Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Tenkawa Kaori's Training

Training for 6 August to 12 August, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 476[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Blinded By Light: +105 ASP[lb][/lb]
WC: 804[lb][/lb]
Modded Battle Turn-In: [lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 476+105=581-250-300=31 Remaining[lb][/lb]
Yen Gains:199670+22500=222170[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]

[lb2][/lb2]

Other Purchases[lb][/lb]
+1x Swap Card -250 ASP[lb][/lb]
+1x Kinjutsu Removal -300 ASP[lb2][/lb2]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Chimera</U><i></i>
Many shinobi, during the course of their lifetimes, can be said to have mastered their own bloodline or core ability. Fewer can be said to have had the opportunity to do it with more than one; of those, only the Chimera manage it simultaneously, with their own natural bodies. There are many ways to achieve the path of the Chimera, masters of the most natural and innate of the ninja arts, but few ever manage to carry themselves fully along this difficult path to become true masters of their own powers as well as those they have absorbed, through ill means or no, those they were not born or raised to. Indeed, even for those who do, such arts prove positively exhausting, taxing them far more than do the earthly exploits of mere mortals...

Kinjutsu Table
  • Arcane Knowledge (Ability)
  • Genetic Implant (Ability)
  • Mystic Replication(B-Rank Technique)
  • Radiant Aura (B-Rank Technique)
  • Sacrificial Rite (A-Rank Technique)
  • Avatar of Divinity(S-Rank Technique)
Information
Prerequisites: B-Rank, one fully mastered BL/CA

Effects:
  • The user gains the ability to integrate up to two additional BL/CA into themselves for use in full. This may be done by an application of at least 1000 words, once per month. The user is allowed their first additional BL/CA immediately after obtaining the Kinjutsu, if they so choose.
    • Any of the user's BL/CA may be dropped when a new one is picked up if they so choose. A Chimera cannot retain any techniques from a dropped table on their customized BL/CA.
  • From these BL/CA, the user constructs their own Bloodline or Core Ability for use during battle. This BL/CA can be altered in the user's dojo at any point outside of battle, with skills selected to be active to fill the BL/CA structure. The user can also swap between using a BL/CA structure at will. (Exact specifications and conversions of techniques between BL and CA in spoiler.)

  • Bloodlines are constructed out of 10 different skills, arrayed on a standard BL chart and split into ranks. (Example.) As most CA skills cannot be split into ranks, CA skills other than Boosts would simply take up the normal space on a BL table anyway.
  • Core Abilities are constructed out of 30 points worth of skills, 20 of which the user has access to at any given time. A Chimera Core Ability user can swap between active and inactive skills on their full table through the same method a normal Core Ability user can. (See here, the spoiler tab labeled Training Your Core Ability.)
  • Skills convert between BL and CA as follows:
    • Bloodline Passives = Core Ability Passives/Boosts/Ability Modifications
    • Bloodline Activated Passives, Styles, and Non-Final Jutsu = Core Ability Special Moves, Styles, and Jutsu Modifications
    • Bloodline Final Jutsu = Core Ability Final Jutsu
    • All Bloodline Passives and Activated Passives cost 1 CA point per rank, to 3 ranks, but the full version must be on the customized table.
    • Other Bloodline skills whose final rank is attained before 1200 PL cost 2 CA points.
    • Other Bloodline skills whose final rank is attained after 1200 PL cost 3 CA points.
    • Final BL jutsu cost 2 CA points for the final rank, like CA final jutsu. If the user wishes to use a rank 1 or 2 BL final jutsu, they will only cost 1 CA point, but the full version must be on the customized table.
  • Customized tables must not have more than four Passive-type skills (as defined above). They also must have one single Final Jutsu, but no more than that.

  • The Chimera can alter which skills from their 3 BL/CA tables are on their Chimera BL/CA every two weeks.
  • The Chimera's secondary cap buff limits are set to a maximum of +6, and their buff limits to +30%.
    • Skills and abilities that raise a secondary stat in a class (such as Cursed Seals) count against this limit for the amount of the difference between the two class levels. (A capped player raising a secondary from Average to High would have that counted as +4 against their limit of +6.)

Notes:
- A 'fully mastered' BL/CA is considered to be the full Bloodline table unlocked, or access to 20 CA points regardless of whether they have all been used or not.

Arcane Knowledge<i></i> - Kinjutsu Ability
Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.

Genetic Implant - Kinjutsu Ability
While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.
  • [Uchiha] Tsukuyomi
  • [Demonic Ancestry] Devil's Trick
  • [Shadow Boxer] Share Genjutsu

<U>Mystical Replication<i></i> - B-Rank Ninjutsu
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.

Radiant Aura<i></i> - B-Rank Ninjutsu
A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.

Sacrificial Rite<i></i> - A-Rank Ninjutsu
Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.

Avatar of Divinity<i></i> - S-Rank Ninjutsu
The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
  • [Tsuchimikado] Karmic Blessing
  • [Tsuchimikado] Ofuda Sealing Tags
  • [Hyuuga] Air Palm
  • [Hyuuga] Kaiten
  • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
  • [Chakra Attuned] Empower - Mastered
Total Jutsus Known: 302
Total Jutsus Mastered: 302


Elemental Affinity
Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
Major Branch: Medical
Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
Major Sensory: Kinetic / Audial / Visual
Minor:
Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch
 
Tenkawa Kaori said:
Training for 6 August to 12 August, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 476[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Blinded By Light: +105 ASP[lb][/lb]
WC: 804[lb][/lb]
Modded Battle Turn-In: [lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 476+105=581-250-300=31 Remaining[lb][/lb]
Yen Gains:199670+22500=222170[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]

[lb2][/lb2]

Other Purchases[lb][/lb]
+1x Swap Card -250 ASP[lb][/lb]
+1x Kinjutsu Removal -300 ASP[lb2][/lb2]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Chimera</U><i></i>
Many shinobi, during the course of their lifetimes, can be said to have mastered their own bloodline or core ability. Fewer can be said to have had the opportunity to do it with more than one; of those, only the Chimera manage it simultaneously, with their own natural bodies. There are many ways to achieve the path of the Chimera, masters of the most natural and innate of the ninja arts, but few ever manage to carry themselves fully along this difficult path to become true masters of their own powers as well as those they have absorbed, through ill means or no, those they were not born or raised to. Indeed, even for those who do, such arts prove positively exhausting, taxing them far more than do the earthly exploits of mere mortals...

Kinjutsu Table
  • Arcane Knowledge (Ability)
  • Genetic Implant (Ability)
  • Mystic Replication(B-Rank Technique)
  • Radiant Aura (B-Rank Technique)
  • Sacrificial Rite (A-Rank Technique)
  • Avatar of Divinity(S-Rank Technique)
Information
Prerequisites: B-Rank, one fully mastered BL/CA

Effects:
  • The user gains the ability to integrate up to two additional BL/CA into themselves for use in full. This may be done by an application of at least 1000 words, once per month. The user is allowed their first additional BL/CA immediately after obtaining the Kinjutsu, if they so choose.
    • Any of the user's BL/CA may be dropped when a new one is picked up if they so choose. A Chimera cannot retain any techniques from a dropped table on their customized BL/CA.
  • From these BL/CA, the user constructs their own Bloodline or Core Ability for use during battle. This BL/CA can be altered in the user's dojo at any point outside of battle, with skills selected to be active to fill the BL/CA structure. The user can also swap between using a BL/CA structure at will. (Exact specifications and conversions of techniques between BL and CA in spoiler.)

  • Bloodlines are constructed out of 10 different skills, arrayed on a standard BL chart and split into ranks. (Example.) As most CA skills cannot be split into ranks, CA skills other than Boosts would simply take up the normal space on a BL table anyway.
  • Core Abilities are constructed out of 30 points worth of skills, 20 of which the user has access to at any given time. A Chimera Core Ability user can swap between active and inactive skills on their full table through the same method a normal Core Ability user can. (See here, the spoiler tab labeled Training Your Core Ability.)
  • Skills convert between BL and CA as follows:
    • Bloodline Passives = Core Ability Passives/Boosts/Ability Modifications
    • Bloodline Activated Passives, Styles, and Non-Final Jutsu = Core Ability Special Moves, Styles, and Jutsu Modifications
    • Bloodline Final Jutsu = Core Ability Final Jutsu
    • All Bloodline Passives and Activated Passives cost 1 CA point per rank, to 3 ranks, but the full version must be on the customized table.
    • Other Bloodline skills whose final rank is attained before 1200 PL cost 2 CA points.
    • Other Bloodline skills whose final rank is attained after 1200 PL cost 3 CA points.
    • Final BL jutsu cost 2 CA points for the final rank, like CA final jutsu. If the user wishes to use a rank 1 or 2 BL final jutsu, they will only cost 1 CA point, but the full version must be on the customized table.
  • Customized tables must not have more than four Passive-type skills (as defined above). They also must have one single Final Jutsu, but no more than that.

  • The Chimera can alter which skills from their 3 BL/CA tables are on their Chimera BL/CA every two weeks.
  • The Chimera's secondary cap buff limits are set to a maximum of +6, and their buff limits to +30%.
    • Skills and abilities that raise a secondary stat in a class (such as Cursed Seals) count against this limit for the amount of the difference between the two class levels. (A capped player raising a secondary from Average to High would have that counted as +4 against their limit of +6.)

Notes:
- A 'fully mastered' BL/CA is considered to be the full Bloodline table unlocked, or access to 20 CA points regardless of whether they have all been used or not.

Arcane Knowledge<i></i> - Kinjutsu Ability
Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.

Genetic Implant - Kinjutsu Ability
While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.
  • [Uchiha] Tsukuyomi
  • [Demonic Ancestry] Devil's Trick
  • [Shadow Boxer] Share Genjutsu

<U>Mystical Replication<i></i> - B-Rank Ninjutsu
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.

Radiant Aura<i></i> - B-Rank Ninjutsu
A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.

Sacrificial Rite<i></i> - A-Rank Ninjutsu
Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.

Avatar of Divinity<i></i> - S-Rank Ninjutsu
The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
  • [Tsuchimikado] Karmic Blessing
  • [Tsuchimikado] Ofuda Sealing Tags
  • [Hyuuga] Air Palm
  • [Hyuuga] Kaiten
  • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
  • [Chakra Attuned] Empower - Mastered
Total Jutsus Known: 302
Total Jutsus Mastered: 302


Elemental Affinity
Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
Major Branch: Medical
Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
Major Sensory: Kinetic / Audial / Visual
Minor:
Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch

Training approved!
+22,500 yen
+105 ASP
-550 ASP

Total:

+22,500 yen
-445 ASP
 
Training for Turning in Fights
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 31[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: N/A[lb][/lb]
WC: 804[lb][/lb]
Modded Battle Turn-In: Here[lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 31+100+108= 239 Remaining[lb][/lb]
Yen Gains: 266170[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]

[lb2][/lb2]

Other Purchases[lb][/lb]
[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Chimera</U><i></i>
Many shinobi, during the course of their lifetimes, can be said to have mastered their own bloodline or core ability. Fewer can be said to have had the opportunity to do it with more than one; of those, only the Chimera manage it simultaneously, with their own natural bodies. There are many ways to achieve the path of the Chimera, masters of the most natural and innate of the ninja arts, but few ever manage to carry themselves fully along this difficult path to become true masters of their own powers as well as those they have absorbed, through ill means or no, those they were not born or raised to. Indeed, even for those who do, such arts prove positively exhausting, taxing them far more than do the earthly exploits of mere mortals...

Kinjutsu Table
  • Arcane Knowledge (Ability)
  • Genetic Implant (Ability)
  • Mystic Replication(B-Rank Technique)
  • Radiant Aura (B-Rank Technique)
  • Sacrificial Rite (A-Rank Technique)
  • Avatar of Divinity(S-Rank Technique)
Information
Prerequisites: B-Rank, one fully mastered BL/CA

Effects:
  • The user gains the ability to integrate up to two additional BL/CA into themselves for use in full. This may be done by an application of at least 1000 words, once per month. The user is allowed their first additional BL/CA immediately after obtaining the Kinjutsu, if they so choose.
    • Any of the user's BL/CA may be dropped when a new one is picked up if they so choose. A Chimera cannot retain any techniques from a dropped table on their customized BL/CA.
  • From these BL/CA, the user constructs their own Bloodline or Core Ability for use during battle. This BL/CA can be altered in the user's dojo at any point outside of battle, with skills selected to be active to fill the BL/CA structure. The user can also swap between using a BL/CA structure at will. (Exact specifications and conversions of techniques between BL and CA in spoiler.)

