Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ryong Kyo's Training

Week of NOV 27th:
Stats Approved
ASP: 4 + 100 - 103
ASP on hand= 1

Yen: 28,100.00
+50,000
+15,000 (stipend)
-93000

Yen on hand: 100.00

Week of DEC 4th:
Note a change in stats (you shorted yourself 10 pts):

Power Level: 2053/3600 => 2193
Agility: 525/525
Stamina: 300/525 +110 = 410 / 525
Ninjutsu: 300/525
Taijutsu: 495/525 + 30 = 525 / 525
Genjutsu: 133/525
Chakra Control: 300/525

Current Yen: 100.00
+20,000

New Yen on hand: 20100.00

TY for all you do! <3
 
572541b743e5562147355f60d9633b42.png

So, that's a Jutsu Swap card.
 
Marked Topic: Here
Words: 456
Yen Gained: +5000x4 Yen = 20,000 Yen
Mission Turned In: --
Tutor Turned In:

What to Train: +125 Stam, +15 Nin

Purchases:

Power Level: 2183/3600 +140 = 2323
Agility: 525/525
Stamina: 400 / 525 +125
Ninjutsu: 300/525 +15
Taijutsu: 525 / 525
Genjutsu: 133/525
Chakra Control: 300/525
ASP: 1

Jutsu Masteries:
--
[col]
Taijutsu
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: 1
Petrification: 1
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Lightning
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1
Blood
E Rank
D Rank
C Rank
B Rank
A Rank
Crystal
E Rank
D Rank
C Rank
B Rank
A Rank
Acid
X
[/col]

Number of Jutsus Owned: 109
Number of Jutsus Mastered: 47

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

ASP Purchases (Already Purchased):
- Class Card
- Ability Card
- Jutsu Swap (Ninpochoclause)
 
Marked Topic: Here
Words: 519
Yen Gained: +5000x3 Yen = 15,000 Yen
Mission Turned In: --
Tutor Turned In:

What to Train: +105 Ninjutsu
Secret Santa said:
The Jutsu Swap Card that I received for Ninpoclaus Here is what I will be giving to the recipient of my Secret Santa gift

Purchases:

Power Level: 2323/3600 +105= 2428
Agility: 525/525
Stamina: 525/ 525
Ninjutsu: 315/525 +105 = 420
Taijutsu: 525 / 525
Genjutsu: 133/525
Chakra Control: 300/525
ASP: 1

Jutsu Masteries:
--
[col]
Taijutsu
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: 1
Petrification: 1
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Lightning
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1
Blood
E Rank
D Rank
C Rank
B Rank
A Rank
Crystal
E Rank
D Rank
C Rank
B Rank
A Rank
Acid
X
[/col]

Number of Jutsus Owned: 109
Number of Jutsus Mastered: 47

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

ASP Purchases (Already Purchased):
- Class Card
- Ability Card
- Jutsu Swap (Ninpochoclause) -- Byebye Card
 
Ryong Kyo said:
Marked Topic: Here
Words: 519
Yen Gained: +5000x3 Yen = 15,000 Yen
Mission Turned In: --
Tutor Turned In:

What to Train: +105 Ninjutsu
Secret Santa said:
The Jutsu Swap Card that I received for Ninpoclaus Here is what I will be giving to the recipient of my Secret Santa gift

Purchases:

Power Level: 2323/3600 +105= 2428
Agility: 525/525
Stamina: 525/ 525
Ninjutsu: 315/525 +105 = 420
Taijutsu: 525 / 525
Genjutsu: 133/525
Chakra Control: 300/525
ASP: 1

Jutsu Masteries:
--
[col]
Taijutsu
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: 1
Petrification: 1
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Lightning
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1
Blood
E Rank
D Rank
C Rank
B Rank
A Rank
Crystal
E Rank
D Rank
C Rank
B Rank
A Rank
Acid
X
[/col]

Number of Jutsus Owned: 109
Number of Jutsus Mastered: 47

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

ASP Purchases (Already Purchased):
- Class Card
- Ability Card
- Jutsu Swap (Ninpochoclause) -- Byebye Card

Training Approved.
SS Gift Approved.
Modding +15000 yennies.
 
Marked Topic: Here
Words: 573
Yen Gained: +5000x5 Yen = 25,000 Yen
Mission Turned In: --
Tutor Turned In: Class, actually, close enough

What to Train: +105 Ninjutsu, +70 Genjutsu

Purchases:

Power Level: 2428/3600 +105= 2533
Agility: 525/525
Stamina: 525/ 525
Ninjutsu: 420/525 +105 = 525
Taijutsu: 525 / 525
Genjutsu: 133/525 +70 = 203
Chakra Control: 300/525
ASP: 1

Jutsu Masteries:
--
[col]
Taijutsu
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: 1
Petrification: 1
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Lightning
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1
Blood
E Rank
D Rank
C Rank
B Rank
A Rank
Crystal
E Rank
D Rank
C Rank
B Rank
A Rank
Acid
X
[/col]

Number of Jutsus Owned: 109
Number of Jutsus Mastered: 47

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

ASP Purchases (Already Purchased):
- Class Card
- Ability Card
 
Ryong Kyo said:
Marked Topic: Here
Words: 573
Yen Gained: +5000x5 Yen = 25,000 Yen
Mission Turned In: --
Tutor Turned In: Class, actually, close enough

What to Train: +105 Ninjutsu, +70 Genjutsu

Purchases:

