27 -1 (ninja wire) + 2 (form of demon) + 1 (Hidden Power)
Puppet Acc 23 -1 (ninja wire) -2 (poison) + 2 (form of demon) + 1 (Hidden Power)
Evasion 23 + 2 (form of demon) - 3 (Devastating Aura) + 1 (Hidden Power)
Ranged Acc 23 -1 (ninja wire) + 2 (form of demon) + 1 (Hidden Power)
Gen DC 23 + 2 (form of demon) - 3 (Something) + 1 (Hidden Power)
Gen Resist 23 + 2 (DA) + 2 (DA) + 2 (form of demon) - 3 (Something) - 3 Devastating Aura) + 1 (Hidden Power)
Stealth 15 + 2 (DA) + 1 (Hidden Power)
Awareness 15 + 2 (DA) - 3 (Devastating Aura) + 1 (Hidden Power)
Poison DC 24 + 1 (Hidden Power)
BLOOD CLONE
HP: 7,200
AP: 2.5
LINK Buru
HP: 19,500
AP: 5
Effects: +2 to all secondaries (Beast Clone) Tennin
Hissori's Summon
HP:
CP:
AP:
Note: Summoning Sickness.
Lightning Clone
Shoma's Clone
HP: 1700
CP: 1700 [-120][-240] 1340
AP: 2.5 [-2.5] 0
Notes:
Spoiler: show
Lightning Clone
Shoma's Clone
HP: 1700
CP: 1700 [-120][-240] 1340
AP: 2.5 [-2.5] 0
Notes:
Spoiler: show
Lightning Clone
Shoma's Clone
HP: 1700
CP: 1700 [-120][-240] 1340
AP: 2.5 [-2.5] 0
Notes:
Spoiler: show
Rock Golem
Shoma's Creation
HP: 2630
AP: 2
Notes:
Spoiler: show
Resurrection Technique: Corpse Soil
Akkuma's Zombies
HP: 660
AP: 1
Notes:
Spoiler: show
What Happened?
0.00 Seconds | Isayama Takayuki declares Duelist (+2 Melee Accuracy) against Akkuma.
0.00 Seconds | Akkuma maintains Combat Instinct, Form of the Demon, -something-, Solar Seal, Transformation, Chaos Seal.
Something Check Akkuma: 19 - 1 + 22 - 3 - 2 = 35 Success!
Something Check Shoma: 3 + 23 = 26
Shoma sees 5 Akkumas.
Something Check Akkuma: 18 + 22 - 3 - 2 = 35 Success!
Something Check Shoma: 2 + 23 = 25
Transformation Awareness Rolls:
Akkuma 9 + 17 - 1 = 25 Shoma knows who the real Hissori is.
Shoma 15 + 15 = 30
Akkuma 8 + 17 - 1 = 24 Takayuki does not know who the real Akkuma is and who the real Hissori is.
Takayuki 3 + 16 = 19
Akkuma 11 + 17 - 1 = 27 Takayuki does not know who the real Akkuma is and who the real Hissori is.
Takayuki 1 + 16 = 17
Akkuma 2 + 17 - 1= 18 Jomei does not know who the real Akkuma is and who the real Hissori is.
Jomei 3 + 11 = 14
Akkuma 13 + 17 - 1= 34 Jomei does not know who the real Akkuma is and who the real Hissori is.
Jomei 2 + 11 = 13
Akkuma 5 + 17 = 22 Lightning Clone does not know who the real Akkuma is and who the real Hissori is.
Lightning Clone 1 12 + 15 - 7 = 20
Akkuma 5 + 17 -1 = 21 Lightning Clone does not know who the real Akkuma is and who the real Hissori is.
Lightning Clone 2 13 + 15 - 7 = 21
Akkuma 9 + 17 -1 = 25 Lightning Clone does not know who the real Akkuma is and who the real Hissori is.
Lightning Clone 3 15 + 15 - 7 = 23
Akkuma 4 + 17 - 1= 20 Lightning Clone is aware of which target is Hissori.
Lightning Clone 1 19 + 15 - 7 = 27
Akkuma 15 + 17 - 1 = 31 Lightning Clone does not know who the real Akkuma is and who the real Hissori is.