  • Bloodlines are constructed out of 10 different skills, arrayed on a standard BL chart and split into ranks. (Example.) As most CA skills cannot be split into ranks, CA skills other than Boosts would simply take up the normal space on a BL table anyway.
  • Core Abilities are constructed out of 30 points worth of skills, 20 of which the user has access to at any given time. A Chimera Core Ability user can swap between active and inactive skills on their full table through the same method a normal Core Ability user can. (See here, the spoiler tab labeled Training Your Core Ability.)
  • Skills convert between BL and CA as follows:
    • Bloodline Passives = Core Ability Passives/Boosts/Ability Modifications
    • Bloodline Activated Passives, Styles, and Non-Final Jutsu = Core Ability Special Moves, Styles, and Jutsu Modifications
    • Bloodline Final Jutsu = Core Ability Final Jutsu
    • All Bloodline Passives and Activated Passives cost 1 CA point per rank, to 3 ranks, but the full version must be on the customized table.
    • Other Bloodline skills whose final rank is attained before 1200 PL cost 2 CA points.
    • Other Bloodline skills whose final rank is attained after 1200 PL cost 3 CA points.
    • Final BL jutsu cost 2 CA points for the final rank, like CA final jutsu. If the user wishes to use a rank 1 or 2 BL final jutsu, they will only cost 1 CA point, but the full version must be on the customized table.
  • Customized tables must not have more than four Passive-type skills (as defined above). They also must have one single Final Jutsu, but no more than that.

  • The Chimera can alter which skills from their 3 BL/CA tables are on their Chimera BL/CA every two weeks.
  • The Chimera's secondary cap buff limits are set to a maximum of +6, and their buff limits to +30%.
    • Skills and abilities that raise a secondary stat in a class (such as Cursed Seals) count against this limit for the amount of the difference between the two class levels. (A capped player raising a secondary from Average to High would have that counted as +4 against their limit of +6.)

Notes:
- A 'fully mastered' BL/CA is considered to be the full Bloodline table unlocked, or access to 20 CA points regardless of whether they have all been used or not.

Arcane Knowledge<i></i> - Kinjutsu Ability
Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.

Genetic Implant - Kinjutsu Ability
While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.
  • [Uchiha] Tsukuyomi
  • [Demonic Ancestry] Devil's Trick
  • [Shadow Boxer] Share Genjutsu

<U>Mystical Replication<i></i> - B-Rank Ninjutsu
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.

Radiant Aura<i></i> - B-Rank Ninjutsu
A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.

Sacrificial Rite<i></i> - A-Rank Ninjutsu
Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.

Avatar of Divinity<i></i> - S-Rank Ninjutsu
The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
  • [Tsuchimikado] Karmic Blessing
  • [Tsuchimikado] Ofuda Sealing Tags
  • [Hyuuga] Air Palm
  • [Hyuuga] Kaiten
  • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
  • [Chakra Attuned] Empower - Mastered
Total Jutsus Known: 302
Total Jutsus Mastered: 302


Elemental Affinity
Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
Major Branch: Medical
Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
Major Sensory: Kinetic / Audial / Visual
Minor:
Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch
 
Tenkawa Kaori said:
Training for Turning in Fights
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 31[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: N/A[lb][/lb]
WC: 804[lb][/lb]
Modded Battle Turn-In: Here[lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 31+100+108= 239 Remaining[lb][/lb]
Yen Gains: 266170[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]

[lb2][/lb2]

Other Purchases[lb][/lb]
[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Chimera</U><i></i>
Many shinobi, during the course of their lifetimes, can be said to have mastered their own bloodline or core ability. Fewer can be said to have had the opportunity to do it with more than one; of those, only the Chimera manage it simultaneously, with their own natural bodies. There are many ways to achieve the path of the Chimera, masters of the most natural and innate of the ninja arts, but few ever manage to carry themselves fully along this difficult path to become true masters of their own powers as well as those they have absorbed, through ill means or no, those they were not born or raised to. Indeed, even for those who do, such arts prove positively exhausting, taxing them far more than do the earthly exploits of mere mortals...

Kinjutsu Table
  • Arcane Knowledge (Ability)
  • Genetic Implant (Ability)
  • Mystic Replication(B-Rank Technique)
  • Radiant Aura (B-Rank Technique)
  • Sacrificial Rite (A-Rank Technique)
  • Avatar of Divinity(S-Rank Technique)
Information
Prerequisites: B-Rank, one fully mastered BL/CA

Effects:
  • The user gains the ability to integrate up to two additional BL/CA into themselves for use in full. This may be done by an application of at least 1000 words, once per month. The user is allowed their first additional BL/CA immediately after obtaining the Kinjutsu, if they so choose.
    • Any of the user's BL/CA may be dropped when a new one is picked up if they so choose. A Chimera cannot retain any techniques from a dropped table on their customized BL/CA.
  • From these BL/CA, the user constructs their own Bloodline or Core Ability for use during battle. This BL/CA can be altered in the user's dojo at any point outside of battle, with skills selected to be active to fill the BL/CA structure. The user can also swap between using a BL/CA structure at will. (Exact specifications and conversions of techniques between BL and CA in spoiler.)

  • Bloodlines are constructed out of 10 different skills, arrayed on a standard BL chart and split into ranks. (Example.) As most CA skills cannot be split into ranks, CA skills other than Boosts would simply take up the normal space on a BL table anyway.
  • Core Abilities are constructed out of 30 points worth of skills, 20 of which the user has access to at any given time. A Chimera Core Ability user can swap between active and inactive skills on their full table through the same method a normal Core Ability user can. (See here, the spoiler tab labeled Training Your Core Ability.)
  • Skills convert between BL and CA as follows:
    • Bloodline Passives = Core Ability Passives/Boosts/Ability Modifications
    • Bloodline Activated Passives, Styles, and Non-Final Jutsu = Core Ability Special Moves, Styles, and Jutsu Modifications
    • Bloodline Final Jutsu = Core Ability Final Jutsu
    • All Bloodline Passives and Activated Passives cost 1 CA point per rank, to 3 ranks, but the full version must be on the customized table.
    • Other Bloodline skills whose final rank is attained before 1200 PL cost 2 CA points.
    • Other Bloodline skills whose final rank is attained after 1200 PL cost 3 CA points.
    • Final BL jutsu cost 2 CA points for the final rank, like CA final jutsu. If the user wishes to use a rank 1 or 2 BL final jutsu, they will only cost 1 CA point, but the full version must be on the customized table.
  • Customized tables must not have more than four Passive-type skills (as defined above). They also must have one single Final Jutsu, but no more than that.

  • The Chimera can alter which skills from their 3 BL/CA tables are on their Chimera BL/CA every two weeks.
  • The Chimera's secondary cap buff limits are set to a maximum of +6, and their buff limits to +30%.
    • Skills and abilities that raise a secondary stat in a class (such as Cursed Seals) count against this limit for the amount of the difference between the two class levels. (A capped player raising a secondary from Average to High would have that counted as +4 against their limit of +6.)

Notes:
- A 'fully mastered' BL/CA is considered to be the full Bloodline table unlocked, or access to 20 CA points regardless of whether they have all been used or not.

Arcane Knowledge<i></i> - Kinjutsu Ability
Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.

Genetic Implant - Kinjutsu Ability
While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.
  • [Uchiha] Tsukuyomi
  • [Demonic Ancestry] Devil's Trick
  • [Shadow Boxer] Share Genjutsu

<U>Mystical Replication<i></i> - B-Rank Ninjutsu
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.

Radiant Aura<i></i> - B-Rank Ninjutsu
A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.

Sacrificial Rite<i></i> - A-Rank Ninjutsu
Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.

Avatar of Divinity<i></i> - S-Rank Ninjutsu
The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
  • [Tsuchimikado] Karmic Blessing
  • [Tsuchimikado] Ofuda Sealing Tags
  • [Hyuuga] Air Palm
  • [Hyuuga] Kaiten
  • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
  • [Chakra Attuned] Empower - Mastered
Total Jutsus Known: 302
Total Jutsus Mastered: 302


Elemental Affinity
Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
Major Branch: Medical
Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
Major Sensory: Kinetic / Audial / Visual
Minor:
Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch


Trainer Note:
  • Not actual training for the week.

Current ASP: 31
New Amount: 239
 
Training for 13 August to 19 August, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 239[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here[lb][/lb]
WC: 732[lb][/lb]
Modded Battle Turn-In: [lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 239+105-39=305 Remaining[lb][/lb]
Yen Gains: 266170+22500+45600-70400=263870[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
SELLING -- Assuming sellback is at 75%[lb][/lb]
Arcane Knowledge: +2250 Yen[lb][/lb]
Genetic Implant: +2250 Yen[lb][/lb]
Mystical Replication Mastered: +5625 Yen[lb][/lb]
Radiant Aura Mastered: +5625 Yen[lb][/lb]
Sacrificial Right Mastered: +9375 Yen[lb][/lb]
Avatar of Divinity: +16875 Yen[lb][/lb]
Total: +42000 Yen[lb][/lb]
Rough Divide: +1800 Yen[lb][/lb]
Steady: +1800 Yen[lb][/lb]
Grand Total: 45600 Yen[lb2][/lb2]

BUYING[lb][/lb]
Spectrum Illusion: -3000 Yen[lb][/lb]
Revealed Mind: Persona: -3000 Yen[lb][/lb]
Denied Mind: Shadow: -7500 Yen / -12 ASP[lb][/lb]
Unreal Reality: -7500 Yen / -12 ASP[lb][/lb]
Tabula Rasa: -12500 Yen / -15 ASP[lb][/lb]
Alter: Ego: -22500 Yen[lb][/lb]
Total: -56000 Yen / -39 ASP[lb][/lb]
Special Composition: -2400 Yen[lb][/lb]
Daze: -2400 Yen[lb][/lb]
Great Weapon: -2400[lb][/lb]
Re-Energize: -2400[lb][/lb]
Recovery: -2400 Yen[lb][/lb]
Swift: -2400 Yen[lb][/lb]
Grand Total: -70400 Yen / -39 ASP[lb2][/lb2]

Other Purchases[lb][/lb]
[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Chimera</U><i></i>
Many shinobi, during the course of their lifetimes, can be said to have mastered their own bloodline or core ability. Fewer can be said to have had the opportunity to do it with more than one; of those, only the Chimera manage it simultaneously, with their own natural bodies. There are many ways to achieve the path of the Chimera, masters of the most natural and innate of the ninja arts, but few ever manage to carry themselves fully along this difficult path to become true masters of their own powers as well as those they have absorbed, through ill means or no, those they were not born or raised to. Indeed, even for those who do, such arts prove positively exhausting, taxing them far more than do the earthly exploits of mere mortals...

Kinjutsu Table
  • Arcane Knowledge (Ability)
  • Genetic Implant (Ability)
  • Mystic Replication(B-Rank Technique)
  • Radiant Aura (B-Rank Technique)
  • Sacrificial Rite (A-Rank Technique)
  • Avatar of Divinity(S-Rank Technique)
Information
Prerequisites: B-Rank, one fully mastered BL/CA

Effects:
  • The user gains the ability to integrate up to two additional BL/CA into themselves for use in full. This may be done by an application of at least 1000 words, once per month. The user is allowed their first additional BL/CA immediately after obtaining the Kinjutsu, if they so choose.
    • Any of the user's BL/CA may be dropped when a new one is picked up if they so choose. A Chimera cannot retain any techniques from a dropped table on their customized BL/CA.
  • From these BL/CA, the user constructs their own Bloodline or Core Ability for use during battle. This BL/CA can be altered in the user's dojo at any point outside of battle, with skills selected to be active to fill the BL/CA structure. The user can also swap between using a BL/CA structure at will. (Exact specifications and conversions of techniques between BL and CA in spoiler.)

  • Bloodlines are constructed out of 10 different skills, arrayed on a standard BL chart and split into ranks. (Example.) As most CA skills cannot be split into ranks, CA skills other than Boosts would simply take up the normal space on a BL table anyway.
  • Core Abilities are constructed out of 30 points worth of skills, 20 of which the user has access to at any given time. A Chimera Core Ability user can swap between active and inactive skills on their full table through the same method a normal Core Ability user can. (See here, the spoiler tab labeled Training Your Core Ability.)
  • Skills convert between BL and CA as follows:
    • Bloodline Passives = Core Ability Passives/Boosts/Ability Modifications
    • Bloodline Activated Passives, Styles, and Non-Final Jutsu = Core Ability Special Moves, Styles, and Jutsu Modifications
    • Bloodline Final Jutsu = Core Ability Final Jutsu
    • All Bloodline Passives and Activated Passives cost 1 CA point per rank, to 3 ranks, but the full version must be on the customized table.
    • Other Bloodline skills whose final rank is attained before 1200 PL cost 2 CA points.
    • Other Bloodline skills whose final rank is attained after 1200 PL cost 3 CA points.
    • Final BL jutsu cost 2 CA points for the final rank, like CA final jutsu. If the user wishes to use a rank 1 or 2 BL final jutsu, they will only cost 1 CA point, but the full version must be on the customized table.
  • Customized tables must not have more than four Passive-type skills (as defined above). They also must have one single Final Jutsu, but no more than that.