Power Level: 2428/3600 +105= 2533
Agility: 525/525
Stamina: 525/ 525
Ninjutsu: 420/525 +105 = 525
Taijutsu: 525 / 525
Genjutsu: 133/525 +70 = 203
Chakra Control: 300/525
ASP: 1

Jutsu Masteries:
--
[col]
Taijutsu
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: 1
Petrification: 1
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Lightning
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1
Blood
E Rank
D Rank
C Rank
B Rank
A Rank
Crystal
E Rank
D Rank
C Rank
B Rank
A Rank
Acid
X
[/col]

Number of Jutsus Owned: 109
Number of Jutsus Mastered: 47

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

ASP Purchases (Already Purchased):
- Class Card
- Ability Card
approved
+25000yen
 
Requesting voting rewards of +100 ASP and +50k yen
New ASP: 101

Marked Topic: Here
Words: 500
Yen Gained: +5000x4 Yen = 20,000 Yen
Mission Turned In: --
Tutor Turned In:

What to Train: +140 cc

Purchases:

Power Level: 2533/3600 + 140 = 2673
Agility: 525/525
Stamina: 525/ 525
Ninjutsu: 525/525
Taijutsu: 525 / 525
Genjutsu: 203/525
Chakra Control: 300/525 + 140 = 440
ASP: 1

Jutsu Masteries:
--
[col]
Taijutsu
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: 1
Petrification: 1
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Lightning
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1
Blood
E Rank
D Rank
C Rank
B Rank
A Rank
Crystal
E Rank
D Rank
C Rank
B Rank
A Rank
Acid
X
[/col]

Number of Jutsus Owned: 109
Number of Jutsus Mastered: 47

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

ASP Purchases (Already Purchased):
- Class Card
- Ability Card
 
Voting Rewards Approved (+100 ASP | +50,000 Yen)

Stats Approved | Note: Your PL is 2,743

Stipend Approved ; 80,100{Wallet}+50,000{Voting}+20,000{Stipend}=150,100
Ryong Kyo said:
Requesting voting rewards of +100 ASP and +50k yen
New ASP: 101

Marked Topic: Here
Words: 500
Yen Gained: +5000x4 Yen = 20,000 Yen
Mission Turned In: --
Tutor Turned In:

What to Train: +140 cc

Purchases:

Power Level: 2533/3600 + 140 = 2673
Agility: 525/525
Stamina: 525/ 525
Ninjutsu: 525/525
Taijutsu: 525 / 525
Genjutsu: 203/525
Chakra Control: 300/525 + 140 = 440
ASP: 1

Jutsu Masteries:
--
[col]
Taijutsu
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: 1
Petrification: 1
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Lightning
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1
Blood
E Rank
D Rank
C Rank
B Rank
A Rank
Crystal
E Rank
D Rank
C Rank
B Rank
A Rank
Acid
X
[/col]

Number of Jutsus Owned: 109
Number of Jutsus Mastered: 47

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

ASP Purchases (Already Purchased):
- Class Card
- Ability Card
 
Making some purchases:

Earth Ninjutsu
-A- Earthslide Wall -- 12500 Yen
-A- Fist of Gaia -- 12500 Yen

Lightning Ninjutsu
-A- Raijin's Vengeance -- 12500 Yen
-A- Chidori Control -- 12500 Yen [Chidori is mastered]
-A- Kirin -- 12500 Yen
-A- Thunderdome -- 12500 Yen

Total: 75000 Yen

Masteries:

Earth Ninjutsu
-A- Earthen Magnitude -- 15 pts
-A- Petrification -- 15 pts

Lightning Ninjutsu
-A- Raijin's Vengeance -- 15 pts
-A- Chidori Control -- 15 pts
-A- Kirin -- 15 pts
-A- Thunderdome -- 15 pts

Total: 90 / 101
Remaining ASP: 11
Ryong Kyo said:
[col]
Taijutsu
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: 1
Petrification: 1
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Lightning
E Rank
Infernal Ember: M
Thermal Maw: M

D Rank
Fireball: M
Immolation Armor: M
Combustive Seal: M

C Rank
Dragon Fire: M
Searing Eruption: M
Scalding Ash Cloud: M
Heat Wave: M

B Rank
Infernal Hellfire: M
Firestorm: M
Spontaneous Combustion: M
Ring of Fire: M

A Rank
Dragon Flame Bomb: M
Sol Fire Tempest: M
Abysmal Harbinger: M
Flame Shield: M
Fire
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1
Blood
E Rank
D Rank
C Rank
B Rank
A Rank
Crystal
C Rank
Acid Rain: M
Weapon Corrosion: M
Lactic Buildup: M
Citric Burn: M
B Rank
Acid Clone: M
Acidic Sweat: M
Fangs of the Komodo: M
Dust of Lye: M
A Rank
Negative pH: 1
Royal Water: 1
Heartburn Disorder: 1
Lure of the Flytrap: 1
Acid
X
[/col]
KINJUTSU
CHIMERA

 
Arcane Knowledge - Kinjutsu Ability -- [OWNED]

Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.​
Arcane Knowledge
Genetic Implant - Kinjutsu Ability -- [OWNED]

While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.​
Genetic Implant
Mystical Replication - B-Rank Ninjutsu -- [RANK 1]
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.​
Mystical Replication
Radiant Aura - B-Rank Ninjutsu -- [RANK 1]

A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.​
Radiant Aura
Sacrificial Rite - A-Rank Ninjutsu -- [RANK 1]

Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.​
Sacrificial Rites
Avatar of Divinity - S-Rank Ninjutsu -- [DO NOT OWN]