Lightning Clone 2 9 + 15 - 7 = 17
Akkuma 19 + 17 - 1 = 35 Lightning Clone does not know who the real Akkuma is and who the real Hissori is.
Lightning Clone 3 17 + 15 - 7 = 25
Akkuma 17 + 17 - 1= 31 Ginjiro does not know who the real Akkuma is and who the real Hissori is.
Ginjiro 10 + 15 = 25
Akkuma 14 + 17 - 1= 30 Ginjiro does not know who the real Akkuma is and who the real Hissori is.
Ginjiro 6 + 15 = 21
Akkuma 1 + 17 -1 = 17 Blood Clone is aware of who Akkuma is.
Blood Clone 20 - 4 + 18 = 34
Akkuma 16 + 17 - 1= 32 Buru is not sure of who the real Hissori is.
Buru 15 + 17 - 3 29
Akkuma 11 + 17 - 1= 27 Buru knows who Hissori is.
Buru 16 + 17 - 3 = 30
Repeats are because they were not rolled the previous round because it was not pertinent.
Solar Seal: 75% chance to heal a called shot (arm). Roll 48. success (This was from last round because it was never rolled. There was no difference in the ultimate mod.)
Solar Seal: 75% chance to heal Bleed. Roll: 92. failed (This was from the last round because it was never rolled. There was no difference in the ultimate mod.)
Solar Seal: 75% chance to heal called shot (leg). Roll 68. Success.
Solar Seal: 75% chance to heal Bleed. Roll: 70. Success.
0.00 Seconds | Akkuma's emits a terrible aura.
Akkuma 7 + 19 = 26 Failed
Shoma 18 + 23 = 41
Akkuma 1 + 19 = 20 Failed
Hissori 8 + 23 = 31
Akkuma 9 + 19 = 28 Failed
Takayuki 9 + 29 = 38
Akkuma 3 + 19 = 22 Failed
Takayuki 6 + 29 + 25
Akkuma 13 + 19 = 32 Failed
Takayuki 6 + 29 = 35
Akkuma 6 + 19 = 25 Failed
Ginjiro 3 + 23 = 26
Akkuma 10 + 19 = 29 Failed
Ginjiro 17 + 23 = 40
Akkuma 13 + 19 = 32 Success
Ginjiro 6 + 23 = 29
Akkuma 15 + 19 = 34 Success
Lightning Clone 1 1 + 23 - 7 = 17
Akkuma 1 + 19 = 20 Failure
Lightning Clone 2 17 + 23 - 7 = 33
Akkuma 13 + 19 = 32 Success
Lightning Clone 3 9 + 23 - 7 = 25
Redundancies are to catch those up that would have been potentially affected by this attack.
0.00 Seconds | Shoma maintains Path of Raiden, Shocking Current, Polarity Shift, maintained hidden action jutsu 1, maintained hidden action jutsu 2, Lightning Clones and Hell Seal.
Hidden Action #1
Shoma 6 + 26 = 32 Success, continues
Akkuma 1 + 26 = 27
Hidden Action #2
Shoma 14 + 26 = 40 Success, continues
Akkuma 2 + 26 = 28
20% chance for Chaos Seal to activate.Roll: 45. Failed to activate.
0.00 Seconds | Hissori maintains 3 Gates Open, Hell Seal, Blood Clone and Beast Clone. Contract summon returns to contract land.
Awareness Checks:
Hissori 5 + 15 = 20 Ginjiro knows who the real Hissori is
Ginjiro 19 + 15 = 34
Hissori 14 + 15 = 29 Takayuki does not know who the real Hissori is
Takayuki 6 + 16 = 22
Hissori 6 + 15 = 21 Takayuki is aware of who the real Hissori is
Takayuki 10 + 16 = 26
Hissori 1 + 15 = 16 Lightning Clone #1 knows which one is the real Hissori.
Lightning Clone 1 11 + 15 - 7 = 19
Hissori 5 + 15 = 20 Lightning Clone #2 does not know who the real Hissori is.
Lightning Clone 2 3 + 15 -7 = 11
Hissori 2 + 15 = 17 Lightning Clone #3 does not know who the real Hissori is.
Lightning Clone #3 8 + 15 - 7 = 16
Redundancy is because they were not pertinent before now.