  • The Chimera can alter which skills from their 3 BL/CA tables are on their Chimera BL/CA every two weeks.
  • The Chimera's secondary cap buff limits are set to a maximum of +6, and their buff limits to +30%.
    • Skills and abilities that raise a secondary stat in a class (such as Cursed Seals) count against this limit for the amount of the difference between the two class levels. (A capped player raising a secondary from Average to High would have that counted as +4 against their limit of +6.)

Notes:
- A 'fully mastered' BL/CA is considered to be the full Bloodline table unlocked, or access to 20 CA points regardless of whether they have all been used or not.

Arcane Knowledge<i></i> - Kinjutsu Ability
Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.

Genetic Implant - Kinjutsu Ability
While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.
  • [Uchiha] Tsukuyomi
  • [Demonic Ancestry] Devil's Trick
  • [Shadow Boxer] Share Genjutsu

<U>Mystical Replication<i></i> - B-Rank Ninjutsu
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.

Radiant Aura<i></i> - B-Rank Ninjutsu
A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.

Sacrificial Rite<i></i> - A-Rank Ninjutsu
Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.

Avatar of Divinity<i></i> - S-Rank Ninjutsu
The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
  • [Tsuchimikado] Karmic Blessing
  • [Tsuchimikado] Ofuda Sealing Tags
  • [Hyuuga] Air Palm
  • [Hyuuga] Kaiten
  • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
  • [Chakra Attuned] Empower - Mastered
Total Jutsus Known: 302
Total Jutsus Mastered: 302


Elemental Affinity
Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
Major Branch: Medical
Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
Major Sensory: Kinetic / Audial / Visual
Minor:
Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch
 
Tenkawa Kaori said:
Training for 13 August to 19 August, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 239[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here[lb][/lb]
WC: 732[lb][/lb]
Modded Battle Turn-In: [lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 239+105-39=305 Remaining[lb][/lb]
Yen Gains: 266170+22500+45600-70400=263870[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
SELLING -- Assuming sellback is at 75%[lb][/lb]
Arcane Knowledge: +2250 Yen[lb][/lb]
Genetic Implant: +2250 Yen[lb][/lb]
Mystical Replication Mastered: +5625 Yen[lb][/lb]
Radiant Aura Mastered: +5625 Yen[lb][/lb]
Sacrificial Right Mastered: +9375 Yen[lb][/lb]
Avatar of Divinity: +16875 Yen[lb][/lb]
Total: +42000 Yen[lb][/lb]
Rough Divide: +1800 Yen[lb][/lb]
Steady: +1800 Yen[lb][/lb]
Grand Total: 45600 Yen[lb2][/lb2]

BUYING[lb][/lb]
Spectrum Illusion: -3000 Yen[lb][/lb]
Revealed Mind: Persona: -3000 Yen[lb][/lb]
Denied Mind: Shadow: -7500 Yen / -12 ASP[lb][/lb]
Unreal Reality: -7500 Yen / -12 ASP[lb][/lb]
Tabula Rasa: -12500 Yen / -15 ASP[lb][/lb]
Alter: Ego: -22500 Yen[lb][/lb]
Total: -56000 Yen / -39 ASP[lb][/lb]
Special Composition: -2400 Yen[lb][/lb]
Daze: -2400 Yen[lb][/lb]
Great Weapon: -2400[lb][/lb]
Re-Energize: -2400[lb][/lb]
Recovery: -2400 Yen[lb][/lb]
Swift: -2400 Yen[lb][/lb]
Grand Total: -70400 Yen / -39 ASP[lb2][/lb2]

Other Purchases[lb][/lb]
[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Chimera</U><i></i>
Many shinobi, during the course of their lifetimes, can be said to have mastered their own bloodline or core ability. Fewer can be said to have had the opportunity to do it with more than one; of those, only the Chimera manage it simultaneously, with their own natural bodies. There are many ways to achieve the path of the Chimera, masters of the most natural and innate of the ninja arts, but few ever manage to carry themselves fully along this difficult path to become true masters of their own powers as well as those they have absorbed, through ill means or no, those they were not born or raised to. Indeed, even for those who do, such arts prove positively exhausting, taxing them far more than do the earthly exploits of mere mortals...

Kinjutsu Table
  • Arcane Knowledge (Ability)
  • Genetic Implant (Ability)
  • Mystic Replication(B-Rank Technique)
  • Radiant Aura (B-Rank Technique)
  • Sacrificial Rite (A-Rank Technique)
  • Avatar of Divinity(S-Rank Technique)
Information
Prerequisites: B-Rank, one fully mastered BL/CA

Effects:
  • The user gains the ability to integrate up to two additional BL/CA into themselves for use in full. This may be done by an application of at least 1000 words, once per month. The user is allowed their first additional BL/CA immediately after obtaining the Kinjutsu, if they so choose.
    • Any of the user's BL/CA may be dropped when a new one is picked up if they so choose. A Chimera cannot retain any techniques from a dropped table on their customized BL/CA.
  • From these BL/CA, the user constructs their own Bloodline or Core Ability for use during battle. This BL/CA can be altered in the user's dojo at any point outside of battle, with skills selected to be active to fill the BL/CA structure. The user can also swap between using a BL/CA structure at will. (Exact specifications and conversions of techniques between BL and CA in spoiler.)

  • Bloodlines are constructed out of 10 different skills, arrayed on a standard BL chart and split into ranks. (Example.) As most CA skills cannot be split into ranks, CA skills other than Boosts would simply take up the normal space on a BL table anyway.
  • Core Abilities are constructed out of 30 points worth of skills, 20 of which the user has access to at any given time. A Chimera Core Ability user can swap between active and inactive skills on their full table through the same method a normal Core Ability user can. (See here, the spoiler tab labeled Training Your Core Ability.)
  • Skills convert between BL and CA as follows:
    • Bloodline Passives = Core Ability Passives/Boosts/Ability Modifications
    • Bloodline Activated Passives, Styles, and Non-Final Jutsu = Core Ability Special Moves, Styles, and Jutsu Modifications
    • Bloodline Final Jutsu = Core Ability Final Jutsu
    • All Bloodline Passives and Activated Passives cost 1 CA point per rank, to 3 ranks, but the full version must be on the customized table.
    • Other Bloodline skills whose final rank is attained before 1200 PL cost 2 CA points.
    • Other Bloodline skills whose final rank is attained after 1200 PL cost 3 CA points.
    • Final BL jutsu cost 2 CA points for the final rank, like CA final jutsu. If the user wishes to use a rank 1 or 2 BL final jutsu, they will only cost 1 CA point, but the full version must be on the customized table.
  • Customized tables must not have more than four Passive-type skills (as defined above). They also must have one single Final Jutsu, but no more than that.

  • The Chimera can alter which skills from their 3 BL/CA tables are on their Chimera BL/CA every two weeks.
  • The Chimera's secondary cap buff limits are set to a maximum of +6, and their buff limits to +30%.
    • Skills and abilities that raise a secondary stat in a class (such as Cursed Seals) count against this limit for the amount of the difference between the two class levels. (A capped player raising a secondary from Average to High would have that counted as +4 against their limit of +6.)

Notes:
- A 'fully mastered' BL/CA is considered to be the full Bloodline table unlocked, or access to 20 CA points regardless of whether they have all been used or not.

Arcane Knowledge<i></i> - Kinjutsu Ability
Their own bloodline and core ability techniques are a Chimera's bread and butter--both those they hold themselves natively and those they have absorbed through their own means. It should be of no surprise that the Chimera is able to use these skills with an extreme efficiency that few others may match.

Information
Prerequisites: Chimera

Effect: All Independent Special Moves and Activated Passives cost -15% CP to activate and maintain. All Dependent Special Moves and Modifications to Jutsu that cost additional CP have their additional CP cost reduced by 10%. All BL/CA jutsu have their CP costs reduced by 10%.

Notes:
- Does not take an ability slot.
- This only applies to basic BL/CA skills, not ones taken by Mystical Replication, Genetic Implant, or Sacrificial Rite.

Genetic Implant - Kinjutsu Ability
While the Chimera certainly have the ability to absorb the capabilities of others, not every attempt is something that they have complete control over. At times, there are some attempts where they end up capable of only drawing out a small part of a particular bloodline, or only a single technique from a particular skill. Fortunately, their unique physiology is very forgiving, and they are rarely left worse than they started.

Information
Prerequisites: Chimera

Effect:
- The user chooses up to 3 Special Moves or Jutsu from any BL/CA that is not one of their 3 BL/CA (these do not have to all be from the same BL/CA). These must be stated in the user's Dojo, and require a 300 word RP to activate. These may be swapped following the same rules as learning/unlearning abilities.
- Each of these chosen skills may be used as normal, but have a cooldown of two full rounds. Additionally, if any of these skills have a duration longer than one round, it is reduced to only one round.

Note:
- Does not take an ability slot.
- Special Moves/Jutsu that require other BL/CA skills as a prerequisite to be used are ignored (such as Uchiha's Tsukiyomi requiring Mangekyou Sharingan).
- Cannot choose the final Jutsu of a BL/CA. Cannot choose a technique belonging to one of their BL/CAs.
- The user may skip the RP to learn the technique if it is one they have copied in battle with Mystical Replication or Sacrificial Rite and retained until the end of the battle.
  • [Uchiha] Tsukuyomi
  • [Demonic Ancestry] Devil's Trick
  • [Shadow Boxer] Share Genjutsu

<U>Mystical Replication<i></i> - B-Rank Ninjutsu
Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1: Allows the Chimera to reflexively copy a single BL/CA Special Move or Jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -2; if the technique does not have a target or is targeting someone else, the check is made at -1. Each copied technique may only be used twice in battle before being used up. The user may not dodge or resist the technique they are attempting to copy if it is aimed at them.
Mastered: Allows the Chimera to reflexively copy a single BL/CA Special Move, Jutsu, or Modification to a jutsu from a target for their own use. If the technique is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. Each copied technique may only be used three times in battle before being used up. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Rank 1 Cost: 1.5 AP to initiate, 2% Max CP
Mastered Cost: 1.5 AP to initiate, 2.5% Max CP

Notes:
- This does not require handseals, and may use any accuracy type the user desires.
- The user may only copy two BL/CA skills at a time, if this is used again the first skill is overwritten.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This skill cannot be one they have already, and may only be a Special Move/Jutsu/Modification for a jutsu effect. For a Modification to be chosen, the user must have the skill it is modifying.
- The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Hachiashi's Mucus Pool). Any BL/CA prerequisite for this stolen skill is not applied to the user.
- If the user has any copied skills still left with uses at the end of the battle, they may make them one of their Genetic Implant skills.

Radiant Aura<i></i> - B-Rank Ninjutsu
A halo of light that surrounds a Chimera...is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of a talent they have taken upon themselves to counter the rapid drain of their life's energy through use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1: The user selects a single target and makes a check against them at -1. If the user succeeds, the victim's CP modifier is lowered by -3 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.
Mastered: The user selects a single target and makes a check against them at +0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Aura Break: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to freely activate a single Passive, Activated Passive, Boost,, Modification to an ability, or Style from one of their inactive BL/CA. This technique remains active for the user for the rest of the battle, or can be swapped out for another of its type as per normal Chimera rules.

Rank 1 Cost: 2.5 AP, 2% Max CP
Mastered Cost: 2.5 AP, 2.5% Max CP

Notes:
- This does not require handseals, and may use any type of accuracy check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- This technique may only be used once per target per battle.

Sacrificial Rite<i></i> - A-Rank Ninjutsu
Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1: The Chimera selects one target in battle and targets them at -2 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.
Mastered: The Chimera selects one target in battle and targets them at +0 for a check. If this check succeeds, a single random Passive, Activated Passive, Boost, Style, or Modification to an ability on the victim's BL/CA is Sacrificed, disabling them for one full round. The Chimera gains that technique for the rest of the round. At the end of the round, the user may choose whether to discard the Sacrificed technique or have it replace one of the skills in their pool for Avatar of Divinity, if they possess it.