The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.​
Avatar of Divinity
X

Number of Jutsus Owned: 143
Number of Jutsus Mastered: 73

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid
 
Approved:

ASP on hand: 11
Yen on hand: 150100-75000 = 75,100.00
Ryong Kyo said:
Making some purchases:

Earth Ninjutsu
-A- Earthslide Wall -- 12500 Yen
-A- Fist of Gaia -- 12500 Yen

Lightning Ninjutsu
-A- Raijin's Vengeance -- 12500 Yen
-A- Chidori Control -- 12500 Yen [Chidori is mastered]
-A- Kirin -- 12500 Yen
-A- Thunderdome -- 12500 Yen

Total: 75000 Yen

Masteries:

Earth Ninjutsu
-A- Earthen Magnitude -- 15 pts
-A- Petrification -- 15 pts

Lightning Ninjutsu
-A- Raijin's Vengeance -- 15 pts
-A- Chidori Control -- 15 pts
-A- Kirin -- 15 pts
-A- Thunderdome -- 15 pts

Total: 90 / 101
Remaining ASP: 11
Ryong Kyo said:
[col]
Taijutsu
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: 1
Petrification: 1
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Lightning
E Rank
Infernal Ember: M
Thermal Maw: M

D Rank
Fireball: M
Immolation Armor: M
Combustive Seal: M

C Rank
Dragon Fire: M
Searing Eruption: M
Scalding Ash Cloud: M
Heat Wave: M

B Rank
Infernal Hellfire: M
Firestorm: M
Spontaneous Combustion: M
Ring of Fire: M

A Rank
Dragon Flame Bomb: M
Sol Fire Tempest: M
Abysmal Harbinger: M
Flame Shield: M
Fire
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1
Blood
E Rank
D Rank
C Rank
B Rank
A Rank
Crystal
C Rank
Acid Rain: M
Weapon Corrosion: M
Lactic Buildup: M
Citric Burn: M
B Rank
Acid Clone: M
Acidic Sweat: M
Fangs of the Komodo: M
Dust of Lye: M
A Rank
Negative pH: 1
Royal Water: 1
Heartburn Disorder: 1
Lure of the Flytrap: 1
Acid
X
[/col]
KINJUTSU
CHIMERA

 
Arcane Knowledge - Kinjutsu Ability -- [OWNED]

Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.​
Arcane Knowledge
Genetic Implant - Kinjutsu Ability -- [OWNED]

While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.​
Genetic Implant
Mystical Replication - B-Rank Ninjutsu -- [RANK 1]
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.​
Mystical Replication
Radiant Aura - B-Rank Ninjutsu -- [RANK 1]

A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.​
Radiant Aura
Sacrificial Rite - A-Rank Ninjutsu -- [RANK 1]

Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.​
Sacrificial Rites
Avatar of Divinity - S-Rank Ninjutsu -- [DO NOT OWN]

The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.​
Avatar of Divinity
X

Number of Jutsus Owned: 143
Number of Jutsus Mastered: 73

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid
 
Marked Topic: Here
Words: 608
Yen Gained: +5000x4 Yen = 20,000 Yen
Mission Turned In: --
Tutor Turned In:

What to Train: +140 cc

Purchases:

Power Level: 2723/3600 + 140 = 2863
Agility: 525/525
Stamina: 525/ 525
Ninjutsu: 525/525
Taijutsu: 525 / 525
Genjutsu: 203/525 + 55 = 258
Chakra Control: 440/525 + 85 = 525
ASP: 1

Jutsu Masteries:
--
[col]
Taijutsu
 
E Rank
The One-Two: M
Janken: M
Uncalled-for Shot: M
D Rank
Spinning Wind: M
Dynamic Finish: M
C Rank
Dragon Assault: 1
Step-In Flash: M
Roaring Combination: 1
B Rank
16-Hit Combo: M
Shadow Step Strike: M
Spear Hand: M
A Rank
Eagle Drop: 1
Dance of the Waxing Moon: 1
Fist of Virtue: M
Fist of Sin: 1

Owned: 15
Mastered: 10
Unarmed
E Rank
---
D Rank
---
C Rank
Sword Juggle: 1
Top Spin: 1
Blade Trail: 1
B Rank
Magnum Break: 1
Focal Blade: 1
Steel Weaving: 1
Flight Aerial Strike: 1
Kill Driver: 1
Executioner: 1
Lotus Flower: 1
A Rank
Heavenly Sword: 1
Zantetsuken: 1

Owned: 12
Mastered: 0
Slashing
E Rank
Charge: 1
Grip: 1
Block: 1
D Rank
Muscle Control: 1
C Rank
Chakra Extension: M
Chakra Absorption: M
B Rank
Focused Assault: 1
Anabolic Frenzy: 1

Owned: 8
Mastered: 2
Buffing
X
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank

Owned: 5
Mastered: 2
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: M
Petrification: M
Earthslide Wall: 1
Fist of Gaia: 1

Owned: 17
Mastered: 15
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Raijin's Vengeance: M
Chidori Control: M
Kirin: M
Thunderdome: M

Owned: 17
Mastered: 17
Lightning
E Rank
Infernal Ember: M
Thermal Maw: M
D Rank
Fireball: M
Immolation Armor: M
Combustive Seal: M
C Rank
Dragon Fire: M
Searing Eruption: M
Scalding Ash Cloud: M
Heat Wave: M
B Rank
Infernal Hellfire: M
Firestorm: M
Spontaneous Combustion: M
Ring of Fire: M
A Rank
Dragon Flame Bomb: M
Sol Fire Tempest: M
Abysmal Harbinger: M
Flame Shield: M