0.00 Seconds | Ginjiro declares Duelist on Akkuma.
No specific bonus applied because none has been defined.
0.00 Seconds | Ginjiro draws Youkouro using his Quick Draw ability.
1.25 Seconds | Ginjiro uses Hidden Smoke Bomb (Puppet Technique).
No target was defined and this jutsu can target up to 2 targets. Roll for random target.
d12 rolled, in order above left to right and top to bottom. Rolls: 3, 4. Jomei. Re-rolled for targeting self. 8 Buru.
( next two Non-Genjutsu Attacks aimed at the user is treated as a Blind Shot.)
Ginjiro 1 + 27 = 28 success
Jomei 2 + 11 = 13
Ginjiro 18 + 27 = 45 Success
Buru 20 + 24 = 44
1.50 Seconds | Shoma cast Thunder Clap (Mastered) with AE Affinity move one-handed seals towards the group of Hissoris' to find the real Akkuma. Divide evenly among the Akkumas as Shoma is aware that one of the figures is Hissori.
Target 1 7 + 22 = 29 Clone!
Evasion 4 + 25 = 29
Target 2 3 + 22 = 25 MISS
Evasion 16 + 25 = 41
Target 3 7 + 22 = 29 Clone!
Evasion 3 + 25 = 28
Target 4 7 + 22 = 29 MISS
Evasion 19 + 25 = 44
Target 5 5 + 22 = 27 Clone!
Evasion 1 + 25 = 26
Akkuma 16 + 22 = 38 50% hit
Evasion 13 + 25 = 38
Random Target. 1d6 if 6 Akkuma. 4
Target 4 11 + 22 = 33 MISS
Evasion 18 + 25 = 43
Shoma knows which one is the real Akkuma
Transformation would be dropped.
1.50 Seconds | Shoma uses initiate to attempt to enter stealth instantly.
Awareness Checks:
Shoma 7 + 15 - 1 = 21 Failed
Akkuma 13 + 17 = 30
Nobody else's check ended up being pertinent.
1.50 Seconds | Shoma sheaths Cloud Splitter using his Quick Draw ability.
2.00 Seconds | Buru runs up to Ginjiro.
2.08 Seconds | Ginjiro attempts to enter stealth.
Awareness Checks:
Ginjiro 3 + 15 = 18 Failed
Akkuma 12 + 17 = 29
2.91 Seconds | Ginjiro activates his Terra Seal.
3.00 Seconds | Shoma summons a Rock Golem (Mastered) with AE move Hand-seal Expert.
3.18 Seconds | Hissori summons Tennin.
3.33 Seconds | Isayama Takayuki cast Atmospheric Pressure (Master Rank) targeting Akkuma using minor affinity move Focus (+2 acc).
Takayuki 15 + 25 + 2 + 2 = 44 HIT
Akkuma 4 + 25 = 29
Effect: -3% Max Cp each round due to the heat, and Fire and Lightning based damage against them have a 12% chance of activating the 'Overcharge' effect. Jutsu already having the 'Overcharge' effect do not gain the bonus and instead deal x2.25 damage upon activating (x2.5 for rolled Critical hits).
3.37 Seconds | Akkuma casts Stardust Nova Mastered using special action Starlight to condense all of the bursts into a single check, dealing 70% of the total damage at +2 Accuracy, to three targets with Dark Sage's Scorn of the Lich Necrosis targeting Shoma, Takayuki and Ginjiro.
5% chance to auto fail due to called shot. Roll: 30. No effect.
Akkuma 1 + 30 + 2 = 33
Shoma 13 + 25.5 = 33.5
Golem leaps in the way as a reactionary.
Akkuma 3 + 30 + 2 = 35 HIT!
Takayuki 19 + 21 = 30
44% chance of Necrosis Effect. Roll: 22 Success.
Akkuma 14 + 30 + 2 = 46 HIT!
Ginjiro 19 + 23 = 42
44% chance of Necrosis Effect. Roll: 100 FAILURE.