Rank 1 Cost: 3 AP and 7% Max CP
Mastered Cost: 3 AP and 8% Max CP

Notes:
- This does not require handseals, and may use any accuracy type check the user desires.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
- If the user lacks the Ability a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed skills.
- If the target is maintaining any BL/CA technique that is disabled when this technique succeeds upon them, that technique automatically fails.
- The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed technique as a prerequisite.
- Cannot succeed more than once per round.
- Sacrificed techniques may be chosen for the user's Genetic Implant after the battle is over, provided they were not discarded.

Avatar of Divinity<i></i> - S-Rank Ninjutsu
The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.
  • [Tsuchimikado] Karmic Blessing
  • [Tsuchimikado] Ofuda Sealing Tags
  • [Hyuuga] Air Palm
  • [Hyuuga] Kaiten
  • [Hyuuga] Eight Trigrams Tenketsu Strikes - Mastered
  • [Chakra Attuned] Empower - Mastered
Total Jutsus Known: 302
Total Jutsus Mastered: 302


Elemental Affinity
Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
Major Branch: Medical
Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
Major Sensory: Kinetic / Audial / Visual
Minor:
Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch

Training approved!
+68,100 yen
+105 ASP
-70,400 yen
-39 ASP

Total:

-2,300 yen
+66 ASP

PS: If by chance it is correct that B-rank jutsu sold don’t follow the 75% model and instead have their own odd scale (https://www.ninpocho.com/viewtopic.php?p=232234#p232234) some minor adjustments have to be made. But for now I would consider it done.
 
Training for 20 August to 26 August, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 305[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here[lb][/lb]
WC: 585[lb][/lb]
Modded Battle Turn-In: Here +48 ASP [lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 305+105+48= 458-100=358 Remaining[lb][/lb]
Yen Gains: 263870+22500= 286370[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
Other Purchases: [lb][/lb]
Item Horder: -100 ASP
[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 302
    Total Jutsus Mastered: 302


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch
 
Tenkawa Kaori said:
Training for 20 August to 26 August, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 305[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here[lb][/lb]
WC: 585[lb][/lb]
Modded Battle Turn-In: Here +48 ASP [lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 305+105+48= 458-100=358 Remaining[lb][/lb]
Yen Gains: 263870+22500= 286370[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
Other Purchases: [lb][/lb]
Item Horder: -100 ASP
[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 302
    Total Jutsus Mastered: 302


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch


  • Training approved!
    +22,500 yen
    +153 ASP
    -100 ASP

    Total:

    +22,500 yen
    +53 ASP
 
Tutor Turn-In
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 305[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: [lb][/lb]
WC: 585[lb][/lb]
Modded Battle Turn-In:[lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: Here[lb2][/lb2]

ASP Gains: 358+70= 428 Remaining[lb][/lb]
Yen Gains: 286370+15000=301370[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
Other Purchases: [lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 302
    Total Jutsus Mastered: 302


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch
 
Tenkawa Kaori said:
Tutor Turn-In
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 305[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: [lb][/lb]
WC: 585[lb][/lb]
Modded Battle Turn-In:[lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: Here[lb2][/lb2]

ASP Gains: 358+70= 428 Remaining[lb][/lb]
Yen Gains: 286370+15000=301370[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
Other Purchases: [lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 302
    Total Jutsus Mastered: 302


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch


  • Training approved!
    +15,000 yen
    +70 ASP

    Total:

    ASP: 428
 
Training for Week of 27 August to 2 September 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 428[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here[lb][/lb]
WC: 585[lb][/lb]
Modded Battle Turn-In:[lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: Here [lb2][/lb2]

ASP Gains: 428+105+70= 603Remaining[lb][/lb]
Yen Gains: 301370+22500+15000=338870[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
Other Purchases: [lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 302
    Total Jutsus Mastered: 302


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch
 
Tenkawa Kaori said:
Training for Week of 27 August to 2 September 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 428[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here[lb][/lb]
WC: 585[lb][/lb]
Modded Battle Turn-In:[lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: Here [lb2][/lb2]

ASP Gains: 428+105+70= 603Remaining[lb][/lb]
Yen Gains: 301370+22500+15000=338870[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
Other Purchases: [lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 302
    Total Jutsus Mastered: 302


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch

  • +22,500 yen for X3 training
    +15,000 yen for tutor
    +105 ASP for X3 training
    +70 ASP for tutor
 
Not Training -- Just Buying/Mastering Jutsu
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 603[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: [lb][/lb]
WC: 585[lb][/lb]
Modded Battle Turn-In:[lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 603 Remaining[lb][/lb]
Yen Gains: 338870[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
Will Genjutsu[lb][/lb]
Lethargy -450 Yen / -6 ASP[lb][/lb]
Tourniquet -450 Yen / -6 ASP[lb][/lb]
Intimidation -450 Yen / -6 ASP[lb][/lb]
Amnesia -1200 Yen / -8 ASP[lb][/lb]
False Success -1200 Yen / -8 ASP[lb][/lb]
Leaking Mind -1200 Yen / -8 ASP[lb][/lb]
Sear of the Mind -1200 Yen / -8 ASP[lb][/lb]
Blackout -3250 Yen / -10 ASP[lb][/lb]
Insomnia -3250 Yen / -10 ASP[lb][/lb]
Paranoia -3250 Yen / -10 ASP[lb][/lb]
Charismatic Breakdown -3250 Yen / -10 ASP[lb][/lb]
Untruth -3250 Yen / -10 ASP[lb][/lb]
Havoc of the Doomed Mind -7500 Yen / -12 ASP[lb][/lb]
Slowed Perception -7500 Yen / -12 ASP[lb][/lb]
Oblivious Rapture -7500 Yen / -12 ASP[lb][/lb]
Betrayal -7500 Yen / -12 ASP[lb][/lb]
Taunt -7500 Yen / -12 ASP[lb][/lb]
Thought Down -7500 Yen / -12 ASP[lb][/lb]
Torment of the Physical Plain -12500 Yen / -15 ASP[lb][/lb]
Corruption of the Earthly Plain -12500 Yen / -15 ASP[lb][/lb]
Chaos of the Mental Plain -12500 Yen / -15 ASP[lb][/lb]
Mind's Eye Chaos -12500 Yen / -15 ASP[lb][/lb]
Temple of Nirvana -12500 Yen / -15 ASP[lb][/lb]
Repetition -12500 Yen / -15 ASP[lb2][/lb2]

Total: -142400 Yen / -262 ASP
Mirror Ninjutsu
Mirror Clone -3250 Yen / -10 ASP[lb][/lb]
Reflective Surface -3250 Yen / -10 ASP[lb][/lb]
Shattering Shards -3250 Yen / -10 ASP[lb][/lb]
Breaking Glass -3250 Yen / -10 ASP[lb][/lb]
Synchronized Reflections -7500 Yen / -12 ASP[lb][/lb]
Speculum Sphere -7500 Yen / -12 ASP[lb][/lb]
Reflective Rain -7500 Yen / -12 ASP[lb][/lb]
Mirrored Edge -7500 Yen / -12 ASP[lb][/lb]
Funhouse -12500 Yen / -15 ASP[lb][/lb]
Spitting Image -12500 Yen / -15 ASP[lb][/lb]
Reflective Storm -12500 Yen / -15 ASP[lb][/lb]
Mirror Coat -12500 Yen / -15 ASP[lb2][/lb2]

Total: -93000 Yen / -148 ASP
Crystal
Topaz Tempest -3250 Yen / -10 ASP[lb][/lb]
Flourite Spikes -3250 Yen / -10 ASP[lb][/lb]
Emerald Emitter -3250 Yen / -10 ASP[lb][/lb]
Ruby Rain -3250 Yen / -10 ASP[lb][/lb]
Goldstone Clutch -7500 Yen / -12 ASP[lb][/lb]
Moonstone Shower -7500 Yen / -12 ASP[lb][/lb]
Sapphire Storm -7500 Yen / -12 ASP[lb][/lb]
Amethyst Casing -7500 Yen / -12 ASP[lb][/lb]
Diamond Cutter -12500 Yen / -15 ASP[lb][/lb]
Obsidian Dragon -12500 Yen / -15 ASP[lb][/lb]
Amber Beacon -12500 Yen / -15 ASP[lb][/lb]
Crystalline Passage -12500 Yen / -15 ASP[lb2][/lb2]

Total: -93000 Yen / -148 ASP

Grand Total: -328400 Yen / -558 ASP[lb][/lb]
Other Purchases: [lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 302
    Total Jutsus Mastered: 302


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch
 
Tenkawa Kaori said:
Not Training -- Just Buying/Mastering Jutsu
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 603[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: [lb][/lb]
WC: 585[lb][/lb]
Modded Battle Turn-In:[lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 603 Remaining[lb][/lb]
Yen Gains: 338870[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
Will Genjutsu[lb][/lb]
Lethargy -450 Yen / -6 ASP[lb][/lb]
Tourniquet -450 Yen / -6 ASP[lb][/lb]
Intimidation -450 Yen / -6 ASP[lb][/lb]
Amnesia -1200 Yen / -8 ASP[lb][/lb]
False Success -1200 Yen / -8 ASP[lb][/lb]
Leaking Mind -1200 Yen / -8 ASP[lb][/lb]
Sear of the Mind -1200 Yen / -8 ASP[lb][/lb]
Blackout -3250 Yen / -10 ASP[lb][/lb]
Insomnia -3250 Yen / -10 ASP[lb][/lb]
Paranoia -3250 Yen / -10 ASP[lb][/lb]
Charismatic Breakdown -3250 Yen / -10 ASP[lb][/lb]
Untruth -3250 Yen / -10 ASP[lb][/lb]
Havoc of the Doomed Mind -7500 Yen / -12 ASP[lb][/lb]
Slowed Perception -7500 Yen / -12 ASP[lb][/lb]
Oblivious Rapture -7500 Yen / -12 ASP[lb][/lb]
Betrayal -7500 Yen / -12 ASP[lb][/lb]
Taunt -7500 Yen / -12 ASP[lb][/lb]
Thought Down -7500 Yen / -12 ASP[lb][/lb]
Torment of the Physical Plain -12500 Yen / -15 ASP[lb][/lb]
Corruption of the Earthly Plain -12500 Yen / -15 ASP[lb][/lb]
Chaos of the Mental Plain -12500 Yen / -15 ASP[lb][/lb]
Mind's Eye Chaos -12500 Yen / -15 ASP[lb][/lb]
Temple of Nirvana -12500 Yen / -15 ASP[lb][/lb]
Repetition -12500 Yen / -15 ASP[lb2][/lb2]

Total: -142400 Yen / -262 ASP
Mirror Ninjutsu
Mirror Clone -3250 Yen / -10 ASP[lb][/lb]
Reflective Surface -3250 Yen / -10 ASP[lb][/lb]
Shattering Shards -3250 Yen / -10 ASP[lb][/lb]
Breaking Glass -3250 Yen / -10 ASP[lb][/lb]
Synchronized Reflections -7500 Yen / -12 ASP[lb][/lb]
Speculum Sphere -7500 Yen / -12 ASP[lb][/lb]
Reflective Rain -7500 Yen / -12 ASP[lb][/lb]
Mirrored Edge -7500 Yen / -12 ASP[lb][/lb]
Funhouse -12500 Yen / -15 ASP[lb][/lb]
Spitting Image -12500 Yen / -15 ASP[lb][/lb]
Reflective Storm -12500 Yen / -15 ASP[lb][/lb]
Mirror Coat -12500 Yen / -15 ASP[lb2][/lb2]

Total: -93000 Yen / -148 ASP
Crystal
Topaz Tempest -3250 Yen / -10 ASP[lb][/lb]
Flourite Spikes -3250 Yen / -10 ASP[lb][/lb]
Emerald Emitter -3250 Yen / -10 ASP[lb][/lb]
Ruby Rain -3250 Yen / -10 ASP[lb][/lb]
Goldstone Clutch -7500 Yen / -12 ASP[lb][/lb]
Moonstone Shower -7500 Yen / -12 ASP[lb][/lb]
Sapphire Storm -7500 Yen / -12 ASP[lb][/lb]
Amethyst Casing -7500 Yen / -12 ASP[lb][/lb]
Diamond Cutter -12500 Yen / -15 ASP[lb][/lb]
Obsidian Dragon -12500 Yen / -15 ASP[lb][/lb]
Amber Beacon -12500 Yen / -15 ASP[lb][/lb]
Crystalline Passage -12500 Yen / -15 ASP[lb2][/lb2]

Total: -93000 Yen / -148 ASP

Grand Total: -328400 Yen / -558 ASP[lb][/lb]
Other Purchases: [lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
[lb2][/lb2]D Rank
[lb2][/lb2]C Rank
[lb2][/lb2]B Rank
[lb2][/lb2]A Rank[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 302
    Total Jutsus Mastered: 302