Owned: 17
Mastered: 17
Fire
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank

Owned: 13
Mastered: 0
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1

Owned: 13
Mastered: 0
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1

Owned: 6
Mastered: 0
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1

Owned: 9
Mastered: 8
Blood
E Rank
D Rank
C Rank
B Rank
A Rank

Owned: 0
Mastered: 0
Crystal
C Rank
Acid Rain: M
Weapon Corrosion: M
Lactic Buildup: M
Citric Burn: M
B Rank
Acid Clone: M
Acidic Sweat: M
Fangs of the Komodo: M
Dust of Lye: M
A Rank
Negative pH: 1
Royal Water: 1
Heartburn Disorder: 1
Lure of the Flytrap: 1

Owned: 12
Mastered: 8
Acid
X
[/col]
KINJUTSU
CHIMERA

 
Arcane Knowledge - Kinjutsu Ability -- [OWNED]

Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.​
Arcane Knowledge
Genetic Implant - Kinjutsu Ability -- [OWNED]

While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.​
Genetic Implant
Mystical Replication - B-Rank Ninjutsu -- [RANK 1]
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.​
Mystical Replication
Radiant Aura - B-Rank Ninjutsu -- [RANK 1]

A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.​
Radiant Aura
Sacrificial Rite - A-Rank Ninjutsu -- [RANK 1]

Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.​
Sacrificial Rites
Avatar of Divinity - S-Rank Ninjutsu -- [DO NOT OWN]

The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.​
Avatar of Divinity
X

Number of Jutsus Owned: 147
Number of Jutsus Mastered: 79

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

ASP Purchases (Already Purchased):
- Class Card
- Ability Card
 
Stipend Approved: 5,000x4=20,000+75,100{Wallet}=95,100

Stats Approved; just as a note you have it as +140 CC (Actual results were +85 CC | +55 Genjutsu) Second Note: Your PL is 2883
Ryong Kyo said:
Marked Topic: Here
Words: 608
Yen Gained: +5000x4 Yen = 20,000 Yen
Mission Turned In: --
Tutor Turned In:

What to Train: +140 cc

Purchases:

Power Level: 2723/3600 + 140 = 2863
Agility: 525/525
Stamina: 525/ 525
Ninjutsu: 525/525
Taijutsu: 525 / 525
Genjutsu: 203/525 + 55 = 258
Chakra Control: 440/525 + 85 = 525
ASP: 1

Jutsu Masteries:
--
[col]
Taijutsu
 
E Rank
The One-Two: M
Janken: M
Uncalled-for Shot: M
D Rank
Spinning Wind: M
Dynamic Finish: M
C Rank
Dragon Assault: 1
Step-In Flash: M
Roaring Combination: 1
B Rank
16-Hit Combo: M
Shadow Step Strike: M
Spear Hand: M
A Rank
Eagle Drop: 1
Dance of the Waxing Moon: 1
Fist of Virtue: M
Fist of Sin: 1

Owned: 15
Mastered: 10
Unarmed
E Rank
---
D Rank
---
C Rank
Sword Juggle: 1
Top Spin: 1
Blade Trail: 1
B Rank
Magnum Break: 1
Focal Blade: 1
Steel Weaving: 1
Flight Aerial Strike: 1
Kill Driver: 1
Executioner: 1
Lotus Flower: 1
A Rank
Heavenly Sword: 1
Zantetsuken: 1

Owned: 12
Mastered: 0
Slashing
E Rank
Charge: 1
Grip: 1
Block: 1
D Rank
Muscle Control: 1
C Rank
Chakra Extension: M
Chakra Absorption: M
B Rank
Focused Assault: 1
Anabolic Frenzy: 1

Owned: 8
Mastered: 2
Buffing
X
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank

Owned: 5
Mastered: 2
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: M
Petrification: M
Earthslide Wall: 1
Fist of Gaia: 1

Owned: 17
Mastered: 15
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Raijin's Vengeance: M
Chidori Control: M
Kirin: M
Thunderdome: M

Owned: 17
Mastered: 17
Lightning
E Rank
Infernal Ember: M
Thermal Maw: M
D Rank
Fireball: M
Immolation Armor: M
Combustive Seal: M
C Rank
Dragon Fire: M
Searing Eruption: M
Scalding Ash Cloud: M
Heat Wave: M
B Rank
Infernal Hellfire: M
Firestorm: M
Spontaneous Combustion: M
Ring of Fire: M
A Rank
Dragon Flame Bomb: M
Sol Fire Tempest: M
Abysmal Harbinger: M
Flame Shield: M

Owned: 17
Mastered: 17
Fire
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank

Owned: 13
Mastered: 0
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1

Owned: 13
Mastered: 0
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1

Owned: 6
Mastered: 0
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1

Owned: 9
Mastered: 8
Blood
E Rank
D Rank
C Rank
B Rank
A Rank

Owned: 0
Mastered: 0
Crystal
C Rank
Acid Rain: M
Weapon Corrosion: M
Lactic Buildup: M
Citric Burn: M
B Rank
Acid Clone: M
Acidic Sweat: M
Fangs of the Komodo: M
Dust of Lye: M
A Rank
Negative pH: 1
Royal Water: 1
Heartburn Disorder: 1
Lure of the Flytrap: 1

Owned: 12
Mastered: 8
Acid
X
[/col]
KINJUTSU
CHIMERA

 
Arcane Knowledge - Kinjutsu Ability -- [OWNED]

Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.​
Arcane Knowledge
Genetic Implant - Kinjutsu Ability -- [OWNED]

While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.​
Genetic Implant
Mystical Replication - B-Rank Ninjutsu -- [RANK 1]
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.​
Mystical Replication
Radiant Aura - B-Rank Ninjutsu -- [RANK 1]

A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.​
Radiant Aura
Sacrificial Rite - A-Rank Ninjutsu -- [RANK 1]

Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.​
Sacrificial Rites
Avatar of Divinity - S-Rank Ninjutsu -- [DO NOT OWN]

The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.​
Avatar of Divinity
X

Number of Jutsus Owned: 147
Number of Jutsus Mastered: 79

----
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

ASP Purchases (Already Purchased):
- Class Card
- Ability Card
 
Marked Topic: Here
Words: 1213
Yen Gained: +7500x3 Yen = 22,500 Yen
Mission Turned In: --
Tutor Turned In:

What to Train: +75 Agi, +30 Tai

Purchases:

Power Level: 2883/3600 + 105 = 2988
Agility: 525/600 +75 = 600
Stamina: 525/600
Ninjutsu: 525/600
Taijutsu: 525/600 +30 = 555
Genjutsu: 258/600
Chakra Control: 525/600
ASP: 11

Jutsu Masteries:
--
[col]
Taijutsu
 
E Rank
The One-Two: M
Janken: M
Uncalled-for Shot: M
D Rank
Spinning Wind: M
Dynamic Finish: M
C Rank
Dragon Assault: 1
Step-In Flash: M
Roaring Combination: 1
B Rank
16-Hit Combo: M
Shadow Step Strike: M
Spear Hand: M
A Rank
Eagle Drop: 1
Dance of the Waxing Moon: 1
Fist of Virtue: M
Fist of Sin: 1

Owned: 15
Mastered: 10
Unarmed
E Rank
---
D Rank
---
C Rank
Sword Juggle: 1
Top Spin: 1
Blade Trail: 1
B Rank
Magnum Break: 1
Focal Blade: 1
Steel Weaving: 1
Flight Aerial Strike: 1
Kill Driver: 1
Executioner: 1
Lotus Flower: 1
A Rank
Heavenly Sword: 1
Zantetsuken: 1

Owned: 12
Mastered: 0
Slashing
E Rank
Charge: 1
Grip: 1
Block: 1
D Rank
Muscle Control: 1
C Rank
Chakra Extension: M
Chakra Absorption: M
B Rank
Focused Assault: 1
Anabolic Frenzy: 1

Owned: 8
Mastered: 2
Buffing
X
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank

Owned: 5
Mastered: 2
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: M
Petrification: M
Earthslide Wall: 1
Fist of Gaia: 1

Owned: 17
Mastered: 15
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Raijin's Vengeance: M
Chidori Control: M
Kirin: M
Thunderdome: M

Owned: 17
Mastered: 17
Lightning
E Rank
Infernal Ember: M
Thermal Maw: M
D Rank
Fireball: M
Immolation Armor: M
Combustive Seal: M
C Rank
Dragon Fire: M
Searing Eruption: M
Scalding Ash Cloud: M
Heat Wave: M
B Rank
Infernal Hellfire: M
Firestorm: M
Spontaneous Combustion: M
Ring of Fire: M
A Rank
Dragon Flame Bomb: M
Sol Fire Tempest: M
Abysmal Harbinger: M
Flame Shield: M

Owned: 17
Mastered: 17
Fire
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank

Owned: 13
Mastered: 0
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1

Owned: 13
Mastered: 0
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1

Owned: 6
Mastered: 0
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1

Owned: 9
Mastered: 8
Blood
E Rank
D Rank
C Rank
B Rank
A Rank

Owned: 0
Mastered: 0
Crystal
C Rank
Acid Rain: M
Weapon Corrosion: M
Lactic Buildup: M
Citric Burn: M
B Rank
Acid Clone: M
Acidic Sweat: M
Fangs of the Komodo: M
Dust of Lye: M
A Rank
Negative pH: 1
Royal Water: 1
Heartburn Disorder: 1
Lure of the Flytrap: 1

Owned: 12
Mastered: 8
Acid
X
[/col]
KINJUTSU
CHIMERA

 
Arcane Knowledge - Kinjutsu Ability -- [OWNED]

Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.​
Arcane Knowledge
Genetic Implant - Kinjutsu Ability -- [OWNED]

While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.​
Genetic Implant
Mystical Replication - B-Rank Ninjutsu -- [RANK 1]
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.​
Mystical Replication
Radiant Aura - B-Rank Ninjutsu -- [RANK 1]

A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.​
Radiant Aura
Sacrificial Rite - A-Rank Ninjutsu -- [RANK 1]

Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.​
Sacrificial Rites
Avatar of Divinity - S-Rank Ninjutsu -- [DO NOT OWN]

The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.​
Avatar of Divinity
X

Number of Jutsus Owned: 147
Number of Jutsus Mastered: 79

----
Affinities
Majors: Water, Blood, Fire Lightning
Minors: Non-Elemental, Earth
AE: Blood, Crystal, Acid, Shadow

ASP Purchases (Already Purchased):
- Class Card
- Ability Card
 
Ryong Kyo said:
Marked Topic: Here
Words: 1213
Yen Gained: +7500x3 Yen = 22,500 Yen
Mission Turned In: --
Tutor Turned In:

What to Train: +75 Agi, +30 Tai

Purchases:

Power Level: 2883/3600 + 105 = 2988
Agility: 525/600 +75 = 600
Stamina: 525/600
Ninjutsu: 525/600
Taijutsu: 525/600 +30 = 555
Genjutsu: 258/600
Chakra Control: 525/600
ASP: 11

Jutsu Masteries:
--
[col]
Taijutsu
 
E Rank
The One-Two: M
Janken: M
Uncalled-for Shot: M
D Rank
Spinning Wind: M
Dynamic Finish: M
C Rank
Dragon Assault: 1
Step-In Flash: M
Roaring Combination: 1
B Rank
16-Hit Combo: M
Shadow Step Strike: M
Spear Hand: M
A Rank
Eagle Drop: 1
Dance of the Waxing Moon: 1
Fist of Virtue: M
Fist of Sin: 1

Owned: 15
Mastered: 10
Unarmed
E Rank
---
D Rank
---
C Rank
Sword Juggle: 1
Top Spin: 1
Blade Trail: 1
B Rank
Magnum Break: 1
Focal Blade: 1
Steel Weaving: 1
Flight Aerial Strike: 1
Kill Driver: 1
Executioner: 1
Lotus Flower: 1
A Rank
Heavenly Sword: 1
Zantetsuken: 1

Owned: 12
Mastered: 0
Slashing
E Rank
Charge: 1
Grip: 1
Block: 1
D Rank
Muscle Control: 1
C Rank
Chakra Extension: M
Chakra Absorption: M
B Rank
Focused Assault: 1
Anabolic Frenzy: 1

Owned: 8
Mastered: 2
Buffing
X
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank

Owned: 5
Mastered: 2
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: M
Petrification: M
Earthslide Wall: 1
Fist of Gaia: 1

Owned: 17
Mastered: 15
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Raijin's Vengeance: M
Chidori Control: M
Kirin: M
Thunderdome: M

Owned: 17
Mastered: 17
Lightning
E Rank
Infernal Ember: M
Thermal Maw: M
D Rank
Fireball: M
Immolation Armor: M
Combustive Seal: M
C Rank
Dragon Fire: M
Searing Eruption: M
Scalding Ash Cloud: M
Heat Wave: M
B Rank
Infernal Hellfire: M
Firestorm: M
Spontaneous Combustion: M
Ring of Fire: M
A Rank
Dragon Flame Bomb: M
Sol Fire Tempest: M
Abysmal Harbinger: M
Flame Shield: M

Owned: 17
Mastered: 17
Fire
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank

Owned: 13
Mastered: 0
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1

Owned: 13
Mastered: 0
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1

Owned: 6
Mastered: 0
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1

Owned: 9
Mastered: 8
Blood
E Rank
D Rank
C Rank
B Rank
A Rank

Owned: 0
Mastered: 0
Crystal
C Rank
Acid Rain: M
Weapon Corrosion: M
Lactic Buildup: M
Citric Burn: M
B Rank
Acid Clone: M
Acidic Sweat: M
Fangs of the Komodo: M
Dust of Lye: M
A Rank
Negative pH: 1
Royal Water: 1
Heartburn Disorder: 1
Lure of the Flytrap: 1

Owned: 12
Mastered: 8
Acid
X
[/col]
KINJUTSU
CHIMERA

 
Arcane Knowledge - Kinjutsu Ability -- [OWNED]

Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.​
Arcane Knowledge
Genetic Implant - Kinjutsu Ability -- [OWNED]

While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.​
Genetic Implant
Mystical Replication - B-Rank Ninjutsu -- [RANK 1]
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.​
Mystical Replication
Radiant Aura - B-Rank Ninjutsu -- [RANK 1]

A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.​
Radiant Aura
Sacrificial Rite - A-Rank Ninjutsu -- [RANK 1]

Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.​
Sacrificial Rites
Avatar of Divinity - S-Rank Ninjutsu -- [DO NOT OWN]

The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.​
Avatar of Divinity
X

Number of Jutsus Owned: 147
Number of Jutsus Mastered: 79

----
Affinities
Majors: Water, Blood, Fire Lightning
Minors: Non-Elemental, Earth
AE: Blood, Crystal, Acid, Shadow

ASP Purchases (Already Purchased):
- Class Card
- Ability Card

Training Approved.
Modding yennies.
 
Name: Ryong Kyo
IC Rank Ansatsu ANBU
OOC Rank: S
Profile Link: Profile Here
Dojo Link: Dojo Here

Stats:
Agility: 600/600
Stamina: 525/600
Taijutsu: 555/600
Ninjutsu: 525/600
Genjutsu: 258/600
Chakra Control: 525/600
Power Level: 2988

Advanced Shop Points(ASP): 11

Jutsu List:
[col]
Taijutsu
 
E Rank
The One-Two: M
Janken: M
Uncalled-for Shot: M
D Rank
Spinning Wind: M
Dynamic Finish: M
C Rank
Dragon Assault: 1
Step-In Flash: M
Roaring Combination: 1
B Rank
16-Hit Combo: M
Shadow Step Strike: M
Spear Hand: M
A Rank
Eagle Drop: 1
Dance of the Waxing Moon: 1
Fist of Virtue: M
Fist of Sin: 1

Owned: 15
Mastered: 10
Unarmed
E Rank
---
D Rank
---
C Rank
Sword Juggle: 1
Top Spin: 1
Blade Trail: 1
B Rank
Magnum Break: 1
Focal Blade: 1
Steel Weaving: 1
Flight Aerial Strike: 1
Kill Driver: 1
Executioner: 1
Lotus Flower: 1
A Rank
Heavenly Sword: 1
Zantetsuken: 1