4.00 Seconds | Lightning Clone 3 attacks Akkuma with Storm Bolt.
Lightning Clone 9 + 15 - 1 = 23 MISS
Hissori 8 + 25 = 33
4.00 Seconds | Buru looks up at Ginjiro apologetically.
4.99 Seconds | Ginjiro uses Hidden Strings [Mastered].
5.41 Seconds | Ginjiro arms himself with his puppet.
5.75 Seconds | Shoma uses Devastating Aura.
Shoma 17 + 29 = 46 HIT!
Akkuma 19 + 26 = 45
Shoma 18 + 29 = 47 HIT!
Hissori 19 + 24 = 43
Shoma 18 + 29 = 47 HIT
Ginjiro 9 + 23 = 32
Shoma 10 + 29 = 39 HIT!
Takayuki 7 + 29 = 36
Shoma 8 + 29 = 37 HIT!
Jomei 7 + 13 = 20
Shoma 4 + 29 = 23 MISS
Blood Clone 13 + 24 - 4 = 33
Shoma 4 + 29 = 33 MISS
Buru 19 + 24 - 3 = 40
6.00 Seconds | Lightning Clone 1 attacks Akkuma with Thunder Clap (mastered).
Lightning Clone 1 11 + 15 = 26 MISS
Akkuma 5 + 25 - 3 + 1 = 28 MISS
Clone 11 + 15 = 26
Akkuma 13 + 25 - 3 + 1 = 36
Clone 16 + 15 = 31 50% hit
Akkuma 8 + 23 = 31
Clone 10 + 15 = 25 MISS
Akkuma 11 + 23 = 34
Clone 19 + 15 = 34 MISS
Akkuma 15 + 23 = 38
Clone 12 + 15 = 27 25% hit
Akkuma 5 + 23 = 28
Clone 4 + 15 = 19 MISS
Akkuma 4 + 23 = 27
6.00 Seconds | Buru allows Ginjiro to ride him into battle. Remember: Buru looks like a feral form of Hissori. (Suddenly slightly less adorable.)
6.00 Seconds | Lightning Clone 2 attacks Akkuma (and whoever else has attacked Shoma) with Thunder Clap (mastered).
Lightning Clone 13 + 15 = 28 HIT!
Akkuma 1 + 25 - 3 = 23
Lightning Clone 4 + 15 = 19 MISS
Akkuma 5 + 25 - 3 + 1 = 28
Clone 1 + 15 = 16
Akkuma 13 + 25 - 3 + 1 = 36
Clone 14 + 15 = 29 HIT
Akkuma 2 + 23 = 25
Clone 17 + 15 = 32 HIT
Akkuma 1 + 23 = 24
6.48 Seconds | Akkuma summons Zangyaku with his Contract Mastery ability reducing the AP cost.
5% chance to auto fail due to called shot. Roll: 64. No effect.
6.66 Seconds | Isayama Takayuki cast Chidori (Master Rank) targeting Akkuma super-ceding all other actions with jutsu expansion to increase this technique from a B Rank to an A Rank and charging the technique with special action Lightning Blade and AE minor move Overcharge (increase damage by 15%).
Attack 10 -2 + 27 = 35 HIT!
Evasion 9 + 25 - 3 = 31
39% chance of activating the 'Overcharge' effect. Roll: 97. Failed
62% chance of activating the 'Pierce' & Impale effect. Roll: 62. Success!
Bleed II
35% chance of dealing critical damage. Roll: 64. Failed.
8.59 Seconds | Akkuma uses Corpse Soil (Master Rank)
5% chance to auto fail due to called shot. Roll: 12. No effect.
7.91 Seconds | Ginjiro's Human Puppet Youkurou cast Perfected Rasengan on Akkuma using Special Action: Shapeshift to increase base damage by +10% and increase Critical by +1, Special Action: Nature Infusion to make this jutsu a Fire Element technique, minor affinity move Overcharge and Youkouro's CA move Fire Blast.
Youkouro 19 + CRIT!