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch


  • Purchases approved!
    -328,400 yen
    -558 ASP

    Total:

    ASP: 45
 
Training for week of 3 September to 9 September, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 45[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here [lb][/lb]
WC: 461[lb][/lb]
Modded Battle Turn-In: Here[lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 45+70+105+120=340[lb][/lb]
Yen Gains: 67270+35000+22500=124770[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
[lb][/lb]
Other Purchases: Monthly Rewards: +70 ASP, +35000 Yen[lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Jutsu List

Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Mirror[/th]
[th=20,null]Crystal[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]Mirror Clone: M
[lb][/lb]Reflective Surface: M
[lb][/lb]Shattering Shards: M
[lb][/lb]Breaking Glass: M
[lb2][/lb2]B Rank
[lb][/lb]Synchronized Reflection: M
[lb][/lb]Speculum Sphere: M
[lb][/lb]Reflective Rain: M
[lb][/lb]Mirrored Edge: M
[lb2][/lb2]A Rank
[lb][/lb]Funhouse: M
[lb][/lb]Spitting Image: M
[lb][/lb]Reflective Storm: M
[lb][/lb]Mirror Coat: M
[/td]
[td=null,1]C Rank
[lb][/lb]Topaz Tempest: M
[lb][/lb]Flourite Spikes: M
[lb][/lb]Emerald Emitter: M
[lb][/lb]Ruby Rain: M
[lb2][/lb2]B Rank
[lb][/lb]Goldstone Clutch: M
[lb][/lb]Moonstone Shower: M
[lb][/lb]Sapphire Storm: M
[lb][/lb]Amethyst Casing: M
[lb2][/lb2]A Rank
[lb][/lb]Diamond Cutter: M
[lb][/lb]Obsidian Dragon: M
[lb][/lb]Amber Beacon: M
[lb][/lb]Crystalline Passage: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank
[lb][/lb]Lethargy: M
[lb][/lb]Tourniquet: M
[lb][/lb]Intimidation: M
[lb2][/lb2]D Rank
[lb][/lb]Amnesia: M
[lb][/lb]False Success: M
[lb][/lb]Leaking Mind: M
[lb][/lb]Sear of the Mind: M
[lb2][/lb2]C Rank
[lb][/lb]Blackout: M
[lb][/lb]Insomnia: M
[lb][/lb]Paranoia: M
[lb][/lb]Charismatic Breakdown: M
[lb][/lb]Untruth: M
[lb2][/lb2]B Rank
[lb][/lb]Havoc of the Doomed Mind: M
[lb][/lb]Slowed Perception: M
[lb][/lb]Oblivious Rapture: M
[lb][/lb]Betrayal: M
[lb][/lb]Taunt: M
[lb][/lb]Thought Down: M
[lb2][/lb2]A Rank
[lb][/lb]Torment of the Physical Plain: M
[lb][/lb]Corruption of the Earthly Plain: M
[lb][/lb]Chaos of the Mental Plain: M
[lb][/lb]Mind's Eye Chaos: M
[lb][/lb]Temple of Nirvana: M
[lb][/lb]Repetition: M[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 350
    Total Jutsus Mastered: 350


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch
 
Tenkawa Kaori said:
Training for week of 3 September to 9 September, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 45[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here [lb][/lb]
WC: 461[lb][/lb]
Modded Battle Turn-In: Here[lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 45+70+105+120=340[lb][/lb]
Yen Gains: 67270+35000+22500=124770[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
[lb][/lb]
Other Purchases: Monthly Rewards: +70 ASP, +35000 Yen[lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Jutsu List

Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Mirror[/th]
[th=20,null]Crystal[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]Mirror Clone: M
[lb][/lb]Reflective Surface: M
[lb][/lb]Shattering Shards: M
[lb][/lb]Breaking Glass: M
[lb2][/lb2]B Rank
[lb][/lb]Synchronized Reflection: M
[lb][/lb]Speculum Sphere: M
[lb][/lb]Reflective Rain: M
[lb][/lb]Mirrored Edge: M
[lb2][/lb2]A Rank
[lb][/lb]Funhouse: M
[lb][/lb]Spitting Image: M
[lb][/lb]Reflective Storm: M
[lb][/lb]Mirror Coat: M
[/td]
[td=null,1]C Rank
[lb][/lb]Topaz Tempest: M
[lb][/lb]Flourite Spikes: M
[lb][/lb]Emerald Emitter: M
[lb][/lb]Ruby Rain: M
[lb2][/lb2]B Rank
[lb][/lb]Goldstone Clutch: M
[lb][/lb]Moonstone Shower: M
[lb][/lb]Sapphire Storm: M
[lb][/lb]Amethyst Casing: M
[lb2][/lb2]A Rank
[lb][/lb]Diamond Cutter: M
[lb][/lb]Obsidian Dragon: M
[lb][/lb]Amber Beacon: M
[lb][/lb]Crystalline Passage: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank
[lb][/lb]Lethargy: M
[lb][/lb]Tourniquet: M
[lb][/lb]Intimidation: M
[lb2][/lb2]D Rank
[lb][/lb]Amnesia: M
[lb][/lb]False Success: M
[lb][/lb]Leaking Mind: M
[lb][/lb]Sear of the Mind: M
[lb2][/lb2]C Rank
[lb][/lb]Blackout: M
[lb][/lb]Insomnia: M
[lb][/lb]Paranoia: M
[lb][/lb]Charismatic Breakdown: M
[lb][/lb]Untruth: M
[lb2][/lb2]B Rank
[lb][/lb]Havoc of the Doomed Mind: M
[lb][/lb]Slowed Perception: M
[lb][/lb]Oblivious Rapture: M
[lb][/lb]Betrayal: M
[lb][/lb]Taunt: M
[lb][/lb]Thought Down: M
[lb2][/lb2]A Rank
[lb][/lb]Torment of the Physical Plain: M
[lb][/lb]Corruption of the Earthly Plain: M
[lb][/lb]Chaos of the Mental Plain: M
[lb][/lb]Mind's Eye Chaos: M
[lb][/lb]Temple of Nirvana: M
[lb][/lb]Repetition: M[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 350
    Total Jutsus Mastered: 350


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch



  • Approved.

    + 35,000 Yen and 70 ASP for Monthly Voting Reward
    + 45 and 120 ASP for Moderating
    + 105 ASP
    + 22,500 Yen

    Current Yen: 67,270
    New Amount: 124,770
    New ASP Amount: 340
 
Training for week of 10 September to 16 September, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 340[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here [lb][/lb]
WC: 2336[lb][/lb]
Modded Battle Turn-In: [lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: Here[lb2][/lb2]

ASP Gains: 340+105+70=515-500=15[lb][/lb]
Yen Gains: 124770+15000+22500=162270[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
Half the Time Card -- -500 ASP
[lb][/lb]
Other Purchases: [lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Jutsu List

Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Mirror[/th]
[th=20,null]Crystal[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]Mirror Clone: M
[lb][/lb]Reflective Surface: M
[lb][/lb]Shattering Shards: M
[lb][/lb]Breaking Glass: M
[lb2][/lb2]B Rank
[lb][/lb]Synchronized Reflection: M
[lb][/lb]Speculum Sphere: M
[lb][/lb]Reflective Rain: M
[lb][/lb]Mirrored Edge: M
[lb2][/lb2]A Rank
[lb][/lb]Funhouse: M
[lb][/lb]Spitting Image: M
[lb][/lb]Reflective Storm: M
[lb][/lb]Mirror Coat: M
[/td]
[td=null,1]C Rank
[lb][/lb]Topaz Tempest: M
[lb][/lb]Flourite Spikes: M
[lb][/lb]Emerald Emitter: M
[lb][/lb]Ruby Rain: M
[lb2][/lb2]B Rank
[lb][/lb]Goldstone Clutch: M
[lb][/lb]Moonstone Shower: M
[lb][/lb]Sapphire Storm: M
[lb][/lb]Amethyst Casing: M
[lb2][/lb2]A Rank
[lb][/lb]Diamond Cutter: M
[lb][/lb]Obsidian Dragon: M
[lb][/lb]Amber Beacon: M
[lb][/lb]Crystalline Passage: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank
[lb][/lb]Lethargy: M
[lb][/lb]Tourniquet: M
[lb][/lb]Intimidation: M
[lb2][/lb2]D Rank
[lb][/lb]Amnesia: M
[lb][/lb]False Success: M
[lb][/lb]Leaking Mind: M
[lb][/lb]Sear of the Mind: M
[lb2][/lb2]C Rank
[lb][/lb]Blackout: M
[lb][/lb]Insomnia: M
[lb][/lb]Paranoia: M
[lb][/lb]Charismatic Breakdown: M
[lb][/lb]Untruth: M
[lb2][/lb2]B Rank
[lb][/lb]Havoc of the Doomed Mind: M
[lb][/lb]Slowed Perception: M
[lb][/lb]Oblivious Rapture: M
[lb][/lb]Betrayal: M
[lb][/lb]Taunt: M
[lb][/lb]Thought Down: M
[lb2][/lb2]A Rank
[lb][/lb]Torment of the Physical Plain: M
[lb][/lb]Corruption of the Earthly Plain: M
[lb][/lb]Chaos of the Mental Plain: M
[lb][/lb]Mind's Eye Chaos: M
[lb][/lb]Temple of Nirvana: M
[lb][/lb]Repetition: M[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 350
    Total Jutsus Mastered: 350


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch
 
Tenkawa Kaori said:
Training for week of 10 September to 16 September, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 340[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here [lb][/lb]
WC: 2336[lb][/lb]
Modded Battle Turn-In: [lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: Here[lb2][/lb2]

ASP Gains: 340+105+70=515-500=15[lb][/lb]
Yen Gains: 124770+15000+22500=162270[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
Half the Time Card -- -500 ASP
[lb][/lb]
Other Purchases: [lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Jutsu List

Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Mirror[/th]
[th=20,null]Crystal[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]Mirror Clone: M
[lb][/lb]Reflective Surface: M
[lb][/lb]Shattering Shards: M
[lb][/lb]Breaking Glass: M
[lb2][/lb2]B Rank
[lb][/lb]Synchronized Reflection: M
[lb][/lb]Speculum Sphere: M
[lb][/lb]Reflective Rain: M
[lb][/lb]Mirrored Edge: M
[lb2][/lb2]A Rank
[lb][/lb]Funhouse: M
[lb][/lb]Spitting Image: M
[lb][/lb]Reflective Storm: M
[lb][/lb]Mirror Coat: M
[/td]
[td=null,1]C Rank
[lb][/lb]Topaz Tempest: M
[lb][/lb]Flourite Spikes: M
[lb][/lb]Emerald Emitter: M
[lb][/lb]Ruby Rain: M
[lb2][/lb2]B Rank
[lb][/lb]Goldstone Clutch: M
[lb][/lb]Moonstone Shower: M
[lb][/lb]Sapphire Storm: M
[lb][/lb]Amethyst Casing: M
[lb2][/lb2]A Rank
[lb][/lb]Diamond Cutter: M
[lb][/lb]Obsidian Dragon: M
[lb][/lb]Amber Beacon: M
[lb][/lb]Crystalline Passage: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank
[lb][/lb]Lethargy: M
[lb][/lb]Tourniquet: M
[lb][/lb]Intimidation: M
[lb2][/lb2]D Rank
[lb][/lb]Amnesia: M
[lb][/lb]False Success: M
[lb][/lb]Leaking Mind: M
[lb][/lb]Sear of the Mind: M
[lb2][/lb2]C Rank
[lb][/lb]Blackout: M
[lb][/lb]Insomnia: M
[lb][/lb]Paranoia: M
[lb][/lb]Charismatic Breakdown: M
[lb][/lb]Untruth: M
[lb2][/lb2]B Rank
[lb][/lb]Havoc of the Doomed Mind: M
[lb][/lb]Slowed Perception: M
[lb][/lb]Oblivious Rapture: M
[lb][/lb]Betrayal: M
[lb][/lb]Taunt: M
[lb][/lb]Thought Down: M
[lb2][/lb2]A Rank
[lb][/lb]Torment of the Physical Plain: M
[lb][/lb]Corruption of the Earthly Plain: M
[lb][/lb]Chaos of the Mental Plain: M
[lb][/lb]Mind's Eye Chaos: M
[lb][/lb]Temple of Nirvana: M
[lb][/lb]Repetition: M[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 350
    Total Jutsus Mastered: 350


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch
    Major Sensory: Kinetic / Audial / Visual
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch


  • Training approved!
    +37,500 yen
    +175 ASP
    -500 ASP

    Total:

    Yen: 124,770 > 162,270
    ASP: 340 > 15
 
Training for week of 17 September to 23 September, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 15[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here [lb][/lb]
WC: 765[lb][/lb]
Modded Battle Turn-In: [lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 15+70=85[lb][/lb]
Yen Gains: 162270+15000=177270[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
[lb][/lb]
Other Purchases: [lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Jutsu List

Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Mirror[/th]
[th=20,null]Crystal[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]Mirror Clone: M
[lb][/lb]Reflective Surface: M
[lb][/lb]Shattering Shards: M
[lb][/lb]Breaking Glass: M
[lb2][/lb2]B Rank
[lb][/lb]Synchronized Reflection: M
[lb][/lb]Speculum Sphere: M
[lb][/lb]Reflective Rain: M
[lb][/lb]Mirrored Edge: M
[lb2][/lb2]A Rank
[lb][/lb]Funhouse: M
[lb][/lb]Spitting Image: M
[lb][/lb]Reflective Storm: M
[lb][/lb]Mirror Coat: M
[/td]
[td=null,1]C Rank
[lb][/lb]Topaz Tempest: M
[lb][/lb]Flourite Spikes: M
[lb][/lb]Emerald Emitter: M
[lb][/lb]Ruby Rain: M
[lb2][/lb2]B Rank
[lb][/lb]Goldstone Clutch: M
[lb][/lb]Moonstone Shower: M
[lb][/lb]Sapphire Storm: M
[lb][/lb]Amethyst Casing: M
[lb2][/lb2]A Rank
[lb][/lb]Diamond Cutter: M
[lb][/lb]Obsidian Dragon: M
[lb][/lb]Amber Beacon: M
[lb][/lb]Crystalline Passage: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank
[lb][/lb]Lethargy: M
[lb][/lb]Tourniquet: M
[lb][/lb]Intimidation: M
[lb2][/lb2]D Rank
[lb][/lb]Amnesia: M
[lb][/lb]False Success: M
[lb][/lb]Leaking Mind: M
[lb][/lb]Sear of the Mind: M
[lb2][/lb2]C Rank
[lb][/lb]Blackout: M
[lb][/lb]Insomnia: M
[lb][/lb]Paranoia: M
[lb][/lb]Charismatic Breakdown: M
[lb][/lb]Untruth: M
[lb2][/lb2]B Rank
[lb][/lb]Havoc of the Doomed Mind: M
[lb][/lb]Slowed Perception: M
[lb][/lb]Oblivious Rapture: M
[lb][/lb]Betrayal: M
[lb][/lb]Taunt: M
[lb][/lb]Thought Down: M
[lb2][/lb2]A Rank
[lb][/lb]Torment of the Physical Plain: M
[lb][/lb]Corruption of the Earthly Plain: M
[lb][/lb]Chaos of the Mental Plain: M
[lb][/lb]Mind's Eye Chaos: M
[lb][/lb]Temple of Nirvana: M
[lb][/lb]Repetition: M[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 350
    Total Jutsus Mastered: 350


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch / Mirror / Crystal
    Major Sensory: Kinetic / Audial / Visual / Will
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch / Mirror / Crystal
 
Tenkawa Kaori said:
Training for week of 17 September to 23 September, 2018
[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Stats[/th]
[th=33,null]Posts[/th]
[th=34,null]Purchases[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Agi: 600 / 600[lb][/lb]
Stam: 600[lb][/lb]
Nin: 600[lb][/lb]
Tai: 600[lb][/lb]
Gen: 600[lb][/lb]
CC: 600[lb][/lb]
Power Level: 3600[lb2][/lb2]
ASP: 15[lb2][/lb2]
OOC Rank: S[/td]
[td=null,1]RP Post: Here [lb][/lb]
WC: 765[lb][/lb]
Modded Battle Turn-In: [lb][/lb]
Modded MIssion: [lb][/lb]
SSM: [lb][/lb]
Class/Tutor: [lb2][/lb2]

ASP Gains: 15+70=85[lb][/lb]
Yen Gains: 162270+15000=177270[lb][/lb]

[/td]
[td=null,1]Jutsu Purchases/Masteries[lb][/lb]
[lb][/lb]
Other Purchases: [lb][/lb]

[/td]
[/tr]
[/tbody]
[/table]
Jutsu List
Jutsu List

Taijutsu
[table=100,null][thead][tr=textleft][th=50,null]Unarmed[/th][th=50,null]Buffing[/th][/tr][/thead][tbody][tr=bg2][td=null,1]
E Rank[lb][/lb]
The One-Two : M[lb][/lb]
Janken : M[lb][/lb]
Uncalled For Shot : M[lb2][/lb2]
D Rank[lb][/lb]
Spinning Wind : M[lb][/lb]
Dynamic Finish : M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Assault : M[lb][/lb]
Step-in Flash : M[lb][/lb]
Roaring Combination : M[lb2][/lb2]
B Rank[lb][/lb]
16-Hit Combo : M[lb][/lb]
Shadow Step Strike : M[lb][/lb]
Spear Hand : M[lb][/lb]
Eagle Drop : M[lb][/lb]
Dance of the Waxing Moon : M[lb2][/lb2]
A Rank[lb][/lb]
Fist of Virtue : M[lb][/lb]
Fist of Sin : M[lb][/lb]