Owned: 12
Mastered: 0
Slashing
E Rank
Charge: 1
Grip: 1
Block: 1
D Rank
Muscle Control: 1
C Rank
Chakra Extension: M
Chakra Absorption: M
B Rank
Focused Assault: 1
Anabolic Frenzy: 1

Owned: 8
Mastered: 2
Buffing
X
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank

Owned: 5
Mastered: 2
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: M
Petrification: M
Earthslide Wall: 1
Fist of Gaia: 1

Owned: 17
Mastered: 15
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Raijin's Vengeance: M
Chidori Control: M
Kirin: M
Thunderdome: M

Owned: 17
Mastered: 17
Lightning
E Rank
Infernal Ember: M
Thermal Maw: M
D Rank
Fireball: M
Immolation Armor: M
Combustive Seal: M
C Rank
Dragon Fire: M
Searing Eruption: M
Scalding Ash Cloud: M
Heat Wave: M
B Rank
Infernal Hellfire: M
Firestorm: M
Spontaneous Combustion: M
Ring of Fire: M
A Rank
Dragon Flame Bomb: M
Sol Fire Tempest: M
Abysmal Harbinger: M
Flame Shield: M

Owned: 17
Mastered: 17
Fire
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank

Owned: 13
Mastered: 0
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1

Owned: 13
Mastered: 0
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1

Owned: 6
Mastered: 0
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1

Owned: 9
Mastered: 8
Blood
E Rank
D Rank
C Rank
B Rank
A Rank

Owned: 0
Mastered: 0
Crystal
C Rank
Acid Rain: M
Weapon Corrosion: M
Lactic Buildup: M
Citric Burn: M
B Rank
Acid Clone: M
Acidic Sweat: M
Fangs of the Komodo: M
Dust of Lye: M
A Rank
Negative pH: 1
Royal Water: 1
Heartburn Disorder: 1
Lure of the Flytrap: 1

Owned: 12
Mastered: 8
Acid
X
[/col]

Augments Purchased:

ASP shop purchases:
Ability Card
Effect: Grants the user 1 additional Ability Slot.
Class Points Card
Effect:Grants the user 2 additional Class Points.

Weekly Rewards:

Tutor Approval: N/A
Tutor Title
Total Word Count:

Mission rewards: N/A
Mission Title
Mission Rank:
Rewards owed:

Class rewards: N/A
Class Title
The number of students(if teacher):
Rewards owed:

Training Approval:
Roleplay
Total Word count: 511

Training points gained: +45 Taijutsu, +60 Ninjutsu
Yen Stipend: 7500 x 3 = 22500 (3x Training this week)

Purchases:

Jutsu:
S Avatar of Divinity 22500 Yen
A Black Blockade 12500 Yen
A Crimson Stars 12500 Yen
A Red Haze 12500 Yen
A Blood Thrall 12500 Yen

** A Earthslide Wall 15 ASP
** A Fist of Gaia 15 ASP (All Earth Jutsus mastered)
** A Fist of Sin 15 ASP
** A Negative pH 15 ASP
** A Royal Water 15 ASP
** A Heartburn Disorder 15 ASP
** A Lure of the Flytrap 15 ASP

**Already purchased, just mastering
-----
Cost total: 72605 // ASP Total: 105 (11 + 120 - 105 = 26 remaining)

Augments: N/A
Name of Augment
**repeat as needed
-----
Cost total: ------------

ASP Shop Cards: N/A
Name of Cards - ASP Cost
**repeat as needed
-----
ASP Total: -------------

Other notes/purchases:
Gained 120 ASP from Here which can be used as straight ASP or for stats.
 
Approved
Taijutsu: 600/600
Ninjutsu: 585/600

118,800.00
+22500
-72605
=68695.00

ASP: 11
+120
-105
=26
Ryong Kyo said:
Name: Ryong Kyo
IC Rank Ansatsu ANBU
OOC Rank: S
Profile Link: Profile Here
Dojo Link: Dojo Here

Stats:
Agility: 600/600
Stamina: 525/600
Taijutsu: 555/600
Ninjutsu: 525/600
Genjutsu: 258/600
Chakra Control: 525/600
Power Level: 2988

Advanced Shop Points(ASP): 11

Jutsu List:
[col]
Taijutsu
 
E Rank
The One-Two: M
Janken: M
Uncalled-for Shot: M
D Rank
Spinning Wind: M
Dynamic Finish: M
C Rank
Dragon Assault: 1
Step-In Flash: M
Roaring Combination: 1
B Rank
16-Hit Combo: M
Shadow Step Strike: M
Spear Hand: M
A Rank
Eagle Drop: 1
Dance of the Waxing Moon: 1
Fist of Virtue: M
Fist of Sin: 1

Owned: 15
Mastered: 10
Unarmed
E Rank
---
D Rank
---
C Rank
Sword Juggle: 1
Top Spin: 1
Blade Trail: 1
B Rank
Magnum Break: 1
Focal Blade: 1
Steel Weaving: 1
Flight Aerial Strike: 1
Kill Driver: 1
Executioner: 1
Lotus Flower: 1
A Rank
Heavenly Sword: 1
Zantetsuken: 1

Owned: 12
Mastered: 0
Slashing
E Rank
Charge: 1
Grip: 1
Block: 1
D Rank
Muscle Control: 1
C Rank
Chakra Extension: M
Chakra Absorption: M
B Rank
Focused Assault: 1
Anabolic Frenzy: 1