Akkuma 12 + 23
*3.35
Fire Blast - Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. [1]This jutsu has a 20% chance to increase the damage by an additional +20%, [2] a 30% chance to increase damage by 20% with an additional +25% backlash, and [3] a 10% chance to become unstable and explode on the user dealing full damage to them. Roll: 23 + 20% with an additional +25% backlash
Wildfire - 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Roll: 66 Failed
44% chance to cause the 'Flesh Burn' effect which sears the skin of the victim, causing all attacks using melee accuracy used by them to take 10% Backlash damage for the remainder of battle. Roll: 98 Failed
9.25 Seconds | Shoma used Lightning jutsu: Chidori [mastered] with special action targeting Akkuma.
Shoma 17 - 1 + 27 = 43 HIT
Akkuma 13 + 23 = 36
35% chance of activating the 'Pierce' effect. 72. Failed
Impale Effect. Bleed III
35% chance to cause critical damage. Roll 19. CRIT! Bleed IV - Bloody Mess
9.99 Seconds | Isayama Takayuki cast Chidori Control (Master Rank) targeting Akkuma using the special action Chidori Spear (melee accuracy) and three stacks of Jashinism's Blood Magic (increase damage by +15%) and minor affinity move "Debilitate" (increase Secondary Effect chances by 50%).
Takayuki 14 + 27
Akkuma 2 + 22
54% chance of activating the 'Impale' effect. Roll: 91. Failed
18% chance of activating the 'Overcharge' effect. 61. Failed
10.0 Seconds | Lightning Clone 1 attacks Akkuma with Storm Bolt.
Clone 19 - 1 + 15 = 33 MISS
Akkuma 15 + 22 + 1 = 38
10.0 Seconds | Lightning Clone 2 attacks Akkuma with Storm Bolt.
Clone 3 - 1 + 15 = 17 MISS
Akkuma 8 + 22 + 1 = 31
Clone 7 + 15 = 22 MISS
Akkuma 7 + 25 - 3 + 1 = 30
Clone 20 + 15 = 35 CRIT!
Akkuma 10 + 25 - 3 + 1 = 33
Clone 2 + 15 = 17 MISS
Akkuma 2 + 23 = 25
Clone 2 + 15 = 17 MISS
Akkuma 16 + 23 = 39
Clone 5 + 15 = 20 MISS
Akkuma 1 + 23 = 24
Clone 16 + 15 = 31 MISS
Akkuma 13 + 23 = 36
8% chance to 'Stun' the target. Roll: 43. Failed
10.0 Seconds | Lightning Clone 2 attacks Akkuma (and whoever else has attacked Shoma) with Thunder Clap (mastered).
!
Please note that "maintain all possible jutsus" is not considered an applicable command in modded battle. Multiple parties have done and been doing this, Most mods will drop your maintains. I have not, but that is not the standard.
Rolls are logged HERE.
Unlike the user, a clone's unused Ap does not carry over into the next round. Meaning the AP they start with is the maximum they have to utilize each round. So some clone actions could not be completed.
Always define the bonus for duelist.
Make sure that your profiles are complete with all your important things like Bloodlines and Kinjutsus.
Kagemaru and Kouin responded to the flare, Sunaku Shikai responded after them. The flare can only be used to call two players and it is determined by who posted first.
Puppets must be equipped to use puppet jutsus. That is an action that needs to be listed when giving actions to a mod. It was done for you but again this is not the standard.
Was unable to perform the desired Chidori Attack. Upon reviewing the UBR and verifying it with Bone, the puppet when you are wielding it cannot use jutsus outside of its specified puppet type. There was a time in the past (v5) where with an ability a player could use a limited array of puppets but it is not the case these days.
Spoiler: show
Nature's Guard could not be used to target other players. I verified this with the B Mod Head as well. Also, it is not listed as a multi-targeting attack so each of the barriers would be erected separately if it was to be done.
Spoiler: show
Stone Golem lacks the AP to perform reactionaries. They have a total of 2 AP and we determine upon creation how much AP they have left in the round. And his AP remaining would be under 2 AP.
Edit: 7/10 0945 EST
-Puppet was a human puppet, the puppet was named and because of that overlooked this fact. Planned action by Ginjiro was added. Rolls done as logged.
-Akkuma's DR was only partially calculated, edit done for actual HP
Edit: 7/11 0531 EST
-Akkuma's starting HP was lower than it was supposed to be because on the last round's mod the HP was lower than it should have been, he was counted for taking a hit that he was not hit with for HP losses.
Edit: 7/11 2058 EST
- Shoma's action was a Chidori, not a Chidori Control. The action would have went off. Rolls as demo'd on Roll20.
- Editted CP, gains from DR neglected.