[/td]
[td=null,1]E Rank[lb][/lb]
Charge: M[lb][/lb]
Grip: M[lb][/lb]
Block: M[lb2][/lb2]
D Rank[lb][/lb]
Muscle Control: M[lb2][/lb2]
C Rank[lb][/lb]
Chakra Extension: M[lb][/lb]
Chakra Absorption: M[lb2][/lb2]
B Rank[lb][/lb]
Focused Assault: M[lb][/lb]
Anabolic Frenzy: M[lb2][/lb2]
A Rank[lb][/lb]
-
[/td][/tr][/tbody][/table]
Ninjutsu
[table=100,null][thead][tr=textleft]
[th=20,null]Water[/th]
[th=20,null]Lightning[/th]
[th=20,null]Earth[/th]
[th=20,null]Wind[/th]
[th=20,null]Fire[/th][/tr][/thead][tbody][tr=bg2]
[td=null,1]E Rank[lb][/lb]
Pressurized Mist: M[lb][/lb]
Water Gun: M[lb2][/lb2]
D Rank[lb][/lb]
Water Whip: M[lb][/lb]
Aqua Fang: M[lb][/lb]
Rinse Off: M[lb2][/lb2]
C Rank[lb][/lb]
Grand Waterfall: M[lb][/lb]
Impaling Hydro Jet: M[lb][/lb]
Water Prison: M[lb][/lb]
Rain Dance: M[lb2][/lb2]
B Rank[lb][/lb]
Torrential Vortex: M[lb][/lb]
Hydro Tidal Shockwave: M[lb][/lb]
Water Shark Bomb: M [lb][/lb]
Mystical Pond: M[lb2][/lb2]
A Rank[lb][/lb]
Grand Hydra Excavation: M[lb][/lb]
Water Dragon Bullet: M[lb][/lb]
Scorn of Aquarius: M[lb][/lb]
Supreme Aqua Realm: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Storm Bolt: M[lb][/lb]
Thunderfist: M[lb2][/lb2]
D Rank[lb][/lb]
Thunderclap: M[lb][/lb]
Electroshock: M[lb][/lb]
Electrocution: M[lb2][/lb2]
C Rank[lb][/lb]
Zeus Flash: M[lb][/lb]
Lightning Torrent: M[lb][/lb]
Thunderstruck: M[lb][/lb]
Volt Charge: M[lb2][/lb2]
B Rank[lb][/lb]
Gigavolt Cannon: M[lb][/lb]
Chidori: M[lb][/lb]
Lightning Beast: M[lb][/lb]
Amp Field: M[lb2][/lb2]
A Rank[lb][/lb]
Raijin's Vengeance: M[lb][/lb]
Chidori Control: M[lb][/lb]
Kirin: M[lb][/lb]
Thunderdome: M[lb][/lb][/td]
[td=null,1]E Rank[lb][/lb]
Stone Bullet: M[lb][/lb]
Gravel Shift: M[lb2][/lb2]
D Rank[lb][/lb]
Earthflow River: M[lb][/lb]
Sinkhole Fist: M[lb][/lb]
Mud Clone: M[lb2][/lb2]
C Rank[lb][/lb]
Inner Earth Reflection Lure: M[lb][/lb]
Earth Flow Wave: M[lb][/lb]
Rock Golem: M[lb][/lb]
Earthen Coating: M[lb2][/lb2]
B Rank[lb][/lb]
Bedrock Coffin: M[lb][/lb]
Weighted Rock Technique: M[lb][/lb]
Earth Spiker: M[lb][/lb]
Antlion Sinkhole: M[lb2][/lb2]
A Rank[lb][/lb]
Earthen Magnitude: M[lb][/lb]
Petrification: M[lb][/lb]
Earthslide Wall: M[lb][/lb]
Fist of Gaia: M[/td]
[td=null,1]E Rank[lb][/lb]
Wind Slash : M[lb][/lb]
Pressure Burst : M[lb2][/lb2]
D Rank[lb][/lb]
Whirlwind Spin : M[lb][/lb]
Air Bullet : M[lb][/lb]
Shredding Touch : M[lb2][/lb2]
C Rank[lb][/lb]
Wind Scythe : M[lb][/lb]
Tempest : M[lb][/lb]
Gale Force : M[lb][/lb]
Wind Release : M[lb2][/lb2]
B Rank[lb][/lb]
Great Wind Scythe : M[lb][/lb]
Wind Scar : M[lb][/lb]
Vacuum Sphere : M[lb][/lb]
Cyclone Movement : M[lb2][/lb2]
A Rank[lb][/lb]
Tatsumaki: M[lb][/lb]
Hurricane: M[lb][/lb]
Ambiance of the Forbidden : M[lb][/lb]
Zephyr's Grace: M[/td]
[td=null,1]E Rank[lb][/lb]
Infernal Ember: M[lb][/lb]
Thermal Maw: M[lb2][/lb2]
D Rank[lb][/lb]
Fireball: M[lb][/lb]
Immolation Armor: M[lb][/lb]
Combustive Seal: M[lb2][/lb2]
C Rank[lb][/lb]
Dragon Fire: M[lb][/lb]
Searing Eruption: M[lb][/lb]
Scalding Ash Cloud: M[lb][/lb]
Heat Wave: M[lb2][/lb2]
B Rank[lb][/lb]
Infernal Hellfire: M[lb][/lb]
Firestorm: M[lb][/lb]
Spontaneous Combustion: M[lb][/lb]
Ring of Fire: M[lb2][/lb2]
A Rank[lb][/lb]
Dragon Flame Bomb: M[lb][/lb]
Flame Shield: M[lb][/lb]
Sol Fire Tempest: M[lb][/lb]
Abyssmal Harbinger: M[/td]
[/tr][/tbody]
[thead][tr=textleft]
[th=20,null]Dust[/th]
[th=20,null]Gravity[/th]
[th=20,null]Sound[/th]
[th=20,null]Photon[/th]
[th=20,null]Non-Elemental[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]C Rank[lb][/lb]
Dust Cloud : M[lb][/lb]
Molecular Collision : M[lb][/lb]
Particle Accelerator : M[lb][/lb]
Dust Clone : M[lb2][/lb2]
B Rank[lb][/lb]
Particle Charge : M[lb][/lb]
Dust Assimilation : M[lb][/lb]
Particle Storm : M[lb][/lb]
Molecule Breaker : M[lb2][/lb2]
A Rank[lb][/lb]
Detachment of the Primitive World : M[lb][/lb]
Disruption Field : M[lb][/lb]
Particle Destabilization : M[lb][/lb]
Crop Dusting : M[/td]
[td=null,1]C Rank[lb][/lb]
Gravity Distortion : M[lb][/lb]
Anti-Gravity : M[lb][/lb]
Orbital Strike : M[lb][/lb]
Gravitational Pull : M[lb2][/lb2]
B Rank[lb][/lb]
Graviton : M[lb][/lb]
Clutch of the Giant : M[lb][/lb]
Forced Polarity : M[lb][/lb]
Inertial Control : M[lb2][/lb2]
A Rank[lb][/lb]
Shinra Tensei : M[lb][/lb]
Chibaku Tensei : M[lb][/lb]
Newton's Apple : M[lb][/lb]
Centrifugal Force : M[/td]
[td=null,1]C Rank[lb][/lb]
Harmonic Vibrations : M[lb][/lb]
Hyper Clap : M[lb][/lb]
Sonic Destabilizer : M[lb][/lb]
Sonic Pulse : M[lb2][/lb2]
B Rank[lb][/lb]
Sound Bullet : M[lb][/lb]
Distorted Aura : M[lb][/lb]
Harmonization : M[lb][/lb]
Echo Strike : M[lb2][/lb2]
A Rank[lb][/lb]
Concussion Wave : M[lb][/lb]
Hypersonic Reverberation : M[lb][/lb]
Resonating Howl : M[lb][/lb]
Final Chime : M[/td]
[td=null,1]C Rank[lb][/lb]
Light Flare : M[lb][/lb]
Flashbang : M[lb][/lb]
Luminous Shine : M[lb][/lb]
Invisible Shell : M[lb2][/lb2]
B Rank[lb][/lb]
Clandestine Concealment : M[lb][/lb]
Starstrike : M[lb][/lb]
Mirage Manipulation : M[lb][/lb]
Radiant Shatter : M[lb2][/lb2]
A Rank[lb][/lb]
Illumination : M[lb][/lb]
Rainbow Flash : M[lb][/lb]
Corona : M[lb][/lb]
Meteor Storm : M[/td]
[td=null,1]E Rank[lb][/lb]
Transformation: M[lb][/lb]
Body Switch: M[lb2][/lb2]
D Rank[lb][/lb]
Cancel: M[lb][/lb]
Combination Transformation: M[lb][/lb]
Crystal Eye: M[lb][/lb]
Spirit Lantern: M[lb][/lb]
Contract Summoning: M[lb2][/lb2]
C Rank[lb][/lb]
Jutsu Sealing: M[lb][/lb]
Stunt Double: M[lb][/lb]
One Elemental Sealing: M[lb][/lb]
Elemental Negation: M[lb][/lb]
Barrier: M[lb][/lb]
Elemental Clone: M[lb2][/lb2]
B Rank[lb][/lb]
Shadow Shuriken Replication: M[lb][/lb]
Energy Transfer: M[lb][/lb]
Leech Seal: M[lb][/lb]
Chakra Shield: M[lb][/lb]
Chakra Blast: M[lb][/lb]
Rasengan: M[lb][/lb]
Cursed Sealing: M[lb2][/lb2]
A Rank[lb][/lb]
Perfected Rasengan: M[lb][/lb]
Five Elemental Seal: M[lb][/lb]
Morality Sealing: M[lb][/lb]
Nature's Guard: M[lb][/lb]
Stardust Nova: M[lb][/lb]
Gate of Enma: M[lb2][/lb2][/td][/tr][/tbody]
[thead]
[tr=textleft]
[th=20,null]Kinetic[/th]
[th=20,null]Scorch[/th]
[th=20,null]Mirror[/th]
[th=20,null]Crystal[/th]
[th=20,null]Jutsu Type[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]C Rank
[lb][/lb]Force Blast: M
[lb][/lb]Psionic Assault: M
[lb][/lb]Kinetic Infusion: M
[lb][/lb]Force Guard: M
[lb2][/lb2]B Rank
[lb][/lb]Psi-Shock: M
[lb][/lb]Force Break: M
[lb][/lb]Mind Lock: M
[lb][/lb]Reflection: M
[lb2][/lb2]A Rank
[lb][/lb]Kinetic Blast: M
[lb][/lb]Psionic Rend: M
[lb][/lb]Concussion Pulse: M
[lb][/lb]Redirection: M[/td]
[td=null,1]C Rank
[lb][/lb]Scorched Lands: M
[lb][/lb]Dehydration: M
[lb][/lb]Rushing Burst: M
[lb][/lb]Unstable Release: M
[lb2][/lb2]B Rank
[lb][/lb]Scorching Devastation: M
[lb][/lb]Arid Land: M
[lb][/lb]Convection Sphere: M
[lb][/lb]Heat Blast: M
[lb2][/lb2]A Rank
[lb][/lb]Vaporization: M
[lb][/lb]Updraft: M
[lb][/lb]Searing Whirlwind: M
[lb][/lb]Amplifier: M[/td]
[td=null,1]C Rank
[lb][/lb]Mirror Clone: M
[lb][/lb]Reflective Surface: M
[lb][/lb]Shattering Shards: M
[lb][/lb]Breaking Glass: M
[lb2][/lb2]B Rank
[lb][/lb]Synchronized Reflection: M
[lb][/lb]Speculum Sphere: M
[lb][/lb]Reflective Rain: M
[lb][/lb]Mirrored Edge: M
[lb2][/lb2]A Rank
[lb][/lb]Funhouse: M
[lb][/lb]Spitting Image: M
[lb][/lb]Reflective Storm: M
[lb][/lb]Mirror Coat: M
[/td]
[td=null,1]C Rank
[lb][/lb]Topaz Tempest: M
[lb][/lb]Flourite Spikes: M
[lb][/lb]Emerald Emitter: M
[lb][/lb]Ruby Rain: M
[lb2][/lb2]B Rank
[lb][/lb]Goldstone Clutch: M
[lb][/lb]Moonstone Shower: M
[lb][/lb]Sapphire Storm: M
[lb][/lb]Amethyst Casing: M
[lb2][/lb2]A Rank
[lb][/lb]Diamond Cutter: M
[lb][/lb]Obsidian Dragon: M
[lb][/lb]Amber Beacon: M
[lb][/lb]Crystalline Passage: M[/td]
[td=null,1]C Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]B Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb2][/lb2]A Rank
[lb][/lb]
[lb][/lb]
[lb][/lb]
[lb][/lb][/td]
[/tr][/tbody][/table]
Branch Jutsu
[table=100,null][thead][tr=textleft]
[th=50,null]Medical Jutsu[/th]
[th=50,null]ANBU Jutsu[/th][/tr][/thead][tbody]
[tr=bg2]
[td=null,1]D Rank[lb][/lb]
Mystical Hand: M[lb][/lb]
Coagulation: M[lb2][/lb2]
C Rank[lb][/lb]
System Shock: M[lb][/lb]
Skeletal Fortification: M[lb][/lb]
Anesthetic Infusion: M[lb][/lb]
System Restoration: M[lb2][/lb2]
B Rank[lb][/lb]
Mystical Force : M[lb][/lb]
Medical Assistant : M[lb][/lb]
Tranquilize : M[lb][/lb]
Medical Ward : M[lb2][/lb2]
A Rank[lb][/lb]
Resuscitate : M[lb][/lb]
Angelic Blessing : M[lb][/lb]
Regeneration : M[lb][/lb]
Pristine Aura : M[/td]
[td=null,1]D Rank[lb][/lb]
Mask Summon: M[lb][/lb]
Critical Exposure: M[lb2][/lb2]
C Rank[lb][/lb]
Snapshot: M[lb][/lb]
Chakra Sense : M[lb][/lb]
Active Camo : M[lb][/lb]
Mental Infiltration: M[lb][/lb][/td][/tr][/tbody][/table]
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null]Visual[/th]
[th=25,null]Kinetic[/th]
[th=25,null]Audial[/th]
[th=25,null]Will[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]E Rank[lb][/lb]
Mimic: M[lb][/lb]
False Surroundings: M[lb][/lb]
Eye Strain: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Basic Clone: M[lb][/lb]
Blur: M[lb][/lb]
Rorshach Eye: M[lb][/lb]
Double Vision: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Distortion: M[lb][/lb]
Ocular Trauma: M[lb][/lb]
Black Flash: M[lb][/lb]
After-Image: M[lb][/lb]
Verse of Darkness: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Advanced Clones: M[lb][/lb]
Perception Filter: M[lb][/lb]
Depth Barrier: M[lb][/lb]
Night Mare: M[lb][/lb]
Solar Flare: M[lb][/lb]
Mime Box: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
The Reaper's Gaze: M[lb][/lb]
Ocular Assault: M[lb][/lb]
Body Double: M[lb][/lb]
Night: M[lb][/lb]
Deja Vu: M[lb][/lb]
Invisibility: M[/td]
[td=null,1]E Rank[lb][/lb]
Hot Weapon: M[lb][/lb]
Stun: M[lb][/lb]
1000 Years of Pain Kai: M[lb][/lb]
[lb2][/lb2]D Rank[lb][/lb]
Drunken Stupor: M[lb][/lb]
Influenza: M[lb][/lb]
Tickling: M[lb][/lb]
Facepalm: M[lb][/lb]
[lb2][/lb2]C Rank[lb][/lb]
Mist of Deceit: M[lb][/lb]
Crippled: M[lb][/lb]
Masochism: M[lb][/lb]
Silly Fingers: M[lb][/lb]
Crossed Wires: M[lb][/lb]
[lb2][/lb2]B Rank[lb][/lb]
Phoenix's Embrace: M[lb][/lb]
Petrification: M[lb][/lb]
Lingering Spark: M[lb][/lb]
Crush Depth: M[lb][/lb]
Puppet Betrayal: M[lb][/lb]
Pox: M[lb][/lb]
[lb2][/lb2]A Rank[lb][/lb]
Curse of the Leper: M[lb][/lb]
Hemorrhagic Fever: M[lb][/lb]
Delayed Agony: M[lb][/lb]
Parasitic Infestation: M [lb][/lb]
Tree Binding: M[lb][/lb]
Shared Torment: M[/td]
[td=null,1]E Rank[lb][/lb]
Deception: M[lb][/lb]
Favoritism: M[lb][/lb]
Wasteful: M
[lb2][/lb2]D Rank[lb][/lb]
Trembling Music: M[lb][/lb]
Pained Expression: M[lb][/lb]
Appreciation of Music: M[lb][/lb]
Gong: M
[lb2][/lb2]C Rank[lb][/lb]
Sometimes Shouting Works: M[lb][/lb]
Deaf: M[lb][/lb]
Run it Back: M[lb][/lb]
Groans: M[lb][/lb]
Piercing Cry: M
[lb2][/lb2]B Rank[lb][/lb]
Centralized: M[lb][/lb]
Death Chime: M[lb][/lb]
Prolong: M[lb][/lb]
Leak: M[lb][/lb]
Wither: M[lb][/lb]
Bass Drop: M
[lb2][/lb2]A Rank[lb][/lb]
Devil's Whisper: M[lb][/lb]
Death's Anthem: M[lb][/lb]
Blank Slate: M[lb][/lb]
Radial Shock: M[lb][/lb]
Chakra Ravage: M[lb][/lb]
Auto-Tune: M[lb][/lb][/td]
[td=null,1]E Rank
[lb][/lb]Lethargy: M
[lb][/lb]Tourniquet: M
[lb][/lb]Intimidation: M
[lb2][/lb2]D Rank
[lb][/lb]Amnesia: M
[lb][/lb]False Success: M
[lb][/lb]Leaking Mind: M
[lb][/lb]Sear of the Mind: M
[lb2][/lb2]C Rank
[lb][/lb]Blackout: M
[lb][/lb]Insomnia: M
[lb][/lb]Paranoia: M
[lb][/lb]Charismatic Breakdown: M
[lb][/lb]Untruth: M
[lb2][/lb2]B Rank
[lb][/lb]Havoc of the Doomed Mind: M
[lb][/lb]Slowed Perception: M
[lb][/lb]Oblivious Rapture: M
[lb][/lb]Betrayal: M
[lb][/lb]Taunt: M
[lb][/lb]Thought Down: M
[lb2][/lb2]A Rank
[lb][/lb]Torment of the Physical Plain: M
[lb][/lb]Corruption of the Earthly Plain: M
[lb][/lb]Chaos of the Mental Plain: M
[lb][/lb]Mind's Eye Chaos: M
[lb][/lb]Temple of Nirvana: M
[lb][/lb]Repetition: M[/td]
[/tr]
[/tbody]
[/table]
Kinjutsu
Grandeur Phantom</U><i></i>
WQxpBtv.png

Not many know of the things that lurks within them, silently watching the outside world,while judging and planning their next move. Each and every person has one, a shadow, an aspect of the personality that is kept suppressed by one's consciousness to protect one's self from the primitive and primal instinct within. Those proficient in the art of Genjutsu may discover a method to delve deep within the recesses of their own mind to confront this (often negative) aspect of themselves in a bid for greater power...But in doing so, risk succumbing to their shadow's attempt at wresting control over them. Those who overcome this trial of the self are presented with the full power over one's own mind and perhaps even others. These individuals are known as the Grandeur Phantoms, wielding their newfound power in such a way to cause intense psychological damage to those who underestimate their otherwise normal appearance.