Owned: 8
Mastered: 2
Buffing
X
|
Ninjutsu
 
E Rank
Transformation: 1
Body Switch: M
D Rank
Cancel: M
C Rank
Barrier: 1
Elemental Clone: 1
B Rank

Owned: 5
Mastered: 2
NE
E Rank
Stone Bullet: M
Gravel Shift: M
D Rank
Earthflow River: M
Sinkhole Fist: M
Mud Clone: M
C Rank
Inner Earth Reflection Lure: M
Earth Flow Wave: M
Rock Golem: M
Earthen Coating: M
B Rank
Bedrock Coffin: M
Weighted Rock Technique: M
Earth Spiker: M
Antlion Sinkhole: M
A Rank
Earthen Magnitude: M
Petrification: M
Earthslide Wall: 1
Fist of Gaia: 1

Owned: 17
Mastered: 15
Earth
E Rank
Storm Bolt: M
Thunderfist: M
D Rank
Thunderclap: M
Electroshock: M
Electrocution: M
C Rank
Zeus Flash: M
Lightning Torrent: M
Thunderstruck: M
Volt Charge: M
B Rank
Gigavolt Cannon: M
Chidori: M
Lightning Beast: M
Amp Field: M
A Rank
Raijin's Vengeance: M
Chidori Control: M
Kirin: M
Thunderdome: M

Owned: 17
Mastered: 17
Lightning
E Rank
Infernal Ember: M
Thermal Maw: M
D Rank
Fireball: M
Immolation Armor: M
Combustive Seal: M
C Rank
Dragon Fire: M
Searing Eruption: M
Scalding Ash Cloud: M
Heat Wave: M
B Rank
Infernal Hellfire: M
Firestorm: M
Spontaneous Combustion: M
Ring of Fire: M
A Rank
Dragon Flame Bomb: M
Sol Fire Tempest: M
Abysmal Harbinger: M
Flame Shield: M

Owned: 17
Mastered: 17
Fire
E Rank
Pressurized Mist: 1
Water Gun: 1
D Rank
Water Whip: 1
Aqua Fang: 1
Rinse Off: 1
C Rank
Grand Waterfall: 1
Impaling Hydro Jet: 1
Water Prison: 1
Rain Dance: 1
B Rank
Torrential Vortex: 1
Hydro Tidal Shockwave: 1
Water Shark Bomb: 1
Mystical Pond: 1
A Rank

Owned: 13
Mastered: 0
Water
D Rank
Mask Summon: 1
Critical Exposure: 1
C Rank
Snapshot: 1
Chakra Sense : 1
Active Camo : 1
Mental Infiltration: 1
B Rank
Incapacitate: 1
Intangible Passage: 1
Shadow Servant: 1
Searchlight: 1
A Rank
Physical Imprisonment Seal: 1
Body Bind: 1
Flock of Shadows: 1

Owned: 13
Mastered: 0
ANBU
D Rank
Mystical Hand: 1
Coagulation: 1
C Rank
System Shock: 1
Skeletal Fortification: 1
Anesthetic Infusion: 1
System Restoration: 1

Owned: 6
Mastered: 0
Med
C Rank
Blood Blade: M
Crimson Whip: M
Red Tide: M
Blood Clone: M
B Rank
Sanguine Shield: M
Kiss of the Vampire: M
Red Rain: M
Curse of Anemia: M
A Rank
Drain Claw: 1

Owned: 9
Mastered: 8
Blood
E Rank
D Rank
C Rank
B Rank
A Rank

Owned: 0
Mastered: 0
Crystal
C Rank
Acid Rain: M
Weapon Corrosion: M
Lactic Buildup: M
Citric Burn: M
B Rank
Acid Clone: M
Acidic Sweat: M
Fangs of the Komodo: M
Dust of Lye: M
A Rank
Negative pH: 1
Royal Water: 1
Heartburn Disorder: 1
Lure of the Flytrap: 1

Owned: 12
Mastered: 8
Acid
X
[/col]

Augments Purchased:

ASP shop purchases:
Ability Card
Effect: Grants the user 1 additional Ability Slot.
Class Points Card
Effect:Grants the user 2 additional Class Points.

Weekly Rewards:

Tutor Approval: N/A
Tutor Title
Total Word Count:

Mission rewards: N/A
Mission Title
Mission Rank:
Rewards owed:

Class rewards: N/A
Class Title
The number of students(if teacher):
Rewards owed:

Training Approval:
Roleplay
Total Word count: 511

Training points gained: +45 Taijutsu, +60 Ninjutsu
Yen Stipend: 7500 x 3 = 22500 (3x Training this week)

Purchases:

Jutsu:
S Avatar of Divinity 22500 Yen
A Black Blockade 12500 Yen
A Crimson Stars 12500 Yen
A Red Haze 12500 Yen
A Blood Thrall 12500 Yen

** A Earthslide Wall 15 ASP
** A Fist of Gaia 15 ASP (All Earth Jutsus mastered)
** A Fist of Sin 15 ASP
** A Negative pH 15 ASP
** A Royal Water 15 ASP
** A Heartburn Disorder 15 ASP
** A Lure of the Flytrap 15 ASP

**Already purchased, just mastering
-----
Cost total: 72605 // ASP Total: 105 (11 + 120 - 105 = 26 remaining)

Augments: N/A
Name of Augment
**repeat as needed
-----
Cost total: ------------

ASP Shop Cards: N/A
Name of Cards - ASP Cost
**repeat as needed
-----
ASP Total: -------------

Other notes/purchases:
Gained 120 ASP from Here which can be used as straight ASP or for stats.
 

Current Ninpocho Time:

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