Kinjutsu Table
  • Spectrum Illusions (Ability)
  • Revealed Mind: Persona (Ability)
  • Denied Mind: Shadow (B-Rank Genjutsu)
  • Unreal Reality (B-Rank Genjutsu)
  • Tabula Rasa (A-Rank Genjutsu)
  • Alter: Ego (S-Rank Genjutsu)
Information
Prerequisites: B-Rank, Kinjutsu Application, 3 Ability Slots, B Rank. 7 Genjutsu Mastered.

Effects:

  • - The user gains the ability to see the Shadow of each other participant which is present in the battle. A player's Shadow is invisible to any participants which do not possess the Grandeur Phantom Kinjutsu, cannot be normally targeted with any Non-Genjutsu attacks and is normally immune to Non-Illusionary Damage. A Shadow has a Genjutsu Save equal to it's owner's total Genjutsu Save but does not share it's owner's Genjutsu Senses. Any time a Shadow is afflicted with a Genjutsu or suffers Illusionary Damage the effects and/or damage are automatically transferred to the owner of the afflicted Shadow.
    - A player's Shadow is considered a separate entity from it's owner for the purposes of AoE techniques and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Genjutsu which target a player's Shadow gain a bonus of +2 Genjutsu DC and deal 10% increase Illusionary Damage.

    Note(s):
    - If a Genjutsu would be transferred to the owner of a Shadow but the owner's Sense Slot for that Genjutsu is already full then the Genjutsu which would be transferred is dispelled automatically..</LIST>


  • Spectrum Illusions<i></i> - Kinjutsu Ability
    rWfJq6Z.png

    When things get heated in the battlefield, a Grandeur Phantom always seems to have something up their sleeve. Their illusions flow like water, with each perfectly setting up for the next.

    Information
    Prerequisites: Grandeur Phantom

    Effect:
    - The user gains the ability to queue Genjutsu on a player's Shadow. A Genjutsu which is queued on a player's Shadow does not automatically transfer over and instead will stay on the player's Shadow until the user chooses to transfer it with Spectrum Illusion's Special Action.

    Special Action - Unleash: By paying 20% of the maintain cost of a Genjutsu which has been queued on a player's Shadow they may have that Genjutsu transfer automatically to the Shadow's owner. Unleash costs no AP and is modded as instantaneous.

    Notes:
    - User pays the AP and CP costs up front for queuing a Genjutsu on a player's Shadow and still must pay the maintain cost each round that a Genjutsu is queued but the rounds that a Genjutsu spends queued do not count towards it's elapsed duration.
    - User may queue a Genjutsu which is already afflicting a player on their Shadow but the user must pay the maintain cost of each instance of that Genjutsu separately (Example: If a player is afflicted by Reaper's Gaze the user may queue Reaper's Gaze on that player's Shadow to be transferred at a later time as long as the maintain cost is being paid for each instance of Reaper's Gaze).

    Revealed Mind: Persona - Kinjutsu Ability
    V2R0m0E.png

    The core of the Grandeur Phantom's strength comes from overcoming the Shadow in their mind, and empowering it into a Persona. This facet of their psyche can then be manifested as a tangible form of psychic energy near the user. The appearance and abilities of a Persona varies from one Grandeur Phantom to the next, and as the Persona is a manifested form of their psyche, the two operate in perfect unison, verbal communication being unnecessary...But should it be destroyed in battle, the resulting psychological damage the user suffers may injure them for life.

    Information
    Prerequisites: Grandeur Phantom

    Effects: The user loses their Shadow and gains a Persona instead. The user's Persona acts like a Shadow in all respects except for the following new rules:<LIST>
    • The user's Persona has a Genjutsu Save equal to it the user's total Genjutsu Save and then has an additional +3 Genjutsu Save bonus on top of that which exceeds caps (a user with a Genjutsu Save of +10 would have a Persona that has a Genjutsu Save of +13).
    • Any Genjutsu which targets the user is automatically redirected at the user's Persona and targets the user's Persona's Genjutsu Save instead. If the user's Persona fails the Genjutsu Save then the Genjutsu afflicts the Persona and is transferred automatically to the user as per the normal rules for player Shadows.

    Special Action - Manifest Persona: For 1 AP the user may choose to manifest their Persona into real space. A manifested Persona has HP equal to 40% of the user's Maximum CP. A manifested Persona is visible to all participants in the battle, may be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage. While manifested a Persona may cast any jutsu that the user possesses at the rank that they possess it. Any attack made by the user's manifested Persona deals Illusionary Damage and is only affected by damage bonuses and penalties which would normally affect Illusionary Damage. The user takes on any and all costs of actions made by their Persona including any lingering penalties, cooldowns, and backlash damage. User may choose to return their Persona to it's normal state for the cost of 1 AP but this cannot be done reflexively.

    Notes:
    - A manifested Persona uses the user's total Secondaries and gains all bonuses and benefits that the user is subject to. It cannot wield weapons but if it chooses to make a Taijutsu attack then the user's Persona is considered to be armed with an exact replica of one weapon in the user's inventory for the duration of that attack to be selected at the time of the attack.
    - A Persona receives twice the Illusionary Damage and receives 50% less damage from any other sources, but is unaffected by any form of Non-Illusionary debuff or effect other than damage.
    - If the user's Persona reaches 0 HP, the owner suffers Illusionary damage equal to the total amount of HP it had (40% of their Max CP) and Revealed Mind: Persona is disabled for the remainder of the battle.
    - A manifested Persona is considered a separate entity for the purposes of AoE attacks and barriers but is considered an extension of the user for the purposes of things such as creation jutsu limits or jutsu such as Combination Transformation.
    - Any damage received by a manifested Persona is carried over the next time it is manifested.

    <U>Mystical Replication<i></i> - B-Rank Genjutsu -- Mastered
    rLVCdvL.png

    While a Grandeur Phantom can easily call out a facet of their personality, one of the many skills acquired by a Grandeur Phantom is their ability to perceive other people's shadows, simply seeing silhouettes of monsters or human-like beings behind them. These shadows takes the shape of one's hidden consciousness, often used by a Grandeur Phantom to take advantage by means of discerning and understanding another's shadow though if needed, a Grandeur Phantom can forcibly pull an individual's shadow into the physical plane, often causing chaos and with relatively dangerous results to both the owner of the shadow and possibly those around them.

    Information
    Prerequisites: Grandeur Phantom, B-Rank

    Rank 1: The user attempts to manifest an opponent's Shadow at -1 Genjutsu DC. If successful that opponent's Shadow is manifested into real space for two full rounds. A manifested Shadow has HP equal to 40% of it's owner's Maximum CP, is visible to all participants in the battle, can be targeted by Non-Genjutsu attacks and is no longer immune to Non-Illusionary Damage.
    Master Rank: May user the Special Action.

    Special Action - Face Yourself: For 1 AP the user may take temporary control of a manifested Shadow which causes it to become hostile to it's owner. A manifested Shadow cannot attack or deal damage but causes the first reflexive action that it's owner attempts to make each round to fail automatically.

    Cost: 2.5 AP, 1200 CP

    Notes:
    - A manifested Shadow takes 50% less damage from any source other than Illusionary damage. A Shadow is unaffected by any form of debuff or effect an attack may have other than damage.
    - If an opponent's manifestedShadow dies, the owner suffers Illusionary damage equal to the amount of total HP it had (40% of their Max CP). Additionally, the target permanently receives a -3 Genjutsu Save and they cannot increase their Genjutsu Save higher than 3 for the battle.
    - Any damage received by a manifested Shadow is carried over the next time it is manifested.

    Unreal Reality<i></i> - B-Rank Genjutsu Mastered
    dNE97xB.png

    A Grandeur Phantom's reality is what they make or for a better word, think of it. Diluting the senses of an individual, they can forcibly imprint their own illusions into the mind of another, manipulating them to accept absurd changes around them. For a Grandeur Phantom, this is simply a way of overpowering someone through their illusions, slowly but surely corrupting their minds with things that were not meant to be there.

    Information
    Prerequisites: Grandeur Phantom

    Rank 1: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional round after being removed.
    Master Rank: Attempts to extend the duration of a single Genjutsu currently affecting a target at +1 Genjutsu DC. If successful, the effects of the chosen Genjutsu last for an additional two rounds after being removed.

    Rank 1 Cost: 2.5 AP and 480 Chakra
    Master Rank Cost: 2.5 AP and 600 Chakra

    Notes:
    - The user chooses which Genjutsu they are attempting to extend at the time of casting.
    - The Genjutsu chosen for Unreal Reality no longer deals damage during or take up the target's Sense Slot during this extended time once the Genjutsu has been removed (through any means).
    - Cannot be used with Binds, Barriers, or Creations.

    Tabula Rasa<i></i> - A-Rank Genjutsu Mastered
    XH41ZnW.png

    A Grandeur Phantom has a hidden ace up their sleeve; a technique which blurs the line between fantasy and reality by manifesting and merging with their Persona, taking on a form that is a mix between both. While this shares their pain with their Persona, it also drastically increasing their processing speed, mental strength and overall capability.

    Information
    Prerequisites: Grandeur Phantom, A-Rank

    Rank 1: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 15% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.
    Rank 2: The user fuses with their Persona. Their Persona cannot be targeted during this state (attacks specifying it are redirected to the user). The user's Persona 's Genjutsu Save replaces the user's Evasion while active and 20% of any Non-Illusionary damage inflicted on the user is redirected to their Persona's HP instead.

    Special Action: When the user's Persona's makes an attack while this is active their Persona's may choose to use their Genjutsu DC rather than the normal Accuracy Type associated with that attack. Casting a jutsu this way deals damage to the user's Persona equal to the total CP (and HP) cost of the jutsu.

    Cost: 3 AP and 2,800 Chakra upon activation, 1,500 Health each round maintained.

    Notes:
    - This is a Chakra Armor.
    - The user's Persona may still make attacks while it is fused to the user.
    - Genjutsu which target the user are still redirected to their Persona as per the normal effects of Revealed Mind: Persona.

    Alter: Ego<i></i> - S-Rank Genjutsu
    FQ6NeZr.png

    It is difficult enough for someone to confront the parts of themselves they keep hidden away from the world. It is even more difficult when that Shadow attempts to assert control over them, and this skill forces just that onto someone. This technique murks the victim's sense of self while simultaneously beckoning their Shadow to the surface of their mind, sending their mind into turmoil between who they truly are.

    Information
    Prerequisites: Grandeur Phantom, S-Rank, All other Grandeur Phantom techniques mastered

    Master Rank: The target fuses with their Shadow. Their Shadow cannot be targeted during this state (attacks specifying it are redirected to the victim). The victim's Shadow's Genjutsu Save replaces the victim's Evasion while active, and the Shadow takes damage equal to 20% of damage inflicted on the victim in this state. While merged, the victim will attempt to avoid any action directed at them from an 'ally' as if it were an attack (such as an ally attempting to use a medical jutsu upon them). Additionally, [X] actions performed by the victim during the round cannot choose specific targets (see 'enraged' action note below); this only applies to actions that directed at targets other than themselves (such as attacking an enemy, healing an ally, or passively affecting them via effects like White Blessing/Demonic Aura/etc).

    Cost: 4.5 AP, 3500 CP

    Note:
    - Takes up a single Genjutsu Sense Slot of the user's choice.
    - Lasts up to two rounds, or until the victim suffers damage equal to 40% of their Max HP (whichever occurs first). Once ended, the victim cannot be affected by this Genjutsu again for a full round.
    - Cannot be recast until a full round has passed from previous cast.
    - 'Enraged' actions are chosen randomly (may also apply to passive skills such as Exalted's White Blessing), and their amount depends on how this jutsu hit; (1 action per round if this jutsu is a partial hit, 2 if a full hit, and 3 if a critical hit). If maintained, they do not automatically change back to their original targets unless the victim specifically states to do so.
    - A Victim must have a Shadow for this jutsu to effect them. Thus, it does not affect someone with Grandeur Phantom, or a target who's Shadow has been destroyed during battle.
    - If Denied Mind: Shadow is active on the victim, its effects are 'halted' for the duration of this jutsu. Once this jutsu ends, Denied Mind: Shadow will continue with its duration refreshed.

  • Total Jutsus Known: 350
    Total Jutsus Mastered: 350


    Elemental Affinity
    Major: Earth / Lightning / Wind / Water / Non-Elemental / Fire
    Major Branch: Medical
    Major AE: Dust / Gravity / Sound / Photon / Kinesis / Scorch / Mirror / Crystal
    Major Sensory: Kinetic / Audial / Visual / Will
    Minor:
    Advanced Elements: Dust / Gravity / Sound / Photon / Kinesis / Scorch / Mirror / Crystal

  • +15,000 yen for X2 Training
    +70 ASP for X2 Training
 

Current Ninpocho Time:

Back
Top